--- Log opened Mon Oct 18 00:00:28 2010 20101018 00:02:17-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Remote host closed the connection] 20101018 00:02:41-!- crimson_penguin [~ben@206.174.176.131] has joined #wesnoth-dev 20101018 00:02:41-!- crimson_penguin [~ben@206.174.176.131] has quit [Changing host] 20101018 00:02:41-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20101018 00:03:25-!- Shadow_Master [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20101018 00:04:00-!- Shadow_Master is now known as shadowm2 20101018 00:05:22-!- shadowm2 [ignacio@wesnoth/developer/shadowmaster] has quit [Client Quit] 20101018 00:07:40-!- AndrewKeenan_ [~quassel@urwireless-dhcp-128-151-22-253.wireless.rochester.edu] has joined #wesnoth-dev 20101018 00:15:14< shadowmaster> anyone knows what's the current core install dir pattern is for the Windows installer? "%programfiles%\Wesnoth " is correct? 20101018 00:15:31< shadowmaster> loonycyborg: ^ 20101018 00:15:48< loonycyborg> Yes. 20101018 00:16:01< loonycyborg> Actualy Battle for Wesnoth 20101018 00:16:15< loonycyborg> 20101018 00:16:40< shadowmaster> "%programfiles%\Battle for Wesnoth " then? 20101018 00:16:45< loonycyborg> Yes. 20101018 00:17:02< shadowmaster> so the originl answer shouldn't have been "yes" 20101018 00:17:38< loonycyborg> Indeed :P 20101018 00:18:26< shadowmaster> I just updated http://wiki.wesnoth.org/EditingWesnoth . If anyone thinks they have a correction or idea for it, talk to me first. 20101018 00:19:55< zookeeper> Gambit, like moderating? try this: http://www.wesnoth.org/forum/viewtopic.php?f=8&t=31932 ;) 20101018 00:20:00< loonycyborg> shadowmaster: You could recommend using slocate instead of find since the latter can be *very* slow. 20101018 00:20:26< shadowmaster> loonycyborg: if you think you have a perfect command line, put it yourself there 20101018 00:22:14-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 264 seconds] 20101018 00:22:19< Ivanovic> shadowmaster: loonycyborgs answer was correct since he does know if that one is correct or not 20101018 00:22:42< Ivanovic> shadowmaster: he just only answered the first of your two questions 20101018 00:22:44< Ivanovic> ;) 20101018 00:22:46< shadowmaster> Ivanovic: sure. I don't deny that. 20101018 00:22:55< shadowmaster> what was the other question? 20101018 00:22:56< Ivanovic> [00:17:02] so the originl answer shouldn't have been "yes" 20101018 00:23:08< Ivanovic> question 1: anyone knows what's the current core install dir pattern is for the Windows installer? 20101018 00:23:16< Ivanovic> question 2: "%programfiles%\Wesnoth " is correct? 20101018 00:23:38< shadowmaster> great, another nitpicker. 20101018 00:23:42< Ivanovic> :) 20101018 00:23:54< Ivanovic> a nitpicker that should head off to bed now, n8 20101018 00:24:14< loonycyborg> Gute Nacht :P 20101018 00:25:13< Ivanovic> danke 20101018 00:29:58< loonycyborg> shadowmaster: I've edited it. 20101018 00:31:58< loonycyborg> tags don't seem to make the style any different with my version of firefox :/ 20101018 00:32:57< shadowmaster> they add a very slight background color diff 20101018 00:33:57< shadowmaster> they also change the font face to a monospace font 20101018 00:41:42< Gambit> zookeeper: D: 20101018 00:48:46< zookeeper> Gambit, i knew you'd like it. 20101018 00:49:42< Gambit> shadowmaster: http://www.wesnoth.org/forum/viewtopic.php?f=11&t=31930 20101018 00:49:44< Gambit> Wtf? 20101018 00:50:00< Gambit> User says "I'm going to break some rules, but because I'm doing it on purpose, please let it slide. KTHNXBAI" 20101018 00:50:24< Gambit> Ken_Oh didn't seem to mind, maybe I'm just too strict? 20101018 00:51:12< shadowmaster> no idea, but since I'd have just deleted the thread in sight, I'll just pretend I haven't see n it 20101018 00:54:38< Gambit> I cannot unsee it. 20101018 00:55:39-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20101018 00:56:41-!- ancestral_ [~ancestral@75-146-47-102-Minnesota.hfc.comcastbusiness.net] has joined #wesnoth-dev 20101018 00:56:45< Gambit> hehe 20101018 00:56:53< Gambit> shadowmaster: 20101018 00:56:53< Gambit> [quote="Dunno more or less"]I'm going to be ridiculous and post intentionally inflammatory statements, but it's okay because I'm doing it on purpose! So don't lock the thread![/quote] 20101018 00:56:57-!- ancestral [~ancestral@166.137.140.115] has quit [Read error: Connection reset by peer] 20101018 00:56:58-!- ancestral_ is now known as ancestral 20101018 01:02:14-!- lgn [~debian@port-92-204-67-9.dynamic.qsc.de] has quit [Ping timeout: 250 seconds] 20101018 01:03:01< eleazzaar> rats... i wanted to play, with a statment along the lines of "people who think this thread is clever or interesting are morons." 20101018 01:03:41< Gambit> Well it's not too late : ) 20101018 01:04:34< shadowmaster> hurry up, though. I'm already preparing my plan for putting an end to that foolishness 20101018 01:04:45< eleazzaar> i'm not serious 20101018 01:04:54< Gambit> I guess my post could be misconstrued as trolling the OP... :hmm: 20101018 01:04:54< shadowmaster> :D 20101018 01:05:08< Gambit> I have to agree with PetePorty actually. 20101018 01:08:27< eleazzaar> it just amuses me that insulting the OP falls under what he is asking for 20101018 01:09:01-!- ancestral_ [~ancestral@mobile-166-137-140-115.mycingular.net] has joined #wesnoth-dev 20101018 01:10:04< shadowmaster> http://www.wesnoth.org/forum/viewtopic.php?p=461706#p461706 20101018 01:10:58-!- ancestral [~ancestral@75-146-47-102-Minnesota.hfc.comcastbusiness.net] has quit [Ping timeout: 245 seconds] 20101018 01:10:59-!- ancestral_ is now known as ancestral 20101018 01:14:14-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20101018 01:16:48-!- ancestral [~ancestral@mobile-166-137-140-115.mycingular.net] has quit [Quit: Smell ya later!] 20101018 01:18:02-!- Blueblaze2 [~Blueblaze@adsl-99-185-9-102.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20101018 01:19:18-!- Blueblaze [~Blueblaze@adsl-76-202-20-152.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 240 seconds] 20101018 01:19:18-!- Blueblaze2 is now known as Blueblaze 20101018 01:26:26-!- ancestral [~ancestral@97-127-12-139.mpls.qwest.net] has joined #wesnoth-dev 20101018 01:48:05-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has joined #wesnoth-dev 20101018 01:51:59-!- AndrewKeenan_ [~quassel@urwireless-dhcp-128-151-22-253.wireless.rochester.edu] has quit [Ping timeout: 255 seconds] 20101018 02:14:06< shadowmaster> eleazzaar: what happened to Mm^Xm? 20101018 02:14:38< eleazzaar> i don't recognise that code 20101018 02:14:49< shadowmaster> impassable mountain 20101018 02:15:48< eleazzaar> ah, forgot i did that with 2 layers 20101018 02:15:55< eleazzaar> what about it? 20101018 02:16:05-!- AndrewKeenan_ [~quassel@74.44.136.80] has joined #wesnoth-dev 20101018 02:16:21< eleazzaar> shadowmaster: nothing happened that i'm aware of 20101018 02:16:52< shadowmaster> hm, indeed, I'm seeing it in terrain.cfg. 20101018 02:17:07< shadowmaster> I guess I have something around interferring with its processing. 20101018 02:17:34< shadowmaster> ah, my stashed patch. 20101018 02:20:08-!- crimson_pingvin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20101018 02:23:07-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Ping timeout: 260 seconds] 20101018 02:23:08-!- crimson_pingvin is now known as crimson_penguin 20101018 02:36:05< shadowmaster> I'm squeezing the juice out of my 4 GB of RAM, but I could use more than just a dual-core machine as well! ;( 20101018 02:36:24< shadowmaster> back in the day I had enough cores and little RAM. 20101018 02:36:24 * Espreon chuckles 20101018 02:36:56< shadowmaster> scons -j 6 is still useful provided I can keep all the other apps in the background quiet 20101018 02:40:52< shadowmaster> eleazzaar: I just completed the implementation of your "verbose terrain names for editor" feature request 20101018 02:41:19< eleazzaar> shadowmaster: excellent 20101018 02:44:07< CIA-105> shadowmaster * r47081 /trunk/src/map.cpp: Replace "Illegal character in map" with "Illegal tile in map" 20101018 02:44:58< CIA-105> shadowmaster * r47082 /trunk/ (7 files in 3 dirs): 20101018 02:44:58< CIA-105> Verbose terrain names can be specified using terrain.editor_name to 20101018 02:44:58< CIA-105> be displayed in the editor as "/ ()" 20101018 02:44:58< CIA-105> (bug #16450) 20101018 02:45:50< shadowmaster> eleazzaar: do you think the / part is required, or should I just use in the editor? (which falls back to the common name when it's not specified in the WML) 20101018 02:47:31< shadowmaster> Soliton: forgot to mark https://gna.org/bugs/?16866 as fixed? 20101018 02:47:43< eleazzaar> shadowmaster: i think that's useful. generally "common name" will be the same as a basic terrain in the mov/def list 20101018 02:50:00< shadowmaster> I'm getting this when trying to load the game now: http://wesnoth.pastebin.com/VdMNgA8t 20101018 02:54:05< eleazzaar> shadowmaster: i fixed that 20101018 02:54:14< eleazzaar> will commit soon 20101018 02:54:21< shadowmaster> k 20101018 03:00:16< CIA-105> eleazar * r47083 /trunk/ (39 files in 4 dirs): Wave animations on sand-- concave only for now. 20101018 03:03:58< eleazzaar> night all 20101018 03:09:44-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has quit [Quit: gonna work on UGS awhile...] 20101018 03:12:17-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20101018 03:13:10-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20101018 03:17:56-!- un214 [~quassel@adsl-75-45-0-228.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20101018 03:44:02-!- beetlenaut [~dan@72-173-46-202.cust.wildblue.net] has quit [Read error: Connection reset by peer] 20101018 03:44:50-!- beetlenaut [~dan@72-173-46-202.cust.wildblue.net] has joined #wesnoth-dev 20101018 03:52:23-!- ancestral [~ancestral@97-127-12-139.mpls.qwest.net] has quit [Quit: And that's the end of THAT chapter] 20101018 03:58:19< CIA-105> shadowmaster * r47084 /trunk/src/editor/editor_palettes.cpp: 20101018 03:58:19< CIA-105> Kill some redundant refactoring introduced in r47082 20101018 03:58:19< CIA-105> (My fault for not getting rid of a dumb prototype of the patch first.) 20101018 04:01:49< CIA-105> shadowmaster * r47085 /trunk/src/map.cpp: 20101018 04:01:49< CIA-105> Fix duplicate terrain names NAME/NAME in editor caused by t_string's 20101018 04:01:49< CIA-105> design -- polishes r47082. 20101018 04:03:28< CIA-105> shadowmaster * r47086 /trunk/src/map.cpp: const is good 20101018 04:06:24< un214> would you be mad if you determined that wesnoth was being compiled with -Dconst= 20101018 04:10:22< CIA-105> shadowmaster * r47087 /trunk/data/scenario-test.cfg: Translatable strings are not supposed to be here 20101018 04:30:22-!- Ivanovic_ [~ivanovic@dtmd-4db23381.pool.mediaWays.net] has joined #wesnoth-dev 20101018 04:33:03-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 265 seconds] 20101018 04:34:17-!- Ivanovic_ is now known as Ivanovic 20101018 04:42:13-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has quit [Ping timeout: 245 seconds] 20101018 04:50:22-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20101018 05:01:42< Gambit> fendrin: http://forums.wesnoth.org/viewtopic.php?f=4&t=31939 20101018 05:17:12< CIA-105> shadowmaster * r47088 /trunk/src/scripting/lua.cpp: 20101018 05:17:12< CIA-105> Expose .hilight_hex and .select_hex methods in Lua 20101018 05:17:12< CIA-105> These correspond to their display/game_display equivalent member 20101018 05:17:12< CIA-105> methods, highlight_hex() and select_hex(). 20101018 05:17:35< CIA-105> shadowmaster * r47089 /trunk/ (changelog data/lua/wml-tags.lua data/scenario-test.cfg): 20101018 05:17:35< CIA-105> Initial implementation of the [select_unit] tag per bug #16819 20101018 05:17:35< CIA-105> Optional attributes: fire_event (def. no), hilight (def. yes) 20101018 05:17:35< CIA-105> Part of this is broken since I haven't figured out yet how to make it 20101018 05:17:36< CIA-105> possible to draw the movement ranges etc. when hilight=yes; apparently 20101018 05:17:36< CIA-105> some pathfinder stuff is required per mouse_events.cpp:280 and 284... 20101018 05:19:52< shadowmaster> silene: where should I document newly exposted Lua API? 20101018 05:20:13< AI0867> LuaWML I guess 20101018 05:20:31< shadowmaster> I'm seeing it. 20101018 05:21:43< shadowmaster> also ,Espreon is bitching about highlight vs. hilight. Can someone else handle that part? k thanks 20101018 05:37:16< shadowmaster> documented now 20101018 05:54:30-!- Gambit [~Gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20101018 05:54:30-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20101018 06:19:20-!- un214 [~quassel@adsl-75-45-0-228.dsl.scrm01.sbcglobal.net] has quit [Remote host closed the connection] 20101018 06:30:10-!- FAAB [~huajie@219.142.241.20] has joined #wesnoth-dev 20101018 06:55:04< CIA-105> espreon * r47090 /trunk/data/campaigns/Northern_Rebirth/scenarios/ (08a_Elvish_Princess.cfg 11a_The_Eastern_Flank.cfg): Fixed a couple of [endlevel] codeblocks. 20101018 07:08:50-!- mordocai [~mordocai@66.119.9.243] has quit [Quit: restarting for kernel update] 20101018 07:12:21-!- FAAB [~huajie@219.142.241.20] has quit [Quit: Leaving.] 20101018 07:13:30-!- mordocai [~mordocai@66.119.9.243] has joined #wesnoth-dev 20101018 07:14:00< Soliton> shadowmaster: if you look at the history you can see i didn't. seems to have hit a gna! bug though... i'll try again. 20101018 07:15:31< Soliton> yeah, can't change the release field. 20101018 07:25:00-!- ancestral [~ancestral@97-127-12-139.mpls.qwest.net] has joined #wesnoth-dev 20101018 07:42:39-!- dtiger [~dtiger2@fe26.hc.ru] has joined #wesnoth-dev 20101018 07:54:29-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20101018 07:55:06-!- beetlenaut [~dan@72-173-46-202.cust.wildblue.net] has quit [Read error: Connection reset by peer] 20101018 07:57:13-!- beetlenaut [~dan@72-173-46-202.cust.wildblue.net] has joined #wesnoth-dev 20101018 08:04:30< CIA-105> espreon * r47091 /trunk/utils/pofix.py: Got rid of an Americanizing pofix rule. 20101018 08:15:37-!- wesbot changed the topic of #wesnoth-dev to: 164 bugs, 298 feature requests, 15 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20101018 08:20:27-!- euschn [~euschn@wesnoth/developer/euschn] has joined #wesnoth-dev 20101018 08:41:53-!- joo [~joo@unaffiliated/joo] has quit [Quit: College.] 20101018 08:59:10< CIA-105> espreon * r47092 /trunk/ (105 files in 5 dirs): Standardized ids, names, and so forth in SotBE. 20101018 09:03:50< CIA-105> espreon * r47093 /trunk/data/campaigns/Son_Of_The_Black_Eye/scenarios/ (3 files): Converted some apostrophes. 20101018 09:15:27-!- dtiger [~dtiger2@fe26.hc.ru] has quit [Remote host closed the connection] 20101018 09:16:39< shadowm_laptop> bleh. 20101018 09:17:05< shadowm_laptop> to make mercurial's pager extension work correctly with colors I had to alias hg="PAGER='/usr/bin/less -R' hg" in my .zshrc 20101018 09:17:34< shadowm_laptop> how come git just knows what to do to do paging *and* colors? 20101018 09:20:51-!- VladimirSlavik [~vladimir@PC-E233-396.ubmi.feec.vutbr.cz] has joined #wesnoth-dev 20101018 09:21:20-!- VladimirSlavik [~vladimir@PC-E233-396.ubmi.feec.vutbr.cz] has quit [Changing host] 20101018 09:21:20-!- VladimirSlavik [~vladimir@wesnoth/translator/VladimirSlavik] has joined #wesnoth-dev 20101018 09:23:30< CIA-105> espreon * r47094 /trunk/data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg: 'Albert' -> 'Alber' upon esr's request. 20101018 09:23:57< Espreon> Hello VladimirSlavik. 20101018 09:26:12-!- stikonas [~and@bcm-131-111-247-113.girton.cam.ac.uk] has joined #wesnoth-dev 20101018 09:26:13-!- stikonas [~and@bcm-131-111-247-113.girton.cam.ac.uk] has quit [Changing host] 20101018 09:26:13-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20101018 09:35:18-!- AndrewKeenan_ [~quassel@74.44.136.80] has quit [Ping timeout: 250 seconds] 20101018 09:40:41-!- FAAB [~huajie@219.142.245.73] has joined #wesnoth-dev 20101018 09:42:06-!- Upth [ogmar@adsl-75-26-177-155.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20101018 09:45:03-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 260 seconds] 20101018 09:45:58-!- Upthorn [~ogmar@75.26.177.155] has quit [Ping timeout: 245 seconds] 20101018 09:46:27< CIA-105> espreon * r47095 /trunk/ (58 files in 6 dirs): Fixed some spelling errors; made wmllint shut up about 'misspellings'. 20101018 09:46:38< Espreon> Ah shit, that committed something that wasn't quite done... 20101018 09:46:42< Espreon> ... and unrelated. 20101018 09:46:47< Espreon> Meh, whatever, it's fine. 20101018 09:46:56-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20101018 09:49:55 * Espreon just loves how Gna says how nothing changed in the po and pot files during that revision... 20101018 09:50:23-!- Blueblaze [~Blueblaze@adsl-99-185-9-102.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20101018 09:52:59< CIA-105> espreon * r47096 /trunk/data/multiplayer/scenarios/6p_Team_Survival.cfg: Converted an apostrophe. 20101018 09:54:01-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20101018 10:05:47-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has joined #wesnoth-dev 20101018 10:08:55< CIA-105> espreon * r47097 /trunk/src/ana/src/: Made it so that CMake stuff generated for ANA is ignored. 20101018 10:30:58-!- ancestral [~ancestral@97-127-12-139.mpls.qwest.net] has quit [Quit: ancestral] 20101018 10:35:47-!- FAAB [~huajie@219.142.245.73] has quit [Quit: Leaving.] 20101018 10:38:18-!- Ivanovic [~ivanovic@dtmd-4db23381.pool.mediaWays.net] has quit [Changing host] 20101018 10:38:18-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20101018 10:38:47< Ivanovic> moin 20101018 10:52:39-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20101018 10:55:34-!- ancestral [~ancestral@97-127-12-139.mpls.qwest.net] has joined #wesnoth-dev 20101018 10:55:56< ancestral> Getting errors using wmlparser2.py 20101018 10:58:08< ancestral> Perhaps I need the 1.9 app… 20101018 10:58:31-!- Ingmar [ingmar@exherbo/developer/ingmar] has quit [Quit: moving to tchaikovsky] 20101018 10:58:53-!- Ingmar [~ingmar@195.215.30.181] has joined #wesnoth-dev 20101018 10:58:53-!- Ingmar [~ingmar@195.215.30.181] has quit [Changing host] 20101018 10:58:53-!- Ingmar [~ingmar@exherbo/developer/ingmar] has joined #wesnoth-dev 20101018 11:12:09< ancestral> 20101018 04:10:19 error config: Macro/file 'TRAIT_STRONG' is missing at core/units.cfg:33 included from /Applications/Wesnoth.app/Contents/Resources/data/core/_main.cfg:15 20101018 11:12:24< ancestral> Unterminated quoted string, value 'Submerged villages are the homes of Merfolk and Nagas. While water-dwelling creatures are at home he' at core/help.cfg:698 included from /Applications/Wesnoth.app/Contents/Resources/data/core/_main.cfg:12 20101018 11:14:16< Soliton> shadowmaster: git has $GIT_PAGER (i use "less -FRSX", default didn't work right with colors here) maybe hg has something similar. 20101018 11:24:03-!- beetlenaut [~dan@72-173-46-202.cust.wildblue.net] has quit [Read error: Connection reset by peer] 20101018 11:25:01-!- beetlenaut [~dan@72-173-46-202.cust.wildblue.net] has joined #wesnoth-dev 20101018 11:25:46< ancestral> Blah 20101018 11:40:10< CIA-105> ivanovic * r47098 /trunk/ (5 files in 4 dirs): updated Korean translation 20101018 11:40:15< CIA-105> ivanovic * r47099 /branches/1.8/ (5 files in 4 dirs): updated Korean translation 20101018 11:40:48< ancestral> What's the config directory? 20101018 11:41:36< ancestral> Ah okay nm silly question 20101018 11:43:34-!- lgn [~debian@149.201.42.14] has joined #wesnoth-dev 20101018 11:49:25-!- euschn [~euschn@wesnoth/developer/euschn] has quit [Quit: Leaving.] 20101018 11:53:23< ancestral> AI0867: Sent you a forum PM 20101018 12:16:09-!- mordocai [~mordocai@66.119.9.243] has quit [Quit: Leaving] 20101018 12:19:47-!- ilor [~ilor@wesnoth/developer/ilor] has quit [Ping timeout: 272 seconds] 20101018 12:19:53-!- ilor [~ilor@netbajt.pl] has joined #wesnoth-dev 20101018 12:20:47-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20101018 12:21:51-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20101018 12:26:20-!- Crab_ [~Crab@wesnoth/developer/crab] has joined #wesnoth-dev 20101018 12:28:27-!- ancestral [~ancestral@97-127-12-139.mpls.qwest.net] has quit [Quit: And that's the end of THAT chapter] 20101018 12:41:41-!- dtiger [~dtiger2@fe26.hc.ru] has joined #wesnoth-dev 20101018 13:18:45-!- mjs-de [~mjs-de@p3EE23D23.dip.t-dialin.net] has joined #wesnoth-dev 20101018 13:21:55-!- mjs-de [~mjs-de@p3EE23D23.dip.t-dialin.net] has quit [Remote host closed the connection] 20101018 13:22:33-!- stikonas [~and@bcm-131-111-247-113.girton.cam.ac.uk] has joined #wesnoth-dev 20101018 13:22:33-!- stikonas [~and@bcm-131-111-247-113.girton.cam.ac.uk] has quit [Changing host] 20101018 13:22:33-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20101018 13:56:47-!- VladimirSlavik [~vladimir@wesnoth/translator/VladimirSlavik] has quit [Remote host closed the connection] 20101018 14:00:10-!- Johannes13 [~Johannes@pD950205A.dip0.t-ipconnect.de] has joined #wesnoth-dev 20101018 14:00:10-!- Johannes13 [~Johannes@pD950205A.dip0.t-ipconnect.de] has quit [Changing host] 20101018 14:00:10-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20101018 14:00:42-!- fabi [~fabi@88-134-116-141-dynip.superkabel.de] has joined #wesnoth-dev 20101018 14:00:42-!- fabi [~fabi@88-134-116-141-dynip.superkabel.de] has quit [Changing host] 20101018 14:00:42-!- fabi [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20101018 14:00:56-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Ping timeout: 265 seconds] 20101018 14:02:08-!- Gambit [~Gambit@pa-67-234-122-1.dhcp.embarqhsd.net] has joined #wesnoth-dev 20101018 14:02:08-!- Gambit [~Gambit@pa-67-234-122-1.dhcp.embarqhsd.net] has quit [Changing host] 20101018 14:02:08-!- Gambit [~Gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20101018 14:06:42-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20101018 14:11:58-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has quit [Ping timeout: 252 seconds] 20101018 14:15:51-!- DesertPanther [~Khalid@41.234.234.148] has joined #wesnoth-dev 20101018 14:15:51-!- DesertPanther [~Khalid@41.234.234.148] has quit [Changing host] 20101018 14:15:51-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20101018 14:20:07-!- Arc [~arc@pysoy/developer/ArcRiley] has quit [Ping timeout: 272 seconds] 20101018 14:20:33-!- Arc [~arc@pysoy/developer/ArcRiley] has joined #wesnoth-dev 20101018 14:26:44-!- GNUtoo|laptop [~gnutoo@host227-139-dynamic.211-62-r.retail.telecomitalia.it] has joined #wesnoth-dev 20101018 14:35:57-!- FAAB [~huajie@219.142.239.18] has joined #wesnoth-dev 20101018 14:44:20< FAAB> hi Crab_, do you know how to define a lua AI engine using wesnoth.dofile or wesnoth.require to include the source code? 20101018 14:44:32< Crab_> hi 20101018 14:45:32-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has joined #wesnoth-dev 20101018 14:45:35< FAAB> all my attempts end up in having the ai table equal to nil :/ 20101018 14:46:12< Crab_> example at data/ai/scenarios/scenario-lua-ai.cfg works for you ? 20101018 14:46:43< FAAB> yeah but the lua code is embedded in the wml, i want to split them 20101018 14:46:49< Crab_> it has one wesnoth.require as an example 20101018 14:47:58< Crab_> what do you want to achieve ? 20101018 14:48:14< Crab_> a lua ai for a scenario with ai functions defined in a separate .lua file ? 20101018 14:48:47< CIA-105> zookeeper * r47100 /trunk/data/lua/wml-tags.lua: Added more options to [store_reachable_locations]. 20101018 14:48:49< FAAB> yes 20101018 14:49:06< FAAB> something like code= << wesnoth.dofile "~add-ons/Nightmares_of_Meloen/ai/lua/jinx.lua" >> 20101018 14:50:16< Crab_> it should be possible 20101018 14:50:22< FAAB> if I just copy paste the code, the first line local ai = ... is an empty table (from what I understand) 20101018 14:50:41< Crab_> have you seen data/ai/lua/stdlib.lua ? 20101018 14:51:05< Crab_> it has a init function which returns a table of 'ai actions' 20101018 14:51:14< FAAB> yes, but I don't really understand it :) 20101018 14:51:56< Crab_> let's return to data/ai/scenarios/scenario-lua-ai.cfg then 20101018 14:52:04< FAAB> but it seems aistdlib.init(ai) fails if ai is nil 20101018 14:52:11< Crab_> it has a [engine] with name=lua 20101018 14:52:17< Crab_> that engine has a code section 20101018 14:52:32< Crab_> that code is the 'initialization code' for the ai 20101018 14:52:52< Crab_> its purpose is to be run once and return a 'master table' for that ai 20101018 14:53:17< Crab_> and than that 'master table' will be passed as arg0 to candidate_action and stage tags with engine=lua 20101018 14:53:49< Crab_> that 'initialization code' for the ai gets its own arg0 - it is that 'local ai = ...' line 20101018 14:54:16< Crab_> it contains lua ai functions like .move, .attack, .recruit, .recall 20101018 14:54:44< Crab_> so, to allow us to use lua code from external file, we need to do the following : 20101018 14:54:49< Crab_> 1) require that file 20101018 14:55:39< Crab_> 2) run a function from that file, passing that 'local ai' to it, so it will be able to call .move , .attack , .recruit , .recall , etc 20101018 14:56:22< Crab_> the function should either modify that 'local ai', addings stuff to it 20101018 14:56:35< Crab_> or, either, we should do something to the result of that function, like adding it to some table 20101018 14:56:40< Crab_> which we'll return as a 'master' ai 20101018 14:58:34< Crab_> FAAB: if you want, I can change the example to make use of external files for some of the candidate actions. 20101018 14:58:52< Crab_> that can be done today, in ~7-8h 20101018 14:59:24< Crab_> (I'm at work atm, so I can't do it now, but it should be quite easy to do) 20101018 14:59:41< FAAB> that would be great but I don't want to put a burden on you 20101018 15:01:17-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has quit [Ping timeout: 272 seconds] 20101018 15:01:53< FAAB> after it is done would the two lines evaluation="return (...):candidate_[...]" and execution="local ai, cfg = ...; ai:candidate_[...]" change? 20101018 15:01:55< Crab_> np, it would be a good thing to make it more useful and clear 20101018 15:02:13< Crab_> FAAB: no, those work on the master table, and depend only on format of that master table 20101018 15:02:43< Crab_> FAAB: basically, 'ai' there is the same table you construct during the initialization phase, and if you construct it the same, then you can use it the same way. 20101018 15:02:59< Crab_> no c++ code will be changed, too 20101018 15:03:41< FAAB> ok, I will keep on searching until either I find out or you make the change 20101018 15:05:48< FAAB> one last question, does local ai=.... perform something different if the lua code is in the WML and if it is in a stand-alone lua file? 20101018 15:08:54< CIA-105> fendrin * r47101 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/07_Elves_last_stand.cfg: LoW 07: Fixed a bug which caused the orcs to flee before the battle begins. 20101018 15:09:54< Crab_> FAAB: no, the same thing but maybe different effect - it takes arg0 and assigns it to local variable(s) 20101018 15:10:39< Crab_> for example, it can assign two arguments to two variables (useful when in candidate action execution) 20101018 15:10:59< Crab_> (useful since then we need to pass both the info precomputed in evaluation and the master ai table) 20101018 15:11:28< fabi> Crab_: Hello, may I bug you with ai performance test for the pathfinding branch again? 20101018 15:13:06< Crab_> fabi: hello. just to clarify, you want to compare trunk vs branches/fendrin_pathfind/ ? 20101018 15:13:14< fabi> yes 20101018 15:15:16< Crab_> yes, that's doable, and I'll try (unless I forget) to leave it running on my home notebook when I leave for work tomorrow. 20101018 15:16:27< Crab_> since it's pathfinding related, maps might affect the numbers highly. what maps should I test ? 20101018 15:16:55< Crab_> if it doesn't matter much now, I can use those 4 maps I used for last-year tests 20101018 15:17:48< fabi> Crab_: It's not the map that matters so much but the fact that silver mages are around. Can you test with a side being able to recruit them? 20101018 15:18:06< Crab_> well, ai rarely uses silver mages :) 20101018 15:18:13< fabi> I thought so. 20101018 15:18:25< Crab_> gameplay is not changed ? 20101018 15:18:31< fabi> It's okay to test for the normal 4 maps you are used to test. 20101018 15:18:36< fabi> gameplay? 20101018 15:18:48< Crab_> yes - are game rules the same for standard mp ? 20101018 15:18:55< Crab_> i.e. I can tweak the recruit list to allow only silver mage recruits 20101018 15:18:55< fabi> yes 20101018 15:19:01< Crab_> and ++ gold 20101018 15:19:11< Crab_> so, it'll be lots of silver mages vs lots of silver mages 20101018 15:19:22< fabi> Having only silvermages around will surely slow down the ai much. 20101018 15:19:30< Crab_> that doesn't matter 20101018 15:19:39< Crab_> what matters is that we see the speed effect in comparison 20101018 15:19:44< fabi> yeah 20101018 15:19:57< Crab_> since it will be silver mage duel in trunk vs silver mage duel in fendrin_pathfind 20101018 15:21:08< fabi> But I am not sure if that is a good measure for deciding the code to be commited or not. In practice their won't be a match against ai with silver mages very often. 20101018 15:25:54< CIA-105> ivanovic * r47102 /trunk/data/core/about.cfg: updated Korean credits entry 20101018 15:26:48-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20101018 15:26:49< CIA-105> ivanovic * r47103 /branches/1.8/data/core/about.cfg: updated Korean credits entry 20101018 15:26:52< Crab_> fabi: well, we can see the numbers and then talk about them 20101018 15:27:11< Crab_> fabi: and having an extreme case will help 20101018 15:27:27< fabi> Indeed. 20101018 15:30:13< shadowmaster> eleazzaar: you may want to start using editor_name= in trunk so this can receive more testing *and* help me with my own mapping struggles 20101018 15:30:21< shadowmaster> :p 20101018 15:31:01< shadowmaster> I'm not sure myself why there are so many [terrain]s with a commented editor_name and no name in sight 20101018 15:32:07-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has joined #wesnoth-dev 20101018 15:33:37-!- dtiger [~dtiger2@fe26.hc.ru] has quit [Remote host closed the connection] 20101018 15:43:28< CIA-105> zookeeper * r47104 /trunk/data/core/terrain.cfg: Added missing default_base=Qxu for the north-south chasm bridge. 20101018 15:51:08-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has quit [Ping timeout: 276 seconds] 20101018 16:00:45< FAAB> Crab_: I think I nailed it. So no rush on your side. Code here: http://wesnoth.pastebin.com/SLMEPHWK 20101018 16:02:36< Crab_> FAAB: I recommend using modify_ai to add your candidate action to 'default' ai instead of rewriting the entire default ai in your code. 20101018 16:02:57< Crab_> FAAB: that way, you code would be able to benefit from any logic changes in default ai 20101018 16:03:06< Crab_> FAAB: but your way is ok and supported, too. 20101018 16:03:48< FAAB> I will. Thanks for the help. 20101018 16:04:46< Crab_> can you show me ai/lua/jinx.lua, btw ? 20101018 16:05:03< Crab_> I'm curious to take a look at the structure you've chosen to use 20101018 16:05:19< FAAB> sure 20101018 16:05:42< Crab_> also note that you don't need type=attack in [candidate_action] 20101018 16:05:55< Crab_> 'type=' is used by engine=fai (formula_ai) 20101018 16:06:32-!- lgn [~debian@149.201.42.14] has quit [Ping timeout: 255 seconds] 20101018 16:08:37< FAAB> it is probably messy though: http://wesnoth.pastebin.com/CPLb9esi 20101018 16:08:42< shadowm_laptop> FFFFFFFFFFFF 20101018 16:08:46< shadowm_laptop> er. 20101018 16:09:06< shadowm_laptop> sorry, accidental input history selection ^^ 20101018 16:09:44< Crab_> FAAB: also, I recommend setting an 'id' for your candidate actions, it will allow to do 'delete-it-by-name' if needed 20101018 16:10:47< FAAB> good idea, I was just wondering if it was possible during one of my test 20101018 16:12:30< Crab_> FAAB: it's only messy because the lua support is incomplete, a few good codings sessions or a lua-ai-gsoc and it'll be more easy-to-do 20101018 16:13:01< Crab_> since, as of now, you're reimplementing the wheel a few times 20101018 16:13:19< Crab_> btw, it's adviced to set max_score="maximum possible score for your CA" 20101018 16:13:24< Crab_> it will make things faster 20101018 16:13:35< Crab_> see the list on http://wesnoth.pastebin.com/SLMEPHWK 20101018 16:13:45< Crab_> and imagine that we have gotos set 20101018 16:14:23< Crab_> then, if all other actions have max_score and it's less than {AI_CA_GOTO_SCORE}, we just evaluate {AI_CA_GOTO} and stop 20101018 16:14:47< Crab_> and, if your lua code doesn't have a 'max_score', we'll need to evaluate it, too, just in case your action is more-priority-than-goto 20101018 16:17:43< Crab_> and you have some bugs - in jinx_special_select, you have if 'unit.moves == 0 then return false end' 20101018 16:18:03< Crab_> but, it's possible to attack with units which have 0 mp left (think about ambush in particular) 20101018 16:19:12< Crab_> you'd (probably) need to filter on 'attacks left' 20101018 16:20:03< FAAB> I will get a max score easily 20101018 16:21:00< FAAB> yeah, I tried the attacks left but it never worked. I don't remember why though. Could it be it is not exported in lua? 20101018 16:25:11< Crab_> don't know. still, it'll work ok as is, too 20101018 16:27:32-!- lgn [~debian@port-92-204-108-184.dynamic.qsc.de] has joined #wesnoth-dev 20101018 16:27:54< Crab_> FAAB: checked, it's not exported. 20101018 16:33:30-!- _jbx_ [~jbailey@12.190.80.225] has joined #wesnoth-dev 20101018 16:42:49-!- dtiger [~dtiger@dynamic-vpdn-93-125-14-73.telecom.by] has joined #wesnoth-dev 20101018 16:48:38-!- lgn [~debian@port-92-204-108-184.dynamic.qsc.de] has quit [Ping timeout: 264 seconds] 20101018 16:49:00-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20101018 16:49:17-!- AndrewKeenan__ [~quassel@74.44.136.80] has joined #wesnoth-dev 20101018 16:55:15-!- Hamuko [~Hamuko@79.103.139.57.dsl.dyn.forthnet.gr] has joined #wesnoth-dev 20101018 17:00:04-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has joined #wesnoth-dev 20101018 17:01:06-!- Hamuko [~Hamuko@79.103.139.57.dsl.dyn.forthnet.gr] has quit [] 20101018 17:01:30-!- Hamuko [~Hamuko@79.103.139.57.dsl.dyn.forthnet.gr] has joined #wesnoth-dev 20101018 17:02:08-!- Hamuko [~Hamuko@79.103.139.57.dsl.dyn.forthnet.gr] has quit [Client Quit] 20101018 17:04:28< Ivanovic> esr: still working on the dialog change? 20101018 17:05:59< eleazzaar> shadowmaster: because when i added those "editor_names" they didn't mean anything to the game, thus i commented them out 20101018 17:06:00-!- Crab_ [~Crab@wesnoth/developer/crab] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 20101018 17:06:38-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has quit [Ping timeout: 264 seconds] 20101018 17:07:00< shadowmaster> eleazzaar: indeed, but why are their respective name attributes missing? 20101018 17:07:30< eleazzaar> names are inherited by aliases 20101018 17:07:50< eleazzaar> names are used when you play 20101018 17:08:22< eleazzaar> i don't want to see "mixed summer deciduous forest" while playing, just "forest" 20101018 17:09:31-!- FAAB [~huajie@219.142.239.18] has quit [Quit: Leaving.] 20101018 17:09:52< eleazzaar> shadowmaster: make sense? 20101018 17:10:04< shadowmaster> yeah. 20101018 17:11:37< eleazzaar> feel free to uncomment the editor_names -- they are just waiting for a feature that uses them 20101018 17:13:34-!- anonymissimus [~chatzilla@HSI-KBW-095-208-089-203.hsi5.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20101018 17:15:00< Ivanovic> i am getting this message in trunk: 20101018 17:15:02< Ivanovic> 20101018 17:14:43 error config: Skipping over a utf8 BOM 20101018 17:15:10< Ivanovic> what does it mean? and what could cause it? 20101018 17:16:17< Ivanovic> i basically get it anytime i start something like eg the map editor 20101018 17:23:24< eleazzaar> i'm having trouble compiling 20101018 17:23:35< eleazzaar> Does this mean anything to anybody? 20101018 17:23:36< eleazzaar> http://wesnoth.pastebin.com/Pt8T65qK 20101018 17:24:05< Ivanovic> easy, eleazzaar 20101018 17:24:09< Ivanovic> you project file is outdated 20101018 17:24:18< Ivanovic> there is no more titlescreen.cpp, stuff was changed somehow 20101018 17:25:26< eleazzaar> Ivanovic: thanks. I looked for missing files, but i guess i missed it 20101018 17:26:11< eleazzaar> ah, there is is boldly labeled in red 20101018 17:26:39< Ivanovic> :) 20101018 17:27:30< eleazzaar> though i think the message about a "missing file" could be a little clearer :| 20101018 17:28:10< Ivanovic> No such file or directory 20101018 17:28:22< Ivanovic> sounds rather clear to me, even naming the explicit file 20101018 17:29:02< Ivanovic> it is looking for /Users/jbjerk/w/src/titlescreen.cpp 20101018 17:34:01< eleazzaar> i guess that is in there. after a huge jumble of file paths 20101018 17:36:59< anonymissimus> whoever changed the button description in the addonse menu: when uploading an addon, I need to click on "download" now :P 20101018 17:37:25< shadowmaster> anonymissimus: that'd be silene 20101018 17:37:56< shadowmaster> I think we all agree that the downloads and uploads lists need to be separated in the future anyway ^^ 20101018 17:38:33 * shadowmaster goes back to playing Wesnoth 0.3 20101018 17:40:58-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Quit: Leaving] 20101018 17:49:12< anonymissimus> shadowmaster: I think you have a bug in local hilight = (cfg.hilight or true) 20101018 17:49:29< anonymissimus> if someone passese highlight=false it'll get ingonred 20101018 17:50:43< anonymissimus> actually, highlight will always be true this way 20101018 17:51:07< anonymissimus> you need to assign hightlight=true and in the next line the walue from the cfg 20101018 17:58:31< shadowmaster> 100% sure? remember I'm just a novice here ;) 20101018 17:58:52< shadowmaster> I'll fix it later. For now, I've got unwanted visitors. 20101018 18:10:19< anonymissimus> well I browse what others do to learn any eventually I see some problem; no not 100% sure but it's what I expect from looking at the code 20101018 18:11:37-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20101018 18:45:18-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20101018 18:52:56-!- anonymissimus [~chatzilla@HSI-KBW-095-208-089-203.hsi5.kabel-badenwuerttemberg.de] has quit [Ping timeout: 260 seconds] 20101018 18:53:36-!- joo [~joo@unaffiliated/joo] has joined #wesnoth-dev 20101018 18:59:31-!- anonymissimus [~chatzilla@HSI-KBW-095-208-089-203.hsi5.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20101018 19:07:44< Soliton> Ivanovic: BOM = byte order mark; windows likes to put that at the start of utf files which makes them ascii incompatible. sounds like we have some logic to skip them so the parser doesn't get confused. 20101018 19:15:15-!- mjs-de [~mjs-de@wh.uni-dortmund.de] has joined #wesnoth-dev 20101018 19:15:18< zookeeper> eleazzaar, btw, in case you haven't noticed: http://www.wesnoth.org/forum/viewtopic.php?p=461600#p461600 20101018 19:15:25< zookeeper> i guess he could use some art dev feedback 20101018 19:42:50< eleazzaar> those trees look very much like they were taken from some 90s game 20101018 19:44:00< eleazzaar> super limited pallet 20101018 19:51:03-!- eleazzaar [~jbjerk@ppp-70-226-208-155.dsl.spfdil.ameritech.net] has quit [Quit: eleazzaar] 20101018 19:56:37-!- eleazzaar [~jbjerk@ppp-70-226-208-155.dsl.spfdil.ameritech.net] has joined #wesnoth-dev 20101018 20:07:31-!- timotei [~timotei@193.34.191.4] has joined #wesnoth-dev 20101018 20:07:31-!- timotei [~timotei@193.34.191.4] has quit [Changing host] 20101018 20:07:31-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20101018 20:07:40< timotei> hi 20101018 20:07:42< timotei> :) 20101018 20:07:54< timotei> I have the following, unhappy scenario: git status doesn't report anything 20101018 20:07:58< timotei> then, git svn rebase 20101018 20:08:04< timotei> : 20101018 20:08:10< timotei> First, rewinding head to replay your work on top of it... 20101018 20:08:12< timotei> error: Untracked working tree file 'data/campaigns/Northern_Rebirth/scenarios/03_To_the_Mines.cfg' would be overwritten by merge. 20101018 20:08:17< timotei> could not detach HEAD 20101018 20:08:19< timotei> rebase refs/remotes/trunk: command returned error: 1 20101018 20:08:21< timotei> what do I do?:| 20101018 20:20:05< Soliton> remove that file. 20101018 20:21:07< timotei> well.. then it will complain about 'file x needs update' 20101018 20:22:02< timotei> so, needing to do something 20101018 20:22:04< Soliton> where x is..? 20101018 20:22:09< timotei> the file 20101018 20:22:15< timotei> $ git svn rebase 20101018 20:22:15< timotei> data/campaigns/Northern_Rebirth/scenarios/03_To_The_Mines.cfg: needs update 20101018 20:22:15< timotei> update-index --refresh: command returned error: 1 20101018 20:23:25< Soliton> no idea why it would need an update for an untracked file. 20101018 20:24:18< Soliton> ah the real file is data/campaigns/Northern_Rebirth/scenarios/03_To_the_Mines.cfg 20101018 20:25:12< Soliton> maybe you're screwed, no idea. 20101018 20:25:19< timotei> hmm 20101018 20:25:21< timotei> oh great 20101018 20:25:26< timotei> I so hate this kind of thinfgs 20101018 20:25:27< timotei> X( 20101018 20:25:29< loonycyborg> timotei: I've got something like that, 20101018 20:25:49 * shadowmaster doesn't. 20101018 20:25:54< timotei> loonycyborg: well.. I got those kind too, a long time ago, but now I don't remember how fixed it 20101018 20:26:01< loonycyborg> I used git reset --hard among other things. 20101018 20:26:07< timotei> shadowmaster: you're lucky. This is just a trade-off of using windows :P 20101018 20:26:14< timotei> which is NOT case sensitive 20101018 20:26:18< loonycyborg> I've got that on linux. 20101018 20:26:38< shadowmaster> Linux can be case i nsensitive if you look into the right filesystem. 20101018 20:26:38< Soliton> on what fs? 20101018 20:26:38< timotei> I don't get it either why in the world would somebody have this case sensitivity stupid idea in file system, but anyways 20101018 20:26:44< timotei> ntfs 20101018 20:27:18< shadowmaster> NTFS is case insensitive, case preserving. I won't mention what's the deal with FAT file systems. 20101018 20:27:23< loonycyborg> Case insensitivity hadn't anything to do with my issue. 20101018 20:27:28< shadowmaster> mainly because not even Microsoft knows anymore after so many extensions, I guess 20101018 20:27:43< timotei> I'll give a hard reset 20101018 20:28:43< shadowmaster> in any case, renaming a file in SVN just to change its name's case sounds mildly silly to me. 20101018 20:28:57< loonycyborg> I just managed to make my repo unrebaseable several times in different ways and I was always able to resolve that somehow. 20101018 20:30:08< loonycyborg> And git reset --hard was always involved :P 20101018 20:34:19< shadowmaster> timotei: try ommitting a deletion of that file, rebasing against SVN, and resetting to the previous revision to yor deletion. 20101018 20:34:23< shadowmaster> *committing 20101018 20:46:55< CIA-105> anonymissimus * r47105 /trunk/projectfiles/CodeBlocks/wesnoth.cbp: fix CodeBlocks project file (reflects mordante's changes) 20101018 20:47:59< anonymissimus> timotei: I'll update the VS projectfile later today, may be nice if you'd check too 20101018 20:50:00< timotei> shadowmaster: ok. let me see if a simple case change is enough 20101018 20:50:02< timotei> but I hate this 20101018 20:50:18< timotei> I can bet Espreon is 'guilty' 20101018 20:50:19< timotei> :)) 20101018 20:50:26< timotei> anonymissimus: thanks. Will do 20101018 20:51:13< timotei> also, is there a way to explicitly tell git to OVERWRITE that? And I don't care about it? 20101018 20:52:59< timotei> oh great. another file modified 20101018 20:53:02< timotei> Espreon: I hate you :D 20101018 21:07:52-!- dtiger [~dtiger@dynamic-vpdn-93-125-14-73.telecom.by] has quit [Remote host closed the connection] 20101018 21:11:01-!- ancestral [~ancestral@97-127-12-139.mpls.qwest.net] has joined #wesnoth-dev 20101018 21:11:53-!- lgn [~debian@port-92-204-108-184.dynamic.qsc.de] has joined #wesnoth-dev 20101018 21:12:30< anonymissimus> and timotei : I have some bugs discussed with gaba which only appear in the VS debugger, maybe you can check whether you have them too ? it should be quickly done, see e.g. here: http://gna.org/bugs/index.php?16669 20101018 21:12:46< anonymissimus> that is, they are win-only bugs 20101018 21:13:05< timotei> anonymissimus: I need first to fix my git copy :( 20101018 21:13:12< timotei> currently stucked at Espreon's commits :( 20101018 21:13:35< Soliton> maybe downloading a new git tarball is faster? 20101018 21:13:48< timotei> what would that help with? 20101018 21:13:55< timotei> I will still need to encounter this 20101018 21:14:28< timotei> and I've fixed this already 2 times, but can't recal what I did 20101018 21:14:34< timotei> maybe some dummy commits 20101018 21:14:47< Soliton> no idea what you mean. the commits will already be in the repo. 20101018 21:16:23< timotei> I mean, using windows, I will eventually get that problem again 20101018 21:17:10< timotei> Soliton: isn't possible to force git to overwrite that file? 20101018 21:18:29< Soliton> maybe, not in the moot to check the manpages for you. ;-) 20101018 21:18:38< timotei> oh. ok 20101018 21:18:43< CIA-105> anonymissimus * r47106 /trunk/projectfiles/VC9/wesnoth.vcproj: Update the VS project file. 20101018 21:18:56< timotei> I just thought you may know :P 20101018 21:20:06< timotei> and btw, manpages don't help anyway. I've already checked those :) 20101018 21:28:56< eleazzaar> more happy fun compiling errors: 20101018 21:28:56< eleazzaar> http://wesnoth.pastebin.com/sJxSt60q 20101018 21:29:15< eleazzaar> some sort of formatting issue? 20101018 21:32:14< ancestral> AI0867: I got the command to work for wmlparser2, thank you! Unfortunately, the JSON output still isn't valid; if you take a look at the beginning part of the file, there are two blocks named "theme". You can't have two children with the same name under one parent, you need an array with each data in it. JavaScript won't see both instances of the same name. 20101018 21:38:34< Soliton> eleazzaar: duplicate function definition issue. i guess those two files should be linked together. don't know why they do get linked for you though. 20101018 21:38:47< Soliton> shouldn't* 20101018 21:43:33< Soliton> eleazzaar: the project file you use is in svn? 20101018 21:43:58< ancestral> AI0867: If there's a way for wmlparser2 to combine duplicately-named entries into just one entry, storing the data as an array, that would be awesome (and then likely it would be valid JSON). Otherwise, the only alternative I have is to make a post-run script to make the changes (doing some massive clustering substitution) or write my own JS parser (yuck). 20101018 21:46:29< eleazzaar> Soliton: the mac project file is infrequently updated... i use it as a base when it is updated, but the rest of the time i gotta muddle through updates myself 20101018 21:51:17-!- joo [~joo@unaffiliated/joo] has quit [Quit: Sleep.] 20101018 21:51:41< eleazzaar> i recently added tips.cpp and tips.hpp since they are new source files that seemed to be needed. 20101018 21:51:53< eleazzaar> maybe i shouldn't have added both? 20101018 21:55:14< Soliton> maybe added somewhere else. do you have several source file lists? 20101018 21:58:53< timotei> at last 20101018 21:58:56< timotei> thanks God 20101018 21:59:18< timotei> Soliton, shadowmaster, Espreon, loonycyborg: this saved me :D git config --global core.ignorecase true 20101018 22:00:00< timotei> anonymissimus: ok fixed my git. I'll test it tomorrow :) 20101018 22:00:00< CIA-105> timotei * r47107 /trunk/utils/java/plugin_feature/feature.xml: eclipse plugin: update some dependencies 20101018 22:01:47-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Quit: Leaving] 20101018 22:01:59< eleazzaar> Soliton: no, i just choose files from the menu under "add existing files" or "add existing frameworks" 20101018 22:02:34-!- ettin [~jorda@wesnoth/developer/ettin] has quit [Ping timeout: 252 seconds] 20101018 22:02:55< eleazzaar> crimson_penguin: the mac project has gotten out of date... i can't get it compiling doing the simple/obvious stuff that i know 20101018 22:03:17< eleazzaar> i'm stuck here 20101018 22:03:27< eleazzaar> http://wesnoth.pastebin.com/sJxSt60q 20101018 22:03:42< eleazzaar> though possibily i made an error in adding src files previously 20101018 22:04:26< loonycyborg> eleazzaar: There's gui/auxiliary/tips.cpp but it doesn't seem to define isnewline or reference it. 20101018 22:05:34< loonycyborg> So if there's tips.cpp in any other directory then it's bogus. 20101018 22:06:11 * crimson_penguin looks 20101018 22:07:07< loonycyborg> uhh, that tips.cpp #includes serialization/string_utils.*cpp* ! 20101018 22:07:27< Soliton> ah, good catch. 20101018 22:07:33< crimson_penguin> wow, nice 20101018 22:08:01< Soliton> i was wondering since that symbol really is in my tips.o as well. 20101018 22:08:05< crimson_penguin> I'm surprised it compiled 20101018 22:08:19< crimson_penguin> well why does it link for you then? 20101018 22:08:31< Soliton> both files go into different libs here. 20101018 22:08:44< Soliton> i guess that makes it work somehow..? 20101018 22:08:47< eleazzaar> so a error in the sourcecode? 20101018 22:08:55< Soliton> yes. 20101018 22:09:28< eleazzaar> :) i did something useful in addition to exposing my ignorance 20101018 22:11:59< crimson_penguin> eleazzaar: meh; that means you did nothing wrong, and it wasn't that obvious what the problem was 20101018 22:16:42< eleazzaar> the "doing something useful" was prodding other people into finding the problem, which is more constructive that simply getting someone to help me compile when everything works as it should 20101018 22:17:59< CIA-105> loonycyborg * r47108 /trunk/src/gui/auxiliary/tips.cpp: Fixed #include statement that included sourcefile instead of header. 20101018 22:18:19< loonycyborg> eleazzaar: That should fix it. 20101018 22:18:24< eleazzaar> thanks 20101018 22:19:05-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has joined #wesnoth-dev 20101018 22:23:34< shadowmaster> eleazzaar: what should I do with those terrains that have a commented editor_name *and* a commented name? 20101018 22:23:43< shadowmaster> should I uncomment both, or just the editor_name? 20101018 22:24:03< shadowmaster> (example: tropical water Wwt) 20101018 22:27:41-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Disconnected by services] 20101018 22:27:58-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20101018 22:29:20< shadowmaster> ancestral: do you know the lua engine enough to be able to help me with a little problem with defining custom WML tags in my own add-on? 20101018 22:29:24< shadowmaster> er 20101018 22:29:27< shadowmaster> anonymissimus: ^ 20101018 22:32:40-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20101018 22:32:41< eleazzaar> shadowmaster: i think leave the name commented... i'll look at it once i get a new compile 20101018 22:33:03< shadowmaster> k 20101018 22:42:45-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has quit [] 20101018 22:48:46-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has joined #wesnoth-dev 20101018 22:56:04< anonymissimus> shadowmaster: what do you want to do, exactly 20101018 22:56:17< shadowmaster> what I wanted to do, that doesn't work, to be more specific. 20101018 22:56:31< shadowmaster> define my own WML tags in Lua in my campaign without using preload events 20101018 22:57:14 * shadowmaster makes pastebin 20101018 22:59:13< shadowmaster> anonymissimus: http://wesnoth.pastebin.com/Zau80hs2 20101018 23:01:59-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 272 seconds] 20101018 23:02:25< anonymissimus> is hte function entered ? 20101018 23:02:31-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has quit [Ping timeout: 252 seconds] 20101018 23:02:42< shadowmaster> how could I check? 20101018 23:02:50< shadowmaster> I tried --log-debug=scripting/lua but I didn't get any additional info 20101018 23:03:20< anonymissimus> hm that'd be a nice feature 20101018 23:03:39< anonymissimus> I use manual debug messages...and sometimes the scintilla debugger 20101018 23:04:03< shadowmaster> how do I print a debug message? 20101018 23:04:31< anonymissimus> hm you could create an own debug message however; somethign like if game_config.debug then wesnoth.message... 20101018 23:04:57< anonymissimus> wesnoth.message is a good idea, that prints to the chat area 20101018 23:11:56-!- lobby [~wesnoth@wesnoth/bot/lobby] has joined #wesnoth-dev 20101018 23:11:56-!- Topic for #wesnoth-dev: 164 bugs, 298 feature requests, 15 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20101018 23:11:56-!- Topic set by wesbot [~wesbot@wesnoth/bot/wesbot] [Mon Oct 18 08:15:37 2010] 20101018 23:11:56[Users #wesnoth-dev] 20101018 23:11:56[ _jbx_ ] [ Carneus ] [ fabi ] [ isionous ] [ mjs-de ] [ vcap ] 20101018 23:11:56[ ABCD ] [ chris| ] [ fkhodkov ] [ Ivanovic ] [ Rhonda ] [ Vetinari ] 20101018 23:11:56[ AI0867 ] [ CIA-105 ] [ ft ] [ iwaim ] [ shadowm_laptop] [ Vorpal ] 20101018 23:11:56[ ancestral ] [ clanehin ] [ Gambit ] [ janebot ] [ shadowmaster ] [ wesbot ] 20101018 23:11:56[ AndrewKeenan__ ] [ crimson_penguin] [ GNUtoo|laptop] [ Jetrel ] [ shikadibot ] [ yann ] 20101018 23:11:56[ AndrewKeenan___] [ Dalton ] [ Greywhind ] [ knotwork_ ] [ Smar ] [ zookeeper] 20101018 23:11:56[ anonymissimus ] [ eleazzaar ] [ happygrue ] [ koan ] [ Soliton ] 20101018 23:11:56[ apoi ] [ elias ] [ happygrue_ ] [ lgn ] [ SpoOkyMagician] 20101018 23:11:56[ Arc ] [ erl ] [ ilor ] [ lobby ] [ stikonas ] 20101018 23:11:56[ beetlenaut ] [ Espreon ] [ Ingmar ] [ loonybot ] [ Tigge ] 20101018 23:11:56[ boucman ] [ esr ] [ isaac ] [ loonycyborg] [ Upth ] 20101018 23:11:56-!- Irssi: #wesnoth-dev: Total of 61 nicks [0 ops, 0 halfops, 0 voices, 61 normal] 20101018 23:12:03-!- Channel #wesnoth-dev created Tue Jan 27 06:28:41 2009 20101018 23:12:17-!- Soliton [~Soliton@wesnoth/developer/soliton] has quit [Disconnected by services] 20101018 23:12:26-!- Soliton [~Soliton@wesnoth/developer/soliton] has joined #wesnoth-dev 20101018 23:13:04-!- Irssi: Join to #wesnoth-dev was synced in 81 secs 20101018 23:14:02-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20101018 23:16:47-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has joined #wesnoth-dev 20101018 23:16:49-!- Netsplit *.net <-> *.split quits: AndrewKeenan__, happygrue 20101018 23:18:45< shadowmaster> anonymissimus: that message is supposed to go in stderr at the warning loglevel or above? 20101018 23:19:02< shadowmaster> I don't see any such message either :/ 20101018 23:21:52< noy> has anybody used the program "selfcontrol" ? 20101018 23:24:19-!- GNUtoo|laptop [~gnutoo@host227-139-dynamic.211-62-r.retail.telecomitalia.it] has quit [Ping timeout: 240 seconds] 20101018 23:24:24< shadowmaster> anonymissimus: I do get an error message if I place a broken code line though. 20101018 23:24:27< shadowmaster> that seems to be the most I can get from that file 20101018 23:28:36-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has joined #wesnoth-dev 20101018 23:29:47< shadowmaster> hm, placing the [lua] tag in a preload event doesn't help either 20101018 23:35:38< anonymissimus> when do you expect the function to be executed ? 20101018 23:36:20< anonymissimus> do you have a tag with the name setup_doors somewhere in a wml event (prestart, ..., victory) ? 20101018 23:36:34< shadowmaster> yes, in prestart 20101018 23:37:26< anonymissimus> hm ok in prestart wesnoth.message doesn't work I guess 20101018 23:38:00< anonymissimus> try in another event, just for debugging 20101018 23:38:26< shadowmaster> okay, interesting. If I place the tag in start I get more errors 20101018 23:38:35< shadowmaster> 20101018 18:38:05 error scripting/lua: ...ata/add-ons/Invasion_from_the_Unknown/lua/common.lua:16: invalid option '%D' to 'format' 20101018 23:39:02< shadowmaster> (of course it was supposed to be %d) 20101018 23:39:22< shadowmaster> but why didn't I even get this in *stderr* before? :( 20101018 23:40:06< eleazzaar> shadowmaster: i'm fixing up the commented names and similar other terrain naming glitches 20101018 23:40:15< shadowmaster> okay 20101018 23:40:52< shadowmaster> anonymissimus: and for some reason my SUF in the lua doesn't work so I get every single unit in the map replaced with a Door. 20101018 23:41:01< shadowmaster> now that I fixed the hidden syntax errors 20101018 23:43:44-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Disconnected by services] 20101018 23:43:59< noy> wesbot: seen Mordante? 20101018 23:43:59< wesbot> noy: The person with the nick mordante last spoke 2d 1h ago. 2d 1h ago was here and on the channel #wesnoth-de with the message: Quit: Leaving 20101018 23:44:01-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20101018 23:44:07< noy> hm 20101018 23:47:07< shadowmaster> anonymissimus: never mind, that last part is a mistake from me 20101018 23:47:16< shadowmaster> I'm supposed to loo for terrains, not units >.< 20101018 23:48:21< anonymissimus> you need a filter_location subtable probably 20101018 23:49:31< anonymissimus> lua errors should appear in stderr however 20101018 23:49:54< anonymissimus> nice to see you are working on IftU again :P 20101018 23:49:57< shadowmaster> no, wesnoth.get_locations was what I needed 20101018 23:50:06< anonymissimus> ah yes 20101018 23:50:11< shadowmaster> strange that instead of matching no units at all, my former filter matched everything 20101018 23:50:34< shadowmaster> now it seems I can't use my code on prestart, only on start :/ 20101018 23:53:49< shadowmaster> I guess I'll ask silene about that part 20101018 23:55:41-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20101018 23:57:12-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20101018 23:58:09-!- crimson_penguin [~ben@64.201.60.211] has joined #wesnoth-dev 20101018 23:58:09-!- crimson_penguin [~ben@64.201.60.211] has quit [Changing host] 20101018 23:58:09-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev --- Log closed Tue Oct 19 00:00:35 2010