--- Log opened Mon Jan 03 00:00:17 2011 20110103 00:01:52-!- Netsplit over, joins: deathisundead 20110103 00:03:38-!- elias_ [~allefant@allefant.com] has joined #wesnoth 20110103 00:03:38-!- Gallaecio [~quassel@29.138.117.91.dynamic.mundo-r.com] has joined #wesnoth 20110103 00:03:38-!- foocraft [~dsc@89.211.107.85] has joined #wesnoth 20110103 00:03:38-!- Feufochmar [~Feufochma@99.82.69-86.rev.gaoland.net] has joined #wesnoth 20110103 00:10:21-!- Haldrik [~h539152@164.106.broadband13.iol.cz] has joined #wesnoth 20110103 00:11:07-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Quit: recompile required] 20110103 00:11:57-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20110103 00:14:19-!- rork [~quassel@ip4da9d28f.direct-adsl.nl] has quit [Remote host closed the connection] 20110103 00:16:17-!- Haldrik [~h539152@164.106.broadband13.iol.cz] has quit [Ping timeout: 264 seconds] 20110103 00:19:11-!- C27 [~chatzilla@c-98-247-251-224.hsd1.wa.comcast.net] has joined #wesnoth 20110103 00:21:05-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 264 seconds] 20110103 00:22:14-!- DreadKnight [~DreadKnig@unaffiliated/dreadknight] has quit [Quit: #AncientBeast - Free Fantasy MO TBS RPG] 20110103 00:27:04-!- phlaem [~a@e178060076.adsl.alicedsl.de] has quit [Quit: Leaving] 20110103 00:27:43-!- Netsplit *.net <-> *.split quits: shikadibot, C27, ABCD, Ivanovic, KamusHadenes, chris|, G-Lo, skyfaller 20110103 00:29:22-!- Netsplit over, joins: Ivanovic, G-Lo, shikadibot, ABCD, skyfaller, chris|, C27, KamusHadenes 20110103 00:29:25-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has joined #wesnoth 20110103 00:30:01-!- Miccoh [~Miccoh@a84-231-180-22.elisa-laajakaista.fi] has quit [Quit: Lähdössä] 20110103 00:44:19-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20110103 00:59:43-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20110103 01:08:54-!- DreadKnight [~DreadKnig@unaffiliated/dreadknight] has joined #wesnoth 20110103 01:12:13-!- Feufochmar [~Feufochma@99.82.69-86.rev.gaoland.net] has quit [Quit: Leaving.] 20110103 01:28:26-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has joined #wesnoth 20110103 01:33:52-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has quit [Read error: Connection reset by peer] 20110103 01:38:57-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth 20110103 03:35:11-!- un214 [~un214@adsl-75-45-20-202.dsl.scrm01.sbcglobal.net] has joined #wesnoth 20110103 03:35:32< un214> I just discovered A New Land is so easy 20110103 03:35:59< un214> with starting gold of 100 (what it came up with) I won handily alone 20110103 03:38:50-!- un214 [~un214@adsl-75-45-20-202.dsl.scrm01.sbcglobal.net] has quit [Remote host closed the connection] 20110103 03:44:12-!- Blueblaze [~Blueblaze@adsl-76-202-20-217.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20110103 04:09:09-!- natasiel [~natasiel@98.143.212.197] has quit [Quit: gn] 20110103 04:10:05-!- PetePorty [~Pete@pc-8-253-120-200.cm.vtr.net] has joined #wesnoth 20110103 04:18:14-!- DreadKnight [~DreadKnig@unaffiliated/dreadknight] has quit [Quit: #AncientBeast - Free Fantasy MO TBS RPG] 20110103 04:20:34-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has quit [Ping timeout: 260 seconds] 20110103 04:41:00-!- vcap_ [~vcap@AReims-551-1-75-196.w90-58.abo.wanadoo.fr] has joined #wesnoth 20110103 04:44:19-!- vcap [~vcap@AReims-551-1-118-187.w82-127.abo.wanadoo.fr] has quit [Ping timeout: 276 seconds] 20110103 04:51:23-!- PetePorty [~Pete@pc-8-253-120-200.cm.vtr.net] has quit [Quit: Saliendo] 20110103 04:56:47-!- TravisD [~Adium@S01060007e9c4da34.cg.shawcable.net] has joined #wesnoth 20110103 04:57:44-!- TravisD [~Adium@S01060007e9c4da34.cg.shawcable.net] has left #wesnoth [] 20110103 04:58:38-!- Ivanovic_ [~ivanovic@dtmd-4db2bc44.pool.mediaWays.net] has joined #wesnoth 20110103 04:59:23-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: ...] 20110103 05:01:44-!- Aloice [62c55304@gateway/web/freenode/ip.98.197.83.4] has joined #wesnoth 20110103 05:01:51-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 240 seconds] 20110103 05:02:03-!- Aloice [62c55304@gateway/web/freenode/ip.98.197.83.4] has quit [Client Quit] 20110103 05:02:34-!- Ivanovic_ is now known as Ivanovic 20110103 05:05:57-!- shalok [~shalok@203.5.244.111] has joined #wesnoth 20110103 05:06:33< shalok> When observing a multiplayer game still in progress is there any way to just skip straight to the present without having to watch all the previous moves? 20110103 05:10:10< shadowmaster> check Quick replays in the lobby view 20110103 05:19:23-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20110103 05:19:25-!- Gambit [~Gambit@wesnoth/developer/grickit] has quit [Read error: Connection reset by peer] 20110103 05:23:58-!- Cyber_Rock [~Ankit@unaffiliated/cyber-rock/x-7112426] has joined #wesnoth 20110103 05:26:38-!- Cyber_Rock [~Ankit@unaffiliated/cyber-rock/x-7112426] has quit [Client Quit] 20110103 05:29:19-!- Cyber_Rock [~Ankit@unaffiliated/cyber-rock/x-7112426] has joined #wesnoth 20110103 05:38:30-!- vcap [~vcap@AReims-551-1-80-100.w90-58.abo.wanadoo.fr] has joined #wesnoth 20110103 05:41:26-!- vcap_ [~vcap@AReims-551-1-75-196.w90-58.abo.wanadoo.fr] has quit [Ping timeout: 240 seconds] 20110103 05:55:13< Soul_keeper> shadowmaster, does that require a later version than 1.8.x ? 20110103 05:56:51< Soul_keeper> ok I see it nm 20110103 05:59:45-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 272 seconds] 20110103 06:01:06-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20110103 06:04:49-!- Cyber_Rock [~Ankit@unaffiliated/cyber-rock/x-7112426] has quit [Ping timeout: 240 seconds] 20110103 06:13:31-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has quit [Ping timeout: 246 seconds] 20110103 06:18:01-!- Gallaecio [~quassel@29.138.117.91.dynamic.mundo-r.com] has quit [Remote host closed the connection] 20110103 06:18:30-!- Cyber_Rock [~Ankit@117.204.168.11] has joined #wesnoth 20110103 06:18:33-!- Cyber_Rock [~Ankit@117.204.168.11] has quit [Changing host] 20110103 06:18:33-!- Cyber_Rock [~Ankit@unaffiliated/cyber-rock/x-7112426] has joined #wesnoth 20110103 06:19:34-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 260 seconds] 20110103 06:26:01-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has joined #wesnoth 20110103 06:35:05-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20110103 06:40:17-!- DreadKnight [~DreadKnig@79.117.23.3] has joined #wesnoth 20110103 06:40:17-!- DreadKnight [~DreadKnig@79.117.23.3] has quit [Changing host] 20110103 06:40:17-!- DreadKnight [~DreadKnig@unaffiliated/dreadknight] has joined #wesnoth 20110103 06:43:59-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has quit [Ping timeout: 250 seconds] 20110103 06:44:46-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has joined #wesnoth 20110103 06:50:36-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 246 seconds] 20110103 06:51:17-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20110103 07:00:51-!- Haldrik [~h539152@164.106.broadband13.iol.cz] has joined #wesnoth 20110103 07:50:42-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth 20110103 07:55:29-!- Kenpachi [~chatzilla@CPE-138-217-206-88.lns4.fli.bigpond.net.au] has joined #wesnoth 20110103 08:19:53-!- Cyber_Rock [~Ankit@unaffiliated/cyber-rock/x-7112426] has quit [Quit: Leaving.] 20110103 08:23:59-!- Blueblaze [~Blueblaze@adsl-76-202-20-217.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20110103 08:47:47-!- ancestral [~ancestral@174-30-237-85.mpls.qwest.net] has quit [Quit: ancestral] 20110103 08:49:02-!- ancestral [~ancestral@174-30-237-85.mpls.qwest.net] has joined #wesnoth 20110103 08:52:59-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has quit [Ping timeout: 260 seconds] 20110103 08:54:24-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has joined #wesnoth 20110103 09:25:43-!- phlaem [~a@g231227005.adsl.alicedsl.de] has joined #wesnoth 20110103 09:36:42-!- vultraz [~chatzilla@124.109.10.174] has joined #wesnoth 20110103 09:37:27< vultraz> im trying to add some .cfg map editor filed from another computer to a wesnoth 1.8.5 install on mac os x. what folder do i place the files in? 20110103 09:39:35-!- Roofy [~Roofy@44.94.204.68.cfl.res.rr.com] has joined #wesnoth 20110103 09:39:46< Roofy> how can I upload my map on wesnoth? 20110103 09:41:11< vultraz> the map editor says its looking in /Users/.../wesnoth_1.8.5, but i cant find that 20110103 09:42:16< Soul_keeper> Roofy, http://wiki.wesnoth.org/BuildingMapsDistribution 20110103 09:43:21< vultraz> what about me 20110103 09:49:53-!- Ivanovic [~ivanovic@dtmd-4db2bc44.pool.mediaWays.net] has quit [Changing host] 20110103 09:49:53-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth 20110103 09:50:52< Ivanovic> moin 20110103 09:51:33-!- Mkaysi [~Mkaysi@unaffiliated/mkaysi] has joined #wesnoth 20110103 09:52:11-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has joined #wesnoth 20110103 10:04:45-!- phlaem [~a@g231227005.adsl.alicedsl.de] has quit [Quit: Leaving] 20110103 10:07:40< Soliton> vultraz: http://wiki.wesnoth.org/EditingWesnoth#Where_is_my_user_data_directory.3F 20110103 10:33:16-!- Mkaysi [~Mkaysi@unaffiliated/mkaysi] has quit [Remote host closed the connection] 20110103 10:36:28-!- Mkaysi [~Mkaysi@unaffiliated/mkaysi] has joined #wesnoth 20110103 10:56:28-!- rork [~quassel@ip4da9d28f.direct-adsl.nl] has joined #wesnoth 20110103 11:04:47-!- elias_ is now known as elias 20110103 11:06:19-!- shalok [~shalok@203.5.244.111] has quit [Quit: Leaving] 20110103 11:13:25< vultraz> thanks 20110103 11:13:28< vultraz> :) 20110103 11:13:31< vultraz> :) :) :) 20110103 11:14:43-!- ancestral [~ancestral@174-30-237-85.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20110103 11:22:20-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has quit [Ping timeout: 260 seconds] 20110103 11:24:29-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has joined #wesnoth 20110103 11:36:31-!- rork is now known as rork` 20110103 11:41:02-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has quit [Read error: Connection reset by peer] 20110103 11:50:49-!- antenagora [~antenagor@host15-174-dynamic.8-87-r.retail.telecomitalia.it] has joined #wesnoth 20110103 11:54:46-!- C27 [~chatzilla@c-98-247-251-224.hsd1.wa.comcast.net] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]] 20110103 11:59:07-!- Mkaysi [~Mkaysi@unaffiliated/mkaysi] has quit [Quit: That red line doesn't show correctly in XChat. 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has joined #wesnoth 20110103 17:31:45-!- phlaem [~a@g231227005.adsl.alicedsl.de] has quit [Quit: Leaving] 20110103 17:32:29-!- HosenJack [~FYMLIFYM@ip-62-143-120-102.unitymediagroup.de] has joined #wesnoth 20110103 17:43:36-!- HosenJack [~FYMLIFYM@ip-62-143-120-102.unitymediagroup.de] has quit [Quit: emoragequit] 20110103 17:53:37-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth 20110103 18:07:23-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth 20110103 18:12:00-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Remote host closed the connection] 20110103 18:47:02-!- fendrin [~fabi@77-20-109-69-dynip.superkabel.de] has joined #wesnoth 20110103 18:47:02-!- fendrin [~fabi@77-20-109-69-dynip.superkabel.de] has quit [Changing host] 20110103 18:47:02-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth 20110103 18:50:22-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Remote host closed the connection] 20110103 18:56:26-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth 20110103 19:02:32-!- PetePorty [~Pete@pc-109-254-120-200.cm.vtr.net] has joined #wesnoth 20110103 19:05:39-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20110103 19:08:24-!- Smar [~smar@freenet/translator/finnish/Smar] has quit [Ping timeout: 260 seconds] 20110103 19:15:35-!- Smar [~smar@a88-115-41-254.elisa-laajakaista.fi] has joined #wesnoth 20110103 19:15:35-!- Smar [~smar@a88-115-41-254.elisa-laajakaista.fi] has quit [Changing host] 20110103 19:15:35-!- Smar [~smar@freenet/translator/finnish/Smar] has joined #wesnoth 20110103 19:23:51-!- Feufochmar [~Feufochma@99.82.69-86.rev.gaoland.net] has joined #wesnoth 20110103 19:26:27-!- Kenpachi [~chatzilla@CPE-138-217-206-88.lns4.fli.bigpond.net.au] has quit [Ping timeout: 241 seconds] 20110103 19:35:25< grzywacz> http://www.youtube.com/watch?v=7rXqej8zg0Q 20110103 19:45:38-!- PetePorty [~Pete@pc-109-254-120-200.cm.vtr.net] has quit [Quit: Saliendo] 20110103 19:47:11-!- keb [debian-tor@pdpc/supporter/active/keb] has joined #wesnoth 20110103 19:57:00-!- phlaem [~a@g231110140.adsl.alicedsl.de] has joined #wesnoth 20110103 19:57:05-!- joo [~joo@unaffiliated/joo] has quit [Ping timeout: 264 seconds] 20110103 19:58:20-!- joo [~joo@unaffiliated/joo] has joined #wesnoth 20110103 20:00:10-!- antenagora [~antenagor@host15-174-dynamic.8-87-r.retail.telecomitalia.it] has quit [Quit: Ex-Chat] 20110103 20:09:58-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20110103 20:14:41-!- Mkaysi [~Mkaysi@unaffiliated/mkaysi] has quit [Quit: Going to sleep...] 20110103 20:21:39-!- PetePorty [~Pete@pc-109-254-120-200.cm.vtr.net] has joined #wesnoth 20110103 20:28:44< ancestral> So I have this idea 20110103 20:28:57< ancestral> The recruit list is basically your hand 20110103 20:29:01< keb> yay 20110103 20:29:16< ancestral> And you have cards in your hand 20110103 20:29:25< ancestral> When you recruit a unit, the card is played 20110103 20:29:36< ancestral> Or you can recruit other things, like actions 20110103 20:29:50< keb> isnt the recruit more like the deck, you dont know what you will get 20110103 20:29:57< ancestral> Yes 20110103 20:30:28< ancestral> Exactly 20110103 20:31:17< keb> although it will be within some specs 20110103 20:31:18< keb> how would you recruit actions 20110103 20:31:53< ancestral> Well, actions will technically be "units" but when it is recruited, then it fires an event 20110103 20:32:32< ancestral> So for example, "Crystal Sword" could be recruited 20110103 20:32:47< ancestral> And it would give a unit +2 damage on attack 20110103 20:33:19< keb> ah, so you are thinking of allowing to buy enhancements 20110103 20:33:20< VurtualRuler98> can I recruit winning? 20110103 20:34:00-!- jpi80 [~juanpi@adsl-89-217-150-125.adslplus.ch] has joined #wesnoth 20110103 20:34:15< jpi80> Good day! 20110103 20:34:24< ancestral> keb: If it's doable 20110103 20:34:27-!- hagabaka [~hagabaka@unaffiliated/hagabaka] has quit [Read error: Connection reset by peer] 20110103 20:34:33< ancestral> VurtualRuler98: theoretically, sure 20110103 20:34:35< keb> jpi80 it is a good day to die, yes 20110103 20:34:59-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20110103 20:35:56< jpi80> Thy death comes any day! ;) 20110103 20:35:56< jpi80> I was reading the art tutorials specially the vector ones. Many of the images are missing. Example: http://wiki.wesnoth.org/Smooth_shading_in_vector 20110103 20:35:57< jpi80> Does anybody knows where to find them? 20110103 20:36:19< keb> i wonder how close klingons are to orcs in culture 20110103 20:36:54< ancestral> Uh oh 20110103 20:37:12< ancestral> The problem is someone put it on a remote server 20110103 20:37:18< ancestral> Which may have been a bad idea 20110103 20:37:27< keb> jpi80 looks like they were on a site called personal.fi 20110103 20:37:47-!- hagabaka [~hagabaka@cblmdm24-53-178-92.buckeyecom.net] has joined #wesnoth 20110103 20:37:47-!- hagabaka [~hagabaka@cblmdm24-53-178-92.buckeyecom.net] has quit [Changing host] 20110103 20:37:47-!- hagabaka [~hagabaka@unaffiliated/hagabaka] has joined #wesnoth 20110103 20:38:23< jpi80> is there anyway to retrieve the images? from the creator of the article maybe? 20110103 20:38:49< ancestral> There's probably a place for things like that somewhere in the Wesnothsphere. shadowmaster, where should people upload images for the wiki? Can it be done in the wiki? 20110103 20:39:29< ancestral> Understandably, that feature it could open a huge can of worms… 20110103 20:39:57< shadowmaster> forum 20110103 20:40:03< shadowmaster> or ask Ivanovic 20110103 20:40:09< ancestral> And then link it from the forum address 20110103 20:40:16-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has joined #wesnoth 20110103 20:40:16< ancestral> Fair enough 20110103 20:40:22< Ivanovic> in the forums and link them 20110103 20:41:10< ancestral> jpi80: Sgt. Groovy did that page 20110103 20:41:28< jpi80> ok, I will check if I can PM him 20110103 20:41:49-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20110103 20:41:53-!- WonTu [~WonTu@p57B53338.dip.t-dialin.net] has joined #wesnoth 20110103 20:41:55-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20110103 20:41:59< keb> http://forums.wesnoth.org/viewtopic.php?f=23&t=20044&p=283626&hilit=smooth+shading+vector#p283626 20110103 20:42:05< keb> thats the topic 20110103 20:42:07< ancestral> Almost three years ago, but some things don't need to be changed 20110103 20:42:07-!- WonTu [~WonTu@p57B53338.dip.t-dialin.net] has left #wesnoth [] 20110103 20:42:33< ancestral> that often 20110103 20:44:27< keb> all his other tutorials have the same problem 20110103 20:44:45< ancestral> Perhaps he needs to pay his web hosting bill 20110103 20:44:51< jpi80> ja, sure 20110103 20:45:13< jpi80> maybe the hosting places do not like his avatar... :) 20110103 20:45:25< ancestral> You could see if archive.org has a cached copy 20110103 20:45:26< jpi80> I just Pm him 20110103 20:45:35< jpi80> checking... 20110103 20:46:32< ancestral> Dang, 2007 20110103 20:47:15< keb> he logged in recently 20110103 20:50:24-!- Crendgrim [~crend@p54A07A2F.dip.t-dialin.net] has joined #wesnoth 20110103 20:51:31< keb> ancestral what if there was amla for recruiting :) like a civ tree 20110103 20:52:12< ancestral> You mean if you recruit enough soldiers you can recruit better ones? 20110103 20:52:44< keb> yeah 20110103 20:52:51< ancestral> Totally could happen 20110103 20:52:57< keb> sort of a market effect 20110103 20:53:33< ancestral> keb: There's a ton of awesome things that could be done through the recruit window that I never thought of before 20110103 20:53:38< keb> of course prices should rise. i think that happens in one of the campaigns, maybe UtBS 20110103 20:54:21< ancestral> keb: The more you buy something, the slightly higher the price becomes 20110103 20:54:31< ancestral> Sure 20110103 20:54:38< keb> the problem is it makes the gold factor more influential 20110103 20:55:02< jpi80> what is the add to gameplay? 20110103 20:56:55< keb> well inflation is good for damping the spam strategy and using extra gold 20110103 20:57:40< VurtualRuler98> Recruit airstrikes. 20110103 20:57:41< keb> maybe make balancing easier 20110103 20:57:56< ancestral> Perhaps every turn the same unit is purchased the cost goes up 1 gold or 15%, whichever is higher 20110103 20:58:12< VurtualRuler98> Why not just simulate supply and demand properly? 20110103 20:58:18< ancestral> Then every turn the inflation settles 1 gold back to its original price or something 20110103 20:58:33< VurtualRuler98> As you recruit units, which are in a limited supply, demand goes up. More demand means more are available eventually. 20110103 20:58:48< VurtualRuler98> Lots of demand=economic boost=more stuff available & cheaper stuff 20110103 20:58:54< VurtualRuler98> Little demand=cheaper units 20110103 20:58:55< ancestral> Okay 20110103 20:59:16< VurtualRuler98> Capture more villages and also have more units available in general. 20110103 20:59:29< VurtualRuler98> You can't just wait for money and STIMULUS then 20110103 20:59:37< keb> if you add recruitment of techno/management advancements, it becomes a different game. maybe time scale is wrong too 20110103 21:00:00< ancestral> You could also invest money instead of recruiting units 20110103 21:00:12< ancestral> (Technically, recruit an investor unit, which doesn't actually spawn a unit) 20110103 21:00:15< VurtualRuler98> Yeah but wesnoth won't neccessarily be hurting from being more complex, keb 20110103 21:00:28< VurtualRuler98> INVEST IN A NIGERIAN PRINCE! 20110103 21:00:33< ancestral> Haha 20110103 21:01:08< VurtualRuler98> You could also make units require researching 20110103 21:01:11< VurtualRuler98> (possibly breathing) 20110103 21:01:18< keb> haha interest 20110103 21:01:19< keb> in MP you could loan shark 20110103 21:02:16< jpi80> I do not feel market rules apply fully in a fantasy environment 20110103 21:02:50< jpi80> why would loyal units get more expensive? Indeed, they should just cost an upkeep, and maybe be limited to recruit 20110103 21:03:30< ancestral> http://imagebin.org/130827 20110103 21:03:48< ancestral> (arbitrary numbers, mostly) 20110103 21:03:51< keb> well loyal units come from a limited pool 20110103 21:03:54< jpi80> the market could apply to mercenaries or thiefs, assasins, etc 20110103 21:04:12< keb> like your family etc 20110103 21:04:40< ancestral> Hire advisors 20110103 21:04:56< ancestral> Which would impact your research and tech, which would allow for better units 20110103 21:05:07< ancestral> Like Europa Universalis III 20110103 21:05:17< ancestral> Or hire officers, like Romance of the Three Kingdoms 20110103 21:05:29< jpi80> look nice. Do you already have rules? if not, let me recommend this free game, is excellent http://www.keldon.net/rftg/ 20110103 21:05:42< ancestral> Nah I don't really have rules 20110103 21:05:50< ancestral> I seem to recall that link 20110103 21:06:01< ancestral> I think eyerogue or another person showed me that 20110103 21:06:05< jpi80> check those out, they are really nice. Is form Race for the Galaxy 20110103 21:06:24< keb> yeah thats moving toward a different game. think of the graphics work to support tech advancements 20110103 21:06:28< jpi80> and you get the code, if I am not wrong 20110103 21:06:30< keb> although it might be fun 20110103 21:06:36< VurtualRuler98> YOU HAVE RESEARCHED SCUBADIVING 20110103 21:06:42< VurtualRuler98> +1 movement in shallow and deep water! 20110103 21:07:00< keb> all your units are now undead :P 20110103 21:07:23< keb> hey there has to be a cost 20110103 21:07:36< ancestral> And if you invest in genetic engineering and mutation, you'll be able to recruit Mermen! 20110103 21:07:37< jpi80> yeah, research could be used also for scrolls and magic. The usual thing like improving armor, trainig horse man, etc... 20110103 21:07:38< VurtualRuler98> You have researched fission! 20110103 21:07:42< VurtualRuler98> You have completed the manhattan project! 20110103 21:07:51< keb> hehe 20110103 21:07:55< VurtualRuler98> You have finished constructing an ICBM 20110103 21:08:04< ancestral> You have discovered Literature 20110103 21:08:09< ancestral> (Yeah, really late on that one) 20110103 21:08:22< ancestral> Just go straight to Gunpowder 20110103 21:08:33< ancestral> And then nukes 20110103 21:09:15< jpi80> Have you ever played Zauberschwert? http://boardgamegeek.com/boardgame/8232/zauberschwert-drachenei 20110103 21:09:15< ancestral> keb: Of course, some of this could just be done through a [message][option] interface 20110103 21:09:21< jpi80> also really easy and fun rules 20110103 21:09:26< keb> i like what they did in that campaign where the mage builds a nuclear cannon 20110103 21:09:33< ancestral> Never heard of it 20110103 21:09:58< ancestral> Looks fun though 20110103 21:10:24< jpi80> yeah, it is. The expansion for heroes and landscapes is pretty cool also, though it goes away from KISS, but still playable 20110103 21:10:40< jpi80> you know, the rules are difficult to explain but once you play it once is very easy 20110103 21:10:42< VurtualRuler98> Simplicity and gaming don't go together man 20110103 21:10:50< VurtualRuler98> Well, maybe a little. If you know what you're doing. 20110103 21:11:01< keb> you mean like Go 20110103 21:11:09< keb> simple but infinitely playable 20110103 21:11:11< ancestral> VurtualRuler98: Computers make the complex easy by just doing the calculations in the background 20110103 21:11:11< VurtualRuler98> go isn't simple 20110103 21:11:17< ancestral> Which is why CRPGs work well 20110103 21:11:19< jpi80> Some games require complexity, some others no, all is in gameplay 20110103 21:11:20< keb> the rules are simple 20110103 21:11:45< ancestral> Reminds me of the Games magazine classification 20110103 21:12:13< jpi80> Go is simple in the sense it is not complicated. Go is not lame, in the sense it is complex. Or as people say, easy to understand hard to master 20110103 21:12:14< ancestral> Jump right in <--> Requires reading 20110103 21:12:21< ancestral> wait 20110103 21:13:28< ancestral> Meh never mind 20110103 21:13:37< VurtualRuler98> I'm required by international treaty to inform you that I have Dark Forces II right now and I'm mentally unstable 20110103 21:13:51< ancestral> Man I remember DF 20110103 21:14:28< joo> Go is simple on a 3×3 board. 20110103 21:14:42< VurtualRuler98> Left 4 dead is simple with one zombie. 20110103 21:14:46< joo> By any estimation. 20110103 21:14:50< VurtualRuler98> DF is simple with a 3x3 setup too 20110103 21:15:13< ancestral> Bingo is simple with a 3x3 setup 20110103 21:15:24< ancestral> I suppose it'd be B'go 20110103 21:15:39< VurtualRuler98> 1 square 20110103 21:15:42< joo> Bingo is always simple 20110103 21:15:45< ancestral> or b'no 20110103 21:15:57< VurtualRuler98> Place your start-thingy now 20110103 21:15:57< ancestral> 1 square, which is the free space 20110103 21:16:01< VurtualRuler98> B! 20110103 21:16:27< ancestral> Bingo is absolutely 0 skill and all luck 20110103 21:16:31< joo> It hardly even qualifies as a game. 20110103 21:16:35< ancestral> The only skill is listening and motor skills 20110103 21:16:57< ancestral> Tic-tac-toe is pretty simple, and totally dead 20110103 21:17:04< ancestral> It's been completely solved 20110103 21:17:15< joo> Not 19×19 tic tac toe 20110103 21:17:16< ancestral> Hint: Go first 20110103 21:17:25< ancestral> 19 x 19? I have never tried 20110103 21:17:50< joo> In fact, there's a similar variant of God.. 20110103 21:17:55< joo> *Go 20110103 21:18:05< ancestral> 5 in a row 20110103 21:18:06< ancestral> Ya 20110103 21:18:11-!- rork [~quassel@ip4da9d28f.direct-adsl.nl] has quit [Read error: Connection reset by peer] 20110103 21:18:11< joo> Where one has to form an unbroken vertical or horizontal line 20110103 21:18:45< joo> Across the whole board 20110103 21:18:51< joo> ..which is also reminiscent of Tetris 20110103 21:18:52< joo> Somewhat 20110103 21:19:08< joo> http://chesstris.com/2007/10/03/play-go-tetris-10/#more-52 20110103 21:19:11< joo> It's all connected 20110103 21:20:31< ancestral> Haha 20110103 21:21:25-!- Blueblaze [~Blueblaze@adsl-76-202-20-217.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20110103 21:24:34-!- Crendgrim [~crend@p54A07A2F.dip.t-dialin.net] has quit [Remote host closed the connection] 20110103 21:25:22-!- Gallaecio [~quassel@29.138.117.91.dynamic.mundo-r.com] has quit [Read error: Connection reset by peer] 20110103 21:28:27-!- Crendgrim [~crend@p54A07A2F.dip.t-dialin.net] has joined #wesnoth 20110103 21:29:44-!- Gallaecio [~quassel@29.138.117.91.dynamic.mundo-r.com] has joined #wesnoth 20110103 21:37:56< ancestral> keb: The other option is to use the recall list 20110103 21:38:15-!- miudyk [Mateusz@pawel2.net.autocom.pl] has joined #wesnoth 20110103 21:40:29-!- Mussious [~kamil@dfv204.neoplus.adsl.tpnet.pl] has joined #wesnoth 20110103 21:40:40< keb> yep thats good for one time upgrades 20110103 21:40:52< keb> or events? 20110103 21:41:05< VurtualRuler98> I can't name many good games with upgrades. 20110103 21:41:05 * keb recalls door#2 20110103 21:41:11< VurtualRuler98> CIV games with promotions, I guess. 20110103 21:41:14< VurtualRuler98> and Starcraft. 20110103 21:41:33< VurtualRuler98> just having nightmares about what they did to Total Annihilation 20110103 21:41:55< keb> did you get annihiliated 20110103 21:42:04< VurtualRuler98> supcom happened 20110103 21:45:50-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20110103 21:48:37-!- Octalot [~noct@host86-145-88-89.range86-145.btcentralplus.com] has joined #wesnoth 20110103 22:01:52-!- Dylan_Hsu [~Dylan_Hsu@unaffiliated/dylan-hsu/x-9213543] has quit [Read error: Connection reset by peer] 20110103 22:02:18-!- Dylan_Hsu [~Dylan_Hsu@ool-44c671f1.dyn.optonline.net] has joined #wesnoth 20110103 22:02:18-!- Dylan_Hsu [~Dylan_Hsu@ool-44c671f1.dyn.optonline.net] has quit [Changing host] 20110103 22:02:18-!- Dylan_Hsu [~Dylan_Hsu@unaffiliated/dylan-hsu/x-9213543] has joined #wesnoth 20110103 22:06:50-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has quit [Ping timeout: 255 seconds] 20110103 22:12:19< joo> VurtualRuler98, what do you mean by upgrades? 20110103 22:24:48-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20110103 22:24:54< VurtualRuler98> upgrades that apply to units 20110103 22:24:59< VurtualRuler98> Like, oh hey all your tanks now shoot hats 20110103 22:25:29< VurtualRuler98> That attack the unit wearing them 20110103 22:29:38-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth 20110103 22:29:38-!- deathisundead [deathisund@c-76-122-128-198.hsd1.mi.comcast.net] has quit [Read error: Connection reset by peer] 20110103 22:29:43-!- theunforgiven [deathisund@c-76-122-128-198.hsd1.mi.comcast.net] has joined #wesnoth 20110103 22:31:23< [Relic]> Hello :) 20110103 22:33:36-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 265 seconds] 20110103 22:35:22-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20110103 22:50:21-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has joined #wesnoth 20110103 22:58:55-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 276 seconds] 20110103 23:11:55-!- Mussious [~kamil@dfv204.neoplus.adsl.tpnet.pl] has quit [Quit: Ex-Chat] 20110103 23:12:35-!- jpi80 [~juanpi@adsl-89-217-150-125.adslplus.ch] has left #wesnoth [] 20110103 23:12:52-!- Crendgrim [~crend@p54A07A2F.dip.t-dialin.net] has quit [Remote host closed the connection] 20110103 23:12:55-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20110103 23:19:46-!- PeterPorty [~Pete@pc-109-254-120-200.cm.vtr.net] has joined #wesnoth 20110103 23:21:27-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has quit [Read error: Connection reset by peer] 20110103 23:23:12-!- PetePorty [~Pete@pc-109-254-120-200.cm.vtr.net] has quit [Ping timeout: 240 seconds] 20110103 23:23:12-!- Feufochmar [~Feufochma@99.82.69-86.rev.gaoland.net] has quit [Ping timeout: 240 seconds] 20110103 23:23:15-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has joined #wesnoth 20110103 23:23:38-!- Feufochmar [~Feufochma@99.82.69-86.rev.gaoland.net] has joined #wesnoth 20110103 23:34:53-!- ShikadiLord [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20110103 23:35:23-!- lu_zero_ [~lu_zero@gentoo/developer/lu-zero] has joined #wesnoth 20110103 23:37:03-!- Netsplit *.net <-> *.split quits: shadowmaster, ettin, lu_zero 20110103 23:37:47-!- happygrue [~George@wesnoth/developer/wintermute] has quit [Read error: Connection reset by peer] 20110103 23:41:02-!- HosenJack [~FYMLIFYM@ip-62-143-120-102.unitymediagroup.de] has joined #wesnoth 20110103 23:42:06-!- Netsplit over, joins: ettin 20110103 23:43:44-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has quit [] --- Log closed Tue Jan 04 00:00:23 2011