--- Log opened Wed May 11 00:00:58 2011 20110511 00:02:48-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20110511 00:10:18-!- Gambit [~quassel@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20110511 00:14:31-!- Gambit [~Gambit@67.232.227.150] has joined #wesnoth-dev 20110511 00:15:00-!- Gambit is now known as Guest59906 20110511 00:16:03-!- Guest59906 [~Gambit@67.232.227.150] has quit [Remote host closed the connection] 20110511 00:18:55-!- Gambit_ [~Gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20110511 00:19:31-!- Gambit_ is now known as Gambit 20110511 00:24:00-!- Shakey [~Shakey@12.190.80.225] has quit [Quit: Default + Kalifate] 20110511 00:31:31-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20110511 00:32:41-!- stikonas [~gentoo@bcm-131-111-216-209.girton.cam.ac.uk] has joined #wesnoth-dev 20110511 00:32:41-!- stikonas [~gentoo@bcm-131-111-216-209.girton.cam.ac.uk] has quit [Changing host] 20110511 00:32:41-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20110511 00:34:02-!- Blueblaze [~Blueblaze@adsl-76-202-21-250.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20110511 00:43:44-!- Vorpal [~AnMaster@unaffiliated/anmaster] has quit [Quit: ZNC - http://znc.sourceforge.net] 20110511 00:58:48-!- ancestral [~ancestral@71-34-10-19.mpls.qwest.net] has joined #wesnoth-dev 20110511 01:05:11-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20110511 01:07:51-!- stikonas [~gentoo@bcm-131-111-216-209.girton.cam.ac.uk] has joined #wesnoth-dev 20110511 01:07:51-!- stikonas [~gentoo@bcm-131-111-216-209.girton.cam.ac.uk] has quit [Changing host] 20110511 01:07:51-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20110511 01:15:45-!- akzfowl [~akzfowl@1.186.5.160] has quit [Ping timeout: 240 seconds] 20110511 01:16:14-!- shadowmaster [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20110511 01:17:57-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20110511 01:18:59-!- Upth [~ogmar@c-67-182-9-201.hsd1.ca.comcast.net] has joined #wesnoth-dev 20110511 01:18:59-!- Upth is now known as Upthorn 20110511 01:32:09-!- wesbot changed the topic of #wesnoth-dev to: 1.8.6 planned for 11th May; string freeze for branches/1.8 | 209 bugs, 316 feature requests, 24 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20110511 01:32:26< shadowmaster> fstltna-1: if you aren't able to receive emails from the forums, could you please disable the PM notifications option in your preferences? 20110511 01:37:52-!- covale [~niklas@h55eb1ca0.selukra.dyn.perspektivbredband.net] has quit [Quit: Ex-Chat] 20110511 01:44:13-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20110511 01:44:57-!- stikonas [~gentoo@bcm-131-111-216-209.girton.cam.ac.uk] has joined #wesnoth-dev 20110511 01:44:57-!- stikonas [~gentoo@bcm-131-111-216-209.girton.cam.ac.uk] has quit [Changing host] 20110511 01:44:57-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20110511 01:46:56-!- Upthorn [~ogmar@c-67-182-9-201.hsd1.ca.comcast.net] has quit [Ping timeout: 252 seconds] 20110511 01:47:45-!- p1mps [~p1mps@151.65.18.51] has quit [Ping timeout: 240 seconds] 20110511 01:49:57-!- ancestral [~ancestral@71-34-10-19.mpls.qwest.net] has quit [Quit: And that’s the end of THAT chapter.] 20110511 02:08:00-!- shadowm_laptop is now known as angryshadowm 20110511 02:11:53-!- angryshadowm is now known as shadowm_laptop 20110511 02:15:22-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20110511 02:24:05-!- Blueblaze [~Blueblaze@adsl-76-202-21-250.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20110511 02:26:03-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Read error: Connection reset by peer] 20110511 02:26:21-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth-dev 20110511 02:31:04-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20110511 02:31:19-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20110511 03:10:34-!- Upth [~ogmar@c-76-105-37-245.hsd1.ca.comcast.net] has joined #wesnoth-dev 20110511 03:10:34-!- Upth is now known as Upthorn 20110511 03:16:17-!- anonymissimus [~chatzilla@HSI-KBW-095-208-006-134.hsi5.kabel-badenwuerttemberg.de] has quit [Quit: ChatZilla 0.9.86.1 [Firefox 3.6.2/20100316074819]] 20110511 03:24:49-!- Gambit [~Gambit@wesnoth/developer/grickit] has left #wesnoth-dev ["Though to our health we drank a thousand times, it's time to ramble on."] 20110511 03:25:13-!- Gambit [~Gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20110511 04:00:23< CIA-82> espreon * r49469 /trunk/po/wesnoth-tb/en_GB.po: Updated the British English translation. 20110511 04:04:30-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has joined #wesnoth-dev 20110511 04:10:59-!- Ivanovic_ [~ivanovic@dtmd-4d0525c8.pool.mediaWays.net] has joined #wesnoth-dev 20110511 04:14:34-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 248 seconds] 20110511 04:14:55-!- Ivanovic_ is now known as Ivanovic 20110511 04:20:50-!- eleazzaar [~jbjerk@ppp-70-226-200-254.dsl.spfdil.ameritech.net] has joined #wesnoth-dev 20110511 04:21:05-!- eleazzaar [~jbjerk@ppp-70-226-200-254.dsl.spfdil.ameritech.net] has quit [Client Quit] 20110511 04:23:01-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Read error: Connection reset by peer] 20110511 04:34:56< CIA-82> esr * r49470 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/07_Elves_Last_Stand.cfg: Spelling fix. 20110511 04:39:37-!- GeorgeSebastian [~georgeSeb@unaffiliated/georgesebastian] has joined #wesnoth-dev 20110511 04:43:45-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20110511 05:01:53< Rhonda> mordante: A collegue did build it with the patch, worked on kfreebsd (1.9.5 he tried, that one got the same error) 20110511 05:02:05-!- GeorgeSebastian [~georgeSeb@unaffiliated/georgesebastian] has quit [Ping timeout: 252 seconds] 20110511 05:12:22-!- Blueblaze [~Blueblaze@adsl-76-202-21-250.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20110511 05:14:31-!- dtiger [~dtiger@dynamic-vpdn-93-125-62-143.telecom.by] has joined #wesnoth-dev 20110511 05:28:19-!- Alarantalara [~alarantal@CPE001c2599d77d-CM00252eac6d62.cpe.net.cable.rogers.com] has left #wesnoth-dev [] 20110511 05:59:50-!- SpoOkyMagician [~chatzilla@74-138-202-211.dhcp.insightbb.com] has quit [Quit: i'll be later maybe...] 20110511 06:14:59< Espreon> Drake Clashers make scary sounds when hit by naphtha attack... 20110511 06:15:22< Espreon> shadowmaster: Do you hear anything unusual when they get hit by that attack? 20110511 06:18:24< Espreon> Hmmm... the sound for the attack and the drake's defense animation sound are playing at the same time. 20110511 06:23:27-!- fendrin [~fabi@88-134-9-117-dynip.superkabel.de] has joined #wesnoth-dev 20110511 06:23:31-!- dtiger [~dtiger@dynamic-vpdn-93-125-62-143.telecom.by] has quit [Remote host closed the connection] 20110511 06:36:53-!- Gambit [~Gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20110511 06:40:12-!- akzfowl [~akzfowl@1.186.5.160] has joined #wesnoth-dev 20110511 06:57:22-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: ...] 20110511 07:11:17-!- Blueblaze [~Blueblaze@adsl-76-202-21-250.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20110511 07:11:34-!- Blueblaze [~Blueblaze@adsl-76-202-21-250.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20110511 07:19:45-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20110511 07:23:14-!- shadowm_laptop is now known as Trichoplax 20110511 07:36:36-!- fendrin [~fabi@88-134-9-117-dynip.superkabel.de] has quit [Remote host closed the connection] 20110511 07:42:36< CIA-82> crab * r49472 /branches/1.8/data/gui/default/window/chat_log.cfg: add borders to chat log dialog to make it look nicer 20110511 07:42:50< CIA-82> crab * r49473 /branches/1.8/data/gui/default/window/chat_log.cfg: wrap messages in chat log dialog in a scroll label 20110511 07:42:50< CIA-82> crab * r49471 /branches/1.8/data/gui/default/window/chat_log.cfg: reindent chat_log.cfg and fix a harmless error message in the logs 20110511 07:43:05< CIA-82> crab * r49474 /branches/1.8/src/gui/dialogs/chat_log.cpp: in chat log window, try to escape some chars which might break pango markup. 20110511 07:43:56-!- Cookiee [~quassel@unaffiliated/cookiee] has joined #wesnoth-dev 20110511 07:44:07-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20110511 07:45:11-!- Trichoplax [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 240 seconds] 20110511 07:45:21< Crab_> shadowm_laptop: in r49474, i'm not sure if it'll work in all cases, I might had forgotten about some of the chars which can break pango markup. If you know of a good replay with lots of chat, it would be cool if you checked if it works with it, just in case. 20110511 07:45:43< Crab_> oh, and I've fixed the issues you've mentioned (scrolling, etc) 20110511 07:46:16-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Leaving.] 20110511 07:51:34< shadowmaster> yay, I entered some game in the MP server and got slapped in the face with a segmentation fault 20110511 07:55:28-!- champ [~champ@2001:da8:215:1800:62eb:69ff:fe9a:7527] has joined #wesnoth-dev 20110511 08:03:25< shadowmaster> Crab_: it is in dire need of a keyboard_capture() method call to set the initial focus to the message log widget so users can scroll with the mouse wheel and keyboard before clicking on the log. 20110511 08:04:00-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20110511 08:04:33< shadowmaster> Crab_: this patch does it for me: http://pastebin.com/qQqmcas9 I am unsure about applying it since I read about an assertion failure workaround somewhere in the comments :p 20110511 08:04:49< shadowmaster> I also misplaced the call; it should probably be in tchat_log::view::pre_show() 20110511 08:05:55< shadowmaster> Hopefully you come back before Ivanovic starts doing release stuff. I'll probably not. 20110511 08:09:12< shadowmaster> In any case, I can't see any problems with pango markup and related characters: http://shadowm.ai0867.net/log1.png 20110511 08:10:58< shadowmaster> This release is too rushed for my liking, you know. 20110511 08:11:54< shadowmaster> So here comes the patch's second version anyway 20110511 08:12:22-!- Upthorn [~ogmar@c-76-105-37-245.hsd1.ca.comcast.net] has quit [Read error: Connection reset by peer] 20110511 08:12:27-!- Upth [~ogmar@c-76-105-37-245.hsd1.ca.comcast.net] has joined #wesnoth-dev 20110511 08:12:27-!- Upth is now known as Upthorn 20110511 08:13:31< CIA-82> shadowmaster * r49475 /branches/1.8/src/gui/dialogs/chat_log.cpp: 20110511 08:13:31< CIA-82> Chat log: set initial focus to the messages log widget 20110511 08:13:31< CIA-82> This way users don't need to click on it to start scrolling with the 20110511 08:13:31< CIA-82> keyboard or mouse wheel. 20110511 08:25:36-!- Cookiee [~quassel@unaffiliated/cookiee] has quit [Remote 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[~mjs-de@g224186130.adsl.alicedsl.de] has quit [Quit: On the road again] 20110511 10:35:49-!- Blueblaze [~Blueblaze@adsl-76-202-22-72.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20110511 10:38:22-!- stikonas [~gentoo@bcm-131-111-216-209.girton.cam.ac.uk] has joined #wesnoth-dev 20110511 10:38:22-!- stikonas [~gentoo@bcm-131-111-216-209.girton.cam.ac.uk] has quit [Changing host] 20110511 10:38:22-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20110511 10:47:17-!- zaroth [~zaroth@wesnoth/developer/zaroth] has joined #wesnoth-dev 20110511 10:48:43< zaroth> Ivanovic: this patch isn't intended for inclusion, I'll close it once no longer relevant 20110511 10:51:15< Ivanovic> zaroth: okay 20110511 10:51:25< Ivanovic> zaroth: you saw the release of 1.9.6? 20110511 10:51:35< Ivanovic> would you like to create a binary patch for the windows version? 20110511 10:51:56< Ivanovic> should be rather small, considering that the official xdelta just has some 4.1MB 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[~kamil@dgk155.neoplus.adsl.tpnet.pl] has joined #wesnoth-dev 20110511 17:55:54< happygrue> Espreon: I suspect that the naptha sound needs to be altered, as it seems too long to me. I assume you are playing without acceleration? Do you know who to ask about sound stuff (I have no clue about standards)? 20110511 18:01:06< zookeeper> me 20110511 18:02:32< zookeeper> you need to name the unit i should be looking at since the filenames say nothing to me 20110511 18:04:34-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20110511 18:17:02-!- Filar [~kamil@dgk155.neoplus.adsl.tpnet.pl] has quit [Quit: Ex-Chat] 20110511 18:17:35-!- Filar [~kamil@dgk155.neoplus.adsl.tpnet.pl] has joined #wesnoth-dev 20110511 18:19:48-!- Crendgrim [~crend@77-22-173-219-dynip.superkabel.de] has quit [Remote host closed the connection] 20110511 18:22:57-!- Crendgrim [~crend@77-22-173-219-dynip.superkabel.de] has joined #wesnoth-dev 20110511 18:26:41-!- jiero [~jie@115-64-43-246.static.tpgi.com.au] has quit [Quit: Leaving.] 20110511 18:27:10-!- Crendgrim [~crend@77-22-173-219-dynip.superkabel.de] has quit [Remote host closed the connection] 20110511 18:27:28< fendrin> zookeeper: the naptha attack is used by the Naffat 20110511 18:27:31< fendrin> line 20110511 18:28:32< fendrin> Naffat -> Qatif-al-nar -> Tineen 20110511 18:32:24< zookeeper> oh dear... yeah, melee-fire.ogg is too loud. it's also long so of course it plays mostly after the attack has finished. 20110511 18:33:28< zookeeper> it's over a second long and the "punch" is like 0.5s in, so of course it'll be off-sync when it's played 0.2s before the strike lands. 20110511 18:41:02-!- Cookiee [~quassel@unaffiliated/cookiee] has quit [Read error: Connection reset by peer] 20110511 18:41:34-!- EdB [~edb@89.82.194.231] has joined #wesnoth-dev 20110511 18:48:41< fendrin> zookeeper: If you are on it, please also do unify the two different spellings of naptha over the units. 20110511 18:50:01< fendrin> zookeeper: I have code ready that introduces a subtag to [unit], named unit_recruit which defines a unit specific recruit list. 20110511 18:50:32-!- grzywacz [~grzywacz@89-78-180-180.dynamic.chello.pl] has joined #wesnoth-dev 20110511 18:50:32-!- grzywacz [~grzywacz@89-78-180-180.dynamic.chello.pl] has quit [Changing host] 20110511 18:50:32-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20110511 18:58:17< happygrue> zookeeper: That sound was made by Shakey some time ago. If you want to ask him to edit it down or whatever you need to do to fix it that's fine but you might mention it to him. All other sounds were taken from mainline, though perhaps some could be improved (maybe around the sword types especially, but I don't know abotu that stuff). 20110511 19:00:33< anonymissimus> how should I solve a compiler warning "returning reference to a temporary ?" seems important 20110511 19:05:09< fendrin> anonymissimus: You can consider to make a real copy. 20110511 19:06:32< fendrin> Your reference points to a data structure that is known to go out of scope and get invalid soon, most likely before the lifetime of the reference ends. You will get a segmentation fault at best when using the reference in that case. 20110511 19:08:08< fendrin> A solution can be to change the datastructure to be one of those boost:: intelligent pointer things. 20110511 19:08:39< anonymissimus> hm well thats about what I already know :| 20110511 19:09:37< fendrin> Well, it depends on the concrete piece of code that throws the error. 20110511 19:13:31-!- deekay [~dk@wesnoth/developer/dragonking] has quit [] 20110511 19:14:36-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20110511 19:24:15< zaroth> Ivanovic: yeah, saw it ;-) 20110511 19:24:37< zaroth> I almost broke savegames just before this release, but refrained from commiting it last moment ;-) 20110511 19:25:08< zaroth> about the patch - this wouldn't be 1.9.x to 1.9.6, just 1.9.5 to 1.9.6, right? 20110511 19:25:20< Ivanovic> zaroth: yeah, that would IMO be sane 20110511 19:25:37< Ivanovic> only for the stable series it makes sense to have a "more generic" updater 20110511 19:26:16< Ivanovic> shadowmaster: so what exactly is your (possible) issue that i am currently waiting for settling itself? 20110511 19:26:23< zaroth> I can do it then, why not, although I still haven't upgraded it 20110511 19:32:09-!- wesbot changed the topic of #wesnoth-dev to: 1.8.6 planned for 11th May; string freeze for branches/1.8 | 209 bugs, 315 feature requests, 24 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20110511 19:39:26-!- mjs-de [~mjs-de@g224186130.adsl.alicedsl.de] has joined #wesnoth-dev 20110511 19:40:49-!- Nephro [82d10628@gateway/web/freenode/ip.130.209.6.40] has joined #wesnoth-dev 20110511 19:40:49-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20110511 19:40:56< Nephro> wesbot: seen Crab 20110511 19:40:57< wesbot> Nephro: Sorry, I don't know of Crab. 20110511 19:41:01< Nephro> wesbot: seen Crab_ 20110511 19:41:01< wesbot> Nephro: The person with the nick Crab_ last spoke 11h 55m ago. 11h 54m ago they left with the message: Quit: Leaving. 20110511 19:44:50-!- dtiger [~dtiger@dynamic-vpdn-87-252-255-218.telecom.by] has joined #wesnoth-dev 20110511 19:49:58< Nephro> Hello! Can someone give me a hint on how to fill in the Foreign Certification Form(GSoC/Non-US students). It's a pdf file, do I print it, fill in by hand and scan it back or what? 20110511 19:51:58< zaroth> Nephro: from what I got, you do exactly that ;-) 20110511 19:52:32< Nephro> ah, what a pain :( thanks, for the info 20110511 19:56:49-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20110511 20:02:22< Nephro> zaroth: may I ask you, what you've sent to prove your enrollment? 20110511 20:04:23< Ivanovic> esr: regarding your comments: yes, they only have to be added once to every file 20110511 20:04:40< esr> So why a script? 20110511 20:04:42< Ivanovic> esr: *but* many files are lacking them and a newly started translation ran into problems with this 20110511 20:04:50< Ivanovic> or was it newly resumed? 20110511 20:04:54< Ivanovic> something along those lines 20110511 20:05:00< zaroth> Nephro: document from my university saying "TO WHOM IT MAY CONCERN: This is to certify that X born on X is a student of X semester of X studies on X university is enrolled. [date, signature stamp]" 20110511 20:05:14< zaroth> something along this lines 20110511 20:05:23< zaroth> s/this/these/ 20110511 20:05:25< Ivanovic> esr: and adding those strings to about 10.000 files manually sounds like a case of "this sucks" 20110511 20:05:35< Ivanovic> okay, lets say maybe 10% of the po files got those entries 20110511 20:06:04< Ivanovic> still too many are them lacking atm (not needing them, but they *might* be required eventually, no idea how many translations are/would be problematic, if people resumed working on them!) 20110511 20:06:22< zaroth> happygrue: did you think about changing the khalifate era on 1.8 to a "balanced era" which would contain every balance change that was made to 1.9? 20110511 20:06:32< esr> But I'd have to do exactly the same of work, yes? I'm not seeing how a script hwould help here. 20110511 20:06:48< esr> s/same of/same amount of/ 20110511 20:06:49< Nephro> zaroth: and last question(promise): Set 'additional info' for -- is this essential? i don't have much time atm to tackle this 20110511 20:06:51< Ivanovic> esr: ehm, "adding by script"? 20110511 20:07:08< Ivanovic> esr: if the string is not existing, add the "correct" line in the header 20110511 20:07:21< Ivanovic> something along those lines should be possible in a scripted way 20110511 20:07:28< zaroth> Nephro: well, I just filled in "more hot and current details on (link to my wesnoth wiki page)" 20110511 20:07:31< Ivanovic> and the "correct" one is done via a lookup table 20110511 20:07:47< Nephro> zaroth: ah, that's clever :) 20110511 20:08:04< Nephro> I'll do the same... :D 20110511 20:08:14< zaroth> editing anything on the google-melange is a pain anyway 20110511 20:08:17-!- Filar [~kamil@dgk155.neoplus.adsl.tpnet.pl] has quit [Read error: Connection reset by peer] 20110511 20:08:56< happygrue> zaroth: condisered that, and put it on the back burner for now - as I'd really like to encourage some games on 1.9.6. 20110511 20:09:07< esr> Ivanovic: I'm still a bit confused. Where is the machine-readable list of language code to plural form mappings? 20110511 20:09:12< happygrue> that is probably the way to go in the future though, and some users have suggested it too 20110511 20:09:26< Ivanovic> esr: that one would have to be added in a script 20110511 20:09:35< Ivanovic> and can be done based on the list on the linked website 20110511 20:09:44< zaroth> happygrue: what does it mean to "put on the back burner" (non native English here ;-) ) 20110511 20:09:59< happygrue> zaroth: also I am behind with several khalifate changes I want to make, but after that I will take a look at it 20110511 20:10:13< happygrue> zaroth: put it lower priority than what I am currently working on 20110511 20:10:25< esr> Ivanovic: Fine, please turn that "list on the linked website" into a nice flat text file and attach it to the FR. 20110511 20:10:26< happygrue> is what 'back burner" means 20110511 20:10:35< boucman> happygrue: will you comment the feedback thread with what you plan to change ? 20110511 20:11:05< Nephro> bye 20110511 20:11:06-!- Nephro [82d10628@gateway/web/freenode/ip.130.209.6.40] has quit [Quit: Page closed] 20110511 20:14:14< happygrue> boucman: I'm not sure what the changes will be yet, are you looking for something specific? 20110511 20:14:23< happygrue> (in terms of balance) 20110511 20:14:34< Ivanovic> esr: any preferences regarding how to layout the list? 20110511 20:14:44< boucman> nope, just that you havn't commented on the ideas flying around, so I was wondering what your thought were... 20110511 20:15:30< happygrue> there are several bugs that were fixed in trunk but not in 1.8 addon, also some OOS errors remain, so that stuff 20110511 20:15:49< happygrue> I haven't watched the replays yet, and there is much being talked about right now 20110511 20:15:57< esr> Ivanovic: One language code per line, followed by a spacer and the correct plural-form header. If that makes sense. I'll massage it into a Python initializer. 20110511 20:17:09< happygrue> unfortunaly, forum has so much noise and so many ideas (many of which contradict or would counteract each other) that I can't keep up with responding to everything. I want to watch the replays, plays some more games (that is the big holdup) and then talk it over a bit on IRC before deciding what to change 20110511 20:17:31< happygrue> I do want to post a response at least but hasn't happened yet. 20110511 20:17:33< boucman> ok 20110511 20:17:38-!- EdB [~edb@89.82.194.231] has quit [Remote host closed the connection] 20110511 20:18:45< happygrue> I have responded to several of the ideas on the server, some of them come up in games. There is also an unfortunate tendency for loud voiced to dogpile on any 'offical' forum post on balance and it means I am careful and slow in my responses 20110511 20:19:10< happygrue> s/voiced/voices/ 20110511 20:19:25< noy> happygrue: want me to deal with it? 20110511 20:19:42< happygrue> noy: I think not at this point 20110511 20:20:49< happygrue> at this point I don't think there is harm in the spitballing going on, there are some good ideas and the enthusiasm is helping people find bugs. 20110511 20:20:58< happygrue> *isn't harm 20110511 20:26:03-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20110511 20:26:15-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20110511 20:35:51< Ivanovic> esr: is this the format you mean? http://pastebin.com/0DXiSQHQ 20110511 20:36:34< esr> Ivanovic: Yes, that should work perfectly. 20110511 20:38:16-!- Crendgrim [~crend@77-22-173-219-dynip.superkabel.de] has joined #wesnoth-dev 20110511 20:38:53< Ivanovic> esr: attached the textfile and a more clean comment what the script should do 20110511 20:39:01< Ivanovic> i hope it is clean 20110511 20:39:05< Ivanovic> s/clean/clear 20110511 20:39:46< esr> Ivanovic: Thanks, I'll look at it as soomn as I finish the task I'm on now. (Trend analysis of smartphone market share.) 20110511 20:41:48< zaroth> wesbot: seen Crab_ 20110511 20:41:49< wesbot> zaroth: The person with the nick Crab_ last spoke 12h 56m ago. 12h 55m ago they left with the message: Quit: Leaving. 20110511 21:03:33-!- Blueblaze [~Blueblaze@adsl-76-202-22-72.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20110511 21:11:35-!- mjs-de [~mjs-de@g224186130.adsl.alicedsl.de] has quit [Remote host closed the connection] 20110511 21:15:35-!- CIA-82 [~CIA@208.69.182.149] has quit [Ping timeout: 252 seconds] 20110511 21:27:30-!- Blueblaze [~Blueblaze@adsl-76-202-22-72.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20110511 21:36:45< zaroth> Ivanovic: done http://forums.wesnoth.org/viewtopic.php?f=6&t=33691&start=15#p488601 20110511 21:36:51-!- Shakey [HydraIRC@c-67-184-116-137.hsd1.il.comcast.net] has joined #wesnoth-dev 20110511 21:47:27< Ivanovic> zaroth: cool! 20110511 21:47:32< Ivanovic> maybe also link it on the download page 20110511 21:47:51< Ivanovic> http://wiki.wesnoth.org/Download#Development_.281.9_branch.29 20110511 21:48:28< Ivanovic> i'd say in the windows block there, belog "current version" as "Patch: 1.9.5 to 1.9.6" or something like this 20110511 21:49:11< zaroth> well, since it's very beta right now, I'd restrain from it 20110511 21:49:48< Ivanovic> at least post about it in the releases thread 20110511 21:49:54< Ivanovic> otherwise people will likely not see it 20110511 21:51:04< zaroth> right now the 1.9.6 version patched from 1.9.5 could be patched with the hypothetical upcoming 1.9.6-1.9.7 patch, but the directory wouldn't be autodetected (since I don't touch registry with my autopatcher yet) 20110511 21:51:44< zaroth> I also have to somehow solve the problem of directory being named "battle for wesnoth 1.9.5"... I'd say change the naming convention to "battle for wesnoth 1.9" 20110511 21:51:57< vultraz> why 20110511 21:52:03< Ivanovic> loonycyborg: ^ 20110511 21:52:23< zaroth> well, it's kind of easier and less error-prone than to move the whole directory 20110511 21:52:28< zaroth> to another name 20110511 21:52:41< zaroth> since the user could have made his own shortcuts on desktop or whatever 20110511 21:52:49< vultraz> i c 20110511 21:53:25< loonycyborg> zaroth: I'm not against changing the naming convention for the stable release. 20110511 21:53:41< loonycyborg> But only effective starting *next* stable release. 20110511 21:53:45< zaroth> if somebody really wants to have several minor versions installed subsequently (I don't see a reason for it, unless he's testing a lot of things) 20110511 21:54:03< zaroth> then he's probably geeky enough to change the installation directory name to reflect it 20110511 21:54:03-!- noy_ [~Noy@S010600035203c8ab.vw.shawcable.net] has joined #wesnoth-dev 20110511 21:54:03-!- noy_ [~Noy@S010600035203c8ab.vw.shawcable.net] has quit [Changing host] 20110511 21:54:03-!- noy_ [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20110511 21:54:19-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20110511 21:54:19-!- noy_ is now known as noy 20110511 21:54:24< loonycyborg> That is 1.10 20110511 21:54:30< loonycyborg> Next stable series 20110511 21:54:39< zaroth> loonycyborg: of course I wouldn't change anything in 1.8/1.9, that's why it's a good testing phase now for these patch installers ;-) 20110511 21:55:31< zaroth> why only stable, btw ? 20110511 21:55:59< loonycyborg> Because some people want several development versions installed at once. 20110511 21:56:33< zaroth> well, I'm not for merging the registry entries 20110511 21:56:43< zaroth> I'm only for changing default directory name 20110511 21:57:05< zaroth> if they are sure they want several minor versions, they can surely change the name 20110511 21:57:24< zaroth> so in the default case the directory name doesn't need to change 20110511 21:58:05< zaroth> each registry entry can has its own install directory 20110511 21:58:20< zaroth> so I don't see a problem here 20110511 22:01:11< loonycyborg> zaroth: btw feel free to put your patch related scripts into packaging/windows 20110511 22:01:21< loonycyborg> Since you have svn access already anyway. 20110511 22:01:32-!- Sytyi [~chatzilla@177-100-112-92.pool.ukrtel.net] has joined #wesnoth-dev 20110511 22:01:45< loonycyborg> Probably I'll eventually merge it into my release procedure. 20110511 22:01:46-!- Blueblaze [~Blueblaze@adsl-76-202-22-72.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20110511 22:02:18< Sytyi> servus 20110511 22:03:22< zaroth> I surely will, once I generalize it a bit ;-) 20110511 22:03:51< zaroth> right now I simply typed the version strings into the file, instead of making even variables RELEASE_VERSION="1.9.5" or something 20110511 22:04:15-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 258 seconds] 20110511 22:04:17< zaroth> that's not very useful for svn ;-) 20110511 22:06:19< Sytyi> mordante: What if we mark validated files with some key, maybe with validation timestamp and md5, to save engine load time ? Most mainstream scenarios will be validated once and that will be enough. 20110511 22:09:15< boucman> happygrue: a thought I just had... could some mainline maps become unbalanced because of kalifate or is it unlikely ? 20110511 22:10:19-!- Johannes13 [~Johannes@p5DF7679F.dip.t-dialin.net] has joined #wesnoth-dev 20110511 22:10:19-!- Johannes13 [~Johannes@p5DF7679F.dip.t-dialin.net] has quit [Changing host] 20110511 22:10:19-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20110511 22:10:21-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has joined #wesnoth-dev 20110511 22:24:48-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has quit [Quit: Leaving] 20110511 22:27:19< fendrin> wesbot: seen crab? 20110511 22:27:19< wesbot> fendrin: Sorry, I don't know of crab. 20110511 22:27:23-!- zookeeper [~l@wesnoth/developer/zookeeper] has quit [] 20110511 22:27:26< fendrin> wesbot: seen crab_? 20110511 22:27:27< wesbot> fendrin: The person with the nick Crab_ last spoke 14h 41m ago. 14h 41m ago they left with the message: Quit: Leaving. 20110511 22:28:42-!- dtiger [~dtiger@dynamic-vpdn-87-252-255-218.telecom.by] has quit [Remote host closed the connection] 20110511 22:29:54-!- negusnyul [~negusnyul@dsl5402136A.pool.t-online.hu] has quit [Remote host closed the connection] 20110511 22:32:13< boucman> fendrin: are you still looking for feature ideas for the editor ? 20110511 22:32:27< fendrin> boucman: yes 20110511 22:32:58< boucman> I was thinking of a way to visualize unit reach on the map easily... 20110511 22:32:59< fendrin> There is at least one slot free for a tool in the gui. 20110511 22:33:21< boucman> more precisely having a way a way to see max distance the best unit could reach 20110511 22:33:33< boucman> to easily visualize scouting distance when developing a map 20110511 22:33:58< fendrin> I want to support fog of war at some time. 20110511 22:34:43< fendrin> That would half answer your request? 20110511 22:34:58< boucman> not sure what you mean by support FoW 20110511 22:35:16< fendrin> The map editor user can put the fog of war on. 20110511 22:35:35< fendrin> Then switch between the sides and see what they see. 20110511 22:36:12< boucman> that would be sufficiant if you know what faction will be used (and thus have a good idea what the fastest unit is) 20110511 22:36:32< boucman> but for standard MP maps, testing with all scouts would be tedious 20110511 22:37:02< Ivanovic> crab_, shadowmaster: would be nice if you pinged me regarding the status of the chat dialog, if it is working nicely and fit for a stable release or if you need more time 20110511 22:37:04< fendrin> I see, you are looking for a very specialized feature. 20110511 22:37:19< happygrue> boucman: it's 100% chance that maps will eventually need some changes for Khalifate, but since the faction is still changing we want to avoid changing default things (like the default faction and default maps) until we get the Khalifate balance much better 20110511 22:37:39< boucman> makes sense... 20110511 22:38:33< fendrin> The feature should mark all hex fields reachable from a starting location with the fastest scout known in default+kalifate considering the terrain? 20110511 22:38:38< happygrue> which I guess also leads to a larger quesion I have about the intent of the faction - is the goal to put it in the defualt era, or to open the door to have more eras that ship with the game? And on what timetable? 20110511 22:38:41< boucman> fendrin: yes and no... I think a sort of "advance distance tool" and other tools to help balance could be usefull... i'm not sure what would that be, I was thinking of a way to help with that... 20110511 22:38:56< boucman> fendrin: yes, something like that 20110511 22:39:25< fendrin> At least it seems to need pathfinding at all it's instances. 20110511 22:39:38-!- Blueblaze [~Blueblaze@adsl-76-202-22-72.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20110511 22:39:46< boucman> happygrue: that's an open question, i'd like to have it in default, but if I look at the time it took us to balance the other factions, that would not be before 1.12 or 1.14 20110511 22:40:01< fendrin> So there is no harm done if I put enabling the pathfinding on the editor todo list. 20110511 22:40:14< boucman> however, this is just my opinion, and i'm not an MP dev, so I have no authority in that regard 20110511 22:40:26< boucman> yes 20110511 22:41:03< fendrin> The problem is that you need a full set of things to do pathfinding. 20110511 22:41:29< fendrin> Like movement type. 20110511 22:41:30< anonymissimus> Gambit: are you here ? 20110511 22:42:02< happygrue> boucman: I assumed that the eventual goal was in default, but there are at least some elements of the community that will be really resistant to changes to default. Personally, I think that it souldn't be added to default until such time as it's what "almost everyone" wants to play on the server anyway, at which point it kind of becomes the new default anyway. 20110511 22:42:16< fendrin> So the easiest way to implement such a feature would be to use the real units that do the scouting in some way. 20110511 22:42:21< happygrue> and that won't happen until it's very balanced 20110511 22:42:24< anonymissimus> what action tags are your most concerned about to get support for all sides soon ? I really want to undo it for the *_recruit tags 20110511 22:42:31< fendrin> boucman: Remember that not every scout has the same movetype. 20110511 22:42:53< anonymissimus> that is, support for all sides will come when the deprecation period is over 20110511 22:42:57< boucman> happygrue: that's what I meant, though I wasn't as clear as you were 20110511 22:43:29< happygrue> okay, I see. 20110511 22:43:29< boucman> fendrin: yes, my first idea was to create a virtual movetype that would be max of all others, but that wouldn't work 20110511 22:43:58< boucman> however, just putting a scout is a bit tedious if you want to test with all factions 20110511 22:44:15< fendrin> boucman: But we could merge all of the single reach operations to a single field of hexes highlighted. 20110511 22:44:28< boucman> yes, that would work 20110511 22:44:32< fendrin> If that is the information a map designer wants. 20110511 22:45:00< fendrin> We solve the question: "How many villages are reachable from this starting position in one turn?" 20110511 22:45:10< fendrin> No matter which of the factions the player is with. 20110511 22:45:15< fendrin> ? 20110511 22:45:49< boucman> yes, that sounds good 20110511 22:46:18< happygrue> fendrin: boucman two things to keep in mind there is that which leaders can reach differnt points on the map is also important, and also if a unit is quick has a big change 20110511 22:46:47< happygrue> because maybe it can make it INTO the cave that costs 4 mp so it gives it many more mp the next turn, rather than stoping short with 3 mp before the cave 20110511 22:46:50< happygrue> and that kind of thing 20110511 22:47:06< happygrue> (if I understand what you are talking about, my apologies if I didn't catch it) 20110511 22:47:17< boucman> nope, you seem spot on... 20110511 22:47:21< fendrin> We can add +1 to the movement in general to take quick into account? 20110511 22:47:40< happygrue> fendrin: yes, but it would be useful to have options for both quick and not quick 20110511 22:48:15< happygrue> and I think it would be useful to a wide range of mapmapkers, as mapmaking is really hard. 20110511 22:48:23< fendrin> And quick on does only do it on on units that do feature it? 20110511 22:48:55< happygrue> +1 move on only units that can be quick you mean? Yes. 20110511 22:49:26< fendrin> I will just do it for every wesnoth unit available. 20110511 22:49:34< happygrue> boucman: posted in the thread regarding some upcoming intentions 20110511 22:50:01< fendrin> I think this feature is not very hard to get right. 20110511 22:50:24< happygrue> fendrin: it would be *really useful* to have a filter, even a basic one for "all units from this faction" 20110511 22:50:48< happygrue> so that you can see 'best possible for loyalists' and 'best possible for UD' at a glance 20110511 22:51:01< fendrin> happygrue: Best is just to use standard unit filters. 20110511 22:51:42< boucman> fendrin: do we have a SUF editor ? :P 20110511 22:52:11< boucman> or do you mean save them in some WML files and have alist of presets ? 20110511 22:52:19< fendrin> Maybe. 20110511 22:52:57< fendrin> At least I can use the filter to get different factions or all lvl1 + lvl2 but not lvl3 20110511 22:53:03< fendrin> by calling the c++ interface. 20110511 22:53:25< boucman> all leaders ? 20110511 22:53:31< fendrin> or so. 20110511 22:53:31< boucman> yes, you could probably do that too 20110511 22:53:34-!- Crab_ [~Crab@wesnoth/developer/crab] has joined #wesnoth-dev 20110511 22:53:36< boucman> that sounds good 20110511 22:53:49< fendrin> I don't need to code the backend, was my happy thought. 20110511 22:54:36< fendrin> Crab_: hi 20110511 22:54:48< Crab_> hi, fendrin 20110511 22:54:53< fendrin> Crab_: Would you have a look over a patch I made? 20110511 22:55:04< fendrin> please 20110511 22:55:06< Crab_> ok 20110511 22:55:12< Crab_> link ? 20110511 22:56:31-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20110511 22:56:36< Crab_> Ivanovic: I'd say it's ok after shadowmaster's patch. 20110511 22:56:48-!- Sytyi [~chatzilla@177-100-112-92.pool.ukrtel.net] has quit [Quit: ChatZilla 0.9.86.1 [Firefox 4.0.1/20110413222027]] 20110511 23:00:19-!- Vorpal [~AnMaster@unaffiliated/anmaster] has quit [Quit: ZNC - http://znc.sourceforge.net] 20110511 23:00:42< fendrin> Crab_: https://gna.org/patch/index.php?2662 20110511 23:01:18< Crab_> fendrin: nice that it's implemented 20110511 23:01:32< fendrin> It does still have some limitations. 20110511 23:02:24< fendrin> strg+r with mouse not over a keep does not list the leader specific recruits only the global ones. I wonder if I should change that. 20110511 23:04:58< fendrin> Crab_: Note that recall per leader (filter based like you suggested) is still to be done. I think the feature is not that useful on it's own. 20110511 23:05:26< Crab_> fendrin: problems: AI knows nothing, lua knows nothing 20110511 23:05:52< fendrin> I see. 20110511 23:06:05< fendrin> Does the lua handle multiple leaders well? 20110511 23:06:13< fendrin> and ai 20110511 23:07:07< Crab_> both can access the list of units just fine 20110511 23:07:14< Crab_> it's a different issue with lua 20110511 23:07:38< Crab_> it would be good to allow to set/get the list of recruits from user lua code and from user WML code 20110511 23:08:01< Crab_> since atm you can only get away with direct modification of unit's config 20110511 23:08:33< fendrin> There should be tags like [allow_recruit_for_leader] 20110511 23:08:36< fendrin> dissalow 20110511 23:08:46< fendrin> Same set as for the sides currently. 20110511 23:08:59< Crab_> and it's better to implement them in lua 20110511 23:09:05< Crab_> based on lua accessors 20110511 23:09:19< Crab_> [set_..] as well 20110511 23:09:19< fendrin> Sure? 20110511 23:09:28< Crab_> yes 20110511 23:10:15< anonymissimus> what ? leader-specific recruit= keys ? 20110511 23:10:32< anonymissimus> or lists ? 20110511 23:10:58< fendrin> anonymissimus: lists, recruit lists. One per leader. Useful in the case when there are multiple leaders per side. 20110511 23:12:35< anonymissimus> whats up with the commit bot, ive done mine minutes ago 20110511 23:12:40< fendrin> Crab_: So the tags implemented in lua + accessors solve the first problem. What about the ai? 20110511 23:13:21< fendrin> Crab_: The accessors are c++ methods? The tags itself is lua? 20110511 23:13:41< Crab_> I'll teach the ai to use the full available recruit list 20110511 23:13:44< Crab_> yes 20110511 23:14:26< fendrin> Crab_: Since it is not braking anything (hopefully), shall I commit it? 20110511 23:15:08< fendrin> The old recruits=attribute should work like expected. No problems to expect. 20110511 23:15:58< Crab_> fendrin: np for me. I'd only suggest fixing the get_recruits_for_location description to explicitly mention that it returns the side recruits as well. 20110511 23:16:20< fendrin> It does not do that. 20110511 23:16:45< Crab_> then mention this explicitly :) 20110511 23:17:10< Crab_> for me, it actually makes more sence to include it 20110511 23:17:18< Gambit> anonymissimus: pong 20110511 23:17:36< Crab_> since the 'recruits.insert(current_team.recruits().begin(), current_team.recruits().end());' line makes more sense in actions.cpp, than in menu_events.cpp 20110511 23:18:02< fendrin> Crab_: They are merged one level of the function stack above. I just had not the necessary structures around there. 20110511 23:18:33< Crab_> resources::teams is present there 20110511 23:18:44< Crab_> but that 'one level in the stack above' is the wrong place 20110511 23:18:53< Crab_> since it's out of game rules code and is in menu handling code 20110511 23:19:02< Crab_> yes, it's all crap over there like that 20110511 23:19:14< Crab_> but, still, it's better to keep new code clean 20110511 23:19:36< fendrin> Yeah, but let's keep it clean. I had the feeling it would be better done in action myself. 20110511 23:21:17< anonymissimus> Gambit: bit too late 20110511 23:22:06< Gambit> Okay then. 20110511 23:24:08< anonymissimus> fendrin: why didnt you call the key recruit= as in sides 20110511 23:25:08< fendrin> anonymissimus: Because you can define leaders directly in side and the keys would conflict with each other. 20110511 23:27:24-!- Alarantalara [~alarantal@CPE001c2599d77d-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20110511 23:31:01< fendrin> anonymissimus: I don't like the name. "personel_recruit"? 20110511 23:31:08< fendrin> "individual_recruit"? 20110511 23:31:23< fendrin> "my_recruit" 20110511 23:31:57< fendrin> Crab_: Commit is done. 20110511 23:32:14< Crab_> ok 20110511 23:32:40< Crab_> and where's CIA, btw ? 20110511 23:33:43< Gambit> They all timed out about two hours ago. 20110511 23:34:00< Gambit> janebot: http://cia.vc 20110511 23:34:01< janebot> Gambit: title: CIA.vc is down indefinitely 20110511 23:34:05< Gambit> Ouch. 20110511 23:34:40< fendrin> Crab_: Any hint which file should contain the lua connector? 20110511 23:35:41< fendrin> I guess it needs to extend the accessor for a unit. 20110511 23:35:41< Crab_> the big src/scripting/lua.cpp, at least till someone splits it into a number of files 20110511 23:36:41< fendrin> Hell no. 20110511 23:36:56< fendrin> 3639 lines. 20110511 23:39:05< anonymissimus> fendrin: I can add that accessor, its no big deal I guess 20110511 23:39:18< anonymissimus> (I hope) 20110511 23:39:59< fendrin> anonymissimus: Yes, please do so. It's just a unit list, comma separated like recruit=. 20110511 23:40:00< Ivanovic> Crab_: so you reviewed the patch, just to be sure? 20110511 23:40:13< Ivanovic> won't be releasing now, getting too late anyway 20110511 23:40:17< Ivanovic> just that i know for tomorrow 20110511 23:40:29< anonymissimus> well yes that requires a proxy table, so not that easy 20110511 23:40:29-!- Ivanovic changed the topic of #wesnoth-dev to: 1.8.6 planned for "really, really soon"; string freeze for branches/1.8 | 209 bugs, 315 feature requests, 24 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20110511 23:41:03< Crab_> Ivanovic: no, haven't reviewed fully, only looked at it and it was simple enough, /me is still at work at 00:40 atm. 20110511 23:41:10< anonymissimus> how is the interaction with [side]recruit= ? 20110511 23:41:16< Ivanovic> Crab_: outsch, okay 20110511 23:41:21-!- Crab_ [~Crab@wesnoth/developer/crab] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 20110511 23:42:02< fendrin> anonymissimus: additive. 20110511 23:42:16< fendrin> anonymissimus: Every leader can recruit the units from recruit= 20110511 23:42:23< anonymissimus> ummm 20110511 23:42:40< anonymissimus> why didnt you make it priority 20110511 23:42:43< fendrin> anonymissimus: That means backward compatibility. 20110511 23:42:50< anonymissimus> no complicated interaction needed 20110511 23:43:08< anonymissimus> well, there used to be no such keys in unti creation code 20110511 23:44:02< fendrin> You mean if a unit has a personal recruit list it should only have this? And fallback to side recruit list if empty? 20110511 23:44:17< anonymissimus> thats what I suggest atm yes 20110511 23:44:43< anonymissimus> seems simpler wml-wise and even more C++-wise to me 20110511 23:45:22< anonymissimus> and if there isn't canrecruit=yes, the key is of course ignored anyway 20110511 23:45:25< fendrin> I have had it already and changed it. 20110511 23:45:33< fendrin> It's slightly more c++ code but not much. 20110511 23:45:34< anonymissimus> why ? 20110511 23:45:58< fendrin> I felt that people might expect it additive intuitively. 20110511 23:46:11-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20110511 23:46:22< fendrin> But It's only a feeling. 20110511 23:46:46< fendrin> Can't find good arguments for/against any of the both options. 20110511 23:50:00< anonymissimus> do you need the lua accessor for something in particular ? 20110511 23:50:11< anonymissimus> read only or write ? 20110511 23:51:27< fendrin> Well, I want to implement tags to modify the recruit lists. I will have the same set of tags known for the side recruit list. 20110511 23:51:57< fendrin> I guess that a accessor that features the same like the side recruit list accessor is the best. 20110511 23:53:08-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth-dev 20110511 23:53:14< anonymissimus> and note that if the attribute is included in the "write" function you can change it in lua via calling __cfg and putting the unit 20110511 23:56:17< fendrin> I don't know much about how lua is embedded in wesnoth. 20110511 23:56:19< fendrin> :-( 20110511 23:57:44< Espreon> fendrin: What are you talking about? I'm sure I changed everything to "naphtha" awhile ago. 20110511 23:58:01< anonymissimus> does the recruit_list in the unit class contain the additional recruits or all ? 20110511 23:58:11-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has quit [] 20110511 23:58:15< anonymissimus> only the additional I guess 20110511 23:59:19-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev --- Log closed Thu May 12 00:00:46 2011