--- Log opened Tue Sep 07 00:00:15 2010 20100907 00:00:47-!- Trollindor [debian-tor@gateway/tor-sasl/trollindor] has quit [] 20100907 00:02:09-!- knotwork [~markm@142.177.235.161] has quit [Ping timeout: 240 seconds] 20100907 00:05:36-!- Gallaecio [~quassel@225.189.60.213.dynamic.mundo-r.com] has joined #wesnoth 20100907 00:10:04-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth 20100907 00:13:59-!- Dragoth_jpn [~Dragoth_j@pl584.nas933.p-miyagi.nttpc.ne.jp] has quit [Quit: See You!] 20100907 00:16:44-!- Laogeodritt|LoL is now known as Laogeodritt 20100907 00:26:40-!- Haldrik [~539152@52.2.broadband10.iol.cz] has quit [Ping timeout: 272 seconds] 20100907 00:28:34-!- artisticdude [9442274a@gateway/web/freenode/ip.148.66.39.74] has joined #wesnoth 20100907 00:29:10< artisticdude> shadowmaster: you were looking for me? 20100907 00:36:25-!- un214 [~quassel@adsl-75-45-0-228.dsl.scrm01.sbcglobal.net] has joined #wesnoth 20100907 00:41:40< norbert_> I had the Undead so much 20100907 00:41:48< norbert_> playing them, I mean 20100907 00:41:51< artisticdude> Lol. 20100907 00:42:00< norbert_> bunch of terrible units, with no hp, no strength 20100907 00:42:01< artisticdude> I just saw your post. ;) 20100907 00:42:09< norbert_> ok :) 20100907 00:42:40< artisticdude> I can't say I'm much of a multiplayer kind of guy myself... 20100907 00:42:58< artisticdude> But undead have pretty high blade and pierce resistance. 20100907 00:43:04< norbert_> I see that I wrote "I had the Undead", that's how much I _hate_ them 20100907 00:43:15< norbert_> can't even type properly because of 'em 20100907 00:43:39< artisticdude> I prefer drakes myself... although I'm not entirely certain why. 20100907 00:43:55< artisticdude> Better graphics? 20100907 00:44:07< artisticdude> Pricier units? 20100907 00:44:22< artisticdude> The fact that I'm a pyromaniac? 20100907 00:44:41< artisticdude> Or a combination of the above? 20100907 00:44:58< norbert_> who knows 20100907 00:45:56< artisticdude> Perhaps I'll try playing multiplayer tomorrow at some point. I'm getting sick of battling the AI all the time. 20100907 00:46:13< VurtualRuler98> I always play loyalists/northerners 20100907 00:46:22< VurtualRuler98> I'm not very creative. 20100907 00:46:59< artisticdude> The loys really need some animation help. 20100907 00:47:22< artisticdude> And some of their baseframes use (dare I say it?)... pure black in places 20100907 00:48:12< artisticdude> I keep hoping Jetrel will say they need to be upgraded (or at least have the pure black taken out), but no mention of it yet... 20100907 00:49:05< norbert_> I prefer factions with healers 20100907 00:49:37< norbert_> I used to like the drakes, but their defense percentage is so low 20100907 00:50:08< artisticdude> Sadly. Otherwise they would pwn the other factions. 20100907 00:50:27< artisticdude> But then the faction balance would be messed up. 20100907 00:50:30< artisticdude> Sigh. 20100907 00:50:38< artisticdude> Speaking of which, I really wish there was a running list of units that need to be updated/redone, along with what animations each unit has/needs updated/needs created. 20100907 00:51:19-!- artisticdude [9442274a@gateway/web/freenode/ip.148.66.39.74] has quit [Quit: Page closed] 20100907 01:00:24-!- FYMLIFYM [~12345@xdsl-87-78-156-93.netcologne.de] has joined #wesnoth 20100907 01:00:28< FYMLIFYM> hi 20100907 01:01:07< FYMLIFYM> I'm having trouble re-installing wesnoth 1.8 on Ubuntu since someone ingame told me that i should download the newest version because of sync errors. 20100907 01:02:32< FYMLIFYM> The problem is that after the re-install from Synaptic-packagemanager the icon in the startmenu can't find its path anymore. 20100907 01:02:57< FYMLIFYM> (No such file or directory) it says 20100907 01:03:03< FYMLIFYM> Can anybody help me out? :) 20100907 01:03:29< norbert_> do you know how to open a console? 20100907 01:03:33< FYMLIFYM> yes 20100907 01:03:34< norbert_> a terminal 20100907 01:03:45< norbert_> if you open one, you can type $ wesnoth 20100907 01:04:10< norbert_> it should give you the filename of the executable 20100907 01:04:10< FYMLIFYM> erm.. 20100907 01:04:16< FYMLIFYM> i'm embarrassed, thanks. 20100907 01:04:45< norbert_> and if you know the name of the executable, type: $ which 20100907 01:04:58< norbert_> this will give you the exact location of the Wesnoth executable 20100907 01:05:09< norbert_> then you can change the menu shortcut accordingly 20100907 01:06:32< FYMLIFYM> thank you! =) 20100907 01:07:02-!- tswett [~Warrigal@rrcs-70-63-156-144.midsouth.biz.rr.com] has joined #wesnoth 20100907 01:07:16< tswett> How is the Drake Clasher not better than the Drake Burner in every way? 20100907 01:08:32< norbert_> they are completely different units 20100907 01:08:39< norbert_> one has melee only 20100907 01:08:56< tswett> Oh, I didn't notice that the Clasher's second attack was melee. 20100907 01:09:00< tswett> That answers it. Thank you. 20100907 01:09:23< norbert_> ok :) 20100907 01:10:54< Gambit> [18:42:00] I just saw your post. ;) 20100907 01:11:05< Gambit> Please tell me there isn't a thread whining about balance... 20100907 01:11:09< Gambit> Please. 20100907 01:12:29< norbert_> neh, just added to that thread about rating your playing skills 20100907 01:12:43< norbert_> I voted 7 for myself, but with Undead it's more like a 0 20100907 01:17:44< FYMLIFYM> Another question: I am a big fan of add-ons like SurvivalXtreme, NosmosSurvivalPack, CreepWar & Collosseum, can you recommend me anything else that's similar to those add-ons? :) 20100907 01:18:20< Gambit> A team of only player leaders vs many enemies? 20100907 01:18:34< FYMLIFYM> yes, with shops, items and so on.. 20100907 01:18:35< Gambit> If you're okay with extra role playing influence you might like Brotherhood of Light 20100907 01:18:46< FYMLIFYM> k 20100907 01:18:55< Gambit> 4 players, a giant map, and a decent story 20100907 01:21:32< FYMLIFYM> Also i wanted to say here that the "Feyborn Witch" from Ageless Era has an error: It's charming attack always succeeds, it charms even if you attack with her first attack, which doesn't have charming ability at all. Many people abuse that :-( 20100907 01:23:20< FYMLIFYM> And for survival games like i mentioned before its pretty unfair.. 20100907 01:25:37-!- norbert_ [~norbert@82-171-70-54.ip.telfort.nl] has quit [Quit: Leaving] 20100907 01:42:55-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has quit [Ping timeout: 252 seconds] 20100907 01:49:45-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has quit [Quit: Leaving] 20100907 01:55:14< FYMLIFYM> night =) 20100907 01:55:18-!- FYMLIFYM [~12345@xdsl-87-78-156-93.netcologne.de] has quit [Quit: emoragequit] 20100907 02:01:22-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20100907 02:01:31-!- chris| [~Chris@golf326.server4you.de] has quit [Ping timeout: 258 seconds] 20100907 02:03:36< shadowmaster> artisticdude: I hate you. 20100907 02:05:00< shadowmaster> 3/sb [B/sb en 20100907 02:05:11< shadowmaster> damn you, SSH. 20100907 02:05:16< shadowmaster> I hate you too. 20100907 02:05:41-!- Hulavuta [~Hulavuta@172.148.88.184.cfl.res.rr.com] has joined #wesnoth 20100907 02:07:59-!- ABCD [~abcd@gentoo/developer/abcd] has quit [Remote host closed the connection] 20100907 02:08:25-!- Queenie [~teodora@178.218.195.65] has quit [Ping timeout: 258 seconds] 20100907 02:12:31-!- chris| [~Chris@golf326.server4you.de] has joined #wesnoth 20100907 02:18:56-!- ABCD [~abcd@gentoo/developer/abcd] has joined #wesnoth 20100907 02:19:50-!- un214 [~quassel@adsl-75-45-0-228.dsl.scrm01.sbcglobal.net] has quit [Remote host closed the connection] 20100907 02:20:12-!- knotwork [~markm@142.177.235.161] has joined #wesnoth 20100907 02:22:14-!- sevis [~sevis@s55924e6f.adsl.wanadoo.nl] has quit [Ping timeout: 264 seconds] 20100907 02:23:56-!- sevis [~sevis@s55924e6f.adsl.wanadoo.nl] has joined #wesnoth 20100907 02:29:18-!- Hulavuta [~Hulavuta@172.148.88.184.cfl.res.rr.com] has quit [Ping timeout: 245 seconds] 20100907 02:34:45-!- Candlelight [~Candlelig@95.63.35.94] has joined #wesnoth 20100907 02:34:55< Candlelight> evening 20100907 02:35:02-!- Hulavuta [~Hulavuta@172.148.88.184.cfl.res.rr.com] has joined #wesnoth 20100907 02:35:58-!- Candlelight [~Candlelig@95.63.35.94] has quit [Client Quit] 20100907 02:38:36-!- Candlelight [~Candlelig@95.63.35.94] has joined #wesnoth 20100907 02:47:33< Candlelight> anyone knows how to prevent a unit from moving in a scenario? 20100907 02:47:43< Candlelight> passive_leader=yes doesn't seem to work for me 20100907 02:50:13< Candlelight> hey is anyone awake here? 20100907 02:51:30< Candlelight> well hope y'all have sweet dreams. Peace 20100907 02:51:31-!- Candlelight [~Candlelig@95.63.35.94] has quit [Quit: http://irc2go.com/] 20100907 02:56:27-!- little_new [~little_ne@pool-98-117-125-247.sttlwa.fios.verizon.net] has joined #wesnoth 20100907 02:57:35-!- Hulavuta [~Hulavuta@172.148.88.184.cfl.res.rr.com] has quit [Quit: Leaving.] 20100907 02:59:18-!- olik [~Olik@212-30-192-20.static.simnet.is] has joined #wesnoth 20100907 03:02:38-!- little_new [~little_ne@pool-98-117-125-247.sttlwa.fios.verizon.net] has quit [Ping timeout: 276 seconds] 20100907 03:09:25-!- Gallaecio [~quassel@225.189.60.213.dynamic.mundo-r.com] has quit [Remote host closed the connection] 20100907 03:24:12-!- Hulavuta [~Hulavuta@172.148.88.184.cfl.res.rr.com] has joined #wesnoth 20100907 04:08:16-!- Hulavuta [~Hulavuta@172.148.88.184.cfl.res.rr.com] has quit [Quit: Leaving.] 20100907 04:08:53-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has quit [Quit: Necrosporus] 20100907 04:16:34-!- artisticdude [94422749@gateway/web/freenode/ip.148.66.39.73] has joined #wesnoth 20100907 04:19:56< artisticdude> shadowmaster: you hate me? 20100907 04:20:04< shadowmaster> yes 20100907 04:20:11< shadowmaster> for not being online at times I am. 20100907 04:20:27< shadowmaster> I wish you were here right now. 20100907 04:20:39< shadowmaster> because I need to tell you off. 20100907 04:20:52< artisticdude> I do too. 20100907 04:20:59< shadowmaster> oh, wait, you are here *readies knife* 20100907 04:21:09< artisticdude> Tell me off? 20100907 04:21:14< shadowmaster> artisticdude: your signature is too tall 20100907 04:21:35< shadowmaster> you are going to stumble upon a 4-lines limit any time soon 20100907 04:22:02< artisticdude> Oh. 20100907 04:22:14< shadowmaster> I can see various ways to shrink your sig. 20100907 04:22:14< artisticdude> Okay, will fix. 20100907 04:22:19< shadowmaster> get rid of the Projects: line 20100907 04:22:28< shadowmaster> Put the links for Mainline and UMC in the same lines as their titles 20100907 04:22:30< shadowmaster> *headers 20100907 04:22:37< artisticdude> Sorry about that. 20100907 04:22:42< shadowmaster> no worries. 20100907 04:22:53< shadowmaster> I was going to tell you off for something else anyway. 20100907 04:23:21 * artisticdude goes to fix his signature 20100907 04:23:44< artisticdude> Wait. 20100907 04:24:10< artisticdude> I've done something else? 20100907 04:24:25< VurtualRuler98> He'd come up with something eventually. 20100907 04:24:26< shadowmaster> No idea. I'll find something to complain about. Give me some minutes. 20100907 04:25:44< artisticdude> Wasting time? I do that very often. 20100907 04:26:22< Gambit> artisticdude: You made your occupation and interests match! 20100907 04:26:23< Gambit> !!! 20100907 04:27:05-!- Darker_Dreams [~Owner@pd95b047a.dip0.t-ipconnect.de] has quit [Ping timeout: 260 seconds] 20100907 04:27:51< artisticdude> They've been like that since... I registered. :P 20100907 04:28:06< shadowmaster> it's lovely how I still receive PMs from possible spanish translators even after I stepped down. 20100907 04:28:12-!- Darker_Dreams [~Owner@pd95b047a.dip0.t-ipconnect.de] has joined #wesnoth 20100907 04:28:14-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 264 seconds] 20100907 04:28:17< Gambit> artisticdude: You uh... 20100907 04:28:26< Gambit> artisticdude: You handled this perfectly http://forums.wesnoth.org/viewtopic.php?f=19&t=30430&p=455042#p455042 !!! 20100907 04:28:29< Gambit> Oh wait... 20100907 04:28:32< Gambit> That's good. 20100907 04:30:02< artisticdude> Thankfully. 20100907 04:30:20< artisticdude> Okay 20100907 04:30:35< artisticdude> signature fixed. 20100907 04:30:56< artisticdude> Got rid of that dumb personal quote, too. 20100907 04:31:23< artisticdude> Wow, minus three lines. O.o 20100907 04:32:51< shadowmaster> artisticdude: ah yes, I found something to complain about. 20100907 04:32:55< shadowmaster> you just became a forum regular. 20100907 04:33:21< shadowmaster> but I almost made you a "forum service" instead, which would have been a Bad Thing™. 20100907 04:33:33< shadowmaster> I'm blaming my near mistake on you for now. 20100907 04:33:34< shadowmaster> :p 20100907 04:33:41< artisticdude> I think I've finally settled on using my current avatar for at least the next year, rather than changing it around every few weeks. 20100907 04:34:36< artisticdude> Sweet. Thanks. :) 20100907 04:36:43< artisticdude> Still no reply from Jet about my latest merman blocking. 20100907 04:36:49< artisticdude> Sigh. 20100907 04:37:18< artisticdude> I prefer mermen to quintains. 20100907 04:38:25< shadowmaster> don't worry, we all prefer merfolk 20100907 04:38:47< shadowmaster> (particularly because they need to have animations at all...) 20100907 04:38:55< Gambit> I prefer mermaids in particular. 20100907 04:39:05< Gambit> (just saying) 20100907 04:39:17< shadowmaster> Gambit: of course. 20100907 04:39:58< Gambit> Though I've often wondered how- err 20100907 04:39:58< shadowmaster> I'd dare say that external guy's portrait is even better than kitty's but she'd kill me. 20100907 04:40:05< artisticdude> Ahem. *merfolk 20100907 04:40:09< shadowmaster> Gambit: ah, don't worry, there's a trope on that. 20100907 04:40:10< Gambit> s/I've often wondered/I wondered once/ 20100907 04:40:25< shadowmaster> won't link to it in here though. 20100907 04:42:31< artisticdude> Argh. 20100907 04:42:33< Gambit> Wow... 20100907 04:42:46-!- iwaim [~iwaim@ns1.alib.jp] has quit [Ping timeout: 252 seconds] 20100907 04:42:51< artisticdude> Hate using irc on my iPod. 20100907 04:43:17< artisticdude> Wow? 20100907 04:44:24< Gambit> Yeah I found the trope to which shadowmaster referred. 20100907 04:44:31< Gambit> Have a situation? There's a trope for that! 20100907 04:44:45< shadowmaster> http://tvtropes.org/pmwiki/pmwiki.php/Main/RealLife 20100907 04:45:01< shadowmaster> it's quite amusing if you already like tvtropes (if you don't, then don't read, duh) 20100907 04:45:34-!- Gallaecio [~quassel@225.189.60.213.dynamic.mundo-r.com] has joined #wesnoth 20100907 04:46:05< artisticdude> I don't check tropes out as much as I used to... 20100907 04:47:28< Gambit> shadowmaster: some part of the caption on the image in that article needs linked to CompletelyMissingThePoint 20100907 04:47:51< Gambit> I fail to see how the fridgeLogic link applies 20100907 04:48:34-!- Ivanovic [~ivanovic@dtmd-4db2d46c.pool.mediaWays.net] has joined #wesnoth 20100907 04:48:54< shadowmaster> they linkified the question mark too 20100907 04:48:58< shadowmaster> so yeah, CMTP indeed 20100907 04:49:16-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has joined #wesnoth 20100907 04:49:38< artisticdude> I don't even remember what flattr does anymore. 20100907 04:49:54< shadowmaster> it makes coffee. 20100907 04:50:17< artisticdude> With sugar? 20100907 04:50:45< shadowmaster> no 20100907 04:50:50< shadowmaster> saccarine 20100907 04:50:59< shadowmaster> or however it's spelt 20100907 04:51:19-!- iwaim [~iwaim@ns1.alib.jp] has joined #wesnoth 20100907 04:52:21< artisticdude> Why does my chemistry course require you to read three separate textbooks? 20100907 04:52:39< artisticdude> Why not put it all into one book? 20100907 04:52:46-!- Lancaster [~Miranda@123.115.248.64] has joined #wesnoth 20100907 04:53:08< artisticdude> Can't stand cross-references. 20100907 04:59:45-!- artisticdude [94422749@gateway/web/freenode/ip.148.66.39.73] has quit [Ping timeout: 252 seconds] 20100907 05:00:57-!- Telaron [94422749@gateway/web/freenode/ip.148.66.39.73] has joined #wesnoth 20100907 05:01:47-!- artisticdude [94422749@gateway/web/freenode/ip.148.66.39.73] has joined #wesnoth 20100907 05:02:26< artisticdude> Lousy wi fi. 20100907 05:02:40< Gambit> Night all 20100907 05:02:49< Gambit> artisticdude: #wesnoth-offtopic 20100907 05:02:51< Gambit> Spread the word 20100907 05:03:32< SpoOkyMagician> hm... 20100907 05:03:41< artisticdude> I saw that a while back. 20100907 05:03:58< SpoOkyMagician> shadowmaster: i have a question... stf brought something to my attention 20100907 05:04:25< artisticdude> I'll have to check it out tomorrow. 20100907 05:04:56-!- mysticX [pbysk@85.17.222.12] has joined #wesnoth 20100907 05:05:15< SpoOkyMagician> according to his message, he said that the story= message (if the sting is too long, it doesnt wrap correctly. he has a low res though so I haven't noticed this myself but, is this a known issue? i couldnt find on GNA though.) 20100907 05:05:24< artisticdude> 'night Gambit. 20100907 05:06:26< SpoOkyMagician> i got a high res myself. I just thought id ask if you knew anything about it. 20100907 05:07:04< shadowmaster> Gambit: I'm telling you off. 20100907 05:07:13< Gambit> Okay I'll wait for it. 20100907 05:07:22< shadowmaster> http://forums.wesnoth.org/viewtopic.php?p=454933#p454933 20100907 05:07:25< shadowmaster> why nobody noticed THAT? 20100907 05:07:35< shadowmaster> YOU ARE ALL FIRED! 20100907 05:07:36< Gambit> shadowmaster: Ivanovic did 20100907 05:07:39< Gambit> this morning 20100907 05:07:43< shadowmaster> Gambit: and? 20100907 05:07:48< Gambit> see #wesnoth-dev 20100907 05:08:03< Gambit> [10:49:46] 20100907 05:08:11< shadowmaster> thanks, I like timestamps :) 20100907 05:08:20< shadowmaster> ...when they are in wesbot's TZ 20100907 05:08:33< Gambit> hmmm 20100907 05:08:58-!- Gallaecio [~quassel@225.189.60.213.dynamic.mundo-r.com] has quit [Remote host closed the connection] 20100907 05:09:00< shadowmaster> your spammer/spambot detection skills need more work 20100907 05:09:12< Gambit> shadowmaster: 20100906 16:49:46 20100907 05:09:17< shadowmaster> Gambit: pay attention to the wording 20100907 05:09:27< shadowmaster> Hello;I pay big attention when I want to download something from the internet because I know that viruses are everywhere.I decided to pick up Kasperky antivirus because it is the first in tip ten best antiviruses best antivirus software 20100907 05:09:38< shadowmaster> Gambit: notice the last handful of words in that line 20100907 05:09:44< shadowmaster> (the last three of them linkified) 20100907 05:09:53< shadowmaster> they are all lowercase. 20100907 05:10:02< Gambit> shadowmaster: and did you visit the site? 20100907 05:10:03-!- Ukraneean [~Ukraneean@pool-173-49-59-81.phlapa.fios.verizon.net] has joined #wesnoth 20100907 05:10:03< shadowmaster> they are worded in a way that's intended to trick search engines 20100907 05:10:08< shadowmaster> Gambit: hell, no. 20100907 05:10:13< Gambit> It is a compilation of free antiviruses 20100907 05:10:42< shadowmaster> yes, but we don't need that spam. 20100907 05:10:47< Gambit> 10 free antimalware softwares + reviews 20100907 05:10:57< shadowmaster> The site might be legitimate (hm, dubious footer!) but it's still spam. 20100907 05:10:59< Gambit> Yes it is necro + spam 20100907 05:11:05< shadowmaster> and from a yahoo email account, no less. 20100907 05:11:08< Gambit> Not a bot. 20100907 05:11:09< SpoOkyMagician> hm... i did a test and i saw string but stf said he didnt see it... 20100907 05:11:10< Gambit> err 20100907 05:11:13< Gambit> maybe not a bot 20100907 05:11:28< Gambit> 40% 20100907 05:11:32< shadowmaster> Gambit: don't worry, I'm the one with the "human spammers" hypothesis :D 20100907 05:11:52< Gambit> anyway I really have to go now 20100907 05:11:58< shadowmaster> Gambit: good night then. 20100907 05:12:01< Gambit> shadowmaster: tell this guy to submit to patches pl0x? http://www.wesnoth.org/forum/viewtopic.php?f=4&t=28536 20100907 05:12:06< shadowmaster> anyawy, jk 20100907 05:12:13< shadowmaster> I won't tell you off for something that simple :p 20100907 05:12:14< Gambit> I don't have time now :P 20100907 05:12:20< shadowmaster> okay 20100907 05:12:30< Gambit> (assuming it's a real bug) 20100907 05:12:34< Gambit> (everyone seems to think it is) 20100907 05:12:48< Gambit> Or maybe I'll poke zookeeper with it tomorow 20100907 05:12:58< Gambit> Or whoever maintains LoW 20100907 05:13:01< Gambit> fendrin: poke ? 20100907 05:13:16< shadowmaster> Gambit: poke them 20100907 05:13:23< shadowmaster> it's better for me. less stuff to remember 20100907 05:13:24-!- Gambit [~Gambit@unaffiliated/gambit] has quit [Read error: Connection reset by peer] 20100907 05:13:28< shadowmaster> augh. 20100907 05:14:41< shadowmaster> SpoOkyMagician: it's supposed to wrap around 20100907 05:15:04< shadowmaster> if it doesn't work, then I probably screwed up something, but I'm not touching that code again. 20100907 05:15:13< shadowmaster> I'm ashamed of my so-called "refactoring". 20100907 05:15:37-!- artisticdude [94422749@gateway/web/freenode/ip.148.66.39.73] has quit [Quit: Goodnight all. =)] 20100907 05:15:59< shadowmaster> then again I was suffering a Coder Breakdown at that time. 20100907 05:16:21-!- Telaron [94422749@gateway/web/freenode/ip.148.66.39.73] has quit [Quit: Page closed] 20100907 05:16:23< shadowmaster> not that anybody cares :p 20100907 05:16:34< SpoOkyMagician> well i tested it windows 7 and it works fine but stf has problems 20100907 05:16:50< SpoOkyMagician> he sees something like... "blah blah blah... and that it 20100907 05:16:59< shadowmaster> what's his platform, out of curiosity? 20100907 05:17:01< SpoOkyMagician> it cuts off the string completely 20100907 05:17:04< SpoOkyMagician> hes using linux 20100907 05:17:34< shadowmaster> I know story text wraps around correctly or a dozen of developers would have turned me into chunky meat sauce already 20100907 05:17:48< shadowmaster> maybe there's a problem with his system's display config though, in regards to DPI 20100907 05:18:01< shadowmaster> can't think of anything else that could cause Pango to misbehave. 20100907 05:18:02< SpoOkyMagician> maybe. another linux user just tested it 20100907 05:18:06< SpoOkyMagician> and it works for him too 20100907 05:18:08< SpoOkyMagician> must be 20100907 05:18:14< shadowmaster> I am a Linux user btw :P 20100907 05:18:34< shadowmaster> and the aforementioned dozen are as well. I bbelieve I'm still in once piece. 20100907 05:18:41< shadowmaster> *one 20100907 05:18:55< SpoOkyMagician> i told him to ask in tech support forums 20100907 05:19:02< SpoOkyMagician> and screenshot what he sees 20100907 05:19:56< shadowmaster> if you think you are talking to a meat-sauce-shadowmaster, please drop an email to shadowm@localhost with the subject "[URGENT] shadowmaster was gutted!" 20100907 05:20:39< SpoOkyMagician> heh. i trust you got it right. :P he must have something incorrectly config'ed or something. 20100907 05:21:20< shadowmaster> I'm particularly interested on what dpi setting he has, since I guess Wesnoth hasn't really been tested with non-96~ dpi configurations 20100907 05:21:40< SpoOkyMagician> let me ask 20100907 05:23:00< SpoOkyMagician> he responds: dpi? (not that i know either. im not a linux expert) 20100907 05:23:01-!- cz1stf [~cz1stf@78.24.12.198] has joined #wesnoth 20100907 05:23:09< shadowmaster> dots per inch 20100907 05:23:21< SpoOkyMagician> ok 20100907 05:23:29< shadowmaster> that's the display resolution (but not the geometry, which you usually know as 800x600, 1024x768, etc.) 20100907 05:23:41< SpoOkyMagician> if you want to talk to him, hes on lobby 1.8.4 20100907 05:23:57< shadowmaster> I see him in a game 20100907 05:24:04< cz1stf> hi 20100907 05:24:11< shadowmaster> and I don't have eith- 20100907 05:24:18< shadowmaster> cz1stf: -stf-? 20100907 05:24:24< cz1stf> yes 20100907 05:24:33< SpoOkyMagician> oh 20100907 05:24:36< shadowmaster> okay, I was wondering if you are using some high-res display? 20100907 05:25:12< shadowmaster> normally displays are intended to be used at a resolution of 96 dots per inch, and most apps are tested at that resolution, but I've heard rumors of 120 dpi displays being somewhere in the market 20100907 05:25:14< cz1stf> I have 1280x760 resolution in game (1280x800 screen) 20100907 05:25:29< shadowmaster> yeah, but that's the geometry :p 20100907 05:25:35< cz1stf> but it happens even in default 800x600 20100907 05:25:45< shadowmaster> I meant pixel resolution. 20100907 05:26:03< shadowmaster> if you can use a terminal window, you could give me the single-line output of $ xdpyinfo | fgrep 'dots per inch' 20100907 05:26:04< cz1stf> Do you know kde? 20100907 05:26:27< shadowmaster> I use kde, but I'm too much of a command line guy 20100907 05:26:28< cz1stf> one moment 20100907 05:26:29-!- Gallaecio [~quassel@225.189.60.213.dynamic.mundo-r.com] has joined #wesnoth 20100907 05:26:41< shadowmaster> I see it's possible to see the same thing in infocenter 20100907 05:27:03< shadowmaster> kinfocenter, under X-Server, under Available screens, Screen #0, Resolution 20100907 05:27:09< shadowmaster> that's with KDE 4 20100907 05:27:12< cz1stf> xpdyinfo command not found 20100907 05:27:21< cz1stf> oops 20100907 05:27:28< shadowmaster> xdpyinfo, not xpdyinfo :p 20100907 05:28:32< shadowmaster> if you could upload a screenshot of wesnoth displaying that bug to http://imagebin.org that'd be good as well 20100907 05:28:36< cz1stf> it's showing 49x98 20100907 05:28:43< shadowmaster> o_O 20100907 05:28:56< cz1stf> hmm 20100907 05:29:02< shadowmaster> is that a widescreen monitor? 20100907 05:29:09-!- Dragoth_jpn [~Dragoth_j@pl584.nas933.p-miyagi.nttpc.ne.jp] has joined #wesnoth 20100907 05:29:15< cz1stf> 1280x800 20100907 05:29:17-!- Lcawte [lcawte@wikia/wikimedia.Lcawte] has quit [Quit: Lcawte has left the building.] 20100907 05:29:23< cz1stf> so yes 20100907 05:29:34< shadowmaster> well, I have a 1280x800 laptop panel here but its native res appears to be 96x96 dpi 20100907 05:29:45< shadowmaster> so, screenshot 20100907 05:30:37< cz1stf> What is interesting is that it works in chat in multiplayer but not in story screen 20100907 05:30:51< shadowmaster> that could be because of the different rendering code. 20100907 05:31:14< shadowmaster> maybe you'll also spot problems in the campaign menu, or in the language selection dialog. 20100907 05:31:26< cz1stf> there I see only single line ending with "..." near [next] button 20100907 05:31:39< cz1stf> yes, it's also in campaigns 20100907 05:32:35< SpoOkyMagician> (hes making a new game to show i believe) 20100907 05:33:09< cz1stf> I will make screenshot of campaign 20100907 05:33:35< shadowmaster> anyway, 49x98 dpi sounds really weird to me 20100907 05:33:55< cz1stf> I don't know how it was set this way 20100907 05:34:35< SpoOkyMagician> er... hm... interesting... found something else.. 20100907 05:34:36< shadowmaster> if you are on KDE 4, you could go to System settings -> Appearance -> Fonts, and select Force fonts DPI -> 96 dpi 20100907 05:34:51< cz1stf> it's KDE3.5.10 20100907 05:35:01< shadowmaster> okay, that was Control Center -> APpearance -> Fonts 20100907 05:35:08< shadowmaster> the same setting is available there IIRC. 20100907 05:35:57-!- Gallaecio [~quassel@225.189.60.213.dynamic.mundo-r.com] has quit [Remote host closed the connection] 20100907 05:36:11< shadowmaster> I'd not be surprised if the graphics driver got the display/panel dimensions wrong -- I had a driver here which thought this was 96x98 dpi 20100907 05:36:13< cz1stf> I have force DPI for fonts disabled 20100907 05:36:40< shadowmaster> try enabling it, as 96 dpi, and then logout and login again, and check if Wesnoth still glitches. 20100907 05:36:49< cz1stf> I am using fgrlx by the way 20100907 05:37:22< shadowmaster> I'd not be surprised if fglrx got something as simple wrong :p 20100907 05:37:33< shadowmaster> from my own experience. 20100907 05:38:18< cz1stf> it says i need restart application 20100907 05:38:27< shadowmaster> yeah 20100907 05:38:42< SpoOkyMagician> check this out... this isn't right... (check the player names under my friends list. their color code names) http://img225.imageshack.us/img225/8676/colortagfail.png 20100907 05:39:16< shadowmaster> SpoOkyMagician: is that right now? 20100907 05:39:25< shadowmaster> oh look, it's me! I'm on TV! 20100907 05:39:38< SpoOkyMagician> where it says: <0,... 20100907 05:39:53< SpoOkyMagician> in the player list 20100907 05:40:06< shadowmaster> I believe those are supposed to be the cyan-marked players, who are those who are in the selected game. 20100907 05:40:14< SpoOkyMagician> yes 20100907 05:40:15< shadowmaster> it works fine for me here... 20100907 05:40:16< cz1stf> yes, i see 20100907 05:40:28< SpoOkyMagician> this is in a low res though 20100907 05:40:36< SpoOkyMagician> 800x600 (was testing) 20100907 05:40:58< shadowmaster> oh, goodie. 20100907 05:41:02< shadowmaster> yeah, I can see it. 20100907 05:41:22< SpoOkyMagician> i dont use that res but i just thought id point it out 20100907 05:41:24< shadowmaster> the game might be truncating the code that specifies the colors 20100907 05:41:30< shadowmaster> I'll file a bug 20100907 05:41:43< SpoOkyMagician> ok 20100907 05:43:00-!- Azrathud [~Azrathud@c-75-70-42-155.hsd1.co.comcast.net] has quit [Remote host closed the connection] 20100907 05:44:37< cz1stf> Well, I changed the dpi settings, restarted wesnoth but it's still same. 20100907 05:45:53< cz1stf> here is screenshot: http://a.imageshack.us/img17/7945/44163739.png 20100907 05:46:14< SpoOkyMagician> that is weird... 20100907 05:48:51< shadowmaster> the only other thing I can think of is an old pango sversion 20100907 05:49:00< shadowmaster> I see you are on openSUSE. does it happen to be 10.3? :P 20100907 05:49:28< cz1stf> yes 20100907 05:49:40< SpoOkyMagician> cz1stf: lester had to go for your info. 20100907 05:49:50< SpoOkyMagician> he said gn 20100907 05:50:01< cz1stf> but i updated many things manually to get wesnoth working 20100907 05:50:16< shadowmaster> cz1stf: try posting in Technical support in the forums. If you can mention the version numbers of the cairo and pango library versions, better 20100907 05:50:39< cz1stf> one moment 20100907 05:51:09< shadowmaster> I'll try to get certain dev to check it 20100907 05:51:43-!- Lcawte [lcawte@wikia/wikimedia.Lcawte] has joined #wesnoth 20100907 05:51:57< cz1stf> i will check the versions 20100907 05:53:11< shadowmaster> SpoOkyMagician: https://gna.org/bugs/index.php?16653 20100907 05:53:18< SpoOkyMagician> i noticed 20100907 05:54:03< SpoOkyMagician> and thanks 20100907 05:54:10< shadowmaster> np 20100907 05:54:50< shadowmaster> since that thing formerly used that silly WML markup, it probably wasn't updated correctly when switching to Pango. 20100907 05:55:29< SpoOkyMagician> i see 20100907 05:55:33< shadowmaster> the only possibility for truncating format code before that would've been 1-character wide boxes 20100907 05:55:57< shadowmaster> make that 4 20100907 05:56:00< cz1stf> pango seems to be 1.18.2 even it's only in yast and maybe I updated it manually since 20100907 05:56:23-!- Daltx [~Daltx@unaffiliated/op] has quit [Read error: Connection reset by peer] 20100907 05:56:43-!- Daltx [~~@unaffiliated/op] has joined #wesnoth 20100907 05:56:54< cz1stf> cairo 1.4.10 20100907 05:57:44< shadowmaster> hm. the INSTALL file says we do fine with pango >= 1.14.8 20100907 05:58:16< shadowmaster> there's something else missing in your screenshot 20100907 05:58:55< cz1stf> it's full size of the window 20100907 05:59:24< cz1stf> I have set to hide window border 20100907 05:59:30< shadowmaster> I know 20100907 05:59:46< shadowmaster> I knowthe thing that's missing is the story text box's top border 20100907 06:00:04< shadowmaster> http://shadowm.rewound.net/storytxt.png 20100907 06:00:24< cz1stf> hmm, i have an idea, i will try something tomorrow 20100907 06:00:25< shadowmaster> [5~/sb end 20100907 06:00:25< shadowmaster> what wesnoth version is this, again? 20100907 06:00:34< cz1stf> 1.8.4 20100907 06:00:42< shadowmaster> same 20100907 06:01:27< shadowmaster> the lack of the top border makes the issue even more odd 20100907 06:01:59< shadowmaster> there also seems to be no blur effect. 20100907 06:02:00< cz1stf> I think I know where can be problem... 20100907 06:02:36< cz1stf> I will try something tomorrow and I will inform about the effect 20100907 06:03:19< cz1stf> I will need to go sleep as it's already 6:03 here 20100907 06:03:27< shadowmaster> okay, good night :) 20100907 06:03:58< cz1stf> good bye 20100907 06:04:03< SpoOkyMagician> later stf 20100907 06:04:20-!- cz1stf [~cz1stf@78.24.12.198] has quit [Remote host closed the connection] 20100907 06:04:56< shadowmaster> goodie. 20100907 06:05:02< shadowmaster> I didn't know you could doubleclick users in the list 20100907 06:05:25< SpoOkyMagician> yes lol 20100907 06:07:46< SpoOkyMagician> shadowmaster: is the 1.9.0 server down? 20100907 06:07:58< SpoOkyMagician> i cant connect for awhile/recently 20100907 06:08:09< SpoOkyMagician> it was up before 20100907 06:08:45< shadowmaster> since I don't have 1.9.0 here (trunk connects to a separate instance), I can only tell you that it's still running 20100907 06:09:22< SpoOkyMagician> i see... i tried connecting to ...14997 as said because of a bug 20100907 06:09:32< SpoOkyMagician> and says cannot connect to host. 20100907 06:10:07< SpoOkyMagician> i guess ill just have to wait til 1.9.1 maybe. (or if i can somehow connect later) 20100907 06:10:08-!- sacho [~sacho@79-100-169-222.btc-net.bg] has quit [Ping timeout: 245 seconds] 20100907 06:10:22< shadowmaster> it denies me too 20100907 06:10:47< shadowmaster> well, it denies me to any port, s...*shrug* 20100907 06:10:50< SpoOkyMagician> i was going to test a previous bug i reported was ever fixed 20100907 06:10:55< SpoOkyMagician> but i doubt it 20100907 06:11:26< SpoOkyMagician> this one: https://gna.org/bugs/?15651 20100907 06:12:23< SpoOkyMagician> i thought since it should of been a simple fix, it would of been done by now. 20100907 06:12:31< SpoOkyMagician> (or so i would think anyway) 20100907 06:13:12< shadowmaster> that was with the new mp lobby, right? 20100907 06:13:16< SpoOkyMagician> yes 20100907 06:13:29 * shadowmaster runs away 20100907 06:13:33< SpoOkyMagician> lol 20100907 06:13:52< SpoOkyMagician> well yea, the new lobby needs a lot of work 20100907 06:13:59< SpoOkyMagician> i know 20100907 06:15:16< shadowmaster> to me it's just a symptom of the many loose knots left in the new GUI code. 20100907 06:15:22< SpoOkyMagician> well what about this? surely this would take a few minutes at all? https://gna.org/bugs/?func=detailitem&item_id=15635 20100907 06:16:01< SpoOkyMagician> (if that at all) * 20100907 06:16:34< SpoOkyMagician> why bother even putting something as simple as that off? 20100907 06:17:37< SpoOkyMagician> (if i understood sdl programming i would probably do it myself but i dont so...) 20100907 06:17:41-!- Azrathud [~Azrathud@c-75-70-42-155.hsd1.co.comcast.net] has joined #wesnoth 20100907 06:19:18< shadowmaster> it doesn't look as trivial as one might expect 20100907 06:19:47-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has joined #wesnoth 20100907 06:20:16< SpoOkyMagician> i mean, couldnt you just copy/paste/edit the other button event? 20100907 06:21:13< shadowmaster> it sounds easy doesn't it? :3 20100907 06:21:38< shadowmaster> although I can't even find the buttons' code 20100907 06:21:41< SpoOkyMagician> a bit yes. (in reality, its probably hard) 20100907 06:22:45< SpoOkyMagician> AFAIK, you would have to make a new sound player (something like that) play the sound on the mouse click event, remove the sound player (if needed to clear memory) and your done. (as long as you edit code of course) 20100907 06:22:54< shadowmaster> oh wait 20100907 06:22:55< shadowmaster> I'm seeing something 20100907 06:23:10< shadowmaster> SpoOkyMagician: you are assuming that Wesnoth uses SD directly. 20100907 06:23:20< shadowmaster> in reality there's a lot of abstraction involved. *SDL 20100907 06:23:41< SpoOkyMagician> i see. (i haven't read the code so yes, you are correct.) 20100907 06:24:36< SpoOkyMagician> i have very minimal knowledge of sdl myself. (and some directx) but very little 20100907 06:24:57< shadowmaster> SpoOkyMagician: so it's only with the brush size buttons? 20100907 06:25:05< SpoOkyMagician> (only a two year degree in programming) 20100907 06:25:14< SpoOkyMagician> yes the hex buttons 20100907 06:25:23< SpoOkyMagician> 1, 2, 3 radius 20100907 06:25:30< SpoOkyMagician> and maybe the diagonal 20100907 06:25:36< SpoOkyMagician> unsure of that 20100907 06:25:38< shadowmaster> I'll look at it tomorrow. Found something of interest. 20100907 06:25:47< SpoOkyMagician> ok 20100907 06:25:50< shadowmaster> but I can't allow my laptop to make sounds at this hour of the night :p 20100907 06:25:51< SpoOkyMagician> thanks 20100907 06:26:00< SpoOkyMagician> okay no prob 20100907 06:26:23-!- Espreon|mkraid [~metakraid@pool-71-175-72-87.phlapa.fios.verizon.net] has joined #wesnoth 20100907 06:26:23-!- Espreon|mkraid [~metakraid@pool-71-175-72-87.phlapa.fios.verizon.net] has quit [Changing host] 20100907 06:26:23-!- Espreon|mkraid [~metakraid@wesnoth/developer/espreon] has joined #wesnoth 20100907 06:27:13< SpoOkyMagician> tested and its diagonal too. no sound 20100907 06:27:23< SpoOkyMagician> (for 1.8.4 anyway) 20100907 06:28:03< SpoOkyMagician> same for 1.9 as well so it was never fixed at all. lol 20100907 06:28:19< shadowmaster> the four buttons use the same code 20100907 06:28:27< shadowmaster> it's not the standard button widget from what I see. 20100907 06:28:49< SpoOkyMagician> i see 20100907 06:29:25< shadowmaster> it's not uncommon for these devs to work with sounds off as well 20100907 06:29:44< SpoOkyMagician> that makes sence 20100907 06:30:27-!- Espreon|mkraid [~metakraid@wesnoth/developer/espreon] has quit [Client Quit] 20100907 06:30:44-!- Espreon|mkraid [~metakraid@wesnoth/developer/espreon] has joined #wesnoth 20100907 06:37:06< SpoOkyMagician> meh, im gonna play wesnoth for a bit. gl/hf/gg/etc all. 20100907 06:37:15-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has quit [Quit: wesnoth] 20100907 06:38:40-!- Espreon|mkraid [~metakraid@wesnoth/developer/espreon] has quit [] 20100907 06:47:12-!- Azrathud [~Azrathud@c-75-70-42-155.hsd1.co.comcast.net] has quit [Quit: Azrathud] 20100907 06:48:02-!- Laogeodritt [~Laogeodri@wikipedia/Laogeodritt] has quit [Ping timeout: 264 seconds] 20100907 06:49:20-!- sacho [~sacho@213.91.244.15] has joined #wesnoth 20100907 06:55:58-!- b0ru [4a66084c@gateway/web/freenode/ip.74.102.8.76] has joined #wesnoth 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[~quassel@225.189.60.213.dynamic.mundo-r.com] has joined #wesnoth 20100907 11:46:35< joo> noim 20100907 12:09:17-!- kian_ [~kian@84.123.212.6.dyn.user.ono.com] has quit [Read error: Connection reset by peer] 20100907 12:11:45-!- Gallaecio [~quassel@225.189.60.213.dynamic.mundo-r.com] has quit [Remote host closed the connection] 20100907 12:25:48-!- Queenie [~teodora@178.218.195.65] has joined #wesnoth 20100907 12:45:16-!- G-Lo [~Propagand@unaffiliated/g-lo] has quit [Ping timeout: 265 seconds] 20100907 12:47:49-!- sacho [~sacho@213.91.244.15] has quit [Ping timeout: 260 seconds] 20100907 12:53:02-!- joo is now known as joo|out 20100907 13:00:58-!- sacho [~sacho@213.91.244.15] has joined #wesnoth 20100907 13:11:53-!- TaylorSwift [~Taylor@125-239-67-145.jetstream.xtra.co.nz] has quit [Quit: Leaving] 20100907 13:12:31-!- martin___ [~martin@217.191.254.254] has joined #wesnoth 20100907 13:20:46-!- Cookieee [~poison_lu@60-241-142-162.static.tpgi.com.au] has quit [Read error: Connection reset by peer] 20100907 13:28:53-!- Gambit [~Gambit@pa-67-234-126-121.dhcp.embarqhsd.net] has joined #wesnoth 20100907 13:28:53-!- Gambit [~Gambit@pa-67-234-126-121.dhcp.embarqhsd.net] has quit [Changing host] 20100907 13:28:53-!- Gambit [~Gambit@unaffiliated/gambit] has joined #wesnoth 20100907 13:31:51-!- Cookieee [~poison_lu@60-240-54-150.tpgi.com.au] has joined #wesnoth 20100907 13:32:49-!- martin___ [~martin@217.191.254.254] has quit [Quit: leaving] 20100907 13:38:18-!- Cookieee [~poison_lu@60-240-54-150.tpgi.com.au] has quit [] 20100907 13:39:43-!- Cookieee [~poison_lu@60-240-54-150.tpgi.com.au] has joined #wesnoth 20100907 13:54:15-!- Blueblaze [~Blueblaze@adsl-99-186-66-223.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20100907 14:07:04-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has quit [Ping timeout: 252 seconds] 20100907 14:07:30-!- Blueblaze [~Blueblaze@adsl-99-186-66-223.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20100907 14:25:36-!- artisticdude [9442274a@gateway/web/freenode/ip.148.66.39.74] has joined #wesnoth 20100907 14:33:34-!- Telaron [9442274a@gateway/web/freenode/ip.148.66.39.74] has joined #wesnoth 20100907 14:33:45-!- artisticdude [9442274a@gateway/web/freenode/ip.148.66.39.74] has quit [Quit: Page closed] 20100907 14:34:27-!- daglees [~belvedere@unaffiliated/daglees] has joined #wesnoth 20100907 14:34:58-!- artisticdude [~artisticd@misc-148-66-39-74.pool.starband.net] has joined #wesnoth 20100907 14:37:20< artisticdude> Using multiple channels simultaneously doesn't really work very well with webchat. 20100907 14:37:48< shadowmaster> hence people normally prefer to use their own clients. 20100907 14:37:48< artisticdude> So I've had to haul out colloquy. 20100907 14:38:27< artisticdude> Yes, I really should switch to using colloquy full-time. I don't really like the interface, though. 20100907 14:40:01< Telaron> Is anyone having a problem downloading my latest mp3 comosition other than Gambit? 20100907 14:40:53< shadowmaster> no 20100907 14:45:41< Gambit> shadowmaster: Ah you're there :D 20100907 14:45:50< Gambit> shadowmaster: It keeps downloading file.php :( 20100907 14:46:13-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has joined #wesnoth 20100907 14:46:58< shadowmaster> is that chrome? 20100907 14:47:15-!- DiRaven [~diraven@105-182-133-95.pool.ukrtel.net] has joined #wesnoth 20100907 14:47:31< Gambit> Yes 20100907 14:47:47< shadowmaster> any particular file? 20100907 14:47:47-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has joined #wesnoth 20100907 14:48:07< Altreus> turns out clear labels clears all the labels on the whole field rather than the selected tile. Why does that happen? 20100907 14:48:39< shadowmaster> if it reads "clear labels", then sure there's a reason ;) 20100907 14:48:49< Altreus> shadowmaster: Sure. The tile had two labels on it 20100907 14:48:50< Gambit> shadowmaster: All of telaron's music uploads 20100907 14:49:00< shadowmaster> Gambit: works fine for me with Firefox 3.6.8 20100907 14:49:05< Gambit> I need another non-image attachment to try 20100907 14:49:05< zookeeper> IIRC it's there in case some dummy spams the map with stupid labels 20100907 14:49:13< Altreus> Besides, there's no function to clear the label on the selected tile so I figured that is what it must do 20100907 14:49:14< shadowmaster> Gambit: also with Chrome 7.0.503.1 20100907 14:49:23< shadowmaster> Altreus: edit the tile's label 20100907 14:49:27< shadowmaster> set it to the empty screen 20100907 14:49:30< shadowmaster> I mean string 20100907 14:49:36< Gambit> oh my I'm on 6.0.472.53 20100907 14:49:39< zookeeper> but sure, it's a really unfortunate and potentially annoying feature 20100907 14:49:47< zookeeper> (at the very least it should ask for confirmation) 20100907 14:50:18< shadowmaster> clearing individual labels is probably not intuitive either 20100907 14:50:28< Gambit> As long as the confirmation can be ticked off like the "Are you sure you want to delete this save?" 20100907 14:50:48< shadowmaster> I feel...the presence of AB 20100907 14:50:53< shadowmaster> I mean OAB 20100907 14:50:55< Gambit> "Are you sure you're sure?" "Are you sure you don't want notified and asked if you're sure?" 20100907 14:50:56< Altreus> shadowmaster: right I know that now... seems like an are-you-sure operation though because it didn't even reset to the default labels 20100907 14:51:07< shadowmaster> I can imagine it. A preferences section filled with "Warnings and confirmations" 20100907 14:51:24< zookeeper> Altreus, what default labels? the ones on a randomly generated map? 20100907 14:51:31< Gambit> shadowmaster: ACMAB 20100907 14:52:03< shadowmaster> if you are going to use a non-mainstream acronym, then elaborate or don't say anything atall 20100907 14:52:18< Gambit> annoying confirmation messages are bad 20100907 14:52:48< shadowmaster> says the person who doesn't have to code them 20100907 14:53:08< shadowmaster> maybe it'll get better once we have GUI2, Any Time Soon™. 20100907 14:53:25< shadowmaster> I mean, once the GUI2 transition is complete. Hopefully before 2012. 20100907 14:53:34< Gambit> (Because that's when we all die) 20100907 14:53:36< shadowmaster> and hopefully without so many regressions 20100907 14:53:44< Gambit> http://tvtropes.org/pmwiki/pmwiki.php/Main/Ptitle0t9r68ih?from=Main.DontExplainTheJoke 20100907 14:53:49< shadowmaster> Gambit: no, it's because 3 years is enough. 20100907 14:53:54< shadowmaster> 4 years, actually. 20100907 14:54:05< shadowmaster> it started on 2008. 20100907 14:54:20< shadowmaster> at this point GUI2 looks like our personal GNU/Hurd to me 20100907 14:54:36< Gambit> And thunderstone is Duke Nuken Forever 20100907 14:54:40< Gambit> *Nukem 20100907 14:54:59-!- DiRaven [~diraven@105-182-133-95.pool.ukrtel.net] has quit [Ping timeout: 255 seconds] 20100907 14:55:43< shadowmaster> irrelevant 20100907 14:55:58< Gambit> http://tvtropes.org/pmwiki/pmwiki.php/Main/VaporWear 20100907 14:56:08< Gambit> http://tvtropes.org/pmwiki/pmwiki.php/Main/Rickroll 20100907 14:56:11< shadowmaster> ow, I poked my eye. 20100907 14:56:38< shadowmaster> Gambit: you are not being funny. at all. 20100907 14:56:54< Gambit> http://tvtropes.org/pmwiki/pmwiki.php/Main/DudeNotFunny 20100907 14:56:59-!- DiRaven [~diraven@164-160-133-95.pool.ukrtel.net] has joined #wesnoth 20100907 14:57:27< Gambit> Okay I will leave :) 20100907 14:59:23< Gambit> (one more: http://tvtropes.org/pmwiki/pmwiki.php/Main/VillainExitStageLeft ) 20100907 15:05:36-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has joined #wesnoth 20100907 15:10:49< Telaron> Gambit: Do you think a wav. file would work? 20100907 15:10:57< shadowmaster> no 20100907 15:11:12< shadowmaster> Gambit: use a different browser. 20100907 15:12:19< Gambit> This is clearly phpbb's fault :\/ 20100907 15:12:31< Gambit> It wouldn't be the first time they didn't follow standards and broke chrome. 20100907 15:12:37< Gambit> But yes failfox will download it >_> 20100907 15:14:50< shadowmaster> Gambit: it is not. 20100907 15:15:00< shadowmaster> otherwise Chrome would not work for me. 20100907 15:15:35< shadowmaster> you are just obsessed with finding bugs where they are none 20100907 15:24:49-!- tparcina [~tparcina@cisco16.fesb.hr] has left #wesnoth [] 20100907 15:29:31< artisticdude> What the heck? 20100907 15:29:35< artisticdude> http://forums.wesnoth.org/viewtopic.php?p=455114#p455114 20100907 15:29:45< artisticdude> I hope that's a typo. :/ 20100907 15:30:31< shadowmaster> worry not, for I addressed the issue. 20100907 15:31:46< shadowmaster> hm, he appears to live in South Africa. 20100907 15:32:20< artisticdude> That explains it. 20100907 15:32:21< shadowmaster> oh crap, I'm disclosing information that I'm Not Allowed To Disclose At This Time. 20100907 15:32:27< artisticdude> (I hope) 20100907 15:33:14< shadowmaster> at least 177+155 of his posts went through proxies using the .za top level domain, which is assigned to South Africa. 20100907 15:34:30< shadowmaster> the mental image of him wearning a vuvuzela as a hat popped up in my mind. 20100907 15:47:31-!- Azrathud [~Azrathud@173-8-231-181-Colorado.hfc.comcastbusiness.net] has joined #wesnoth 20100907 15:53:08-!- sevis [~sevis@s55924e6f.adsl.wanadoo.nl] has joined #wesnoth 20100907 16:05:29-!- Gallaecio [~quassel@225.189.60.213.dynamic.mundo-r.com] has joined #wesnoth 20100907 16:14:39-!- Telaron [9442274a@gateway/web/freenode/ip.148.66.39.74] has quit [Quit: Page closed] 20100907 16:18:04-!- FireFly [~firefly@unaffiliated/firefly] has joined #wesnoth 20100907 16:23:36-!- Cookieee [~poison_lu@60-240-54-150.tpgi.com.au] has quit [] 20100907 16:32:47-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has joined #wesnoth 20100907 16:32:47-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has quit [Client Quit] 20100907 16:35:19-!- Gallaecio [~quassel@225.189.60.213.dynamic.mundo-r.com] has quit [Remote host closed the connection] 20100907 16:38:15-!- cz1stf [~cz1stf@78.24.12.198] has joined #wesnoth 20100907 16:41:54-!- meric 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[~ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has joined #wesnoth 20100907 18:46:05-!- meric [~Eric@120.22.175.53] has quit [Quit: meric] 20100907 18:54:48-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth 20100907 18:59:39-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has quit [Ping timeout: 258 seconds] 20100907 19:02:01-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth 20100907 19:02:05-!- martin_ [~martin@dtmd-4d0bf491.pool.mediaWays.net] has joined #wesnoth 20100907 19:08:43-!- meric [~Eric@124-168-57-235.dyn.iinet.net.au] has joined #wesnoth 20100907 19:26:22-!- meric [~Eric@124-168-57-235.dyn.iinet.net.au] has quit [Quit: meric] 20100907 19:41:10-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20100907 19:51:32-!- kracker[BDC] [~kai_62656@unaffiliated/kai-62656/x-7765177] has joined #wesnoth 20100907 19:55:34-!- pfunked [83ccac0f@gateway/web/freenode/ip.131.204.172.15] has joined #wesnoth 20100907 20:05:00-!- sacho [~sacho@79-100-169-222.btc-net.bg] has joined #wesnoth 20100907 20:05:36< Gambit> can someone technically inclined about 3D respond to this: http://forums.wesnoth.org/viewtopic.php?t=29679&p=455197#p455197 20100907 20:05:53< Gambit> I know it's all wrong, I just can't coherently explain why... 20100907 20:11:41< zookeeper> that thread is so incredibly pointless that wouldn't bother 20100907 20:11:45< zookeeper> +i 20100907 20:17:43-!- Unnheulu_ [~ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has joined #wesnoth 20100907 20:18:28-!- Unnheulu [~ieuan@cpc5-pnth2-0-0-cust800.5-2.cable.virginmedia.com] has quit [Read error: Operation timed out] 20100907 20:21:02< hylje> today's 3d tech and developer knowledge allow for real 3D that looks exactly like sprite or drawn graphics at traditional angles 20100907 20:21:38< hylje> the concept is appealing but the work involved in making all the models and related assets is ludicrous 20100907 20:22:18-!- Unnheulu_ is now known as Unnheulu 20100907 20:22:33< Unnheulu> Tbh, I'm not sure just how much of dipseydoodles stuff with ever see light 20100907 20:25:20< zookeeper> Unnheulu, eh, what? 20100907 20:25:37< Unnheulu> I mean, I'm not sure how much'll be finished ;) 20100907 20:25:40< zookeeper> you _don't_ think it's obvious that he'll never manage to actually do anything playable? 20100907 20:26:11< Unnheulu> One day he might 20100907 20:26:15< hylje> persistence is a strange thing 20100907 20:26:33< zookeeper> well 10 years into the future doesn't really count 20100907 20:26:50< Unnheulu> When I was much younger I wanted to create a tbs or an rts or something, and started, never finished, now I'm making good progress on one 20100907 20:27:03< Unnheulu> I'm prepared to be surprised by him making good progress in a few years 20100907 20:27:22< zookeeper> well i'm only referring to his 3d wesnoth idea, not something different he might eventually try 20100907 20:27:43-!- Elvish_Pillager 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