--- Log opened Mon Nov 29 00:00:25 2010 20101129 00:02:00< Grimling> Crab_: have you already compiled the algorithm? 20101129 00:02:10< Crab_> yes 20101129 00:02:32-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20101129 00:04:57< Grimling> Crab_: and does it work? 20101129 00:06:09-!- Johannes13__ [~Johannes@pD9502242.dip0.t-ipconnect.de] has quit [Ping timeout: 245 seconds] 20101129 00:07:04< Crab_> Grimling: so far 'works but not as indended', but I think it can be debugged and we can find out, why. 20101129 00:08:27< Crab_> first thing - there are maps with statues. we must not take those teams into account, they are not playing 20101129 00:08:51< Crab_> (caves of the basilisk, sulla's ruins) 20101129 00:10:24-!- stikonas [~and@bcm-131-111-247-113.girton.cam.ac.uk] has joined #wesnoth-dev 20101129 00:10:24-!- stikonas [~and@bcm-131-111-247-113.girton.cam.ac.uk] has quit [Changing host] 20101129 00:10:24-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20101129 00:10:46< Crab_> Grimling: I think that there's +- error somewhere 20101129 00:11:20< Crab_> look at http://wesnoth.pastebin.com/FdYufgAV 20101129 00:12:10< Crab_> side2 is ai, side1 is human. the recruitment thinks that side1 will respond to a skeleton by recruiting thiefs, but thiefs are actually bad against skeletons 20101129 00:13:00< reid_> Crab_: are you the GCI mentor? 20101129 00:13:12< Crab_> and, as a result, the AI recruits something clearly not 'best' 20101129 00:13:14< Crab_> reid_: yes 20101129 00:13:48< Crab_> Grimling: how you're going to debug that ? I suspect that either unit qualities are not calculated correctly, or there's a sign error in the calculations 20101129 00:14:16< reid_> I completed my task: https://gna.org/patch/index.php?2235. 20101129 00:15:24< Crab_> reid_: [target] is converted differently (to [goal] ), check the wiki 20101129 00:15:38< Grimling> Crab_: I'll add some log statements in the get_recruit_qualities first 20101129 00:15:46< Crab_> Grimling: ok 20101129 00:15:59< Crab_> Grimling: and then picks some units which are known to be good/bad against another 20101129 00:16:04< reid_> dang, ok. 20101129 00:16:22< Crab_> Grimling: if you are not familiar with wesnoth's units, ask here or just make some units up 20101129 00:16:33< Grimling> Crab_: ok 20101129 00:16:45< Crab_> (we can ask someone to make a custom era with 'simplified' units which 'hard counter' each other like in rock-paper-scissors 20101129 00:17:15< Crab_> or we can use, for example, 'skeletons vs heavy infantry' or 'skeletons vs dwarves' 20101129 00:17:55< Crab_> dwarves have fighters and thieves, and skeletons are good against thieves but poor against fighters. 20101129 00:18:18< Crab_> reid_: protect_leader is converted differently, again, check the wiki 20101129 00:19:25< Crab_> protect_unit is converted differently 20101129 00:20:03< Crab_> in scenario 7, treat 'protect_area' as 'protect_location', and port accordingly 20101129 00:20:44< Crab_> ( see http://wiki.wesnoth.org/Customizing_AI_in_Wesnoth_1.8 ) 20101129 00:22:48< Crab_> Grimling: my testcase was: knalga vs undead (ai), den of onis, recruit all dwarven fighters, expect the ai to not use many skeletons because skeletons are bad against fighters. 20101129 00:23:22< Crab_> and the second one to recruit all thieves instead 20101129 00:23:41< Crab_> I might be able to help with debugging if you don't figure out what's going on there 20101129 00:23:59< Crab_> so far it's not recruiting according to the idea, so we can't check if the idea is bad or good 20101129 00:25:57< Grimling> Crab_: I'll try if I can debug it on this pc, if he seems to slow, it will be for tomorrow 20101129 00:26:06< Crab_> ok 20101129 00:26:17< Crab_> I think that debug statements will be enough to find out the cause 20101129 00:26:24< Crab_> note that we *can* modify the units if we want to 20101129 00:26:59< Crab_> e.g., if you have a specific test case which requires, say 3-4 unit types which hard counter each other, we can ask someone of the WML wizards in here to code an era quickly for us 20101129 00:27:42< Crab_> so, we *can* have abstract 'unit A is good against B,C', 'B is good against C,' , 'C is good against D', 'D is good against A,B' stuff. 20101129 00:32:30< Grimling> Crab_: I'll first try to find the problem without giving other people extra work 20101129 00:32:37< Crab_> ok, good 20101129 00:32:48< Crab_> then add more debugging things 20101129 00:33:46< Crab_> I think that having a good and detailed log will show what happens. be sure to mark the places where you 'start' recruiting one unit and where you actually 'end', recruiting it 20101129 00:34:02< Crab_> so, you'd be able to easily take one 'part' of the log and look through it 20101129 00:34:57< shadowmaster> "The orcs are broken, dead or fled." 20101129 00:35:14< shadowmaster> that sounds like broken English to me. 20101129 00:36:19< reid_> I think there's a few typos in the wiki. 20101129 00:36:34< Espreon> reid_: Then fix them. 20101129 00:37:18< reid_> On two of the exmple code areas, the [goal] tag is closed with [goal 20101129 00:37:44< reid_> ..[goal], not [/goal]. is this incorrect? 20101129 00:38:07-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: ...] 20101129 00:38:23< Crab_> yes, incorrect. fixed. 20101129 00:39:01< Crab_> thanks for the info 20101129 00:42:19-!- silene [~plouf@wesnoth/developer/silene] has quit [Quit: Leaving.] 20101129 00:46:47-!- phlaem [~a@e178116191.adsl.alicedsl.de] has quit [Quit: Leaving] 20101129 00:50:07-!- ancestral [~ancestral@174-20-4-220.mpls.qwest.net] has quit [Quit: ancestral] 20101129 01:00:38-!- eoc` [~eoc@pD9561760.dip0.t-ipconnect.de] has quit [Quit: Leaving] 20101129 01:01:07< Grimling> Crab_: I've the same case as you: Knalga vs undead, I've recruited all dwarf fighters, what should the AI recruit? 20101129 01:01:50< Crab_> don't know, but at least not many skeletons 20101129 01:02:20< Crab_> if everything worked ok, if you have gold left, the ai should recruit a mixed army 20101129 01:02:40< Crab_> and note the http://wesnoth.pastebin.com/FdYufgAV again 20101129 01:03:14< Crab_> lines 7,8 - the ai though that human would recruit thiefs to counter the skeleton, which doesn't look right 20101129 01:04:40< Ivanovic> (short comment before heading off to bed) 20101129 01:05:15< Ivanovic> Crab_: there are several tasks in the tracker with you listed as mentor that are tagged as "ActionNeeded", this likely means that the deadline was reached and nothing submitted in time 20101129 01:05:25< Crab_> Ivanovic: those are for student 20101129 01:05:34< Crab_> Ivanovic: they have, afair, 1 final day to submit something 20101129 01:05:42< Crab_> Ivanovic: I can only comment in those 20101129 01:05:43< Ivanovic> "(The Melange Automated System has detected that the intial deadline has been passed and it has set the task status to ActionNeeded.)" 20101129 01:06:00< Crab_> Ivanovic: my action is needed in 'NeedsReview' and in "ClaimRequested" 20101129 01:06:29< Crab_> ActionNeeded are for student, I can only comment them, no actions are available. they have their final 'grace' day to submit something as work. 20101129 01:06:38< Ivanovic> okay, i thought those basically mean something like "do you want to fail the student or extend the deadline by X?" 20101129 01:06:49< Crab_> ok 20101129 01:07:12< Crab_> (I will handle most of the daily stuff tomorrow in the day) 20101129 01:07:42< Crab_> (except in case some student pops up here now and tells me to check a particular task) 20101129 01:07:56-!- Anonymos [633acbc5@gateway/web/freenode/ip.99.58.203.197] has joined #wesnoth-dev 20101129 01:08:29< Ivanovic> mkay 20101129 01:08:34< Ivanovic> i am heading off to bed now, n8 20101129 01:08:37< reid_> how is [protect_area] converted? 20101129 01:08:37< Crab_> night 20101129 01:08:51< Crab_> reid_: it's a wrong tag. it should have been protect_location 20101129 01:09:01< Crab_> reid_: so, convert it as protect_location 20101129 01:09:11< reid_> ok 20101129 01:09:17< Crab_> it'll be a [goal], too, but with a different name= 20101129 01:11:36< reid_> name=protect_location, right? 20101129 01:12:18< Crab_> yes 20101129 01:14:21< reid_> Can you look over these: http://pastebin.com/vZwJynCN 20101129 01:15:38-!- wesbot changed the topic of #wesnoth-dev to: 191 bugs, 299 feature requests, 21 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20101129 01:15:49< Crab_> [goal] name=protect_unit needs [criteria], too 20101129 01:16:12< Crab_> protect_leader is converted_differently 20101129 01:16:31< Crab_> [goal] without name needs [criteria] too 20101129 01:18:44< Crab_> but, overall, it's closer to the right thing 20101129 01:20:53< reid_> does the data inside [criteria] use the name=value format or the {AI_SIMPLE_ALWAYS_ASPECT name value} format? 20101129 01:21:05< Crab_> name=value format 20101129 01:21:21< Crab_> just the entire 'filter' that was in the old [target] or [protect_...] tag 20101129 01:21:37< Crab_> like 'id=...', all those lines except for value= and a few others 20101129 01:22:06< Crab_> for example,   x,y=7,8                 radius=5 is to be inside [criteria] because it is a location filter 20101129 01:32:29< reid_> how is protect_leader converted? 20101129 01:33:04< Crab_> there's an example on http://wiki.wesnoth.org/Customizing_AI_in_Wesnoth_1.8#protect_my_unit_.5Bgoal.5D 20101129 01:33:48< reid_> nvm it goes to leader_value 20101129 01:40:34-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Leaving.] 20101129 01:40:56< reid_> is there a list of variables that go inside the [criteria], im just going throught the example code and taking what I can get. 20101129 01:50:34< CIA-28> esr * r47747 /trunk/data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg: Address bug #17196: Typos and wording. 20101129 01:51:23-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20101129 01:52:09-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20101129 01:55:16-!- Octalot [~noct@host109-155-61-227.range109-155.btcentralplus.com] has quit [Remote host closed the connection] 20101129 01:56:38-!- esr [~chatzilla@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-dev 20101129 02:05:29-!- Grimling [~Grimling@91.181.68.177] has quit [Quit: Grimling] 20101129 02:08:11< esr> fendrin: ping? 20101129 02:30:42-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20101129 02:35:08< fendrin> esr: pong 20101129 02:35:45< esr> fendrin: I have a bug report for NR that I think may be due to a glitch in a macro. 20101129 02:36:07< esr> It's bug #16227: Unexpected monologue in the Northern Rebirth campaign, scenario 'Old Friend' 20101129 02:37:14< esr> I've looked ar the code and it looks as though Tauru expected {RECALL_SUPPORTER} to recall a acharacter with a Supporter role, or assign the role if no such character exists. 20101129 02:37:40< esr> But it doesn't seem to be workin that way. Would you look at it please? 20101129 02:39:31< fendrin> esr: Yes, please assign the bug to me. 20101129 02:39:40< esr> Will do. 20101129 02:40:18< esr> It did seem like mmore your sort of problem than mine. 20101129 02:40:22< fendrin> You may also have a look at WoV I have made some progress. The transformation is scripted inside a cut scene for example. 20101129 02:40:54< esr> Good, I have not forgotten that I have a forest map to do. 20101129 02:41:08< fendrin> It 20101129 02:41:18< fendrin> is not the map that is urgent. 20101129 02:42:01< fendrin> But I need some advice from time to time if coding depends on how we drive the story further. 20101129 02:59:14-!- Bocom_ [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has joined #wesnoth-dev 20101129 03:00:32-!- Bocom__ [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has quit [Read error: Connection reset by peer] 20101129 03:01:28-!- Bocom [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has joined #wesnoth-dev 20101129 03:02:56-!- ancestral [~ancestral@174-20-4-220.mpls.qwest.net] has joined #wesnoth-dev 20101129 03:04:24-!- Bocom_ [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has quit [Ping timeout: 260 seconds] 20101129 03:10:16< Anonymos> Would this be the location where I report bug issues? 20101129 03:10:47< Anonymos> In regards to mainline campaigns 20101129 03:12:17< shadowmaster> bugs.wesnoth.org 20101129 03:12:29< Anonymos> thanks 20101129 03:12:33< Anonymos> is that an IRC? 20101129 03:12:38< shadowmaster> no, that's a website 20101129 03:13:04< shadowmaster> bug reports on IRC here tend to get forgotten if they can't be solved immediately 20101129 03:13:31< ancestral> There's also feedback in the forums for scenarios, though not an avenue to submit bug reports :) 20101129 03:14:07< shadowmaster> Technical Support is the other place for bug reports, though not every developer visits it for some reason. 20101129 03:24:33< Anonymos> For some strange reason I cannot submit my bug. I can only select "none" in category, and it is listed as a mandatory field. What should I do? 20101129 03:26:26-!- Gambit [~quassel@wesnoth/developer/grickit] has quit [Read error: Connection reset by peer] 20101129 03:28:44-!- Gambit [~Gambit@67.232.229.73] has joined #wesnoth-dev 20101129 03:28:44-!- Gambit [~Gambit@67.232.229.73] has quit [Changing host] 20101129 03:28:44-!- Gambit [~Gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20101129 03:33:36-!- reid_ [~reid@c-98-195-128-61.hsd1.tx.comcast.net] has quit [Quit: Leaving] 20101129 03:34:05< shadowmaster> Anonymos: don't worry about the caegory and just select none 20101129 03:34:26< Anonymos> the issue is that I cannot select any category 20101129 03:34:39< Anonymos> my only option is "none", and that option is clearly invalid 20101129 03:36:03< Anonymos> because an error appears that says that I need to select something for that field 20101129 03:53:49-!- koan [~koan@unaffiliated/koan] has quit [Ping timeout: 265 seconds] 20101129 04:00:42-!- koan [~koan@unaffiliated/koan] has joined #wesnoth-dev 20101129 04:03:52-!- Bocom_ [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has joined #wesnoth-dev 20101129 04:04:21-!- Bocom [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has quit [Read error: Connection reset by peer] 20101129 04:04:53-!- Ivanovic_ [~ivanovic@dtmd-4db2c3ce.pool.mediaWays.net] has joined #wesnoth-dev 20101129 04:08:22-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 276 seconds] 20101129 04:08:38-!- Anonymos [633acbc5@gateway/web/freenode/ip.99.58.203.197] has quit [Quit: Page closed] 20101129 04:08:49-!- Ivanovic_ is now known as Ivanovic 20101129 04:31:25-!- un214 [~quassel@adsl-75-45-10-150.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20101129 04:54:06-!- ancestral [~ancestral@174-20-4-220.mpls.qwest.net] has quit [Quit: And that's the end of THAT chapter] 20101129 04:54:52-!- Appleman1234 [~Appleman1@131.181.21.164] has joined #wesnoth-dev 20101129 04:59:37-!- ancestral [~ancestral@97-116-153-199.mpls.qwest.net] has joined #wesnoth-dev 20101129 05:13:07-!- Elvish_Pillage2 [~eli@dhip-164.foss.residences.colby.edu] has quit [Ping timeout: 240 seconds] 20101129 05:17:41-!- Aurora [48df48f0@gateway/web/freenode/ip.72.223.72.240] has quit [Ping timeout: 265 seconds] 20101129 05:18:17-!- Gambit [~Gambit@wesnoth/developer/grickit] has quit [Read error: Connection reset by peer] 20101129 05:55:34-!- ancestral_ [~ancestral@97-116-153-199.mpls.qwest.net] has joined #wesnoth-dev 20101129 05:55:52-!- ancestral_ [~ancestral@97-116-153-199.mpls.qwest.net] has quit [Client Quit] 20101129 05:55:59-!- ancestral_ [~ancestral@97-116-153-199.mpls.qwest.net] has joined #wesnoth-dev 20101129 05:58:14-!- ancestral [~ancestral@97-116-153-199.mpls.qwest.net] has quit [Ping timeout: 260 seconds] 20101129 05:58:14-!- ancestral_ is now known as ancestral 20101129 06:11:36-!- un214 [~quassel@adsl-75-45-10-150.dsl.scrm01.sbcglobal.net] has quit [Remote host closed the connection] 20101129 06:13:07-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20101129 06:15:31-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [Disconnected by services] 20101129 06:16:12-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20101129 06:24:52-!- Zacru [48df48f0@gateway/web/freenode/ip.72.223.72.240] has quit [Ping timeout: 265 seconds] 20101129 07:00:01-!- silene [~plouf@bau91-1-82-239-244-109.fbx.proxad.net] has joined #wesnoth-dev 20101129 07:00:01-!- silene [~plouf@bau91-1-82-239-244-109.fbx.proxad.net] has quit [Changing host] 20101129 07:00:01-!- silene [~plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20101129 07:15:38-!- wesbot changed the topic of #wesnoth-dev to: 189 bugs, 300 feature requests, 21 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! 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[~and@bcm-131-111-247-113.girton.cam.ac.uk] has quit [Changing host] 20101129 09:21:13-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20101129 09:22:33-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has quit [Read error: Connection reset by peer] 20101129 09:30:37-!- Ivanovic [~ivanovic@dtmd-4db2c3ce.pool.mediaWays.net] has quit [Changing host] 20101129 09:30:37-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20101129 09:31:55-!- chains [~Rylar@174-25-145-138.ptld.qwest.net] has quit [Ping timeout: 240 seconds] 20101129 09:34:51-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20101129 09:46:12-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has joined #wesnoth-dev 20101129 09:46:42 * zookeeper headdesks 20101129 09:47:14< zookeeper> i've been trying to figure out for way too long why some rotated terrain rules of mine just refuse to work at all, and all i had to do was change . to * in the map... 20101129 09:52:12-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20101129 10:04:56-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 255 seconds] 20101129 10:05:24-!- euschn [~eugen@wesnoth/developer/euschn] has joined #wesnoth-dev 20101129 10:12:07-!- ancestral [~ancestral@97-116-153-199.mpls.qwest.net] has quit [Quit: And that’s the end of THAT chapter.] 20101129 10:20:36-!- euschn [~eugen@wesnoth/developer/euschn] has quit [Quit: Leaving.] 20101129 10:20:49-!- euschn [~eugen@wesnoth/developer/euschn] has joined #wesnoth-dev 20101129 10:20:49-!- euschn [~eugen@wesnoth/developer/euschn] has left #wesnoth-dev [] 20101129 10:20:55-!- euschn [~eugen@wesnoth/developer/euschn] has joined #wesnoth-dev 20101129 10:43:43-!- mjs-de [~mjs-de@vpw.wh.uni-dortmund.de] has joined #wesnoth-dev 20101129 11:26:23-!- MeccaGod [MeccaGod@h14n4fls31o279.telia.com] has joined #wesnoth-dev 20101129 11:33:41-!- Rhonda [~rhonda@anguilla.debian.or.at] has quit [Changing host] 20101129 11:33:41-!- Rhonda [~rhonda@wesnoth/developer/rhonda] has joined #wesnoth-dev 20101129 11:43:57-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20101129 11:51:53-!- Blueblaze [~Blueblaze@adsl-99-158-44-235.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20101129 11:53:53-!- Blueblaze [~Blueblaze@adsl-99-158-44-235.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20101129 11:58:04-!- Blueblaze [~Blueblaze@adsl-99-158-44-235.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 245 seconds] 20101129 12:14:50-!- mjs-de [~mjs-de@vpw.wh.uni-dortmund.de] has quit [Remote host closed the connection] 20101129 12:21:23< CIA-28> shadowmaster * r47748 /trunk/ (data/gui/default/window/addon_connect.cfg utils/pofix.py): 20101129 12:21:23< CIA-28> Fix capitalization on the "Update add-ons" button 20101129 12:21:23< CIA-28> (Although I'd honestly just uncapitalize everything.) 20101129 12:25:44-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has quit [Ping timeout: 245 seconds] 20101129 12:33:27-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has joined #wesnoth-dev 20101129 12:53:11-!- mjs-de [~mjs-de@vpw.wh.uni-dortmund.de] has joined #wesnoth-dev 20101129 12:55:38-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20101129 12:55:48-!- mjs-de [~mjs-de@vpw.wh.uni-dortmund.de] has quit [Remote host closed the connection] 20101129 12:57:24-!- mjs-de [~mjs-de@vpw.wh.uni-dortmund.de] has joined #wesnoth-dev 20101129 13:05:55-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has quit [Ping timeout: 255 seconds] 20101129 13:06:37-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has joined #wesnoth-dev 20101129 13:08:16-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has quit [Excess Flood] 20101129 13:09:02-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has joined #wesnoth-dev 20101129 13:10:47-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has quit [Excess Flood] 20101129 13:13:29< CIA-28> shadowmaster * r47749 /trunk/src/gui/dialogs/ (simple_item_selector.cpp simple_item_selector.hpp): tsimple_item_selector: Allow to hide the Cancel button 20101129 13:13:38< CIA-28> shadowmaster * r47750 /trunk/src/multiplayer.cpp: GUI2: Convert the MP server message confirmation dialog 20101129 13:23:27< CIA-28> shadowmaster * r47751 /trunk/src/playturn.cpp: GUI2: convert the MP host disconnection options dialog 20101129 13:31:29-!- loonybot [~loonybot@ppp109-252-131-14.pppoe.spdop.ru] has joined #wesnoth-dev 20101129 13:31:29-!- loonybot [~loonybot@ppp109-252-131-14.pppoe.spdop.ru] has quit [Changing host] 20101129 13:31:29-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20101129 13:32:31-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20101129 13:32:33< CIA-28> zookeeper * r47752 /trunk/data/core/ (24 files in 3 dirs): Added lurker's new fence embellishment. 20101129 13:34:59< CIA-28> shadowmaster * r47753 /trunk/src/game_preferences_display.cpp: GUI2: convert a couple of error messages in the Preferences dialog 20101129 13:35:21< CIA-28> shadowmaster * r47754 /trunk/src/hotkeys.cpp: GUI2: convert the screenshot hotkey status dialogs 20101129 13:47:09-!- elias [~allefant@allegro/developer/allefant] has quit [Ping timeout: 265 seconds] 20101129 13:47:38-!- elias [~allefant@allefant.com] has joined #wesnoth-dev 20101129 13:51:30-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20101129 13:52:26-!- GNUtoo|laptop [~gnutoo@host31-144-dynamic.24-79-r.retail.telecomitalia.it] has joined #wesnoth-dev 20101129 13:57:43< CIA-28> shadowmaster * r47755 /trunk/src/editor/editor_controller.cpp: GUI2: convert the "This map is already open" error message dialog 20101129 13:58:06-!- 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Smaller, Faster, Easier. http://miranda-im.org] 20101129 17:07:37-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has joined #wesnoth-dev 20101129 17:10:08< Ivanovic> hi 20101129 17:16:59-!- Grimling [~Grimling@91.181.62.126] has joined #wesnoth-dev 20101129 17:24:52-!- GNUtoo|laptop [~gnutoo@host31-144-dynamic.24-79-r.retail.telecomitalia.it] has joined #wesnoth-dev 20101129 17:36:41-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Read error: Connection reset by peer] 20101129 17:37:17-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20101129 17:39:38-!- Elvish_Pillage2 [~eli@dhip-164.foss.residences.colby.edu] has joined #wesnoth-dev 20101129 17:52:20-!- Elvish_Pillage2 [~eli@dhip-164.foss.residences.colby.edu] has quit [Read error: Operation timed out] 20101129 17:54:51-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20101129 17:55:02< boucman> hey all 20101129 17:55:22< boucman> Espreon: gimme half an hour tu update my build and then we can look at your bugs 20101129 18:04:26< boucman> Espreon: ok, done 20101129 18:04:58-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 265 seconds] 20101129 18:11:24-!- Grimling [~Grimling@91.181.62.126] has quit [Ping timeout: 245 seconds] 20101129 18:13:20-!- Grimling [~Grimling@91.181.62.126] has joined #wesnoth-dev 20101129 18:22:18-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20101129 18:25:54-!- Grimling [~Grimling@91.181.62.126] has quit [Read error: Connection reset by peer] 20101129 18:26:50< boucman> Espreon: I can't reproduce the "stuck se bug" still trying, but I would welcome some help 20101129 18:31:41-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has quit [Read error: Connection reset by peer] 20101129 18:35:21-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has joined #wesnoth-dev 20101129 18:35:25-!- Carneus [~Carneus@carneus.tontut.fi] has quit [Ping timeout: 265 seconds] 20101129 18:38:43-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has quit [Read error: Connection reset by peer] 20101129 18:39:27-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has joined #wesnoth-dev 20101129 18:43:57< boucman> zookeeper: around ? 20101129 18:47:52-!- Grimling [~Grimling@91.181.251.199] has joined #wesnoth-dev 20101129 19:15:38-!- wesbot changed the topic of #wesnoth-dev to: 185 bugs, 300 feature requests, 21 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20101129 19:20:50-!- Elvish_Pillage2 [~eli@dhip-164.foss.residences.colby.edu] has joined #wesnoth-dev 20101129 19:31:28< zookeeper> boucman, yeah, at least for a while 20101129 19:32:06< boucman> I read on lurker's thread that what you wanted to do with rotations wasn't trivial... does that mean that you got alink to look at it ? 20101129 19:32:53< zookeeper> boucman, no, i got silene to look at it and he made me realize that what i wanted wasn't actually useful after all :P 20101129 19:33:05< boucman> hehe 20101129 19:33:17< boucman> ok, it means I can remove it from my todo list :P 20101129 19:35:22-!- xenocratus01 [xenocratus@79.117.17.85] has joined #wesnoth-dev 20101129 19:36:21-!- Blueblaze [~Blueblaze@adsl-99-158-44-235.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20101129 19:38:54< zookeeper> boucman, well, i think a better implementation of the feature would still be useful 20101129 19:39:12< zookeeper> that is, a separate key to determine which rotations to skip, instead of using magic values in the rotations string itself 20101129 19:39:34< boucman> like rotation=n,,,s 20101129 19:39:41< boucman> I liked that syntax :) 20101129 19:42:31< zookeeper> the problem with using magic values in the rotations string is that you can't then use those rotation points with the @R syntax 20101129 19:42:42< zookeeper> which you'd quite often want to 20101129 19:43:26-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20101129 19:43:47< boucman> why not ? 20101129 19:45:38< zookeeper> boucman, if you have rotations=n,skip,se,skip,sw,skip then you can't use @R1 to make part of the filename be "ne", because "ne" is now missing from the rotations string 20101129 19:46:07< boucman> hmm 20101129 19:46:11< zookeeper> and the fact that you want to skip the "ne rotation" doesn't mean you don't want to use an image with "ne" in it 20101129 19:46:55< boucman> i would say that @R1 would simply be the second non-skiped value, and so on, but I see your point 20101129 19:47:22< zookeeper> yeah, maybe it could be done using such a syntax, but it'd get quite complicated 20101129 19:47:39< zookeeper> ...so i'd prefer to simply have another key for it 20101129 19:55:34-!- mjs-de [~mjs-de@vpw.wh.uni-dortmund.de] has quit [Remote host closed the connection] 20101129 20:05:22-!- mjs-de [~mjs-de@wh.Uni-Dortmund.DE] has joined #wesnoth-dev 20101129 20:11:28< eleazzaar> zookeeper: thanks for getting the fence wired in 20101129 20:28:29< shadowmaster> eleazzaar: http://shadowm.rewound.net/wml_message_2.jpg 20101129 20:28:55< shadowmaster> (look at the bottom dialog) 20101129 20:29:01< eleazzaar> yea! 20101129 20:29:48< eleazzaar> gives shadowmaster and zookeeper some leftover thanksgiving cookies 20101129 20:31:30< CIA-28> shadowmaster * r47756 /trunk/data/gui/default/widget/panel_wml_message.cfg: 20101129 20:31:30< CIA-28> GUI2: remove bottom border from WML message dialogs 20101129 20:31:30< CIA-28> This solves the first item in the second section of the following post: 20101129 20:31:30< CIA-28> [http://forums.wesnoth.org/viewtopic.php?t=29640] 20101129 20:35:25< CIA-28> shadowmaster * r47757 /trunk/changelog: Changelog entry for r47756 in case random people ask 20101129 20:38:11 * zookeeper eats the cookies 20101129 20:38:36 * zookeeper grumbles a bit about the message change though 20101129 20:46:48< CIA-28> shadowmaster * r47758 /trunk/src/dialogs.cpp: 20101129 20:46:48< CIA-28> GUI1: left-align the minimap in the Load Game dialog, left panel 20101129 20:46:48< CIA-28> Solves item 3 in the "Load dialog" section of the following post: 20101129 20:46:48< CIA-28> [http://www.wesnoth.org/forum/viewtopic.php?t=29640] 20101129 20:50:58-!- mordante [~mordante@roadie.xs4all.nl] has joined #wesnoth-dev 20101129 20:50:58-!- mordante [~mordante@roadie.xs4all.nl] has quit [Changing host] 20101129 20:50:58-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20101129 20:51:09< mordante> servus 20101129 20:52:05< mordante> zookeeper, any success with the modification of the portrait sizes? 20101129 20:54:23< mordante> shadowmaster, shadowm_laptop around? 20101129 20:54:30< shadowmaster> no, I mean yes 20101129 20:55:03< mordante> shadowmaster, I had a look at some of your gui2 changes and have some comments 20101129 20:55:25< mordante> 1 sec 20101129 20:55:27< shadowmaster> I was expecting that ;) 20101129 20:55:43< mordante> for example http://svn.gna.org/viewcvs/wesnoth/trunk/src/addon/manager.cpp?r1=47474&r2=47473&pathrev=47474 20101129 20:55:50-!- negusnyul [~negusnyul@dsl54020F49.pool.t-online.hu] has left #wesnoth-dev ["Konversation terminated!"] 20101129 20:56:04< mordante> the main idea of gui2 is to move all static strings to the config data 20101129 20:57:29< shadowmaster> hm, not sure how I could handle that particular case using only WML 20101129 20:57:30< mordante> that's also why I didn't add a simple_item_selector like dialog since I haven't found a nice way yet to make the both nice and easy to configure independently from WML 20101129 20:58:12< mordante> I'm also not sure yet how to do it nicely, but I guess it will result in more dialog classes 20101129 20:58:30< mordante> that's also why the language selection has its own dialog 20101129 20:59:53< zookeeper> mordante, not really, no 20101129 21:00:02< mordante> it would also be nice to add some more comment to the code, I tried to document gui2 rather nicely, so would be nice if other contributors to gui2 could also do that 20101129 21:00:17< shadowmaster> mordante: yeah, I was planning to do the comments "soon" 20101129 21:00:51< mordante> nice (the amount of niceness depends on the soon-ness ;-) ) 20101129 21:01:04< mordante> zookeeper, ok, you want to play further with it or shall I commit the change I made this weekend? 20101129 21:01:21< zookeeper> mordante, go ahead and commit if you have anything 20101129 21:01:31< mordante> I have the patch you tested 20101129 21:01:51< shadowmaster> mordante: so, what do you suggest for the simple_item_selector case as an immediate action? 20101129 21:02:12< zookeeper> mordante, sure, that was better than the current behaviour 20101129 21:02:41< mordante> shadowmaster, not sure yet, but I like to think about a good solution before you convert everything and we need a second conversion afterwards 20101129 21:03:17< mordante> zookeeper, ok, I'll clean the patch and add some comment before committing 20101129 21:03:59< shadowmaster> there's really nothing more to convert in that area now and I think that's the only dialog that uses translatable strings set from the C++ atm. (Ignoring the difficulty selection dialog, which has list items generated by [campaign] WML.) 20101129 21:04:09-!- alink [~alink@wesnoth/developer/alink] has joined #wesnoth-dev 20101129 21:04:14< alink> hi 20101129 21:04:19< mordante> hi alink 20101129 21:04:29< alink> hello mordante 20101129 21:04:40< shadowmaster> the only other target I can think of really needs its whole custom dialog class (the Statistics dialog), though the current implementation is complicated enough to scare me a little. 20101129 21:04:51-!- Mussious [~kamil@dfy48.neoplus.adsl.tpnet.pl] has joined #wesnoth-dev 20101129 21:05:20< shadowmaster> in any case I foresaw this kind of complications, hence I made sure to make individual commits which are also mentioned in my blog for posterity ;) 20101129 21:05:26< mordante> shadowmaster, at the moment I'm still working on a better listbox class and better placement algorithm 20101129 21:05:43< alink> Espreon: yeah, life and its bugs and FR :/ 20101129 21:05:58< shadowmaster> alink: "works for me" is the solution 20101129 21:06:41< shadowmaster> also "postponed" for RL FRs 20101129 21:06:43< alink> but need to be true ;) 20101129 21:06:45< mordante> shadowmaster, but indeed we need a nice custom class as well 20101129 21:06:46< Ivanovic> hi alink 20101129 21:06:58< alink> 'lo Ivanovic 20101129 21:07:28< Ivanovic> alink: you saw that i asked AI0867 some weeks ago to merge trunk into the ogl branch? 20101129 21:07:37< Ivanovic> so it is "rather" recent 20101129 21:07:50< alink> Ivanovic: yeah thanks for that 20101129 21:07:58-!- Grimling [~Grimling@91.181.251.199] has quit [Quit: Grimling] 20101129 21:08:01< mordante> alink, what's your opinion about https://gna.org/patch/?1952, I'm not too happy with it and IIRC you also had some issues with it 20101129 21:11:33< alink> mordante: not sure, since it's a optimization adding complexity and reducing flexibility, the perf gain should be worth it. And it doesn't seems to be clear in normal use AFAIK 20101129 21:12:45< alink> not sure what was my "issues", IIRC it was linked to ogl branch, but that's not a clear cut 20101129 21:13:02< CIA-28> shadowmaster * r47759 /trunk/ (4 files in 3 dirs): 20101129 21:13:02< CIA-28> GUI2: Remove Generate Name option from the --new-widget unit-create dialog 20101129 21:13:02< CIA-28> It's useless now that units get names by default. 20101129 21:13:28< alink> the patches introduced some general sorting which is good (assuming the sort cost is not too big), but using bits stuff is limiting 20101129 21:14:09< mordante> my problem is that it makes the code ugly and getting the code `right' was quite tricky 20101129 21:14:28< mordante> and the speedup in trunk is less as 1.8 and no real clear numbers 20101129 21:14:52< mordante> so I expect some of silene's optimizations did more as this patch 20101129 21:15:09< mordante> brb 20101129 21:15:48< alink> yeah it's a bit ugly, but TBH I didn't liked much the nested loops too, that's why I simplified them in 1.9, I think he referred to that code change 20101129 21:17:07< alink> zookeeper: I really don't want to work on rotations, but have you tried "n,n,se,se,sw,sw" ? (No idea if that make sense) 20101129 21:19:21< shadowmaster> mordante: what script do you use to generate the wiki pages so I can preview my comments? 20101129 21:23:18< mordante> shadowmaster, $WESNOTH/utils/wiki_grabber.py it leaves its output in /tmp 20101129 21:23:59< mordante> alink, I liked the nested loops since they conveyed the algorithm nicely ;-) 20101129 21:24:12< mordante> but how much trouble is this patch for your OGL work? 20101129 21:25:32< alink> that's not really relevant, I just mentioned it as an example of flexibility problem for the future, since layer stuff is always evolving 20101129 21:26:36< mordante> well I think it is relevant since you are working on OGL ;-) 20101129 21:26:49< mordante> and I'm also not fond of the hardcoded limits in the values 20101129 21:26:55< zookeeper> alink, hmh, no, i haven't, i'll keep in mind to see if that makes sense the next time i work on that stuff... 20101129 21:27:17< shadowmaster>          <- hmmm. 20101129 21:27:49 * shadowmaster wonders if he has ever mentioned that using   instead of CSS is a bad idea- oh wait, it's a silly mediawiki wiki, right. 20101129 21:27:51< alink> mordante: yeah, I mean not relevant since his patch is an optimization for SDL, and OGL will need to change a lot of stuff anyway 20101129 21:28:06< zookeeper> alink, btw, something i've wanted to ask: do you know anything about being able to make a terrain's defense for example hills+10% ? 20101129 21:28:18< mordante> shadowmaster, try cd $WESNOTH/utils ; ./wiki_grabber.py 20101129 21:28:24-!- Blueblaze [~Blueblaze@adsl-99-158-44-235.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20101129 21:28:30< shadowmaster> yeah, I figured that out from the backtrace ;) 20101129 21:28:55< alink> zookeeper: mmh I think I saw you question, but no i don't remember working on that. I do 20101129 21:28:57< mordante> shadowmaster, that's the way I use it and since I'm/was the only user it's a hacky script 20101129 21:29:25< shadowmaster> mordante: btw, are you aware that for some reason I'm not aware of, we (Espreon actually) are trying to enforce American spellings on WML attribute and tag names nowadays? 20101129 21:29:35< alink> I do remember telling you about some special character inverting min/max of terrain alias 20101129 21:29:39< shadowmaster> I'm referring to 'colour' vs. 'color'. of course. 20101129 21:29:58< zookeeper> alink, right, ok. it starts to seem like i've imagined the whole thing then, since i can't think of anyone else who might have told me about such a feature :P 20101129 21:31:00< mordante> shadowmaster, yes, but since he started his witchhu^Hconversion I haven't added new tags 20101129 21:31:00< zookeeper> alink, something other than + and - ? 20101129 21:31:12< shadowmaster> mordante: ah, ok ;) 20101129 21:31:15< alink> zookeeper: no just the + and - stuff 20101129 21:31:23< CIA-28> shadowmaster * r47760 /trunk/src/gui/dialogs/unit_create.cpp: GUI2: Document the tunit_create dialog 20101129 21:31:35< mordante> and I still might add some since most of the time I use a mix of British and American English 20101129 21:32:29-!- Mussious [~kamil@dfy48.neoplus.adsl.tpnet.pl] has quit [Quit: Ex-Chat] 20101129 21:32:38-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20101129 21:32:54< zookeeper> alink, ok, i know how those work. there was an interesting aliasing detail though which i had a hard time figuring out... when i made a village alias to Vi,_bas they ended up aliasing differently than _bas,Vi when the village was placed on for example snow hills (which alias to worst movement, best defense) 20101129 21:33:06< zookeeper> not sure if that's a bug or not 20101129 21:33:22-!- Mussious [~kamil@dfy48.neoplus.adsl.tpnet.pl] has joined #wesnoth-dev 20101129 21:33:35< zookeeper> i fixed the WML in terrain.cfg:47334 if you're interested 20101129 21:33:53< zookeeper> s/47334/r47334, there's not that many lines in there... :p 20101129 21:34:39< alink> zookeeper: weird 20101129 21:34:47< alink> "aliasing differently" how ? 20101129 21:35:31< zookeeper> using Vi,_bas it picked worst movement and using _bas,Vi it correctly picked the best movement 20101129 21:37:24< alink> I don't remember how alias works but if only Vi uses a '-', I suppose that the order will matter 20101129 21:39:59< alink> here I assume that it "replace/alias" 'Vi' by '-,X'. So '-,X,_bas' will be different from '_bas,-,X', but maybe I imagine wrong how this work 20101129 21:41:18-!- Grimling [~Grimling@91.181.62.126] has joined #wesnoth-dev 20101129 21:41:25< alink> anyway the order should be important only when there is a '-' somewhere I think 20101129 21:41:42< zookeeper> well yes, snow hills has mvt_alias=-,At, Hh 20101129 21:43:09< CIA-28> shadowmaster * r47761 /trunk/src/gui/dialogs/simple_item_selector.cpp: GUI2: Document tsimple_item_selector 20101129 21:43:16< alink> IIRC I put some max/min details in the def tooltip maybe it helps for debugging such stuff 20101129 21:44:01< alink> (assuming that the tootlip don't sort the info too much or things like that) 20101129 21:46:02< alink> mordante: about my 1.9 change with these nested loops, it was mainly r43043 I think. But no real change, just tried to better expose the idea and fix little details 20101129 21:47:07< zookeeper> alink, the tooltips show the same thing both ways ("frozen,hills,village") 20101129 21:47:38< alink> :( 20101129 21:47:40< CIA-28> shadowmaster * r47762 /trunk/src/gui/dialogs/campaign_difficulty.cpp: GUI2: Document tcampaign_difficulty 20101129 21:48:54< alink> zookeeper: and no min/max difference ? 20101129 21:49:11< alink> if all 'min', the order should not matter 20101129 21:51:47< CIA-28> shadowmaster * r47763 /trunk/src/gui/dialogs/edit_label.cpp: GUI2: Document tedit_label 20101129 21:51:56< shadowmaster> mordante: those should be all 20101129 21:52:01< alink> zookeeper: I mean the tooltip is supposed to show how the calculation is done, if there is 2 same tooltip info give 2 different results there is indeed an error 20101129 21:52:14< zookeeper> alink, you mean the tooltip in-game or in the editor? 20101129 21:52:19< alink> in-game 20101129 21:52:34< zookeeper> okay, i was looking in the editor 20101129 21:52:56< mordante> alink, yeah, but your change keeps the loops and I agree foreach looks better as for :-) 20101129 21:53:03-!- Blueblaze [~Blueblaze@adsl-99-158-44-235.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20101129 21:53:15< shadowmaster> mordante: I assumed you were talking of wiki comments only though 20101129 21:53:15< alink> zookeeper: (terrain def% tooltip when a unit is on the spot) 20101129 21:53:58< shadowmaster> not sure I want to write extra Doxygen lines for stuff that's really self-descriptive enough 20101129 21:54:29< mordante> shadowmaster, one remark "2nd column" and the likes are kind of wrong, since the use can change the order of the columns 20101129 21:54:40-!- anonymissimus [~chatzilla@HSI-KBW-095-208-089-203.hsi5.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20101129 21:54:44< shadowmaster> oh, right 20101129 21:54:45-!- xenocratus01 [xenocratus@79.117.17.85] has quit [] 20101129 21:55:19< shadowmaster> I actually meant "first column in WML" though 20101129 21:55:21< mordante> personally I like doxygen comments even if you only state the obvious, it confirms what you think is obvious agrees with the original developer 20101129 21:55:43< mordante> shadowmaster, ok 20101129 21:55:46< shadowmaster> since=foo=bar=can=be=used=to=make=multiple columns like=this 20101129 21:56:25< shadowmaster> though we only support 3 in WML right now. There are still cases of 4 columns and more in GUI1 C++ 20101129 21:56:41< shadowmaster> (looking at you, newly-added :layers command) 20101129 21:57:46< mordante> yeah the syntax is quite ugly and the gui2 hack for it too, also could use a cleaner interface 20101129 21:58:19< zookeeper> alink, i don't see any tooltip which shows anything about how the calculation is done 20101129 21:58:42< CIA-28> shadowmaster * r47764 /trunk/src/gui/dialogs/campaign_difficulty.cpp: GUI2: clarify a few comments 20101129 21:58:43< zookeeper> all i see is the usual list of the component terrains like frozen,hills,village 20101129 21:59:13-!- Mussious [~kamil@dfy48.neoplus.adsl.tpnet.pl] has quit [Quit: Ex-Chat] 20101129 22:01:08< alink> zookeeper: for example north goblins in test-scenario: Sidebar Terrain def. 60%. Its tooltip says "Frozen 20% min, Village 60% min. final result : 60%" 20101129 22:01:56< alink> IIRC it uses the alias rules 20101129 22:02:27 * zookeeper blinks 20101129 22:02:38< zookeeper> i don't have a sidebar terrain def thing at all, i thought it was removed 20101129 22:03:01< zookeeper> i don't have any local changes to the themes either 20101129 22:03:20< alink> oh? my trunk is old and maybe I missed the memo when away 20101129 22:04:11< zookeeper> dunno, i don't recall seeing it for a long time 20101129 22:04:34< zookeeper> that is, in any 1.9 release 20101129 22:04:41< alink> well my trunk is only few weeks old and i do see it 20101129 22:05:12< alink> maybe related to resolution stuff, since I think small/tiny-gui removed it 20101129 22:05:24< alink> I'll svn update 20101129 22:06:44< alink> this will take some time, bbl 20101129 22:08:09< CIA-28> shadowmaster * r47765 /trunk/src/gui/dialogs/ (3 files): GUI2: Doxygen 20101129 22:10:16< zookeeper> alink, sure, no problem 20101129 22:11:34< mordante> thanks shadowmaster, I just updated the wiki as well 20101129 22:19:05< CIA-28> mordante * r47766 /trunk/ (changelog data/gui/default/window/wml_message.cfg): 20101129 22:19:05< CIA-28> Improved the portrait width in the wml_message. 20101129 22:19:05< CIA-28> The width of a portrait is 1/3 of the text width until it reaches the maximum 20101129 22:19:05< CIA-28> portrait width. This change also looks whether the maximum text width has been 20101129 22:19:05< CIA-28> reached, once reached the portrait no longer takes 1/3 but all width available. 20101129 22:19:05< CIA-28> This change means that portraits reach their maximum size at a smaller 20101129 22:19:06< CIA-28> resolution. The issue was brought to my attention by zookeeper. 20101129 22:19:17< mordante> eleazzaar, ^ 20101129 22:24:50< shadowmaster> I'm afk now. 20101129 22:25:11-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Quit: Lost terminal] 20101129 22:31:12-!- PeterPorty [~Pete@pc-240-248-120-200.cm.vtr.net] has joined #wesnoth-dev 20101129 22:33:01-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has quit [Ping timeout: 265 seconds] 20101129 22:37:47< Espreon> boucman: For the remanants of that bug, just ask zookeeper and anonymissimus. 20101129 22:38:14< anonymissimus> what bug ? 20101129 22:38:21< boucman> mkay, it's a bit late now, but i'll try to have a look 20101129 22:38:28< boucman> units being stuck facing SE 20101129 22:38:44< boucman> I can't reproduce in current trunk, but there seem to be so remaining cases 20101129 22:38:49-!- dtiger [~dtiger@dynamic-vpdn-91-149-132-182.telecom.by] has quit [Remote host closed the connection] 20101129 22:39:56-!- eoc [~eoc@pD95608CC.dip0.t-ipconnect.de] has joined #wesnoth-dev 20101129 22:40:20< boucman> so anonymissimus, zookeeper, if you can help mer reproduce, I would be gratefull 20101129 22:40:33-!- eoc [~eoc@pD95608CC.dip0.t-ipconnect.de] has quit [Quit: restarting client . . .] 20101129 22:40:56-!- eoc [~eoc@pD95608CC.dip0.t-ipconnect.de] has joined #wesnoth-dev 20101129 22:41:56 * anonymissimus tries 20101129 22:43:02< anonymissimus> boucman: cant reproduce 20101129 22:44:33< boucman> https://gna.org/bugs/?16877 <= that's the bug, if any of the comments help you reproduce... 20101129 22:47:00< anonymissimus> yes had it open thx 20101129 22:47:19< anonymissimus> but no, also cant reproduce the bit zookeeper said 20101129 22:47:30< anonymissimus> (btu I remember seeing it) 20101129 22:47:45< anonymissimus> hm ok then why not just mark it fixed ? 20101129 22:47:52< zookeeper> yes, the damage flash thing was fixed 20101129 22:48:04< zookeeper> i think i've still seen some ne facing stuff when recruiting 20101129 22:49:06< boucman> anonymissimus: I fixed this but in two consecutive commits, the second one was just before leaving for a month, and I forgot to mark as fix 20101129 22:49:10< CIA-28> espreon * r47767 /trunk/data/core/images/terrain/embellishments/ (21 files): Ran umcpropfix. 20101129 22:49:39< boucman> when I came back, Espreon pinged me saying it wasn't fixed, but the remaining reports could be explained by testing between the commits... 20101129 22:49:58-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20101129 22:50:03< boucman> I just wanted to make sure before marking as fixed, but if neither you nor zookeeper can reproduce, I guess it's fixed 20101129 22:51:10< Espreon> boucman: Then I guess you can move on to [animate_unit]... 20101129 22:51:17< boucman> hehe 20101129 22:51:36< anonymissimus> whats buggy with that tag ? 20101129 22:51:49< Espreon> anonymissimus: It can't make defense animations play. 20101129 22:52:06< anonymissimus> thats not right afaik 20101129 22:52:13< anonymissimus> you need to use it correctly 20101129 22:52:47< anonymissimus> it may be that the docs are still not sufficient; but I got it wirking correctly 20101129 22:53:10< Espreon> anonymissimus: Then make it so that they are. 20101129 22:53:13-!- GNUtoo|laptop [~gnutoo@host31-144-dynamic.24-79-r.retail.telecomitalia.it] has quit [Quit: Program received signal SIGSEGV, Segmentation fault.] 20101129 22:53:13< anonymissimus> or gifve me your testcase that you think is a bug 20101129 22:53:50< Espreon> boucman: Also, it doesn't make sounds in whatever animation play. 20101129 22:53:51< alink> zookeeper: I see "terrain def.: 60%(colored)" under "moves:" with current trunk. even with 1027x768 20101129 22:54:07< Espreon> boucman: ... according to zookeeper. 20101129 22:54:10< alink> Anyone else doesn't have unit terrain def% in sidebar ? 20101129 22:54:59< boucman> Espreon: hmm, that's very suprising, sound is handle in the same way in every animation... I can understand that no/the wrong animation is triggered, but other animation bugs that are specific to [animate_unit] would be suprising 20101129 22:55:55< alink> zookeeper: check if you have "race" too there. I see that small-gui stuff remove both of them 20101129 22:56:39< Espreon> anonymissimus: http://wesnoth-umc-dev.svn.sourceforge.net/viewvc/wesnoth-umc-dev/trunk/Elementals_Sandbox/utils/abilities.cfg?revision=7477&view=markup ... Line 119. If you want to actually see things in action, install that addon, start a game, and move a Void Dragon (the only available leader) within three hexes of an enemy and wait till your next turn. 20101129 22:57:07< anonymissimus> do you understand the descriptions he gives: https://gna.org/bugs/?17188 20101129 22:57:25-!- MeccaGod [MeccaGod@h14n4fls31o279.telia.com] has quit [] 20101129 22:58:28-!- ancestral [~ancestral@mobile-166-137-141-121.mycingular.net] has joined #wesnoth-dev 20101129 22:59:25-!- Bocom_ [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has quit [Read error: Connection reset by peer] 20101129 22:59:41-!- Bocom_ [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has joined #wesnoth-dev 20101129 22:59:57-!- Bocom_ [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has quit [Read error: Connection reset by peer] 20101129 23:00:00< mordante> silene could you please refrain from removing (seemingly) unused gui2 functions, I have several patches that use some of these functions, which were broken by the removal of those functions 20101129 23:00:14< boucman> Espreon: so, could you pastebin me some problematic WML so I can try to test it somewhere ? 20101129 23:00:21-!- Elvish_Pillage2 [~eli@dhip-164.foss.residences.colby.edu] has quit [Read error: Operation timed out] 20101129 23:00:32-!- Bocom_ [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has joined #wesnoth-dev 20101129 23:00:41< Espreon> boucman: You wouldn't mind downloading an addon to test (it isn't that heavy)? 20101129 23:00:54< boucman> no problem 20101129 23:01:07< anonymissimus> Espreon: can yoiu show ne the unit cfg og the unit type which is to be animated there ? 20101129 23:01:07< mordante> I'm off now, night 20101129 23:01:15< Espreon> boucman: If so, svn co https://wesnoth-umc-dev.svn.sf.net/svnroot/wesnoth-umc-dev/trunk/Elementals_Sandbox 20101129 23:01:21 * Espreon kills "If so" 20101129 23:01:27-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20101129 23:01:54< Espreon> anonymissimus: Uh... that code is supposed to trigger the defense animations of all types. 20101129 23:02:17< anonymissimus> hm no it doesn't 20101129 23:02:42-!- Bocom__ [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has joined #wesnoth-dev 20101129 23:02:45< anonymissimus> if there are more than one defense animations you amy need to specify the secondary_weapon thing 20101129 23:03:05< anonymissimus> because the defense animation filters may not match otherwise 20101129 23:03:07< Espreon> anonymissimus: I'm pretty sure that boucman suggested that to me... I tried... no avail. 20101129 23:03:25< Espreon> Hmmmm... maybe I'll try again. 20101129 23:03:46< boucman> I don't remember explaining that recently... 20101129 23:03:46-!- Bocom__ [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has quit [Read error: Connection reset by peer] 20101129 23:03:50< zookeeper> alink, i see race there all right 20101129 23:04:03< alink> zookeeper: and not this http://imagebin.org/125359 20101129 23:04:10< Espreon> boucman: We talked about that a long time ago. 20101129 23:04:17< boucman> oh, ok 20101129 23:04:30< boucman> Espreon: downloaded, how do I install it ? 20101129 23:04:32-!- Bocom__ [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has joined #wesnoth-dev 20101129 23:04:37-!- Bocom_ [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has quit [Read error: Connection reset by peer] 20101129 23:04:41< Espreon> boucman: Dump it where addons go. 20101129 23:04:45< alink> zookeeper: showing both the sidebar line and its tooltip 20101129 23:05:41-!- Bocom_ [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has joined #wesnoth-dev 20101129 23:05:41-!- Bocom__ [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has quit [Read error: Connection reset by peer] 20101129 23:05:47< zookeeper> alink, wait, wtf... i _do_ see that. i was staring straight at it but it just... didn't register. 20101129 23:06:10< alink> lol, ok... 20101129 23:06:28< boucman> Espreon: ok, I've started a mp game using the era, what should I test ? 20101129 23:07:33< zookeeper> alink, well, at least it's not obtrusive, i guess :P 20101129 23:07:43< alink> seems so :) 20101129 23:07:50< Espreon> boucman: Spawn an enemy unit, and move your Void Dragon next to it. Wait till your next turn to see it in action. 20101129 23:07:59< anonymissimus> Espreon: maybe you try to e.g. trigger the hammer defense of a dwarvish fighter ? I guess you can learn teh syntax that way 20101129 23:08:10< zookeeper> alink, ok, i'll check how the tooltip shows the aliasing now... 20101129 23:09:21< zookeeper> anonymissimus, Espreon, boucman, whoever: it sounds reasonable that units with multiple defense anims filtered by weapon would need to have their main weapon defense anim unfiltered, so it'd be used when there's no weapon context available. 20101129 23:09:42-!- Bocom_ [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has quit [Read error: Connection reset by peer] 20101129 23:09:47< boucman> zookeeper: what's a "main weapon" ? 20101129 23:10:06< zookeeper> boucman, the one the unit holds in the base frame. axe for dwarvish fighters, bow for elvish archers, etc. 20101129 23:10:32-!- Bocom_ [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has joined #wesnoth-dev 20101129 23:10:40< boucman> zookeeper: that's an information we don't currently have in WML 20101129 23:10:40< anonymissimus> for death animations, the default deaht animation (base image faded out) is used; so it would be analog to use no animation (base image) 20101129 23:10:59< zookeeper> boucman, sure, but whoever writes the defense anims for a particular unit does. 20101129 23:11:22< anonymissimus> I found that out when doing [kill]animate=yes for a wose whose deaht animtiona depend on teh weapon used 20101129 23:11:29< zookeeper> AFAIK there'd be no problem with having the axe defend anim be filterless and the hammer defense anim have a weapon filter. when the hammer is used, the hammer defense anim gets extra criteria points or whatever and gets selected instead of the axe anim, right? 20101129 23:11:57-!- Bocom_ [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has quit [Read error: Connection reset by peer] 20101129 23:12:00< alink> gn 20101129 23:12:03-!- alink [~alink@wesnoth/developer/alink] has quit [Remote host closed the connection] 20101129 23:12:12< zookeeper> that way, when there's no associated weapon (like when someone just calls [animate_unit] with flag=defend), the axe anim would be picked automatically. 20101129 23:12:22< zookeeper> wouldn't that work just fine? 20101129 23:12:24< boucman> zookeeper: ok, now I understand what you mean, yes that should work and actually sounds like a good idea 20101129 23:12:32-!- Bocom_ [~Bocom@c-8dcde255.013-31-6b736412.cust.bredbandsbolaget.se] has joined #wesnoth-dev 20101129 23:12:45< boucman> moreover, we could unfilter one melee and one ranged attack so the default would be a bit smarter 20101129 23:13:40< boucman> Espreon: ok, so I see the ennemy unit getting damaged, and I guess you expect the defending unit to play it's defensive animation... 20101129 23:13:48< zookeeper> boucman, not sure what you mean by that... example? 20101129 23:14:37< boucman> suppose a unit with two melee P (primary) and S (secondary) and a ranged attack (R) 20101129 23:14:50< boucman> both P and R have no filter on the attack type but S does 20101129 23:15:25< boucman> if a filter with no weapon name is applied but it has a range, it will choose the proper animation between P and R, but S will never be chosen 20101129 23:15:30< zookeeper> ah, yes 20101129 23:15:38< zookeeper> sounds like a good idea 20101129 23:15:52< boucman> moreover if you only put a ranged criteria on R, if no range criteria is given you guarentee P is chosen 20101129 23:16:40< boucman> Espreon: could you point me to the corresponding WML plz ? 20101129 23:17:31< Espreon> boucman: The [animate_unit] codeblock that's supposed to trigger defense animations is in utils/abilities.cfg: line 119. 20101129 23:18:47-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 240 seconds] 20101129 23:19:04< boucman> ok, I see the problem 20101129 23:19:42< boucman> typicall (1 frame) defensive animations have a duration of 1 so it's played, but it's just a flicker 20101129 23:21:37< boucman> the best way to slow the defensive animation down is to make the void dragon play a special purpose animation at the same time, even if it's just using it's base frame for that 20101129 23:21:42-!- Aurora [48df48f0@gateway/web/freenode/ip.72.223.72.240] has joined #wesnoth-dev 20101129 23:21:57< boucman> of course, if you have a special anim for that, even better :P 20101129 23:22:01< Espreon> Uh... 20101129 23:22:13< Espreon> Ewwwwww... 20101129 23:22:42< boucman> Espreon: ok, I'll explain why it's not as hackish as it seems :D 20101129 23:23:19< boucman> the problem we solve with def anims having a duration of zero is how to play att and def at the same time, with both having different duration. 20101129 23:23:46< boucman> usually, we play the longest animation, and make the shortest "wait" for the other one 20101129 23:24:23< boucman> however when we have a single frame def anim, we have it have a duration of 0 so it will never be longer than the att animation 20101129 23:25:07< boucman> when you are reusing the def animation in other circumstance, you need to force the duration somehow, since def anims are meant not to have a minimal duration 20101129 23:25:32< zookeeper> "typicall (1 frame) defensive animations have a duration of 1" huh? 20101129 23:25:39< boucman> and the best way to do that is to have another anim play at the same time than the def anim (animate_unit provides a way to do that) 20101129 23:26:18< boucman> zookeeper: that's not the case ? I'm pretty sure it was that way originally 20101129 23:26:57< Espreon> Or maybe [animate_unit] should just respect the durations set by the defense animations. 20101129 23:29:07< Espreon> boucman: Also, what about sounds? 20101129 23:29:19-!- Grimling [~Grimling@91.181.62.126] has quit [Ping timeout: 245 seconds] 20101129 23:29:20< boucman> Espreon: just a sec, checking... 20101129 23:30:12< zookeeper> boucman, i don't understand what point there would be to any animation with duration 0 20101129 23:30:20< zookeeper> err, 1 20101129 23:30:20< boucman> ok, I'll need to investigate some more, the def macros seems to mean there is a little more than I remembered 20101129 23:30:36< zookeeper> the DEFENSE_ANIM* macros create an animation that's 250ms long IIRC 20101129 23:45:01-!- Grimling [~floris_ki@91.181.62.126] has joined #wesnoth-dev 20101129 23:45:49-!- ancestral [~ancestral@mobile-166-137-141-121.mycingular.net] has quit [Quit: Smell ya later!] 20101129 23:48:54-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20101129 23:49:59-!- Grimling [~floris_ki@91.181.62.126] has left #wesnoth-dev [] 20101129 23:54:13-!- Grimling [~Grimling@91.181.62.126] has joined #wesnoth-dev 20101129 23:56:02-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has joined #wesnoth-dev 20101129 23:58:40< boucman> Espreon: after investigating, the block triggered is not the block at line 119, it's the block at line 234, and that block misses the hits=yes line... when I add it it seems to work correctly for me 20101129 23:58:43< boucman> could you check please 20101129 23:59:16< Espreon> boucman: Oh, I'm sorry. 20101129 23:59:36< boucman> no problem, this area is tricky and bug happens --- Log closed Tue Nov 30 00:00:31 2010