--- Log opened Thu Jul 21 00:00:17 2011 20110721 00:08:26< Sytyi> a great question: Where does tokenizer::file_ changes ? 20110721 00:09:18< Sytyi> it is mentioned in constructor, and in line dst=&file. 20110721 00:09:41< Sytyi> eeeemmmm. Maybe it is changed by pointer with another name. 20110721 00:09:51-!- markus_ [~mjs-de@e182042198.adsl.alicedsl.de] has joined #wesnoth-dev 20110721 00:10:26< Sytyi> you always need to ask a question to understand obvious. Thanks, collective mind. 20110721 00:10:57-!- elias_ [~allefant@allefant.com] has joined #wesnoth-dev 20110721 00:12:01< tschmitz> Sytyi: Yeah next thing you should grep for is probably "dst" 20110721 00:12:30< Sytyi> tschmitz: I understood it while typing 20110721 00:12:42< Sytyi> and it does change, 20110721 00:13:10-!- deekay [~dk@wesnoth/developer/dragonking] has quit [Quit: deekay] 20110721 00:13:55-!- mjs-de [~mjs-de@e182042198.adsl.alicedsl.de] has quit [Ping timeout: 255 seconds] 20110721 00:13:55-!- elias [~allefant@allegro/developer/allefant] has quit [Ping timeout: 255 seconds] 20110721 00:13:55< Sytyi> tschmitz: When I ask tokenizer which file is active now, it says 2 54 30 .... 20110721 00:14:13< Sytyi> trying to translate it to human format 20110721 00:20:28< tschmitz> Weird. Good luck 20110721 00:31:56< Sytyi> tschmitz: thanks. 20110721 00:35:59-!- Sytyi [~sytyi@156-206-112-92.pool.ukrtel.net] has quit [Quit: Leaving.] 20110721 00:49:55-!- chpln [~chpln@ppp118-210-180-234.lns20.adl6.internode.on.net] has joined #wesnoth-dev 20110721 00:54:41-!- Netsplit *.net <-> *.split quits: chpln_, Vorpal 20110721 00:55:41-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: I ATE'NT DEAD] 20110721 00:56:03-!- elias_ is now known as elias 20110721 00:56:08-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20110721 00:59:35-!- Netsplit over, joins: Vorpal 20110721 01:07:20-!- anonymissimus [~chatzilla@HSI-KBW-046-005-024-090.hsi8.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20110721 01:07:31-!- anonymissimus [~chatzilla@HSI-KBW-046-005-024-090.hsi8.kabel-badenwuerttemberg.de] has quit [Client Quit] 20110721 01:17:20-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 252 seconds] 20110721 01:17:37-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20110721 01:26:55-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20110721 01:27:49-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20110721 01:32:29-!- Upthorn [~ogmar@public-nat1.scc.losrios.edu] has quit [Ping timeout: 246 seconds] 20110721 01:38:38-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20110721 01:40:30-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20110721 01:45:14-!- iwaim_ [~iwaim@rasteenie.alib.jp] has quit [Remote host closed the connection] 20110721 01:46:43-!- iwaim [~iwaim@rasteenie.alib.jp] has joined #wesnoth-dev 20110721 01:49:29-!- Upth [~ogmar@public-nat1.scc.losrios.edu] has joined #wesnoth-dev 20110721 01:49:29-!- Upth is now known as Upthorn 20110721 01:58:02-!- Upthorn [~ogmar@public-nat1.scc.losrios.edu] has quit [Ping timeout: 246 seconds] 20110721 02:18:01-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20110721 02:24:23-!- Upth [~ogmar@c-76-105-37-245.hsd1.ca.comcast.net] has joined #wesnoth-dev 20110721 02:24:23-!- Upth is now known as Upthorn 20110721 02:41:13-!- Crab_ [~Crab@wesnoth/developer/crab] has joined #wesnoth-dev 20110721 03:31:42-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 276 seconds] 20110721 03:59:01-!- ancestral [~ancestral@71-34-27-179.mpls.qwest.net] has joined #wesnoth-dev 20110721 04:01:42-!- ancestral [~ancestral@71-34-27-179.mpls.qwest.net] has quit [Client Quit] 20110721 04:15:48-!- Johannes13 [~Johannes@p5DF779A8.dip.t-dialin.net] has joined #wesnoth-dev 20110721 04:15:48-!- Johannes13 [~Johannes@p5DF779A8.dip.t-dialin.net] has quit [Changing host] 20110721 04:15:48-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20110721 04:16:23-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20110721 04:16:43-!- ancestral [~ancestral@71-34-27-179.mpls.qwest.net] has joined #wesnoth-dev 20110721 04:16:55-!- ancestral [~ancestral@71-34-27-179.mpls.qwest.net] has quit [Client Quit] 20110721 04:18:23-!- Crab_ [~Crab@wesnoth/developer/crab] has quit [Quit: Miranda IM! 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[~enchilado@ppp118-208-19-95.lns20.bne1.internode.on.net] has quit [Read error: Connection reset by peer] 20110721 08:37:03-!- enchilado [~enchilado@ppp118-208-19-95.lns20.bne1.internode.on.net] has joined #wesnoth-dev 20110721 08:48:04-!- ancestral [~ancestral@71-34-27-179.mpls.qwest.net] has quit [Quit: And that’s the end of THAT chapter.] 20110721 09:00:41-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20110721 09:07:32-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20110721 09:18:43-!- Blueblaze [~Blueblaze@adsl-99-4-145-101.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20110721 09:19:10-!- Blueblaze [~Blueblaze@adsl-99-4-145-101.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20110721 09:34:55-!- MeccaGod [~majs@host189-199.bornet.net] has joined #wesnoth-dev 20110721 09:36:20< timotei> grr 20110721 09:36:26< timotei> why do drakes hit 2 times in a row? 20110721 09:36:45< enchilado> They do? 20110721 09:36:59< timotei> yeah... 20110721 09:37:04< timotei> most of the time 20110721 09:45:40< tschmitz> timotei: What does that mean? 20110721 09:46:13< timotei> well, maybe it's because I didn't played wesnoth enough, but I've played a bit of dead-water, and the last hit of every drake was twice 20110721 09:46:16< timotei> IDK why :-/ 20110721 09:47:22< tschmitz> uh, like if you attack a unit with 2 more attacks than your unit? 20110721 09:47:40< tschmitz> er 20110721 09:47:43< tschmitz> 1 more attack 20110721 09:47:47< Ivanovic> moin 20110721 09:50:18< timotei> tschmitz: yeah 20110721 09:52:30< tschmitz> timotei: So that's the answer then, right? 20110721 09:52:41< timotei> 1 more attack :P 20110721 10:04:30-!- Nephro [~Dmitry@80.233.231.12] has joined #wesnoth-dev 20110721 10:43:54-!- Unnheulu [~ieuan@host86-150-62-182.range86-150.btcentralplus.com] has joined #wesnoth-dev 20110721 10:45:36< Nephro> What is the correct way of adding a config as an element of a config(that should be possible, right?) 20110721 11:17:47-!- Nephro [~Dmitry@80.233.231.12] has quit [Remote host closed the connection] 20110721 11:19:08-!- Nephro [~Dmitry@80.233.231.12] has joined #wesnoth-dev 20110721 11:36:14-!- covale [~covale@77.243.149.96] has joined #wesnoth-dev 20110721 11:41:19-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has joined #wesnoth-dev 20110721 11:51:30-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20110721 11:55:44-!- loonybot [~loonybot@ppp109-252-49-240.pppoe.spdop.ru] has joined #wesnoth-dev 20110721 11:55:44-!- loonybot [~loonybot@ppp109-252-49-240.pppoe.spdop.ru] has quit [Changing host] 20110721 11:55:44-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20110721 11:56:59-!- covale [~covale@77.243.149.96] has quit [Quit: Leaving.] 20110721 11:59:07-!- covale [~covale@77.243.149.96] has joined #wesnoth-dev 20110721 12:00:18-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20110721 12:00:43-!- mjs-de [~mjs-de@e182042198.adsl.alicedsl.de] has joined #wesnoth-dev 20110721 12:01:50-!- covale1 [~covale@77.243.149.96] has joined #wesnoth-dev 20110721 12:02:02-!- covale [~covale@77.243.149.96] has quit [Read error: Connection reset by peer] 20110721 12:06:19-!- CIA-85 [~CIA@cia.atheme.org] has quit [Read error: Operation timed out] 20110721 12:09:34-!- CIA-57 [~CIA@cia.atheme.org] has joined #wesnoth-dev 20110721 12:19:58-!- bastienl [~bastienl@cust-48-224-111-94.dyn.as47377.net] has joined #wesnoth-dev 20110721 12:31:14< CIA-57> nephro * r50361 /trunk/ (4 files in 3 dirs): It is possible now to store data in the Lua AI engine and the data persists between save/load routines // Needs slight refactoring, use at your own risk 20110721 12:37:39-!- bastienl_ [~bastienl@cust-48-224-111-94.dyn.as47377.net] has joined #wesnoth-dev 20110721 12:41:24-!- bastienl [~bastienl@cust-48-224-111-94.dyn.as47377.net] has quit [Ping timeout: 276 seconds] 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Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has joined #wesnoth-dev 20110721 15:01:53-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has quit [Read error: Connection reset by peer] 20110721 15:08:11-!- Alarantalara [~alarantal@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has left #wesnoth-dev [] 20110721 15:10:15-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has joined #wesnoth-dev 20110721 15:10:21< timotei> Espreon: you'll love this: https://lh4.googleusercontent.com/-DnCMmLzcboM/Tibxs2aqDOI/AAAAAAAAVJQ/uiLo7u1NrFM/w402/Screen%2Bshot%2B2011-07-20%2Bat%2B5.17.37%2BPM.png 20110721 15:10:21< timotei> :P 20110721 15:10:47-!- Appleman1234 [~Appleman1@CPE-60-226-179-130.qld.bigpond.net.au] has quit [Ping timeout: 240 seconds] 20110721 15:11:59-!- V0idExp [~v0idexp@dynamic-adsl-94-34-255-60.clienti.tiscali.it] has joined #wesnoth-dev 20110721 15:23:47-!- enchilado [~enchilado@ppp118-208-19-95.lns20.bne1.internode.on.net] has quit [Ping timeout: 240 seconds] 20110721 15:33:08-!- alkenrinnstet [~alkenrinn@bb121-6-140-48.singnet.com.sg] has joined #wesnoth-dev 20110721 15:59:45-!- V0idExp [~v0idexp@dynamic-adsl-94-34-255-60.clienti.tiscali.it] has quit [Ping timeout: 260 seconds] 20110721 16:29:44-!- Cookiee [~quassel@unaffiliated/cookiee] has quit [Remote host closed the connection] 20110721 16:58:33-!- Sytyi [~sytyi@156-206-112-92.pool.ukrtel.net] has quit [Read error: Operation timed out] 20110721 17:04:42-!- alkenrinnstet [~alkenrinn@bb121-6-140-48.singnet.com.sg] has quit [Ping timeout: 250 seconds] 20110721 17:13:57-!- Sytyi [~sytyi@210-43-133-95.pool.ukrtel.net] has joined #wesnoth-dev 20110721 17:22:43-!- BfWEthnographer [~BfWEthnog@151.62.128.92] has joined #wesnoth-dev 20110721 17:25:55< Espreon> timotei: Tee hee. 20110721 17:26:04-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: I ATE'NT DEAD] 20110721 17:27:51-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20110721 17:59:36-!- enchilado [~enchilado@ppp118-208-154-84.lns20.bne1.internode.on.net] has joined #wesnoth-dev 20110721 18:29:02-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20110721 18:36:04-!- tschmitz [18827665@gateway/web/freenode/ip.24.130.118.101] has quit [Ping timeout: 252 seconds] 20110721 18:38:35-!- mjs-de [~mjs-de@g224188186.adsl.alicedsl.de] has quit [Remote host closed the connection] 20110721 18:49:23-!- ancestral [~ancestral@71-34-27-179.mpls.qwest.net] has joined #wesnoth-dev 20110721 18:59:13< CIA-57> loonycyborg * r50362 /trunk/src/serialization/ (parser.cpp parser.hpp): Removed an erroneously added redundant arg. 20110721 18:59:20< CIA-57> loonycyborg * r50363 /trunk/src/serialization/parser.cpp: 20110721 18:59:20< CIA-57> Optimized escaped_string() function. 20110721 18:59:20< CIA-57> It was making uploading large addons take ridiculous amounts of time. 20110721 19:07:54-!- fendrin [~fabi@88-134-20-121-dynip.superkabel.de] has quit [Remote host closed the connection] 20110721 19:25:21-!- fendrin [~fabi@88-134-20-121-dynip.superkabel.de] has joined #wesnoth-dev 20110721 19:29:49-!- Blueblaze [~Blueblaze@adsl-99-4-145-101.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20110721 19:32:20-!- Upth [~ogmar@c-76-105-37-245.hsd1.ca.comcast.net] has joined #wesnoth-dev 20110721 19:34:19-!- Upthorn [~ogmar@c-76-105-37-245.hsd1.ca.comcast.net] has quit [Ping timeout: 246 seconds] 20110721 20:08:09-!- vcap [~vcap@AReims-551-1-68-208.w90-58.abo.wanadoo.fr] has quit [Quit: leaving] 20110721 20:11:04-!- BfWEthnographer [~BfWEthnog@151.62.128.92] has quit [Ping timeout: 246 seconds] 20110721 20:19:45-!- vcap [~vcap@AReims-551-1-68-208.w90-58.abo.wanadoo.fr] has joined #wesnoth-dev 20110721 20:22:26-!- tschmitz [18827665@gateway/web/freenode/ip.24.130.118.101] has joined #wesnoth-dev 20110721 20:27:54-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20110721 20:28:07< mordante> servus 20110721 20:32:47< Sytyi> mordante: hi 20110721 20:36:40-!- dtiger [~dtiger@dynamic-vpdn-213-184-233-42.telecom.by] has quit [Remote host closed the connection] 20110721 20:37:22-!- dtiger [~dtiger@dynamic-vpdn-213-184-233-42.telecom.by] has joined #wesnoth-dev 20110721 20:38:09< mordante> hi Sytyi 20110721 20:38:18< mordante> Sytyi, will look at your patch now 20110721 20:38:38< Sytyi> mordante: good. I managed with filenames. :-) 20110721 20:39:04< Sytyi> mordante: But I don'y understand how it works. 20110721 20:39:10< Sytyi> *don't 20110721 20:40:23< Sytyi> mordante: http://devdocs.wesnoth.org/parser_8cpp_source.html line 317. 20110721 20:41:52-!- gabba [~gabba@wesnoth/developer/gabba] has joined #wesnoth-dev 20110721 20:42:15< tschmitz> gabba: Welcome. 20110721 20:42:21< gabba> Hi tschmitz 20110721 20:42:43< gabba> I'm looking at the code now, couldn't yesterday after all 20110721 20:42:58< tschmitz> gabba: I tried eliminating the non-pathfind map, seems OK so far 20110721 20:43:23< gabba> so you took the plunge 20110721 20:43:38< tschmitz> I had to tweak a couple of things to fix crashing when selecting a recruit or recall 20110721 20:43:47< tschmitz> but that wasn't too bad 20110721 20:44:14< gabba> good, but we'll need to torture-test that 20110721 20:44:57< tschmitz> yeah hard to say if something that's now broken slipped by 20110721 20:45:15< gabba> tschmitz: So, what's your own list of things to finish before GSoC ends? 20110721 20:45:59< tschmitz> gabba: Probably multi-turn moves, since that's what I said in my proposal 20110721 20:45:59< tschmitz> gabba: other than that, lemme check my list of things not-yet-done 20110721 20:46:33< tschmitz> * Only disable undo when networked allies are present 20110721 20:46:46< tschmitz> * Whiteboard options dialog 20110721 20:46:54< tschmitz> * "undo suppose_dead" on same hotkey as "do suppose_dead" 20110721 20:47:02< tschmitz> * Make partially-invalid states for recruit, recall, suppose_dead 20110721 20:49:06-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20110721 20:49:58< gabba> ok, of those bullet points only the options dialog might be long to implement 20110721 20:50:17< gabba> of course the multi-turn moves can also turn out to be a big chunk 20110721 20:50:35< tschmitz> gabba: Did you come up with any tasks? 20110721 20:51:10< gabba> Well, my objective is to have the multiplayer whiteboard not only implemented but *playable* 20110721 20:51:20< tschmitz> Oh yeah, and fix the sidebar 20110721 20:51:31< tschmitz> the trhing we're working on "currently" 20110721 20:52:12< gabba> You fixed quite a few things from our last test, so besides what you listed up there, there's the issue that arrows are hard to spot, and that numbers are not colored 20110721 20:53:05< tschmitz> Right, I'll write those down 20110721 20:54:39< tschmitz> What do you think we should do about the arrows being hard to see? 20110721 20:54:49< gabba> For arrows we could either try to change their images slightly so that they have a non-team-colored part that stands out (white or yellow border?), or 20110721 20:55:32< gabba> do something fancier with the animation engine such as an animated (walking dots or pulsing) border 20110721 20:56:16< tschmitz> the former option sounds attractive for the time being 20110721 20:56:18< tschmitz> Keep it simple, right? 20110721 20:56:24< gabba> the second would be very interesting, but it would be a large amout of work, not realistic for this time frame I think 20110721 20:56:32< tschmitz> Aye 20110721 20:57:01< tschmitz> Additionally, we should probably enlist an artist for that kind of thing 20110721 20:58:02< tschmitz> Do you think people will be watching the whiteboard forum if we post there? 20110721 20:58:10< tschmitz> the er, threa 20110721 20:58:10< tschmitz> d 20110721 20:58:16< gabba> True, even though it didn't look easy from the quick attempts I did last GSoC 20110721 20:58:30< gabba> Would be better to post in the artists' section 20110721 20:58:46< mordante> Sytyi, what should I do to Wesnoth to use your patch? 20110721 20:58:47< gabba> The whiteboard thread is in the dev forum, it's rather low-volume 20110721 20:59:20< Sytyi> mordante: What do you mean? This is only abstract part. 20110721 20:59:38< Sytyi> mordante: I'm working on realization now. 20110721 21:00:08-!- stikonas_ [~gentoo@LPuteaux-156-16-59-67.w217-128.abo.wanadoo.fr] has joined #wesnoth-dev 20110721 21:00:08-!- stikonas_ [~gentoo@LPuteaux-156-16-59-67.w217-128.abo.wanadoo.fr] has quit [Changing host] 20110721 21:00:08-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20110721 21:00:18< Sytyi> mordante: I think it is easier to you to check little parts. 20110721 21:00:25-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20110721 21:00:32< mordante> Sytyi, ah ok I thought you already did a part of the realization 20110721 21:00:51< mordante> wanted to test the code `in the field' first and then look at the patch 20110721 21:00:59< mordante> guess then I just look at the patch ;-) 20110721 21:01:17< Sytyi> mordante: Yes, I did. But I didn't include it to patch with abtract part. 20110721 21:01:45< Sytyi> mordante: Just to make little, readable commits. 20110721 21:01:58-!- anonymissimus [~chatzilla@HSI-KBW-046-005-024-090.hsi8.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20110721 21:02:07< tschmitz> gabba: Do you think we have many people who are interested in what we produce here? 20110721 21:02:28< mordante> ok Sytyi 20110721 21:02:28-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20110721 21:02:44< tschmitz> gabba: That's kinda what devs use the forum for right? To get in touch with the people playing? 20110721 21:03:11< tschmitz> gabba: Or do they just do that by playing on the multiplayer server? 20110721 21:03:18< anonymissimus> timotei: is that actually a statement from the queen ? I kind of prefer BE too, even though AE is the canon in BfW 20110721 21:03:39< anonymissimus> and I thought Espreon is from the US ? 20110721 21:03:40< gabba> tschmitz: I think a very large chunk of the player base is potentially interested, but I've been wary of advertising too much until the whole thing is quite polished 20110721 21:03:48< timotei> anonymissimus: IDK for sure. I've found it on the webs. 20110721 21:04:03< timotei> and tbh, I like more BE, especially that cool british accent 20110721 21:04:11< anonymissimus> it would fit her well at least I think :P 20110721 21:04:19< gabba> tschmitz: well, the forum is for the whole community, and yes devs do use it for communicating with the player base 20110721 21:04:25< timotei> yeah, Espreon is from the US but he's addicted with the... original old englisch :P 20110721 21:04:31< mordante> Sytyi, the logging stuff should be in the .cpp file, especially the static 20110721 21:04:44< gabba> what I meant above is that currently the whiteboard thread is in a little-frequented area of the forums 20110721 21:05:43< mordante> Sytyi, also think (not 100% sure) the default values for a pure virtual function do nothing at all 20110721 21:06:05< Sytyi> mordante: ok. 20110721 21:06:08< tschmitz> gabba: I see, OK; was it mentioned on there that we're working on it this summer? 20110721 21:06:15< gabba> yes 20110721 21:07:18< mordante> Sytyi, does the validate function make sense if config == NULL ? also can the config be modified? 20110721 21:07:32< tschmitz> gabba: want me to commit my elimination of the non-pathfinding mapbuilder so you can look at and test it? 20110721 21:07:56< gabba> tschmitz: actually there are two good suggestions from that thread that you could add at the end of your todo list - in case you finish all other tasks quicker than expected 20110721 21:08:04< gabba> tschmitz: ^yes, please 20110721 21:09:12< Sytyi> mordante: no sense, if NULL. Also, don't know right now about modification. I think we need to discuss it a lot. 20110721 21:09:44< mordante> Sytyi, then send it by reference. If it doesn't need to be modified even a const reference 20110721 21:09:58< CIA-57> tschmitz * r50364 /trunk/src/whiteboard/ (validate_visitor.cpp validate_visitor.hpp): Changed parameter list of a fcn. 20110721 21:09:59< mordante> Sytyi, if it needs to be modified, there needs to be more documentation in the header 20110721 21:09:59< tschmitz> gabba: dcommitting now, mind if I eat breakfast while it goes? 20110721 21:10:14< CIA-57> tschmitz * r50365 /trunk/src/ (7 files in 2 dirs): 20110721 21:10:14< CIA-57> Eliminated the non-pathfinding whiteboard mapbuilding mode. 20110721 21:10:14< CIA-57> Accordingly, changed scoped_planned_pathfind_map to scoped_planned_unit_map. 20110721 21:10:21< mordante> Sytyi, when will you be far enough to start discussing it? 20110721 21:10:25< gabba> nope, I heard this thing called "food" can be good for you 20110721 21:10:32< CIA-57> tschmitz * r50366 /trunk/src/ (4 files in 2 dirs): Cleanup from previous commit. Fixed bugs. 20110721 21:10:49< Sytyi> mordante: tomorrow and weekends. 20110721 21:11:04< CIA-57> tschmitz * r50367 /trunk/src/whiteboard/ (5 files): Removed references to "for_pathfinding". 20110721 21:11:07< Sytyi> mordante: Say exact time. 20110721 21:11:21< CIA-57> tschmitz * r50368 /trunk/src/whiteboard/ (4 files): Edited comments; added some redundant "virtual"s. 20110721 21:11:38< CIA-57> tschmitz * r50369 /trunk/src/whiteboard/move.cpp: Fix regarding set_arrow_brightness(). 20110721 21:11:55< CIA-57> tschmitz * r50370 /trunk/src/whiteboard/recruit.cpp: Removed a fixed @todo comment. 20110721 21:12:21< mordante> Sytyi, I'm not yet sure when I will be around, maybe you can put some of your ideas in an email so I can give it some thoughts 20110721 21:14:49< Sytyi> mordante: ok. I will check if editing is possible. and then form design document. 20110721 21:15:14< mordante> ok great 20110721 21:16:50< mordante> Sytyi, no further remarks on your patch, looks good 20110721 21:17:38< Sytyi> mordante: Maube one more method. (Validate key.) Now I can print error message only with line of the tag, not key. 20110721 21:18:20< Sytyi> mordante: As I said I managed with filenames, and still working with markup. 20110721 21:21:18< Sytyi> mordante: I'm about to produce two patches before weekends. 20110721 21:21:49< mordante> ok cool 20110721 21:22:04< mordante> yeah I read in the log you solved the filename issue? 20110721 21:22:52< Sytyi> mordante: can you explain me how it works? 20110721 21:23:08< Sytyi> mordante: http://devdocs.wesnoth.org/parser_8cpp_source.html line 317. 20110721 21:26:46< tschmitz> gabba: Hi 20110721 21:26:56< mordante> Sytyi, sorry missed that question 20110721 21:26:58< gabba> Hi 20110721 21:27:31< mordante> brb 20110721 21:30:09-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 246 seconds] 20110721 21:30:52< gabba> tschmitz: please also keep in minds the current whiteboard bugs on gna!, so you can fix them if you're working in something related 20110721 21:31:32< tschmitz> gabba: Oh right, let me read those 20110721 21:37:59< gabba> tschmitz: I just did some cleanup since we had a duplicate bug 20110721 21:41:16-!- anonymissimus [~chatzilla@HSI-KBW-046-005-024-090.hsi8.kabel-badenwuerttemberg.de] has quit [Ping timeout: 252 seconds] 20110721 21:43:04< mordante> Sytyi, what part does need explanation? 20110721 21:46:08< gabba> tschmitz: also, I have some reading for you ;) 20110721 21:46:33< gabba> tschmitz: it would be really worth it if you read the whiteboard thread from this post on: http://forum.wesnoth.org/viewtopic.php?f=15&t=31338&start=15#p466233 20110721 21:47:40< gabba> Those bug reports and suggestions are excellent, and I plan to implement most things that were suggested 20110721 21:49:40< gabba> Same idea as with the bugs: if you see an opportunity of implementing one of those ideas because it's related to what you're doing, just ask me 20110721 21:50:44< Sytyi> mordante: that is a function called from anonymous namespace? 20110721 21:51:12< mordante> Sytyi, what do you mean? 20110721 21:51:35< mordante> you mean the :: in front of the function call on line 317? 20110721 21:51:47< Sytyi> mordante: ::lineno_string(lineno); 20110721 21:51:52< Sytyi> mordante: yup; 20110721 21:53:09< tschmitz> gabba: I'm checking them out now 20110721 21:53:32< mordante> the problem is that the function parser::lineno_string() hides the global function lineno_string() 20110721 21:53:54< mordante> so the compiler needs to be told you want to use the function in the global namespace 20110721 21:54:08< tschmitz> gabba: I've actually experienced some of those bugs 20110721 21:54:18< mordante> since that namespace has no name you can't use global::lineno_string() 20110721 21:54:23< gabba> I bet 20110721 21:54:37< mordante> therefore the :: refers to the global namespace 20110721 21:54:59< mordante> so it's also valid to use ::std::string instead of std::string 20110721 21:55:10< gabba> tschmitz: you can change some of them to confirmed/in progress status as needed, I think you have the access rights for that 20110721 21:55:28< fendrin> Gambit: Hex opened another thread for his wesnoth data directory not hidden something stupid whatever idea. Can you byte him a little? http://forums.wesnoth.org/viewtopic.php?f=12&t=34469 20110721 21:55:39< Sytyi> mordante: I see, thanks. 20110721 21:55:43< fendrin> s/byte/bite 20110721 21:55:47< mordante> you're welcome 20110721 21:55:50< tschmitz> gabba: Yeah it looks like I can 20110721 21:56:01< mordante> Sytyi, more questions at the moment? 20110721 21:56:06< Sytyi> mordante: No. 20110721 21:56:11< mordante> ok 20110721 21:56:12-!- ancestral [~ancestral@71-34-27-179.mpls.qwest.net] has quit [Quit: And that’s the end of THAT chapter.] 20110721 21:56:15< mordante> I'm off night 20110721 21:56:28-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20110721 22:02:25< Gambit> fendrin: I bit him :P 20110721 22:02:41< Gambit> In the sense that I cut him into 8 pieces and threw 7 away. 20110721 22:03:08< fendrin> Gambit: Cool, he begins to get annoying. 20110721 22:08:04< gabba> tschmitz: I can't reproduce https://gna.org/bugs/?17799, can you? 20110721 22:08:40< tschmitz> gabba: Yes I have but I don't know how I did it 20110721 22:09:01< tschmitz> I have managed to extricate my leader from the keep while recruits are planned 20110721 22:09:23< tschmitz> and then executing them causes it to remind me that I have no leader to do the recruiting 20110721 22:09:28< tschmitz> I suppose I'll try again now 20110721 22:10:20< tschmitz> gabba: Just musing: I wonder how necessary the arrows are 20110721 22:10:23< gabba> tschmitz: ok I just did it 20110721 22:10:31< tschmitz> gabba: Ah, good 20110721 22:11:07< gabba> The trick seems to be recruiting with the cursor on the leader, i.e. not picking a specific hex; then I planned a move for the leader and was able to execute it out of order 20110721 22:11:20< gabba> adding that to the bug 20110721 22:12:28< Rhonda> uh, we have libvirt on the server? What for? 20110721 22:13:14< gabba> tschmitz: the funny things is that planned recruit are not even invalidated, they happily stay there. Some problem with the validation visitor, I'd say 20110721 22:13:30< Rhonda> Soliton: does collectd use libvirt? if not, can we purge it? 20110721 22:14:58-!- tschmitz [18827665@gateway/web/freenode/ip.24.130.118.101] has quit [Ping timeout: 252 seconds] 20110721 22:16:05< Soliton> Rhonda: probably has support for it but i'd have no idea where we would use it. 20110721 22:16:26< Rhonda> Then I purge it and we see if something breaks ;) 20110721 22:16:39 * Soliton nods. 20110721 22:16:42-!- Upth [~ogmar@c-76-105-37-245.hsd1.ca.comcast.net] has quit [Ping timeout: 246 seconds] 20110721 22:17:17< Rhonda> At least no need to restart collectd, so it doesn't seem to use it. 20110721 22:17:52< Rhonda> I would expect it to be needed if one would use a libvirt monitoring plugin or such. 20110721 22:19:40< gabba> Rhonda, Soliton: how often is the dev server updated to svn trunk? 20110721 22:20:12< Soliton> when someone tells me to. 20110721 22:20:35-!- tschmitz [18827665@gateway/web/freenode/ip.24.130.118.101] has joined #wesnoth-dev 20110721 22:20:42< Soliton> i guess we need a new build on next dev release? 20110721 22:20:48< gabba> lol, ok - I thought we had an automatized weekly process or something 20110721 22:21:12< Soliton> no, we don't automatically break stuff usually. 20110721 22:22:13< gabba> honestly, having three servers (one stable, one for dev releases and one for daily builds) would have been useful for developing the multiplayer whiteboard 20110721 22:22:46-!- MeccaGod [~majs@host189-199.bornet.net] has quit [] 20110721 22:23:49< Soliton> you're welcome to maintain a daily built server. 20110721 22:23:53< gabba> as it is I had to host game and open ports on my router, and that doesn't reliably work for all games 20110721 22:24:22-!- deekay [~dk@wesnoth/developer/dragonking] has joined #wesnoth-dev 20110721 22:24:26< Soliton> how does that not work? 20110721 22:24:30< gabba> Soliton: it's just a wish, I'm not necessarily expecting someone to fulfill it 20110721 22:24:37-!- dtiger [~dtiger@dynamic-vpdn-213-184-233-42.telecom.by] has quit [Remote host closed the connection] 20110721 22:25:33< gabba> Soliton: the routers of everybody participating have to be properly configured, software firewalls as well... in my long experience hosting games, there's always something that messes up 20110721 22:25:50-!- elias [~allefant@allefant.com] has quit [Changing host] 20110721 22:25:50-!- elias [~allefant@allegro/developer/allefant] has joined #wesnoth-dev 20110721 22:26:32< Soliton> that can't be long experience hosting wesnoth games since that is wrong. 20110721 22:26:48< gabba> for instance I never could host Minecraft for 2 of my friends even though ports were opened correctly, something on their end I think 20110721 22:27:18< Soliton> only the server has to configure his router or whatever. for everyone else it's the same as on the official servers. 20110721 22:27:22< gabba> We ended up using Hamachi 20110721 22:27:27< tschmitz> gabba: I didn't have to configure my router to connect to your computer running the server 20110721 22:28:46< gabba> Soliton: maybe wesnoth is better-behaved than some other games - anyways we managed it but it could have been easier, see my above wish 20110721 22:29:39< Soliton> the thing about not building the trunk server automatically is because it also redirects to all other servers. so if it breaks the other versions are not easily reachable either. 20110721 22:30:18< Soliton> i should just use some fixed version for the redirector but it's one more server to set up... 20110721 22:30:25< gabba> Interesting, I didn't know it redirected 20110721 22:31:07< gabba> Though I did briefly wonder about not having to use different IP addresses 20110721 22:33:01< gabba> tschmitz: evidence of the confirmed bug: http://imagebin.org/164210 20110721 22:33:18< gabba> tschmitz: you were saying something about arrows being maybe not necessary 20110721 22:34:29< gabba> Oh and for any linux users, I found a nice script to upload images to imagebin from the command line 20110721 22:34:37< tschmitz> gabba: Yeah. What do you think? 20110721 22:35:37< gabba> tschmitz: I think it could become very confusing if playing with a lot of similar units 20110721 22:36:44< tschmitz> gabba: It just seems like when there are a lot of similar units around, it doesn't really matter which one went where 20110721 22:37:17< tschmitz> gabba: If I want to identify a unit, I check out its stats 20110721 22:37:19< gabba> tschmitz: well, I'm not convinced but you could very easily test it out visually, you know 20110721 22:37:46< tschmitz> gabba: that is true 20110721 22:37:56< tschmitz> well, except that it would also require changing the way the destination and source units are displayed 20110721 22:38:03< tschmitz> so I would have to do that also 20110721 22:38:10< tschmitz> maybe I'll just add that to the list now ... 20110721 22:38:43< gabba> you're welcome to play with that as long at it doesn't turn into something huge 20110721 22:39:15< tschmitz> gabba: So what were we working on now? making arrows more visible? 20110721 22:40:49< tschmitz> gabba: Also, have you been testing out my most recent commit? The one that got rid of the non-pathfinding mapbuilder? 20110721 22:41:04< gabba> Yes, I was just playing around with your latest code 20110721 22:41:29< gabba> I can select planned recruits and sidebar info updates, at least on my team 20110721 22:41:39< gabba> good job there 20110721 22:41:47< tschmitz> Thanks 20110721 22:42:00< tschmitz> yeah I don't think the sidebar will be fixed on allies' actions 20110721 22:42:21< tschmitz> you can test that out pretty immediately by playing two sides at the same time 20110721 22:42:40< gabba> well, it looks like both highlights AND sidebar work for allies' actions too :) 20110721 22:42:53< tschmitz> hm I'll have to think about why that happened 20110721 22:43:44< gabba> pretty awesome in any case ;) 20110721 22:43:48< tschmitz> Can you still override your ally's move? 20110721 22:44:07< tschmitz> i.e. plan your own move into the spot that he planned to move to 20110721 22:45:19< gabba> I can't do it OOT 20110721 22:45:45< tschmitz> gabba: but you can do it on your turn? 20110721 22:45:51< gabba> I can do it when it's my turn, and his move immediately turns invalid - success there 20110721 22:46:24< tschmitz> Allrighty 20110721 22:46:25< tschmitz> in that case I'm really not sure why the sidebar is updating correctly heh 20110721 22:47:04< tschmitz> gabba: Actually, should we start up a game together? 20110721 22:47:20< tschmitz> On the other hand, our list is probably long enough already 20110721 22:47:24< gabba> Yeah a quick one 20110721 22:47:34< tschmitz> gabba: OK 20110721 22:47:45< gabba> Sure, but anything we find by playing will probably take the top of the queue like last time 20110721 22:48:21< gabba> tschmitz: pm'ing you the IP address 20110721 22:48:25< tschmitz> todo list: http://pastebin.com/qYMmAQmZ 20110721 22:48:36< tschmitz> gabba: We can probably use the official server? 20110721 22:49:05-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [] 20110721 22:49:24< gabba> following my conversation with Soliton, I don't think it's up-to-date with your server code - anyways I have everything set up 20110721 22:50:06< Soliton> trunk server is r50279. 20110721 22:50:19< tschmitz> gabba: My build is still a debug build so it'll take just a minute 20110721 22:50:48< Soliton> building r50370 now. 20110721 22:52:40-!- covale [~covale@77.243.149.96] has quit [Quit: Leaving.] 20110721 22:53:00< Soliton> running r50370 now. 20110721 22:53:10< gabba> thanks Soliton, that's much appreciated :) 20110721 22:53:39-!- covale [~covale@77.243.149.96] has joined #wesnoth-dev 20110721 22:54:10< Soliton> no problem. 20110721 22:54:44< tschmitz> gabba: Interesting, I seem to be the only one on your server 20110721 22:54:57< gabba> tschmitz: btw, the server still spams to console about unrecognized [whiteboard] tags 20110721 22:55:20< tschmitz> Hmm 20110721 22:55:33< tschmitz> What's a sample complaint it gives? 20110721 22:55:33< gabba> I'm gonna restart a game on the official server 20110721 22:55:47< Soliton> console or chat? 20110721 22:55:53< gabba> console 20110721 22:56:25< gabba> http://pastebin.com/VZpzmPxK 20110721 22:59:46< Soliton> ah, a missing return. 20110721 23:00:34< Soliton> line 2605 in server.cpp 20110721 23:00:35< tschmitz> yeah I just saw that 20110721 23:00:42< tschmitz> how funny 20110721 23:01:46-!- stikonas [~gentoo@85.69.213.112] has joined #wesnoth-dev 20110721 23:01:46-!- stikonas [~gentoo@85.69.213.112] has quit [Changing host] 20110721 23:01:46-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20110721 23:04:22-!- Unnheulu [~ieuan@host86-150-62-182.range86-150.btcentralplus.com] has quit [Ping timeout: 264 seconds] 20110721 23:04:27< tschmitz> gabba: OK 20110721 23:05:10-!- Upth [~ogmar@public-nat1.scc.losrios.edu] has joined #wesnoth-dev 20110721 23:05:10-!- Upth is now known as Upthorn 20110721 23:08:01< tschmitz> gabba: I can see your recruits in my sidebar when I mouseover them 20110721 23:08:15< gabba> tschmitz: good, that confirms my test 20110721 23:08:47< tschmitz> gabba: and you can see mine? 20110721 23:08:53< gabba> tschmitz: oh but now it doesn't work for yours (in the sidebar) 20110721 23:09:00< gabba> highlight works though 20110721 23:09:55< gabba> So the cause is still the unit map not being built beyond the end of my turn isn't it 20110721 23:09:56< tschmitz> gabba: Yeah K that's what I was expecting 20110721 23:10:22< gabba> Not sure why I had the impression it worked earlier, I probably didn't check this case 20110721 23:10:53< tschmitz> gabba: Yeah but we'll fix it soon with an extra map-building mode =] 20110721 23:11:05< gabba> tschmitz: Yeah, as soon as I end my turn I can see'em in the sidebar 20110721 23:11:29-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Quit: SIGKILL] 20110721 23:11:59< gabba> going to get a drink, it's unbearably hot here 20110721 23:12:40< gabba> back 20110721 23:12:58< tschmitz> gabba: I can suppose_dead my not-yet-recruited recruit 20110721 23:13:06< tschmitz> gabba: woops, I accidentally reproduced the moving leader away from keep when recruits are planned bug 20110721 23:13:13< tschmitz> gabba: by pressing the wrong button 20110721 23:13:22< tschmitz> guess I don't get to recruit this turn 20110721 23:14:16< gabba> K, so that's weird 20110721 23:14:47< gabba> tschmitz: Did you delete all your recruits? 20110721 23:15:31< gabba> They all disappeared for me, and it looks like you're adding them back one by one now 20110721 23:15:55< tschmitz> gabba: yeah I deleted them because I couldn't do them 20110721 23:16:04< gabba> Ok no problem then 20110721 23:16:06< tschmitz> gabba: I deleted them by "executing" them 20110721 23:16:13< tschmitz> but since my leader was gone 20110721 23:16:25< gabba> lol you supposed dead all my units 20110721 23:16:42< gabba> I'm pretty sure this is not desirable, looks like a nice griefing tool 20110721 23:17:15< tschmitz> aye ... 20110721 23:17:18< gabba> tschmitz: Especially since hmm... I can't remove it it seems 20110721 23:17:25< tschmitz> correct 20110721 23:17:41< tschmitz> isn't it your turn though? 20110721 23:17:48-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20110721 23:18:11< gabba> I can add my own suppose dead on top and then delete it though :P 20110721 23:18:18< gabba> Yeah it's my turn 20110721 23:18:38< tschmitz> gabba: How did you get rid of those two? 20110721 23:18:38< tschmitz> got it 20110721 23:18:38< tschmitz> or just ignore it 20110721 23:18:42< tschmitz> however, go ahead and suppose_dead me 20110721 23:18:55< tschmitz> ouch! 20110721 23:18:59< tschmitz> my move is gone, heh 20110721 23:19:17< gabba> Yeah, double-plus-annoying 20110721 23:20:42< tschmitz> lol 20110721 23:20:42< tschmitz> what a great feature! 20110721 23:21:03< tschmitz> gabba: so yeah you can *prevent* me from planning by doing that 20110721 23:21:09< tschmitz> gabba: when it's your turn 20110721 23:21:22< tschmitz> gabba: probably not exactly desirable 20110721 23:21:57< gabba> tschmitz: a new era of immature behavior on the public wesnoth server has just dawned :P 20110721 23:22:32< tschmitz> gabba: At least it doesn't strictly *prevent* any of the old gameplay 20110721 23:23:01< tschmitz> gabba: Since out of turn planning used to be impossible, and when it is your turn, you get to override anyone else's immaturity 20110721 23:23:18< gabba> Sure, but I'd push to the top of your todo: restrict Suppose Dead to ennemies 20110721 23:23:35< gabba> Unless you see a benefit to using it on yourself or your allies? 20110721 23:24:02< tschmitz> gabba: theoretically yes, but probably there is more of a benefit to *not* being able to doing it to yourself or allies 20110721 23:24:37< gabba> Also, I just noticed (again, I guess) that "Enemy unit sighted" doesn't stop Ctrl+y from continuing 20110721 23:24:45< tschmitz> with suppose_dead on yourself, you can attack someone with an almost-dead unit and plan a second attack from that hex 20110721 23:25:02< tschmitz> yeah that ctrl-Y issue is mentioned in the forum, too 20110721 23:25:09< tschmitz> I'll add both of those things to the list 20110721 23:26:21< tschmitz> heh I still ca't move 20110721 23:26:23< gabba> That would be worth filing a bug about unless you can fix it right away - please do that for any issues that you don't think you'll get to actually, so I can take care of them at some point 20110721 23:26:24< tschmitz> brb bathroom 20110721 23:26:29-!- wesbot changed the topic of #wesnoth-dev to: 228 bugs, 322 feature requests, 30 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20110721 23:28:27< gabba> tschmitz: mmkay, so I have two floating suppose deads in my castle - shouldn't they have been invalidated (and deleted, in this case) when I moved my units? 20110721 23:29:19< tschmitz> gabba: evidently a network disconnection occurred 20110721 23:29:26< tschmitz> gabba: since validation of my actions is done on my end, yours keeps them around if I'm not around to invalidate them for you 20110721 23:29:43< gabba> They just disappeared 20110721 23:29:49< tschmitz> gabba: that can be fixed when we add partial-invalidity support to suppose_dead and recruit and recall 20110721 23:30:20< gabba> Ok 20110721 23:30:50< tschmitz> gabba: great, they disappeared; maybe my packets were already on the way and it just took them a while to arrive 20110721 23:32:22< gabba> tschmitz: lol http://imagebin.org/164220 20110721 23:33:03< gabba> Not sure how *that* happened, something with the disconnection obviously 20110721 23:33:41< tschmitz> gabba: Oh? it looks like it's just because of the ability to move my leader before doing my planned recruits 20110721 23:34:16< gabba> Are you back in the game right now? It's you turn 20110721 23:34:57< tschmitz> gabba: my client disconnected me and I am back as an observer 20110721 23:35:03< tschmitz> gabba: Tommy2 20110721 23:36:04-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20110721 23:36:04< gabba> Ok, your disconnection was detected as last 20110721 23:36:06< tschmitz> gabba: Do you have any planned aactions at the moment? 20110721 23:36:13< gabba> Nope 20110721 23:36:14< tschmitz> Yep 20110721 23:36:20< tschmitz> gabba: OK good cuz I don't see any 20110721 23:36:44< tschmitz> gabba: but I'm pretty sure if you had had any planned actions when I was given control of the side, I would not have been sent your whiteboard data 20110721 23:37:13< tschmitz> which would cause a whiteboard out of sync, which would just be, well, terrible 20110721 23:37:37< gabba> Hmm, probably, since you're sending changes and not the whole thing 20110721 23:37:44< tschmitz> Guess it's high time that that problem goes on the todo list 20110721 23:38:02< gabba> So, another bump to the top of the list: sync whiteboard when taking control of side 20110721 23:38:39< tschmitz> a related issue is having two people playing on the same client, but who aren't allies 20110721 23:39:03< tschmitz> whenever that time happens to be 20110721 23:39:03< tschmitz> I'm sure we'll solve both of those at the same time 20110721 23:39:38< gabba> Good point, I don't remember how the game manages the changing sides in hot-seat 20110721 23:39:39< tschmitz> gabba: Hm, there's a bigger problem 20110721 23:39:52< tschmitz> gabba: I have no movement points 20110721 23:39:55< gabba> Btw your units are still grey on my end 20110721 23:40:09< tschmitz> gabba: They don't exist on my end, understandably 20110721 23:40:10< gabba> I mean your planned recruits 20110721 23:40:36< gabba> Also, I can't plan OOT because my units don't have any movement left, either 20110721 23:41:00-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Ping timeout: 255 seconds] 20110721 23:41:03< tschmitz> gabba: That's strange because I specifically added code to address that 20110721 23:41:41-!- stikonas_ [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20110721 23:41:42< gabba> They all have the red orb and moves show as 0/X in the sidebar 20110721 23:41:44< tschmitz> so I'm'na end my turn 20110721 23:41:44< tschmitz> well yeah I can't move my leader 20110721 23:42:40< gabba> tschmitz: k so you re-planned your recruits? 20110721 23:43:04< gabba> and your floating suppose dead are back 20110721 23:43:41< gabba> correction, you probably didn't re-plan recruits since your leader wasn't on the keep - either way, they're back to normal appearance 20110721 23:44:41-!- stikonas_ [~and@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20110721 23:44:56< tschmitz> gabba: after I ended my turn, I planned to move to the keep and replanned the recruits 20110721 23:45:06< gabba> More and more interesting: http://imagebin.org/164223 20110721 23:45:09-!- deekay [~dk@wesnoth/developer/dragonking] has quit [Quit: deekay] 20110721 23:45:24< gabba> We should do this over google talk next time 20110721 23:46:14< tschmitz> gabba: Oh? 20110721 23:46:24< tschmitz> gabba: btw that image is actually understandable for me 20110721 23:46:45< tschmitz> gabba: the whiteboard out of sync caused my old recruits to stick around on your end but not exist on my end, so 20110721 23:46:58< gabba> Also, my current keep: http://imagebin.org/164224 20110721 23:47:11< tschmitz> gabba: when I started planning some more, I was sending packets to you that said to "insert these actions at position 1 in the queue" 20110721 23:47:27< gabba> yup, makes sense 20110721 23:47:27< tschmitz> gabba: so the old recruits are listed as actions 6-9 20110721 23:47:31< tschmitz> on your client 20110721 23:48:18< tschmitz> gabba: ah, in that case 8-11 20110721 23:48:28< tschmitz> so fortunately both of those will be solved when we solve the whiteboard out of sync 20110721 23:48:41< tschmitz> i.e. the "Switching sides doesn't work with the whiteboard" task 20110721 23:48:42< gabba> 6 and 7 are your floating suppose_dead 20110721 23:49:03< tschmitz> gabba: yeah they are left over from when I d/c'd and couldn't get rid of them for you 20110721 23:49:19< tschmitz> gabba: now on my restarted client, they simply never existed 20110721 23:49:41< gabba> actually, thank goodness you disconnected, otherwise we would not have noticed this 20110721 23:49:53< gabba> ok so this game is borked 20110721 23:49:56< tschmitz> gabba: heh yeah 20110721 23:50:32-!- stikonas_ [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20110721 23:51:04< gabba> but I think we tested most of the stuff we wanted to... except maybe conflicting actions between allies 20110721 23:51:33-!- Upthorn [~ogmar@public-nat1.scc.losrios.edu] has quit [Ping timeout: 246 seconds] 20110721 23:51:50< tschmitz> gabba: yeah, I dunno exactly what to test to verify that the elimination of the planned_pathfind_map has worked properly 20110721 23:51:58< gabba> restarting a new one to quickly test that, I'll have to go afterwards 20110721 23:52:04< tschmitz> gabba: OK 20110721 23:52:41-!- anonymissimus [~chatzilla@HSI-KBW-046-005-024-090.hsi8.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20110721 23:53:02< tschmitz> good thinking, making me a different color 20110721 23:53:03< anonymissimus> Crendgrim: IMHO just lock that thread 20110721 23:53:28< anonymissimus> he appears like trolling getting someone to code his stuff for him 20110721 23:53:57< anonymissimus> despite, I would expect it to be rather hard 20110721 23:54:35< gabba> tschmitz: the guy I marked was just grey (no numbers) for a little while 20110721 23:54:38-!- molgrum [molgrum@h-188-220.a189.priv.bahnhof.se] has joined #wesnoth-dev 20110721 23:55:04< gabba> tschmitz: shortly afterwards it fixed itself and all other recruits appeared 20110721 23:55:44< Crendgrim> anonymissimus: which? 20110721 23:55:56< anonymissimus> you know it xD 20110721 23:56:02< Crendgrim> there are plenty threads which could be called "trolling" 20110721 23:56:11-!- stikonas_ [~and@wesnoth/translator/stikonas] has quit [Ping timeout: 240 seconds] 20110721 23:56:18< anonymissimus> Hex's threads 20110721 23:56:22< Crendgrim> do you mean tribes or Hex? 20110721 23:56:31< Crendgrim> okay, then I'd second your view 20110721 23:56:43< gabba> tschmitz: Ok, it seems that "press t to continue" works even after all other planned moves have executed 20110721 23:56:51< anonymissimus> ummm...both xD wait no, tribes didnt yet post enough 20110721 23:56:54< gabba> Just so you know 20110721 23:57:19< Crendgrim> tribes just seems not to get along with the forum software IMO 20110721 23:58:29< tschmitz> gabba: yeah in fact you can right click the unit and choose Continue Move from the context menu if you really want to 20110721 23:58:54< tschmitz> I can't quite reach you anymore sorry 20110721 23:58:54< gabba> interesting, didn't know there was a context menu option for that 20110721 23:59:30< tschmitz> ok lol 20110721 23:59:34< tschmitz> I crashed it --- Log closed Fri Jul 22 00:00:19 2011