--- Log opened Fri May 27 00:00:20 2011 20110527 00:03:00-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth-dev 20110527 00:09:07-!- Alarantalara [~alarantal@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20110527 00:10:06-!- Alarantalara [~alarantal@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has quit [Client Quit] 20110527 00:14:13-!- Valkier [~Valkier@c-174-55-104-2.hsd1.pa.comcast.net] has quit [Ping timeout: 246 seconds] 20110527 00:16:22< boucman> hey all 20110527 00:19:08< zaroth> hello boucman 20110527 00:19:10-!- Thrawn_Wesnoth [~acer@pool-71-126-235-189.bstnma.east.verizon.net] has quit [Quit: Leaving] 20110527 00:19:23< zaroth> a little late today, are we ? ;-) 20110527 00:19:28 * zaroth was going to sleep already 20110527 00:19:29< boucman> hehe 20110527 00:19:45< boucman> ok, i'll be here tomorow afternoon and evening 20110527 00:19:48< boucman> see you tomorow 20110527 00:19:50< zaroth> see you! 20110527 00:19:53-!- zaroth [~zaroth@wesnoth/developer/zaroth] has quit [Remote host closed the connection] 20110527 00:21:14< [Relic]> Hello :) 20110527 00:24:33-!- Shakey [~Shakey@12.190.80.225] has quit [Quit: Shakey] 20110527 00:29:53-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 250 seconds] 20110527 00:30:53-!- Blueblaze [~Blueblaze@adsl-99-171-160-67.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20110527 00:35:43-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20110527 00:37:41< anonymissimus> loonycyborg: finally found a way (and learned a lot about shell scripting from zero ;)); calling an extra shell script and passing the arguments further works; probably codeblocks doesnt support full shell scripting there 20110527 00:38:44< loonycyborg> I suspected as much. 20110527 00:39:07< anonymissimus> I also need custom arguments to pass to wesnoth (--config-dir) which doesn't make sense to commit so I need in any case an own project file 20110527 00:39:43< anonymissimus> is it neccessary to manually maintain the files belonging to the .cbp file ? 20110527 00:40:09< anonymissimus> that is, if .cpp gets added or removed I must edit it 20110527 00:40:24-!- noy_ [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20110527 00:40:58-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Operation timed out] 20110527 00:40:58-!- noy_ is now known as noy 20110527 00:42:24< loonycyborg> anonymissimus: Yes and no. They aren't added there automatically, scons doesn't care but it can affect codeblocks. 20110527 00:42:39< loonycyborg> wrt code completion or something linke that. 20110527 00:42:56< anonymissimus> yes, thats why I need to add them 20110527 00:43:24< anonymissimus> I want "intellisense" and "vs - like debugger" 20110527 00:43:50-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20110527 00:50:27< anonymissimus> well, thx anyway ;) 20110527 01:05:35< loonycyborg> np 20110527 01:16:43< anonymissimus> btw, it would be better if I could use the files under version control; only thing that prevents me from it is the need for custom options to wesnoth 20110527 01:18:00< anonymissimus> the project file for codeblocks 8 and 10 are compatible, just transferred my windows version 20110527 01:18:23< anonymissimus> which also means that exactly the relevant files are included 20110527 01:31:48< Espreon> fendrin: No prob. 20110527 01:34:00< fendrin> Espreon: I don't have a good plan for the WML syntax, for custom alignments. 20110527 01:34:23< fendrin> Espreon: I will delay the implementation until someone comes up with a good one. 20110527 01:35:19< Espreon> OK. 20110527 01:35:41< Espreon> Thanks for caring. 20110527 01:37:17< fendrin> I really would like to do that. 20110527 01:46:07-!- dipseydoodle [~mwkich@70.15.235.113.res-cmts.ovr.ptd.net] has joined #wesnoth-dev 20110527 01:46:09-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 252 seconds] 20110527 01:50:44-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20110527 01:57:05-!- happygrue [~George@wesnoth/developer/wintermute] has joined #wesnoth-dev 20110527 02:03:34-!- anonymissimus [~chatzilla@HSI-KBW-095-208-006-134.hsi5.kabel-badenwuerttemberg.de] has quit [Quit: ChatZilla 0.9.86.1 [Firefox 3.6.13/20101206122310]] 20110527 02:24:02-!- dipseydoodle [~mwkich@70.15.235.113.res-cmts.ovr.ptd.net] has left #wesnoth-dev [] 20110527 02:26:57< CIA-94> espreon * r49659 /trunk/po/ (5 files in 5 dirs): Updated the Old English translation. 20110527 02:37:49-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20110527 02:59:43-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz] 20110527 03:00:03-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20110527 03:44:41-!- Vorpal [~AnMaster@unaffiliated/anmaster] has quit [Ping timeout: 248 seconds] 20110527 03:46:59-!- Thrawn_Viers [~acer@207-172-142-69.c3-0.wrx-ubr1.sbo-wrx.ma.cable.rcn.com] has joined #wesnoth-dev 20110527 04:05:15-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 264 seconds] 20110527 04:26:34-!- Thrawn_Viers [~acer@207-172-142-69.c3-0.wrx-ubr1.sbo-wrx.ma.cable.rcn.com] has quit [Ping timeout: 260 seconds] 20110527 04:40:55-!- happygrue [~George@wesnoth/developer/wintermute] has quit [Read error: Connection reset by peer] 20110527 04:41:30-!- happygrue [~George@wesnoth/developer/wintermute] has joined #wesnoth-dev 20110527 04:56:54-!- Ivanovic_ [~ivanovic@dtmd-4db2354c.pool.mediaWays.net] has joined #wesnoth-dev 20110527 04:56:54-!- Ivanovic_ [~ivanovic@dtmd-4db2354c.pool.mediaWays.net] has quit [Changing host] 20110527 04:56:54-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20110527 05:00:57-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 248 seconds] 20110527 05:02:57-!- Ivanovic_ is now known as Ivanovic 20110527 05:14:05-!- un214 [~un214@adsl-75-45-20-64.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20110527 05:18:02-!- un214 [~un214@adsl-75-45-20-64.dsl.scrm01.sbcglobal.net] has quit [Remote host closed the connection] 20110527 05:36:41< CIA-94> fendrin * r49660 /trunk/ (9 files in 3 dirs): 20110527 05:36:41< CIA-94> Added recall filter to each unit. 20110527 05:36:41< CIA-94> Adjustments to the unit specific recruit list. 20110527 05:41:25-!- Thrawn_Viers [~acer@pool-71-126-235-189.bstnma.east.verizon.net] has joined #wesnoth-dev 20110527 05:47:24-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has quit [Quit: Leaving] 20110527 05:51:46-!- Gambit [~Gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20110527 05:56:25-!- Thrawn_Viers [~acer@pool-71-126-235-189.bstnma.east.verizon.net] has quit [Quit: Leaving] 20110527 05:56:29-!- Thrawn_Viers [~acer@pool-71-126-235-189.bstnma.east.verizon.net] has joined #wesnoth-dev 20110527 06:06:29-!- Thrawn_Viers [~acer@pool-71-126-235-189.bstnma.east.verizon.net] has quit [Quit: Leaving] 20110527 06:45:38-!- Blueblaze [~Blueblaze@adsl-99-171-162-201.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20110527 06:56:58-!- Blueblaze [~Blueblaze@adsl-99-171-162-201.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20110527 07:14:46-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 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[~timotei@193.34.190.70] has quit [Ping timeout: 240 seconds] 20110527 09:12:56< Ivanovic> moin 20110527 09:13:38< shadowmaster> moinmoin 20110527 09:50:00-!- Upth [~ogmar@69.62.144.56] has joined #wesnoth-dev 20110527 09:50:00-!- Upth is now known as Upthorn 20110527 10:05:06-!- dacovale [~niklas@h55eb1ca0.selukra.dyn.perspektivbredband.net] has joined #wesnoth-dev 20110527 10:24:18-!- Nephro [~neph@80.233.231.12] has joined #wesnoth-dev 20110527 10:36:30-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has joined #wesnoth-dev 20110527 10:50:02< Nephro> Crab_: posted the patch. 20110527 10:54:12-!- stikonas [~and@bcm-131-111-216-209.girton.cam.ac.uk] has joined #wesnoth-dev 20110527 10:54:12-!- stikonas [~and@bcm-131-111-216-209.girton.cam.ac.uk] has quit [Changing host] 20110527 10:54:12-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20110527 10:55:30-!- MeccaGod [~majs@h14n4fls31o279.telia.com] has quit [Ping timeout: 260 seconds] 20110527 11:18:45-!- 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[~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has joined #wesnoth-dev 20110527 13:32:08-!- wesbot changed the topic of #wesnoth-dev to: 219 bugs, 316 feature requests, 29 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20110527 13:41:43-!- nephx [~neph@80.233.231.12] has quit [Remote host closed the connection] 20110527 14:00:11-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20110527 14:16:14-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20110527 14:17:47< boucman> hey all 20110527 14:18:45-!- mjs-de [~mjs-de@d185196.adsl.hansenet.de] has joined #wesnoth-dev 20110527 14:21:10-!- Gambit [~Gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20110527 14:23:25-!- EdB [~edb@89.82.194.231] has joined #wesnoth-dev 20110527 14:42:44< timotei> hi boucman 20110527 14:46:22-!- atomicbomb [7da7c492@gateway/web/freenode/ip.125.167.196.146] has quit [Quit: History, Mandarin and English test.] 20110527 14:53:38-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has quit [Ping timeout: 276 seconds] 20110527 14:54:08-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has joined #wesnoth-dev 20110527 15:01:01-!- Alarantalara [~alarantal@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20110527 15:01:08-!- negusnyul [~negusnyul@dsl4E5CCA87.pool.t-online.hu] has joined #wesnoth-dev 20110527 15:01:09-!- Alarantalara [~alarantal@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has left #wesnoth-dev [] 20110527 15:04:58-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has quit [Ping timeout: 246 seconds] 20110527 15:05:52-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has joined #wesnoth-dev 20110527 15:17:25< fendrin> hi timotei 20110527 15:17:29< fendrin> hi boucman 20110527 15:20:38< timotei> hi fendrin 20110527 15:38:50-!- Crendgrim [~crend@77-22-173-219-dynip.superkabel.de] has joined #wesnoth-dev 20110527 15:43:11< timotei> fendrin: did you took a look on the current install manager interface?:) 20110527 15:43:29< timotei> fendrin: or, better, do you have time/want, me to help you setup the workspace? 20110527 15:45:19< fendrin> timotei: in the evening 20110527 15:45:58< timotei> good 20110527 15:58:27< fendrin> zookeeper: http://pastebin.com/CnnvjM7w 20110527 15:59:15-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has quit [Ping timeout: 264 seconds] 20110527 16:01:46< zookeeper> fendrin, well you can't use the current behaviour of [effect] for that; currently ToD bonuses aren't "burned in" unit WML as [effect] modifications are. 20110527 16:02:44-!- dipseydoodle [~mwkich@70.15.235.113.res-cmts.ovr.ptd.net] has joined #wesnoth-dev 20110527 16:02:54< fendrin> zookeeper: I have seen that glitch. And I think I know how to code around it. 20110527 16:07:31< zookeeper> fendrin, how about starting by just implementing the [alignment] tag so that one can define custom alignments which just have a name and description, and implement the effects elsewhere (via events or hidden abilities or whatever)? 20110527 16:07:38< zookeeper> even that would be nice 20110527 16:08:09< zookeeper> and how exactly to allow alignments to affect various things seems like a very complicated thing anyway 20110527 16:09:04< zookeeper> (of course then we'd have to retain the hardcoded lawful and chaotic, but if the point is to allow UMC to have custom alignments then that doesn't sound like a problem) 20110527 16:10:53< fendrin> zookeeper: Yes, perfect solution. I will allow action / event wml in the alignment tag. Like you can add action / event wml in a unit. 20110527 16:11:32-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has joined #wesnoth-dev 20110527 16:11:38< zookeeper> well i didn't mean that but it doesn't hurt i guess. 20110527 16:12:27< fendrin> So the coder can choose to implement it elsewhere or have the code active at any time a unit which the corresponding alignment is getting in place. 20110527 16:15:55< zookeeper> so if i make an alignment X which has a ToD event, then that event gets added to the scenario at exactly the same times as it would if it was a unit event (which has) of a unit which has alignment X? 20110527 16:16:05< zookeeper> err 20110527 16:16:15< zookeeper> so if i make an alignment X which has a ToD event, then that event gets added to the scenario at exactly the same times as it would if it was a unit event of a unit which has alignment X? 20110527 16:16:33< fendrin> yes, that was the plan 20110527 16:17:10< zookeeper> sounds good to me 20110527 16:17:41< fendrin> I am still uncertain how the wml for lawful would be written for example. 20110527 16:18:28< zookeeper> by using some really complicated events 20110527 16:19:12< fendrin> hmmm 20110527 16:19:58< zookeeper> but we wouldn't do that of course 20110527 16:20:47< fendrin> Yes, the classic ones are still okay being hardcoded. 20110527 16:21:32< fendrin> I just would like to have working wml alignment lawful or chaotic for testing purposes and as a coding example for users of the feature. 20110527 16:22:43-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has quit [Ping timeout: 252 seconds] 20110527 16:23:58< zookeeper> well i'd really rather suggest coming up with some other example 20110527 16:25:24< fendrin> Okay, I will present the liminal alignment making the units one mp faster during twilight. 20110527 16:25:58< fendrin> Hmm, might be as complicate to code as weapon bonus. 20110527 16:29:41-!- dipseydoodle [~mwkich@70.15.235.113.res-cmts.ovr.ptd.net] has quit [Quit: dipseydoodle] 20110527 16:55:57-!- esr [~chatzilla@wesnoth/developer/esr] has quit [Remote host closed the connection] 20110527 16:59:59-!- anonymissimus [~chatzilla@HSI-KBW-095-208-006-134.hsi5.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20110527 17:15:47< CIA-94> anonymissimus * r49661 /trunk/changelog: remove duplicate changelog entry 20110527 17:16:11< anonymissimus> come on fendrin 20110527 17:16:48< anonymissimus> and if I'm not mistaken shadowmaster will dislike what that indentation ;) 20110527 17:19:08< anonymissimus> did Crab have a look at it ? 20110527 17:22:39< fendrin> anonymissimus: No not really. He was busy. 20110527 17:26:15-!- Grimling [~FKint@91.181.91.236] has joined #wesnoth-dev 20110527 17:29:04-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20110527 17:32:45-!- esr [~chatzilla@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-dev 20110527 17:33:07-!- esr [~chatzilla@static-71-162-243-5.phlapa.fios.verizon.net] has quit [Changing host] 20110527 17:33:07-!- esr [~chatzilla@wesnoth/developer/esr] has joined #wesnoth-dev 20110527 17:38:37-!- EdB [~edb@89.82.194.231] has quit [Remote host closed the connection] 20110527 17:42:40-!- timotei21 [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20110527 17:45:09-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Ping timeout: 260 seconds] 20110527 17:50:13< boucman> anonymissimus: could I asign bug 18017 ? 20110527 17:50:29< boucman> it's been assigned to me some time ago but it's really an area I don't know anything about... 20110527 17:53:23< anonymissimus> wesbot: bug 18017 20110527 17:53:23< wesbot> Bug #18017 Assigned to: Jérémy Rosen Status: None Priority: 5 - Normal 20110527 17:53:26< wesbot> Summary: FADE_TO_BLACK/FADE_IN and local time of day lighting do not play nicely 20110527 17:53:29< wesbot> Original submission: Whenever FADE_TO_BLACK/FADE_IN are used on a map with tim 20110527 17:53:32< wesbot> e_areas while local time of day lighting is enabled, any parts of the map that h 20110527 17:53:35< wesbot> URL: https://gna.org/bugs/?18017 20110527 17:53:38< wesbot> Attached file (1st): https://gna.org/bugs/download.php?file_id=12831 20110527 17:54:15< anonymissimus> boucman: not to me; I think alink is the one who ought to fix it ;) 20110527 17:54:28< boucman> mkay... 20110527 17:54:59< anonymissimus> the fix I suggested is bad 20110527 17:55:18< anonymissimus> that must be doable with much less iteration 20110527 17:58:27-!- Nephro [~Dmitry@80.233.231.12] has joined #wesnoth-dev 20110527 17:59:46< anonymissimus> fendrin: next issue: I suggest naming the filter filter_recall instead, since all our other filter tags are named filter*, not *filter 20110527 18:00:09< anonymissimus> and some of them got renamed in the past from *filter to filter* 20110527 18:00:25< Nephro> timotei21, did you get your card? I can't even read the madness their sending through the mailing list... 20110527 18:00:28< anonymissimus> (disregard bold font) 20110527 18:06:12< timotei21> Nephro: yep 20110527 18:06:32< Nephro> timotei21, had any luck using it? 20110527 18:06:46< timotei21> Nephro: I didn't need to :P 20110527 18:07:00< Nephro> why not? 20110527 18:10:01< timotei21> I don't need to use it :) 20110527 18:10:04< timotei21> yet 20110527 18:10:28< timotei21> oh god. Didn't read mail for 30 minutes and there are already 26!X( 20110527 18:28:50-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20110527 18:37:01< fendrin> Espreon: around? 20110527 18:37:12< Espreon> fendrin: Yup. 20110527 18:37:49< fendrin> Espreon: I follow your advice and remove the liminal alignment. 20110527 18:38:12< Espreon> Oh? 20110527 18:38:56< fendrin> The custom thing replacing it will be simple. 20110527 18:39:07< Espreon> All right. 20110527 18:39:26< fendrin> Meaning that complex things are complex to code in wml. 20110527 18:40:03< Espreon> Yes. 20110527 18:40:31< fendrin> Espreon: You can follow the logs and read my conversation with zookeeper. 20110527 18:42:19< Espreon> I already read it. 20110527 18:44:53< CIA-94> fendrin * r49662 /trunk/ (10 files in 2 dirs): Removed the liminal alignment support from the engine. Changelog and Wiki need attention. 20110527 18:44:57< fendrin> Espreon: ^ 20110527 18:45:51-!- zaroth [~zaroth@wesnoth/developer/zaroth] has joined #wesnoth-dev 20110527 18:46:06< Espreon> I see. 20110527 18:48:59-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 240 seconds] 20110527 18:50:05-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20110527 18:53:29-!- Vorpal [~AnMaster@unaffiliated/anmaster] has quit [Ping timeout: 248 seconds] 20110527 19:00:00-!- Vorpal [~AnMaster@unaffiliated/anmaster] has joined #wesnoth-dev 20110527 19:05:29-!- Grimling [~FKint@91.181.91.236] has quit [Quit: Leaving] 20110527 19:17:03-!- MeccaGod [majs@h146n3fls33o279.telia.com] has joined #wesnoth-dev 20110527 19:32:08-!- wesbot changed the topic of #wesnoth-dev to: 218 bugs, 316 feature requests, 29 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20110527 19:32:46< anonymissimus> how can I let gdb running in a bash pass command line parameters to the watched program ? 20110527 19:35:54< anonymissimus> never mind, found it 20110527 19:54:09< zaroth> anonymissimus: how? 20110527 19:55:47< Crendgrim> zaroth: "run " 20110527 19:56:12< zaroth> ah, thanks :-) 20110527 19:57:06< anonymissimus> zaroth: gdb --args ./wesnoth-debug --config-dir /media/FCEB-EE55/wesnoth/userdata/ --debug 20110527 19:57:48< anonymissimus> zaroth: http://stackoverflow.com/questions/322110/invoke-gdb-to-automatically-pass-arguments-to-the-program-being-debugged 20110527 19:58:29< anonymissimus> 3. post 20110527 19:58:47< boucman> back 20110527 19:58:51< boucman> zaroth: around ? 20110527 19:59:45< zaroth> boucman: yup, I just began coding today 20110527 20:00:48< boucman> ok, good 20110527 20:05:37< zaroth> boucman: do you think I should move the game_controller class out of game.cpp for clarity? 20110527 20:06:18< boucman> well, everything in game.cpp is more or less in game_controller.cpp IIRC 20110527 20:06:34< zaroth> so there would be like this: game.cpp (main() and do_gameloop()), game_controller.[ch]pp (old game_controller), game_controller_abstract.[ch]pp, game_controller_new.[chpp] 20110527 20:06:51< zaroth> so it's not worth moving ? alright, I'll keep it as it is 20110527 20:07:14< boucman> zaroth: I don't know, i'm asking... what do you think ? 20110527 20:09:04< zaroth> I like keeping files as small as possible, and it would split game.cpp with 2500 lines into files with ~120, ~400 and ~1900 lines 20110527 20:09:28< zaroth> maybe there would be also some dependencies which could be kept separate, but I'm not sure 20110527 20:09:46< boucman> ok, let's do that, then... 20110527 20:18:41< zaroth> boucman: could you have a look at anonymous namespaces in game.cpp? 20110527 20:18:46< zaroth> why there are two of them? 20110527 20:18:54< zaroth> any special reason? 20110527 20:19:42< zaroth> the one that begins on line 1156 ends on line 1543 20110527 20:19:47-!- dipseydoodle [~mwkich@70.15.235.113.res-cmts.ovr.ptd.net] has joined #wesnoth-dev 20110527 20:20:02< zaroth> for some reason my editor can't track the matching bracket for the one starting on line 133 20110527 20:20:13< boucman> looking... 20110527 20:20:59< zaroth> even vim can't do the jump! 20110527 20:20:59< boucman> neither can mine... 20110527 20:21:04< zaroth> what the heck? 20110527 20:21:30< boucman> vim is mine :P 20110527 20:21:40< Soliton> probably because of #ifdef's in between. 20110527 20:22:29< zaroth> ah... so I guess it's also the reason why only one end of anonymous namespace is commented as such 20110527 20:22:51< zaroth> if it's that difficult to track it down ;-) 20110527 20:23:23< boucman> zaroth: on first look I have no idea, either there is some tricky preproc stuff, it's some old cruft, or it's used to logically split stuff 20110527 20:24:27< zaroth> it gets lost in the process_command_param 20110527 20:24:44< zaroth> it thinks that closing brace on 2061 closes something else than it really does 20110527 20:25:31< Soliton> i think closing brace is on 1199. 20110527 20:25:44< Soliton> you seem to be talking about a modified version anyway though. 20110527 20:26:25< zaroth> you're right 20110527 20:26:35< zaroth> just noticed that when I looked at my line 1199 ;-) 20110527 20:31:14< zaroth> now a hundred dollar question - why the anonymous namespaces at all if the game_controller is a class known only to game.cpp ? 20110527 20:31:51< zaroth> so it stays in the same file all the same? 20110527 20:32:38< boucman> hitorycal cruft I guess 20110527 20:32:47< boucman> I think game_controller was separate at some point 20110527 20:33:02< zaroth> oh... 20110527 20:33:18< zaroth> you didn't mention that 20110527 20:33:27< zaroth> so maybe I'd better look up the reasons why it was merged back before I do a mistake 20110527 20:33:30< boucman> i'm not sure though 20110527 20:33:58< zaroth> any suggestions where to look for that and when did it happen? 20110527 20:34:11< boucman> i'm not sure, it's a vague memory 20110527 20:35:30< anonymissimus> fendrin: look at bug #18160 pls; 1. it's in LoW, 2. it could well be related to your recent modifications; and note that it did happen without your commit today 20110527 20:35:39< zaroth> let's git blame the lines with namespaces, maybe the commit that introduced them will tell me something 20110527 20:36:39< zaroth> wesbot: r16639 20110527 20:36:44< zaroth> wesbot: log 16639 20110527 20:36:44< wesbot> torangan * r16639 : merged patch #714 by silene - removal of dead stuff and static linkage marking for internal functions 20110527 20:36:47< wesbot> URL: http://svn.gna.org/viewcvs/wesnoth?view=rev&rev=16639 20110527 20:38:45< zaroth> wesbot: log 3780 20110527 20:38:46< wesbot> Sirp * r3780 : refactored game.cpp 20110527 20:38:46< wesbot> URL: http://svn.gna.org/viewcvs/wesnoth?view=rev&rev=3780 20110527 20:39:37< boucman> zaroth: another explanation : to have better logical separations for two areas of the file, logically regrouping functions and avoiding name clash... 20110527 20:45:41< zaroth> I just got rid of them (I didn't find any compelling reasons why not to by git blame) and wesnoth still compiles, so it's probably not that bad 20110527 20:46:12< zaroth> I guess logical regrouping is better achieved by file/class splitting... 20110527 20:47:22< boucman> ok, sounds fair enough... 20110527 20:47:31< fendrin> anonymissimus: I am on it. 20110527 20:49:51< timotei21> fendrin: I need to go soon :) Do you have now time? 20110527 20:50:21< timotei21> since, I will start tommorrow the exams period, and I don't know exactly when/how much I will be online till I finish :) 20110527 20:50:44< fendrin> timotei21: I have some time. 20110527 20:51:19< zaroth> I just found a function that isn't called anywhere when moving over stuff 20110527 20:51:22< zaroth> safe_exit() 20110527 20:51:30< zaroth> excuse me 20110527 20:51:38< zaroth> it is, forgot I said anything 20110527 20:51:51< zaroth> I misinterpreted grep output 20110527 20:52:20< timotei21> fendrin: download this: https://sourceforge.net/projects/wesnoth/files/wesnoth-umcplugin/build_utils/ 20110527 20:52:29< timotei21> and extract it somewhere where you don't need to delete it :) 20110527 20:54:38< fendrin> timotei21: I can't extract it. Unzip claims it is not an zip archive. 20110527 20:55:01-!- dipseydoodle [~mwkich@70.15.235.113.res-cmts.ovr.ptd.net] has quit [Quit: dipseydoodle] 20110527 20:55:07< timotei21> oh. of course. it's 600 Kilo. It should be 200 MB 20110527 20:55:08< timotei21> xD 20110527 20:55:08< timotei21> lol 20110527 20:55:14< timotei21> uploading it agian 20110527 21:02:13< zaroth> #define MIN_SAVEGAME_VERSION "1.3.10" wth? 20110527 21:02:26< zaroth> I can't load savegames from 1.6, let alone 1.3 20110527 21:02:34< zaroth> what is this define for 20110527 21:02:42< boucman> is it used ? 20110527 21:02:45< timotei21> zaroth: IIRC... 2 years ago there was a gsoc for reorganizing savegames :) 20110527 21:03:39< zaroth> boucman: yes, it is passed to game_config (at least one of them) and then used in savegame.cpp as game_config::min_savegame_version 20110527 21:04:29< zaroth> timotei21: well, there is no point in having a define that is pointing far, far, away to the past... 20110527 21:04:40< timotei21> backwards compatibility? 20110527 21:04:43< timotei21> well, yeah :P 20110527 21:04:51< timotei21> we don't do that anyway IIRC :)) 20110527 21:04:57< zaroth> well, I'll add it to bug tracker 20110527 21:05:01< zaroth> timotei21: exactly :D 20110527 21:11:08< fendrin> anonymissimus: It's caused by the {AI_SIMPLE_FORMULA_AI_EXPERIMENTAL_RECRUITMENT} macro. I will assign it to crab. 20110527 21:14:39< Soliton> what's wrong with a min savegame version? 20110527 21:15:30< Soliton> if there is fatal breakage in savegame compatibility again we'll up the version. no need to do that otherwise though. 20110527 21:19:31< zaroth> Soliton: isn't that a little misleading? 20110527 21:20:09< zaroth> that is, when I see that variable, I'd assume that I could load everything between wesnoth 1.3.10 and 1.9.6 with 1.9.6 20110527 21:20:17< zaroth> but I of course cannot 20110527 21:20:39< Soliton> if that's true then the version should be increased appropriately. 20110527 21:22:12< zaroth> you're right, I probably went into a bit overaggressive mode, thanks for cooling me down :-) 20110527 21:22:39< zaroth> but anyway, I'd be grateful if somebody could tell me the point of this line: const hotkey::basic_handler key_handler(&game.disp()); 20110527 21:22:52< zaroth> i can't give the line number because my game.cpp is heavily-edited 20110527 21:23:49< zaroth> does it capture all the hotkeys from the title screen? 20110527 21:24:23< Soliton> it's a key handler for the following dialog, i guess. 20110527 21:25:58-!- Gallaecio [~quassel@88.103.82.122] has joined #wesnoth-dev 20110527 21:26:41< zaroth> Soliton: are you subscribed to wesnoth-bugs? 20110527 21:27:03< Soliton> yes. 20110527 21:28:13< zaroth> good that someone is closely watching the newbies such as me, thanks for your help :-) 20110527 21:28:15< AI0867> zaroth: that define is about the map format 20110527 21:28:42< AI0867> but on its own it indeed doesn't make much sense 20110527 21:30:18< zaroth> AI0867: could you add a line of comment about it, then? if not, I'll do it after I'm done with current commit 20110527 21:31:03< zaroth> or do you suggest that we start using it in more concerted way (that is, every time a save compability is broken)? 20110527 21:31:10< AI0867> go ahead, I'm on a netbook. compiling might take the rest of the day 20110527 21:31:58< Soliton> the comment should be that it's about savegame format compaitibility. it doesn't say anything about whether you can meaningfully continue a game with that save. 20110527 21:33:12< AI0867> zaroth: it was intende to be about actual compatibility 20110527 21:33:28< AI0867> though the "version the save is from" partly suffices for that 20110527 21:33:41< AI0867> see savegame.cpp:500 20110527 21:34:37< AI0867> we might possibly want to discriminate between start-of-scenario saves and other ones, but that would be a new feature 20110527 21:41:59-!- MeccaGod [majs@h146n3fls33o279.telia.com] has quit [] 20110527 21:45:45< zaroth> yes, I see the point of this define/variable now 20110527 21:46:12< zaroth> I will still add the comment though, so nobody in the future has to wonder ;-) 20110527 21:48:35< zaroth> btw, is there any naming rule in power about naming that makes we have game_display, game_foo, bar_baz, but playcampaign, pathutils, playturn, gamestatus and soundsource? 20110527 21:48:46< zaroth> (majority is named foo_bar) 20110527 21:54:13< zaroth> by the way, another question about coding style 20110527 21:54:25< zaroth> which way is preferable? http://pastebin.com/bmNFgRwk 20110527 21:54:34< zaroth> (I'm not that experienced, so I'm not sure here) 20110527 21:55:40< boucman> zaroth: version 2 is what we usually use, unless something forces us to use syntax 1 20110527 21:56:39< zaroth> but isn't version 1 creating less interdependencies between files? 20110527 21:57:22-!- timotei21 [~timotei@wesnoth/developer/timotei] has quit [Quit: SIGKILL] 20110527 21:57:27< boucman> it is, bug v2 only allows you to use pointers and ref to the class, you can't dereference it or access its members, so v2 is more handy 20110527 21:57:52< CIA-94> timotei * r49663 /trunk/utils/java/org.wesnoth/src/org/wesnoth/navigator/WesnothProjectsExplorer.java: eclipse plugin: save the state if we have what to save 20110527 21:57:58< CIA-94> timotei * r49664 /trunk/utils/java/org.wesnoth/ (4 files in 4 dirs): 20110527 21:57:58< CIA-94> eclipse plugin: move the 'Projects Explorer' view ID 20110527 21:57:58< CIA-94> to the relevant class 20110527 21:58:02< zaroth> why should one want to dereference or access a class in a header? 20110527 21:58:09< CIA-94> timotei * r49665 /trunk/utils/java/org.wesnoth/src/org/wesnoth/preferences/WesnothInstallsPage.java: 20110527 21:58:09< CIA-94> eclipse plugin: Implement the add/remove/set as default 20110527 21:58:09< CIA-94> for installs 20110527 21:58:18< anonymissimus> fendrin: the complete unit creation chain is designed to change the vconfig into config at the very start 20110527 21:58:20< boucman> inline functions could be an example 20110527 21:58:44< anonymissimus> the lua version too; it is a simply a bad idea to put a SUF there 20110527 21:58:53< boucman> it also prevents you from declaring a member of that type, you can only declare a pointer to that type 20110527 21:59:08< zaroth> oh! I didn't know that one 20110527 21:59:45< zaroth> I thought one is free to declare anything with this forward declaration, not only pointers and refs 20110527 21:59:50< zaroth> well, that's a good reason then 20110527 21:59:51< boucman> zaroth: basically in v1, you just tell the compiler the class exists, so it shouldn't complain 20110527 22:00:12< boucman> but the compiler doesnt know anything about it, in particular it doesn't know the storage size 20110527 22:00:13< fendrin> anonymissimus: Where would you put it? And why is it a bad idea? 20110527 22:00:28< boucman> so you can't do anything that would require knowing what's inside the class 20110527 22:00:31< anonymissimus> either you note it as an exception; or you take a much simpler approach; e.g. specifying an extra_recall= attribute in [unit] 20110527 22:00:59< anonymissimus> fendrin: please understand the demonstration code i posted in the bug tracker 20110527 22:01:24< zaroth> boucman: the amount of space needed argument makes a lot of sense, thanks for educating me :-) 20110527 22:01:38< boucman> np, that's why i'm here ;) 20110527 22:01:42< anonymissimus> it is a bad idea since a clean approach would require rewriting the whole unit creation to use vconfig 20110527 22:02:09< anonymissimus> maybe 20110527 22:03:15-!- Johannes13_ [~Johannes@p5DF753A3.dip.t-dialin.net] has joined #wesnoth-dev 20110527 22:03:15-!- Johannes13_ [~Johannes@p5DF753A3.dip.t-dialin.net] has quit [Changing host] 20110527 22:03:15-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20110527 22:04:04-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 240 seconds] 20110527 22:05:24< fendrin> anonymissimus: That is the exact behavior one would expect, isn't it? 20110527 22:05:38< anonymissimus> no 20110527 22:05:57< fendrin> You get variable expansion at unit creation time. 20110527 22:06:04-!- Shakey [HydraIRC@c-71-194-140-87.hsd1.il.comcast.net] has joined #wesnoth-dev 20110527 22:06:14< anonymissimus> yes, thats what your code does 20110527 22:06:23< fendrin> And that is what it should do. 20110527 22:06:34< anonymissimus> no 20110527 22:07:09< anonymissimus> since SUF support substitution of $this_unit during the filtering process which happens when you want to recall 20110527 22:07:27< zaroth> can somebody fill me in on the pragma warnings that global.hpp disables? 20110527 22:07:55< anonymissimus> since the $this_unit variable is not yet set at the time you substitute it there 20110527 22:08:19< zaroth> I see this header included in many files, but not all, though 20110527 22:08:32< boucman> zaroth: it's ifdef _MSC_VER 20110527 22:08:49< anonymissimus> a cheap way to escape it would be to mark it as an exception in the wiki, just saying that $this_unit doesnt work in that filter, but it's not a SUF, in any case 20110527 22:08:59< boucman> so it windows only, probably a difference in the way compilers handle warnings, needed since we compile with -Werror 20110527 22:09:55< anonymissimus> zaroth, boucman afaik it's more about disabling some MSVC warnings which are considered useless 20110527 22:10:32< zaroth> a funny thing concerning this -Werror, though 20110527 22:11:13< anonymissimus> gcc does not know about #pragma warning, it gives a warnign for that, thats why it's #ifdef MSVC 20110527 22:11:16< fendrin> anonymissimus: I see. Will extend the wiki with the $this_unit exception. 20110527 22:11:16< zaroth> every time I make a bug, a bunch of warnings jump out, error: 'font::SIZE_TINY' defined but not used and such 20110527 22:11:40< zaroth> when my code stops having bugs, these warning/errors no longer appear 20110527 22:12:05< zaroth> one would think that they should always appear as errors, since we compile with -Werror, but it seems not true 20110527 22:16:12< Soliton> they usually appear when you make syntax errors. pretty much anything can happen when you make syntax errors. 20110527 22:27:36-!- Gambit_ [~Gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20110527 22:28:04-!- Gambit [~Gambit@wesnoth/developer/grickit] has quit [Ping timeout: 240 seconds] 20110527 22:28:53-!- dipseydoodle [~mwkich@70.15.235.113.res-cmts.ovr.ptd.net] has joined #wesnoth-dev 20110527 22:34:47-!- Gambit_ is now known as Gambit 20110527 22:35:46< anonymissimus> oh and fendrin : pls rename recall_filter to filter_recall as I said 20110527 22:36:14< anonymissimus> and automatically, project wide, including changelog :P 20110527 22:36:32< anonymissimus> since that's the convention 20110527 22:37:30< fendrin> anonymissimus: No problem. 20110527 22:40:04-!- Crendgrim [~crend@77-22-173-219-dynip.superkabel.de] has quit [Remote host closed the connection] 20110527 22:43:16-!- Nephro [~Dmitry@80.233.231.12] has quit [Ping timeout: 240 seconds] 20110527 22:46:25< anonymissimus> fendrin: I think you forgot data/hardwired/tips.cfg upon removing liminal 20110527 22:46:41-!- Valkier [~Valkier@c-174-49-138-69.hsd1.pa.comcast.net] has joined #wesnoth-dev 20110527 22:46:45< boucman> fendrin: why was it removed, btw ? 20110527 22:46:49-!- Johannes13 [~Johannes@p5DF753A3.dip.t-dialin.net] has joined #wesnoth-dev 20110527 22:46:49-!- Johannes13 [~Johannes@p5DF753A3.dip.t-dialin.net] has quit [Changing host] 20110527 22:46:49-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20110527 22:47:51-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Read error: Connection reset by peer] 20110527 22:48:15-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20110527 22:49:38< Espreon> Let's not forget about data/english.cfg... 20110527 22:49:39-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 240 seconds] 20110527 22:49:47-!- esr [~chatzilla@wesnoth/developer/esr] has quit [Quit: ChatZilla 0.9.86.1 [Firefox 3.6.17/20110422054610]] 20110527 22:50:28< fendrin> boucman: I am going to replace it with a wml syntax to add custom_alignments. 20110527 22:50:40< boucman> ok, makes sense 20110527 22:50:42< fendrin> boucman: The original system is not really up to support it well. 20110527 22:50:54< fendrin> It was a hack. 20110527 22:57:24-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 258 seconds] 20110527 22:57:57-!- Shakey [HydraIRC@c-71-194-140-87.hsd1.il.comcast.net] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- In tests, 0x09 out of 0x0A l33t h4x0rz prefer it :)] 20110527 23:00:50-!- dipseydoodle [~mwkich@70.15.235.113.res-cmts.ovr.ptd.net] has quit [Quit: dipseydoodle] 20110527 23:05:48-!- BfWEthnographer [~BfWEthnog@151.76.130.60] has left #wesnoth-dev [] 20110527 23:06:45-!- dipseydoodle [~mwkich@70.15.235.113.res-cmts.ovr.ptd.net] has joined #wesnoth-dev 20110527 23:13:54< CIA-94> espreon * r49666 /trunk/ (5 files in 4 dirs): Completed the removal of Liminal. 20110527 23:14:30-!- Johannes13 [~Johannes@p5DF753A3.dip.t-dialin.net] has joined #wesnoth-dev 20110527 23:14:31-!- Johannes13 [~Johannes@p5DF753A3.dip.t-dialin.net] has quit [Changing host] 20110527 23:14:32-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20110527 23:15:13-!- dipseydoodle [~mwkich@70.15.235.113.res-cmts.ovr.ptd.net] has quit [Quit: dipseydoodle] 20110527 23:16:23-!- Upth [~ogmar@69.62.144.56] has joined #wesnoth-dev 20110527 23:19:19-!- Upthorn [~ogmar@69.62.144.56] has quit [Ping timeout: 240 seconds] 20110527 23:22:24-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20110527 23:23:06-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 244 seconds] 20110527 23:25:09-!- negusnyul [~negusnyul@dsl4E5CCA87.pool.t-online.hu] has quit [Remote host closed the connection] 20110527 23:29:44< fendrin> Espreon: Thank you very much. 20110527 23:30:39< Espreon> No prob. 20110527 23:36:11< zaroth> boucman: I finished separating and I'm really satisfied with the limited amount of dependencies that the game_controller.cpp now has 20110527 23:36:22< boucman> yay :) 20110527 23:36:29< zaroth> it's much easier to get around, you'll see for yourself 20110527 23:36:47< zaroth> I wrote a python script now to comment out includes from game.cpp and try if it still compiles 20110527 23:36:54< zaroth> we'll see what's left there 20110527 23:37:52< zaroth> this script could be in fact run on many other files in our code 20110527 23:38:02< zaroth> to see if there aren't any redundant dependencies 20110527 23:38:14< zaroth> maybe I should add it to utils ;-) 20110527 23:39:51-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20110527 23:42:37-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 246 seconds] 20110527 23:42:55< boucman> I think mordante already has a tool to do that... 20110527 23:43:49< zaroth> oh, I didn't look, but took me about 10 minutes only anyway 20110527 23:44:02< zaroth> it's not a big wheel ;-) 20110527 23:44:08-!- Johannes13_ [~Johannes@p5DF753A3.dip.t-dialin.net] has joined #wesnoth-dev 20110527 23:44:08-!- Johannes13_ [~Johannes@p5DF753A3.dip.t-dialin.net] has quit [Changing host] 20110527 23:44:09-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20110527 23:44:13< zaroth> (to reinvent) 20110527 23:45:20-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 276 seconds] 20110527 23:47:13< zaroth> boucman: Soliton: http://pastebin.com/5mj6pGBE <-- are there any commented out includes which should definitely stay in game.cpp? 20110527 23:47:20< zaroth> I already know about "global.hpp 20110527 23:47:24< zaroth> "global.hpp" 20110527 23:47:51< zaroth> (yes, the wesnoth compiles and runs without all these, but maybe there are some compiler fixes that I'm not aware of) 20110527 23:49:18 * anonymissimus needs to do an MSVC rebuild soon 20110527 23:49:58< boucman> zaroth: maybee ask anonysymous :P 20110527 23:50:11< zaroth> well, I'll commit them as commented now 20110527 23:50:20< zaroth> if nobody complains in next few days, I'll remove them 20110527 23:50:54-!- Alarantalara [~alarantal@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20110527 23:51:15< boucman> if nobody complains you remove ??? 20110527 23:51:29< zaroth> the includes? 20110527 23:51:31< zaroth> is it so bad? 20110527 23:51:52< zaroth> I'm not talking about files, just #include lines in game.cpp 20110527 23:51:54< boucman> oh 20110527 23:52:08< boucman> I understood "remove the change" i.e revert your cleanups 20110527 23:52:13< boucman> that's why I was suprised 20110527 23:52:49< zaroth> no, no, I meant "if nobody complains about compilation problems on platform XYZ with the new changes, I'll remove the includes" 20110527 23:53:21< boucman> ok, sounds good --- Log closed Sat May 28 00:00:20 2011