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closed the connection] 20101122 05:58:38-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 276 seconds] 20101122 06:00:03-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20101122 06:16:34-!- un214 [~quassel@adsl-75-45-10-150.dsl.scrm01.sbcglobal.net] has quit [Ping timeout: 265 seconds] 20101122 06:23:45-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has quit [Read error: Connection reset by peer] 20101122 06:24:47-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has joined #wesnoth-dev 20101122 06:26:30-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: 'night] 20101122 06:51:52-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20101122 07:15:38-!- wesbot changed the topic of #wesnoth-dev to: 173 bugs, 298 feature requests, 19 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20101122 07:23:55-!- Blueblaze [~Blueblaze@adsl-99-158-44-235.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20101122 07:27:36-!- m4k3r [~maker@87.18.81.29] has joined #wesnoth-dev 20101122 07:32:25-!- shadowm_laptop2 [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20101122 07:34:52-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 265 seconds] 20101122 07:35:24-!- shadowm_laptop2 is now known as shadowm_laptop 20101122 07:36:25-!- Ivanovic [~ivanovic@dtmd-4db2d673.pool.mediaWays.net] has quit [Changing host] 20101122 07:36:25-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20101122 07:36:42< Ivanovic> moin 20101122 07:41:05-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20101122 07:59:06-!- timotei [~timotei@193.34.191.4] has joined #wesnoth-dev 20101122 07:59:06-!- timotei [~timotei@193.34.191.4] has quit [Changing host] 20101122 07:59:06-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20101122 08:03:56-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 276 seconds] 20101122 08:21:29-!- Crab_ [~Crab@wesnoth/developer/crab] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 20101122 09:11:26< Ivanovic> Crab_: yeah, looks okay to me 20101122 09:27:43-!- Bocom__ [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has quit [Ping timeout: 252 seconds] 20101122 09:28:18-!- VladimirSlavik [~vladimir@PC-E233-396.ubmi.feec.vutbr.cz] has joined #wesnoth-dev 20101122 09:28:31-!- VladimirSlavik [~vladimir@PC-E233-396.ubmi.feec.vutbr.cz] has quit [Changing host] 20101122 09:28:31-!- VladimirSlavik [~vladimir@wesnoth/translator/VladimirSlavik] has joined #wesnoth-dev 20101122 09:28:52-!- stikonas [~and@bcm-131-111-247-113.girton.cam.ac.uk] has joined #wesnoth-dev 20101122 09:28:52-!- stikonas [~and@bcm-131-111-247-113.girton.cam.ac.uk] has quit [Changing host] 20101122 09:28:52-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20101122 09:29:35-!- Bocom [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has joined #wesnoth-dev 20101122 09:30:19-!- EdB [~edb@tss37-1-89-84-18-220.dsl.club-internet.fr] has joined #wesnoth-dev 20101122 09:30:58-!- Bocom_ [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has joined #wesnoth-dev 20101122 09:31:10-!- Bocom [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has quit [Read error: Connection reset by peer] 20101122 09:35:25-!- Bocom_ [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has quit [Ping timeout: 252 seconds] 20101122 09:43:13-!- MeccaGod [MeccaGod@h14n4fls31o279.telia.com] has joined #wesnoth-dev 20101122 09:43:13-!- Bocom [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has joined #wesnoth-dev 20101122 09:45:42-!- Bocom_ [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has joined #wesnoth-dev 20101122 09:46:23-!- Bocom [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has quit [Read error: Connection reset by peer] 20101122 09:50:27-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20101122 10:00:47-!- Bocom [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has joined #wesnoth-dev 20101122 10:01:36-!- Bocom_ [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has quit [Read error: Connection reset by peer] 20101122 10:23:04-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Read error: Connection reset by peer] 20101122 10:47:08-!- Crab_ [~Crab@wesnoth/developer/crab] has joined #wesnoth-dev 20101122 11:37:11-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20101122 11:39:31-!- mordocai [~mordocai@66.119.9.243] has quit [Ping timeout: 240 seconds] 20101122 11:40:01-!- mordocai [~mordocai@66.119.9.243] has joined #wesnoth-dev 20101122 11:45:37-!- eleazzaar_ [~jbjerk@ppp-70-226-207-131.dsl.spfdil.ameritech.net] has joined #wesnoth-dev 20101122 11:45:37-!- eleazzaar [~jbjerk@ppp-70-226-207-131.dsl.spfdil.ameritech.net] has quit [Read error: Connection reset by peer] 20101122 11:45:38-!- eleazzaar_ is now known as eleazzaar 20101122 11:50:44-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Remote host closed the connection] 20101122 11:55:08-!- EdB [~edb@tss37-1-89-84-18-220.dsl.club-internet.fr] has quit [Remote host closed the connection] 20101122 12:26:45-!- eoc` [~eoc@pD95607B8.dip0.t-ipconnect.de] has joined #wesnoth-dev 20101122 12:29:11-!- off|eoc [~eoc@pD95615D5.dip0.t-ipconnect.de] has quit [Ping timeout: 250 seconds] 20101122 12:38:52-!- eoc [~eoc@pD9560D14.dip0.t-ipconnect.de] has joined #wesnoth-dev 20101122 12:41:20-!- eoc` [~eoc@pD95607B8.dip0.t-ipconnect.de] has quit [Ping timeout: 260 seconds] 20101122 13:24:07-!- aviraldg [~aviraldg@117.200.80.43] has joined #wesnoth-dev 20101122 13:24:12< aviraldg> Hi. 20101122 13:26:14-!- VladimirSlavik [~vladimir@wesnoth/translator/VladimirSlavik] has quit [Remote host closed the connection] 20101122 13:26:33-!- loonybot [~loonybot@ppp95-165-189-145.pppoe.spdop.ru] has joined #wesnoth-dev 20101122 13:26:33-!- loonybot [~loonybot@ppp95-165-189-145.pppoe.spdop.ru] has quit [Changing host] 20101122 13:26:33-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20101122 13:27:58-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20101122 13:30:05< m4k3r> aviraldg: lol. 20101122 13:30:17< aviraldg> ? 20101122 13:30:21< m4k3r> Seems we like the same projects. 20101122 13:37:22-!- sl33k_ [~ubuntu@117.195.4.16] has quit [Ping timeout: 265 seconds] 20101122 13:54:09-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has quit [Quit: Leaving] 20101122 13:59:57-!- Gambit [~Gambit@67.232.229.73] has joined #wesnoth-dev 20101122 13:59:57-!- Gambit [~Gambit@67.232.229.73] has quit [Changing host] 20101122 13:59:57-!- Gambit [~Gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20101122 14:01:39-!- Johannes13 [~Johannes@pD9501B5F.dip0.t-ipconnect.de] has joined #wesnoth-dev 20101122 14:01:39-!- Johannes13 [~Johannes@pD9501B5F.dip0.t-ipconnect.de] has quit [Changing host] 20101122 14:01:39-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20101122 14:10:46-!- stikonas [~and@bcm-131-111-247-113.girton.cam.ac.uk] has joined #wesnoth-dev 20101122 14:10:46-!- stikonas [~and@bcm-131-111-247-113.girton.cam.ac.uk] has quit [Changing host] 20101122 14:10:46-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20101122 14:41:50-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20101122 14:53:38-!- aviraldg [~aviraldg@117.200.80.43] has quit [Ping timeout: 255 seconds] 20101122 14:59:45< m4k3r> Hey, are here some mentors of GCI? 20101122 15:02:05< Soliton> yes. 20101122 15:03:03< m4k3r> Soliton: I can't find any task about the recruitment algorithm. 20101122 15:06:05-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has joined #wesnoth-dev 20101122 15:06:25< Soliton> ok. 20101122 15:08:41< m4k3r> Soliton: won't it be added? 20101122 15:09:11< Soliton> Crab_: ^ 20101122 15:10:14< Crab_> m4k3r: hi. it will be added today. 20101122 15:10:58< m4k3r> Crab_: in ~2 hours? :S 20101122 15:11:04< Crab_> yes 20101122 15:11:25< m4k3r> Thanks. 20101122 15:12:55< m4k3r> Crab_: can you ping me once done? 20101122 15:13:20< Crab_> surely 20101122 15:22:19-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20101122 15:32:20-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has quit [Ping timeout: 255 seconds] 20101122 15:52:30-!- VladimirSlavik [~vladimir@PC-E233-396.ubmi.feec.vutbr.cz] has joined #wesnoth-dev 20101122 15:53:59-!- VladimirSlavik [~vladimir@PC-E233-396.ubmi.feec.vutbr.cz] has quit [Remote host closed the connection] 20101122 16:17:59-!- elias [~allefant@allegro/developer/allefant] has quit [Remote host closed the connection] 20101122 16:21:07-!- elias [~allefant@elias1.svc.tomasu.net] has joined #wesnoth-dev 20101122 16:23:01-!- elias [~allefant@elias1.svc.tomasu.net] has quit [Changing host] 20101122 16:23:01-!- elias [~allefant@allegro/developer/allefant] has joined #wesnoth-dev 20101122 16:30:01-!- esr [~chatzilla@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-dev 20101122 16:30:25-!- esr [~chatzilla@static-71-162-243-5.phlapa.fios.verizon.net] has quit [Changing host] 20101122 16:30:25-!- esr [~chatzilla@wesnoth/developer/esr] has joined #wesnoth-dev 20101122 16:30:43< Crab_> m4k3r: will post the recruitment task info in ~20 minutes 20101122 16:31:27-!- negusnyul [~negusnyul@46.107.165.29] has joined #wesnoth-dev 20101122 16:40:06-!- ancestral [~ancestral@174-20-4-220.mpls.qwest.net] has joined #wesnoth-dev 20101122 16:40:43< Crab_> m4k3r, anyone else interested :http://socghop.appspot.com/gci/task/show/google/gci2010/wesnoth/t129000004288 - task about recruitment 20101122 16:41:15-!- EdB [~edb@tss37-1-89-84-18-220.dsl.club-internet.fr] has joined #wesnoth-dev 20101122 16:41:32< Crab_> (as it's said in there, the template code is at http://wiki.wesnoth.org/GCI/Recruitment ) 20101122 16:47:01-!- mjs-de [~mjs-de@vpw.wh.uni-dortmund.de] has joined #wesnoth-dev 20101122 16:54:29-!- dtiger [~dtiger@dynamic-vpdn-93-125-65-32.telecom.by] has joined #wesnoth-dev 20101122 17:08:21-!- Grimling [~floris_ki@91.181.65.200] has joined #wesnoth-dev 20101122 17:19:55-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [Ping timeout: 240 seconds] 20101122 17:23:55-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20101122 17:24:52-!- anonymissimus [~chatzilla@HSI-KBW-095-208-089-203.hsi5.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20101122 17:25:20< anonymissimus> zookeeper: http://gna.org/bugs/?17125 20101122 17:25:27< anonymissimus> you fell into your trap :P 20101122 17:26:00< anonymissimus> please change the ON_SIGHTING macro so that the sighted unit is "unit" and the sighting unit is second_unit 20101122 17:26:19< anonymissimus> to match the behavior of the sighted event 20101122 17:26:20< zookeeper> so it seems 20101122 17:27:06< anonymissimus> even if it requires changing some of the already converted events 20101122 17:28:06< anonymissimus> zookeeper: maybe just change the primary_unit tag to secondary_unti an vice versa, and exchange positions 20101122 17:28:20< anonymissimus> in that macro 20101122 17:28:48< zookeeper> sure, i'll do it sometime, not now 20101122 17:29:17-!- Crab_ [~Crab@wesnoth/developer/crab] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 20101122 17:30:15-!- _jbx_ [~jbailey@12.190.80.225] has joined #wesnoth-dev 20101122 17:38:58-!- Grimling [~floris_ki@91.181.65.200] has left #wesnoth-dev [] 20101122 17:39:06-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has joined #wesnoth-dev 20101122 17:56:53-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has quit [Ping timeout: 276 seconds] 20101122 17:58:28-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Read error: Connection reset by peer] 20101122 18:03:03< stikonas> nice, latest git version of Poedit no longer unwraps the strings 20101122 18:03:12-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20101122 18:10:36-!- Grimling [~Grimling@91.181.249.9] has joined #wesnoth-dev 20101122 18:16:28< shadowmaster> stikonas: very nice! 20101122 18:38:22-!- fendrin [~fabi@88-134-15-67-dynip.superkabel.de] has joined #wesnoth-dev 20101122 18:38:22-!- fendrin [~fabi@88-134-15-67-dynip.superkabel.de] has quit [Changing host] 20101122 18:38:23-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20101122 18:48:13< CIA-86> espreon * r47674 /trunk/data/_main.cfg: Corrected a grammatical error. 20101122 18:48:30< Espreon> What was there before was incorrectly spelled anyway. 20101122 18:48:37< Espreon> So, yeah... 20101122 18:57:17-!- negusnyul [~negusnyul@46.107.165.29] has quit [Remote host closed the connection] 20101122 18:57:56-!- negusnyul [~negusnyul@46.107.165.29] has joined #wesnoth-dev 20101122 19:03:58-!- timotei [~timotei@193.34.191.4] has joined #wesnoth-dev 20101122 19:03:58-!- timotei [~timotei@193.34.191.4] has quit [Changing host] 20101122 19:03:58-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20101122 19:23:30-!- Upthorn [~ogmar@adsl-75-26-209-90.dsl.scrm01.sbcglobal.net] has quit [Quit: this quit message is 100% guaranteed not to contain obscenity.] 20101122 19:23:52-!- Upth [~ogmar@adsl-75-26-209-90.dsl.scrm01.sbcglobal.net] has quit [Quit: Some message that is totally family friendly and work safe.] 20101122 19:44:05-!- iwontbecreative [~thibault@89.181.105.210] has joined #wesnoth-dev 20101122 19:46:55-!- Upthorn [~ogmar@adsl-75-26-209-90.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20101122 19:46:55-!- Upthorn is now known as Upth 20101122 19:52:44< iwontbecreative> I have a question 20101122 19:53:34< Espreon> Just ask. 20101122 19:54:07-!- knotwork_ [~markm@142.177.235.83] has quit [Remote host closed the connection] 20101122 19:54:56< iwontbecreative> Does the GCI task about updating the manual is for the game manual (The one you can access in game with d for unit description) or for the web-based manual http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/doc/manual/manual.en_GB.html#traits 20101122 19:55:20< iwontbecreative> Nice, you are the mentor for this task :) 20101122 19:55:33-!- knotwork [~markm@142.177.235.83] has joined #wesnoth-dev 20101122 19:56:51< Espreon> iwontbecreative: Well, I believe that both the in-game manual and the online manual are the same... I'm not sure, though. 20101122 19:57:07< Espreon> Lemme check. 20101122 19:57:26< iwontbecreative> I think they arn't 20101122 19:57:57< iwontbecreative> In the latest trunk version you have the description for the feral trait, that isn't documented in the online manual 20101122 19:58:23< iwontbecreative> I think there was some talk about the manual duplication in this channel recently 20101122 19:58:33< iwontbecreative> Or maybe it was on the forums 20101122 19:59:48< Espreon> iwontbecreative: Yeah, examine both. 20101122 20:00:11< Espreon> However, for the HTML one, please examine the en_US one; American English is the default language. 20101122 20:01:26< iwontbecreative> Oh, nvm, I always thought default language was GB English 20101122 20:01:43< Espreon> Oh, ewww... no... 20101122 20:02:30< iwontbecreative> Just another thing, does both manuals have the same purpose ? 20101122 20:03:19< Espreon> I would assume... but I'd ask Ivanovic, for he is apparently responsible for/the only one who cares about the HTML one. 20101122 20:03:44< Espreon> iwontbecreative: I could see the in-game manual just there for quick reference, but again, I'm not sure. 20101122 20:04:31-!- mjs-de [~mjs-de@vpw.wh.uni-dortmund.de] has quit [Ping timeout: 265 seconds] 20101122 20:04:40-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20101122 20:07:05< Ivanovic> no, ingame help and manual.wesnoth.org do differ 20101122 20:07:22< Ivanovic> and yeah, in theory ingame is likely to be correct while the manual.wesnoth.org version might be outdated 20101122 20:08:09< iwontbecreative> So what is the manual I should check for the GCI task ? 20101122 20:08:20< Ivanovic> the file is named "doc/manual.txt" 20101122 20:08:27< Ivanovic> so basically what is available at manual.wesnoth.org 20101122 20:08:32< iwontbecreative> I looked at yesterday logs and didn't really found the answer 20101122 20:08:43< Ivanovic> (doc/manual.txt is the "source" for the html manual) 20101122 20:09:11< Ivanovic> this one is the file: http://svn.gna.org/viewcvs/wesnoth/trunk/doc/manual/manual.txt?view=log 20101122 20:09:53< Espreon> Ivanovic: The in-game manual's also probably out of date (by lacking details about some things) and parts of it don't conform to the style guide. Shall I make another task? 20101122 20:10:06< Ivanovic> Espreon: yeah 20101122 20:11:25< iwontbecreative> manual.wesnoth.org > This redirects to wesnoth's website mainpage so you meant this page : http://wiki.wesnoth.org/WesnothManual 20101122 20:11:34< Ivanovic> jepp 20101122 20:11:46< CIA-86> espreon * r47675 /trunk/po/wesnoth-manual/en_GB.po: Fixed weird duplication. 20101122 20:11:47< Ivanovic> and this stuff is generated from the txt file i just linked 20101122 20:12:16< Ivanovic> (this txt file is the source and the file that will have to be edited later on, after the missing things were found) 20101122 20:12:22< iwontbecreative> Ok thanks :) 20101122 20:14:40< CIA-86> espreon * r47676 /branches/1.8/po/wesnoth-manual/en_GB.po: Ported r47675 to 1.8. 20101122 20:17:04< Espreon> If only our en_GB were en_GB-oed in disguise. 20101122 20:19:37-!- mjs-de [~mjs-de@wh.Uni-Dortmund.DE] has joined #wesnoth-dev 20101122 20:25:11< Espreon> Ivanovic: Meh, I think I'll start with a "Make in-game manual conform to style guide" task. 20101122 20:28:15< Espreon> Ivanovic: Does thirty hours sound reasonable? 20101122 20:30:46-!- mordante [~mordante@roadie.xs4all.nl] has joined #wesnoth-dev 20101122 20:30:46-!- mordante [~mordante@roadie.xs4all.nl] has quit [Changing host] 20101122 20:30:46-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20101122 20:30:57< mordante> servus 20101122 20:31:05< Espreon> Ic grete þe. 20101122 20:31:11< mordante> hi Espreon 20101122 20:32:27< Espreon> mordante: In dialogs such as the cl dialog, using the keyboard to scroll doesn't work unless you click on it first. Would you please fix this? I use cl so much... 20101122 20:33:02< mordante> Espreon, I could only I guess you need to blame shadowm_laptop ;-) 20101122 20:33:15< Espreon> I guess. 20101122 20:33:28< Espreon> Sigh... 20101122 20:33:35< shadowmaster> Espreon: how about the campaign selection dialog? 20101122 20:33:59< shadowmaster> (not the difficulty selection dialog, the main campaign selection dialog I mean) 20101122 20:34:08< Espreon> I'm pretty sure the keyboard works there without clicking. 20101122 20:34:29< iwontbecreative> Ivanovic: Does the online manual also documents mainline campaigns ? 20101122 20:34:41< Espreon> shadowmaster: Yup, it does. 20101122 20:34:51< shadowmaster> I'll check how to set the deault focus then 20101122 20:35:09< mordante> shadowmaster, don't bother I'm testing a fix at the moment 20101122 20:35:16< shadowmaster> fix? 20101122 20:35:32< shadowmaster> I thought it was my fault? 20101122 20:35:48< iwontbecreative> Because they are things that are not documented for core, but they are also things that arn't coumented for mainline campaigns. 20101122 20:35:50< mordante> shadowmaster, that it wasn't done in the first place 20101122 20:36:28-!- GNUtoo|laptop [~gnutoo@50.118-226-89.dsl.completel.net] has joined #wesnoth-dev 20101122 20:36:30< iwontbecreative> I guess it does, because there is a description about the petrify ability 20101122 20:40:32-!- negusnyul [~negusnyul@46.107.165.29] has left #wesnoth-dev ["Konversation terminated!"] 20101122 20:40:34< Grimling> a question about the GCI: I've claimed a task, but the claim hasn't been accepted yet, is it possible that my claim will be refused? 20101122 20:40:35< CIA-86> mordante * r47677 /trunk/src/gui/dialogs/campaign_difficulty.cpp: Set the default focus the listbox. 20101122 20:40:37< CIA-86> mordante * r47678 /trunk/src/gui/dialogs/simple_item_selector.cpp: Set the default focus the listbox. 20101122 20:40:38< mordante> Espreon, shadowmaster done^ 20101122 20:40:50< shadowmaster> thanks 20101122 20:40:56< mordante> no problem 20101122 20:42:03< Espreon> Excellent. 20101122 20:42:16< Espreon> mordante: Thanks. 20101122 20:42:38-!- EdB [~edb@tss37-1-89-84-18-220.dsl.club-internet.fr] has quit [Remote host closed the connection] 20101122 20:43:24< Espreon> I really wish I could have Pango markup in campaign names in the campaign selection dialog... 20101122 20:43:53< shadowmaster> I think we already discussed that part. 20101122 20:44:06< shadowmaster> and the consensus was that we didn't want to allow people to use funny formatting on names 20101122 20:45:06< Espreon> Well, we could probably allow a subset of markup we consider "nice" for this purpose, but... blargh... 20101122 20:45:32< shadowmaster> "blargh" is a nice reason ;) 20101122 20:45:42< mordante> adding a subset is hell, it's either yes or no 20101122 20:46:22< Espreon> Blargh... 20101122 20:46:35< Espreon> 'Twas so nice... 20101122 20:47:58< Espreon> ... goodnight sweet prince... 20101122 20:50:20< Espreon> ... and I somehow got the game to segfault... 20101122 20:50:24-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has joined #wesnoth-dev 20101122 20:51:11< Espreon> OK, I just did a bunch of crazy shit in the titlescreen... 20101122 20:51:46< Espreon> OK, it seems that opening and closing dialogs while playing around with the scroll wheel and spamming keys does it. 20101122 20:52:10< Espreon> Now, if only I could gather... information so that one does not have to do a bunch of weird shit to trigger.... 20101122 20:52:39< Ivanovic> Grimling: i don't really know how this claiming stuff works 20101122 20:52:50< Ivanovic> Grimling: i'd assume that you can start working right after claiming a task 20101122 20:52:55< Espreon> mordante: Maybe you could reproduce this? 20101122 20:53:15< Grimling> Ivanovic: thanks, that's what I'm doing right now 20101122 20:53:29< mordante> Espreon, I prefer a simple way to reproduce a bug ;-) 20101122 20:53:33< Ivanovic> iwontbecreative: good question regarding the manual 20101122 20:53:49< Ivanovic> iwontbecreative: honestly i am not 100% sure myself what it should document 20101122 20:54:03< Espreon> mordante: Is there another way I could be of help? 20101122 20:54:17< Ivanovic> iwontbecreative: when making the list about stuff missing it might make sense to list stuff additionally that is "campaign specific" in mainline campaigns 20101122 20:55:09< Ivanovic> iwontbecreative: regarding the "time of day" stuff it likely makes sense to mention utbs (under the burning suns) as example that the schedule does not have to be the common one 20101122 20:55:30< Ivanovic> for "special stuff" some "this is in campaign ABC" could be useful 20101122 20:55:39< Ivanovic> okay, off again for a while 20101122 20:57:32< Soliton> mentioning campaigns in certain places is fine but i wouldn't "document" them. 20101122 20:59:03< mordante> Espreon, can't think of anything at the moment 20101122 21:00:01< iwontbecreative> Grimling: GCi has a FAQ for this but it's not because you claim a task that it will be assigned to you. 20101122 21:00:26< Grimling> yes, I know, but what can be the reasons to refuse a claim? 20101122 21:00:42< iwontbecreative> Not sure, maybe guy X is better at it. 20101122 21:01:11< iwontbecreative> If someone wants to write doc and doesn't know how to write well in english his comment, maybe it's better to wait for someone else 20101122 21:01:29-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [Ping timeout: 276 seconds] 20101122 21:01:45< Grimling> iwontbecreative: I see, thank you 20101122 21:02:40< iwontbecreative> Soliton: The In-Game manual documents it, and the on-line manual also documents some parts of it :/ 20101122 21:03:36< Soliton> what is it? 20101122 21:03:42< iwontbecreative> Because I don't think any core unit has mechanical. 20101122 21:04:04< iwontbecreative> What do you mean by what is it ? 20101122 21:04:20< iwontbecreative> What's the online manual/ in-game manual ? 20101122 21:04:38-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20101122 21:04:39< Soliton> boats are mechanical. 20101122 21:05:15< Soliton> i was asking what you meant by "it" in your statement preceding my question. 20101122 21:05:50< iwontbecreative> Oh 20101122 21:05:56< iwontbecreative> My mistake 20101122 21:06:02< iwontbecreative> I meant them 20101122 21:06:11< iwontbecreative> The campaigns 20101122 21:07:06< iwontbecreative> But boats are not recruitable in Multiplayer... 20101122 21:07:44< iwontbecreative> They are like the other monsters 20101122 21:07:57-!- Grimling [~Grimling@91.181.249.9] has quit [Quit: Ik ga weg] 20101122 21:08:05< iwontbecreative> Not specific to a campaing but you don't see them in std era 20101122 21:08:40< Soliton> the manual is not just for multiplayer, yes. 20101122 21:09:31< iwontbecreative> So this bug is invalid : https://gna.org/bugs/index.php?17071 ? 20101122 21:10:14-!- anonymissimus [~chatzilla@HSI-KBW-095-208-089-203.hsi5.kabel-badenwuerttemberg.de] has quit [Ping timeout: 264 seconds] 20101122 21:10:17-!- GNUtoo|laptop [~gnutoo@50.118-226-89.dsl.completel.net] has quit [Ping timeout: 255 seconds] 20101122 21:10:49-!- eoc` [~eoc@pD9561AE2.dip0.t-ipconnect.de] has joined #wesnoth-dev 20101122 21:12:01< Soliton> no, the in-game help should explain pretty much anything. 20101122 21:12:09-!- ancestral [~ancestral@174-20-4-220.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20101122 21:12:42-!- Grimling [~floris_ki@91.181.65.200] has joined #wesnoth-dev 20101122 21:12:54< Soliton> the description of a campaign specific thing also comes from theat campaign so there's no issue with possibly not installed campaigns or so. 20101122 21:13:03< Soliton> s/theat/that/ 20101122 21:13:26-!- eoc [~eoc@pD9560D14.dip0.t-ipconnect.de] has quit [Ping timeout: 255 seconds] 20101122 21:15:02-!- eoc` is now known as eoc 20101122 21:15:10< iwontbecreative> (19:55:09) Ivanovic: iwontbecreative: regarding the "time of day" stuff it likely makes sense to mention utbs (under the burning suns) as example that the schedule does not have to be the common one > For me that means I have to check for campaigns specific things (I do know there's a warning in some campaigns about specific things) 20101122 21:15:35< iwontbecreative> Because this isn't the in-game help, it's the online-help 20101122 21:15:57-!- ancestral [~ancestral@174-20-4-220.mpls.qwest.net] has joined #wesnoth-dev 20101122 21:15:57< iwontbecreative> [There's another task that will be filled for the In-game help] 20101122 21:16:09-!- ancestral [~ancestral@174-20-4-220.mpls.qwest.net] has quit [Client Quit] 20101122 21:16:27< Soliton> well, but that is just a mention in passing. you should not actually explain the schedule of utbs. 20101122 21:16:39< Soliton> it's fine to do that and it's fine not to. 20101122 21:17:23< Soliton> in the manual. 20101122 21:17:31< iwontbecreative> Which manual ? 20101122 21:17:42< Soliton> manual.wesnoth.org 20101122 21:17:42-!- PetePorty [~Pete@pc-54-54-120-200.cm.vtr.net] has joined #wesnoth-dev 20101122 21:18:00< iwontbecreative> This redirects to main page 20101122 21:18:02< Soliton> the in-game help is not a manual. 20101122 21:18:14< Soliton> well, it doesn't for me. 20101122 21:18:49< iwontbecreative> For me it does :/ 20101122 21:19:27< Soliton> http://wiki.wesnoth.org/WesnothManual then 20101122 21:21:00< Soliton> there is also http://wiki.wesnoth.org/ManualSuggestions which could be checked for useful ideas. 20101122 21:23:27< iwontbecreative> So: In-game help, not caimpaign specific and online help also not campaign specific ? 20101122 21:24:11< Soliton> no, the in-game help should explain pretty much anything. 20101122 21:25:07< iwontbecreative> Ok, but as I work with online-game (Asked to GCi task mentor) I shouldn't care about campaign specifics 20101122 21:25:34-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Remote host closed the connection] 20101122 21:25:53< Soliton> s/online-game/online manual/? 20101122 21:27:20-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20101122 21:27:48< iwontbecreative> http://svn.gna.org/viewcvs/wesnoth/trunk/doc/manual/manual.txt?view=log 20101122 21:29:56-!- Grimling [~floris_ki@91.181.65.200] has left #wesnoth-dev [] 20101122 21:31:35-!- GNUtoo|laptop [~gnutoo@50.118-226-89.dsl.completel.net] has joined #wesnoth-dev 20101122 21:31:57< mordante> I'm off night 20101122 21:32:41-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20101122 21:36:23< iwontbecreative> Btw: This is either bugged or outdated : http://units.wesnoth.org/trunk/C/mainline.html 20101122 21:36:34< iwontbecreative> Because ghoul have now a lv 3 20101122 21:36:50< iwontbecreative> From v 1.9.1 20101122 21:40:42-!- Grimling [~Grimling@91.181.65.200] has joined #wesnoth-dev 20101122 21:41:57-!- GNUtoo|laptop [~gnutoo@50.118-226-89.dsl.completel.net] has quit [Quit: Program received signal SIGSEGV, Segmentation fault.] 20101122 21:42:15-!- GNUtoo|laptop [~gnutoo@50.118-226-89.dsl.completel.net] has joined #wesnoth-dev 20101122 21:46:19< Soliton> the script that generates that page changed and i have no idea what i have to do to make it work again. 20101122 21:49:11< iwontbecreative> Maybe I'll report a bug about that in forums 20101122 21:50:41< iwontbecreative> Getting back to my work, so if I made something like this: http://wesnoth.pastebin.com/17519NMm I should get rid of the campaigns specific things ? 20101122 21:51:09-!- dtiger [~dtiger@dynamic-vpdn-93-125-65-32.telecom.by] has quit [Remote host closed the connection] 20101122 21:52:39< Grimling> can someone tell me what the difference is between vector.insert with cmake on Ubuntu and with g++ on Windows? I'm writing the code for the Recruitment algorithm, and it works on Windows, but not on Ubuntu 20101122 21:53:24< Soliton> show the code and the error. 20101122 21:53:46< Grimling> there's not error, it's just another result after calling the method 20101122 21:54:54< shadowmaster> is that to insert an element in the middle of the vector? why do you want to do that? 20101122 21:54:57< Grimling> http://wesnoth.pastebin.com/Wb5EG2LT 20101122 21:55:05< Grimling> yes, that's what I want 20101122 21:55:21< shadowmaster> generally vectors aren't well suited for that kind of operations 20101122 21:55:27< Soliton> iwontbecreative: yes. the goblin traits are not particularly important either but i guess you can mention them... 20101122 21:55:37< shadowmaster> they're best used for appending and removing from the end of the container 20101122 21:55:38< Grimling> because I want to order the another vector without editing the original one 20101122 21:55:49< shadowmaster> std::sort ? 20101122 21:55:49< Grimling> what should I do instead? 20101122 21:56:03< Grimling> can I sort with a parameter in the method? 20101122 21:56:16< Grimling> i need the max_quality and max_cost in the sort method 20101122 21:56:19< shadowmaster> sort takes a functor to do the moving IIRC 20101122 21:57:01< shadowmaster> http://www.sgi.com/tech/stl/sort.html 20101122 21:58:48< Grimling> but how can I access the max_quality and max_cost values? 20101122 21:58:54< Grimling> should I make a class for it 20101122 22:00:06< shadowmaster> yeah 20101122 22:00:46< Grimling> okay, thanks 20101122 22:00:56< shadowmaster> I'm assuming you know what functors are though :) 20101122 22:01:33< Grimling> is that a pointer to a function? 20101122 22:02:07< iwontbecreative> Soliton: (19:54:17) Ivanovic: iwontbecreative: when making the list about stuff missing it might make sense to list stuff additionally that is "campaign specific" in mainline campaigns. That was why I did it that way, and espreon (Task mentor) said to ask to Ivanovic how I should do it... Is there a manager that can clarify what's the function of the on-line manual ? 20101122 22:02:37< iwontbecreative> Because if you say one thing and Ivanovic another, I'm not sure what I should do :P 20101122 22:02:48< shadowmaster> Grimling: no, not at all 20101122 22:03:02< Grimling> oh, no, then i don't know 20101122 22:03:06< Grimling> i'll look it up 20101122 22:03:07< shadowmaster> Grimling: although they technically *can* be pointers to methods, they are usually objects that reimplement the operator() 20101122 22:03:21< Ivanovic> iwontbecreative: it is a matter of what makes sense and what not 20101122 22:03:40< Ivanovic> iwontbecreative: you *can* list stuff that is missing and outdate or even campaign specific 20101122 22:04:03< Ivanovic> but *if* you do so you should clearly mark that this is not some "general rule, always applyable and always available" 20101122 22:04:26< Soliton> iwontbecreative: you can do what you want if you agree to maintain the manual for the next year. ;-) 20101122 22:05:16< iwontbecreative> Soliton: I could do it, the problem is that my english isn't that good. 20101122 22:05:55< iwontbecreative> I know wesnoth very well so I can find what is missing, but I can't write very good documentation 20101122 22:06:03< Grimling> shadowmaster: okay, so I need to make a class and overload (potential_recruit &a, potential_recruit &b) and give the class a max_cost and a max_quality member? 20101122 22:06:04< Soliton> the thing is that the manual will get outdated again so it is a question of maintainance how much special stuff you put in there. 20101122 22:06:47< Soliton> iwontbecreative: you can probably post in the writers forum to get the stuff you write polished. 20101122 22:07:13< Soliton> or even to just mention what needs writing and someone might write it for you. 20101122 22:07:29< iwontbecreative> Yes... But for me this : Petrify:: This attack petrifies the target, turning it to stone. Units that have been petrified may not move or attack Is already very specific 20101122 22:07:35< shadowmaster> Grimling: no, just make sure that the overloaded operator() returns true if a is less than b according to your own algorithm which willbe the implementation of operator() 20101122 22:07:44< iwontbecreative> If it's just to learn to play, I don't think this should be explained 20101122 22:08:07 * Soliton agrees. 20101122 22:08:33< Soliton> a unit that stones/petrifies was in core at some point, i think. 20101122 22:08:43< Soliton> so it's a remnant from that time. 20101122 22:08:57< Grimling> shadowmaster: I'll give it a try 20101122 22:09:06< Grimling> shadowmaster: thanks for your help 20101122 22:09:09-!- clanehin [~quassel@cpe-174-109-086-214.nc.res.rr.com] has quit [Quit: No Ping reply in 180 seconds.] 20101122 22:09:36-!- clanehin [~quassel@cpe-174-109-086-214.nc.res.rr.com] has joined #wesnoth-dev 20101122 22:09:41< iwontbecreative> Ok, understood, the manual should be to learn to play well. So it should explain how to play and games mechanics and just mention what is helpfull to play well. 20101122 22:11:23< Soliton> yeah. 20101122 22:12:13< shadowmaster> Grimling: if you need an example, here's a very simple int sorter using the standard algorithm: http://wesnoth.pastebin.com/KRNNg0dq 20101122 22:13:39< Grimling> shadowmaster: thank you 20101122 22:15:05< shadowmaster> no problem 20101122 22:16:01< iwontbecreative> So many things that arn't really right in the manual... 20101122 22:16:08< iwontbecreative> Like this : http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/doc/manual/manual.en.html#_income 20101122 22:16:22< Ivanovic> iwontbecreative: for most parts of the manual it will be perfectly fine to copy the messages from the ingame help 20101122 22:16:57< Ivanovic> iwontbecreative: yeah, the reason for this task being listed is that a whole lot of stuff is outdated in the manual and noone had the time/urge to have a look at it 20101122 22:17:57< Soliton> what's wrong with the income description? 20101122 22:18:04< iwontbecreative> So I just need to say that this is wrong and the formula changes depending of scenarios ? And maybe mention that's it's nearly always 2 gpv ? 20101122 22:18:59< Soliton> it's nearly always 1 in single player and 2 in multiplayer. 20101122 22:19:25< Soliton> just add a variable for gpv. 20101122 22:20:58< iwontbecreative> Need to add another var as well 20101122 22:21:08< iwontbecreative> The +2 isn't always right 20101122 22:21:18< iwontbecreative> Team survival is +0 at start 20101122 22:21:25< iwontbecreative> And it's mainline 20101122 22:22:08< Soliton> maybe rather explain where you can look up the actual value in case it is not the default. 20101122 22:22:24< Soliton> no point in making that formula even more complicated. 20101122 22:25:44-!- anonymissimus [~chatzilla@HSI-KBW-095-208-089-203.hsi5.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20101122 22:26:12-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20101122 22:27:11-!- anonymissimus [~chatzilla@HSI-KBW-095-208-089-203.hsi5.kabel-badenwuerttemberg.de] has quit [Client Quit] 20101122 22:28:02< Grimling> shadowmaster: how can I now access the parameters needed for comparing? as static data members? 20101122 22:30:29< shadowmaster> what's the code you have now? 20101122 22:31:36-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has quit [Ping timeout: 240 seconds] 20101122 22:31:42-!- Appleman1234_ [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has joined #wesnoth-dev 20101122 22:34:04< Grimling> http://wesnoth.pastebin.com/efX6e0Gm 20101122 22:34:10< Grimling> obviously 20101122 22:34:19< Grimling> the calls to quality_factor() ... won't work 20101122 22:34:42< Grimling> is it possible to use an instance of the struct as functor? 20101122 22:35:51< shadowmaster> that's the actual idea 20101122 22:36:27< shadowmaster> in fact, if you notice, the last parameter to std::sort *is* an instance as well 20101122 22:36:36< shadowmaster> it uses the struct's default constructor 20101122 22:36:45< Grimling> I'm sorry, I thought it was a static method 20101122 22:36:55< Grimling> 'method' 20101122 22:37:21< shadowmaster> C++ methods are static only when declared with the keyword 'static' 20101122 22:39:45< Grimling> yes, i'm sorry 20101122 22:47:17< iwontbecreative> Well thanks Ivanovic and Soliton, I'll try to list the issues and after fix the ones I can easily fix. I'm off for tonight, will continue to work on this tomorrow 20101122 22:47:35< Soliton> excellent. 20101122 22:49:16< iwontbecreative> Just a very specific question, in what format (png, jpeg) should screenshots for the docs be ? 20101122 22:49:32< iwontbecreative> I guess it is png but I'm not sure 20101122 22:49:43< iwontbecreative> [Many screenshots are also outdated] 20101122 22:51:07< Ivanovic> iwontbecreative: some ages ago i sent a mail to the -i18n mailing list regarding creation of screenshots 20101122 22:51:12< iwontbecreative> Nvm, looks like both work just fine. 20101122 22:51:12< Ivanovic> lets me search for it... 20101122 22:51:27< iwontbecreative> That was about localized images, no? 20101122 22:51:45< iwontbecreative> That is already done in some languages 20101122 22:52:27< Ivanovic> for those i wrote what i used to create the "original" 20101122 22:52:51< Ivanovic> https://mail.gna.org/public/wesnoth-i18n/2008-12/msg00005.html 20101122 22:53:43< iwontbecreative> compression/quality setting of 90% and in the original size. The imagemagick command would look like this: convert -quality 80 multiplayer-1.5.7.png multiplayer-1.5.7.jpg 20101122 22:53:52< iwontbecreative> Command is wrong 20101122 22:54:22< Ivanovic> clear case of a typo 20101122 22:54:27< Ivanovic> in '3' i mention 80 20101122 22:54:30< Ivanovic> ;) 20101122 22:55:00< iwontbecreative> Ok 20101122 22:56:52< iwontbecreative> Good night, I hope I will have the task :) (I started working on this but it's still as Requested Claimed, that means the task mentor has to validate/unvalidate me) 20101122 22:57:56-!- GNUtoo|laptop [~gnutoo@50.118-226-89.dsl.completel.net] has quit [Read error: Operation timed out] 20101122 22:58:17< Ivanovic> iwontbecreative: i think the mentor listed is Espreon 20101122 22:58:35< Ivanovic> Espreon: looks like you as mentor got to "ack" someone who wants to take a task 20101122 23:01:25-!- iwontbecreative [~thibault@89.181.105.210] has quit [Ping timeout: 250 seconds] 20101122 23:02:04-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20101122 23:04:50-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 276 seconds] 20101122 23:06:30-!- Lancer2013_DDT [~Joe@159.230.141.22] has joined #wesnoth-dev 20101122 23:07:58< Lancer2013_DDT> is there anyway to find out what the unit type is in attack analysis? 20101122 23:10:45< Grimling> shadowmaster: is there something wrong with this too? sorted.push_back(&tmprecruit) 20101122 23:11:04-!- Crab_ [~Crab@wesnoth/developer/crab] has joined #wesnoth-dev 20101122 23:12:48-!- ancestral [~ancestral@174-20-4-220.mpls.qwest.net] has joined #wesnoth-dev 20101122 23:13:41< Lancer2013_DDT> Crab_: is there anyway to find out what the unit type is in attack analysis? 20101122 23:14:04< Crab_> Lancer2013_DDT: hi 20101122 23:14:31< Lancer2013_DDT> hello 20101122 23:14:43< Crab_> attack_analysis involves multiple attackers (1..6) and 1 defender 20101122 23:16:10< Crab_> so, it has std::vector > movements; 20101122 23:16:15< Crab_> and map_location target; 20101122 23:16:30< Crab_> in movements, the first element of each pair is the 'location of attacker' 20101122 23:16:39< Crab_> and target is the location of the defender 20101122 23:16:54< Crab_> then, we need to use a unit map to get from location to unit, and then from unit to unit type 20101122 23:17:28< timotei> hehe, Crab_ is crowded again :P 20101122 23:17:35< Crab_> timotei: :) 20101122 23:17:55-!- shadowmaster [~ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 240 seconds] 20101122 23:17:57< Crab_> to go from location to unit, we can use code like 'const unit_map::const_iterator defend_it = units.find(target);' 20101122 23:18:00< timotei> it reminds be of the pregsoc acceptance phase :P 20101122 23:18:06< timotei> anyway, off to bed 20101122 23:18:09< timotei> good night 20101122 23:18:27-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Read error: Connection reset by peer] 20101122 23:18:44-!- shadowmaster [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20101122 23:18:49< Crab_> Lancer2013_DDT: and unit has a type() function 20101122 23:19:17< Grimling> shadowmaster: it seems like when I add the second element to the vector, the first is also replaced by the new one 20101122 23:20:05< shadowmaster> Grimling: that's not possible with push_back() 20101122 23:20:10< shadowmaster> unless they are actually the same in the first place 20101122 23:20:34< Crab_> Lancer: so, this gives us something like ' units.find(target)->type() ' 20101122 23:21:07< Crab_> Grimling: hello 20101122 23:21:31< Grimling> Crab_: Hi 20101122 23:21:49< Grimling> Crab_: I have requested a claim for the task, can I do him? 20101122 23:22:27< Crab_> Grimling: (just a note, I've just accepted your 'AI recruitment algorithm' claim at google's tracker) 20101122 23:23:03< Grimling> Crab_: thank you, I had a version that worked on windows, but I'm trying to get it working with cmake on ubuntu too, with the help of shadowmaster :) 20101122 23:24:44< Grimling> http://wesnoth.pastebin.com/7mzBgbhH that's the code and the output 20101122 23:25:31< Grimling> of the error, not the whole code 20101122 23:28:57< Grimling> I think I missed something about vectors in Ubuntu, I don't understand why it works on Windows, but doesn't with Cmake on Ubuntu 20101122 23:31:38< Crab_> Grimling: to fix compilation of .insert under *nix, I had to write your loop as ' for(vector::iterator j = priceRanked.begin(); j != priceRanked.end(); ++j)' (note ::iterator instead of ::const_iterator ) 20101122 23:32:28< Soliton> in that paste it looks like you insert the address of a local variable into the vector. 20101122 23:34:01< Grimling> Crab_: yes, today I worked on Ubuntu, and I found that out, but the problem is that when I insert something, other values seem to be changed 20101122 23:34:30< Grimling> Soliton: yes, the first vector is:std::vector &recruit_list 20101122 23:34:42< Grimling> the second: std::vector sorted 20101122 23:35:16< Soliton> the point is that the local variable gets destroyed each loop cycle.. 20101122 23:36:21< Soliton> presumably you want to insert &recruit_list[k] 20101122 23:37:14< Grimling> yes, I originally did that, but I got an error 20101122 23:37:27< Grimling> invalid conversion from ‘const potential_recruit*’ to ‘potential_recruit*’ 20101122 23:38:06< Soliton> so make that a vector of const potential_recruit* 20101122 23:39:50-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has joined #wesnoth-dev 20101122 23:42:40< Grimling> Soliton: do you mean changing the type of sorted to const vector or creating a new vector? 20101122 23:43:14< Soliton> std::vector sorted 20101122 23:44:37< Crab_> Grimling: I've reviewed the second version of your code in your today's forum PM. If you're around, I'll be able to comment on it 20101122 23:45:42< Crab_> (s/todays/second) 20101122 23:48:36< Crab_> in general, the algorithm is ok, the implementation is ok but some bits of code can be rewritten to be smaller&cleaner (but this is not a problem). 20101122 23:49:02< Crab_> but there's one more thing that I want to fix, one more recruitment-related problem that I want to solve 20101122 23:49:07< Crab_> and I'd like to talk about it 20101122 23:49:16< Grimling> Crab_: i listen :) 20101122 23:49:28< Grimling> I'm listening* 20101122 23:50:07< Crab_> (and after solving that problem in one way or another, and integrating the code with wesnoth and documenting it, the task could be considered completed and we can talk about further tasks) 20101122 23:51:40< Grimling> now it works, thanks for the help about the vector, Soliton 20101122 23:52:03< Crab_> (I'll do the integration or help with it, but I need you to solve that one more thing that needs solved - because it's solved (in a bad way) in current wesnoth's recruitment algorithm) 20101122 23:52:06< Crab_> and if we are to provide a replacement, we must ensure that we solve that problem, too 20101122 23:53:25< Grimling> okay, what is it? --- Log closed Tue Nov 23 00:00:48 2010