--- Log opened Wed Oct 27 00:00:21 2010 20101027 00:01:00-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20101027 00:02:27-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: GO, GET TO THE CHOPPAH!!!] 20101027 00:02:50-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20101027 00:05:54-!- ancestral [~ancestral@mobile-166-137-141-162.mycingular.net] has quit [Quit: Smell ya later!] 20101027 00:09:55-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has quit [Ping timeout: 265 seconds] 20101027 00:10:14-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has joined #wesnoth 20101027 00:11:07-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20101027 00:11:31-!- Feufochmar [~Feufochma@a6401-0492902262.pck.nerim.net] has quit [Read error: Operation timed out] 20101027 00:13:02-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has joined #wesnoth 20101027 00:18:21-!- trewe_ [~trewe@87.196.103.189] has quit [Ping timeout: 252 seconds] 20101027 00:23:47-!- DreadKnight [~DreadKnig@unaffiliated/dreadknight] has quit [Ping timeout: 255 seconds] 20101027 00:33:54-!- Laogeodritt [~Laogeodri@wikipedia/Laogeodritt] has joined #wesnoth 20101027 00:35:39-!- DreadKnight [~DreadKnig@79.117.22.51] has joined #wesnoth 20101027 00:35:39-!- DreadKnight [~DreadKnig@79.117.22.51] has quit [Changing host] 20101027 00:35:39-!- DreadKnight [~DreadKnig@unaffiliated/dreadknight] has joined #wesnoth 20101027 00:56:28-!- kracker[BDC] [~ID@unaffiliated/kai-62656/x-7765177] has joined #wesnoth 20101027 00:59:59-!- Vetinari_ [~lukjad@unaffiliated/lukjad] has joined #wesnoth 20101027 01:00:11-!- Vetinari [~lukjad@unaffiliated/lukjad] has quit [Ping timeout: 265 seconds] 20101027 01:24:26-!- StealthyCoin [~StealthyC@hawknet-wireless-gw-ext.cabrillo.edu] has joined #wesnoth 20101027 01:50:26-!- Laogeodritt [~Laogeodri@wikipedia/Laogeodritt] has quit [Ping timeout: 264 seconds] 20101027 02:03:48-!- Blueblaze [~Blueblaze@adsl-99-171-161-191.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20101027 02:08:36-!- StealthyCoin [~StealthyC@hawknet-wireless-gw-ext.cabrillo.edu] has quit [Quit: StealthyCoin] 20101027 02:11:01-!- StealthyCoin [~StealthyC@hawknet-wireless-gw-ext.cabrillo.edu] has joined #wesnoth 20101027 02:14:04-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20101027 02:26:19-!- StealthyCoin [~StealthyC@hawknet-wireless-gw-ext.cabrillo.edu] has quit [Quit: StealthyCoin] 20101027 02:30:58-!- Laogeodritt [~Laogeodri@wikipedia/Laogeodritt] has joined #wesnoth 20101027 02:40:14-!- DDR [~chatzilla@66.183.113.224] has joined #wesnoth 20101027 02:41:34-!- Guest16524 [ignacio@186.9.45.231] has quit [] 20101027 02:42:10-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20101027 02:42:11-!- kracker[BDC] [~ID@unaffiliated/kai-62656/x-7765177] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 20101027 02:49:03-!- DreadKnight [~DreadKnig@unaffiliated/dreadknight] has quit [Quit: #AncientBeast - Free Fantasy MO TBS RPG] 20101027 02:55:26-!- DreadKnight [~DreadKnig@79.117.22.51] has joined #wesnoth 20101027 02:55:26-!- DreadKnight [~DreadKnig@79.117.22.51] has quit [Changing host] 20101027 02:55:26-!- DreadKnight [~DreadKnig@unaffiliated/dreadknight] has joined #wesnoth 20101027 03:04:07-!- compufreak_ [~compufrea@p4FD7D7CF.dip.t-dialin.net] has joined #wesnoth 20101027 03:05:30-!- compufreak1103 [~compufrea@p4FD7D4FD.dip.t-dialin.net] has quit [Read error: Operation timed out] 20101027 03:40:42-!- iwaim [~iwaim@ns1.alib.jp] has quit [Ping timeout: 265 seconds] 20101027 03:44:21-!- happygrue [~George@wesnoth/developer/wintermute] has joined #wesnoth 20101027 03:46:46-!- iwaim [~iwaim@ns1.alib.jp] has joined #wesnoth 20101027 03:54:13-!- ABCD [~abcd@gentoo/developer/abcd] has quit [Quit: Leaving] 20101027 03:54:41-!- ABCD [~abcd@gentoo/developer/abcd] has joined #wesnoth 20101027 03:55:37-!- ABCD [~abcd@gentoo/developer/abcd] has quit [Remote host closed the connection] 20101027 03:56:26-!- ABCD [~abcd@gentoo/developer/abcd] has joined #wesnoth 20101027 03:58:18-!- King_Elendil [6025c34f@gateway/web/freenode/ip.96.37.195.79] has joined #wesnoth 20101027 03:59:09-!- PetePorty [~Pete@pc-48-112-214-201.cm.vtr.net] has quit [Quit: Saliendo] 20101027 03:59:46< King_Elendil> Hey guys, anything going on? 20101027 04:00:11< VurtualRuler98> I'm playing Fallout and your single message has made me contemplate trying to recode wesnoth to use SPECIAL 20101027 04:01:41< VurtualRuler98> now only if I could convey the hillarious bugs with combat and saving 20101027 04:03:39-!- Blueblaze [~Blueblaze@adsl-99-171-161-191.dsl.hstntx.sbcglobal.net] has left #wesnoth [] 20101027 04:04:19< Gambit> Who needs QA testers when you have paying players? 20101027 04:04:24-!- King_Elendil [6025c34f@gateway/web/freenode/ip.96.37.195.79] has quit [Ping timeout: 265 seconds] 20101027 04:05:42< VurtualRuler98> Gambit, fallout one. 20101027 04:05:43< VurtualRuler98> Uno. 20101027 04:06:37< Gambit> Surely you mean unum 20101027 04:08:09< VurtualRuler98> now I have to deal with super mutants, no good saves to fall back on, and my active weapon is a rocket launcher which would kill my ally 20101027 04:08:20-!- King_Elendil [6025c34f@gateway/web/freenode/ip.96.37.195.79] has joined #wesnoth 20101027 04:10:06< King_Elendil> WML question: what would be the best way to go about making an event fire after the player kills, say 5 enemies? (1.8) 20101027 04:12:27< Gambit> increment a variable each time a certain unit in the criteria is killed 20101027 04:14:27-!- DDR [~chatzilla@66.183.113.224] has quit [Remote host closed the connection] 20101027 04:15:27< King_Elendil> hey Gambit, thanks. It's nice to hear from you again. 20101027 04:15:52< Gambit> I'm always here :D 20101027 04:17:23< Gambit> But yeah Hi and you're welcome 20101027 04:17:27< King_Elendil> but i'm not ;) 20101027 04:17:29< VurtualRuler98> kill six giant rats in the whatever of whatever and bring me their meats 20101027 04:19:16-!- Ivanovic_ [~ivanovic@dtmd-4db2a0f1.pool.mediaWays.net] has joined #wesnoth 20101027 04:21:15< King_Elendil> Gambit, can you steer me in the right direction 20101027 04:21:23< King_Elendil> in the wiki 20101027 04:21:37< Gambit> can't atm 20101027 04:21:40-!- DDR [~chatzilla@66.183.113.224] has joined #wesnoth 20101027 04:21:44< Gambit> go to the reference 20101027 04:21:49< King_Elendil> ok 20101027 04:21:55< Gambit> [set_variable] 20101027 04:22:19-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 240 seconds] 20101027 04:22:20< VurtualRuler98> what are you doing anyways? Making world of wesnoth? 20101027 04:22:33< King_Elendil> what? 20101027 04:22:45< VurtualRuler98> Having something happening after x enemies are killed. 20101027 04:23:12-!- Ivanovic_ is now known as Ivanovic 20101027 04:23:32< Gambit> if it were WoWesnoth only 12% of the enemies would drop their skin 20101027 04:24:30< Gambit> And you'd need X skins 20101027 04:24:38< Gambit> AND you can only collect the skins from a certain area 20101027 04:24:48< Gambit> so those badger-rats over yonder won't work 20101027 04:24:52< Gambit> I need my badger-rat skins from here 20101027 04:25:57< VurtualRuler98> No, you can get them from anywhere, and with a higher drop rate. 20101027 04:26:11< VurtualRuler98> However, only skins after the quest is started count, and only from the area. 20101027 04:26:14< Gambit> lies 20101027 04:27:04< VurtualRuler98> Either with an even lower drop rate, or normally it's absurdly low(it's a quest item version of a crafting regeant, surprise), and you ground for hours to get them, but with a high drop rate in the quest just to make you hate yourself. 20101027 04:27:40< King_Elendil> oh, just doing a little for-fun scenario. 20101027 04:28:33-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [] 20101027 04:29:57-!- StealthyCoin [~StealthyC@c-98-248-160-113.hsd1.ca.comcast.net] has joined #wesnoth 20101027 04:32:37-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20101027 04:54:11-!- King_Elendil [6025c34f@gateway/web/freenode/ip.96.37.195.79] has quit [Ping timeout: 265 seconds] 20101027 04:54:28-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has quit [Ping timeout: 240 seconds] 20101027 05:12:28-!- ancestral [~ancestral@97-127-12-139.mpls.qwest.net] has joined #wesnoth 20101027 05:21:00-!- C27 [~chatzilla@c-98-247-251-224.hsd1.wa.comcast.net] has joined #wesnoth 20101027 05:29:39-!- King_Elendil [~King_Elen@96-37-195-79.dhcp.leds.al.charter.com] has joined #wesnoth 20101027 05:30:17< King_Elendil> Gambit, got a (short) sec? 20101027 05:30:51< Gambit> Really short 20101027 05:30:55< Gambit> Going to bed soon. 20101027 05:31:00< King_Elendil> http://wesnoth.pastebin.com/JsnJSDYR would this work properly? 20101027 05:31:37< Gambit> you can make it equals=5 20101027 05:31:41< Gambit> instead of numerical_equals 20101027 05:31:50< Gambit> Wesnoth variables don't have types 20101027 05:31:58< Gambit> I'm not sure why numerical equals is even in there 20101027 05:32:06< Gambit> Unless it's a 1.9.x thing 20101027 05:32:53< King_Elendil> no, this was a copy/paste out of a (working) scenario made for 1.7 20101027 05:33:05< King_Elendil> but, I'll change it. 20101027 05:34:02< King_Elendil> If that's it, thanks for your time and sleep well ;) 20101027 05:37:39-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20101027 05:37:39-!- Gambit [~Gambit@wesnoth/developer/grickit] has quit [Read error: Connection reset by peer] 20101027 05:47:57< shadowm_laptop> King_Elendil: numerical_equals is valid 20101027 05:48:01< shadowm_laptop> Gambit is just uninformed. 20101027 05:49:09< shadowmaster> the difference between .numerical_equals and .equals is that the latter does a simple string comparison (char by char), whereas numerical_equals forces numeric context 20101027 05:49:31-!- StealthyCoin [~StealthyC@c-98-248-160-113.hsd1.ca.comcast.net] has quit [Quit: StealthyCoin] 20101027 05:50:06< shadowmaster> analogously, boolean_equals forces boolean context 20101027 05:54:17-!- hhyloc [~hhyloc@113.166.190.214] has joined #wesnoth 20101027 05:58:06-!- compufreak_ is now known as compufreak1103 20101027 06:03:14-!- hhyloc [~hhyloc@113.166.190.214] has quit [Ping timeout: 265 seconds] 20101027 06:12:47< King_Elendil> thanks shadowmaster. 20101027 06:14:36< King_Elendil> ok, I want to create somewhere around 12 units for team 2 at the beginning of my scenario. is there some easy way to create multiple units, or do I have to use the [unit] tag 12 times? 20101027 06:15:03< shadowmaster> [do]-[while] 20101027 06:15:44-!- hhyloc [~hhyloc@113.166.177.217] has joined #wesnoth 20101027 06:19:41< King_Elendil> Man, if I knew more, I'd make a "WML Reference for Dummies", because that's what I need. I'm so sorry to be a pesk, but I just don't understand what the wiki says about [do]-[while] enough to use those tags. 20101027 06:21:57< King_Elendil> can anyone think of a scenario that makes a lot of units through WML? 20101027 06:22:23< King_Elendil> I need to see something to figure out the way it works. 20101027 06:22:47-!- DreadKnight [~DreadKnig@unaffiliated/dreadknight] has quit [Quit: #AncientBeast - Free Fantasy MO TBS RPG] 20101027 06:24:26< shadowmaster> King_Elendil: http://wesnoth.pastebin.com/fhrTxzDk 20101027 06:26:14-!- ancestral [~ancestral@97-127-12-139.mpls.qwest.net] has quit [Quit: ancestral] 20101027 06:26:30< King_Elendil> Bingo! I am pretty sure I understand it now :D thanks so much! 20101027 06:27:23-!- hhyloc [~hhyloc@113.166.177.217] has quit [Ping timeout: 255 seconds] 20101027 06:28:20< King_Elendil> does that need to be in an event tag? 20101027 06:28:56-!- StealthyCoin [~StealthyC@adsl-99-2-151-175.dsl.pltn13.sbcglobal.net] has joined #wesnoth 20101027 06:30:52< shadowmaster> obviously 20101027 06:31:01< King_Elendil> lol, right ;) 20101027 06:37:48< King_Elendil> thanks for the help. 20101027 06:38:00< King_Elendil> good night 20101027 06:38:05-!- King_Elendil [~King_Elen@96-37-195-79.dhcp.leds.al.charter.com] has quit [Quit: I hope y'all have a nice day ;)] 20101027 06:42:54-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Disconnected by services] 20101027 06:43:07-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20101027 06:44:03-!- hhyloc [~hhyloc@113.166.177.217] has joined #wesnoth 20101027 06:44:59-!- Laogeodritt 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channel #wesnoth-umc-dev: 20101027 08:34:48-!- faryshta [~faryshta@201.124.43.152] has joined #wesnoth 20101027 08:39:03-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20101027 08:40:43-!- C27 [~chatzilla@c-98-247-251-224.hsd1.wa.comcast.net] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]] 20101027 08:55:10-!- compufreak1103 [~compufrea@p4FD7D7CF.dip.t-dialin.net] has quit [Ping timeout: 252 seconds] 20101027 08:56:13-!- FireFly [~firefly@unaffiliated/firefly] has joined #wesnoth 20101027 08:59:48-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has joined #wesnoth 20101027 09:04:11-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20101027 09:05:33-!- matthiaskrgr [web@apocalypse.surgehost.net] has quit [Ping timeout: 245 seconds] 20101027 09:09:13-!- StealthyCoin [~StealthyC@adsl-99-2-151-175.dsl.pltn13.sbcglobal.net] has joined #wesnoth 20101027 09:18:32-!- StealthyCoin 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[Changing host] 20101027 21:17:00-!- noy_ [~Noy@wesnoth/developer/noy] has joined #wesnoth 20101027 21:17:41-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth 20101027 21:18:47< [Relic]> Hello :) 20101027 21:19:52-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 252 seconds] 20101027 21:19:52-!- noy_ is now known as noy 20101027 21:22:25-!- DDR [~chatzilla@66.183.113.224] has joined #wesnoth 20101027 21:27:02-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Ping timeout: 264 seconds] 20101027 21:46:04-!- DDR [~chatzilla@66.183.113.224] has quit [Ping timeout: 240 seconds] 20101027 21:56:20-!- Appleman1234 [~Appleman1@CPE-60-226-176-19.qld.bigpond.net.au] has joined #wesnoth 20101027 21:56:34-!- StealthyCoin [~StealthyC@adsl-99-2-151-175.dsl.pltn13.sbcglobal.net] has joined #wesnoth 20101027 22:42:04-!- King_Elendil [~King_Elen@96-37-195-79.dhcp.leds.al.charter.com] has joined #wesnoth 20101027 22:43:47< King_Elendil> Shadowmaster, last night you told me about [do]-[while], how do I control the location that the units are created at? 20101027 22:44:29< King_Elendil> you know what I mean? 20101027 22:44:38< shadowmaster> if you want to stick to the do-while loop, then you can only use a single location and allow the game to search for vacant hexes around that 20101027 22:45:02< shadowmaster> otherwise, you'll need to use manual [unit] (or equivalent macros) statements out of a control loop 20101027 22:46:19< King_Elendil> ok, that will probably work. thanks again :) 20101027 22:46:58-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has quit [Quit: Leaving.] 20101027 22:48:03-!- DDR [~chatzilla@66.183.113.224] has joined #wesnoth 20101027 22:54:28-!- shikadibot [~shikadi@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: Core deactivation started. 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