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Mussious [~kamil@dgc28.neoplus.adsl.tpnet.pl] has joined #wesnoth-umc-dev 20110205 13:58:30-!- Mussious [~kamil@dgc28.neoplus.adsl.tpnet.pl] has quit [Quit: Ex-Chat] 20110205 14:04:20-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20110205 14:04:20-!- mode/#wesnoth-umc-dev [+v janebot] by ChanServ 20110205 14:23:43-!- vultraz [~chatzilla@124.109.10.174] has joined #wesnoth-umc-dev 20110205 14:26:14< Gambit> vultraz: It started in one of the mainline campaigns with rather meh art. 20110205 14:26:23< Gambit> But then Stern made it amazing. 20110205 14:26:53< vultraz> its UGLY! 20110205 14:27:20< Gambit> He took it from this: http://forums.wesnoth.org/download/file.php?id=39356 20110205 14:27:27< Gambit> to this: http://forums.wesnoth.org/download/file.php?id=44634 20110205 14:27:37< Gambit> vultraz: It's supposed to be ugly :P 20110205 14:27:49< Gambit> It's like 70% raw sewage 20110205 14:27:59< vultraz> humm i see 20110205 14:28:06< vultraz> it was a good change 20110205 14:28:37< Gambit> (I'm kidding about the sewage part, but yeah it's supposed to be the most disgusting critter in Wesnoth) 20110205 14:32:37< vultraz> it is 20110205 14:38:30< vultraz> do the units i placed on my map have to have a leader with canrecruit=yes? 20110205 14:38:57< vultraz> or will they work even if i just specify side 20110205 14:45:37< zookeeper> you need a leader unless you want your side to lose immediately. 20110205 14:51:11< vultraz> gerr 20110205 14:51:39< vultraz> then how do i tell the event to ignore the enemy leader and fire when all of the placed units are gone? 20110205 14:55:51-!- BfWEthnographer [~BfWEthnog@151.76.148.102] has quit [Remote host closed the connection] 20110205 15:07:22< Gambit> vultraz: if you don't want the leader to require an enemy use victory_after_enemies_defeated=no 20110205 15:07:33< Gambit> place them under [scenario] somewhere 20110205 15:07:38< Gambit> like above the side definitions 20110205 15:07:53< Gambit> vultraz: Err wait is this single player or multiplayer? 20110205 15:10:31< vultraz> multi 20110205 15:10:40< Gambit> Oh well then nevermind. 20110205 15:10:47< vultraz> :( 20110205 15:10:55< Gambit> vultraz: So you need a filter that matches non-leader enemies? 20110205 15:11:06< Gambit> just include a canrecruit=0 20110205 15:12:06< vultraz> i'm trying to tell that "[event] name = turn refresh [if][not][have_unit]side=3[/have_unit][/not][then] This stuff activates when side 3 is out of units[/then][/if]" to ignore the leader when searching 20110205 15:13:07< Gambit> right so add canrecruit=0 to your [have_unit] 20110205 15:13:20< Gambit> That way it only applies to enemies that can't recruit 20110205 15:18:50< vultraz> ok 20110205 15:19:16< vultraz> also, what do i name a event if i want a message to pop up when the terrain change happens? 20110205 15:33:24 * zookeeper slaps Gambit with a canrecruit=no 20110205 15:35:38< vultraz> can't recruit what :P 20110205 15:37:39< Gambit> vultraz: just put a [message] after [/terrain] 20110205 15:37:52< Gambit> zookeeper: Hmmm I thought we were forced to use numeric booleans now 20110205 15:38:17< zookeeper> uh... no idea where you got that idea from 20110205 15:38:46< Gambit> Me either. 20110205 15:38:56< Gambit> But I had it. :\ 20110205 15:39:40< Gambit> Clearly someone snuck into my dream within a dream withing a dream and planted it there. 20110205 15:39:52< zookeeper> what we have now is proper booleans (almost?) everywhere, so you don't need to use 1 and 0 in one place and yes and no in another and true and false in a third 20110205 15:44:01< vultraz> Gambit: I tried out Valianca, but the map is 90% pure water! 20110205 15:45:12< Gambit> Well the version is 0.0.1 and the description is "currently in unplayable pre-alpha" 20110205 15:45:32< Gambit> And the last upload was in september :$ 20110205 15:45:35< vultraz> you should work on it 20110205 15:45:36< Gambit> I should take it down. 20110205 15:45:56< Gambit> vultraz: I should, but for some reason WML is just very unappealing during the school year. 20110205 15:46:42< vultraz> what were your plans for it? 20110205 15:46:55< vultraz> i mean, features, story, etc 20110205 15:47:23< Gambit> The only planning I had done was that it'd be an RPG with persistent characters. 20110205 15:47:35< Gambit> Your character is saved to your harddisk. 20110205 15:47:41< Gambit> When you start a new game, you can load it back up. 20110205 15:48:02< Gambit> You can be playing with bob and susie, and then start a new game against fred with the same character. 20110205 15:48:20< Gambit> Then let's say you all get togethor, but Susie quits. 20110205 15:48:29< Gambit> That OK because George the observer comes in and loads up his character. 20110205 15:48:38< Gambit> No need to reload the game and look for someone else. 20110205 15:48:43< vultraz> so i guess the units were to be fully customizable avatars? 20110205 15:48:53-!- Rei2 [ayanami@unaffiliated/shadowmaster/bot/rei2] has joined #wesnoth-umc-dev 20110205 15:48:56-!- mode/#wesnoth-umc-dev [+v Rei2] by ChanServ 20110205 15:48:58-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20110205 15:50:15< Gambit> It would also contain many elements of mmorpg's 20110205 15:50:33< vultraz> nice 20110205 15:50:45< Gambit> quests, respawning enemies with aggro radii 20110205 15:55:27< Gambit> And of course, member's only areas ;) 20110205 15:55:41< Gambit> (Joking on that last part) 20110205 16:07:38< Gambit> thespaceinvader: Someone may or may not be about to show you some... interesting IRC logs, but they're probably photoshopped. 20110205 16:07:52< thespaceinvader> huh? 20110205 16:07:53< Gambit> ♥ 20110205 16:08:02< Gambit> xD 20110205 16:08:07< thespaceinvader> bear in mind, by the way, that you're on candid projector :P 20110205 16:08:15< thespaceinvader> i'm drawing in full view of the whole room 20110205 16:08:30< Gambit> Haha 20110205 16:08:34< Gambit> Hello FOSDEM! 20110205 16:08:46 * Gambit flees 20110205 16:09:01-!- grzywacz [grzywacz@kolos.math.uni.lodz.pl] has joined #wesnoth-umc-dev 20110205 16:09:03< grzywacz> hi grzywacz ! 20110205 16:09:05< grzywacz> hi Gambit ! 20110205 16:09:14< Gambit> hi grzywacz 20110205 16:12:01< vultraz> nice! 82 downloads of my add-on! 20110205 16:41:08-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Read error: Connection reset by peer] 20110205 16:41:09-!- Rei2 [ayanami@unaffiliated/shadowmaster/bot/rei2] has quit [Read error: Connection reset by peer] 20110205 16:43:43< vultraz> Gambit: i like the ideas you have for Valianca 20110205 16:45:11-!- un214 [~un214@adsl-75-45-25-77.dsl.scrm01.sbcglobal.net] has joined #wesnoth-umc-dev 20110205 16:45:51-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20110205 16:45:52-!- Rei2 [ayanami@unaffiliated/shadowmaster/bot/rei2] has joined #wesnoth-umc-dev 20110205 16:45:55-!- mode/#wesnoth-umc-dev [+v Rei2] by ChanServ 20110205 16:48:25-!- grzywacz [grzywacz@kolos.math.uni.lodz.pl] has left #wesnoth-umc-dev [] 20110205 17:08:22< vultraz> Gambit: did i even tell you where i was going with my add-on? 20110205 17:08:34< Gambit> nope 20110205 17:08:39< vultraz> ah 20110205 17:08:43< vultraz> do u want to know? 20110205 17:09:27< Gambit> Yes 20110205 17:11:32< vultraz> ok, my idea was to take the best of SCX, Bob's RPG, and the AMLA era concept, combine them, add some new features of my own, and drop all that into a mp campaign with exciting maps and storyline 20110205 17:17:09< vultraz> what do you think 20110205 17:19:18< Gambit> So one massive customization RPG 20110205 17:31:24< vultraz> Well, you'd get gold for defeating units like in SCX, stores with items from both SCX and Bob's. The stores would be understocked at the beginning,but would gain more items through AMLA. You could also hire units and exchange them as well as gold with other players. Locks and doors like in SXRPG, villages being to give and take abilities, etc 20110205 17:34:24< vultraz> hows that sound 20110205 17:36:06-!- un214 [~un214@adsl-75-45-25-77.dsl.scrm01.sbcglobal.net] has quit [Remote host closed the connection] 20110205 17:36:20< vultraz> of course, that's just a rough idea. it might get tamed down a bit when i do the coding 20110205 17:44:48< vultraz> Gambit u there? 20110205 17:44:58< Gambit> Yes sorry 20110205 17:45:34< Gambit> So the stores gaining items via AMLAs means that high level items aren't unlocked until higher levels? 20110205 17:45:38< Gambit> Neat 20110205 17:46:04< vultraz> yes 20110205 17:46:37< vultraz> gtg now bye 20110205 17:47:58< Gambit> see you 20110205 17:48:53<+CIA-41> weldyn: Ignacio R. 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