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17:46:06-!- fendrin [~fabi@88-134-12-37-dynip.superkabel.de] has quit [Remote host closed the connection] 20110301 17:47:31-!- fendrin [~fabi@88-134-12-37-dynip.superkabel.de] has joined #wesnoth 20110301 17:53:41-!- DreadKnight [~DreadKnig@unaffiliated/dreadknight] has quit [Quit: #AncientBeast - Free Fantasy MO TBS RPG] 20110301 17:55:30-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has joined #wesnoth 20110301 18:01:33-!- fkhodkov [~fedor76@ppp-78-24-26-55-bras0.istra.ru] has joined #wesnoth 20110301 18:06:02-!- negusnyul [~negusnyul@183-88-172.ip.adsl.hu] has quit [Read error: No route to host] 20110301 18:06:08-!- Rose [~quassel@unaffiliated/cookiee] has quit [Remote host closed the connection] 20110301 18:07:59-!- aber [~Adium@gb049.stw.stud.uni-saarland.de] has joined #wesnoth 20110301 18:12:04-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20110301 18:32:25-!- PetePorty [~pete@wesnoth/translator/PetePorty] has joined #wesnoth 20110301 18:44:33-!- Mussious [~kamil@dfy93.neoplus.adsl.tpnet.pl] has joined #wesnoth 20110301 18:44:54-!- Mussious [~kamil@dfy93.neoplus.adsl.tpnet.pl] has quit [Remote host closed the connection] 20110301 18:47:48-!- Xjs|moonshine [moon@siddhartha.aoide.de] has quit [Ping timeout: 260 seconds] 20110301 18:48:41-!- Elvish_Pillage2 [~eli@dhip-164.foss.residences.colby.edu] has quit [Ping timeout: 250 seconds] 20110301 18:57:59-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20110301 18:58:16-!- keb [debian-tor@pdpc/supporter/active/keb] has joined #wesnoth 20110301 18:58:54< keb> "The Battle for Wesnoth is a Free, turn-based tactical strategy game with a high fantasy theme," 20110301 18:59:14< keb> what would a "low fantasy theme" be? 20110301 18:59:58< VurtualRuler98> uh. 20110301 19:00:33< VurtualRuler98> Low prominence of fantastical elements. 20110301 19:01:09< VurtualRuler98> Taking place in the "real" world, or a similar analogue. 20110301 19:01:24< keb> oh like "Reality" tv 20110301 19:01:57< VurtualRuler98> No, more like. 20110301 19:02:20< Gambit> keb: like having five fairies living in an otherwise realistic Manhattan. 20110301 19:02:21< VurtualRuler98> Heroes running about in real locations, and then presumably some vague threshold of wizards-per-minute. 20110301 19:02:35< VurtualRuler98> Too many wizards! Genre change! 20110301 19:02:52< VurtualRuler98> Shadowrun, Shadow Hearts. 20110301 19:03:11< VurtualRuler98> I have a very hard time listing low fantasy games that do not begin with "shadow" in some way. 20110301 19:03:28< keb> ok so its not related to "high elf" 20110301 19:04:19< Gambit> It certainly isn't related to any sort of substances our elves consume. 20110301 19:04:32< VurtualRuler98> Such as people? 20110301 19:04:43< keb> i never seen them consume anything 20110301 19:05:55-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Read error: Connection reset by peer] 20110301 19:05:55< VurtualRuler98> They clearly eat what they kill. 20110301 19:06:08-!- negusnyul [~negusnyul@183-88-172.ip.adsl.hu] has joined #wesnoth 20110301 19:06:26< keb> and if not walking corpses will rise 20110301 19:06:44-!- crimson_penguin [~ben@69.7.255.217] has joined #wesnoth 20110301 19:06:44-!- crimson_penguin [~ben@69.7.255.217] has quit [Changing host] 20110301 19:06:44-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth 20110301 19:08:16< keb> the only food i've seen the orc campaign where wild boars give hp to the whole side 20110301 19:08:23< keb> *was in the 20110301 19:13:29< Gambit> My obvious drug joke was warped into eating corpses. Awesome. 20110301 19:13:57< keb> ya it took me about 3 minutes to catch the joke :/ 20110301 19:14:00 * keb need more coffeee 20110301 19:14:59< VurtualRuler98> your obvious drug joke was warped into an obvious DF joke. 20110301 19:15:39< Crendgrim> That's interesting. Are the walking corpses just imaginations based on drug abuse? :p Then I would know why the elves are nearly always happy... 20110301 19:15:42< keb> DF? 20110301 19:16:24< VurtualRuler98> Dwarf Fortress. 20110301 19:16:48< Gambit> shikadibot: DF? 20110301 19:16:48< shikadibot> Gambit: Dark Forecast (DF) 20110301 19:17:26< keb> this does not bode well for dwarves 20110301 19:17:35-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Quit: Lost terminal] 20110301 19:18:35< VurtualRuler98> Yeah, but fun was inevitable. 20110301 19:20:30< Gambit> Crendgrim: http://tvtropes.org/pmwiki/pmwiki.php/Main/AddictiveMagic 20110301 19:21:22< Crendgrim> hehe 20110301 19:22:10< VurtualRuler98> and as a sidepoint: http://tvtropes.org/pmwiki/pmwiki.php/Main/DwarfFortress 20110301 19:23:55< keb> mmm ansi graphics 20110301 19:27:37-!- Galactic_turkey [~chatzilla@93.26.237.179] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.13/20101203075014]] 20110301 19:32:52-!- H-Hour [~H-Hour@cpc3-brig17-2-0-cust115.3-3.cable.virginmedia.com] has quit [Quit: Leaving] 20110301 19:42:37-!- rork [~quassel@ip4da9d28f.direct-adsl.nl] has quit [Remote host closed the connection] 20110301 19:49:58-!- phlaem [~a@e178118064.adsl.alicedsl.de] has joined #wesnoth 20110301 19:59:15-!- kai_62656 [~kai_62656@unaffiliated/kai-62656/x-7765177] has joined #wesnoth 20110301 20:01:47-!- joo [~joo@188-221-188-68.zone12.bethere.co.uk] has joined #wesnoth 20110301 20:01:47-!- joo [~joo@188-221-188-68.zone12.bethere.co.uk] has quit [Changing host] 20110301 20:01:47-!- joo [~joo@unaffiliated/joo] has joined #wesnoth 20110301 20:09:34-!- kai_62656 [~kai_62656@unaffiliated/kai-62656/x-7765177] has quit [Quit: Leaving] 20110301 20:09:52-!- grzywacz [~grzywacz@89-78-180-180.dynamic.chello.pl] has joined #wesnoth 20110301 20:09:52-!- grzywacz [~grzywacz@89-78-180-180.dynamic.chello.pl] has quit [Changing host] 20110301 20:09:52-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth 20110301 20:18:23-!- kai_62656 [~kai_62656@unaffiliated/kai-62656/x-7765177] has joined #wesnoth 20110301 20:24:34-!- Elvish_Pillage2 [~eli@dhip-097.wl1.mlr.colby.edu] has joined #wesnoth 20110301 20:37:34-!- Blueblaze [~Blueblaze@adsl-99-148-245-203.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20110301 20:40:09-!- Blueblaze [~Blueblaze@adsl-99-148-245-203.dsl.hstntx.sbcglobal.net] has quit [Client Quit] 20110301 20:40:47-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth 20110301 20:43:11-!- kai_62656_ [~kai_62656@68-118-55-232.dhcp.crsn.ca.charter.com] has joined #wesnoth 20110301 20:43:11-!- kai_62656_ [~kai_62656@68-118-55-232.dhcp.crsn.ca.charter.com] has quit [Changing host] 20110301 20:43:11-!- kai_62656_ [~kai_62656@unaffiliated/kai-62656/x-7765177] has joined #wesnoth 20110301 20:43:48-!- kai_62656 [~kai_62656@unaffiliated/kai-62656/x-7765177] has quit [Disconnected by services] 20110301 20:44:27-!- kai_62656_ is now known as kai_62656 20110301 20:44:53-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20110301 20:47:06-!- negusnyul [~negusnyul@183-88-172.ip.adsl.hu] has quit [Ping timeout: 240 seconds] 20110301 20:54:22-!- happygrue_ is now known as happygrue 20110301 20:58:54-!- negusnyul [~negusnyul@183-88-172.ip.adsl.hu] has joined #wesnoth 20110301 21:08:32-!- Gambit is now known as RemyLeBeau 20110301 21:13:57-!- bmaland [~bjorn@94.229.66.40] has joined #wesnoth 20110301 21:23:32-!- Betacrow [~Andrew@pool-173-78-125-79.tampfl.fios.verizon.net] has joined #wesnoth 20110301 21:28:25< Aethaeryn> Elvish_Pillage2: Lua feature requests? 20110301 21:28:34< Aethaeryn> I'm aware of [message], [set_menu_item], and the filtering. 20110301 21:29:01< grzywacz> Aethaeryn, maybe there's something at bugs.wesnoth.org? 20110301 21:29:42< Aethaeryn> Oh, that's right 20110301 21:29:53< Aethaeryn> Someone wants to see if I can still crash Wesnoth through Lua or if the bug is fully fixed. 20110301 21:30:07< Aethaeryn> I'll have to get to that after I finish my programming project for one of my courses. 20110301 21:33:32< Aethaeryn> hmm 20110301 21:33:41< Aethaeryn> I only get two results when I search for Lua, one of it is my bug 20110301 21:33:48< Aethaeryn> Unless Feature Requests are elsewhere? 20110301 21:37:15< grzywacz> Feature Requests are there, but you may have to play with advanced search. 20110301 21:37:21< grzywacz> No idea what sets of criteria you have selected. 20110301 21:40:44< Aethaeryn> grzywacz: http://goo.gl/2a8rC 20110301 21:40:51< Aethaeryn> gna.org adds so much junk to the URL 20110301 21:40:54< Aethaeryn> normally I don't use shorteners 20110301 21:49:24-!- Elvish_Pillage2 [~eli@dhip-097.wl1.mlr.colby.edu] has quit [Ping timeout: 264 seconds] 20110301 21:49:45-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20110301 21:50:51-!- Aethaeryn is now known as `\ 20110301 21:51:22-!- RemyLeBeau is now known as Guest8903 20110301 21:51:30< grzywacz> `\, it's easier if you just link to the specific bug like https://gna.org/bugs/index.php?17743 :) 20110301 21:51:40-!- `\ is now known as Aethaeryn 20110301 21:51:56-!- Guest8903 is now known as RemyLeBeau 20110301 21:55:15-!- rork [~quassel@ip4da9d28f.direct-adsl.nl] has joined #wesnoth 20110301 21:59:32-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20110301 22:01:59-!- rork [~quassel@ip4da9d28f.direct-adsl.nl] has quit [Remote host closed the connection] 20110301 22:03:43-!- zookeeper [~l@wesnoth/developer/zookeeper] has joined #wesnoth 20110301 22:03:56-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 240 seconds] 20110301 22:11:30-!- Crendgrim [~crend@77-22-173-219-dynip.superkabel.de] has quit [Remote host closed the connection] 20110301 22:14:09-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20110301 22:14:17-!- Haldrik [~h539152@gw-cmo.aim-net.cz] has quit [Ping timeout: 276 seconds] 20110301 22:16:00-!- Dragoth_jpn [~Dragoth_j@pl634.nas935.p-miyagi.nttpc.ne.jp] has quit [Quit: See You!] 20110301 22:19:05-!- ejls [epsilon012@paul-sud.asso.ups-tlse.fr] has quit [Remote host closed the connection] 20110301 22:19:22-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has quit [] 20110301 22:20:08-!- Elvish_Pillage2 [~eli@dhip-164.foss.residences.colby.edu] has joined #wesnoth 20110301 22:21:39< Elvish_Pillage2> Aethaeryn: what do you need lua feature requests for? Are you planning to code enhancements to Wesnoth's lua interface yourself? 20110301 22:21:54< Aethaeryn> Elvish_Pillage2: Yes. 20110301 22:21:58< Elvish_Pillage2> okay 20110301 22:22:10< Elvish_Pillage2> I have a couple written in my TODO (to ask silene for) 20110301 22:22:45< Elvish_Pillage2> - make wesnoth.message() able to (optionally) indicate a team color and remain in the chat log 20110301 22:23:27< Elvish_Pillage2> - allow WML standard location filters and conditionals to call Lua (the way standard unit filters can currently) 20110301 22:24:15< shadowmaster> Elvish_Pillage2: I know you probably don't read the developers ML because it's boring but, 20110301 22:24:18< shadowmaster> silene quit. 20110301 22:24:27< Elvish_Pillage2> aww 20110301 22:24:50< Elvish_Pillage2> and silene was so nice about coding whatever feature I asked for :( 20110301 22:24:50< Elvish_Pillage2> :p 20110301 22:25:51< Aethaeryn> Elvish_Pillage2: Gambit (I think) was arguing with noy 20110301 22:25:56< Aethaeryn> I think 20110301 22:25:58< Aethaeryn> About the color thing 20110301 22:26:03< Aethaeryn> I might have gotten one of the parties wrong 20110301 22:26:08< shadowmaster> Gambit was wha? 20110301 22:26:15< Aethaeryn> Was it not Gambit? Damn. 20110301 22:26:24< Elvish_Pillage2> Last I remember, I had an argument with a couple people about it, but it turned out that they thought I meant allowing adding markup to chat 20110301 22:26:25< shadowmaster> what color thing, for that matter? you got me curious! 20110301 22:26:29< Aethaeryn> But basically, some dev said that it could be spoofing 20110301 22:26:36< Aethaeryn> could be used for spoofing 20110301 22:26:47< Elvish_Pillage2> and when I finally managed to explain that I meant just team coloring, they thought it was okay 20110301 22:26:57< shadowmaster> Aethaeryn: okay, now I remember. I think you got them right. 20110301 22:28:07< Aethaeryn> Elvish_Pillage2: the filter thing is extremely annoying. 20110301 22:28:11< Aethaeryn> or lack thereof 20110301 22:28:30< Aethaeryn> The last thing I want to do is { "or", { foobar }} WML tables 20110301 22:28:41< Elvish_Pillage2> of course 20110301 22:28:43< RemyLeBeau> Aethaeryn: I don't remember who it was. 20110301 22:28:49< RemyLeBeau> Other than that silene said he would fix it. 20110301 22:28:50< Aethaeryn> The whole reason I use Lua over WML is because events, conditionals, and so on, are too verbose in WML 20110301 22:29:06< Elvish_Pillage2> so the WML can simply be {"lua", { function="function name" }} 20110301 22:29:17-!- ejls [epsilon012@paul-sud.asso.ups-tlse.fr] has joined #wesnoth 20110301 22:29:27< RemyLeBeau> We agreed that Lua messages should be differentiable from player or observer messages though. 20110301 22:29:31< Aethaeryn> I definitely want [message], [option], [set_menu_item] etc fixed 20110301 22:29:45< Aethaeryn> So I don't have to do the command = "function_call()" hack 20110301 22:30:19< Elvish_Pillage2> do you understand the internal structure of the game data? None of the lua is stored in savefiles 20110301 22:30:27< Elvish_Pillage2> only the WML strings representing Lua code 20110301 22:30:59< Elvish_Pillage2> I guess you could make more things obligatory to put in preload events... 20110301 22:31:44< Aethaeryn> Elvish_Pillage2: But it prevents you from using local functions 20110301 22:31:51< Elvish_Pillage2> huh? 20110301 22:31:58< Elvish_Pillage2> oh, I see 20110301 22:32:05< Aethaeryn> Because code = is an external thing 20110301 22:32:14< Elvish_Pillage2> Yeah, it does. Got any suggestions for how to fix that> 20110301 22:32:15< Elvish_Pillage2> ? 20110301 22:32:15< Aethaeryn> So it goes against good coding practice for large projects, particularly libraries 20110301 22:32:28< Elvish_Pillage2> aside from rewriting Wesnoth entirely in Lua? :P 20110301 22:32:30< Aethaeryn> The only suggestion I think of is to write [message] and [set_menu_item] in Lua 20110301 22:32:37< Aethaeryn> Just two tags, not that hard 20110301 22:32:43< Elvish_Pillage2> ... you can assign local functions to global names, though 20110301 22:32:52< Elvish_Pillage2> so it's not like you can't work around it 20110301 22:32:54< Aethaeryn> Right. 20110301 22:33:08< Aethaeryn> But global variables... 20110301 22:33:10< Aethaeryn> Not good. 20110301 22:33:16< RemyLeBeau> Elvish_Pillage2: Anyway, AFAIK, it is actually not wanted at all for wesnoth.message() to be able to change colors. 20110301 22:33:20< Aethaeryn> As in, serious point deduction bad. 20110301 22:33:46< Elvish_Pillage2> Aethaeryn, [message] in lua seems perfectly doable, but [set_menu_item] will always have to have the conditionals in WML unless you either require it in preload or add non-WML stuff to savefiles. 20110301 22:34:02< Elvish_Pillage2> Which is why I want the intermediate step of allowing a conditional to simply call a lua function. 20110301 22:34:56< Aethaeryn> Perhaps you could implement [set_menu_item] as an object. 20110301 22:35:20< Elvish_Pillage2> How would that even begin to address the issue I raised? 20110301 22:35:46< Elvish_Pillage2> RemyLeBeau: that's factually false, given that I want it 20110301 22:35:56< Elvish_Pillage2> perhaps you could restate that in a way that says what you mean 20110301 22:36:02< VurtualRuler98> I'm either extremely stupid or extremely determined if I just sat here, reading 20110301 22:36:11< VurtualRuler98> thought "I'll just rewrite the engine for that." 20110301 22:36:22< VurtualRuler98> and didn't consider it an unusual task. 20110301 22:36:27< Elvish_Pillage2> lol 20110301 22:36:38< VurtualRuler98> It can't be THAT hard, can it? No? 20110301 22:36:43< VurtualRuler98> I'll rewrite it from scraatch. 20110301 22:38:10< Elvish_Pillage2> that's what I usually do 20110301 22:39:29< RemyLeBeau> Oh? You frequently rewrite the entire Wesnoth engine? 20110301 22:39:44< Elvish_Pillage2> well, I am not a Wesnoth developer 20110301 22:40:05< Elvish_Pillage2> but frequently, when I am writing a program and something doesn't work easily in it, I rewrite a large portion of the program instead of making incremental changes 20110301 22:40:07< RemyLeBeau> Elvish_Pillage2: oh and: It wasn't wanted by the developers. 20110301 22:40:15< RemyLeBeau> When I was discussing it with them anyway. 20110301 22:41:01< RemyLeBeau> Whoever that was. 20110301 22:41:06< RemyLeBeau> I think it may have been Soliton. 20110301 22:41:14< Soliton> you cannot fake colors in non-local chat messages, the server will fix them for you. 20110301 22:41:19< RemyLeBeau> And noy also expressed concerns about it at a later date. 20110301 22:41:29< Elvish_Pillage2> heh. 20110301 22:41:38< RemyLeBeau> Soliton: No it was about giving wesnoth.message() the ability to display different colors. 20110301 22:42:00< RemyLeBeau> So you could store side 1's leader and send messages with $unit.name colored with player 1 red. 20110301 22:42:20< Soliton> well, i don't know what wesnoth.message() is but you seemed to talk about chat messages. 20110301 22:42:30< RemyLeBeau> Yes. I was making a [chat] tag for WML. 20110301 22:42:32< Elvish_Pillage2> wesnoth.message() simulates chat messages 20110301 22:43:33-!- RemyLeBeau is now known as Gambit 20110301 22:44:37< Gambit> wesnoth.message() is a lua function that displays a message in the chat area. 20110301 22:47:07-!- negusnyul [~negusnyul@183-88-172.ip.adsl.hu] has quit [Remote host closed the connection] 20110301 22:48:09-!- Haldrik [~h539152@gw-cmo.aim-net.cz] has joined #wesnoth 20110301 22:49:59-!- PeterPorty [~pete@wesnoth/translator/PetePorty] has joined #wesnoth 20110301 22:50:48-!- PetePorty [~pete@wesnoth/translator/PetePorty] has quit [Ping timeout: 264 seconds] 20110301 22:52:07< Gambit> The concern was that people would make add-ons that faked moderators or faked insults between players or what have you. 20110301 22:52:24< Elvish_Pillage2> yeah, well 20110301 22:52:31-!- Muad_Dibber [~raymonvw@ip5451aac1.direct-adsl.nl] has quit [Remote host closed the connection] 20110301 22:52:44< Elvish_Pillage2> I can currently make a map which is a detailed picture of a penis 20110301 22:52:49< Elvish_Pillage2> and host it on the multiplayer server 20110301 22:53:03< Elvish_Pillage2> clearly we shouldn't have this "map" feature 20110301 22:53:04< Gambit> That's offensive. 20110301 22:53:20< Gambit> But it doesn't make Billybob mad at Bobbysue for calling him a [whatever]. 20110301 22:53:23< Elvish_Pillage2> and faking moderators isn't? 20110301 22:53:40< Gambit> Elvish_Pillage2: I'm saying that spoofing people is a whole new league. 20110301 22:53:44< Gambit> And we can't stop penis maps. 20110301 22:53:57< Gambit> We can stop this easily. 20110301 22:54:14< Gambit> But I'm being devil's advocate here. 20110301 22:54:28< Gambit> I'd love to be able to specify a color. 20110301 22:54:54< Gambit> But the other side isn't paying attention to defend themselves right now, and their complaints were valid ones. 20110301 22:55:02< Gambit> Whoever they were. 20110301 22:55:19< Elvish_Pillage2> I don't think it's productive to restrict features based on trying to avoid exploitability, except for major issues like the one that made us have to remove Python 20110301 22:55:48< Elvish_Pillage2> because there are plenty of ways to be an asshole via Wesnoth already 20110301 22:55:59< Elvish_Pillage2> it comes with the territory of "doing anything whatsoever" 20110301 22:57:21< Soliton> that's not an argument for adding more ways. 20110301 22:57:37< Elvish_Pillage2> ... 20110301 22:57:56< VurtualRuler98> Look out! 20110301 22:57:58< Elvish_Pillage2> Did I ever say "please let add-on devs recolor messages to that they can exploit it to be annoying"? 20110301 22:58:01< VurtualRuler98> People might potentially do something malicious! 20110301 22:58:04< VurtualRuler98> Quickly, make the game boring! 20110301 22:58:25< Elvish_Pillage2> No, I said "please let add-on devs recolor messages so that I can make cool immersive dialogue" 20110301 22:58:27< VurtualRuler98> I'll show you one better. A campaign that's frustratingly annoying and negative. 20110301 22:58:45< VurtualRuler98> What are you going to do then, huh? Restrict gameplay? 20110301 22:58:51< Aethaeryn> Gambit: Why not just use (Name) 20110301 22:58:57< VurtualRuler98> What if... they spelled out a bad word? 20110301 22:58:57< Aethaeryn> instead of for chat when prompted by Lua? 20110301 22:59:14< Aethaeryn> So (BlarghTheOrc) when he speaks won't be confused with the player 20110301 22:59:37< VurtualRuler98> Blargh was always such a trickster. 20110301 22:59:43< Aethaeryn> Yup. 20110301 22:59:47< Elvish_Pillage2> Aethaeryn: that is the kind of obvious and sensible idea that will not get you anywhere in life ;-) 20110301 23:00:04< Aethaeryn> Just saying, color or not, there are morons who'd be tricked by 20110301 23:00:14< Aethaeryn> Change the bracket shape to () or [] and you know it's Lua. 20110301 23:00:24< Aethaeryn> Or at least, you can try to reason with them and might be more pursuasive 20110301 23:00:54< Elvish_Pillage2> Actually, never mind; reasoning with them is useless, they won't get it 20110301 23:01:24< VurtualRuler98> We are dealing with open source here. 20110301 23:01:29< Aethaeryn> Aethaeryn: I disagree. I think you could just make it obvious but at the same time subtle. 20110301 23:01:44< Aethaeryn> As long as you change the symbol. 20110301 23:01:55< Aethaeryn> VurtualRuler98: Yes, let's fork the Wesnoth project just over one tiny chat feature. 20110301 23:02:01< VurtualRuler98> No, no 20110301 23:02:04< VurtualRuler98> the whole "reasoning" thing 20110301 23:02:21< Gambit> Aethaeryn: I think because wesnoth.message() uses whatever the function is for displaying chat messages on the screen 20110301 23:02:29< Aethaeryn> Yeah, I already have it up on github. <- Why the change of opinion so suddenly? 20110301 23:02:33< Gambit> And it doesn't allow you to pick the symbols. 20110301 23:02:49< Aethaeryn> Gambit: patch it 20110301 23:02:54< Aethaeryn> Make it boolean. 20110301 23:03:01< Gambit> You do it :P 20110301 23:03:04< Aethaeryn> 1 for typical, 0 for () alternative sysmessages 20110301 23:03:09< Aethaeryn> Including Lua 20110301 23:03:24< Aethaeryn> or wait, C++ has true bool doesn't it? 20110301 23:04:10< Elvish_Pillage2> "true bool"? 20110301 23:04:56< Elvish_Pillage2> if you're asking whether it has a type named "bool" whose values are represented in good code as true or false, rather than 1 or 0, then yes 20110301 23:05:21< Elvish_Pillage2> IIRC, though, true == 1 and false == 0 20110301 23:06:05 * Elvish_Pillage2 goes to dinner 20110301 23:06:14-!- Blueblaze [~Blueblaze@99.148.245.203] has joined #wesnoth 20110301 23:09:11-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20110301 23:11:52-!- Lcawte is now known as Lcawte|Away 20110301 23:15:50-!- Xjs|moonshine [moon@siddhartha.aoide.de] has joined #wesnoth 20110301 23:20:48-!- Blueblaze [~Blueblaze@99.148.245.203] has quit [Quit: Blueblaze] 20110301 23:22:51-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has quit [Read error: Connection reset by peer] 20110301 23:31:38-!- Haldrik [~h539152@gw-cmo.aim-net.cz] has quit [Ping timeout: 276 seconds] 20110301 23:44:59-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 250 seconds] --- Log closed Wed Mar 02 00:00:12 2011