--- Log opened Mon Jan 24 00:00:09 2011 --- Day changed Mon Jan 24 2011 20110124 00:00:09-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20110124 00:02:29-!- Appleman1234 [~Appleman1@131.181.210.185] has joined #wesnoth 20110124 00:04:49-!- knotwork [~markm@142.177.235.193] has quit [Ping timeout: 255 seconds] 20110124 00:07:14-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20110124 00:11:28-!- knotwork [~markm@142.177.235.193] has joined #wesnoth 20110124 00:12:45-!- Gallaecio [~quassel@29.138.117.91.dynamic.mundo-r.com] has quit [Remote host closed the connection] 20110124 00:13:30-!- Blueblaze [~Blueblaze@adsl-99-4-147-104.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20110124 00:23:46-!- DreadKnight [~DreadKnig@79.117.23.216] has joined #wesnoth 20110124 00:23:46-!- DreadKnight [~DreadKnig@79.117.23.216] has quit [Changing host] 20110124 00:23:46-!- DreadKnight [~DreadKnig@unaffiliated/dreadknight] has joined #wesnoth 20110124 00:33:08-!- KamusHadenes [~kamushade@hyadesinc/lord/hadenes/kamushadenes] has quit [Ping timeout: 240 seconds] 20110124 00:35:03-!- KamusHadenes [~kamushade@hyadesinc/lord/hadenes/kamushadenes] has joined #wesnoth 20110124 00:35:34-!- brandFU [~brandFU@p5087AFC3.dip.t-dialin.net] has quit [Quit: Bye!] 20110124 00:37:53-!- Appleman1234 [~Appleman1@131.181.210.185] has quit [Ping timeout: 264 seconds] 20110124 00:39:17-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20110124 00:48:14-!- knotwork [~markm@142.177.235.193] has quit [Read error: Operation timed out] 20110124 00:50:02-!- vultraz [~chatzilla@124.109.10.174] has quit [Ping timeout: 240 seconds] 20110124 00:51:44-!- knotwork [~markm@142.177.235.193] has joined #wesnoth 20110124 00:52:17-!- vultraz [~chatzilla@124.109.10.174] has joined #wesnoth 20110124 00:57:50-!- knotwork [~markm@142.177.235.193] has quit [Ping timeout: 240 seconds] 20110124 01:02:23-!- mrEPIC [~new_one@75.53.102.27] has quit [Quit: Leaving] 20110124 01:06:12-!- peterporty [~quassel@wesnoth/translator/PetePorty] has quit [Read error: Connection reset by peer] 20110124 01:06:51-!- peterporty [~quassel@wesnoth/translator/PetePorty] has joined #wesnoth 20110124 01:09:38-!- knotwork [~markm@142.177.235.193] has joined #wesnoth 20110124 01:12:43-!- Tallken [~Tallken@unaffiliated/tallken] has quit [Quit: Leaving] 20110124 01:15:00-!- knotwork [~markm@142.177.235.193] has quit [Ping timeout: 272 seconds] 20110124 01:17:48-!- knotwork [~markm@142.177.235.193] has joined #wesnoth 20110124 01:23:11-!- Appleman1234 [~Appleman1@131.181.211.136] has joined #wesnoth 20110124 01:23:52-!- Appleman1234 [~Appleman1@131.181.211.136] has quit [Remote host closed the connection] 20110124 01:24:17-!- Appleman1234 [~Appleman1@131.181.211.136] has joined #wesnoth 20110124 01:28:18-!- knotwork [~markm@142.177.235.193] has quit [Ping timeout: 250 seconds] 20110124 01:29:07-!- Feufochmar [~Feufochma@99.82.69-86.rev.gaoland.net] has quit [Quit: Leaving.] 20110124 01:29:49-!- ancestral [~ancestral@75-168-255-40.mpls.qwest.net] has joined #wesnoth 20110124 01:30:29< vultraz> i see 1.9.4 has recently be released. 20110124 01:31:04< vultraz> Since 1.8 only went up to .5, is 1.9 going to stop there and 1.10 come out soon? 20110124 01:32:25< Gambit> vultraz: no 20110124 01:32:36< Gambit> That's not how that works. 20110124 01:32:40-!- knotwork [~markm@142.177.235.193] has joined #wesnoth 20110124 01:33:35< vultraz> :( 20110124 01:34:20< vultraz> i was hoping that it WOULD stop at 1.9.5..... I'm really anxious about 1.10 20110124 01:34:30< Gambit> well you don't want it out too soon :P 20110124 01:34:37< Gambit> 1.9 still has a lot of unfinished things in it 20110124 01:34:43< shadowmaster> and bugs. 20110124 01:35:01< Gambit> You don't want another 1.8.0 do you? [/below the belt] 20110124 01:35:18< vultraz> was 1.8.0 VERY BAD? 20110124 01:35:29< vultraz> i didn't do Wesnoth until 1.9.2 20110124 01:35:41< shadowmaster> 1.8.0 was a flop 20110124 01:36:00< vultraz> :P 20110124 01:36:17< vultraz> well, don't want 1.10 to be like that 20110124 01:36:18< shadowmaster> the new MP lobby made the game rather unusable 20110124 01:39:06< vultraz> i like the interface, though 20110124 01:40:16< ancestral> shadowmaster: You underestimate the number of singleplayer users out there :-P 20110124 01:40:34< shadowmaster> I used to overestimate it 20110124 01:41:02< ancestral> Blueblaze will tell me that any addon idea I have is useless unless it's multi 20110124 01:41:20< shadowmaster> asfdsafsag 20110124 01:42:31< ancestral> I couldn't agree more with that statement 20110124 01:42:40< ancestral> Well put 20110124 01:48:20< vultraz> so when is 1.10 expected. 4-5 months? 20110124 01:49:42< Gambit> shikadibot: IIRWIIR 20110124 01:49:42 * shikadibot is offended 20110124 01:49:45< Gambit> :\ 20110124 01:49:50< Gambit> vultraz: it is ready when it is ready 20110124 01:52:40-!- vjoe [~vjoe@a94-132-113-51.cpe.netcabo.pt] has quit [Quit: Lost terminal] 20110124 01:53:47< vultraz> kk 20110124 01:54:08-!- knotwork [~markm@142.177.235.193] has quit [Ping timeout: 276 seconds] 20110124 01:54:42< ancestral> vultraz: 4d4 months 20110124 01:55:06< vultraz> 4 days 4 months? 20110124 01:55:16< ancestral> No, roll a 4-sided die 4 times 20110124 01:55:25< ancestral> Hehe 20110124 01:57:27-!- Rei2 [ayanami@unaffiliated/shadowmaster/bot/rei2] has joined #wesnoth 20110124 01:57:32< shadowmaster> %4d4 20110124 01:57:33< Rei2> shadowmaster: 10 20110124 01:57:39< shadowmaster> 10 whatevers 20110124 01:57:42-!- Rei2 [ayanami@unaffiliated/shadowmaster/bot/rei2] has left #wesnoth [] 20110124 01:57:53< shadowmaster> ah, 10 months 20110124 01:58:21< ancestral> I didn't say it was going to be accurate 20110124 01:58:29< ancestral> I also didn't say it would be the same for everyone either 20110124 01:58:37< ancestral> Think of it like the answer "42" 20110124 01:59:09< ancestral> shadowmaster: Though that would be kind of cool, if 1.10 was released earlier for some people and later for others 20110124 01:59:31< shadowmaster> technically 20110124 01:59:32< ancestral> "Guess what? You've been a jerk on the forums! You'll get to play 1.10 two months later than everyone else." 20110124 01:59:40< shadowmaster> every version is released earlier for the test audience 20110124 01:59:40< ancestral> Technically that's what the developer releases are 20110124 01:59:43< ancestral> ye 20110124 02:00:27< ancestral> If people want it released sooner, tell them to travel forward in time 20110124 02:00:35< vultraz> :P 20110124 02:00:44< vultraz> so 1.9 is 1.10 dev? 20110124 02:00:48< ancestral> Forward time travel is known to work and be possible 20110124 02:00:53< ancestral> vultraz: Yes 20110124 02:00:57< shadowmaster> ancestral: eh, no I mean that every released version is announced much later than the tag time 20110124 02:06:52-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 250 seconds] 20110124 02:07:37-!- hagabaka [~hagabaka@unaffiliated/hagabaka] has quit [Ping timeout: 240 seconds] 20110124 02:21:52-!- hagebake [~hagabaka@unaffiliated/hagabaka] has joined #wesnoth 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#wesnoth 20110124 04:30:22-!- Cookie [~quassel@unaffiliated/cookiee] has joined #wesnoth 20110124 04:30:47-!- Cookie is now known as Guest45384 20110124 04:31:36-!- Guest45384 is now known as cookieeee 20110124 04:33:03-!- Cookiee [~quassel@unaffiliated/cookiee] has quit [Ping timeout: 240 seconds] 20110124 04:34:05-!- Ivanovic_ [~ivanovic@dtmd-4d0bf40b.pool.mediaWays.net] has joined #wesnoth 20110124 04:34:05-!- Ivanovic_ [~ivanovic@dtmd-4d0bf40b.pool.mediaWays.net] has quit [Changing host] 20110124 04:34:05-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth 20110124 04:34:25< un214> finally got another reproduction and submission of that network disconnect bug 20110124 04:34:36< un214> #17559 20110124 04:34:43< un214> Warning: mysql_result() [function.mysql-result]: Unable to jump to row 0 on MySQL result index 59 in /usr/src/savane/frontend/php/include/database.php on line 313 20110124 04:34:43< un214> Warning: Cannot modify header information - headers already sent by (output started at /usr/src/savane/frontend/php/include/database.php:313) in /usr/src/savane/frontend/php/include/Layout.class on line 197 20110124 04:35:02< un214> can someone verify the bug exists please 20110124 04:37:14-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 240 seconds] 20110124 04:38:05-!- Ivanovic_ is now known as Ivanovic 20110124 04:51:18-!- amore23 [~chatzilla@99-104-149-74.lightspeed.sndgca.sbcglobal.net] has joined #wesnoth 20110124 04:51:34-!- amore23 [~chatzilla@99-104-149-74.lightspeed.sndgca.sbcglobal.net] has quit [Client Quit] 20110124 05:31:35-!- Elvish_Pillager [~eli@dhip-164.foss.residences.colby.edu] has quit [Ping timeout: 260 seconds] 20110124 05:40:13-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20110124 05:40:13-!- Gambit [~Gambit@wesnoth/developer/grickit] has quit [Read error: Connection reset by peer] 20110124 05:43:55-!- Blueblaze [~Blueblaze@adsl-99-4-147-104.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20110124 05:47:56-!- Blueblaze [~Blueblaze@adsl-99-4-147-104.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20110124 05:50:25-!- un214 [~un214@adsl-75-45-25-77.dsl.scrm01.sbcglobal.net] has quit [Remote host closed the connection] 20110124 06:16:54-!- amore23 [~chatzilla@99-104-149-74.lightspeed.sndgca.sbcglobal.net] has joined #wesnoth 20110124 06:18:17-!- amore23 [~chatzilla@99-104-149-74.lightspeed.sndgca.sbcglobal.net] has left #wesnoth [] 20110124 06:23:37-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: ...] 20110124 06:32:12-!- neila [5ce11f39@gateway/web/freenode/ip.92.225.31.57] has joined #wesnoth 20110124 06:33:02< neila> again i fail at f*** easy stuff .. after it took me 1h to find out than "Length" instead of "length" made everything fail 20110124 06:34:03< neila> i now just want to have an easy filter that gives all locations that can be walked on by normal units .. i mean all but not void, shroud and that stuff .. impasseble mountains ... and so on 20110124 06:34:58< neila> something with [not] and ^X^ i guess, but 20110124 06:35:47< shadowmaster> [not] terrain=X*,Q*,*^X* [/not] 20110124 06:36:06< shadowmaster> shroud and fog are nly used in terrain masks so they shouldn't be relevant. 20110124 06:36:56< neila> fog is everywhere :) 20110124 06:37:22< shadowmaster> don't confuse the "fog" terrain with the in-game fog layer 20110124 06:37:35< neila> so now the 2nd part .. i want to get all that around a fixed (x,y) with a radius like 2 ? 20110124 06:37:42< shadowmaster> (in particular, there's no way to filter fog of war) 20110124 06:37:53< neila> the radius i know is difficult to combine with stuff ? 20110124 06:37:57< shadowmaster> also, don't use Q*, because those are unwalkable terrains on which some units *can* fly 20110124 06:38:29< neila> so only X is relavalt? 20110124 06:38:42< neila> but what is X* vs *^X* ? 20110124 06:39:19< shadowmaster> X* are base impassable terrains like Xv (void), Xos (wall), Xu (Cave wall), etc. 20110124 06:39:38< shadowmaster> *^X* matches terrains with an impassable layer (^Xi), impassable mountains (^Xm) and so on 20110124 06:40:08< neila> ah i see *X* would match maybe stuff that uses an X for something else 20110124 06:40:30< shadowmaster> yeah, although uppercase letters shouldn't appear in the middle of the base or layer components 20110124 06:42:12< neila> so [store_locations] x=.. y=.. radius=2 [not] terrain=X*, *^V* [/not] variable=xxx [/store_locations] 20110124 06:42:13< shadowmaster> http://wesnoth.pastebin.com/XS4vEymJ should match all impassable terrain around XX,YY in a radius of RR 20110124 06:42:26< neila> mmight that work or i made mistake again ..? 20110124 06:42:34< shadowmaster> *^X*, not *^V* (villages) 20110124 06:42:40< shadowmaster> otherwise, fine 20110124 06:42:54< neila> oh thanks you did it for me already :) 20110124 06:43:39< neila> now just a very little extra the location x,y itself .. wil it be always [0] or do i have to exclude it somehow ? 20110124 06:44:30< shadowmaster> it will be in the array only if it matches the criteria too 20110124 06:45:08< neila> :) that was a so obvious case for me that i was not thinking about that of course ... 20110124 06:45:50< neila> but i just realised that for what i need it does not matter if i have the x,y itself in it 20110124 06:46:18< neila> so thanks you very much .. i more and more understand all that stuff .. but stil a typo can cost 1h to bugfix 20110124 06:48:33< neila> will [capture_village] with just x,y and no side attribute set it to neutral ? 20110124 06:52:12-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has joined #wesnoth 20110124 06:52:28< shadowmaster> I don't remember. 20110124 06:52:54< neila> k will know soon 20110124 06:53:08< shadowmaster> guess what, it does! http://wiki.wesnoth.org/DirectActionsWML#.5Bcapture_village.5D 20110124 06:53:12< shadowmaster> ;) 20110124 06:53:50-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has quit [Read error: Connection reset by peer] 20110124 06:56:04-!- Mkaysi [~Mkaysi@unaffiliated/mkaysi] has joined #wesnoth 20110124 06:56:09< neila> i should read more ... :) 20110124 06:56:40< neila> and .. if a units movement costs is nearly everywhere 1 .. but on villages its set to 100 20110124 06:57:03< neila> does this affect all villages or can it be that sunken villages or something gets a 1 ? 20110124 06:57:38< neila> i mean does it realy prevent that unit to ever enter anykind of village ? 20110124 06:57:44< shadowmaster> not really sure -- I think in those cases the game chooses the worst movement costs between the base terrain (water) and the layer (village) 20110124 06:58:04< shadowmaster> so it'd probably pick the village movement cost (100) 20110124 06:58:38< neila> because like when have water with this .. how its caled again ? . like a flat land thing ... 20110124 06:58:54< neila> than i think units get the better thing 20110124 06:59:18< neila> and on forrest_hils it was the oposite ... 20110124 06:59:29< shadowmaster> yeah, that depends on the terrain definition 20110124 07:00:18< neila> sound like i just have to try it also 20110124 07:04:01< neila> hmm mountain villages get the 1 not the 100 :( 20110124 07:04:58< neila> also water and cave ... 20110124 07:05:32< neila> so to make a unit to never capture a village, i would need another solution 20110124 07:09:42-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20110124 07:12:28-!- kio [~kyonos@ool-44c779ba.dyn.optonline.net] has joined #wesnoth 20110124 07:14:30-!- kio [~kyonos@ool-44c779ba.dyn.optonline.net] has quit [Client Quit] 20110124 07:25:18-!- Mkaysi [~Mkaysi@unaffiliated/mkaysi] has quit [Quit: Check out my about.me profile http://about.me/Mkaysi/] 20110124 07:26:49-!- Octalot [~noct@host86-145-95-80.range86-145.btcentralplus.com] has quit [Remote host closed the connection] 20110124 07:27:28-!- ancestral 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07:54:48-!- joo [~joo@unaffiliated/joo] has quit [Quit: College.] 20110124 07:55:14-!- Gallaecio [~quassel@29.138.117.91.dynamic.mundo-r.com] has quit [Remote host closed the connection] 20110124 08:04:13< neila> zookeeper you there .. i have s question maybe only you could help with 20110124 08:04:42< neila> i wanted to have a unit that can never capture a village and my idea was to just set movement_cost for village=100 20110124 08:05:26< neila> but if for example mountain=1 it can go to mountain villages, that i tried to also set "mountain_village=100" 20110124 08:06:04< neila> id is from terrains.cfg .. but thas has no effect .. still only 1MP for mountain villages 20110124 08:32:27< zookeeper> neila, the only way to do that is to save the ownership of all villages at side turn and then restore the ownership of a village when that kind of a unit captures one. 20110124 08:32:54< zookeeper> but even that invalidates your undo every time you move one of those units to a village so i won't suggest that either. 20110124 08:32:54< neila> hmm sad 20110124 08:33:43< neila> so i just kill the unit if it captures a village and the player looses :) 20110124 08:33:59< neila> also .. what is wrong here: http://wesnoth.pastebin.com/m6WFYf8W 20110124 08:34:29< neila> i tried to have a menu .. it worked before i added the "not radius" stuff 20110124 08:36:57-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [Ping timeout: 240 seconds] 20110124 08:37:35< neila> i think i would have also run :) 20110124 08:40:52-!- cookieeee [~quassel@unaffiliated/cookiee] has quit [Remote host closed the connection] 20110124 08:42:19-!- Appleman1234 [~Appleman1@131.181.210.103] has quit [Ping timeout: 255 seconds] 20110124 08:47:16-!- peterporty [~quassel@wesnoth/translator/PetePorty] has quit [Remote host closed the connection] 20110124 08:48:10-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 240 seconds] 20110124 08:51:14-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth 20110124 08:51:54-!- DreadKnight [~DreadKnig@unaffiliated/dreadknight] has quit [Quit: #AncientBeast - Free Fantasy MO TBS RPG] 20110124 08:53:04< zookeeper> neila, what's wrong is that [filter_location] isn't part of SLF. 20110124 08:55:20-!- hagabaka [~hagabaka@unaffiliated/hagabaka] has quit [Ping timeout: 276 seconds] 20110124 08:56:03-!- amore23 [~chatzilla@99-104-149-74.lightspeed.sndgca.sbcglobal.net] has joined #wesnoth 20110124 08:56:21-!- amore23 [~chatzilla@99-104-149-74.lightspeed.sndgca.sbcglobal.net] has left #wesnoth [] 20110124 09:00:21-!- hagabaka [~hagabaka@cblmdm24-53-178-92.buckeyecom.net] has joined #wesnoth 20110124 09:00:21-!- hagabaka [~hagabaka@cblmdm24-53-178-92.buckeyecom.net] has quit [Changing host] 20110124 09:00:21-!- hagabaka [~hagabaka@unaffiliated/hagabaka] has joined #wesnoth 20110124 09:01:06< neila> SLF ? 20110124 09:03:51< neila> ah filter_location is totaly wrong here 20110124 09:11:04< neila> wow now it works :) thanks alot 20110124 09:12:02-!- hagabaka [~hagabaka@unaffiliated/hagabaka] has quit [Ping timeout: 240 seconds] 20110124 09:18:02-!- hagabaka [~hagabaka@cblmdm24-53-178-92.buckeyecom.net] has joined #wesnoth 20110124 09:18:02-!- hagabaka [~hagabaka@cblmdm24-53-178-92.buckeyecom.net] has quit [Changing host] 20110124 09:18:02-!- hagabaka [~hagabaka@unaffiliated/hagabaka] has joined #wesnoth 20110124 09:28:41-!- Appleman1234 [~Appleman1@131.181.210.103] has joined #wesnoth 20110124 09:29:29< neila> grrr .. the terrain filters work pretty different than i thought 20110124 09:30:09< neila> R* does find Rd but not Re^Gvs ??? 20110124 09:31:38< zookeeper> correct 20110124 09:32:42< neila> so the ^ for the overlay has a special meaning, 20110124 09:33:17< neila> R*^* wont work eigther i guess 20110124 09:33:29< zookeeper> it will 20110124 09:33:52< zookeeper> R*^* should cover everything 20110124 09:34:06< zookeeper> err, i meant R*,R*^* 20110124 09:34:23< neila> ah 20110124 09:34:28< neila> ok 20110124 09:34:48< neila> so to be sure to catch all kind of Mountains i could use 20110124 09:34:58< neila> M*,M*^* 20110124 09:39:14< zookeeper> yeah 20110124 09:42:14< neila> thanks alot ... youve been nearly writing all my code here :) 20110124 09:46:02-!- knotwork [~markm@142.177.235.193] has quit [Ping timeout: 276 seconds] 20110124 09:52:27-!- knotwork [~markm@142.177.235.193] has joined #wesnoth 20110124 09:53:26-!- Appleman1234 [~Appleman1@131.181.210.103] has quit [Ping timeout: 246 seconds] 20110124 09:59:48-!- Appleman1234 [~Appleman1@131.181.210.103] has joined #wesnoth 20110124 10:00:26-!- knotwork [~markm@142.177.235.193] has quit [Ping timeout: 246 seconds] 20110124 10:00:52-!- knotwork [~markm@142.177.235.193] has joined #wesnoth 20110124 10:23:31-!- Appleman1234 [~Appleman1@131.181.210.103] has quit [Remote host closed the connection] 20110124 10:27:27< Ivanovic> moin 20110124 10:30:42< neila> moin 20110124 10:41:43< neila> id like to filter an event for a variable stored in the priary units ".variables" .. is it ok to do that with "filter_wml" or am i doing something wrong here ? 20110124 10:51:42-!- Cyber_Rock [~Ankit@unaffiliated/cyber-rock/x-7112426] has joined #wesnoth 20110124 10:55:58< zookeeper> neila, no, [filter_wml] is for exactly that 20110124 11:01:47-!- Appleman1234 [~Appleman1@2001:388:a011:10:222:43ff:fe14:47ea] has joined #wesnoth 20110124 11:03:21-!- rork [~quassel@ip4da9d28f.direct-adsl.nl] has joined #wesnoth 20110124 11:10:37-!- Nissarin [~nissarin@91.202.192.6] has joined #wesnoth 20110124 11:14:40-!- Appleman1234 [~Appleman1@2001:388:a011:10:222:43ff:fe14:47ea] has quit [Ping timeout: 245 seconds] 20110124 11:43:41-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has joined #wesnoth 20110124 11:46:34-!- daglees [~belvedere@93.191.179.157] has joined #wesnoth 20110124 11:46:34-!- daglees [~belvedere@93.191.179.157] has quit [Changing host] 20110124 11:46:34-!- daglees 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16:22:16-!- lu_zero [~lu_zero@gentoo/developer/lu-zero] has quit [Ping timeout: 246 seconds] 20110124 16:23:53-!- daglees [~belvedere@unaffiliated/daglees] has quit [Quit: Leaving] 20110124 16:24:13-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth 20110124 16:26:53-!- Dragoth_jpn [~Dragoth_j@pl584.nas933.p-miyagi.nttpc.ne.jp] has joined #wesnoth 20110124 16:28:30-!- lu_zero [~lu_zero@lscube.org] has joined #wesnoth 20110124 16:28:37-!- lu_zero [~lu_zero@lscube.org] has quit [Changing host] 20110124 16:28:37-!- lu_zero [~lu_zero@gentoo/developer/lu-zero] has joined #wesnoth 20110124 16:36:22< Aethaeryn> Elvish_Pillager: So, how exactly do you do Lua in different .cfg files without macros? 20110124 16:37:02< Aethaeryn> print "Certain things, such as "..cancel..", are used a lot in my Lua so I don't want to recreate them as they repeat." 20110124 16:37:33< Aethaeryn> And yeah, I just used Lua there because I couldn't think of a way to clarify that cancel is a variable and thus a different thing than the rest of the sentence. Putting "cancel" in quotes would imply it's a string. ;-) 20110124 16:44:09-!- DreadKnight [~DreadKnig@unaffiliated/dreadknight] has joined #wesnoth 20110124 17:34:42-!- Crendgrim [~crend@95-88-176-61-dynip.superkabel.de] has joined #wesnoth 20110124 17:35:04< Crendgrim> good evening 20110124 17:35:25< Crendgrim> just one very simple question: Where does Wesnoth 1.8 store the userdata on Windows? 20110124 17:50:02-!- mthe [~mthe@unaffiliated/mthe] has joined #wesnoth 20110124 17:54:22-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: ...] 20110124 18:08:03-!- hujiudeyang [~llyzq1987@59.61.158.205] has joined #wesnoth 20110124 18:08:56-!- hujiudeyang [~llyzq1987@59.61.158.205] has left #wesnoth [] 20110124 18:27:00-!- DreadKnight [~DreadKnig@unaffiliated/dreadknight] has quit [Quit: #AncientBeast - Free Fantasy MO TBS RPG] 20110124 18:27:30-!- DreadKnight [~DreadKnig@unaffiliated/dreadknight] has joined #wesnoth 20110124 18:31:50-!- lu_zero [~lu_zero@gentoo/developer/lu-zero] has quit [Ping timeout: 240 seconds] 20110124 18:45:34-!- Dragoth_jpn [~Dragoth_j@pl584.nas933.p-miyagi.nttpc.ne.jp] has quit [Quit: See You!] 20110124 18:46:58-!- peterporty [~quassel@wesnoth/translator/PetePorty] has quit [Quit: QUIET I SAID! Oh, quit? Hmmm... Oh well.] 20110124 18:47:21-!- peterporty [~quassel@wesnoth/translator/PetePorty] has joined #wesnoth 20110124 18:59:54-!- HosenJack [~FYMLIFYM@ip-62-143-120-102.unitymediagroup.de] has quit [Remote host closed the connection] 20110124 19:05:06-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth 20110124 19:09:22-!- Feufochmar [~Feufochma@99.82.69-86.rev.gaoland.net] has joined #wesnoth 20110124 19:16:06-!- joo [~joo@unaffiliated/joo] has joined #wesnoth 20110124 19:22:05-!- lu_zero [~lu_zero@gentoo/developer/lu-zero] has joined #wesnoth 20110124 19:46:24-!- noy_ [~Noy@wesnoth/developer/noy] has joined #wesnoth 20110124 20:02:04-!- kracker[BDC] [~ID@unaffiliated/kai-62656/x-7765177] has joined #wesnoth 20110124 20:11:29-!- rork [~quassel@ip4da9d28f.direct-adsl.nl] has quit [Read error: Connection reset by peer] 20110124 20:19:39-!- Mkaysi [~Mkaysi@unaffiliated/mkaysi] has quit [Quit: Going to sleep] 20110124 20:35:42-!- Xjs|moonshine [moon@zwanzig-c3.de] has quit [Quit: 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