--- Log opened Thu Feb 24 00:00:20 2011 20110224 00:02:35< CIA-57> espreon * r48600 /branches/1.8/data/ (52 files in 6 dirs): Killed gratuitous properties. 20110224 00:05:45< CIA-57> espreon * r48601 /branches/1.8/data/ (169 files in 19 dirs): Killed gratuitous properties. 20110224 00:09:05< CIA-57> espreon * r48602 /branches/1.8/data/campaigns/ (90 files in 12 dirs): Killed gratuitous properties. 20110224 00:10:24< CIA-57> espreon * r48603 /branches/1.8/data/ai/ (8 files in 3 dirs): Ran umcpropfix. 20110224 00:11:48< CIA-57> espreon * r48604 /branches/1.8/data/tools/ (21 files in 7 dirs): Set svn:eol-style. 20110224 00:13:29< CIA-57> espreon * r48605 /branches/1.8/cmake/ (10 files): Set svn:eol-style. 20110224 00:15:40< CIA-57> espreon * r48606 /branches/1.8/doc/ (48 files in 25 dirs): Set svn:eol-style. 20110224 00:16:46< CIA-57> espreon * r48607 /branches/1.8/graphincludes/project/wesnoth.pm: Removed svn:keywords. 20110224 00:18:05< CIA-57> espreon * r48608 /branches/1.8/icons/ (Makefile.am wesnoth.desktop): Removed svn:keywords. 20110224 00:19:15-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20110224 00:21:20< CIA-57> espreon * r48609 /branches/1.8/ (l10n-spec l10n-track): Set svn:eol-style. 20110224 00:21:55-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20110224 00:23:58< CIA-57> espreon * r48610 /branches/1.8/m4/ (34 files): Removed svn:keywords. 20110224 00:24:21< CIA-57> espreon * r48611 /branches/1.8/misc/fortunes/ (README wesnoth): Set svn:eol-style; removed svn:keywords. 20110224 00:25:55< CIA-57> espreon * r48612 /branches/1.8/packaging/ (5 files in 2 dirs): Set svn:eol-style; removed svn:executable. 20110224 00:28:51< CIA-57> espreon * r48613 /branches/1.8/projectfiles/ (14 files in 4 dirs): Set svn:eol-style. 20110224 00:32:36< CIA-57> espreon * r48614 /branches/1.8/scons/ (14 files): Removed svn:keywords. 20110224 00:34:12< CIA-57> espreon * r48615 /branches/1.8/utils/ (9 files): Removed svn:keywords. 20110224 00:34:53< CIA-57> espreon * r48616 /branches/1.8/utils/ (mediawiki.py pofix.py): Set svn:eol-style. 20110224 00:46:45-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20110224 00:51:32< CIA-57> espreon * r48617 /branches/1.8/po/ (14 files in 12 dirs): Removed svn:keywords; stripped keywords lines from various tr.po files. 20110224 00:55:17-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20110224 00:55:49-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Leaving.] 20110224 00:55:56-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20110224 00:56:28-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20110224 01:00:33-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 240 seconds] 20110224 01:01:01< CIA-57> espreon * r48618 /branches/1.8/data/tools/wesnoth/ (7 files): Removed svn:keywords. 20110224 01:02:34< CIA-57> espreon * r48619 /trunk/ (l10n-spec l10n-track): Set svn:eol-style. 20110224 01:03:04-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20110224 01:07:23< CIA-57> espreon * r48620 /trunk/data/core/about.cfg: Removed now-untrue comment. 20110224 01:07:26-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 240 seconds] 20110224 01:07:43-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20110224 01:09:28< CIA-57> espreon * r48621 /branches/1.8/data/core/about.cfg: Removed now-untrue comment. 20110224 01:09:59< CIA-57> espreon * r48622 /branches/1.8/data/core/about.cfg: Fixed spacing. 20110224 01:10:23-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20110224 01:10:27< CIA-57> espreon * r48623 /trunk/data/core/about.cfg: Fixed spacing. 20110224 01:10:29-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20110224 01:11:00-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20110224 01:11:47-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20110224 01:12:10-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20110224 01:13:49< CIA-57> espreon * r48624 /trunk/data/core/about.cfg: Fixed capitalization. 20110224 01:14:34< CIA-57> espreon * r48625 /branches/1.8/data/core/about.cfg: Fixed capitalization. 20110224 01:22:32< CIA-57> espreon * r48626 /trunk/ (56 files in 3 dirs): Use 'Wooden' for consistency. 20110224 01:26:57< CIA-57> espreon * r48627 /trunk/data/core/terrain.cfg: Update comment. 20110224 01:34:03< CIA-57> espreon * r48628 /trunk/data/campaigns/ (9 files in 2 dirs): More 'Scepter' -> 'Sceptre' conversions. 20110224 01:34:50-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20110224 01:43:07< TronPaul> has anyone started work on a move event? 20110224 01:46:53< CIA-57> espreon * r48629 /trunk/ (56 files in 3 dirs): Use 'Gray' in terrain names. 20110224 01:47:38-!- ancestral [~ancestral@166.137.142.242] has joined #wesnoth-dev 20110224 01:49:14< CIA-57> espreon * r48630 /trunk/data/core/terrain.cfg: Updated comment. 20110224 01:51:22-!- brandFU [~brandFU@p5087B0F3.dip.t-dialin.net] has quit [Quit: Bye!] 20110224 01:57:03-!- Upth [~ogmar@69.62.144.56] has joined #wesnoth-dev 20110224 01:57:03-!- Upth is now known as Upthorn 20110224 02:04:39< CIA-57> espreon * r48631 /trunk/ (56 files in 3 dirs): 'Re-initialization' -> 'Reinitialization'. 20110224 02:06:00-!- ancestral [~ancestral@166.137.142.242] has quit [Quit: Smell ya later!] 20110224 02:11:36-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20110224 02:12:06-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20110224 02:14:47-!- fstltna [~fstltna@72-57-5-226.pools.spcsdns.net] has joined #wesnoth-dev 20110224 02:15:30-!- johndh [~johndh@adsl-85-156-166.mco.bellsouth.net] has joined #wesnoth-dev 20110224 02:19:48-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20110224 02:25:01-!- fstltna [~fstltna@72-57-5-226.pools.spcsdns.net] has quit [Ping timeout: 240 seconds] 20110224 02:33:45-!- porty [~quassel@pc-74-249-120-200.cm.vtr.net] has joined #wesnoth-dev 20110224 02:36:50-!- porty is now known as PetePorty 20110224 02:38:56-!- zaroth_ [~zaroth@host8.natpool.mwn.de] has joined #wesnoth-dev 20110224 02:38:56-!- zaroth_ [~zaroth@host8.natpool.mwn.de] has quit [Changing host] 20110224 02:38:56-!- zaroth_ [~zaroth@unaffiliated/zaroth] has joined #wesnoth-dev 20110224 02:40:55-!- zaroth [~zaroth@unaffiliated/zaroth] has quit [Ping timeout: 272 seconds] 20110224 02:41:29-!- Blueblaze [~Blueblaze@adsl-99-148-245-203.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20110224 03:10:36-!- phlaem [~a@e178188039.adsl.alicedsl.de] has quit [Quit: Leaving] 20110224 03:11:01-!- eoc` [~eoc@pD9561860.dip0.t-ipconnect.de] has joined #wesnoth-dev 20110224 03:14:23-!- eoc [~eoc@pD956147A.dip0.t-ipconnect.de] has quit [Ping timeout: 240 seconds] 20110224 03:31:10-!- ancestral [~ancestral@166.137.142.242] has joined #wesnoth-dev 20110224 03:47:49-!- shadowm_laptop is now known as Shadowaryn 20110224 03:48:57-!- un214 [~un214@75.45.1.223] has joined #wesnoth-dev 20110224 03:50:04-!- deekay [~dk@wesnoth/developer/dragonking] has quit [] 20110224 03:53:26-!- Upthorn [~ogmar@69.62.144.56] has quit [Ping timeout: 240 seconds] 20110224 03:54:44< CIA-57> espreon * r48632 /trunk/data/core/terrain-graphics.cfg: Played with probabilities for stones with sand drifts. Still needs some tweaking. 20110224 03:55:27< shadowmaster> Espreon: hm, talked with zookeeper or Eleazar about that first? 20110224 04:00:32-!- fabi_ is now known as fendrin 20110224 04:00:56-!- Blueblaze [~Blueblaze@adsl-99-148-245-203.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20110224 04:04:00-!- ancestral [~ancestral@166.137.142.242] has quit [Quit: Smell ya later!] 20110224 04:15:44-!- Ivanovic_ [~ivanovic@dtmd-4db2ca93.pool.mediaWays.net] has joined #wesnoth-dev 20110224 04:17:03< Espreon> shadowmaster: Yeah, I talked to zookeeper. 20110224 04:17:16< shadowmaster> k 20110224 04:17:45< Espreon> shadowmaster: Well, about what exactly, the addition of the terrain, or the probability tweaking? 20110224 04:18:10< shadowmaster> whatever the commit is about 20110224 04:18:47-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 240 seconds] 20110224 04:18:55< Espreon> Well, I haven't talked to anyone about it, but I believe it's better than what I had initally. 20110224 04:19:08< Espreon> *initially 20110224 04:19:40-!- Ivanovic_ is now known as Ivanovic 20110224 04:21:12< fendrin> Espreon: How can I see the sand drifts? Just played with the editor and filled in some sand terrain but it looks like ever. 20110224 04:21:44< Espreon> fendrin: Well, I intend it to be used on things such as road. 20110224 04:23:16< fendrin> Espreon: Road? I just placed all kind of roads into sand. 20110224 04:23:35< Espreon> Yeah, but this completes it. 20110224 04:25:04< fendrin> Maybe it's too subtile to be seen without a direct comparison? 20110224 04:26:43< Espreon> Uh... no? 20110224 04:29:53< fendrin> Do I need to recompile? 20110224 04:30:00< fendrin> I thought it is a wml change only. 20110224 04:30:16< Espreon> Yeah, it is. 20110224 04:31:52< fendrin> Okay, I have it. 20110224 04:32:11< fendrin> It's under embellishments 20110224 04:32:40< fendrin> I thought it would come with stones by a random amount. 20110224 04:32:48< fendrin> Regarding your commit message. 20110224 04:38:06-!- ancestral [~ancestral@71-34-10-19.mpls.qwest.net] has joined #wesnoth-dev 20110224 04:40:00-!- _jay [~jay@cpe-67-240-147-107.rochester.res.rr.com] has joined #wesnoth-dev 20110224 04:41:05< _jay> Hello, I am curious if the char portrait list on the forum is up to date, or if there is anything no one wants to touch :) 20110224 04:41:43< fendrin> _jay: I think the general unit portraits are mostly done. 20110224 04:41:54< fendrin> _jay: With the exception of some monsters. 20110224 04:42:19< fendrin> But there is still work to do on campaign character portraits and story images. 20110224 04:42:42< _jay> hmmm is there a recent list anywhere 20110224 04:43:06< _jay> also, can I access the sprites/other portraits from my install as reference? 20110224 04:43:53< shadowmaster> I think you'd better ask about the list's updatedness on the Art Contributions forum. 20110224 04:44:18< shadowmaster> as for accessing Wesnoth's image files, check http://wiki.wesnoth.org/EditingWesnoth#Where_is_my_game_data_directory.3F 20110224 04:44:28< _jay> will do thanks 20110224 04:44:42< fendrin> _jay: And here you can access the most recent portraits: http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/images/portraits/ 20110224 04:44:59< _jay> ah great 20110224 04:45:44< fendrin> _jay: Campaign portraits are beneath http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/ 20110224 04:52:24< TronPaul> does anyone know where the moveto event actually fires, I want to try implementing move_over 20110224 04:52:40< TronPaul> and I've been trying to find moveto as an example 20110224 04:52:57< shadowmaster> you could fgrep for '"moveto"' in src :) 20110224 04:53:02< TronPaul> did 20110224 04:53:13< TronPaul> didn't find a fire, I'll run it again 20110224 04:53:50< shadowmaster> shadowm@reicore:~/src/wesnoth$ fgrep -Rni '"moveto"' src 20110224 04:53:50< shadowmaster> src/actions.cpp:2469: game_events::raise("moveto",steps.back(),steps.front()); 20110224 04:54:02< TronPaul> ah its under raise 20110224 04:54:05< TronPaul> was looking for fire 20110224 04:54:45< _jay> a question on the 2 sizes of portraits- same image just scaled/different backgrounds? 20110224 04:54:59< shadowmaster> _jay: yes 20110224 04:55:41< _jay> ok thanks, I'll see what I can come up with- just post links here? 20110224 04:55:44< shadowmaster> some artists have modified crop parameters when generating the 205x205 picture in the past, but that's hopefully not current practice anymore 20110224 04:56:08< shadowmaster> _jay: the art people generally don't use IRC, and they use the Art Contributions and Workshop forums instead. 20110224 04:58:22-!- zaroth_ [~zaroth@unaffiliated/zaroth] has quit [Remote host closed the connection] 20110224 05:00:52< fendrin> TronPaul: I would realy like to see the move_over event to be implemented. But be warned, that won't be the easiest task available. I once had a look in implementing it myself and quited the task. 20110224 05:01:16< TronPaul> yea 20110224 05:01:20< TronPaul> because of undo 20110224 05:01:27< TronPaul> it's going to be extra annoying 20110224 05:01:34< TronPaul> but I'll give it a go 20110224 05:01:47< fendrin> Yes, but that is not the only problem. 20110224 05:01:54< TronPaul> probably isn't hard enough to make a GSoC problem 20110224 05:02:03< fendrin> Right. 20110224 05:02:05< TronPaul> nope, but it only compounds the others 20110224 05:02:28< TronPaul> if only this was fire emblem and there was no undo 20110224 05:02:31< TronPaul> :( 20110224 05:02:40< fendrin> Nevertheless, don't let me discourage you. Maybe you have a godly insight that makes it very easy. 20110224 05:06:05< Sirp> I don't think move_over event should be intractable because of undo 20110224 05:06:19< Sirp> just if the event is triggered, disallow undoing. 20110224 05:06:27< Sirp> I mean if handled 20110224 05:06:39< TronPaul> I think that's a feature that's wanted 20110224 05:06:48< un214> [allow_undo] 20110224 05:06:58< TronPaul> cause it's mentioned in the New Event wiki page 20110224 05:07:03< un214> the WML writer can tract it for you 20110224 05:07:46< TronPaul> tract? do you mean track? 20110224 05:07:57< un214> no 20110224 05:08:12< un214> the WML author can tell you whether undo is allowable or not 20110224 05:08:21< TronPaul> yes I understand that 20110224 05:08:30< un214> tract is the root of untractable 20110224 05:08:35< TronPaul> which is why you have to have it both ways 20110224 05:08:44< un214> yes 20110224 05:09:26-!- amore23 [~chatzilla@99-104-149-74.lightspeed.sndgca.sbcglobal.net] has joined #wesnoth-dev 20110224 05:10:27< TronPaul> tract, that word, I do not think it means what you think it means 20110224 05:10:35< TronPaul> but yea I'll look into it 20110224 05:10:44< TronPaul> as it would be nice for scenario writers 20110224 05:11:00< johndh> Tract, from the Latin word trahere, meaning to pull. From it, we get words like traction and tractor. 20110224 05:11:39< TronPaul> I've never heard tract used that way before 20110224 05:11:57< un214> well if you can't use it that way you can't use untractable that way either 20110224 05:13:15< johndh> Intractable = Not able to be pulled? 20110224 05:13:42< TronPaul> well I haven't heard tract, by itself used that way 20110224 05:13:59< TronPaul> intractable I have heard 20110224 05:15:11< fendrin> Espreon: It is great on ice! 20110224 05:16:09< Espreon> Well of course... 20110224 05:16:54< fendrin> :-) 20110224 05:17:52< Espreon> fendrin: Well, the images were originally meant to be used as a forced compliment for the ruined desert keep, but I thought that they could be used for other things as well. Also, zookeeper wanted them separate no matter what. 20110224 05:18:15< Espreon> *complement 20110224 05:18:39< fendrin> I see... 20110224 05:30:40-!- Elvish_Pillage2 [~eli@dhip-164.foss.residences.colby.edu] has quit [Ping timeout: 240 seconds] 20110224 05:32:37-!- TronPaul [TronPaul@dhcp181.northsouth1.iit.edu] has quit [Read error: Connection reset by peer] 20110224 05:33:39-!- TronPaul [TronPaul@dhcp181.northsouth1.iit.edu] has joined #wesnoth-dev 20110224 05:40:12-!- ancestral [~ancestral@71-34-10-19.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20110224 05:45:28-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20110224 06:03:32-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20110224 06:03:33-!- Gambit [~Gambit@wesnoth/developer/grickit] has quit [Read error: Connection reset by peer] 20110224 06:16:59-!- un214 [~un214@75.45.1.223] has quit [Remote host closed the connection] 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shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20110224 10:01:04-!- johndh [~johndh@adsl-85-156-166.mco.bellsouth.net] has quit [Quit: Back tomorrow?] 20110224 10:02:24-!- Ivanovic [~ivanovic@dtmd-4db2ca93.pool.mediaWays.net] has quit [Changing host] 20110224 10:02:24-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20110224 10:05:51< Ivanovic> moin 20110224 10:10:26-!- timotei [~timotei@89.43.196.13] has joined #wesnoth-dev 20110224 10:10:26-!- timotei [~timotei@89.43.196.13] has quit [Changing host] 20110224 10:10:26-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20110224 10:11:50-!- clanehin [~quassel@cpe-174-109-037-217.nc.res.rr.com] has quit [Quit: No Ping reply in 180 seconds.] 20110224 10:13:37-!- clanehin [~quassel@cpe-174-109-037-217.nc.res.rr.com] has joined #wesnoth-dev 20110224 10:18:07< timotei> morning 20110224 10:18:25< Crab_> hello, timotei 20110224 10:18:32< timotei> hi Crab_ 20110224 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[~cz1stf@78.24.12.198] has joined #wesnoth-dev 20110224 11:50:53-!- cz1stf [~cz1stf@78.24.12.198] has left #wesnoth-dev [] 20110224 11:55:46-!- fkhodkov [~fedor76@ppp-188-65-11-112-bras1.istra.ru] has quit [Quit: ERC Version 5.3 (IRC client for Emacs)] 20110224 12:03:24< fendrin> hi Ivanovic, timotei 20110224 12:03:34< timotei> hi fendrin 20110224 12:08:55-!- knotwork [~markm@unaffiliated/knotwork] has quit [Read error: Connection reset by peer] 20110224 12:09:35-!- knotwork [~markm@142.177.232.100] has joined #wesnoth-dev 20110224 12:09:35-!- knotwork [~markm@142.177.232.100] has quit [Changing host] 20110224 12:09:35-!- knotwork [~markm@unaffiliated/knotwork] has joined #wesnoth-dev 20110224 12:17:54-!- vcap_ is now known as vcap 20110224 12:20:59< timotei> fendrin: regarding the eclipse plugin, I've created a simple SoC idea page, feel free to add things you consider left out/necessary 20110224 12:21:15< timotei> http://wiki.wesnoth.org/SoC_Ideas_Eclipse_Plugin2011 20110224 12:21:17< timotei> fendrin: ^ 20110224 12:21:32-!- loonybot [~loonybot@46.138.77.200] has joined #wesnoth-dev 20110224 12:21:32-!- loonybot [~loonybot@46.138.77.200] has quit [Changing host] 20110224 12:21:32-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20110224 12:22:06-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20110224 12:22:08< fendrin> timotei: nice, thanks 20110224 12:41:34-!- Gambit [~Gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20110224 12:43:07< fendrin> hi Gambit 20110224 12:43:17< Gambit> Hello fendrin. 20110224 12:45:32-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Read error: Connection reset by peer] 20110224 12:51:52-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20110224 12:52:37< Gambit> So a forum user just [jokingly?] suggested that I teach janebot to download add-ons and test them for bugs. :| 20110224 12:52:50< Gambit> And then to submit some sort of rating of how fun they were. 20110224 12:53:25< Gambit> http://forums.wesnoth.org/viewtopic.php?p=480161#p480161 20110224 12:55:43< fendrin> a backseat moderator http://forums.wesnoth.org/viewtopic.php?p=480190#p480190 20110224 12:56:02< Gambit> Eh. Max is a forum regular, and he makes an excellent point. 20110224 12:56:18< fendrin> Yes he is right. 20110224 12:56:34< fendrin> I think we should ask him to become a real moderator. 20110224 12:57:34< Gambit> Well that's interesting. 20110224 12:57:43< Gambit> [06:55:05] shadowmaster: If we need extra forum mods again anytime: gotta try that Max dude. 20110224 12:57:43< Gambit> [06:55:33] s/extra/new/ 20110224 12:57:43< Gambit> [06:55:44] I don't think I should be speaking this early in the morning. 20110224 12:57:44< Gambit> Hehe. 20110224 12:57:59< Gambit> Not two minutes ago in another channel :) 20110224 12:58:20< fendrin> :-) 20110224 13:04:12< Gambit> Backseat modding wasn't a rule for a long time until shadowm saw people DoingItWrong™ on a daily basis. And Forum Regulars are mostly exempt because, generally speaking, we trust them to know how we operate by that point. Plus they usually have CommonSense™ 20110224 13:04:35< Gambit> But the backseat moderating was pretty bad a while ago. There was a case of a user scaring another user into not posting. 20110224 13:04:42< Gambit> The poor guy would edit his OP in response to other posts. 20110224 13:05:17< Gambit> It took several PMs to explain to him the concept of double posting, and that he was OK. 20110224 13:06:59< Gambit> Ironically said user recently got in trouble for… (drumroll)… backseat moderating. 20110224 13:08:45-!- fkhodkov [~fedor76@ppp-188-65-11-112-bras1.istra.ru] has joined #wesnoth-dev 20110224 13:09:32< Gambit> At the same time though, when users can moderate each other as friends like "Hey man the rules say X. Maybe you should edit your post so you don't get in trouble." in a PM and then moderators don't have to get involved that's a GoodThing™ 20110224 13:09:58-!- iwaim____ [~iwaim@2001:2c0:40e::1] has quit [Ping timeout: 260 seconds] 20110224 13:10:27-!- iwaim__ [~iwaim@rasteenie.alib.jp] has quit [Ping timeout: 272 seconds] 20110224 13:12:23< Gambit> I've noticed that generally the people who do it wrong make the mistake of taking a tone of authority. 20110224 13:12:52< Gambit> Rather than speaking like a friend giving advice that could be taken at the receivers discretion. 20110224 13:13:14-!- iwaim [~iwaim@2001:2c0:40e::1] has joined #wesnoth-dev 20110224 13:13:21-!- iwaim__ [~iwaim@rasteenie.alib.jp] has joined #wesnoth-dev 20110224 13:15:11< Gambit> [/rant] 20110224 13:21:00-!- Elvish_Pillage2 [~eli@dhip-164.foss.residences.colby.edu] has joined #wesnoth-dev 20110224 13:26:10-!- erwann_ [~erwann@89.235.99-84.rev.gaoland.net] has joined #wesnoth-dev 20110224 13:26:42< Gambit> Sigh. My alarm clock is just now going off. 20110224 13:28:25-!- zaroth [~zaroth@unaffiliated/zaroth] has joined #wesnoth-dev 20110224 13:37:33-!- fendrin [~fabi@88.134.72.120] has quit [Remote host closed the connection] 20110224 13:41:43-!- GNUtoo|laptop [~gnutoo@host68-143-dynamic.54-79-r.retail.telecomitalia.it] has joined #wesnoth-dev 20110224 13:45:21-!- eoc` [~eoc@pD95600BB.dip0.t-ipconnect.de] has joined #wesnoth-dev 20110224 13:47:35-!- eoc [~eoc@pD9561860.dip0.t-ipconnect.de] has quit [Ping timeout: 240 seconds] 20110224 13:53:05-!- eoc [~eoc@pD95600E8.dip0.t-ipconnect.de] has joined #wesnoth-dev 20110224 13:54:47-!- eoc` [~eoc@pD95600BB.dip0.t-ipconnect.de] has quit [Ping timeout: 240 seconds] 20110224 13:55:14-!- Crab_ [~Crab@wesnoth/developer/crab] has joined #wesnoth-dev 20110224 13:55:23< Crab_> TronPaul: hello. 20110224 13:55:51< Crab_> TronPaul: can you try to launch HttT (campaign, Heir to the Throne), scenario 1, with your patch applied ? 20110224 13:56:06< Crab_> and, check - do you see Konrad (leader) on map or not ? 20110224 13:58:02-!- phlaem [~a@e178189209.adsl.alicedsl.de] has joined #wesnoth-dev 20110224 14:11:07-!- GeorgeSebastian [~georgeSeb@unaffiliated/georgesebastian] has joined #wesnoth-dev 20110224 14:31:51-!- erwann_ [~erwann@89.235.99-84.rev.gaoland.net] has quit [Remote host closed the connection] 20110224 14:36:31-!- GeorgeSebastian [~georgeSeb@unaffiliated/georgesebastian] has quit [Read error: Connection reset by peer] 20110224 14:39:40-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20110224 14:45:16-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20110224 14:51:34-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20110224 15:16:35-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20110224 15:20:03-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 260 seconds] 20110224 15:21:43-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20110224 15:35:03-!- p1mps [~p1mps@151.65.16.240] has joined #wesnoth-dev 20110224 15:45:26-!- p1mps [~p1mps@151.65.16.240] has quit [Ping timeout: 240 seconds] 20110224 16:12:01-!- stikonas [~and@bcm216-46.girton.cam.ac.uk] has joined #wesnoth-dev 20110224 16:12:01-!- stikonas [~and@bcm216-46.girton.cam.ac.uk] has quit [Changing host] 20110224 16:12:01-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20110224 16:17:30-!- fendrin [~fabi@88-134-128-112-dynip.superkabel.de] has joined #wesnoth-dev 20110224 16:19:37< fendrin> Gambit: Have you noticed the spam message at the junkyard? 20110224 16:19:57< Gambit> Yes. That's where we store spam. 20110224 16:20:10< fendrin> I wonder how accurate that post is. 20110224 16:20:37< fendrin> Can't believe that it is posted by an AI. 20110224 16:20:53< fendrin> It realy seems to know something about wesnoth. 20110224 16:20:58< Gambit> Well we don't have any Wesnoth units that are shoes. 20110224 16:21:09< Gambit> fendrin: What they do is steal old posts, and change a few words, and add links. 20110224 16:21:21< fendrin> Ah yes. 20110224 16:21:37< Gambit> fendrin: http://forums.wesnoth.org/viewtopic.php?p=476977#p476977 20110224 16:22:53-!- Shakey [~Shakey@12.190.80.225] has joined #wesnoth-dev 20110224 16:25:25< fendrin> Gambit: Thanks for the clarification. 20110224 16:25:40< fendrin> StDrake seems to code quite some unusual stuff there. 20110224 16:33:57-!- dtiger [~dtiger@dynamic-vpdn-93-125-67-85.telecom.by] has joined #wesnoth-dev 20110224 16:36:15-!- elias [~allefant@allegro/developer/allefant] has quit [Remote host closed the connection] 20110224 16:43:08-!- negusnyul [~negusnyul@183-64-14.ip.adsl.hu] has joined #wesnoth-dev 20110224 16:55:53-!- Crendgrim [~crend@77-22-173-219-dynip.superkabel.de] has joined #wesnoth-dev 20110224 17:04:48-!- phlaem- [~a@e178189209.adsl.alicedsl.de] has joined #wesnoth-dev 20110224 17:07:36-!- phlaem [~a@e178189209.adsl.alicedsl.de] has quit [Ping timeout: 264 seconds] 20110224 17:09:56-!- elias [~allefant@allefant.com] has joined #wesnoth-dev 20110224 17:12:08-!- p1mps [~p1mps@151.65.16.240] has joined #wesnoth-dev 20110224 17:14:01-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20110224 17:14:09-!- stikonas [~and@bcm216-46.girton.cam.ac.uk] has joined #wesnoth-dev 20110224 17:14:10-!- stikonas [~and@bcm216-46.girton.cam.ac.uk] has quit [Changing host] 20110224 17:14:10-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20110224 17:16:50-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20110224 17:17:01-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20110224 17:28:38-!- p1mps [~p1mps@151.65.16.240] has quit [Ping timeout: 240 seconds] 20110224 17:35:49-!- Crab_ [~Crab@wesnoth/developer/crab] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 20110224 17:38:48-!- thespaceinvader [~chatzilla@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20110224 17:57:08-!- p1mps [~p1mps@151.65.16.240] has joined #wesnoth-dev 20110224 17:57:43-!- timotei [~timotei@89.43.196.13] has joined #wesnoth-dev 20110224 17:57:43-!- timotei [~timotei@89.43.196.13] has quit [Changing host] 20110224 17:57:43-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20110224 17:59:26-!- wesbot changed the topic of #wesnoth-dev to: 1.9.5 planned once the Khalifate are in | 179 bugs, 304 feature requests, 24 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20110224 18:03:26-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Quit: SIGKILL] 20110224 18:14:28-!- dtiger [~dtiger@dynamic-vpdn-93-125-67-85.telecom.by] has quit [Read error: Connection reset by peer] 20110224 18:18:44-!- Sapient [~sapient@adsl-36-158-24.asm.bellsouth.net] has joined #wesnoth-dev 20110224 18:18:50-!- Sapient [~sapient@adsl-36-158-24.asm.bellsouth.net] has quit [Changing host] 20110224 18:18:50-!- Sapient [~sapient@wesnoth/developer/sapient] has joined #wesnoth-dev 20110224 18:19:04< Sapient> TronPaul: hi, you are implementing "move over" ? 20110224 18:19:21< TronPaul> Sapient: I'm going to take a stab at it 20110224 18:19:36< Sapient> ok, I was going to give some detail 20110224 18:19:56< TronPaul> alright 20110224 18:20:01< Sapient> there needs to be some way of indicating whether or not movement should be interrupted 20110224 18:20:22< Sapient> possibly in the [event] interrupt_movement=yes 20110224 18:20:51-!- dtiger [~dtiger@dynamic-vpdn-93-125-67-85.telecom.by] has joined #wesnoth-dev 20110224 18:21:04< Sapient> however, even if interrupt_mevement=yes the [allow_undo] should override it and allow the unit to keep moving 20110224 18:21:05-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has joined #wesnoth-dev 20110224 18:22:07< Sapient> also if you name it "move over" that implies that it does not include the endpoint. I'm not sure if that's your intended direction or not 20110224 18:22:43< Sapient> then to include the endpoint you could write [event] name=move_over,moveto 20110224 18:22:58< TronPaul> yea that probably would be easiest 20110224 18:23:18< Sapient> to me though, I'd rather it be just "move" and include both 20110224 18:23:30< TronPaul> hmm alright 20110224 18:24:06< Sapient> you may want to ask zookeeper if he thinks a non-endpoint version would really have any special use 20110224 18:24:31< TronPaul> if you wanted ground that was damaging 20110224 18:24:32< TronPaul> if you stopped on it maybe 20110224 18:24:47-!- GNUtoo|laptop [~gnutoo@host68-143-dynamic.54-79-r.retail.telecomitalia.it] has quit [Ping timeout: 240 seconds] 20110224 18:25:09< Sapient> anyway, I don't have a strong preference about it 20110224 18:25:13< TronPaul> ok 20110224 18:25:43< Sapient> the other thing that bugs me about move_over is that it has an underscore/space whereeas moveto is smashed together, but that's just a nitpick ;) 20110224 18:26:11< TronPaul> heh 20110224 18:28:27< zookeeper> oh dear 20110224 18:28:45< Sapient> hi zookeeper 20110224 18:29:14< Sapient> what's wrong dear? 20110224 18:29:53< zookeeper> the whole idea of moveover 20110224 18:30:01< zookeeper> TronPaul, have you read http://gna.org/bugs/?8166 ? 20110224 18:30:08< Sapient> lol.. yeah it is often requested though 20110224 18:30:30< TronPaul> I read a forum topic 20110224 18:30:35< TronPaul> and another request 20110224 18:30:45< zookeeper> i guess that FR doesn't really have more relevant info than what sapient already mentioned... 20110224 18:30:48< TronPaul> and the NewEvent or was it NewWML page 20110224 18:31:26< Sapient> this makes me wonder now... if I have moveover with interrupt movement, would I ever want to use moveto? 20110224 18:31:38< Sapient> TronPaul: wiki/FutureWML 20110224 18:31:43< zookeeper> Sapient, "even if interrupt_mevement=yes the [allow_undo] should override it" <-- not sure what you mean here 20110224 18:31:48< TronPaul> yea I have it bookmarked 20110224 18:31:58< TronPaul> if we interrupt movement 20110224 18:32:02< TronPaul> we shouldn't allow undo 20110224 18:32:07< TronPaul> so if both are present 20110224 18:32:09< zookeeper> if interrupt_movement=yes then surely the movement should interrupt and [allow_undo] shouldn't affect that 20110224 18:32:53< zookeeper> i don't see why the two should have anything to do with each other 20110224 18:32:56< Sapient> zookeeper: if you allow undo that means that you had to test some things then decided you didn't need to alter the gamestate afterall, so the fact that the event triggered should be considered inconsequential i.e. undoable 20110224 18:33:26< zookeeper> hrhm 20110224 18:34:14< zookeeper> so what if you want to make a moveover event which interrupts movement but doesn't invalidate undo? 20110224 18:34:28< Sapient> this makes me wonder if first_time_only=yes with allow_undo could cause OOS in current versions of wesnoth 20110224 18:35:04< zookeeper> IIRC it does 20110224 18:35:06< Sapient> zookeeper: then don't call an [allow_undo] action in the body 20110224 18:35:21< zookeeper> but then your undo gets invalidated 20110224 18:35:34< Sapient> right 20110224 18:35:53< Sapient> let me reread that ... :p 20110224 18:36:39 * Sapient ponders this 20110224 18:36:52< zookeeper> we have these combos: 1) interrupt and allow undo, 2) interrupt and don't allow undo, 3) don't interrupt and allow undo and 4) don't interrupt and don't allow undo 20110224 18:37:11< zookeeper> the only way i can see is to keep interrupt and undoability completely separate from each other 20110224 18:38:09< zookeeper> our event filtering is now so comprehensive that there should very rarely be a need to decide inside the event whether or not to interrupt 20110224 18:38:20< zookeeper> and if that need arises, you can use two events 20110224 18:38:22< Sapient> yeah, that is true that event filtering is more robust now 20110224 18:39:29< Sapient> currently in the game when something interrupts your movement such as an ambush your undo is invalidated, but I guess with this event there may be a desire to interrupt yet allow undo 20110224 18:39:42-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20110224 18:39:58< zookeeper> yeah 20110224 18:41:00< Sapient> if they're smart enough to use [allow_undo] then they're probably smart enough to set a conditional variable in a preceding event 20110224 18:41:16< zookeeper> like, you could have a signpost and show the message even when the player just walks through it 20110224 18:41:30< zookeeper> and signpost movetos are usually undoable 20110224 18:42:19-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20110224 18:42:24< Sapient> point conceded then. undoability should not affect the event's immediate effect on interruption of movement 20110224 18:43:32< zookeeper> i just hope there's no other big cans of worms involved. 20110224 18:43:58< Sapient> you may go back on that when some people publish add-ons that interrupt you every step for some meaningless check ;) 20110224 18:44:28< TronPaul> well the coding of this is one big can of words 20110224 18:44:37< TronPaul> from looking at the move_unit code 20110224 18:44:42< TronPaul> gonna be fun stuff 20110224 18:44:48< TronPaul> :P 20110224 18:44:59< Sapient> TronPaul: and don't forget about exceptions! :) 20110224 18:45:04< TronPaul> oh boy 20110224 18:45:11< Sapient> they can be thrown from nearly anywhere :) 20110224 18:45:12< TronPaul> quaking with excitement already 20110224 18:45:16< TronPaul> or is that fear? 20110224 18:45:25< zookeeper> and don't forget to figure out what the heck should happen when you're moving through a friendly unit and you trigger the event. 20110224 18:45:34< zookeeper> _that_'s a can of worms 20110224 18:45:48< Sapient> ha, I didn't even think o that un 20110224 18:45:54< TronPaul> neither did I 20110224 18:46:04< Sapient> wesnoth may get stackable units afterall, lol 20110224 18:46:17< zookeeper> i don't think there's a good way to solve that 20110224 18:46:24< TronPaul> this is starting to look like I should use it as a GSoC project 20110224 18:46:33< Sapient> just kill the one on the bottom. *squash* 20110224 18:46:53< zookeeper> sure you can trigger the event and backtrack the unit to the previous hex, but then the unit is in a different location than the event filters specify. 20110224 18:47:00 * Sapient thinks he hears an elf trapped under that wose 20110224 18:47:31< zookeeper> ...and that would lead to big problems 20110224 18:47:40< TronPaul> you could push the unit in the hex out of the hex if the event triggers 20110224 18:47:53< TronPaul> or something... 20110224 18:48:03< zookeeper> the only sane way i can think of would be to not trigger moveovers at all in those situations 20110224 18:48:27< Sapient> ha, there isn't even a way to filter it... because the SUF at x,y wouldn't be able to account for both units 20110224 18:48:38< Sapient> maybe it is intractable afterall 20110224 18:48:39< zookeeper> but then you get situations like units being able to pass over that lava which is supposed to damage them on moveover by simply moving through friendlies 20110224 18:48:49< zookeeper> by stepping on their shoulders and avoiding the lava? :P 20110224 18:49:10< TronPaul> there's strong 20110224 18:49:14< Sapient> start a WML-avoidance chain ;) 20110224 18:49:14< TronPaul> and there's elf strong 20110224 18:49:38< Sapient> that could add a new strategy element to the game. we'll have to consult our MP developers ;) 20110224 18:50:22< zookeeper> i'm not sure what to think. part of me would like to have the event available anyway, but part of me knows that trying to use it in the kind of situations it's designed for could get horribly complicated. 20110224 18:50:45< zookeeper> for example, if you really want a terrain which damages units which walk on it 20110224 18:50:56< zookeeper> that's maybe one of the most common ideas, i think 20110224 18:51:27< Sapient> we can just say that when the unit is in transit it isn't available on the unit map? like a ghost 20110224 18:51:32< TronPaul> i think the only big problem with moveover and units moving through each other 20110224 18:51:42< TronPaul> is that if the event interrupts 20110224 18:52:10< TronPaul> but for damaging terrain 20110224 18:52:16< TronPaul> we can fire it as we move through the unit 20110224 18:52:22< TronPaul> as long as it doesn't interrupt 20110224 18:52:23< zookeeper> even if it doesn't interrupt, which unit is in $x1,$y1? 20110224 18:52:29< TronPaul> true... 20110224 18:52:49< TronPaul> you'd have to keep a pointer of the unit 20110224 18:52:51< TronPaul> while moving it 20110224 18:53:32-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20110224 18:53:47< Sapient> I'm glad you thought of that catch, zookeeper. It does complicate the problem greatly 20110224 18:53:59-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20110224 18:54:26< TronPaul> hrmm maybe I should see if it could be a GSoC... 20110224 18:54:28-!- elias [~allefant@allefant.com] has quit [Remote host closed the connection] 20110224 18:54:40< TronPaul> pitfalls everywhere... 20110224 18:54:58< Sapient> TronPaul: I say open up a thread on Developer's Discussions 20110224 18:55:17< Sapient> see what is the concensus for the best implementation, then how complex it is 20110224 18:55:24< zookeeper> i can think of workarounds 20110224 18:55:29< TronPaul> alright will do 20110224 18:55:38< Sapient> or Coder's Corner if you want open comments 20110224 18:56:34-!- elias [~allefant@allefant.com] has joined #wesnoth-dev 20110224 18:56:55< zookeeper> like, make the existing unit the secondary unit, the moving unit the primary unit and make the moving unit coordinate-less (like on the recall list) for the duration of the event 20110224 18:57:24< zookeeper> then you just tell the WML authors that the unit at $x1,$y1 is the existing unit, not the moving unit 20110224 18:57:53< zookeeper> but then you'd need to write two differently-working events, one for when you go through a unit and one for all other cases...urgh 20110224 18:58:10< TronPaul> I don't think I have access to dev discussions anyway 20110224 18:58:18< Sapient> just think of all the mayhem you can cause by modifying the unit in transit 20110224 18:58:37< Sapient> like, take away it's movement points for example 20110224 18:58:59< zookeeper> Sapient, i presume that the game can't handle (for the duration of an event, assuming the event doesn't directly much with unit coordinates) two units having the same coordinates? 20110224 18:59:12< TronPaul> that and checking my latest code for passable is broke 20110224 19:00:00< TronPaul> thougth i fixed it... 20110224 19:00:47< zookeeper> TronPaul, you know what might be a good alternative to this? add an automatically-set variable for moveto events which holds the path that the unit took. 20110224 19:01:09< zookeeper> just like we have $x1,$y1,$x2,$y2 now 20110224 19:01:24< TronPaul> hmm 20110224 19:01:40< Sapient> zookeeper: if I remember correctly, the game constructs a temporary version of unitmap with a fake unit added as it shows movement on the screen 20110224 19:02:47-!- timotei [~timotei@89.43.196.13] has joined #wesnoth-dev 20110224 19:02:47-!- timotei [~timotei@89.43.196.13] has quit [Changing host] 20110224 19:02:47-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20110224 19:02:48< Sapient> this caused bugs in the past with the sighted event, which triggered while a fake unit was on map 20110224 19:03:33< Sapient> if you can fix sighted and moveover then that would be GSoC worthy ;) 20110224 19:03:39< TronPaul> heh 20110224 19:03:57< zookeeper> like if i moved from 1,1 to 1,3 and that triggers a moveto event, there'd be an automatically stored array like this available: [moveto_path] x,y=1,1 [/moveto_path] [moveto_path] x,y=1,2 [/moveto_path] [moveto_path] x,y=1,3 [/moveto_path 20110224 19:03:58< TronPaul> gah debug... stupid color pallet taking up all of the lines in shell 20110224 19:04:21< Gambit> [speaking as a giddy UMC designer]: yes a move through event would be nearly as awesome as persistent variables. 20110224 19:04:25-!- grzywacz [~grzywacz@89-78-180-180.dynamic.chello.pl] has joined #wesnoth-dev 20110224 19:04:25-!- grzywacz [~grzywacz@89-78-180-180.dynamic.chello.pl] has quit [Changing host] 20110224 19:04:25-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20110224 19:06:09< Sapient> zookeeper: yeah, just with movement cost information stored at each index too 20110224 19:06:11< zookeeper> Sapient, any idea what happens if i do this? i make an ambusher which only hides when a spearman is not within 2 hexes. ok, it hides 2 hexes away from a horseman. then i move a spearman through the horseman so that the ambusher should become visible when the spearman is on the horseman's hex -> ??? 20110224 19:06:18< zookeeper> Sapient, sure, that'd be nice too 20110224 19:06:30< Sapient> and total movemnt cost for the whole path at index 0 20110224 19:08:26< Sapient> zookeeper: well, I'm sure the game already handles something similar with respect to vision 20110224 19:08:41< zookeeper> ah, true 20110224 19:08:44< zookeeper> i forgot that 20110224 19:08:50< Sapient> like if a gryphon flies over a dwarf and spots something ahead 20110224 19:08:58< zookeeper> i think it delays the unhiding/sighting of the unit to the next hex 20110224 19:09:05< zookeeper> meh :| 20110224 19:10:19< Sapient> I'm surprised nobody filed a bug report yet that they were cheated for 2 movement points ;) 20110224 19:11:11< Sapient> well, I look forward to the further discussion in Coder's Corner. cya later 20110224 19:11:16-!- Sapient [~sapient@wesnoth/developer/sapient] has quit [Quit: ChatZilla 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#wesnoth-dev 20110224 23:07:40-!- GeorgeSebastian [~georgeSeb@unaffiliated/georgesebastian] has joined #wesnoth-dev 20110224 23:08:12-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20110224 23:08:15-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20110224 23:09:28-!- zaroth [~zaroth@unaffiliated/zaroth] has quit [Remote host closed the connection] 20110224 23:12:14-!- GeorgeSebastian [~georgeSeb@unaffiliated/georgesebastian] has quit [Ping timeout: 240 seconds] 20110224 23:12:34-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Quit: SIGKILL] 20110224 23:24:58-!- GeorgeSebastian [~georgeSeb@unaffiliated/georgesebastian] has joined #wesnoth-dev 20110224 23:29:26-!- GeorgeSebastian [~georgeSeb@unaffiliated/georgesebastian] has quit [Ping timeout: 240 seconds] 20110224 23:37:03-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Leaving.] 20110224 23:54:19< CIA-57> beetlenaut * r48633 /trunk/data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg: Made the dialog more clear. 20110224 23:59:26-!- wesbot changed the topic of #wesnoth-dev to: 1.9.5 planned once the Khalifate are in | 180 bugs, 304 feature requests, 26 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org --- Log closed Fri Feb 25 00:00:21 2011