--- Log opened Thu Sep 30 00:00:07 2010 20100930 00:04:50-!- Gallaecio [~quassel@225.189.60.213.dynamic.mundo-r.com] has quit [Read error: Connection reset by peer] 20100930 00:05:18-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has quit [Ping timeout: 240 seconds] 20100930 00:07:58-!- GNUtoo|laptop [~gnutoo@host245-55-dynamic.180-80-r.retail.telecomitalia.it] has quit [Ping timeout: 240 seconds] 20100930 00:08:04-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has left #wesnoth-dev [] 20100930 00:09:52-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has joined #wesnoth-dev 20100930 00:11:34< zookeeper> alink, i didn't know before that the game actually cuts up multi-hex images like that and calculates new bases for them. i guess it's some sort of an optimization. 20100930 00:11:36< zookeeper> assuming i'm understanding how the system works, i think it'd make more sense to allow base= to specify different values for each rotation. something like base="90,108;90,144;90,180" to give a different base for each rotation and also to tell the engine to _not_ try to automatically calculate rotated bases. 20100930 00:12:11< zookeeper> bases per hex instead of per image seems like something that even the WML writer should never have to think about 20100930 00:15:10-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has joined #wesnoth-dev 20100930 00:15:24< zookeeper> or perhaps there's just a bug in the base rotation code which causes glitches in this particular case. 20100930 00:16:56< zookeeper> i'm not completely sure, but i think it's entirely possible that this kind of rotations-using multi-hex centered images aren't used anywhere yet, which would explain how such a bug could have gone unnoticed. 20100930 00:18:49< boucman> hmm, the only multihex 2.5d terrain I can think of is the great tree and it has no rotations 20100930 00:19:17< boucman> castles might be multihex.... the image isn't bigger than hex, though so it might not be noticeable 20100930 00:19:27-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100930 00:19:54< zookeeper> boucman, castles are multi-hex but the images aren't centered 20100930 00:20:38< zookeeper> that is, center= isn't used for them 20100930 00:21:10< boucman> night all 20100930 00:21:15-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20100930 00:24:58< eleazzaar> there's lots more mulit-hex terrain, mountains, cave beam, some villages 20100930 00:25:14< zookeeper> yes, but none that use rotations and are centered 20100930 00:25:35< zookeeper> which seems to be the problem-causing combination here 20100930 00:25:52< CIA-35> anonymissimus * r46835 /trunk/data/lua/wml-tags.lua: Fixed [chat] trying to "retrieve member of non-existant wml container WML.id". 20100930 00:28:31-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100930 00:44:28< CIA-35> anonymissimus * r46836 /trunk/data/lua/wml-tags.lua: Simplified code from previous commit a bit. 20100930 00:46:53-!- Mica [~Mica@d27-96-76-1.nap.wideopenwest.com] has quit [Quit: I've left so now you're sad.] 20100930 00:52:48-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has quit [Ping timeout: 240 seconds] 20100930 00:55:22-!- Dalton [~~@warzone2100/moderator/Dalton] has quit [Read error: Connection reset by peer] 20100930 00:55:42-!- Dalton [~~@warzone2100/moderator/Dalton] has joined #wesnoth-dev 20100930 01:02:43-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Ping timeout: 240 seconds] 20100930 01:09:32-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100930 01:13:32-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20100930 01:17:37-!- phlaem [~a@212.84.227.31] has quit [Quit: Leaving] 20100930 01:32:15-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has quit [Quit: Leaving] 20100930 01:32:48-!- 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[~lukjad@ip216-239-89-3.vif.net] has joined #wesnoth-dev 20100930 02:04:08-!- Vetinari [~lukjad@ip216-239-89-3.vif.net] has quit [Changing host] 20100930 02:04:08-!- Vetinari [~lukjad@unaffiliated/lukjad] has joined #wesnoth-dev 20100930 02:15:08-!- Vetinari [~lukjad@unaffiliated/lukjad] has quit [Ping timeout: 245 seconds] 20100930 02:15:37-!- wesbot changed the topic of #wesnoth-dev to: 156 bugs, 297 feature requests, 14 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100930 02:29:47-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has joined #wesnoth-dev 20100930 02:36:32< CIA-35> eleazar * r46837 /trunk/ (15 files in 3 dirs): New Waterfall automatically placed between chasm and water or swamp 20100930 02:41:32-!- ancestral [~ancestral@mobile-166-137-141-234.mycingular.net] has joined #wesnoth-dev 20100930 02:48:34-!- cz1stf [~cz1stf@78.24.12.198] has joined #wesnoth-dev 20100930 02:48:42-!- cz1stf [~cz1stf@78.24.12.198] has left #wesnoth-dev [] 20100930 02:57:05< shadowmaster> if eleazzaar continues revising terrains like this I might actually end up working on my add-ons again :( 20100930 02:57:20< shadowmaster> not sure if that's a good thing or not. 20100930 02:59:45-!- FAAB1 [~huajie@219.142.236.25] has joined #wesnoth-dev 20100930 03:01:26< CIA-35> anonymissimus * r46838 /trunk/data/lua/helper.lua: Added a helper.rand function using wesnoth.set_variable(...rand=...) since math.rand was disabled in r44406. 20100930 03:03:58-!- ancestral [~ancestral@mobile-166-137-141-234.mycingular.net] has quit [Quit: Smell ya later!] 20100930 03:04:09-!- anonymissimus [~chatzilla@HSI-KBW-095-208-089-203.hsi5.kabel-badenwuerttemberg.de] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.2/20100316074819]] 20100930 03:05:15-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has joined #wesnoth-dev 20100930 03:06:28< eleazzaar> i haven't played your add-ons so i really couldn't say ;) 20100930 03:09:37< shadowmaster> it's more of a question of whether it's good or not for my self-steem, actually. 20100930 03:10:00< shadowmaster> since I have been uninspired and unable to work on any creative...work, for more than half a year 20100930 03:17:01-!- _stf_ [~cz1stf@78.24.12.198] has joined #wesnoth-dev 20100930 03:26:15-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has quit [Ping timeout: 265 seconds] 20100930 03:26:42-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has joined #wesnoth-dev 20100930 03:33:36-!- Espreon [~espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20100930 03:37:50-!- _stf_ is now known as cz1stf 20100930 03:37:51-!- cz1stf [~cz1stf@78.24.12.198] has left #wesnoth-dev [] 20100930 03:38:41-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has quit [Ping timeout: 276 seconds] 20100930 03:47:01-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20100930 03:47:50-!- _stf_ [~cz1stf@78.24.12.198] has joined #wesnoth-dev 20100930 03:48:18-!- _stf_ [~cz1stf@78.24.12.198] has left #wesnoth-dev [] 20100930 04:13:35< CIA-35> eleazar * r46839 /trunk/data/core/ (17 files in 2 dirs): Fixed up the Muddy Quagmire so it's no longer a kludge of ford and swamp, thus freeing up resources used to unnecessarily (and imperceptibly) animate it. 20100930 04:16:26< eleazzaar> shadowmaster: sometime when you get stuck it's best to strike out in a new direction. Try something creative or intersting that your haven't before, and just have fun with it. 20100930 04:21:45< eleazzaar> Especially something non-digital-- if you are like me and spend the majority of your day at a computer. 20100930 04:22:58< eleazzaar> I took a ceramics class once when too much graphic design was starting to drive me crazy 20100930 04:25:22< CIA-35> alink * r46840 /branches/ogl/src/video.cpp: 20100930 04:25:23< CIA-35> Better video initialization with more control of some OpenGL parameters 20100930 04:25:23< CIA-35> PS: here I have a warning "Can't verify V-Sync status" 20100930 04:25:27< CIA-35> alink * r46841 /branches/ogl/src/ (sdl_utils.cpp video.cpp): 20100930 04:25:27< CIA-35> Simpler framebuffer flipping and more similar to SDL. 20100930 04:25:27< CIA-35> Stop using SDL_GL_SwapBuffers() and thus should be more portable (only use OGL calls) 20100930 04:25:27< CIA-35> Ignore V-Sync and might cause some tearing but not more than SDL 20100930 04:25:27< CIA-35> alink * r46842 /branches/ogl/src/sdl_utils.cpp: Fix glitches under floating objects near top or left edges of screen. 20100930 04:26:09< eleazzaar> shadowmaster: my brother makes silly stuffed animals out of socks -- which i might once it gets too cold outside. 20100930 04:28:06< shadowmaster> the problem with me is that I have all the ideas, but no energy. 20100930 04:28:37< shadowmaster> and that frustrates me even more because I want to see my ideas realized :/ 20100930 04:29:30-!- FAAB1 [~huajie@219.142.236.25] has quit [Quit: Leaving.] 20100930 04:30:24< eleazzaar> i hear that. Energy more than time or money or ideas is the limiting factor that keeps me from doing all that i want to. 20100930 04:31:08< Espreon> Blargh, I wish I had the energy to work on TSL. 20100930 04:35:21< eleazzaar> 'night 20100930 04:38:52-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20100930 04:50:16-!- Ivanovic_ [~ivanovic@dtmd-4db22489.pool.mediaWays.net] has joined #wesnoth-dev 20100930 04:52:12-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 272 seconds] 20100930 04:53:28-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 272 seconds] 20100930 04:53:46-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100930 04:54:12-!- Ivanovic_ is now known as Ivanovic 20100930 05:07:32-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has quit [Quit: be back on later] 20100930 05:24:17-!- Buzz|coding [~buzz@75-174-90-232.bois.qwest.net] has joined #wesnoth-dev 20100930 05:31:14-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Quit: blah] 20100930 05:31:34-!- Gambit [~Gambit@unaffiliated/gambit] has quit [Remote host closed the connection] 20100930 05:47:16-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has joined #wesnoth-dev 20100930 06:05:57-!- Blueblaze [~Blueblaze@adsl-99-148-247-46.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100930 06:11:11-!- joo_ [~joo@188-223-201-81.zone14.bethere.co.uk] has quit [] 20100930 06:11:27-!- Buzz|coding [~buzz@75-174-90-232.bois.qwest.net] has left #wesnoth-dev [] 20100930 06:14:52-!- joo_ [~joo@188-223-201-81.zone14.bethere.co.uk] has joined #wesnoth-dev 20100930 06:16:04-!- joo_ is now known as joo 20100930 06:16:06-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has joined #wesnoth-dev 20100930 06:16:14-!- joo [~joo@188-223-201-81.zone14.bethere.co.uk] has quit [Changing host] 20100930 06:16:14-!- joo [~joo@unaffiliated/joo] has joined #wesnoth-dev 20100930 06:29:16-!- ancestral [~ancestral@166.137.142.48] has joined #wesnoth-dev 20100930 06:43:31-!- ancestral [~ancestral@166.137.142.48] has quit [Ping timeout: 240 seconds] 20100930 06:55:32-!- shadowm_laptop2 [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100930 06:55:46-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 252 seconds] 20100930 06:55:56-!- shadowm_laptop2 is now known as shadowm_laptop 20100930 07:33:01-!- beetlenaut [~dan@72-173-46-202.cust.wildblue.net] has quit [Read error: Connection reset by peer] 20100930 07:36:04-!- beetlenaut [~dan@72-173-46-202.cust.wildblue.net] has joined #wesnoth-dev 20100930 07:54:45< Arc> msgid "[node]id 'root' is reserved for the implentation." 20100930 07:54:52< Arc> #: src/gui/auxiliary/window_builder/tree_view.cpp:86 20100930 07:54:59< Arc> misspelling of implementation? 20100930 08:02:10< shadowmaster> most likely. 20100930 08:02:36< shadowmaster> especially since it's mordante's code. 20100930 08:10:19-!- ancestral [~ancestral@mobile-166-137-142-048.mycingular.net] has joined #wesnoth-dev 20100930 08:13:34-!- ancestral [~ancestral@mobile-166-137-142-048.mycingular.net] has quit [Client Quit] 20100930 08:48:01-!- ancestral [~ancestral@97-116-168-17.mpls.qwest.net] has joined #wesnoth-dev 20100930 09:12:18< Arc> grr, anyone have a command handy for regenerating after updating .po files? 20100930 09:13:01-!- Blueblaze [~Blueblaze@adsl-99-148-247-46.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20100930 09:13:19< Arc> http://wiki.wesnoth.org/Translation_Maintainance_Commands appears to be out of date 20100930 09:14:02< shadowmaster> Arc: msgfmt something 20100930 09:14:30< shadowmaster> if you are using autotools, make update-po should work I think (but make backups anyway since I'm not sure, i've not worked with these for a long time) 20100930 09:16:31-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20100930 09:17:19< Arc> nope 20100930 09:17:32< Arc> 𐑸𐑒@𐑩π‘₯𐑳𐑯 ~/work/wesnoth $ make update-po 20100930 09:17:32< Arc> make: *** No rule to make target pdate-po'. Stop. 20100930 09:17:52< Arc> i usually use scons but i have run autogen 20100930 09:18:27-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has joined #wesnoth-dev 20100930 09:19:10-!- VladimirSlavik [~vladimir@PC-E233-396.ubmi.feec.vutbr.cz] has joined #wesnoth-dev 20100930 09:19:39-!- VladimirSlavik [~vladimir@PC-E233-396.ubmi.feec.vutbr.cz] has quit [Changing host] 20100930 09:19:40-!- VladimirSlavik [~vladimir@wesnoth/translator/VladimirSlavik] has joined #wesnoth-dev 20100930 09:23:18< shadowmaster> Arc: po-update 20100930 09:25:01-!- stikonas [debian-tor@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100930 09:25:26< Arc> 𐑸𐑒@𐑩π‘₯𐑳𐑯 ~/work/wesnoth $ make po-update 20100930 09:25:54< Arc> make: *** No rule to make target `po-update'. Stop. 20100930 09:26:29< shadowmaster> out of clues. 20100930 09:26:46< shadowmaster> if you feel patient tonight, you could wait for Ivanovic to appear within the next hour and ask him. 20100930 09:28:39< Arc> im passing out soon, but maybe he'll see that i forgot the command he gave me last year 20100930 09:29:12< shadowmaster> you are the shavian translit. guy? 20100930 09:29:17< Arc> yea 20100930 09:29:33< shadowmaster> funny, I was about to post on a related subject in my blog. 20100930 09:29:46-!- ancestral [~ancestral@97-116-168-17.mpls.qwest.net] has quit [Quit: And that’s the end of THAT chapter.] 20100930 09:29:47< shadowmaster> namely GUI2, which is what needs to be completed to make shavian work everywhere in Wesnoth. 20100930 09:29:59< Arc> thank you very much for working on that 20100930 09:30:11< shadowmaster> no, I'm not working there 20100930 09:30:13< shadowmaster> that's mordante's work ;) 20100930 09:30:21< Arc> ah 20100930 09:30:33< Arc> well im still very thankful 20100930 09:30:43< shadowmaster> I'm just reporting/commenting on stuff that IMHO needs to be done before we can have a Wesnoth 2.0. 20100930 09:30:59< shadowmaster> to me, complete flawless support for all included translations is one of those things. 20100930 09:31:04< Arc> ive received many emails from people thanking for the translation, about how they've been playing wesnoth as a way to improve their reading speed with shavian, etc 20100930 09:31:43< Arc> is 2.0 the next step after 1.9, or will we see 1.10? 20100930 09:32:44-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20100930 09:32:52< shadowmaster> 1.10 first 20100930 09:33:24< shadowmaster> I doubt 1.11 will be followed by 2.0 unless something really great happens in between -- otherwise we're probably in for a 1.12 as well 20100930 09:33:46< Arc> well the jump in quality between 1.8 and trunk is amazing 20100930 09:33:49< Arc> inspiring, even 20100930 09:34:27< shadowmaster> same here. Makes me want to work on add-ons again. 20100930 09:34:51< shadowmaster> if only to have a pretty excuse for playing with the map editor. 20100930 09:35:31< Arc> here in DC we've got a small team working on an "Enlightened Era" for wesnoth (sky ships, rail, whole world map, etc) and a campaign to go with it 20100930 09:36:23-!- stikonas [debian-tor@wesnoth/translator/stikonas] has quit [Ping timeout: 245 seconds] 20100930 09:37:30< Arc> it got me motivated to update the translations and learn more about WML 20100930 09:38:14-!- stikonas [debian-tor@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100930 09:47:15-!- stikonas [debian-tor@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100930 09:48:36-!- stikonas [debian-tor@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100930 09:58:50-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Quit: night] 20100930 10:05:48-!- stikonas [debian-tor@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100930 10:06:56-!- stikonas [debian-tor@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100930 10:19:53< Arc> /usr/bin/msgfmt -c --statistics -o translations/en@shaw/LC_MESSAGES/wesnoth-lib.mo po/wesnoth-lib/en@shaw.po 20100930 10:21:28-!- Ivanovic [~ivanovic@dtmd-4db22489.pool.mediaWays.net] has quit [Changing host] 20100930 10:21:29-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20100930 10:22:10< Ivanovic> moin 20100930 10:28:02< Ivanovic> Arc: uhm, i gave you commands to do so? 20100930 10:28:12< Ivanovic> most likely i just said "rebuild and it will be done" 20100930 10:29:45< zookeeper> Ivanovic, can you help this poor fellow? http://www.wesnoth.org/forum/viewtopic.php?f=4&t=31793 20100930 10:29:57< Ivanovic> first i got to get up, then i will try 20100930 10:30:06< Ivanovic> "up" as n "awake" 20100930 10:35:51-!- stikonas [debian-tor@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100930 10:40:54< Arc> Ivanovic: i may be confused, it was a year ago after all, who manages translations? 20100930 10:41:08< Ivanovic> that was me 20100930 10:43:08< Arc> ok, i have en@shaw wesnoth-lib fully updated, you want? 20100930 10:43:14-!- beetlenaut [~dan@72-173-46-202.cust.wildblue.net] has quit [Read error: Connection reset by peer] 20100930 10:43:26< Ivanovic> sure, but make sure to tell me if it is trunk or 1.8 20100930 10:43:35< Arc> its trunk, not 1.8 20100930 10:43:48< Arc> how do you want it, email? 20100930 10:43:53< Ivanovic> jepp 20100930 10:44:27< Arc> i no longer have your address handy :_/ 20100930 10:44:53< Ivanovic> it's listed at http://wiki.wesnoth.org/WesnothTranslationsHowTo 20100930 10:50:43-!- beetlenaut [~dan@72-173-46-202.cust.wildblue.net] has joined #wesnoth-dev 20100930 10:53:03-!- stikonas [debian-tor@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100930 10:54:57-!- GNUtoo|laptop [~gnutoo@host245-55-dynamic.180-80-r.retail.telecomitalia.it] has joined #wesnoth-dev 20100930 10:55:55-!- beetlenaut [~dan@72-173-46-202.cust.wildblue.net] has quit [Read error: Connection reset by peer] 20100930 10:58:30-!- beetlenaut [~dan@72-173-46-202.cust.wildblue.net] has joined #wesnoth-dev 20100930 11:03:54< Arc> sent 20100930 11:05:13-!- beetlenaut [~dan@72-173-46-202.cust.wildblue.net] has quit [Read error: Connection reset by peer] 20100930 11:06:30-!- beetlenaut [~dan@72-173-46-202.cust.wildblue.net] has joined #wesnoth-dev 20100930 11:08:45-!- beetlenaut [~dan@72-173-46-202.cust.wildblue.net] has quit [Read error: Connection reset by peer] 20100930 11:10:37-!- beetlenaut [~dan@72-173-46-202.cust.wildblue.net] has joined #wesnoth-dev 20100930 11:15:15< Ivanovic> alink: the glitches in software rendering are gone with your commits from the night (they were not fixed around midnight but it now displays correctly with the open source driver 20100930 11:15:30< Ivanovic> no matter if using r600c or LIBGL_ALWAYS_INDIRECT=1 20100930 11:18:51-!- phlaem [~a@212.84.227.31] has joined #wesnoth-dev 20100930 11:35:30< CIA-35> ivanovic * r46843 /trunk/ (5 files in 4 dirs): updated Shavian transliteration 20100930 11:43:31-!- rigved [~rigved@116.72.163.243] has joined #wesnoth-dev 20100930 11:52:00-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20100930 11:58:53-!- stikonas [debian-tor@wesnoth/translator/stikonas] has quit [Ping timeout: 245 seconds] 20100930 12:00:34-!- stikonas [debian-tor@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100930 12:00:44< Ivanovic> shadowmaster: since you asked for gallium software render speed yesterday: 20100930 12:00:56< Ivanovic> it appears to be better than gallium r600 speed atm for wesnoth-gl 20100930 12:01:42< Ivanovic> speed over here is clost to r600c with 7fps in the top left corner vs 10fps with r600c 20100930 12:01:50< Ivanovic> with r600g i only get some 3fps 20100930 12:12:12-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has quit [Quit: gn] 20100930 12:12:15-!- joo is now known as joo|afk 20100930 12:24:18-!- phlaem [~a@212.84.227.31] has quit [Quit: Leaving] 20100930 12:29:27< zookeeper> eleazzaar, deep water is a bit too hard to tell apart from same-colour shallow water, such as tropical deep from tropical shallow, at least when the deep is surrounded by shallow like in the case of a 3-hex wide river with the center being deep. 20100930 12:35:27-!- joo|afk is now known as joo 20100930 12:43:44-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has joined #wesnoth-dev 20100930 12:50:50-!- joo is now known as joo|college 20100930 13:20:19-!- loonybot [~loonybot@ppp79-139-141-254.pppoe.spdop.ru] has joined #wesnoth-dev 20100930 13:20:19-!- loonybot [~loonybot@ppp79-139-141-254.pppoe.spdop.ru] has quit [Changing host] 20100930 13:20:19-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20100930 13:20:32-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100930 13:32:45-!- Gambit [~Gambit@pa-67-234-122-243.dhcp.embarqhsd.net] has joined #wesnoth-dev 20100930 13:32:45-!- Gambit [~Gambit@pa-67-234-122-243.dhcp.embarqhsd.net] has quit [Changing host] 20100930 13:32:45-!- Gambit [~Gambit@unaffiliated/gambit] has joined #wesnoth-dev 20100930 13:35:47-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has quit [Ping timeout: 255 seconds] 20100930 13:36:31-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has joined #wesnoth-dev 20100930 13:41:07< Gambit> $5 says this guy's advice was to pirate the program: http://forums.wesnoth.org/viewtopic.php?p=458965#p458965 20100930 13:41:22< Gambit> There's no other reason I can come up with the PM the advice rather than post it. 20100930 13:44:14< zookeeper> loonycyborg, planning on uploading the 1.8.5 exe? 20100930 13:51:13< loonycyborg> zookeeper: Uploaded. 20100930 13:55:01-!- 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Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100930 14:15:47-!- Bocom [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has joined #wesnoth-dev 20100930 14:18:10< shadowmaster> Ivanovic: r600g is irrelevant atm 20100930 14:18:11-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20100930 14:18:33< shadowmaster> I thought you were going to try the swrast gallium3d driver 20100930 14:19:43-!- stikonas [debian-tor@wesnoth/translator/stikonas] has quit [Ping timeout: 245 seconds] 20100930 14:22:34-!- stikonas [debian-tor@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100930 14:24:57-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has quit [] 20100930 14:30:33-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has quit [Ping timeout: 245 seconds] 20100930 14:38:20-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [] 20100930 14:39:43-!- stikonas [debian-tor@wesnoth/translator/stikonas] has quit [Ping timeout: 245 seconds] 20100930 14:40:32-!- stikonas [debian-tor@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100930 14:44:15-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has joined #wesnoth-dev 20100930 14:47:04< zookeeper> loonycyborg, great, thanks 20100930 14:47:14< loonycyborg> np 20100930 15:12:41< Ivanovic> shadowmaster: i was trying *both* 20100930 15:12:58< Ivanovic> shadowmaster: i switched the render backend to gallium for sw and r600 20100930 15:13:02< Ivanovic> and tested both 20100930 15:13:28< shadowmaster> I just want to know how much faster swrast gallium3d is compared to classic mesa's swrast ;) 20100930 15:13:29< Ivanovic> and no, r600g is not really irrelevant, it is really ramping up at the moment and seems to be at about feature parity with r600 classic 20100930 15:13:44< Ivanovic> there is some difference for gallium sw 20100930 15:13:53< Ivanovic> a little faster but not much 20100930 15:14:09< shadowmaster> for me it's irrelevant at this point because the internal interfaces for r600g are still changing, so speed is likely to vary a lot until it becomes stable in the engineering dept. 20100930 15:14:19< Ivanovic> (okay, with the currently low frames per second 1fps more is already like 25% more performance...) 20100930 15:15:17< shadowmaster> ;( I'm still waiting for 2.6.36 to come out so I can check out those rumored VFS optimizations. 20100930 15:16:33< shadowmaster> (RCs? what RCs?) 20100930 15:20:19< Ivanovic> hmm, the new kernel brings tiling support 20100930 15:20:33< Ivanovic> though no idea if that will really help performance in the wesnoth-gl "hack" 20100930 15:20:47< shadowmaster> is that going to improve compositing performance? 20100930 15:20:53< Ivanovic> no idea 20100930 15:21:02< shadowmaster> aw 20100930 15:21:14< Ivanovic> i am on kernel 2.6.35.7 atm 20100930 15:21:24< shadowmaster> .6 20100930 15:21:53-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has joined #wesnoth-dev 20100930 15:21:56< Ivanovic> the change between .6 and .7 is basically irrelevant 20100930 15:22:09< shadowmaster> yeah, I always check the changelogs 20100930 15:22:11< Ivanovic> http://www.kernel.org/diff/diffview.cgi?file=/pub/linux/kernel/v2.6/incr/patch-2.6.35.6-7.bz2 20100930 15:22:21< Ivanovic> okay, unles you use xen 20100930 15:26:35-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has joined #wesnoth-dev 20100930 15:30:08-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has quit [Ping timeout: 245 seconds] 20100930 15:33:00< loonycyborg> Will linux kernel eventually converge to some irrational version number like TeX? :P 20100930 15:33:37 * shadowmaster tests kdevelop4 with wesnoth's project file 20100930 15:33:57< shadowmaster> I hope it won't try to allocate GiBs of RAM like the last time. 20100930 15:36:05< shadowmaster> bleh, had to kill it at 2.2 GiB of RAM 20100930 15:36:17< shadowmaster> what a pity. 20100930 15:36:48< shadowmaster> I wonder if the code parser is going into some infinite recursion because of our code. 20100930 15:44:46< Ivanovic> loonycyborg: IIRC they had some like this sometime several years ago 20100930 15:53:55-!- mjs-de [~mjs-de@vpw.wh.uni-dortmund.de] has joined #wesnoth-dev 20100930 15:55:16-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Ping timeout: 255 seconds] 20100930 15:55:29-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Ping timeout: 252 seconds] 20100930 16:06:31-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100930 16:10:53< eleazzaar> zookeeper: i'm tending towards the same conclusion about the ocean 20100930 16:20:28-!- stikonas [debian-tor@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20100930 16:29:26-!- ilor_ [~ilor@netbajt.pl] has quit [Ping timeout: 276 seconds] 20100930 16:31:52-!- dtiger [~dtiger@dynamic-vpdn-93-125-15-216.telecom.by] has joined #wesnoth-dev 20100930 16:34:18-!- eleazzaar [~jbjerk@ppp-70-226-221-209.dsl.spfdil.ameritech.net] has quit [Ping timeout: 245 seconds] 20100930 16:35:31-!- eleazzaar [~jbjerk@ppp-70-226-221-209.dsl.spfdil.ameritech.net] has joined #wesnoth-dev 20100930 16:39:18-!- Mickcy [~mickcy@ip13-170-173-82.adsl2.static.versatel.nl] has joined #wesnoth-dev 20100930 16:45:20-!- eleazzaar [~jbjerk@ppp-70-226-221-209.dsl.spfdil.ameritech.net] has quit [Ping timeout: 240 seconds] 20100930 16:55:07-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has quit [Ping timeout: 240 seconds] 20100930 17:06:35-!- stikonas [debian-tor@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100930 17:19:51-!- Mickcy [~mickcy@ip13-170-173-82.adsl2.static.versatel.nl] has quit [Quit: Leaving.] 20100930 17:22:04-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20100930 17:50:26-!- not_david [~not_david@pool-71-100-204-52.tampfl.dsl-w.verizon.net] has joined #wesnoth-dev 20100930 17:51:36-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20100930 17:56:17-!- phlaem [~a@212.84.227.31] has joined #wesnoth-dev 20100930 18:14:09-!- rigved [~rigved@116.72.163.243] has left #wesnoth-dev [] 20100930 18:24:13-!- joo|college is now known as joo 20100930 18:29:53< Soliton> billynux: "terminate called after throwing an instance of 'std::runtime_error' what(): Trying to disconnect an invalid component." would be nice if that's a network::error or handled appropriately other ways so it doesn't bring down the whole process. 20100930 18:30:58-!- esr_ [~chatzilla@static-71-162-243-5.phlapa.fios.verizon.net] has quit [Ping timeout: 245 seconds] 20100930 18:38:02-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: Class.] 20100930 18:56:04-!- eleazzaar [~jbjerk@ppp-70-226-193-113.dsl.spfdil.ameritech.net] has joined #wesnoth-dev 20100930 18:58:28-!- eleazzaar [~jbjerk@ppp-70-226-193-113.dsl.spfdil.ameritech.net] has quit [Read error: Connection reset by peer] 20100930 19:06:20-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100930 19:07:32-!- eleazzaar [~jbjerk@ppp-70-226-208-155.dsl.spfdil.ameritech.net] has joined #wesnoth-dev 20100930 19:11:43-!- loonycyborg_ [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100930 19:12:16-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Ping timeout: 272 seconds] 20100930 19:12:49-!- loonycyborg_ is now known as loonycyborg 20100930 19:13:10-!- loonybot [~loonybot@ppp79-139-140-127.pppoe.spdop.ru] has joined #wesnoth-dev 20100930 19:13:10-!- loonybot [~loonybot@ppp79-139-140-127.pppoe.spdop.ru] has quit [Changing host] 20100930 19:13:10-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20100930 19:13:17-!- rigved [~rigved@116.72.163.243] has joined #wesnoth-dev 20100930 19:15:47-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has joined #wesnoth-dev 20100930 19:24:46< Soliton> http://gna.org/bugs/?16789 do we have any screensaver preventing code? 20100930 19:25:21< Soliton> that seems like a pretty wild guess from the linked bug report... 20100930 19:28:01-!- anonymissimus [~chatzilla@HSI-KBW-095-208-089-203.hsi5.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20100930 19:31:08< zookeeper> well, i have seemed to notice that my screensaver doesn't start if i leave the game open and unminimized 20100930 19:31:14< zookeeper> maybe it's an sdl thing or something. 20100930 19:38:00< Ivanovic> i'd guess that it is some sdl thingie 20100930 19:38:22< Ivanovic> simply because it makes sense that the screensaver does not turn on while you are in a game and waiting for another player to make their turn 20100930 19:51:32-!- stikonas [debian-tor@wesnoth/translator/stikonas] has quit [Quit: No Ping reply in 180 seconds.] 20100930 19:52:10-!- stikonas [debian-tor@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100930 20:07:52< stikonas> don't miss http://www.sintel.org :) 20100930 20:12:58-!- alink [~alink@wesnoth/developer/alink] has joined #wesnoth-dev 20100930 20:13:38< alink> SDL 1.2.14 has new options about screensaver 20100930 20:13:40< alink> http://www.libsdl.org/release/changes-1.2.html 20100930 20:14:32< alink> hmmm, seems to also have fix about SDL_GL_SWAP_CONTROL which I use in the OGL branch 20100930 20:14:45< Gambit> stikonas: Animation awesome. Story entirely generic. 20100930 20:15:12< alink> might be a good idea to mention the SDL version when testing ogl, esp since I use 1.2.13 20100930 20:15:37-!- wesbot changed the topic of #wesnoth-dev to: 158 bugs, 297 feature requests, 14 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20100930 20:15:52< alink> Ivanovic: btw thanks for the testing, glad to hear that it helped 20100930 20:16:51< Gambit> Actually I take that back. Modeling and rendering awesome. Animation glitchy at times. Story entirely generic. 20100930 20:18:48< Gambit> Not that the generic story is badly written. 20100930 20:20:59< Ivanovic> alink: i use what is in gentoo portage for amd64 unstable 20100930 20:21:10< Ivanovic> this means libsdl 1.2.14 (with some patches) 20100930 20:22:17< zookeeper> alink, btw, i left some comments for you in the irclog after you left last night 20100930 20:23:21-!- mordante [~mordante@roadie.xs4all.nl] has joined #wesnoth-dev 20100930 20:23:21-!- mordante [~mordante@roadie.xs4all.nl] has quit [Changing host] 20100930 20:23:21-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20100930 20:23:35< mordante> servus 20100930 20:23:37< alink> zookeeper: I saw it, but still need to think about it. And I still wish to kill base, it's too complex for its current usefulness 20100930 20:23:42< alink> hi mordante 20100930 20:23:56< mordante> hi alink 20100930 20:25:02< alink> zookeeper: btw as I said before, :layers gives a good representation of the terrain stuff in memory if you are interested 20100930 20:26:27< alink> my problem with base is that it's only used to decide foreground/background status of each hex of a multihex image placed at layer 0 20100930 20:26:48< zookeeper> alink, yeah, but frankly it's pretty cumbersome to navigate it 20100930 20:27:05< alink> there is clearly simpler way to do that. Esp. when you see the weird thing abut rotation 20100930 20:28:43< alink> zookeeper: yes too many noise created by dummy image, will be better when smarter hex-cut will be in 20100930 20:28:50-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has quit [Ping timeout: 252 seconds] 20100930 20:29:03< zookeeper> base seems useful to me since it allows you to specify the base point in pixels...kinda handy when working with images. i don't know how else you could do it. 20100930 20:29:47< alink> yes but its impact is only at the hex level, so I don't see why handling pixels 20100930 20:29:55< mordante> Arc, implentation is indeed a typo, I've queued up a commit 20100930 20:30:49< alink> zookeeper: I would prefer a "base" hex and use relative position to it for deciding fore/back-ground stuff 20100930 20:30:51< zookeeper> alink, what do you mean, only at the hex level? 20100930 20:31:10< zookeeper> AFAIK it's really pixel-, not hex-based. or at least it's supposed to be. 20100930 20:31:57-!- Blueblaze [~Blueblaze@adsl-99-148-247-46.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20100930 20:31:59< alink> zookeeper: big image are cut in smaller hex image, base is used to decide if placed at fore/back-ground (if layer=0) 20100930 20:32:41< alink> zookeeper: what usage of base are you referring to ? 20100930 20:33:05< zookeeper> i wasn't referring to anythign specific 20100930 20:33:36< alink> an example is great tree, base is different for lower and upper part, which only make upper part foreground 20100930 20:34:21< zookeeper> yes, but surely the game cuts up the image and recalculates bases for both hexes so that the effect is the same as if the base was image-based 20100930 20:34:34< zookeeper> that's how it looks like anyway 20100930 20:35:16< alink> yes but at the end its only impact is for hexes, so we could use hexes directly 20100930 20:36:04< alink> like say that lower part of great tree is the "base" hex, everything north is foreground 20100930 20:37:31< alink> frankly when I see "base=36,58", it's not clear what will be the effect in game 20100930 20:37:31< zookeeper> so how could you tell that an image on the hex sw from the great tree base hex should be drawn behind the great tree base hex? 20100930 20:37:46< zookeeper> yeah, the coordinate stuff is a bit annoying and hard to check 20100930 20:38:15< zookeeper> or rather, let's consider castles. 20100930 20:39:00< zookeeper> using your system, how could you tell which towers and walls should be drawn in front of which tower and wall, when they all occupy the same hex? 20100930 20:39:23< alink> mmh you are right base is also used for breaking layer tie 20100930 20:41:24< alink> but that change nothing, using hex coordinated instead of pixels should allow the same effect 20100930 20:41:49< alink> *coordinates 20100930 20:42:05< zookeeper> i wouldn't know, i'm getting more and more confused here ;) 20100930 20:43:25< alink> yeah, sorry, as I said I should think more about it, and check how our WML currently use base 20100930 20:44:19< alink> btw note that our current WML has already ordering problem with castles 20100930 20:44:48< alink> https://gna.org/bugs/?16088 20100930 20:45:12< zookeeper> yeah 20100930 20:45:37< zookeeper> i wonder what the base for the ellipses is though 20100930 20:45:38-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.10/20100914125854]] 20100930 20:45:55< zookeeper> it shouldn't be the bottom of the hex, and actually it shouldn't be the bottom of the hex for units either 20100930 20:46:12-!- Greywhind [~Greywhind@harkness-112.resnet.brown.edu] has quit [Read error: Connection reset by peer] 20100930 20:46:22< alink> I am not sure that it's specific to ellipse, maybe big units have it too 20100930 20:46:26-!- Greywhind [~Greywhind@harkness-112.resnet.brown.edu] has joined #wesnoth-dev 20100930 20:46:36< zookeeper> yes, probably 20100930 20:50:44< zookeeper> so what do you think of my base=x1,y1;x2,y2;x3,y3;x4,y4;etc idea? changing the current default behaviour sounds a bit risky ;) 20100930 20:52:10< alink> I would really prefer killing the base rotation stuff, which would allow to kill base.x too 20100930 20:52:47< zookeeper> well, whatever works for you.. 20100930 20:53:56< alink> base=x1,y1;x2,y2;x3,y3;x4,y4, even if powerfull, seems to add even more complexity to something already uselessly too complex for the job 20100930 20:55:16< alink> unless we create a general syntax for passing different images parameters to each rotation 20100930 20:57:55< alink> btw, just checked big units pass weirdly trough some walls 20100930 20:58:23< alink> but maybe unavoidable 20100930 20:59:10-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has joined #wesnoth-dev 20100930 21:00:05< eleazzaar> sometimes i think we should just simplyfy the whole thing and make no part of the terrain overlap units 20100930 21:00:17< zookeeper> well, i'd think that base=x1,y1;x2,y2;x3,y3;x4,y4 (or an equivalent) would be necessary in order to be able to accurately specify the layering. 20100930 21:01:02< zookeeper> eleazzaar, well, that's how it was at some point IIRC. but there's no denying that it looks really silly on castles and behind great trees etc... 20100930 21:01:24< zookeeper> maybe we should just move to 3D! 20100930 21:02:38< eleazzaar> people would get used to it -- they would just have to think of units as more like symbols on a map 20100930 21:06:11-!- phlaem [~a@212.84.227.31] has quit [Quit: Leaving] 20100930 21:06:25< zookeeper> i'd agree with that if the units were symbolic, but the way they interact with terrains (submerge, height offset) and other units, how they have standing animations etc really make them quite unsymbolic to me. 20100930 21:09:36< alink> sometimes, it's also a clear reminder that terrain has a defensive effect: units is behind castle's walls, trees ... 20100930 21:10:09< alink> (even if not really consistent) 20100930 21:10:11< eleazzaar> alink: not really since most trees don't overlap units 20100930 21:10:48< eleazzaar> and the overlap is present weather or not the units has a defensive bonus 20100930 21:10:59< eleazzaar> as horsemen in castles 20100930 21:12:36< alink> yeah that's why I said "sometimes". Anyway, what I mean is that it make terrain more visible against units, it's not just some background. Which is good since terrain is important for gameplay 20100930 21:14:01< eleazzaar> maybe... i'm not exactly arguing for getting rid of the overlap, since we already have it 20100930 21:14:52< alink> plus, the old way had some really bad cases, like unit walking on the tower of a south keep 20100930 21:15:18-!- esr [~chatzilla@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-dev 20100930 21:15:38-!- esr [~chatzilla@static-71-162-243-5.phlapa.fios.verizon.net] has quit [Changing host] 20100930 21:15:38-!- esr [~chatzilla@wesnoth/developer/esr] has joined #wesnoth-dev 20100930 21:16:09< zookeeper> if creeping biggerism of horses and other wide units can be kept in check, there shouldn't be much layering problems i think. 20100930 21:16:56< eleazzaar> - there are plenty of equally weird visual things that happen that don't bother you because they have always been that way 20100930 21:17:25< zookeeper> examples? 20100930 21:17:45< alink> eleazzaar: that doesn't mean that we should not try to fix them ;-) even if it's just for beginner's yes 20100930 21:17:51< alink> s/yes/eyes 20100930 21:18:06< eleazzaar> units being as big as castles? 20100930 21:18:15< eleazzaar> all kinds of wonky perspective cheats 20100930 21:18:32< alink> it's just very small castles ;p 20100930 21:18:39< zookeeper> units are as big as castles in pretty much every other strategy game too, so... 20100930 21:18:53< zookeeper> but sure, perspective is one thing that's wonky. 20100930 21:19:30-!- not_david [~not_david@pool-71-100-204-52.tampfl.dsl-w.verizon.net] has quit [Read error: Operation timed out] 20100930 21:20:13< alink> in theory, we could slice every sprites in separate parts and give them different layer number, but that's hell for artists 20100930 21:20:34< eleazzaar> my point is that at some point you have to accept "unrealistic" visuals. 20100930 21:22:12< alink> agreed, and I welcome simplification but in this case I think that complexity comes mostly from the heritage of terrain's rules syntax, and its difficulty to evolve 20100930 21:23:58< zookeeper> eleazzaar, sure, but no one really thinks it's "unrealistic" that units are as big as castles, in the same way it's "unrealistic" that a unit can seemingly walk in front of a massive treetop. the former is more of a valid stylistic choice, but the latter looks very wrong with the sort of great trees we have; it's a valid stylistic choice, but also IMO requires art which fits that, and i 20100930 21:23:58< zookeeper> don't think ours do. 20100930 21:24:02-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: I ATE'NT DEAD] 20100930 21:24:12< zookeeper> anyway, i don't find this a hugely interesting tangent :P 20100930 21:24:47-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20100930 21:25:10< eleazzaar> zookeeper: NP, i don't have much more to say on the topic 20100930 21:27:06< alink> meh I just lost code when checking that big units unit thing :-( 20100930 21:27:35-!- dtiger [~dtiger@dynamic-vpdn-93-125-15-216.telecom.by] has quit [Remote host closed the connection] 20100930 21:29:06< alink> ah good clipboard history has half of it :-) 20100930 21:36:42< alink> and little trick : ccache has some too 20100930 21:38:20-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Ping timeout: 240 seconds] 20100930 21:44:54-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20100930 21:47:31-!- loonybot [~loonybot@ppp79-139-141-254.pppoe.spdop.ru] has joined #wesnoth-dev 20100930 21:47:31-!- loonybot [~loonybot@ppp79-139-141-254.pppoe.spdop.ru] has quit [Changing host] 20100930 21:47:31-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20100930 21:49:06-!- loonycyborg [~sergey@ppp79-139-141-254.pppoe.spdop.ru] has joined #wesnoth-dev 20100930 21:49:12-!- loonycyborg [~sergey@ppp79-139-141-254.pppoe.spdop.ru] has quit [Changing host] 20100930 21:49:12-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20100930 21:50:03-!- Unnheulu [~ieuan@cpc1-pnth2-2-0-cust788.5-2.cable.virginmedia.com] has joined #wesnoth-dev 20100930 21:51:05< mordante> I'm off night 20100930 21:51:17-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20100930 21:51:25-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20100930 21:54:25< zookeeper> anonymissimus, i think your recent commit broke [store_reachable_locations]...i don't know exactly, but at least using the tag gives me some rather obscure error 20100930 21:54:46< anonymissimus> ? which commit ? 20100930 21:55:21< anonymissimus> I don't think I've modified anything related to that tag 20100930 21:56:27< zookeeper> anonymissimus, sure you did: http://svn.gna.org/viewcvs/wesnoth/trunk/data/lua/wml-tags.lua?rev=46835&r1=46834&r2=46835&view=diff 20100930 21:56:30< zookeeper> maybe it was accidental 20100930 21:56:49< zookeeper> well, looking at the commit message it looks pretty likely it was accidental 20100930 22:24:12< eleazzaar> Ivanovic: was there a decision about the smallest resolution to support? 20100930 22:24:23< Ivanovic> eleazzaar: no 20100930 22:24:26-!- rigved [~rigved@116.72.163.243] has quit [Quit: Bye] 20100930 22:33:47< anonymissimus> omg yes it was by accident 20100930 22:34:11< anonymissimus> I looked at the diff but not that far probably 20100930 22:34:26< anonymissimus> I'll repair that 20100930 22:45:45-!- stikonas [debian-tor@wesnoth/translator/stikonas] has quit [Quit: No Ping reply in 180 seconds.] 20100930 22:47:32-!- stikonas [debian-tor@wesnoth/translator/stikonas] has joined #wesnoth-dev 20100930 22:52:38-!- Unnheulu [~ieuan@cpc1-pnth2-2-0-cust788.5-2.cable.virginmedia.com] has quit [Quit: Ex-Chat] 20100930 22:54:53-!- SpoOkyMagician is now known as SpoOkyMagician_ 20100930 22:56:10< CIA-35> anonymissimus * r46844 /trunk/data/lua/wml-tags.lua: Reverted a part of r46835 which accidentally modified [store_reachable_locations] implementation. 20100930 23:03:26-!- SpoOkyMagician_ is now known as SpoOkyMagician 20100930 23:03:42< anonymissimus> zookeeper: done 20100930 23:07:10< zookeeper> thanks 20100930 23:07:18-!- GNUtoo|laptop [~gnutoo@host245-55-dynamic.180-80-r.retail.telecomitalia.it] has quit [Quit: Program received signal SIGSEGV, Segmentation fault.] 20100930 23:19:10-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has joined #wesnoth-dev 20100930 23:19:32-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has quit [] 20100930 23:24:22-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has quit [Ping timeout: 255 seconds] 20100930 23:28:01-!- k23z__ [~k23z__@188.26.49.198] has joined #wesnoth-dev 20100930 23:34:03-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 265 seconds] 20100930 23:47:41-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has joined #wesnoth-dev --- Log closed Fri Oct 01 00:00:13 2010