--- Log opened Fri Oct 22 00:00:31 2010 --- Day changed Fri Oct 22 2010 20101022 00:00:31-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20101022 00:01:00-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has joined #wesnoth-dev 20101022 00:04:32-!- shadowmaster [~ignacio@wesnoth/developer/shadowmaster] has quit [Remote host closed the connection] 20101022 00:04:32-!- shikadibot [~shikadi@wesnoth/umc-dev/bot/shikadibot] has quit [Remote host closed the connection] 20101022 00:04:32-!- Espreon [~espreon@wesnoth/developer/espreon] has quit [Remote host closed the connection] 20101022 00:04:32-!- AI0867 [~ai@wesnoth/developer/ai0867] has quit [Remote host closed the connection] 20101022 00:05:20-!- West [~Administr@178.174.157.178] has quit [Quit: Leaving] 20101022 00:07:54-!- Gambit [~Gambit@pa-67-234-122-1.dhcp.embarqhsd.net] has joined #wesnoth-dev 20101022 00:07:54-!- Gambit [~Gambit@pa-67-234-122-1.dhcp.embarqhsd.net] has quit [Changing host] 20101022 00:07:54-!- Gambit [~Gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20101022 00:10:36-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20101022 00:19:07-!- _jbx_ [~jbailey@12.190.80.225] has quit [Quit: _jbx_] 20101022 00:26:13-!- shadowm_laptop is now known as shadowmaster 20101022 00:30:47-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20101022 00:31:10-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has joined #wesnoth-dev 20101022 00:37:10-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has quit [Quit: boredom] 20101022 00:47:39-!- mjs-de [~mjs-de@vpw.wh.Uni-Dortmund.DE] has quit [Remote host closed the connection] 20101022 01:12:59-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has quit [Ping timeout: 265 seconds] 20101022 01:13:25-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has joined #wesnoth-dev 20101022 01:16:09-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has joined #wesnoth-dev 20101022 01:20:16-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has quit [Excess Flood] 20101022 01:21:06-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has joined #wesnoth-dev 20101022 01:30:42-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Leaving.] 20101022 01:35:38-!- ancestral [~ancestral@PDN-VBA-SkyPix.fw2.onvoy.net] has joined #wesnoth-dev 20101022 01:45:36-!- ancestral [~ancestral@PDN-VBA-SkyPix.fw2.onvoy.net] has quit [Ping timeout: 240 seconds] 20101022 01:48:28-!- mordocai [~mordocai@66.119.9.243] has joined #wesnoth-dev 20101022 01:50:12-!- mordocai [~mordocai@66.119.9.243] has quit [Client Quit] 20101022 01:56:11-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has quit [Ping timeout: 276 seconds] 20101022 01:57:10-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has joined #wesnoth-dev 20101022 02:02:38-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has quit [Remote host closed the connection] 20101022 02:03:44-!- afk|eoc [~eoc@pD9561624.dip0.t-ipconnect.de] has quit [Ping timeout: 265 seconds] 20101022 02:07:40-!- anonymissimus [~chatzilla@HSI-KBW-095-208-089-203.hsi5.kabel-badenwuerttemberg.de] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.2/20100316074819]] 20101022 02:13:13-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20101022 02:15:37-!- wesbot changed the topic of #wesnoth-dev to: 171 bugs, 298 feature requests, 15 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20101022 02:16:12-!- afk|eoc [~eoc@pD9561BF1.dip0.t-ipconnect.de] has joined #wesnoth-dev 20101022 02:16:47-!- mordocai [~mordocai@66.119.9.243] has joined #wesnoth-dev 20101022 02:35:16-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Quit: Leaving] 20101022 02:44:31-!- loonybot [~loonybot@ppp79-139-138-227.pppoe.spdop.ru] has joined #wesnoth-dev 20101022 02:44:31-!- loonybot [~loonybot@ppp79-139-138-227.pppoe.spdop.ru] has quit [Changing host] 20101022 02:44:31-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20101022 02:49:36-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20101022 02:59:27-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth-dev 20101022 03:00:59< [Relic]> Hello :) 20101022 03:08:01-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20101022 03:14:18-!- afk|eoc [~eoc@pD9561BF1.dip0.t-ipconnect.de] 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[ignacio@wesnoth/developer/shadowmaster] has quit [Disconnected by services] 20101022 08:32:58-!- dtiger [~dtiger2@fe26.hc.ru] has quit [Remote host closed the connection] 20101022 08:36:35-!- joo|showr is now known as joo 20101022 08:43:00-!- shadowm_laptop2 [ignacio@wesnoth/developer/shadowmaster] has quit [] 20101022 08:47:25-!- joo [~joo@unaffiliated/joo] has quit [Quit: College.] 20101022 08:48:03-!- Dalton [~~@warzone2100/moderator/Dalton] has quit [Ping timeout: 245 seconds] 20101022 09:28:19-!- stikonas [~and@bcm-131-111-247-113.girton.cam.ac.uk] has joined #wesnoth-dev 20101022 09:28:19-!- stikonas [~and@bcm-131-111-247-113.girton.cam.ac.uk] has quit [Changing host] 20101022 09:28:19-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20101022 09:41:24-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has joined #wesnoth-dev 20101022 09:43:10-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20101022 09:44:27-!- Upth [ogmar@75.26.177.155] has joined #wesnoth-dev 20101022 09:45:20-!- Upthorn [ogmar@adsl-75-26-177-155.dsl.scrm01.sbcglobal.net] has quit [Read error: Connection reset by peer] 20101022 09:48:52-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20101022 10:18:32-!- Ivanovic [~ivanovic@dtmd-4db2fa1c.pool.mediaWays.net] has quit [Changing host] 20101022 10:18:32-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20101022 10:19:59-!- timotei [~timotei@193.34.191.4] has joined #wesnoth-dev 20101022 10:19:59-!- timotei [~timotei@193.34.191.4] has quit [Changing host] 20101022 10:19:59-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20101022 10:20:29< timotei> hi 20101022 10:22:15< Ivanovic> moin 20101022 11:52:09-!- EdB [~EdB@tss37-1-89-84-18-220.dsl.club-internet.fr] has joined #wesnoth-dev 20101022 12:07:33-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20101022 12:17:04-!- loonybot [~loonybot@94.29.28.228] has joined #wesnoth-dev 20101022 12:17:04-!- loonybot [~loonybot@94.29.28.228] has quit [Changing host] 20101022 12:17:04-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20101022 12:17:56-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20101022 12:23:02-!- dtiger [~dtiger2@fe26.hc.ru] has joined #wesnoth-dev 20101022 12:24:36-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Quit: Leaving] 20101022 12:38:31-!- esr [~chatzilla@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-dev 20101022 12:39:28< esr> Wesnoth devs might find my world of Krythar interesting: http://esr.ibiblio.org/?p=2680 20101022 12:40:25-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20101022 12:41:56-!- DesertPanther [~Khalid@41.234.233.13] has joined #wesnoth-dev 20101022 12:41:56-!- DesertPanther [~Khalid@41.234.233.13] has quit [Changing host] 20101022 12:41:56-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 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timeout: 252 seconds] 20101022 14:30:31-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20101022 14:46:22-!- hhyloc [~hhyloc@113.166.181.186] has joined #wesnoth-dev 20101022 14:53:42-!- Gambit [~Gambit@pa-67-234-122-1.dhcp.embarqhsd.net] has joined #wesnoth-dev 20101022 14:53:42-!- Gambit [~Gambit@pa-67-234-122-1.dhcp.embarqhsd.net] has quit [Changing host] 20101022 14:53:42-!- Gambit [~Gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20101022 14:54:36-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20101022 14:54:42-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has joined #wesnoth-dev 20101022 15:02:49-!- AI0867 [~ai@wesnoth/developer/ai0867] has quit [Quit: leaving] 20101022 15:04:26-!- AI0867_ is now known as AI0867 20101022 15:10:08-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20101022 15:18:55-!- shadowmaster [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20101022 15:22:59-!- shikadibot [~shikadi@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20101022 15:23:46-!- hhyloc [~hhyloc@113.166.181.186] has quit [Quit: Leaving] 20101022 15:36:57-!- joo [~joo@unaffiliated/joo] has joined #wesnoth-dev 20101022 15:37:18-!- dtiger [~dtiger2@fe26.hc.ru] has quit [Remote host closed the connection] 20101022 15:39:27< CIA-105> fendrin * r47149 /trunk/changelog: 20101022 15:39:27< CIA-105> Updated, regarding the changes to LoW. 20101022 15:39:27< CIA-105> Players' changelog still needs to follow. 20101022 15:44:43-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Read error: Connection reset by peer] 20101022 15:45:09-!- DesertPanther [~Khalid@41.234.233.13] has joined #wesnoth-dev 20101022 15:45:09-!- DesertPanther [~Khalid@41.234.233.13] has quit [Changing host] 20101022 15:45:09-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20101022 15:51:45-!- Elvish_Pillager 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shadowmaster: around? 20101022 18:50:46< zookeeper> esr, are you ok with removing trunk/attic/ entirely? it's almost completely unused (no one ever really adds removed stuff there) and the vast majority of the content there seems useless (not to mention it's available in svn anyway)... 20101022 18:56:03-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20101022 18:58:58-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20101022 19:00:39< ilor> noy: lately I leave a session running, but I don't really have time to check messages monday-thursday 20101022 19:01:10< shadowm_laptop> ilor: I am. 20101022 19:01:12< ilor> noy: if you have trouble reaching me, try email or forum PM 20101022 19:01:22< shadowmaster> I mean, *I* am 20101022 19:02:02< ilor> shadowmasters: generally the changes in the new addon server branch are not "good enough" yet to merge with mainline 20101022 19:02:26< ilor> shadowmaster: I need to add dependency code, and actulayy put a server somewhere for testing 20101022 19:03:07< esr> zookeeper: I think so, but I want to look it over before saying for sure. 20101022 19:04:06< shadowmaster> ilor: okay. Is there any specific area you suggest I could work with in my own branch? 20101022 19:04:35< shadowmaster> i.e. whenever I get bored with tunk. 20101022 19:04:40< shadowmaster> *trunk 20101022 19:05:43< ilor> shadowmaster: you mentioned network progress dialog, thing is, the branch has a new progress dialog, and it's probably broken to boot 20101022 19:06:10< shadowmaster> mine is broken too :p 20101022 19:06:24< ilor> shadowmaster: hard to say generally, you can try looking at diffs from master to the branch 20101022 19:07:29< zookeeper> esr, okay. well, when you've done that just say the word and i'll delete it, or you can do it yourself.. 20101022 19:07:37< esr> OK. 20101022 19:15:21-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has joined #wesnoth-dev 20101022 19:20:38< zookeeper> esr, your r30846 (two years old) broke something in HttT:valley of death: http://www.wesnoth.org/forum/viewtopic.php?f=4&t=31978 20101022 19:20:53< zookeeper> i'm committing a fix, but thought you should know anyway ;) 20101022 19:24:52< esr> OK. 20101022 19:25:17< esr> Wow, Took two years for someone to report that? 20101022 19:25:24< CIA-105> zookeeper * r47150 /trunk/data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg: Fixed a bug causing Moremirmu's White Mages to remain on the recall list. 20101022 19:26:14< zookeeper> yeah. it's not very obvious that it's a bug if you see his three white mages on your recall list in the next scenario... 20101022 19:26:14< shadowmaster> I'm more surprised that anyone noticed it in the first place. 20101022 19:26:35< shadowmaster> with all the scenario branching involved. 20101022 19:50:17< ilor> Soliton: around for follow-ups to the "new addon server @wesnoth.org" discussion? 20101022 20:07:03-!- eoc is now known as afk|eoc 20101022 20:09:23-!- shadowm_laptop2 [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20101022 20:11:26-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 264 seconds] 20101022 20:12:23-!- knotwork_ [~markm@142.177.235.114] has quit [Read error: Connection reset by peer] 20101022 20:13:07-!- knotwork_ [~markm@142.177.235.114] has joined #wesnoth-dev 20101022 20:18:22-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20101022 20:27:10-!- joo is now known as joo|lonely 20101022 20:27:42-!- joo|lonely is now known as joo 20101022 20:35:25-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has quit [Quit: Leaving] 20101022 20:35:55-!- DesertPanther [~Khalid@41.234.233.13] has joined #wesnoth-dev 20101022 20:35:55-!- DesertPanther [~Khalid@41.234.233.13] has quit [Changing host] 20101022 20:35:55-!- DesertPanther [~Khalid@unaffiliated/desertpanther] has joined #wesnoth-dev 20101022 20:36:32-!- fabi [~fabi@88-134-103-71-dynip.superkabel.de] has joined #wesnoth-dev 20101022 20:36:32-!- fabi [~fabi@88-134-103-71-dynip.superkabel.de] has quit [Changing host] 20101022 20:36:32-!- fabi [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20101022 20:40:09-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Ping timeout: 252 seconds] 20101022 20:50:36-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 240 seconds] 20101022 20:57:42-!- Dalton [~~@warzone2100/moderator/Dalton] has joined #wesnoth-dev 20101022 21:04:44-!- fabi [~fabi@wesnoth/developer/fendrin] has quit [Read error: Connection reset by peer] 20101022 21:21:13< Gambit> mordante: I think this one's for you: http://forums.wesnoth.org/viewtopic.php?t=31980&p=462358#p462358 20101022 21:32:43-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: I ATE'NT DEAD] 20101022 21:33:08-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20101022 21:55:09-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth-dev 20101022 21:56:19< [Relic]> Hello :) 20101022 22:00:54-!- eoc` [~eoc@pD9560EC1.dip0.t-ipconnect.de] has joined #wesnoth-dev 20101022 22:03:49-!- afk|eoc [~eoc@pD9561F09.dip0.t-ipconnect.de] has quit [Ping timeout: 252 seconds] 20101022 22:09:45< zookeeper> is it ok to just lock m_c's garbage threads like this without posting anything? http://www.wesnoth.org/forum/viewtopic.php?f=11&t=31981 20101022 22:11:36< shadowmaster> no 20101022 22:11:56< zookeeper> meh. then i won't touch it. 20101022 22:12:03< shadowmaster> I'll ban him. 20101022 22:12:06< zookeeper> awesome! 20101022 22:12:22< shadowmaster> from Off-Topic. 20101022 22:12:33< zookeeper> ah well, better than nothing... 20101022 22:14:00-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has quit [] 20101022 22:17:29< Gambit> Actually that thread wasn't half bad :\ 20101022 22:17:41< Gambit> Ah well 20101022 22:17:49< shadowmaster> yeah right. 20101022 22:18:02< Gambit> Well... It Could Have Been Worse™ 20101022 22:18:05< shadowmaster> let's allow them to talk about how forum moderation is done. 20101022 22:18:08< Gambit> (and has been) 20101022 22:18:17< Gambit> shadowmaster: It was a general question about forums 20101022 22:18:24< shadowmaster> some random idiot will then point at you (I mean YOU, Gambit), or someone else with the green title 20101022 22:18:25< Gambit> Not wesnoth's in particular. 20101022 22:18:32< shadowmaster> at some point in the discussion 20101022 22:18:40< shadowmaster> Gambit: I think you can tell that I know that 20101022 22:18:47< Gambit> True. But that's not Midnight's fault. 20101022 22:19:26< shadowmaster> it's not his fault that I know he's not talking about our forums. 20101022 22:19:33< shadowmaster> (wait a second...) 20101022 22:19:44< Gambit> [16:18:24] some random idiot will then point at you (I mean YOU, Gambit), or someone else with the green title 20101022 22:19:44< Gambit> [16:18:32] at some point in the discussion 20101022 22:19:47< Gambit> Not his fault :\ 20101022 22:20:07< shadowmaster> my warning still applies, althought I toned it down a little 20101022 22:20:20-!- Turuk [~administr@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20101022 22:20:30< Gambit> Hey there amigo 20101022 22:20:40< shadowmaster> his "I'd better keep out of this thread BLAHBLAH or it will be deleted/lo cked/asfsa" in the thread I deleted the other day was particularly irritating 20101022 22:20:40-!- dtiger [~dtiger@dynamic-vpdn-93-125-13-204.telecom.by] has quit [Read error: Connection reset by peer] 20101022 22:21:03-!- Turuk [~administr@wesnoth/forumsith/turuk] has left #wesnoth-dev [] 20101022 22:21:03< shadowmaster> oh damn, I forgot what the thread was about. 20101022 22:21:17< Gambit> here is a nonsense thread: http://forums.wesnoth.org/viewtopic.php?f=11&t=31309 20101022 22:21:27< Gambit> :\ Turuk left? 20101022 22:21:40< shadowmaster> yes, he did. 20101022 22:21:51< Gambit> How does that make you feel? 20101022 22:21:54< shadowmaster> Gambit: I agree that it's nonsense. 20101022 22:22:08< shadowmaster> however, I have publicly aired my opinion about forum games before. 20101022 22:22:27< shadowmaster> that means people would blame my biased view of forum games instead of admitting it's nonsense 20101022 22:22:44< Gambit> You've also aired your opinion on spambots publicly. 20101022 22:22:51< shadowmaster> spambots don't fight back :D 20101022 22:23:01< Gambit> And the police have aired their opinion on burglery :P 20101022 22:23:12< Gambit> burglary too! 20101022 22:23:18< shadowmaster> and burglars use that to their advantage 20101022 22:23:30< shadowmaster> ^^ 20101022 22:24:15< shadowmaster> I feel the presence of Unnheulu. 20101022 22:24:24< shadowmaster> probably watching this channel via logs as usual. 20101022 22:24:39< Gambit> Really? I feel the presence of his noodliness. 20101022 22:25:14< Gambit> I tried explaining pastafarianism on the bus ride home from the cave field trip yesterday 20101022 22:25:26< Gambit> "Do you really believe that!? What drugs are you on?" 20101022 22:25:47< Gambit> "Are you trying to imply that my religion is less sane than say... Christianity? Based on what? Math? Science?" 20101022 22:26:52< Gambit> http://tvtropes.org/pmwiki/pmwiki.php/Main/HilarityEnsues 20101022 22:28:52-!- Crab___ [d036041a@gateway/web/freenode/ip.208.54.4.26] has joined #wesnoth-dev 20101022 22:29:16< Crab___> Ivanovic: all's good so far, I'm in SFO already 20101022 22:31:51-!- Crab___ [d036041a@gateway/web/freenode/ip.208.54.4.26] has quit [Client Quit] 20101022 22:34:43-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has joined #wesnoth-dev 20101022 22:36:28-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has quit [Client Quit] 20101022 22:39:31< shadowmaster> http://forums.wesnoth.org/viewtopic.php?f=32&t=31976 <- I wish that I could simply use the Rule of Cool as a permanent, official explanation. 20101022 22:40:28< Gambit> Elves don't have pupils? 20101022 22:41:20< shadowmaster> nope 20101022 22:42:00< shadowmaster> http://forums.wesnoth.org/viewtopic.php?p=461353#p461353 20101022 22:42:36< eleazzaar> they don't have pores either!!!! or any hair on their skin!!! 20101022 22:42:38< Gambit> That's one of those things that, unless pointed out, I just wouldn't noticed :\ 20101022 22:43:42< eleazzaar> just because an artist doesn't specifically render a small detail doesn't mean that he denies it's existance 20101022 22:44:48< shadowmaster> of course not. 20101022 22:44:58< eleazzaar> actually i should post that. 20101022 22:45:05< shadowmaster> eleazzaar: now that you have enlightened us all, go help those poor guys at Writers' 20101022 22:45:17< shadowmaster> otherwise they'll be bashing their heads against the walls for the next days 20101022 22:46:40< shadowmaster> what I figured is that their pupils tended to be small enough under most lighting conditions that we couldn't see them at the portraits scale 20101022 22:46:55< shadowmaster> like, you know, cats under the sunlight. 20101022 22:47:32< shadowmaster> of course whether that was the aritsts' idea or not I don't know. 20101022 22:48:04< shadowmaster> however it could explain their lack of difficulty fighting during the night 20101022 22:51:52< CIA-105> eleazar * r47151 /trunk/data/core/terrain.cfg: further rationalization of terrain names. 20101022 22:52:23< eleazzaar> i think i've fixed everything not code based with the names 20101022 22:53:03< eleazzaar> erp... no i haven't 20101022 22:59:04-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has joined #wesnoth-dev 20101022 22:59:06< eleazzaar> shadowmaster: your fix for the editor terrain names is welcome 20101022 22:59:43< eleazzaar> there's still a glitch i don't understand that may or may not be part of what you changed 20101022 23:00:18< shadowmaster> which is it and what terrains are affected? 20101022 23:00:43< eleazzaar> some terrains, like Pine Forest and Mushroom grove display the terrain name twice both in the editor and game 20101022 23:01:11< eleazzaar> the plain "name" not the editor name 20101022 23:01:39< eleazzaar> so pine forest is shown as "forest/ (forest)" 20101022 23:02:03< shadowmaster> I see "Pine Forest/Forest ( Forest)" 20101022 23:02:15< eleazzaar> or in the editor as "Pine Forest/ Forest/ (Forest)" 20101022 23:02:36< eleazzaar> but there are no aliases involved 20101022 23:03:11< eleazzaar> Other terrains without aliases such as flat and mountains and swamp display their name as desired 20101022 23:03:23< eleazzaar> i don't see a difference in the WML 20101022 23:03:47< shadowmaster> in 1.8 it displays as "Pine Forest (Forest)" 20101022 23:04:12< shadowmaster> I believe the alias part in parenthesis is introduced by the overlays system 20101022 23:04:13< eleazzaar> 1.8 is very different 20101022 23:04:29< eleazzaar> shadowmaster: look at swamp in 1.9x 20101022 23:04:34-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has quit [Read error: Operation timed out] 20101022 23:05:08-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 276 seconds] 20101022 23:05:09< shadowmaster> right, byt swamp is not aliased to anything 20101022 23:05:24< shadowmaster> forest tiles are overlaid on top of other tiles, and the combination is aliased to an overlay type (^Fp) 20101022 23:05:25< eleazzaar> Pine forest is not aliased to anythign either 20101022 23:05:54< shadowmaster> the game displays the stats of the combination, not of the individual overlay or base terrain 20101022 23:06:39< shadowmaster> swamp instead is its very own *base* type, not even an overlay 20101022 23:06:41< eleazzaar> forest is always forest, no matter what you put it over 20101022 23:07:15< shadowmaster> the game doesn't seem to follow that logic for overlays :p 20101022 23:07:27< shadowmaster> that's not new behavior but it sounds like a potential candidate for fixing 20101022 23:08:51< shadowmaster> now I just need to figure out how to detect the case where the only aliased terrain is the overlay's aliasof 20101022 23:09:40< eleazzaar> so basically the game assumes any overlay terrain is a combo terrain? 20101022 23:10:04< eleazzaar> combo = combines move/def 20101022 23:10:27< shadowmaster> apparently 20101022 23:11:12< CIA-105> shadowmaster * r47152 /trunk/src/map.cpp: Fix insertion of gratuitous whitespace with non-aliased terrain combinations 20101022 23:12:01< CIA-105> shadowmaster * r47153 /trunk/src/map.cpp: Fix the lack of whitespace after a comma in a string 20101022 23:12:36< eleazzaar> wait a minute... 20101022 23:13:37< eleazzaar> zookeeper: i thought we fixed this. I just changed the color of the hill tile under a "forested hill" and the terrain reverted to being just plain forest-- in a mov/def sense -- the graphics are as expected 20101022 23:25:30< zookeeper> eleazzaar, checking... 20101022 23:26:35< zookeeper> eleazzaar, no, we didn't fix that 20101022 23:27:07< eleazzaar> zookeeper: was it overlooked or is it hard and complicated? 20101022 23:27:31< zookeeper> hard and complicated i think; however, a workaround is to just add a Hhd^Fp terrain type 20101022 23:27:56< CIA-105> eleazar * r47154 /trunk/data/core/terrain.cfg: a bit more terrain name rationalization. 20101022 23:28:07< shadowmaster> I guess terrain.cfg could use some categorization at this rate. 20101022 23:28:14< shadowmaster> i.e. separate files in a dir 20101022 23:28:29< eleazzaar> zookeeper: can we "add" something like that without making it an option in the editor pallete? 20101022 23:28:41< shadowmaster> eleazzaar: yes 20101022 23:28:47< shadowmaster> hidden=yes 20101022 23:28:56< zookeeper> yep 20101022 23:29:08< zookeeper> note that you actually need to add one copy like that per each forest type 20101022 23:29:19< shadowmaster> note that the archetype tile types (Qt, Gt and friends) already use hidden=yes. 20101022 23:29:36< eleazzaar> the other question is: is it wise? 20101022 23:29:51< eleazzaar> it could easily be broken without knowing it 20101022 23:30:03< zookeeper> what could be broken? 20101022 23:30:35< eleazzaar> I.E. you need a complete list of all hill/tree combinations for this "fix" to work 20101022 23:30:54< eleazzaar> that list could easily be incomplete when something gets changed 20101022 23:30:56< zookeeper> yes, that's right. i can't think of another workaround except outright removing all forested hills 20101022 23:31:01< eleazzaar> a new terrain added etc. 20101022 23:31:42< eleazzaar> There's another issue which might tie into this: 20101022 23:32:00< eleazzaar> Triple combo terrains: i.e. the forested snow hills 20101022 23:32:54-!- Espreon|mkraid [~metakraid@wesnoth/developer/espreon] has joined #wesnoth-dev 20101022 23:33:10< zookeeper> well, i can think of one workaround: give all forested hills mvt_alias=-,_bas,^Fp and def_alias=^Fp. then you could draw forests on almost any terrain and have the aliasing work sensibly. 20101022 23:33:13-!- _jbx_ [~jbailey@12.190.80.225] has quit [Quit: And if we save the world, can we save ourselves?] 20101022 23:33:27< zookeeper> but that might have other issues, i don't know 20101022 23:35:23< eleazzaar> zookeeper: that means movement is the worst of base or forest, right? 20101022 23:36:05< eleazzaar> what do we currently get for defense? 20101022 23:36:43< zookeeper> worst of hills or forest 20101022 23:36:55< zookeeper> and just forest for regular forests 20101022 23:37:07< zookeeper> and worst of forest or snow for snow forest, etc 20101022 23:37:52< eleazzaar> are you sure? I don't see any WML difference for the defence 20101022 23:38:02< eleazzaar> between forested hills and snow forested hills 20101022 23:38:34< zookeeper> right, but the difference is in Hh and Ha 20101022 23:38:35< eleazzaar> or are you talking about snow forest without hills? 20101022 23:38:49< zookeeper> Hh is just hills and Ha is snow,hills 20101022 23:38:55< eleazzaar> yes 20101022 23:39:02< zookeeper> so forested snow hills implicitly alias to snow,hills,forest 20101022 23:40:13< eleazzaar> so worst defence is the default? 20101022 23:41:13< zookeeper> argh 20101022 23:41:21< zookeeper> what do we currently get for defense? 20101022 23:41:22< zookeeper> worst of hills or forest 20101022 23:41:24-!- Espreon [~espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20101022 23:41:27< zookeeper> i meant _best_ of hills or forest :P 20101022 23:41:35< eleazzaar> heh 20101022 23:41:35< zookeeper> sorry ;) 20101022 23:42:05< eleazzaar> ok, now that we're speaking the same language.... 20101022 23:42:10< eleazzaar> ;) 20101022 23:44:58< eleazzaar> that triple combo terrain still really bugs me-- i'd like to eliminate it by making one of the base/overlay pairs *not* act as a combo terrain (for move/def), either hills+forest, forest+snow, or snow+forest. Then snowy forest hills could be a plain double combo (again just for move/def) 20101022 23:46:53< zookeeper> how could you make any forested hills not act as a combo terrain? by just giving them defense of hills and movement of forest, or vice versa? 20101022 23:47:11< eleazzaar> yeah 20101022 23:47:45< eleazzaar> something like that 20101022 23:48:02< zookeeper> hmmh 20101022 23:48:21< eleazzaar> having forested snow hills based on 3 terrains just seems like something a realism-obsessed game might due 20101022 23:48:42< eleazzaar> is there really a gameplay rational for it? 20101022 23:49:02< eleazzaar> or did it just happen by making stuff look cool 20101022 23:49:18< zookeeper> i don't think there is, unless you count an attempt at consistency as one ;) 20101022 23:50:40< eleazzaar> i don't want to break consistancy, just rig things so the result of consitancy is simpler 20101022 23:51:22< zookeeper> well, i don't think i'm against making all forest terrains having only forest defense 20101022 23:52:13< zookeeper> however, we can't just alias movement to base, since that'd result in everyone having 1MP in regular forests 20101022 23:52:54< zookeeper> and i guess it might be odd that a dwarf would defend as badly in forested hills than they do in a regular flat forest 20101022 23:53:44< eleazzaar> i dunno, what really is it about terrain that makes the defense change? 20101022 23:54:29< eleazzaar> you can make up explainations for lots of things 20101022 23:54:45-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has joined #wesnoth-dev 20101022 23:55:07< zookeeper> sure, but it's pretty intuitive that a dwarf does better in a forested hill than in a flatland forest, no? 20101022 23:55:28< eleazzaar> it depends why you image that he does poorly in a forest 20101022 23:55:46< eleazzaar> it's worse than on flat, IIRC? 20101022 23:56:07< zookeeper> hmm, no, it's the same 20101022 23:57:52< eleazzaar> I dunno, i'd just like to be able to make some sort of UI that shows how move/def works for a given terrain -- and that task is a lot harder if it needs to work for triple combos 20101022 23:58:15< zookeeper> yeah, me too. that's something i've always wanted 20101022 23:59:07< zookeeper> but let's take forested snow hills - we need to have those if we have any forested hills, but how can you simplify the aliasing? it needs to alias to forest one way or another, and it also needs to alias to snow hills, which aliases to snow and hills. 20101022 23:59:22< zookeeper> could the aliasing of snow hills be simpler? i don't think so --- Log closed Sat Oct 23 00:00:59 2010