--- Log opened Tue Feb 08 00:00:56 2011 20110208 00:31:11-!- PetePorty [~quassel@pc-234-250-120-200.cm.vtr.net] has quit [Read error: Connection reset by peer] 20110208 00:33:34-!- PetePorty [~pete@pc-234-250-120-200.cm.vtr.net] has joined #wesnoth-umc-dev --- Log opened Tue Feb 08 00:45:39 2011 20110208 00:45:50-!- lobby [~wesnoth@wesnoth/bot/lobby] has joined #wesnoth-umc-dev 20110208 00:45:50-!- Topic for #wesnoth-umc-dev: Wesnoth-UMC-Dev Project discussion and support channel | http://wesnoth-umc-dev.ai0867.net | Staff: AI0867, Espreon, shadowmaster | Blog: http://wesnoth-umc-dev.ai0867.net/blog/ | IRC logs: http://irclogs.wesnoth.org, http://irclogs.ai0867.net 20110208 00:45:50-!- Topic set by umcreg [] [Sat Jan 8 23:05:24 2011] 20110208 00:45:50[Users #wesnoth-umc-dev] 20110208 00:45:50[@ChanServ] [+shikadibot] [ esr ] [ lobby ] [ shadowmaster] 20110208 00:45:50[+CIA-41 ] [+wesbot ] [ fendrin] [ noy ] [ Vorpal ] 20110208 00:45:50[+janebot ] [ AI0867 ] [ Gambit ] [ PetePorty ] [ vultraz ] 20110208 00:45:50[+Rei2 ] [ Espreon ] [ iwaim ] [ shadowm_laptop] 20110208 00:45:50-!- Irssi: #wesnoth-umc-dev: Total of 19 nicks [1 ops, 0 halfops, 5 voices, 13 normal] 20110208 00:45:51-!- Home page for #wesnoth-umc-dev: http://wesnoth-umc-dev.ai0867.net 20110208 00:46:10-!- Channel #wesnoth-umc-dev created Mon Mar 31 16:51:24 2008 20110208 00:48:32-!- Irssi: Join to #wesnoth-umc-dev was synced in 172 secs 20110208 01:00:29-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Disconnected by services] 20110208 01:00:33-!- Rei2 [ayanami@unaffiliated/shadowmaster/bot/rei2] has quit [Disconnected by services] 20110208 01:00:49-!- Rei2 [ayanami@unaffiliated/shadowmaster/bot/rei2] has joined #wesnoth-umc-dev 20110208 01:00:51-!- mode/#wesnoth-umc-dev [+v Rei2] by ChanServ 20110208 01:00:51-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20110208 01:34:59<+CIA-41> wesnoth-umc-dev: alarantalara * r8760 /trunk/Roar_of_the_Woses/images/ (64 files in 7 dirs): RotW: ran pngout 20110208 01:38:11-!- loonybot [~loonybot@46.138.68.22] has joined #wesnoth-umc-dev 20110208 01:38:11-!- loonybot [~loonybot@46.138.68.22] has quit [Changing host] 20110208 01:38:11-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-umc-dev 20110208 01:38:14-!- mode/#wesnoth-umc-dev [+v loonybot] by ChanServ 20110208 01:39:07-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-umc-dev 20110208 02:04:07-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20110208 02:07:55-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20110208 02:08:20-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20110208 02:52:27-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20110208 03:23:51-!- un214 [~un214@adsl-75-45-25-77.dsl.scrm01.sbcglobal.net] has joined #wesnoth-umc-dev 20110208 04:08:38< AI0867> fendrin: http://wesnoth.pastebin.com/Abc0g0Za 20110208 04:16:30-!- Rei2 [ayanami@unaffiliated/shadowmaster/bot/rei2] has quit [Ping timeout: 246 seconds] 20110208 04:16:55-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 240 seconds] 20110208 04:18:25-!- Rei2 [ayanami@unaffiliated/shadowmaster/bot/rei2] has joined #wesnoth-umc-dev 20110208 04:18:28-!- mode/#wesnoth-umc-dev [+v Rei2] by ChanServ 20110208 04:19:08-!- shadowm_laptop2 [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20110208 04:20:00-!- shadowm_laptop2 is now known as shadowm_laptop 20110208 04:45:25-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-umc-dev 20110208 05:14:07< vultraz> is there a way to put all the WML for a shop in a file, and just put a command to tell the game to load the file when someone enters a shop, instead of cluttering up the main .cfg with huge chunks of shop code? 20110208 05:17:12-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: ...] 20110208 05:17:58< shadowmaster> you can include the file using the preprocessor so the code is effectively separated to your eyes, but the saved game will still be huge. There's no mechanism that allows to load more WML from disk after the parser has been run (during cache generation) 20110208 05:18:00< un214> {include} 20110208 05:18:42< un214> hmmm 20110208 05:18:56< un214> I wonder if the imagewml can do something interesting enough 20110208 05:19:06< un214> probably not 20110208 05:19:16< shadowmaster> there's no ImageWML, what are you talking about? :/ 20110208 05:19:24< un214> there's image composting 20110208 05:19:35< shadowmaster> that's with image path functions. 20110208 05:19:47< un214> yeah 20110208 05:20:00< un214> I'm just trying to recall if there was some way to read the resultant image 20110208 05:20:09-!- Blueblaze [~Blueblaze@adsl-99-171-161-119.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20110208 05:20:25< un214> nope, tc is palatte swap 20110208 05:20:57< shadowmaster> http://wiki.wesnoth.org/ImagePathFunctionWML 20110208 05:21:01< shadowmaster> not WML despite the page's name. 20110208 05:21:28< shadowmaster> a nd that's not related to loading WML *code* at all. 20110208 05:22:35-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20110208 05:26:00-!- Gambit [~Gambit@wesnoth/developer/grickit] has quit [Read error: Operation timed out] 20110208 05:36:06-!- un214 [~un214@adsl-75-45-25-77.dsl.scrm01.sbcglobal.net] has quit [Remote host closed the connection] 20110208 05:55:43< vultraz> i just meant for it to be separated visually, i don't care about what the internal stuff does 20110208 05:56:49-!- esr [~chatzilla@wesnoth/developer/esr] has quit [Remote host closed the connection] 20110208 06:00:06< shadowmaster> then use {} 20110208 06:00:58-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 240 seconds] 20110208 06:01:56-!- Rei2 [ayanami@unaffiliated/shadowmaster/bot/rei2] has quit [Ping timeout: 276 seconds] 20110208 06:02:59-!- shadowm_laptop2 [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20110208 06:03:15-!- Rei2 [ayanami@unaffiliated/shadowmaster/bot/rei2] has joined #wesnoth-umc-dev 20110208 06:03:18-!- mode/#wesnoth-umc-dev [+v Rei2] by ChanServ 20110208 06:29:50-!- Rei2 [ayanami@unaffiliated/shadowmaster/bot/rei2] has quit [Ping timeout: 250 seconds] 20110208 06:30:30-!- shadowm_laptop2 [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 240 seconds] 20110208 06:47:25-!- Rei2 [ayanami@unaffiliated/shadowmaster/bot/rei2] has joined #wesnoth-umc-dev 20110208 06:47:28-!- mode/#wesnoth-umc-dev [+v Rei2] by ChanServ 20110208 06:47:32-!- shadowm_laptop2 [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20110208 06:49:20-!- shadowm_laptop2 is now known as shadowm_laptop 20110208 07:10:10< PetePorty> shadowmaster: so.... After installing the thing form the software center, it now has the mainline campaigns in-game, but not in /home/pete/.wesnoth1.8 Know why? 20110208 07:11:40< shadowmaster> because that's the user preferences directory, not the game (static) data directory 20110208 07:11:55< shadowmaster> look under /usr/share/games/wesnoth or /usr/share/games/wesnoth-1.8 20110208 07:12:04< PetePorty> Thanks. 20110208 07:18:33-!- PetePorty [~pete@pc-234-250-120-200.cm.vtr.net] has quit [Remote host closed the connection] 20110208 07:40:13-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20110208 07:45:01-!- Blueblaze [~Blueblaze@adsl-99-171-161-119.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20110208 08:29:10-!- Rei2 [ayanami@unaffiliated/shadowmaster/bot/rei2] has quit [Ping timeout: 240 seconds] 20110208 08:29:26-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 250 seconds] 20110208 09:32:10-!- noy [~Noy@wesnoth/developer/noy] has 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joined #wesnoth-umc-dev 20110208 12:43:18-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Read error: Connection reset by peer] 20110208 12:44:08-!- timotei [~timotei@89.43.196.13] has joined #wesnoth-umc-dev 20110208 12:44:08-!- timotei [~timotei@89.43.196.13] has quit [Changing host] 20110208 12:44:09-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-umc-dev 20110208 12:51:52-!- timotei21 [~timotei@89.43.196.13] has joined #wesnoth-umc-dev 20110208 12:55:29-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Ping timeout: 240 seconds] 20110208 13:14:47-!- timotei21 [~timotei@89.43.196.13] has quit [Read error: Connection reset by peer] 20110208 13:16:01-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-umc-dev 20110208 13:42:32-!- mysticX [uqygopo@178.73.198.130] has joined #wesnoth-umc-dev 20110208 14:28:33< vultraz> how do i create custom macros? 20110208 14:54:09< vultraz> do i just put WML in a .cfg file in the same format as always and then just call it up at the right time? 20110208 14:54:34< timotei> vultraz: yeah 20110208 14:54:46< vultraz> ok 20110208 15:15:36-!- Gambit [~Gambit@wesnoth/developer/grickit] has joined #wesnoth-umc-dev 20110208 15:20:35-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20110208 15:20:35-!- mode/#wesnoth-umc-dev [+v janebot] by ChanServ 20110208 15:23:53< vultraz> http://wesnoth.pastebin.com/2hXBieWx That keeps firing every enemy turn after the first fire, but i can;t figure out the variable to stop it. pls help 20110208 15:24:55< timotei> I don't know so much WML, so I can't help. but others could 20110208 15:29:44< vultraz> ok 20110208 15:29:49< vultraz> anyone else? 20110208 15:39:57< Gambit> vultraz: first_time_only=no 20110208 15:40:09< Gambit> and you have side 6 turn 20110208 15:40:15< Gambit> that means it will fire every time side 6 takes a turn 20110208 15:40:31< Gambit> When is the intended time? 20110208 15:41:16< Gambit> As long as side 6 has units, nothing should happen as well. 20110208 15:41:32< vultraz> once as soon as the last non-leader unit of side 6 is defeated 20110208 15:41:55< Gambit> You'll need a variable then. 20110208 15:41:59-!- mysticX [uqygopo@178.73.198.130] has quit [Quit: Leaving.] 20110208 15:42:25< Gambit> so during prestart you need to set some variable like enemies_dead_event_triggered = no 20110208 15:42:46< Gambit> And then your [if] in this event should check if side 6 has units, AND if that variable is still no 20110208 15:42:55< Gambit> When the message is given, it should set that variable to yes 20110208 15:44:52< Gambit> Or you could move the terrain setting, the rumble noise, and the message to a custom event that has first_time_only=yes 20110208 15:45:03< Gambit> And then use [fire_event] inside the [then] tags. 20110208 15:46:23< vultraz> which is easier 20110208 15:46:44< Gambit> The latter I guess. 20110208 15:47:37< vultraz> ok 20110208 15:48:11< Gambit> vultraz: something like that I believe: http://wesnoth.pastebin.com/dpix6vd9 20110208 15:49:48< vultraz> ok 20110208 15:49:51< vultraz> ty 20110208 15:56:01-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Read error: Connection reset by peer] 20110208 15:56:48-!- timotei [~timotei@89.43.196.13] has joined #wesnoth-umc-dev 20110208 15:56:48-!- timotei [~timotei@89.43.196.13] has quit [Changing host] 20110208 15:56:48-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-umc-dev 20110208 15:58:23< vultraz> testing it now 20110208 15:58:25-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Read error: Connection reset by peer] 20110208 15:58:31-!- fendrin [~fabi@88-134-182-157-dynip.superkabel.de] has quit [Remote host closed the connection] 20110208 15:59:13-!- timotei [~timotei@89.43.196.13] has joined #wesnoth-umc-dev 20110208 15:59:13-!- timotei [~timotei@89.43.196.13] has quit [Changing host] 20110208 15:59:13-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-umc-dev 20110208 16:00:34-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Read error: Connection reset by peer] 20110208 16:01:11-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-umc-dev 20110208 16:03:44-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: I ATE'NT DEAD] 20110208 16:04:07-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20110208 16:08:44< vultraz> it works!! 20110208 16:08:50< vultraz> ty Gambit! 20110208 16:13:51< Gambit> No problem. 20110208 16:22:44-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20110208 16:23:15-!- timotei21 [~timotei@89.43.196.13] has joined #wesnoth-umc-dev 20110208 16:26:53-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Ping timeout: 240 seconds] 20110208 16:27:10-!- timotei21 [~timotei@89.43.196.13] has quit [Read error: Connection reset by peer] 20110208 16:28:26-!- vultraz [~chatzilla@124.109.10.174] has quit 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