--- Log opened Sat Jan 15 00:00:22 2011
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20110115 00:25:03< fendrin> Ivanovic: A release this weekend would be fine.
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20110115 09:14:44< Ivanovic> moin
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20110115 09:30:13< Sapient> hi
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20110115 09:31:06< Sapient> zookeeper: there?
20110115 09:31:26< Ivanovic> hi Sapient
20110115 09:31:31< Sapient> yo Ivanovic
20110115 09:31:38< Ivanovic> Crab_: so do you have a result of the visa hearing?
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20110115 09:32:10< Crab_> Ivanovic: not yet, has to get a few more documents, so slightly delayed; embassy visit on monday, in 2 days.
20110115 09:32:20< Ivanovic> okay
20110115 09:33:55< zookeeper> Sapient, yeah, what's up?`
20110115 09:34:14< Sapient> zookeeper: something needs to be done about Cliffs of Thoria
20110115 09:34:42< Sapient> I see a bug in the WML which may be causing it to be easier than you intended
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20110115 09:35:42< Sapient> the spawn tracking variables should be stored separately from the drake bases array
20110115 09:36:20 * zookeeper looks
20110115 09:37:04< Sapient> my suggestion would be something like: spawn.base$x_$y.unit_type
20110115 09:37:22< Sapient> then you just clear the parent container at the end
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20110115 09:38:01< zookeeper> why should it be stored separately?
20110115 09:38:30< Sapient> because when you remove from the array using store_locations it loses the extra data
20110115 09:38:48< zookeeper> i think the first thing i'm gonna fix is make each village a base ;)
20110115 09:39:14< Sapient> also, this scenario was supposed to be way more difficult than the other two paths
20110115 09:39:19< zookeeper> but what is the extra data needed for when the array is only removed from when a base is destroyed?
20110115 09:39:49< Sapient> no, it removes the spawn tracking data for all indexes
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20110115 09:40:26 * zookeeper blinks
20110115 09:40:27< zookeeper> oh, i see
20110115 09:40:58< zookeeper> yes, you're right
20110115 09:41:45< zookeeper> i'll rather fix that by removing the specific index though
20110115 09:42:15< Sapient> right, well that's one way of doing it
20110115 09:42:25< zookeeper> less rewriting needed
20110115 09:44:21< Sapient> ok, thanks
20110115 09:44:42< Sapient> you may want to up the difficulty in other ways while you're at it
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20110115 09:46:18< Sapient> I think Mythological intended it to be the most difficult scenario in the whole campaign
20110115 09:47:31< Sapient> so we need something for them to complain about ;)
20110115 09:48:07< zookeeper> yes, i already talked with him about it months ago
20110115 09:48:09< CIA-84> zookeeper * r48273 /trunk/data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg: Clear the destroyed base from the bases array without erasing the spawn tracking of all bases.
20110115 09:48:35< zookeeper> i made it easy because i wanted to fix the WML and it was ridiculously difficult atm, and i don't really care for the balancing of that scenario
20110115 09:48:51< zookeeper> but i doubt myth is gonna get to it anytime soon
20110115 09:49:48< Sapient> ok, well I'm certainly not one to balance it
20110115 09:49:59< Sapient> I still can't beat scen1 of Dead Water on Medium
20110115 09:50:18< Sapient> maybe Soliton or someone else
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20110115 10:03:12< CIA-84> ivanovic * r48274 /trunk/data/campaigns/Two_Brothers/scenarios/ (02_The_Chase.cfg 05_Epilogue.cfg):
20110115 10:03:13< CIA-84> add missing story images to "diary" story screens
20110115 10:03:13< CIA-84> TODO: split diary entries in several story screens
20110115 10:03:58< Ivanovic> esr, anyone else: what do you think is the best way of splitting up those diary entries?
20110115 10:04:25< Ivanovic> so far i think it would be best to split them per paragraph
20110115 10:04:49< Ivanovic> but how to best interlink them?
20110115 10:08:23< Ivanovic> okay, with the current amount of space i'll probably just split the strings each into two and it should work
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20110115 10:53:24< CIA-84> silene * r48275 /trunk/src/scripting/lua.cpp: Detected invalid locations before they are passed to the pathfinder. (Fix for bug #17448.)
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20110115 11:05:42< CIA-84> ivanovic * r48276 /trunk/data/ (11 files in 4 dirs):
20110115 11:05:42< CIA-84> ran utils/wesnoth-optipng
20110115 11:05:42< CIA-84> Overall statistics (only for files with a smaller recompressed size):
20110115 11:05:42< CIA-84> Original size: 1588 KiB on 11 files
20110115 11:05:42< CIA-84> Optimized size: 1484 KiB
20110115 11:05:43< CIA-84> Total saving: 104 KiB = 6% decrease
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20110115 11:07:52< Ivanovic> zookeeper: how would you split those strings?
20110115 11:08:14< Ivanovic> (yeah, in general the best solution would be having some way to scoll in story screens)
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20110115 11:19:29< CIA-84> silene * r48277 /trunk/src/ (actions.cpp dialogs.cpp menu_events.cpp unit.hpp): Replaced unit::get_experience by unit::set_experience.
20110115 11:19:35< CIA-84> silene * r48278 /trunk/src/scripting/lua.cpp: Marked unit experience attribute as writable. (Fix for bug #17449.)
20110115 11:28:57-!- wesbot changed the topic of #wesnoth-dev to: planning to release 1.9.4 this weekend | FOSDEM2011: http://wiki.wesnoth.org/Fosdem2011 | 177 bugs, 308 feature requests, 22 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org
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20110115 11:35:26< CIA-84> ivanovic * r48279 /trunk/data/campaigns/Two_Brothers/scenarios/ (4 files): split "too long" story screens into two parts (workaround for FR #17492)
20110115 11:40:54< zookeeper> Ivanovic, personally i'd probably have omitted the "(Arne turns over the page.)" part
20110115 11:40:54< CIA-84> silene * r48280 /trunk/src/ (unit.cpp unit.hpp): Merged unit::new_scenario and unit::remove_temporary_modifications.
20110115 11:40:57< CIA-84> silene * r48281 /trunk/src/ (actions.cpp unit.cpp): Let unit::advance_to caller decide what they want to do with statuses.
20110115 11:41:16< zookeeper> ...and instead prefixed both screens with the same "16 V, 363 YW Excerpt from the journal of Arne of Maghre"
20110115 11:41:19< Ivanovic> zookeeper: i added it to somehow make clear that it is still a diary entry
20110115 11:41:28< Ivanovic> hmm, that would be the other option
20110115 11:47:47< CIA-84> ivanovic * r48282 /trunk/data/campaigns/Two_Brothers/scenarios/ (4 files): change how the workaround for bug #17492 is done
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20110115 11:49:59< Ivanovic> AI0867, boucman, elias, esr, fendrin, grzywacz, noy, Rhonda, Soliton, zookeeper, everyone else who cares: ready for 1.9.4?
20110115 11:50:05< boucman> yes
20110115 11:50:07< Ivanovic> or do you have anything left pending?
20110115 11:50:27< grzywacz> nope
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20110115 11:53:44< zookeeper> Ivanovic, arr, are you gonna release now?
20110115 11:53:53< Ivanovic> zookeeper: uhm, i plan to
20110115 11:53:58< Ivanovic> what do you have left?
20110115 11:53:59< zookeeper> okay...i'll quickly update changelogs
20110115 11:54:32< Ivanovic> i get this message when starting liberty:
20110115 11:54:34< Ivanovic> 20110115 11:54:16 error display: could not open image 'terrain/.png'
20110115 11:56:29< stikonas_> what happens now with packagers and buildsystems? Will any buildsystem be recommended in release notes or each packager will have to choose himself or herself?
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20110115 11:57:36< Ivanovic> each has to choose for themselves
20110115 11:58:08< CIA-84> zookeeper * r48283 /trunk/ (changelog players_changelog): Updated changelogs.
20110115 11:58:11< zookeeper> ok, i think that's all i had to changelog this time...
20110115 11:58:24< zookeeper> Ivanovic, no idea about that terrain error, i can take a look at it later but got no time now
20110115 11:58:55< Ivanovic> and i get this message when starting utbs:
20110115 11:58:57< Ivanovic> 20110115 11:58:39 warning ai/config: side 3: aspect with id=[recruitment_ignore_bad_movements] lacks default config facet!
20110115 11:59:23< Ivanovic> (this is a message i get before i am in the first scenario it is right after initial parsing)
20110115 11:59:41< Ivanovic> while the liberty message is only after the story screens are done and the dialogs for the first scenario start
20110115 12:00:38< Ivanovic> zookeeper: are those messages i get when starting the tutorial a problem? http://pastebin.com/bDe7TQNt
20110115 12:02:19< Rhonda> Ivanovic: nope, not yet tried with scons, or was it cmake? What was mordante's one?
20110115 12:02:37< Ivanovic> stikonas: and thanks for the reminder, i still got to add this stuff to the RELEASE_NOTES and changelog
20110115 12:02:49< Ivanovic> Rhonda: loonycyborg maintains scons while mordante maintains cmake
20110115 12:03:15< Rhonda> Right.
20110115 12:03:18< Ivanovic> though i should be able to answer you most questions regarding the cmake build, too (since this is also the build system i test when releasing)
20110115 12:03:50< CIA-84> ivanovic * r48284 /trunk/ (515 files in 28 dirs):
20110115 12:03:50< CIA-84> pot-update
20110115 12:03:50< CIA-84> regenerated doc files
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20110115 12:26:01< CIA-84> ivanovic * r48285 /trunk/po/ (wesnoth-tb/de.po wesnoth-tutorial/de.po): updated German translation
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20110115 12:42:03< CIA-84> ivanovic * r48286 /trunk/ (INSTALL RELEASE_NOTES changelog): finalize removal of autotools build system (some fixes in how to use stuff and mention things more in detail)
20110115 12:43:01< CIA-84> ivanovic * r48287 /trunk/README: get the README in sync with the current status (manual, no more freshmeat, forums "stats")
20110115 12:43:20< CIA-84> ivanovic * r48288 /trunk/players_changelog: add some missing stuff to the players_changelog
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20110115 13:00:56< CIA-84> ivanovic * r48289 /trunk/ (31 files in 29 dirs): created files for a Gaelic translation (as requested by Mountain_King)
20110115 13:01:48< CIA-84> ivanovic * r48290 /website/gettext.wesnoth.org/langs.php: added Gaelic (Irish) translation to g.w.o
20110115 13:02:50< CIA-84> ivanovic * r48291 /trunk/ (changelog players_changelog): updated changelogs for Irish translation addition
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20110115 13:03:44< CIA-84> ivanovic * r48292 /trunk/po/wesnoth-help/wesnoth.pot: this file should never have been there in this folder...
20110115 13:03:51< stikonas> I wonder how many time do we still have to submit translations for 1.9.4. I'm now unfuzzying help texdomain...
20110115 13:04:23< CIA-84> ivanovic * r48293 /trunk/po/wesnoth-help/ga.po: add missing translation files
20110115 13:04:50< Ivanovic> stikonas: 5mins
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20110115 13:05:08< stikonas> probably too few, then they will go to 1.9.5
20110115 13:05:22< stikonas> but that's OK, this is still a development release :)
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20110115 13:05:29< shadowmaster> you call "Saturday morning" "weekend" then? o O
20110115 13:05:38< Ivanovic> shadowmaster: yeah
20110115 13:06:02< shadowmaster> oh alright, the announcement always comes one day later so at the end it'll take the whole weekend
20110115 13:07:30< Ivanovic> exactly
20110115 13:07:52< CIA-84> ivanovic * r48294 /trunk/po/ (25 files in 25 dirs): ran a "po-update" on the Irish translation files to make sure that they work as expected
20110115 13:11:16< CIA-84> ivanovic * r48295 /trunk/ (99 files in 28 dirs):
20110115 13:11:16< CIA-84> pot-update (preparing for 1.9.4)
20110115 13:11:16< CIA-84> regenerated doc files
20110115 13:13:54< shadowmaster> Ivanovic: http://forums.wesnoth.org/viewtopic.php?f=17&t=32830
20110115 13:14:44< shadowmaster> http://shadowm.rewound.net/rss.png
20110115 13:15:47< shadowmaster> there's only one XHTML problem in the main page and it's not due to XML sanity so I doubt it's a problem at our end
20110115 13:17:49< Ivanovic> it does display nicely on my end
20110115 13:18:01< shadowmaster> hm.
20110115 13:18:15< shadowmaster> interesting, maybe it's because of the non-XML error I just fixed
20110115 13:18:17< Ivanovic> using firefox 3.6.13
20110115 13:18:43< shadowmaster> yeah, it works for me too now
20110115 13:19:54< stikonas> it works with Akregator too (it uses KHTML rendering engine)
20110115 13:21:11< CIA-84> ivanovic * r48296 /trunk/README: mention the RSS feed for the frontpage
20110115 13:21:21< Ivanovic> okay, i'll work on creating the tarball now
20110115 13:21:29< Ivanovic> everything (in svn) appears to be working as expected
20110115 13:22:49< CIA-84> ivanovic * r48297 /trunk/ (changelog players_changelog src/wesconfig.h): bump version to 1.9.4
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20110115 13:32:50< Ivanovic> man, i really need some faster internet...
20110115 13:32:59< Ivanovic> uploading a release tarball taking about an hour...
20110115 13:33:04< zookeeper> Ivanovic, no, those warnings aren't dangerous
20110115 13:35:56< CIA-84> ivanovic * r48298 /tags/1.9.4/: tagged 1.9.4 (using r48297)
20110115 13:35:57-!- Ivanovic changed the topic of #wesnoth-dev to: released 1.9.4, announcing "soon" | FOSDEM2011: http://wiki.wesnoth.org/Fosdem2011 | 177 bugs, 308 feature requests, 22 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org
20110115 13:36:19< Ivanovic> Rhonda: the release is ready, but it will be about one more hour till the tarball is available
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20110115 13:38:24< stikonas> Ivanovic: why can't you create tarball and xdelta file, upload xdelta, and then using ssh recreate tarball on server (and check if the hash of the tarball remains the same)
20110115 13:38:56< stikonas> wouldn't this be much faster
20110115 13:39:23< Ivanovic> stikonas: ah, there would be a different problem: then i would have to run the bzip2 stuff on the server
20110115 13:39:34< Ivanovic> and i prefer not to produce too much additional cpu load there
20110115 13:39:40< Ivanovic> so i just wait the time required
20110115 13:39:55< stikonas> true
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20110115 13:41:03< Rhonda> Ivanovic: It will take me longer to get Debian installed on the new Notebook anyway. %-/
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20110115 13:41:16< Ivanovic> ah, okay
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20110115 13:45:40< dtiger> error while compiling 1.9.4:
20110115 13:45:47< dtiger> [ 15%] Building CXX object src/CMakeFiles/wesnoth-game.dir/reports.cpp.o
20110115 13:46:09< dtiger> src/reports.cpp:801:41: error: macro "REPORT_GENERATOR" passed 2 arguments, but takes just 1
20110115 13:46:17< dtiger> src/reports.cpp:802: error: expected constructor, destructor, or type conversion before ‘{’ token
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20110115 13:49:05< dtiger> cofigured with DISABLE_EDITOR option
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20110115 14:08:37< stikonas> indeed, compile error is thrown
20110115 14:08:41< stikonas> Ivanovic: ^^
20110115 14:08:41< dtiger> so i just comment out the second param in string #801: REPORT_GENERATOR(selected_terrain/*, false*/) and it is compiled successfully
20110115 14:08:52< dtiger> is this safe?
20110115 14:09:47< stikonas> probably, but non-compiling tarball is not a nice thing
20110115 14:10:07< shadowmaster> I suspect it will fail if you try compiling without DISABLE_EDITOR later
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20110115 14:11:03< shadowmaster> that seems minor enough to deserve just a note in the announcement plus a fix in 1.9.5.
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20110115 14:29:53< Ivanovic> exactly
20110115 14:30:01< Ivanovic> just compile with the editor and write a bug report
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20110115 14:32:58< dtiger> well, this little hack helps and the game works fine
20110115 14:32:58< Ivanovic> in fact i'd even consider removing the option to disable building the editor
20110115 14:33:04< Ivanovic> since it is built in these days anyway
20110115 14:33:24< Ivanovic> dtiger: what about not using the hack and just, you know, also building the editor
20110115 14:34:03< dtiger> i do not need one :)
20110115 14:34:19< stikonas> there is some text layout bug in Help->Gameplay->Victory and Defeat (dot after End Scenatio is on the new line)
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20110115 14:36:10< CIA-84> ivanovic * r48299 /trunk/ (changelog players_changelog src/wesconfig.h): post release version bump to 1.9.4+svn
20110115 14:36:22< Ivanovic> stikonas: can you paste me a little of the broken string?
20110115 14:36:27< Ivanovic> then i can easier grep for it
20110115 14:36:31< dtiger> i also always disabale FRIBIDI, NLS, NOTIFICATIONS, as i compile it for myself only
20110115 14:37:14< stikonas> When you win a scenario, the map grays over and the text='End Turn' button changes to text='End Scenario'.
20110115 14:37:22< stikonas> data/help.cfg:166
20110115 14:38:43< Ivanovic> stikonas: can you report this one with a screenshot as bug?
20110115 14:38:59< Ivanovic> the cause there is something in rendering not taking highlighting into account / producing a strange elipsis
20110115 14:39:00< stikonas> sure
20110115 14:41:18< Ivanovic> stikonas, dtiger: will you also create a report for "building without editor not possible"? (for me the best solution is removing the option to build with the editor)
20110115 14:44:54< dtiger> is it really necessary to create a report?
20110115 14:45:12< Ivanovic> dtiger: yes, please
20110115 14:45:17< dtiger> ok
20110115 14:45:39< Ivanovic> otherwise it is forgotten too easily
20110115 14:46:47< stikonas> Ivanovic: https://gna.org/bugs/index.php?17498
20110115 14:46:55< stikonas> this is text layout bug
20110115 14:47:21< Ivanovic> yeah
20110115 14:47:23< stikonas> oh, I forgot to add where the text if found
20110115 14:47:25< stikonas> will do in a comment
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20110115 14:58:46< CIA-84> silene * r48300 /trunk/data/scenario-test.cfg: Fixed UTF8 BOM introduced by r48260.
20110115 14:58:53< dtiger> done, https://gna.org/bugs/index.php?17499
20110115 15:01:29< Ivanovic> dtiger: thanks
20110115 15:02:35< CIA-84> silene * r48301 /trunk/src/reports.cpp: Removed obsolete code. (Fix for bug #17499.)
20110115 15:03:30< dtiger> no problems, it is my pleasure to help wesnoth any way
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20110115 15:17:52< Ivanovic> crab_: what is the status of this patch? https://gna.org/patch/?1612
20110115 15:18:56< Ivanovic> silene, anonymissimus: anything to be done about the last comment in this patch? https://gna.org/patch/?1981
20110115 15:21:21< Ivanovic> okay, i closed those patches that should be included in 1.9.4 as well as the bugs that should be fixed
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20110115 15:38:18< loonycyborg> Ivanovic: 1.9.4 windows installer is uploaded.
20110115 15:38:24< Ivanovic> loonycyborg: cool
20110115 15:38:42< Ivanovic> pandora package needs 8min more
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20110115 16:18:12< PetePorty> Ivanovic, I've got a question; there's someone wanting to join the translation team, I've got that covered, but he's also asking something. He's creating a campaign of his own, and he wants to write it in spanish, but he claims he can't use characters such as "¡", "¿" and "ñ". Is there a way around it, or he should just write without them, and then translate from spanish to spanish in the .po fiile?
20110115 16:18:24< shadowmaster> see ##shadowm
20110115 16:18:42< PetePorty> Thanks.
20110115 16:18:56< Ivanovic> PetePorty: he should just make sure to use utf8 in his docs, then it should work
20110115 16:19:07< Ivanovic> since those are chars that are not part of ascii IIRC
20110115 16:19:18< shadowmaster> you remember right
20110115 16:19:29< PetePorty> Ah, thanks, Ivanovic and shadowmaster .
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20110115 17:00:18< CIA-84> ivanovic * r48302 /trunk/ (6 files in 5 dirs): updated Galician translation
20110115 17:17:22< CIA-84> esr * r48303 /trunk/data/ (4 files in 3 dirs): wmltools and SpellingMistakes cleanup.
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20110115 17:28:57-!- wesbot changed the topic of #wesnoth-dev to: released 1.9.4, announcing "soon" | FOSDEM2011: http://wiki.wesnoth.org/Fosdem2011 | 180 bugs, 309 feature requests, 22 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org
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20110115 17:39:21< stikonas_> I noticed that In the last commit El'Isomithir still has ASCII apostrophe
20110115 17:39:43< stikonas_> is it Espreon who changes them?
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20110115 18:12:52< Ivanovic> he is the one who converted mainline
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20110115 20:27:37< Aethaeryn> http://forums.wesnoth.org/viewtopic.php?f=21&t=13798&start=45
20110115 20:27:41< Aethaeryn> has this been updated since 1.3.5?
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20110115 20:31:47< iwontbecreative> Ivanovic: Just saw that you updated both README and INSTALL, thanks :)
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20110115 21:25:14< CIA-84> espreon * r48304 /trunk/po/ (81 files in 27 dirs): Ran umcpropfix.
20110115 21:25:40< CIA-84> espreon * r48305 /trunk/data/languages/ga_IE.cfg: Ran umcpropfix.
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20110115 22:08:30< stikonas> Espreon: hi, there are still strings in LoW that use old typography, e.g. "Death of El'Isomithir"
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20110115 22:30:15< iwontbecreative> Why does Dead Water has a little walktrough comment in each file ?
20110115 22:30:32< iwontbecreative> Why not like Delfador memoirs
20110115 22:31:12< shadowmaster> those walkthrough notes were left by beetlenaut there when DW was UMC
20110115 22:31:35< iwontbecreative> So they should be merged in one file ?
20110115 22:31:45< iwontbecreative> Or just in the wiki ?
20110115 22:33:03< shadowmaster> I suppose they could be useful as guidelines for writing a more complete walkthrough but there really isn't any need to mutilate WML files just for the sake of it, even if they are comments :P
20110115 22:35:55< iwontbecreative> Oh, right, there's nothing in the wiki :)
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20110115 22:43:42< crimson_penguin> Ivanovic: just started uploading, FYI
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20110115 22:59:33< Ivanovic> crimson_penguin: cool
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--- Log closed Sun Jan 16 00:00:28 2011