--- Log opened Sun Oct 24 00:00:05 2010 20101024 00:03:02-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20101024 00:04:35< CIA-105> anonymissimus * r47172 /trunk/data/core/macros/debug-utils.cfg: wmllint: inserting "image=wesnoth-icon.png" 20101024 00:05:45< CIA-105> zookeeper * r47173 /trunk/data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg: Converted the dwarf sighting event to use the ON_SIGHTING macro. 20101024 00:05:45< CIA-105> zookeeper * r47174 /trunk/data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg: Simplified the victory moveto event a bit and moved the trapdoor to a location where it's actually visible. 20101024 00:06:50< CIA-105> zookeeper * r47175 /trunk/data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg: Use HIGHLIGHT_IMAGE to better pinpoint the signpost. 20101024 00:08:04< CIA-105> zookeeper * r47176 /trunk/data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg: Tweaked the ice-breaking sequence a bit. 20101024 00:09:54< CIA-105> zookeeper * r47177 /trunk/data/campaigns/An_Orcish_Incursion/maps/ (03_Wasteland.map 06_A_Detour_through_the_Swamp.map): Turned some shallow water to gray shallow water. 20101024 00:10:06-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.11/20101012113537]] 20101024 00:15:49< CIA-105> zookeeper * r47178 /trunk/data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg: Fixed a typo, tweaked wording and added a note to the objectives stating that unrecalled units will be available for Deoran. 20101024 00:17:42< CIA-105> zookeeper * r47179 /trunk/data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg: Made the scenario able to interpret any R* terrain on the map as being part of the secret path maze. 20101024 00:19:48< CIA-105> zookeeper * r47180 /trunk/data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg: Fixed a missing gender=female and made the skeleton ambush trigger skeleton sounds instead of gunshot.wav. 20101024 00:26:23-!- dtiger [~dtiger@dynamic-vpdn-213-184-233-7.telecom.by] has quit [Remote host closed the connection] 20101024 00:33:03-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 265 seconds] 20101024 00:33:34-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20101024 00:37:10-!- boucman [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 252 seconds] 20101024 00:38:43-!- boucman [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20101024 00:55:53< CIA-105> zookeeper * r47181 /trunk/data/campaigns/Sceptre_of_Fire/scenarios/ (13 files): Added missing team_names and user_team_names and tweaked some of the existing ones in SoF. 20101024 01:00:32-!- Bocom_ [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has quit [Quit: Lämnar] 20101024 01:07:05-!- Upthorn [ogmar@75.26.162.133] has quit [Read error: Connection reset by peer] 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01:38:17-!- boucman [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20101024 01:42:36-!- joo [~joo@unaffiliated/joo] has quit [Ping timeout: 272 seconds] 20101024 01:45:31-!- Blueblaze [~Blueblaze@adsl-76-202-23-225.dsl.hstntx.sbcglobal.net] has quit [Read error: Connection reset by peer] 20101024 01:47:52-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20101024 01:54:10-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 252 seconds] 20101024 01:55:52-!- Blueblaze [~Blueblaze@adsl-99-4-147-137.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20101024 01:57:29< boucman> Ivanovic: could you have a look at code.google.com/gci it might be interesting for us to join, but I would like some community feedback 20101024 01:58:48< boucman> (and anybody else, btw) 20101024 02:01:50< boucman> Ivanovic: translation work qualifies (just like testing, Q&A etc) so we might get some job done that isn't usually tackled 20101024 02:02:31-!- noy 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[~Chris@golf326.server4you.de] has joined #wesnoth-dev 20101024 12:22:05-!- chris| [~Chris@golf326.server4you.de] has quit [Quit: ""] 20101024 12:23:00-!- chris| [~Chris@golf326.server4you.de] has joined #wesnoth-dev 20101024 12:34:52-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20101024 13:01:19-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [Ping timeout: 252 seconds] 20101024 13:05:27-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20101024 13:23:29-!- dtiger [~dtiger@dynamic-vpdn-93-125-67-86.telecom.by] has joined #wesnoth-dev 20101024 13:35:13< CIA-105> fendrin * r47182 /trunk/data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg: NR 13a: Reduced the code by a few lines, introducing a new macro. 20101024 13:52:29-!- compufreak_ [~compufrea@p4FD7D2D5.dip.t-dialin.net] has joined #wesnoth-dev 20101024 13:56:52-!- compufreak_ [~compufrea@p4FD7D2D5.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 20101024 13:57:06< Ivanovic> alink: btw using the proprietary amd/ati driver i get basically 50fps in the gl branch all the time, even when in 1920x1200 in fullscreen (this is not the case when using trunk, there i only get something like 20fps when scrolling on maps with some more animated stuff like eg the first scenario of dead water) 20101024 13:57:39-!- compufreak_ [~compufrea@p4FD7D2D5.dip.t-dialin.net] has joined #wesnoth-dev 20101024 14:12:09< fendrin> zookeeper: Was the [recall] tag removed? 20101024 14:13:02-!- dtiger_ [~dtiger@dynamic-vpdn-93-125-67-86.telecom.by] has joined #wesnoth-dev 20101024 14:13:10-!- dtiger [~dtiger@dynamic-vpdn-93-125-67-86.telecom.by] has quit [Read error: Connection reset by peer] 20101024 14:13:49-!- eoc` is now known as afk|eoc 20101024 14:15:37-!- wesbot changed the topic of #wesnoth-dev to: 173 bugs, 298 feature requests, 15 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20101024 14:26:06-!- Gambit [~Gambit@pa-67-234-122-1.dhcp.embarqhsd.net] has joined #wesnoth-dev 20101024 14:26:06-!- Gambit [~Gambit@pa-67-234-122-1.dhcp.embarqhsd.net] has quit [Changing host] 20101024 14:26:06-!- Gambit [~Gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20101024 14:30:03-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20101024 14:31:08-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20101024 14:37:27-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has joined #wesnoth-dev 20101024 14:39:53< fendrin> esr: Around? 20101024 14:40:52< esr> Yes. 20101024 14:46:33< fendrin> esr: I am currently working on Northern Rebird. 20101024 14:46:42< fendrin> s/Rebird/Rebirth 20101024 14:48:46< CIA-105> fendrin * r47183 /trunk/data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg: NR 08a: Removed a few lines by macro usage. 20101024 14:49:27< esr> And? 20101024 14:50:01< fendrin> esr: Are you already working on https://gna.org/bugs/?func=detailitem&item_id=16021 ? 20101024 14:51:10< esr> fendrin: I have tried to fix it, but been unable to reproduce it in a fresh game. If you think you know what the bug is, feel free to whack at it. 20101024 14:52:43< fendrin> esr: I have fixed the bug but I am not sure how to do things right. There are 2 allied elvish sides in scenario12. 20101024 14:52:43< zookeeper> fendrin, uh, why on earth would it have been removed? 20101024 14:53:04< fendrin> zookeeper: I can't find it in the wiki anymore. 20101024 14:53:34< fendrin> esr: But only one is played by the player. 20101024 14:54:00< zookeeper> fendrin, it's right there in DirectActionsWML.. 20101024 14:55:35< fendrin> Ah, DirectActions... Thank you. Could swear it was linked in the sidebar some time ago. 20101024 14:59:34< fendrin> esr: Well, I have hacked saving all units in scenario 12 into one recall/save_id/thing. It seems to work. Don't know if that is exactly what is wanted. 20101024 14:59:59< fendrin> esr: All elven units from the side2 and 9. 20101024 15:00:40< esr> fendrin: I need to look at that code, wait. 20101024 15:02:11< CIA-105> fendrin * r47184 /trunk/data/campaigns/Northern_Rebirth/scenarios/ (12a_Get_the_Gold.cfg 13a_Showdown.cfg): 20101024 15:02:11< CIA-105> NR 12a + 13a: Tried to fix the recall lists for the elven sides. 20101024 15:02:11< CIA-105> Simplified some old code. 20101024 15:02:31< esr> Ahhh... 20101024 15:02:36< esr> Scenario 12. 20101024 15:02:38< fendrin> esr: ^ I think this commit fixes bug 16021 20101024 15:02:52< esr> Right, in that one there are two elven sides, yes. 20101024 15:03:20< esr> Merging the recall lists is the right thing to do. 20101024 15:04:17< fendrin> esr: I simply set both the sides to the same save_id but I am not sure if that works. It just looked so because a had tons of elves to recall from. 20101024 15:05:08< fendrin> At least the recall list is no longer empty. 20101024 15:06:23< esr> Please leave a comment documenting how you used save_id and warning that the code may break if the semantics changes. Thaty's good enough, it won't be an urgent matter if the bug comes back since the player is allowed to but L2 and L3 elves and has lots of gold. 20101024 15:06:40< esr> s/but/buy/ 20101024 15:07:28< esr> That's why I didn't obsess about fixing the empty recall list, it's more a cosmetic problem than anything else. 20101024 15:08:04< fendrin> esr: I wasn't able to reproduce the village ownership issue, that seems fine. The gold issue mentioned in the report is still not investigated. 20101024 15:08:29< esr> Yeah, I fixed the village-ownersho bug a while back. 20101024 15:08:49< esr> I think the gold thing is fixed as well. 20101024 15:10:25< fendrin> esr: Okay, do you handle the bug report being closed? 20101024 15:11:14< esr> Please mark it fixed, we can't close until next release. 20101024 15:11:36-!- boucman [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20101024 15:12:28-!- boucman [~boucman@wesnoth/developer/boucman] has left #wesnoth-dev [] 20101024 15:12:32-!- boucman [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20101024 15:23:36-!- OGKuSHFaSE [~wircer@108.126.73.231] has joined #wesnoth-dev 20101024 15:23:38-!- OGKuSHFaSE [~wircer@108.126.73.231] has left #wesnoth-dev ["wIRC"] 20101024 15:39:49-!- hhyloc [~hhyloc@113.166.166.106] has quit [Remote host closed the connection] 20101024 15:44:27< CIA-105> fendrin * r47185 /trunk/data/campaigns/Northern_Rebirth/utils/utils.cfg: NR: utils.cfg - Added the GENERIC_GUARDIAN_UNIT macro. 20101024 15:45:48< CIA-105> fendrin * r47186 /trunk/data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg: 20101024 15:45:48< CIA-105> NR 12: Removed the side persistent related attributes from side2. 20101024 15:45:48< CIA-105> The units are moved to the persistent side9 instead. 20101024 15:49:10-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: I ATE'NT DEAD] 20101024 16:31:15-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has quit [Ping timeout: 250 seconds] 20101024 17:11:14-!- rigved [~rigved@116.72.163.243] has left #wesnoth-dev [] 20101024 17:11:46-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20101024 17:18:44-!- Blueblaze [~Blueblaze@adsl-99-171-161-191.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20101024 17:24:03-!- boucman [~boucman@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20101024 17:26:27-!- Blueblaze [~Blueblaze@adsl-99-171-161-191.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20101024 17:28:26-!- eoc` [~eoc@pD9560301.dip0.t-ipconnect.de] has joined #wesnoth-dev 20101024 17:30:37-!- afk|eoc [~eoc@pD95619B3.dip0.t-ipconnect.de] has quit [Ping timeout: 250 seconds] 20101024 17:32:41-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20101024 17:46:35-!- Blueblaze [~Blueblaze@adsl-99-171-161-191.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20101024 17:56:35-!- PeterPorty [~Pete@pc-198-54-120-200.cm.vtr.net] has joined #wesnoth-dev 20101024 17:59:36-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has quit [Quit: Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!] 20101024 18:06:01-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20101024 18:12:31< eoc`> anybody in favor of checking LoW, 04? a mate told me cleo would not appear (neither on map nor in the scene, her talk just missing) and I don't feel like checking out the current rev to see if that's fixed. thanks in advance (-, 20101024 18:13:37-!- EdB [~edb@79.89.103.205] has joined #wesnoth-dev 20101024 18:13:44-!- Bocom [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has quit [Read error: Connection reset by peer] 20101024 18:14:15-!- Bocom [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has joined #wesnoth-dev 20101024 18:15:01-!- Bocom [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has quit [Read error: Connection reset by peer] 20101024 18:15:37-!- Bocom [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has joined #wesnoth-dev 20101024 18:16:09-!- eoc` is now known as eoc 20101024 18:16:31-!- Bocom [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has quit [Read error: Connection reset by peer] 20101024 18:17:08-!- Bocom [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has joined #wesnoth-dev 20101024 18:29:01-!- stikonas [~and@bcm-131-111-247-113.girton.cam.ac.uk] has joined #wesnoth-dev 20101024 18:29:09-!- stikonas [~and@bcm-131-111-247-113.girton.cam.ac.uk] has quit [Changing host] 20101024 18:29:09-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20101024 18:30:26-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has joined #wesnoth-dev 20101024 18:41:50-!- grzywacz [~grzywacz@chello089078180180.chello.pl] has joined #wesnoth-dev 20101024 18:41:50-!- grzywacz [~grzywacz@chello089078180180.chello.pl] has quit [Changing host] 20101024 18:41:50-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20101024 18:51:59-!- loonybot [~loonybot@ppp109-252-3-129.pppoe.spdop.ru] has joined #wesnoth-dev 20101024 18:51:59-!- loonybot [~loonybot@ppp109-252-3-129.pppoe.spdop.ru] has quit [Changing host] 20101024 18:51:59-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20101024 18:52:51-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20101024 19:01:54-!- boucman [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20101024 19:03:18< boucman> hey all 20101024 19:06:16-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20101024 19:18:34-!- Crab___ [~Crab___@216.239.45.19] has joined #wesnoth-dev 20101024 19:25:29< boucman> Crab___, noy : http://wiki.wesnoth.org/GCI 20101024 19:25:35< boucman> please help me fill-in 20101024 19:25:47< noy> k... 20101024 19:25:53< boucman> Crab___: do you think students could provide interesting AI test cases ? 20101024 19:25:55< noy> boucman: how is your session? 20101024 19:26:20< boucman> so far it's a demonstration of the darcs VCS, so not that interesting 20101024 19:26:26< Crab___> boucman: hi 20101024 19:26:34< boucman> morning Crab___ 20101024 19:26:37< noy> zookeeper: do you have any campaigns that you need some testers for? 20101024 19:26:40< noy> hi Crab___ 20101024 19:26:57< Crab___> boucman: no, I think not (for AI test cases) 20101024 19:26:58< boucman> i'll post the ML about this wiki page 20101024 19:27:00< Crab___> hi, noy 20101024 19:29:52< zookeeper> noy, well, all of them... hard to name specific ones. TRoW perhaps. 20101024 19:29:55-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20101024 19:29:58< noy> pick one 20101024 19:30:09-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20101024 19:30:15< zookeeper> ok, let's say TRoW 20101024 19:30:24< noy> zookeeper: http://wiki.wesnoth.org/GCI 20101024 19:31:23< noy> brb 20101024 19:31:55-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20101024 19:34:46< Crab___> boucman: I am thinking about some sandboxed coding tasks... 20101024 19:35:08< Crab___> boucman:e.g. some coding which can be done outside of wesnoth's codebase, but it's easy to integrate (by us) 20101024 19:35:32< boucman> any concrete example in mind you could describe ? 20101024 19:35:45< Crab___> boucman: AI recruitment algorithm. 20101024 19:36:19< boucman> Crab___: you do know that we had a complete GSOC on the subject, i'm not sure it's doable by a 13 year old :P 20101024 19:36:41< Crab___> boucman: yes, it's doable 20101024 19:37:01< Crab___> boucman: there are ways in which current c++ recruitment sucks, and it's pretty easy to describe the 'better' behavior 20101024 19:37:18< boucman> Crab___: could you write something on the wiki about it ? 20101024 19:38:02< Crab___> boucman: mainly, it will work like current c++ recruitment works, but it will allow to limit recruits per unit type and will be more tunable, to allow us to make ai recruit lower-level recruits more 20101024 19:38:37< Crab___> boucman: I can make an example program which will use some 'stub data' and just print 'recruiting X, recruiting Y, recruiting Z' to stdout. 20101024 19:39:08< timotei> hoi:D 20101024 19:39:18< Crab___> boucman: so, it'll be pretty easy to use and extend, and might be doable by a person who knows how to think in a structured way 20101024 19:39:23< timotei> how are you doing guys ?:) 20101024 19:39:26< Crab___> boucman: yes, I can write about it on the wiki 20101024 19:39:31< Crab___> timotei: hello 20101024 19:39:45< Crab___> timotei: gsoc mentor summit, day 2 of 2. all's ok 20101024 19:39:51< timotei> hi Crab___ . Lol, somebody taken your Crab_ and now you need to add an extra _ ? :P 20101024 19:39:55< timotei> Crab___: uu, nice:D 20101024 19:40:07< Crab___> timotei: no, I'm on a public wifi and I don't want to enter my password. 20101024 19:40:41< boucman> that sounds good, when could you do that ? 20101024 19:40:41< boucman> hey timotei 20101024 19:40:41< boucman> did you see the mail I posted minutes ago ? 20101024 19:40:46< boucman> thx 20101024 19:40:58< timotei> Crab___: smart enough 20101024 19:41:16< Crab___> boucman: text description - today, code - a day or two later 20101024 19:41:18< timotei> oh, you are planning gci tasks 20101024 19:41:30< boucman> Crab___: sounds good 20101024 19:41:34< boucman> timotei: yes we are 20101024 19:41:48< shadowmaster> awesome, y our three nicks are the same length. 20101024 19:41:56< timotei> hehe :D 20101024 19:42:04< boucman> we've decided to try it yesterday and the deadline is friday... 20101024 19:42:17< boucman> shadowmaster: any task ideas for GCI ? 20101024 19:42:29< timotei> boucman: my brother has 17 years, and I'd be happy to involve him in FOSS, because GSOC it's too big for him 20101024 19:42:37< shadowmaster> hm, not really. 20101024 19:42:42< shadowmaster> I'm not good at ideas. 20101024 19:43:03< boucman> shadowmaster: we are looking for tedious and boring tasks to delegate :P 20101024 19:43:33< shadowmaster> I guess making the wiki easier to navigate (I mean the ReferenceWML section) would be good 20101024 19:43:42< shadowmaster> I don't know if it's possible to do it with MediaWiki though. 20101024 19:44:09< Soliton> checking whether the manual is describing everything necessary and is uptodate? i'd guess that at least wb is not described in it so adding a section for that etc. 20101024 19:44:10< shadowmaster> I personally would like to be able to click on a tag in the sidebar and get to the right section of the target article always, but very few tags are sections on their own 20101024 19:44:28< shadowmaster> and I don't know if arbitrary anchors are possible in mw 20101024 19:44:42< Ivanovic> Soliton: yeah, getting the manual up to date would be a *great* task 20101024 19:45:03< shadowmaster> there's also lots of outdated docs out there that may need some love, in the wiki 20101024 19:45:27< boucman> :) 20101024 19:45:59< boucman> going through WML ref and crosslinking everything sounds good, making it work programatically sounds better, but i'm not sure it's doable 20101024 19:46:39< timotei> boucman: afair, there was mordante (and others?) trying to work on generating the WML Ref from the C++ comments 20101024 19:47:03< Ivanovic> i think mordante already has something like this for gui2 20101024 19:47:13< Ivanovic> you got to ask him about this when he is around 20101024 19:47:24< shadowmaster> I'm already miss him. 20101024 19:47:29< boucman> yes, for gui2 but i'm not sure how useable it would be for anything else, it would be usefull to find out 20101024 19:47:36< shadowmaster> I've been waiting for days for him to tell me off for the changes I did to the titlescreen 20101024 19:48:52-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20101024 19:48:57< timotei> does mordante work? (part/full -time?) - or is another the reason for not being online so much time 20101024 19:49:45< timotei> boucman: fixing bugs from repo would be too much for gci? 20101024 19:50:53< shadowmaster> timotei: shush. We want to reach the 200 bugs mark 20101024 19:51:03< shadowmaster> it'll be hilarious. 20101024 19:51:04< timotei> shadowmaster: why? :P 20101024 19:51:10< timotei> is that a milestone? 20101024 19:51:38< shadowmaster> no but it'll be the first time AFAIR that the bug counter is that lose to the FR counter 20101024 19:51:45< shadowmaster> close, even 20101024 19:51:50< timotei> oh 20101024 19:51:59< timotei> wow, I just now see. aprox 300 FR. nice 20101024 19:52:00< Ivanovic> shadowmaster: i think we were well above 200 bug reports some years ago 20101024 19:52:05< timotei> boucman: maybe add this to gci?: http://www.wesnoth.org/gettext/ 20101024 19:52:30< Ivanovic> translations are a difficult thing for gci, though somehow doable 20101024 19:52:31< shadowmaster> is there anyone taking care of the patches anyway? 20101024 19:52:46< shadowmaster> I see a bunch of None and In Progress patches 20101024 19:52:52< Ivanovic> for those we would have to have the lang maintainers list themselves as proxi for checking that the work as done decently 20101024 19:52:57< timotei> Ivanovic: well... difficult in what way? 20101024 19:53:03< Ivanovic> (and we would have to define what the work exactly is) 20101024 19:53:35< Ivanovic> it could be "translate unit descriptions of race ABC into lang XYZ" or "proofread campaign X" 20101024 19:54:00< Ivanovic> something like "translate textdomain Y into lang XYZ" is a little much for *most* textdomains 20101024 19:54:17< Ivanovic> and of all those works the translation maintainer will have to read over the changes 20101024 19:54:20< timotei> well.. in each category, there are roughly 500 "lines" to translate right? 20101024 19:54:32< Ivanovic> uhm, no 20101024 19:54:36< timotei> average then 20101024 19:54:41< Ivanovic> not at all 20101024 19:54:53< shadowmaster> thousands of strings 20101024 19:54:56< shadowmaster> thousands. 20101024 19:54:57< Ivanovic> translations can't be classified this easily 20101024 19:55:00< timotei> http://www.wesnoth.org/gettext/index.lang.php?lang=ro&version=branch 20101024 19:55:03< timotei> I'm looking here for example 20101024 19:55:04< Ivanovic> and a string can be a *huge* paragraph 20101024 19:55:10< timotei> at the untranslated column 20101024 19:55:12< timotei> oh right. 20101024 19:55:18< Ivanovic> that is eg the case with many unit descriptions 20101024 19:55:36< zookeeper> boucman, everyone: i think we can immediately forget about "reworking some wml macros" as a GCI task. it's probably going to take a lot more time to tutor someone to be able to rework a macro and then review the changes than it takes to just do it oneself... 20101024 19:55:40< Ivanovic> (translating the unit descriptions of some races took me several hours per race, working eg on the drake) 20101024 19:55:44-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 272 seconds] 20101024 19:55:59< eoc> being interested, is that pootle? 20101024 19:56:07< eoc> somehow integrated in website? 20101024 19:56:23< Ivanovic> sure, something like "translate the campaign two brothers into lang X" works since this is doable in some hours 20101024 19:56:37< shadowmaster> eoc: you mean gettext.wesnoth.org? 20101024 19:56:39< Ivanovic> but two brothers is among the really small campaigns, most others are a whole different beast 20101024 19:56:41< eoc> yep 20101024 19:56:57< shadowmaster> eoc: not sure, I believe the code that generates the statistics is our own. 20101024 19:57:15< Ivanovic> the code is created by some php scripts 20101024 19:57:35< boucman> zookeeper: macros are definitely too hard 20101024 19:57:35< Ivanovic> all stuff used for this is available here: http://svn.gna.org/viewcvs/wesnoth/website/gettext.wesnoth.org/ 20101024 19:57:48< boucman> proofreading a translation would probably be doable, though 20101024 19:58:07< eoc> (okay, thanks) 20101024 19:58:14< boucman> confirming/tagging bugs could be a good idea too 20101024 19:58:26< Ivanovic> boucman: yes, proofreading is possible, but requires the translation maintainer to be available though 20101024 19:58:35< zookeeper> boucman, IMO the important thing when coming up with tasks is that they're easy to review 20101024 19:58:36< boucman> shadowmaster: I usually take care of patches, but havn't been active on it recently 20101024 19:58:39< Ivanovic> (otherwise there is no way to judge if the job was really done or not) 20101024 19:58:46< zookeeper> for example map diffs are really cumbersome to sift through 20101024 19:58:47< boucman> zookeeper: agreed 20101024 19:58:50< zookeeper> wiki edits are easy 20101024 19:58:53< shadowmaster> boucman: it's okay, most of these are already assigned to people. 20101024 19:59:04< shadowmaster> whether those people know they have patches assigned, though... 20101024 19:59:15< Ivanovic> boucman: yeah, going through the bug list would be a great thing, too 20101024 19:59:16< boucman> shadowmaster: i ping them regularly 20101024 19:59:34< boucman> ( Crab___ :P) 20101024 19:59:40< Ivanovic> especially if someone found a reliable way to reproduce the strange "c++ error" crash many windows users suffer from 20101024 20:00:01< timotei> hmm, making graphics is that a good task? 20101024 20:00:33< eoc> ah, in case it wasn't heard in the logs: 20101024 20:00:35< eoc> anybody in favor of checking LoW, 04? a mate told me cleo would not appear (neither on map nor in the scene, her talk just missing) and I don't feel like checking out the current rev to see if that's fixed. thanks in advance (-, 20101024 20:00:35< boucman> timotei: it probably be ok from google's point of view, but I can't think of many graphics that would be doable without proper training 20101024 20:00:59< timotei> boucman: maybe there are some geniuses outside, that would have a chance to involve themselves... 20101024 20:01:06< shadowmaster> eoc: poke fendrin about it 20101024 20:01:12< shadowmaster> he's the maintainer. 20101024 20:01:17< eoc> will do 20101024 20:01:35< timotei> boucman: I'm just thinking of ideas :P 20101024 20:02:00< boucman> timotei: write them in the wiki, i'll go through the list later :P 20101024 20:02:09< boucman> bbiam 20101024 20:02:13< timotei> boucman: ok 20101024 20:02:51< shadowmaster> zookeeper: this might be of interest to you: https://gna.org/bugs/?16858 20101024 20:02:53< zookeeper> sure graphics are a good task if the person is good enough, but how do you word a graphics task so that only people who really are good enough will apply? 20101024 20:03:04< shadowmaster> the code comments say it should be able to be picked by anyone except Abhai 20101024 20:03:11< timotei> zookeeper: maybe we could get some help from tsi 20101024 20:04:23< zookeeper> shadowmaster, nope, it's NR :P i did already look at the code a few days ago because of that report though 20101024 20:04:41< shadowmaster> hm. 20101024 20:05:02< shadowmaster> alright 20101024 20:05:03 * shadowmaster takes it 20101024 20:05:27-!- YogiHH [YogiHH@d164228.adsl.hansenet.de] has joined #wesnoth-dev 20101024 20:05:56< timotei> oh, hi YogiHH :D 20101024 20:06:04< YogiHH> hey :) 20101024 20:06:15< shadowmaster> hi YogiHH 20101024 20:06:29< timotei> hmm, never thoght that switching from w7 x86 to x64 would enhance so much the performance lol 20101024 20:06:35< timotei> even with encrypted hardrive:D 20101024 20:06:37< YogiHH> hi shadowmaster 20101024 20:09:23-!- Vetinari [~lukjad@unaffiliated/lukjad] has quit [Remote host closed the connection] 20101024 20:09:40< timotei> boucman: would the task not involve wesnoth's codebase? 20101024 20:09:42< timotei> boucman: https://gna.org/bugs/index.php?16394 20101024 20:10:13< CIA-105> mordante * r47187 /trunk/src/gui/widgets/settings.cpp: Initialize all members. 20101024 20:10:22< CIA-105> mordante * r47188 /trunk/src/addon/manager.cpp: 20101024 20:10:22< CIA-105> Pre instead of post increment a variable. 20101024 20:10:22< CIA-105> Issue found by cppcheck. 20101024 20:10:30< CIA-105> mordante * r47189 /trunk/src/ai/manager.cpp: 20101024 20:10:30< CIA-105> Pre instead of post increment a variable. 20101024 20:10:30< CIA-105> Issue found by cppcheck. 20101024 20:10:35< timotei> wow, mordante is somewhere here?:D 20101024 20:10:37< CIA-105> mordante * r47190 /trunk/src/editor/action.cpp: 20101024 20:10:37< CIA-105> Pre instead of post increment a variable. 20101024 20:10:37< CIA-105> Issue found by cppcheck. 20101024 20:10:45< CIA-105> mordante * r47191 /trunk/src/font.cpp: 20101024 20:10:45< CIA-105> Pre instead of post increment a variable. 20101024 20:10:45< CIA-105> Issue found by cppcheck. 20101024 20:10:52< CIA-105> mordante * r47192 /trunk/src/formula.cpp: 20101024 20:10:52< CIA-105> Pre instead of post increment a variable. 20101024 20:10:52< CIA-105> Issue found by cppcheck. 20101024 20:10:56< boucman> timotei: it's not limited to code, if you go to the website, webpage/doc/quality/testing are fine 20101024 20:10:57< CIA-105> mordante * r47193 /trunk/src/formula_string_utils.cpp: 20101024 20:10:57< CIA-105> Pre instead of post increment a variable. 20101024 20:10:57< CIA-105> Issue found by cppcheck. 20101024 20:11:05< CIA-105> mordante * r47194 /trunk/src/multiplayer_ui.cpp: 20101024 20:11:05< CIA-105> Pre instead of post increment a variable. 20101024 20:11:05< CIA-105> Issue found by cppcheck. 20101024 20:11:12< CIA-105> mordante * r47195 /trunk/src/network_manager_ana.cpp: 20101024 20:11:12< CIA-105> Pre instead of post increment a variable. 20101024 20:11:12< CIA-105> Issue found by cppcheck. 20101024 20:11:21< CIA-105> mordante * r47196 /trunk/src/ (persist_context.hpp persist_manager.hpp): 20101024 20:11:21< CIA-105> Pre instead of post increment a variable. 20101024 20:11:21< CIA-105> Issue found by cppcheck. 20101024 20:11:27< CIA-105> mordante * r47197 /trunk/src/theme.cpp: 20101024 20:11:27< CIA-105> Pre instead of post increment a variable. 20101024 20:11:27< CIA-105> Issue found by cppcheck. 20101024 20:11:31< shadowmaster> eleazzaar: mind if I assign this bug to you? https://gna.org/bugs/?16746 20101024 20:11:36-!- Vetinari [~lukjad@unaffiliated/lukjad] has joined #wesnoth-dev 20101024 20:12:01< eleazzaar> sure 20101024 20:15:26 * boucman is at the trolling 101 lesson 20101024 20:15:37-!- wesbot changed the topic of #wesnoth-dev to: 172 bugs, 298 feature requests, 15 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20101024 20:17:31-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20101024 20:19:24< noy> boucman: are you in advanced trolling? 20101024 20:19:24< boucman> noy: you would love the trolling session in tunis 20101024 20:19:30< boucman> yes 20101024 20:19:44< noy> This is amazing. 20101024 20:20:58< noy> Ivanovic: http://etherpad.osuosl.org/advanced-trolling 20101024 20:21:40< shadowmaster> I hope that's not related to advanced gameplay by spamming troll units. ^^ 20101024 20:22:41< noy> you need to see this... 20101024 20:23:43-!- joo [~joo@unaffiliated/joo] has quit [Quit: Ow] 20101024 20:24:56-!- joo [~joo@188-223-201-81.zone14.bethere.co.uk] has joined #wesnoth-dev 20101024 20:24:56-!- joo [~joo@188-223-201-81.zone14.bethere.co.uk] has quit [Changing host] 20101024 20:24:56-!- joo [~joo@unaffiliated/joo] has joined #wesnoth-dev 20101024 20:34:16-!- GNUtoo|laptop [~gnutoo@host227-139-dynamic.211-62-r.retail.telecomitalia.it] has joined #wesnoth-dev 20101024 20:35:22-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: I ATE'NT DEAD] 20101024 20:35:49-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20101024 20:42:14< CIA-105> shadowmaster * r47198 /trunk/ (3 files in 2 dirs): 20101024 20:42:14< CIA-105> NR: Allow to choose whether the Rod of Justice should be picked up by the current unit (bug #16858) 20101024 20:42:14< CIA-105> Note that it's not a bug that any unit (except Abhai) can pick it up. 20101024 20:42:14< CIA-105> The comments in the code explicitly state this. 20101024 20:42:30-!- EdB [~edb@79.89.103.205] has quit [Remote host closed the connection] 20101024 20:53:28< shadowmaster> zookeeper: OBJ_POTION_HOLY uses Pango markup when it's not supported in [object] descriptions since that is a GUI1 dialog. 20101024 20:53:34< shadowmaster> this causes bug #16859 20101024 20:55:01< shadowmaster> what do you think? should I replace it with GUI2 code? 20101024 20:55:42< Crab___> boucman: I've put up a small description http://wiki.wesnoth.org/GCI#AI_recruitment_algorithm 20101024 20:55:45< shadowmaster> apparently the current code also attempts to interpret the object.duration as a message.duration, which is incorrect :/ 20101024 20:56:12< shadowmaster> * print.duration 20101024 20:56:25< Crab___> zookeeper: please take a look at the link ^, too - are there any other simple tunables that we should include in there ? 20101024 20:57:39< boucman> thx 20101024 20:59:34-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20101024 21:00:35< zookeeper> shadowmaster, yes, please do, sounds like a good idea 20101024 21:02:12< zookeeper> Crab___, well, i've always wanted a way to tell the AI to recruit fairly equal amounts of all unit types 20101024 21:04:16-!- boucman [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 240 seconds] 20101024 21:05:17< Crab___> zookeeper: ok, thanks. Yes, this makes sence. I'll think about a good way to do this in scope of this task (keeping everything easy to code) 20101024 21:06:14-!- Crab___ [~Crab___@216.239.45.19] has quit [Read error: Connection reset by peer] 20101024 21:08:04< timotei> ok guys, I'm out 20101024 21:08:05< timotei> have fun 20101024 21:08:10-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Quit: Leaving] 20101024 21:11:52-!- dtiger_ [~dtiger@dynamic-vpdn-93-125-67-86.telecom.by] has quit [Remote host closed the connection] 20101024 21:14:49< shadowmaster> bleh, there seems to be no GUI2 class with the features I need. 20101024 21:15:06< shadowmaster> I'll leave this for later. 20101024 21:16:02-!- YogiHH [YogiHH@d164228.adsl.hansenet.de] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.10/20100914125854]] 20101024 21:17:38-!- clanehin [~quassel@cpe-174-099-073-094.nc.res.rr.com] has quit [Ping timeout: 245 seconds] 20101024 21:19:32< shadowmaster> fendrin: I assigned two LoW bugs to you in the tracker 20101024 21:28:19< beetlenaut> While we're working on NR, can we make Sisal last a few more turns? (I have changes I can commit.) 20101024 21:28:43-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has joined #wesnoth-dev 20101024 21:30:08< CIA-105> timotei * r47200 /trunk/utils/java/org.wesnoth/org.wesnoth.product: eclipse plugin: disable console log 20101024 21:30:08< CIA-105> timotei * r47199 /trunk/utils/java/org.wesnoth/readme/README.tex: eclipse plugin: reorganize a bit the sections in the readme 20101024 21:31:19< beetlenaut> shadowmaster? fendrin? esr? Anyone who nobody would get mad at? ^ 20101024 21:31:45< shadowmaster> beetlenaut: I don't understand what you maen with lating a few more turns. 20101024 21:31:51< shadowmaster> is she that prone to get killed during ther first appearanc e? 20101024 21:32:42< shadowmaster> also, I don't think esr would mind about any changes of the balancing kind in NR at this point. Just be careful to not work too much on it or it'll suck up your time ;) 20101024 21:32:59< esr> shadowmaster called it right. 20101024 21:33:20< esr> Sisal is a bit fragile. 20101024 21:33:58< esr> If you want to tweak things a bit so she has less tendency to pop like a balloon I won't object. 20101024 21:34:10< beetlenaut> In Get_the_Gold, she jumps in the water and usually dies before you have a chance to help her. I had her side avoid D* and W*, and gave her a bit more gold. 20101024 21:34:27< esr> Reasonable. 20101024 21:34:32< beetlenaut> She reliably lives to turn 6 on difficult now. 20101024 21:35:02< esr> I'm OK with that. 20101024 21:35:10< beetlenaut> Cool. 20101024 21:35:47-!- PetePorty [~Pete@pc-198-54-120-200.cm.vtr.net] has joined #wesnoth-dev 20101024 21:35:47-!- PeterPorty [~Pete@pc-198-54-120-200.cm.vtr.net] has quit [Read error: Connection reset by peer] 20101024 21:36:32-!- ushiu [~quassel@36.Red-88-25-139.staticIP.rima-tde.net] has quit [Ping timeout: 255 seconds] 20101024 21:41:13-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth-dev 20101024 21:41:23-!- anonymissimus [~chatzilla@HSI-KBW-095-208-089-203.hsi5.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20101024 21:42:29< [Relic]> Hello :) 20101024 21:44:27< anonymissimus> anyone: how cna I check whether my complete svn working copy is at the same working base revision ? 20101024 21:46:59< shadowmaster> svnversion 20101024 21:47:10< shadowmaster> if its output has an M, then not every file is at BASE 20101024 21:51:10< anonymissimus> there doesn't seem to be an binary for that command 20101024 21:51:23< anonymissimus> Linux only probably 20101024 21:51:35< shadowmaster> ah, you are not on Linux. Then no idea. 20101024 21:52:26< anonymissimus> hm if you do an update for the complete directory, does it update all subdirectories and files to that revision too ? 20101024 21:52:36< shadowmaster> of course. 20101024 21:52:38< joo> I've noticed what seems like a spelling mistake 20101024 21:52:41< anonymissimus> that's an os-independent question 20101024 21:52:50< joo> The "Nagini Fighter"'s race is "Nagani" 20101024 21:52:53< shadowmaster> it'll also merge your changes though 20101024 21:53:04< anonymissimus> yes, ok thanks 20101024 21:53:06< joo> In 1.8.5 20101024 21:53:12< shadowmaster> so it doesn't guarantee that you'll have everything at BASE. The only way is giving up local changes 20101024 21:53:16< Ivanovic> anonymissimus: from what i have seen by default svn does update recursively 20101024 21:53:17< shadowmaster> i.e. using svn revert -R (dangerous 20101024 21:53:20< shadowmaster> ) 20101024 21:53:25< shadowmaster> joo: known. 20101024 21:53:28< joo> k 20101024 21:53:29< Ivanovic> though i got no idea if there is a way to not do so 20101024 21:53:38< shadowmaster> Ivanovic: svn up -N 20101024 21:53:53< shadowmaster> it'll show a deprecation warning with the "modern" switch with the latest versions 20101024 21:54:22< shadowmaster> you can also checkout non-recursively (svn co -N) 20101024 21:54:44< shadowmaster> that's particularly useful for checking out whole repos without tags (svn co repo/, svn up branches/, svn up trunk/) 20101024 22:00:39< beetlenaut> I committed some changes, and thought I would see it here. Did I fail to do something, or does it usually take a while for the CIA bot to notice? 20101024 22:05:26-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20101024 22:08:03< zookeeper> beetlenaut, your commit must have failed 20101024 22:08:24< shadowmaster> nope, it didn't 20101024 22:08:29< shadowmaster> it's just CIA being laggy again. 20101024 22:08:55< shadowmaster> shikadibot: log HEAD 20101024 22:08:57< shikadibot> Revision 47201 (beetlenaut, 2010-10-24 19:38:35 +0000 (Sun, 24 Oct 2010)): 20101024 22:09:00< shikadibot> Made Sisal last longer by having her side avoid the water and beach, and by giving her a bit more gold. 20101024 22:09:02 * eoc kicks CIA-105 20101024 22:09:03< CIA-105> ow 20101024 22:09:04< shikadibot> Web interface URL: http://svn.gna.org/viewcvs/wesnoth?view=rev&rev=47201 20101024 22:09:12< zookeeper> oh, right, nevermind then 20101024 22:10:04< beetlenaut> Ah. I'm new at this, so I was worried. Thanks. 20101024 22:10:24-!- loonybot [~loonybot@ppp109-252-3-129.pppoe.spdop.ru] has joined #wesnoth-dev 20101024 22:10:24-!- loonybot [~loonybot@ppp109-252-3-129.pppoe.spdop.ru] has quit [Changing host] 20101024 22:10:24-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20101024 22:11:19-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20101024 22:11:23< anonymissimus> why's it called CIA btw ? are we some secret service ? :P 20101024 22:11:56< shadowmaster> CIA serves many open-source projects, actually. 20101024 22:12:16< shadowmaster> its arch-enemy is the KGB bot. 20101024 22:12:35< loonycyborg> Is there really a KGB bot? 20101024 22:12:42< elias> it tracks commits to closed source projects? 20101024 22:12:50< fendrin> shadowmaster: arch-enemy and mail chess opponent. 20101024 22:12:55< shadowmaster> loonycyborg: yes 20101024 22:13:12< loonycyborg> I wonder what it's doing,, 20101024 22:13:37-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 240 seconds] 20101024 22:13:58< loonycyborg> it does that is. 20101024 22:14:00< shadowmaster> http://packages.debian.org/sid/kgb-bot 20101024 22:15:05< loonycyborg> Oh. The same thing then.. 20101024 22:18:15-!- Johannes13 [~Johannes@pD950012C.dip0.t-ipconnect.de] has joined #wesnoth-dev 20101024 22:18:15-!- Johannes13 [~Johannes@pD950012C.dip0.t-ipconnect.de] has quit [Changing host] 20101024 22:18:15-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20101024 22:19:55-!- Crab___ [~Crab___@216.239.45.19] has joined #wesnoth-dev 20101024 22:21:07< anonymissimus> are .project and .wesnoth files ignored when uploading an addpn via the ingame interface ? if no that becomes a feature request; the eclipse plugin creates those 20101024 22:21:38< shadowmaster> no, they aren't ignored 20101024 22:21:50< shadowmaster> it's trivial to add though 20101024 22:22:01< Ivanovic> svn propedit svn:ignore foldername 20101024 22:22:17< Ivanovic> this should open the normal editor that is your system default 20101024 22:22:23< shadowmaster> Ivanovic: uhm, that's for SVN 20101024 22:22:27< shadowmaster> not the add-ons uploader 20101024 22:22:27< Ivanovic> in this you add the name of what you want to ignore 20101024 22:22:34< Ivanovic> shadowmaster: ahh, okay 20101024 22:24:14-!- k23z__ [~k23z__@188.26.49.93] has joined #wesnoth-dev 20101024 22:25:21-!- Dalton [~~@warzone2100/moderator/Dalton] has quit [] 20101024 22:25:21< shadowmaster> shikadibot: log HEAD 20101024 22:25:22< shikadibot> Revision 47202 (shadowmaster, 2010-10-24 20:25:03 +0000 (Sun, 24 Oct 2010)): 20101024 22:25:25< shikadibot> Ignore *.wesnoth and *.project files when uploading to add-ons server 20101024 22:25:28< shikadibot> This commit adds new default ign patterns to the C++ and Python 20101024 22:25:30< shikadibot> implementations of the add-ons upload interface. 20101024 22:25:33< shikadibot> Web interface URL: http://svn.gna.org/viewcvs/wesnoth?view=rev&rev=47202 20101024 22:25:34< shadowmaster> anonymissimus: ^ 20101024 22:26:07< shadowmaster> oh, I assumed they are files, not directories. I hope that is correct ^^ 20101024 22:26:35< shadowmaster> .* directories and .* files are already blacklisted anyway 20101024 22:26:36-!- k23z__ is now known as spetrea-home 20101024 22:26:38-!- Bocom_ [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has joined #wesnoth-dev 20101024 22:26:41-!- Bocom [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has quit [Read error: Connection reset by peer] 20101024 22:28:39< vcap> multiplayer_The_Wilderlands is broken in trunk. http://paste.pocoo.org/show/279881/ 20101024 22:28:42< vcap> something to do with the [set_recruit] for side=5, i guess. 20101024 22:30:37-!- Dalton [~~@warzone2100/moderator/Dalton] has joined #wesnoth-dev 20101024 22:40:00< zookeeper> looks like [set_recruit] can't handle type="" 20101024 22:46:44< zookeeper> ah, it should be recruit=, not type= 20101024 22:48:42-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: I ATE'NT DEAD] 20101024 22:49:05-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20101024 22:50:46< zookeeper> vcap, i committed a fix 20101024 22:51:48-!- compufreak_ [~compufrea@p4FD7D2D5.dip.t-dialin.net] has quit [Ping timeout: 272 seconds] 20101024 22:56:38< vcap> zookeeper: yes. it seems to work, now. 20101024 22:59:31-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has joined #wesnoth-dev 20101024 23:02:34-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 272 seconds] 20101024 23:04:16< vcap> btw, if everything stick to the "id=multiplayer_*" convention, i can modify my test script to catch such errors in all the mp scenarios. 20101024 23:04:17-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 250 seconds] 20101024 23:05:09< Espreon> shadowmaster: Do it. Replace it with GUI2 code. 20101024 23:05:21< shadowmaster> I already said I was on it... 20101024 23:05:34< Espreon> Good. 20101024 23:05:43< shadowmaster> and not beause of you. 20101024 23:05:57< Espreon> Awww... 20101024 23:06:48-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20101024 23:09:40< vcap> would be even better if the game could exit with a non-zero status in --nogui mode, when a WML error occur. (right now it does exit, but with $? == 0) 20101024 23:13:09< shadowmaster> it's supposed to return non-zero in various exception cases. I just added formula and GUI2 errors to the list 20101024 23:13:32< shadowmaster> if it isn't returning non-zero in a particular situation then maybe the exception isn't rewinding the stack up to main 20101024 23:21:56< vcap> shadowmaster: all i can say is it was returning 0 in the specific case i just reported about. 20101024 23:22:55-!- GNUtoo|laptop [~gnutoo@host227-139-dynamic.211-62-r.retail.telecomitalia.it] has quit [Quit: Program received signal SIGSEGV, Segmentation fault.] 20101024 23:24:22-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Read error: Operation timed out] 20101024 23:27:10< anonymissimus> shadowmaster: yes they're files 20101024 23:39:17-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has quit [] 20101024 23:41:44-!- boucman [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20101024 23:41:45-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20101024 23:49:26-!- boucman [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 272 seconds] 20101024 23:49:45-!- boucman [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20101024 23:50:09< CIA-105> zookeeper * r47203 /trunk/data/multiplayer/scenarios/5p_The_Wilderlands.cfg: Fixed a broken [set_recruit]. 20101024 23:51:45< CIA-105> shadowmaster * r47204 /trunk/src/game.cpp: Return non-zero from main() in two exception cases 20101024 23:53:06-!- GNUtoo|laptop [~gnutoo@host227-139-dynamic.211-62-r.retail.telecomitalia.it] has joined #wesnoth-dev 20101024 23:55:11-!- GNUtoo|laptop [~gnutoo@host227-139-dynamic.211-62-r.retail.telecomitalia.it] has quit [Client Quit] 20101024 23:55:59-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev --- Log closed Mon Oct 25 00:00:12 2010