--- Log opened Fri Jul 29 00:00:12 2011 20110729 00:08:01-!- Crendgrim [~crend@77-22-254-233-dynip.superkabel.de] has quit [Remote host closed the connection] 20110729 00:09:58-!- Gallaecio [~quassel@183.157.165.83.dynamic.mundo-r.com] has quit [Read error: Connection reset by peer] 20110729 00:19:21-!- Unnheulu [~ieuan@host86-180-11-31.range86-180.btcentralplus.com] has quit [Ping timeout: 252 seconds] 20110729 00:20:18-!- enchilado [~enchilado@ppp118-208-10-133.lns20.bne1.internode.on.net] has joined #wesnoth 20110729 00:23:17-!- Nissarin [~nissarin@91.202.192.6] has quit [Quit: Leaving] 20110729 00:36:22-!- Filar [~Mussious@dff5.neoplus.adsl.tpnet.pl] has quit [Quit: Leaving] 20110729 00:49:26-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Read error: Connection reset by peer] 20110729 00:49:29-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has joined #wesnoth 20110729 01:00:06-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 260 seconds] 20110729 01:04:40-!- Johannes13 [~Johannes@p4FDED5FE.dip.t-dialin.net] has joined #wesnoth 20110729 01:04:41-!- Johannes13 [~Johannes@p4FDED5FE.dip.t-dialin.net] has quit [Changing host] 20110729 01:04:41-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth 20110729 01:08:38-!- bim_ir [~quassel@93.123.156.139] has joined #wesnoth 20110729 01:08:47< bim_ir> hmm.. where's 1.9.8 20110729 01:09:06-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has joined #wesnoth 20110729 01:10:11< bim_ir> "The announcement will not happen in the next 24h and if the MacOSX and Windows binaries take "too much time" I will just announce in 72 hours. In the meantime you can create and upload your packages." 20110729 01:10:24< bim_ir> 24 jul message 20110729 01:10:31< bim_ir> about 72 hours 20110729 01:11:14< bim_ir> 72 / 24 = ... ehm ... eheheh... hhhhhmmmm. ehehehehe... ohohoh .... 3 20110729 01:11:21< bim_ir> 24 + 3 = 27 20110729 01:11:32< bim_ir> today is jule 28th 20110729 01:12:45-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 240 seconds] 20110729 01:14:01< bim_ir> 27 < 28 20110729 01:14:41< bim_ir> (define (lt a b) (if (< a b) 1 0)) 20110729 01:14:46< bim_ir> (lt 27 28) 20110729 01:16:03< bim_ir> 1 20110729 01:16:07< bim_ir> i.e. TRUE 20110729 01:16:18< bim_ir> guys? anybody here? 20110729 01:25:20-!- Betacrow [~quassel@pool-108-9-117-162.tampfl.fios.verizon.net] has joined #wesnoth 20110729 01:44:56-!- Taal [~taal@CPE-58-164-74-97.lns1.ken.bigpond.net.au] has joined #wesnoth 20110729 01:45:56-!- Haldrik [~haldrik@gateway/tor-sasl/haldrik] has quit [Remote host closed the connection] 20110729 01:55:40-!- bim_ir [~quassel@93.123.156.139] has quit [Read error: Connection reset by peer] 20110729 01:56:39-!- Haldrik [~haldrik@gateway/tor-sasl/haldrik] has joined #wesnoth 20110729 02:03:57-!- Haldrik [~haldrik@gateway/tor-sasl/haldrik] has quit [Quit: Hi, I'm a quit message virus. Please replace your old line with this line and help me take over the world of IRC.] 20110729 02:25:30-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Ping timeout: 240 seconds] 20110729 02:26:56-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth 20110729 02:30:19-!- vcap [~vcap@AReims-551-1-143-77.w90-18.abo.wanadoo.fr] has quit [Quit: leaving] 20110729 02:34:43-!- vcap [~vcap@AReims-551-1-143-77.w90-18.abo.wanadoo.fr] has joined #wesnoth 20110729 02:57:37-!- enchilado [~enchilado@ppp118-208-10-133.lns20.bne1.internode.on.net] has quit [Quit: DYING COMPUTER. Be right back.] 20110729 02:59:27-!- enchilado [~enchilado@ppp118-208-10-133.lns20.bne1.internode.on.net] has joined #wesnoth 20110729 03:04:25-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20110729 03:24:15-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 250 seconds] 20110729 03:24:36-!- jooo [~joo@unaffiliated/joo] has joined #wesnoth 20110729 03:24:56-!- jooo [~joo@unaffiliated/joo] has left #wesnoth [] 20110729 03:38:51-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth 20110729 03:40:53-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has joined #wesnoth 20110729 03:43:56-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 252 seconds] 20110729 03:47:05-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Read error: Connection reset by peer] 20110729 03:47:57-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth 20110729 03:49:26-!- framling [~user@cpe-74-64-94-88.hvc.res.rr.com] has joined #wesnoth 20110729 04:02:19-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has joined #wesnoth 20110729 04:06:46-!- knotwork [~markm@unaffiliated/knotwork] has quit [Ping timeout: 264 seconds] 20110729 04:09:10-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has quit [Remote host closed the connection] 20110729 04:10:10-!- knotwork [~markm@142.177.233.130] has joined #wesnoth 20110729 04:10:10-!- knotwork [~markm@142.177.233.130] has quit [Changing host] 20110729 04:10:10-!- knotwork [~markm@unaffiliated/knotwork] has joined #wesnoth 20110729 04:14:25-!- Johannes13__ [~Johannes@p4FDED8C2.dip.t-dialin.net] has joined #wesnoth 20110729 04:16:00-!- knotwork_ [~markm@142.177.177.28] has joined #wesnoth 20110729 04:16:00-!- knotwork_ [~markm@142.177.177.28] has quit [Changing host] 20110729 04:16:00-!- knotwork_ [~markm@unaffiliated/knotwork] has joined #wesnoth 20110729 04:16:30-!- knotwork [~markm@unaffiliated/knotwork] has quit [Ping timeout: 276 seconds] 20110729 04:17:18-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 252 seconds] 20110729 04:29:31-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Remote host closed the connection] 20110729 04:32:21-!- Johannes13__ [~Johannes@p4FDED8C2.dip.t-dialin.net] has quit [Ping timeout: 252 seconds] 20110729 04:34:24-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has joined #wesnoth 20110729 04:34:51-!- Johannes13__ [~Johannes@p4FDED8C2.dip.t-dialin.net] has joined #wesnoth 20110729 04:41:07-!- Johannes13__ [~Johannes@p4FDED8C2.dip.t-dialin.net] has quit [Ping timeout: 246 seconds] 20110729 05:04:59-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has quit [Remote host closed the connection] 20110729 05:27:47-!- oldtopman [~oldtopman@71-33-191-21.hlrn.qwest.net] has joined #wesnoth 20110729 05:27:47-!- oldtopman [~oldtopman@71-33-191-21.hlrn.qwest.net] has quit [Changing host] 20110729 05:27:47-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has joined #wesnoth 20110729 05:31:43-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20110729 05:42:34-!- enchilado [~enchilado@ppp118-208-10-133.lns20.bne1.internode.on.net] has quit [Quit: brb <_<] 20110729 06:04:51-!- hagabaka [~hagabaka@unaffiliated/hagabaka] has quit [Ping timeout: 255 seconds] 20110729 06:09:24-!- enchilado [~enchilado@ppp118-208-136-212.lns20.bne1.internode.on.net] has joined #wesnoth 20110729 06:14:14-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has quit [Quit: oldtopman has left the house] 20110729 06:29:41-!- Gambit [~Gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20110729 06:57:30-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 260 seconds] 20110729 06:58:47-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth 20110729 07:13:46-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20110729 07:25:04-!- lamefun [~dingbing@unaffiliated/lamefun] has quit [Read error: No route to host] 20110729 07:27:59-!- mystic_x [hqm@38.91.194.91.static.giga-dns.com] has quit [Quit: Conspiracies don't exist. 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Please replace your old line with this line and help me take over the world of IRC.] 20110729 13:56:17-!- lamefun [~dingbing@unaffiliated/lamefun] has quit [Ping timeout: 252 seconds] 20110729 13:57:50-!- lamefun [~dingbing@unaffiliated/lamefun] has joined #wesnoth 20110729 14:14:20-!- hagabaka [~hagabaka@unaffiliated/hagabaka] has joined #wesnoth 20110729 14:22:13-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has quit [Read error: Connection reset by peer] 20110729 14:23:54-!- hagabaka [~hagabaka@unaffiliated/hagabaka] has quit [Ping timeout: 255 seconds] 20110729 14:27:10-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has joined #wesnoth 20110729 14:30:05-!- Mkaysi [Mkaysi@unaffiliated/mkaysi] has joined #wesnoth 20110729 14:36:26-!- fabi [~fabi@88-134-20-121-dynip.superkabel.de] has joined #wesnoth 20110729 14:40:30-!- fendrin [~fabi@88-134-20-121-dynip.superkabel.de] has quit [Ping timeout: 276 seconds] 20110729 14:41:17-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has quit [Quit: leaving] 20110729 14:46:10-!- StiX [StiX@546B0024.cm-12-4a.dynamic.ziggo.nl] has quit [] 20110729 14:48:45-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has joined #wesnoth 20110729 15:04:43-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has joined #wesnoth 20110729 15:10:20-!- Gambit [~Gambit@wesnoth/developer/grickit] has joined #wesnoth 20110729 15:27:09-!- lamefun [~dingbing@unaffiliated/lamefun] has quit [Read error: Operation timed out] 20110729 15:28:54-!- lamefun [~dingbing@unaffiliated/lamefun] has joined #wesnoth 20110729 15:39:11-!- lamefun [~dingbing@unaffiliated/lamefun] has quit [Ping timeout: 260 seconds] 20110729 15:39:32-!- lamefun [~dingbing@unaffiliated/lamefun] has joined #wesnoth 20110729 16:28:46-!- mystic_x [ilxuepa@38.91.194.91.static.giga-dns.com] has joined #wesnoth 20110729 16:40:09-!- Sarcasm [~user@35.122.204.77.rev.sfr.net] has joined #wesnoth 20110729 17:11:18-!- alkenrinnstet [~alkenrinn@bb119-74-221-179.singnet.com.sg] has quit [Ping timeout: 255 seconds] 20110729 17:18:12-!- Cookiee [~quassel@unaffiliated/cookiee] has quit [Remote host closed the connection] 20110729 17:31:04-!- Ivanovic changed the topic of #wesnoth to: Wesnoth User Channel | http://www.wesnoth.org/ | Social channel: #wesnoth-offtopic | Latest stable version: 1.8.6 | Latest development version: 1.9.8 | Public IRC logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20110729 17:44:15-!- lamefun [~dingbing@unaffiliated/lamefun] has quit [Ping timeout: 276 seconds] 20110729 18:10:44-!- monochromatic [~monochrom@pool-74-109-64-94.phlapa.east.verizon.net] has quit [Ping timeout: 250 seconds] 20110729 18:21:37-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has joined #wesnoth 20110729 18:21:50-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth 20110729 18:30:04-!- joo is now known as joo|afk 20110729 18:39:44-!- fabi is now known as fendrin 20110729 18:39:46-!- monochromatic [~monochrom@pool-74-109-64-94.phlapa.east.verizon.net] has joined #wesnoth 20110729 18:57:11-!- joo|afk is now known as joo 20110729 19:07:54-!- Betacrow [~quassel@pool-108-9-117-162.tampfl.fios.verizon.net] has joined #wesnoth 20110729 19:22:45-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20110729 19:23:24-!- fendrin [~fabi@88-134-20-121-dynip.superkabel.de] has quit [Remote host closed the connection] 20110729 19:26:26-!- fendrin [~fabi@88-134-20-121-dynip.superkabel.de] has joined #wesnoth 20110729 19:31:42-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20110729 19:37:58-!- monochromatic [~monochrom@pool-74-109-64-94.phlapa.east.verizon.net] has quit [Ping timeout: 250 seconds] 20110729 19:44:05-!- monochromatic [~monochrom@pool-74-109-64-94.phlapa.east.verizon.net] has joined #wesnoth 20110729 19:48:19-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20110729 19:49:14-!- monochromatic [~monochrom@pool-74-109-64-94.phlapa.east.verizon.net] has quit [Ping timeout: 250 seconds] 20110729 20:04:07-!- fendrin [~fabi@88-134-20-121-dynip.superkabel.de] has quit [Remote host closed the connection] 20110729 20:04:58-!- fendrin [~fabi@88-134-20-121-dynip.superkabel.de] has joined #wesnoth 20110729 20:06:33-!- jargon [jargon@unaffiliated/jargon] has joined #wesnoth 20110729 20:07:03< jargon> 1.8.6 is not stable on ASUS Win7 SP1 x64 imo 20110729 20:07:15-!- KaKiLa [~juanpi@xdsl-188-155-34-161.adslplus.ch] has quit [Quit: Leaving.] 20110729 20:07:19< jargon> It crashed at-least twice. 20110729 20:07:30< jargon> and most the time the input ends up all random 20110729 20:08:38< jargon> I tell them cross a bridge they go south, I tell them to gang up, they take turns fighting and my army ends up slain. 20110729 20:10:27-!- fendrin [~fabi@88-134-20-121-dynip.superkabel.de] has quit [Remote host closed the connection] 20110729 20:13:44< zookeeper> "I tell them cross a bridge they go south, I tell them to gang up, they take turns fighting and my army ends up slain." <- ...want to elaborate a bit? i have no idea what that's supposed to mean exactly 20110729 20:20:57-!- jargon [jargon@unaffiliated/jargon] has quit [] 20110729 20:21:04-!- jargon [jargon@ip70-190-104-93.ph.ph.cox.net] has joined #wesnoth 20110729 20:21:04-!- jargon [jargon@ip70-190-104-93.ph.ph.cox.net] has quit [Changing host] 20110729 20:21:04-!- jargon [jargon@unaffiliated/jargon] has joined #wesnoth 20110729 20:22:11-!- scot [~scot@173-21-199-91.client.mchsi.com] has joined #wesnoth 20110729 20:22:47< scot> Hi, does anyone know if or how one can share save files between iphone version and linux version? I am assuming of course the data is the same. 20110729 20:22:48-!- jargon [jargon@unaffiliated/jargon] has quit [Client Quit] 20110729 20:23:01-!- monochromatic [~monochrom@pool-74-109-64-94.phlapa.east.verizon.net] has joined #wesnoth 20110729 20:26:16< Soliton> the data should be the same. no idea where it is saved on an iphone or how you get at it though. 20110729 20:33:29-!- scot [~scot@173-21-199-91.client.mchsi.com] has quit [Quit: Leaving] 20110729 20:44:30-!- monochromatic [~monochrom@pool-74-109-64-94.phlapa.east.verizon.net] has quit [Ping timeout: 258 seconds] 20110729 20:52:32-!- monochromatic [~monochrom@pool-74-109-64-94.phlapa.east.verizon.net] has joined #wesnoth 20110729 20:59:25-!- monochromatic [~monochrom@pool-74-109-64-94.phlapa.east.verizon.net] has quit [Ping timeout: 252 seconds] 20110729 21:00:39-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20110729 21:05:38-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has joined #wesnoth 20110729 21:07:55-!- monochromatic [~monochrom@pool-74-109-64-94.phlapa.east.verizon.net] has joined #wesnoth 20110729 21:11:47-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20110729 21:20:51-!- Filar [~Mussious@dfh4.neoplus.adsl.tpnet.pl] has joined #wesnoth 20110729 21:33:44-!- Haldrik [~haldrik@gateway/tor-sasl/haldrik] has quit [Remote host closed the connection] 20110729 21:33:50-!- monochromatic [~monochrom@pool-74-109-64-94.phlapa.east.verizon.net] has quit [Ping timeout: 258 seconds] 20110729 21:34:40-!- monochromatic [~monochrom@pool-74-109-64-94.phlapa.east.verizon.net] has joined #wesnoth 20110729 21:35:46-!- Haldrik [~haldrik@gateway/tor-sasl/haldrik] has joined #wesnoth 20110729 21:37:42< elias> i don't think you can access anything on an iphone unless you jailbreak it 20110729 21:43:29-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20110729 21:46:45-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Disconnected by services] 20110729 21:46:53-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20110729 21:54:47-!- Haldrik [~haldrik@gateway/tor-sasl/haldrik] has quit [Remote host closed the connection] 20110729 21:59:55-!- monochromatic [~monochrom@pool-74-109-64-94.phlapa.east.verizon.net] has quit [Ping timeout: 252 seconds] 20110729 22:01:25-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has joined #wesnoth 20110729 22:01:25-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Read error: Connection reset by peer] 20110729 22:10:07-!- Haldrik [~haldrik@gateway/tor-sasl/haldrik] has joined #wesnoth 20110729 22:17:44-!- MeccaGod [~majs@host189-199.bornet.net] has quit [] 20110729 22:18:38-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has quit [Remote host closed the connection] 20110729 22:26:27-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 240 seconds] 20110729 22:28:38-!- deekay [~dk@89-79-35-236.dynamic.chello.pl] has joined #wesnoth 20110729 22:28:38-!- deekay [~dk@89-79-35-236.dynamic.chello.pl] has quit [Changing host] 20110729 22:28:38-!- deekay [~dk@wesnoth/developer/dragonking] has joined #wesnoth 20110729 22:35:44-!- lizard_r [~Rolf@wesnoth/umc-dev/developer/lizard] has quit [Read error: Connection reset by peer] 20110729 22:37:46-!- Static [~Static@adsl-98-88-178-137.asm.bellsouth.net] has joined #wesnoth 20110729 22:39:20< Static> Hello 20110729 22:40:13< shadowmaster> hi 20110729 22:40:55< Static> I have an idea to improve wesnoth, is this a good place to post? don't feel like registering for the forum 20110729 22:41:22< Soliton> sure. 20110729 22:42:26< Static> Well, whenever I play (I'm pretty new to the game), I find myself thinking that terrain you are standing in affects your chance to hit an enemy, despite that not being so. I was wondering if that would be a good idea to include it 20110729 22:43:32< Static> Like if you're in water as a soldier, you should have less of a chance to hit an enemy on a bank(sand) than from grass 20110729 22:44:52< Soliton> it's way too late to change a core game mechanic because it doesn't fit your intuition. 20110729 22:45:33< Static> I was just wondering what other people would think 20110729 22:46:14< Static> Not really something I'll miss at all if unimplemented 20110729 22:46:25< Crendgrim> as you ask for other people's opinions: IMO that would make things much, much, much more complicated; which certainly contradicts with the Wesnoth Philosophy (KISS) 20110729 22:46:49< shadowmaster> I think that's actually counter-intuitive 20110729 22:47:13< Crendgrim> the battle system already is quite complex; even more complexity would make it un-understandable (hey... is there a word for this?) 20110729 22:47:17< shadowmaster> if I'm shooting at someone from water, I shouldn't have a lesser chance to hit them if they are in plain sight 20110729 22:47:43< shadowmaster> on the other hand, they do have a greater chance to hit *me* because I may have more difficulty dodging their attacks in water 20110729 22:48:31< Static> But, say there's a bowman on a mountain shooting someone on a plain 20110729 22:49:16< Gambit> High ground doesn't do a thing on individuals. 20110729 22:49:25-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth 20110729 22:49:33< Gambit> OTOH there is HAPMA and UAPEB. 20110729 22:49:39< shadowmaster> as long as you have visual contact (which is the hex board equivalent of being on an adjacent hex)... 20110729 22:49:46< shadowmaster> Gambit: UAPEB is not a common acronym, please clarify 20110729 22:49:54-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Client Quit] 20110729 22:50:03< Betacrow> Incomprehensible @Cendgrim 20110729 22:50:12< Crendgrim> Betacrow: that's it! thanks 20110729 22:50:27< Crendgrim> I knew there was some word... :p 20110729 22:50:30< Betacrow> :P 20110729 22:50:30< Gambit> Units are Possibly Entire Battalions - the unit form of HAPMA 20110729 22:51:15< shadowmaster> Gambit: that's a myth just like NRIW 20110729 22:51:26< Static> I see. Oh well, just a thought 20110729 22:52:06< shadowmaster> Gambit: HAPMA is more or less canonical if you take a look at EI, for example (especially in the last scenarios) 20110729 22:52:10< Static> another thing I had in mind was having "ranged" attacks have more range, but that has probably been shot down before 20110729 22:52:35< Betacrow> You could try PK's modern combat for that, but it's not in default 20110729 22:52:36< Gambit> shadowmaster: it really depends 20110729 22:53:01< shadowmaster> no, it doesn't depend on anything 20110729 22:53:19< Crendgrim> Static: try using Ranged Era 20110729 22:53:43< Gambit> shadowmaster: it does indeed 20110729 22:53:51< Gambit> in some add-ons villages are 1:1 houses 20110729 22:54:01< Gambit> it depends on context 20110729 22:54:08< Gambit> hence the word "possibly" 20110729 22:54:38< shadowmaster> Gambit: 16:52:06 Gambit: HAPMA is more or less canonical if you take a look at EI, for example (especially in the last scenarios) 20110729 22:54:56< shadowmaster> so your "it really depends" is just for the sake of redundancy? 20110729 22:56:01< Gambit> something being "canonical" is the exact opposite of "possibly" and "it really depends" 20110729 22:56:25< shadowmaster> no, that was not my intention 20110729 22:56:36< Gambit> k 20110729 22:56:44< shadowmaster> I was just pointing out that UAPEB is a silly myth started in the forums and HAPMA is a fact 20110729 22:57:05< shadowmaster> the exact scale varies according to the map designer 20110729 22:57:35< Gambit> UAPEB is not a myth 20110729 22:57:41< Gambit> We have these leaders yeah? 20110729 22:57:45< Gambit> But villages can only fit one unit? 20110729 22:58:05< Gambit> Whether or not UAPEB is in effect also depends on if HAPMA is. 20110729 22:58:16< Gambit> One horseman fits in "miles" ? 20110729 22:58:42< shadowmaster> I don't buy the fan theory that Delfador represents an army of elder magi in HTttT 20110729 22:58:45< shadowmaster> *HttT 20110729 22:58:54< Gambit> But of course, the leaders could represent themselves + a group of guards 20110729 22:59:00< Static> Not sure about this argument, but then why do units have individual names? 20110729 22:59:05< Static> nm 20110729 22:59:08< Gambit> Static: indeed 20110729 22:59:21< shadowmaster> Static: Gambit is just being silly as usual, don't worry. 20110729 22:59:23< Static> still makes no sense 20110729 22:59:48< Gambit> "Let's all agree that Konrad simply represents 'Konrad and his female ninja bodyguards'." 20110729 23:00:31< Gambit> shadowmaster: so why are villages conquered and occupied by a single unit? 20110729 23:00:41< shadowmaster> Gambit: done already? 20110729 23:01:13< Gambit> Not until you take back that UAPEB is a myth :P 20110729 23:01:33< Gambit> Actually I invented it. 20110729 23:01:34< shadowmaster> I won't take that back and I can keep coming up with new ways to debunk that theory 20110729 23:01:34< Betacrow> Well 20110729 23:01:43< Gambit> So I guess that makes it pretty mythical. 20110729 23:01:50< Gambit> shadowmaster: please do so 20110729 23:01:51< Betacrow> UAPEB itself word-wise lends itself to defining itself as a myth, due to the world possibly. 20110729 23:01:52< shadowmaster> experience. 20110729 23:01:55< shadowmaster> leadership. 20110729 23:02:08< Gambit> They don't debunk it. 20110729 23:02:11< shadowmaster> special units (the aforementioned heroes, loyal units, traits) 20110729 23:02:19< Gambit> Groups of units become more experienced. 20110729 23:02:26< Gambit> Groups of units can inspire others. 20110729 23:02:31< shadowmaster> groups of units all are quick and strong 20110729 23:02:36< Gambit> Yep. 20110729 23:02:39< shadowmaster> groups of units are all loyal at the same time? 20110729 23:02:41< Gambit> That group carries less gear. 20110729 23:02:52< Gambit> Or they have a really good blacksmith in the group. 20110729 23:03:08< Gambit> And yes groups can definitely be loyal. 20110729 23:03:15< Static> I suppose Delfador is a whole nation 20110729 23:03:27< shadowmaster> Gambit: okay, I'm done hearing nonsense arguments from you 20110729 23:03:45< Gambit> You keep saying they're nonsense, but you have nothing that contradicts them. 20110729 23:03:57< Gambit> Plus UAPEB, like HAPMA, contains the "possibly" disclaimer. 20110729 23:04:10< Gambit> It depends on the designers intentions and the players interpretations equally as much. 20110729 23:04:22< Crendgrim> why shouldn't everyone just regard this *as he wants*? 20110729 23:04:41< Crendgrim> and .. why do you two always fight about such nonsense? :/ 20110729 23:04:54< Gambit> Crendgrim: Well the only reason this was brought up is because Static suggested bonuses for shooting from mountains (as an example) 20110729 23:05:05< Gambit> But if units are just single units, then the high ground means nothing. 20110729 23:05:13< Gambit> If they are groups it becomes more interesting. 20110729 23:05:31-!- monochromatic [~monochrom@pool-74-109-64-94.phlapa.east.verizon.net] has joined #wesnoth 20110729 23:05:32< Crendgrim> aaaand fight... I'll leave you alone :/ 20110729 23:05:36-!- Crendgrim [~crend@77-22-254-233-dynip.superkabel.de] has quit [Quit: ... oO] 20110729 23:05:42< Gambit> Kthnxbai. 20110729 23:05:48< Gambit> Nobody's fighting here. 20110729 23:05:51< Gambit> :| 20110729 23:06:21< Betacrow> Shadowmaster and Gambit don't actually seriously fight, it's more like older sibling(Shadowmaster) berating younger sibling(Gambit) 20110729 23:06:58< shadowmaster> Gambit: UAPEB may be the intention of *some* designers but it's not the standard 20110729 23:07:10< shadowmaster> the gameplay mechanics don't lend itself for that either 20110729 23:07:20< Gambit> Except for when they do. 20110729 23:07:20< shadowmaster> *themselves 20110729 23:07:24< shadowmaster> no, they don't 20110729 23:07:28< Gambit> As in villages only having enough room for one unit. 20110729 23:07:32< shadowmaster> and? 20110729 23:07:47< Gambit> It's the same as HAPMA. Sometimes they do support it, sometimes they don't. 20110729 23:07:56< Gambit> Like I said, it is literally just the unit form of HAPMA 20110729 23:08:00< shadowmaster> multiple units in one hex are not possible for design and technical reasons 20110729 23:08:04< Static> Does the translation page list finished translations only, or ones that are in progress too? 20110729 23:08:10< Gambit> shadowmaster: HAPMA is not technical 20110729 23:08:11< Gambit> it is lore 20110729 23:08:16< shadowmaster> Gambit: HAPMA is technical 20110729 23:08:24< Gambit> it is design 20110729 23:08:30< Gambit> it is fluff 20110729 23:08:44< Gambit> Really all we need in a purely technical discussion is "BECAUSE WE MADE IT THAT WAY!" 20110729 23:08:50< shadowmaster> okay, "fluff" is what makes a scenario interesting FYI 20110729 23:08:53< Gambit> Remove all the art and make Wesnoth just numbers. 20110729 23:08:56< Gambit> shadowmaster: Oh I know. 20110729 23:08:57< Gambit> I agree. 20110729 23:09:09< shadowmaster> not sure if you want to fight in a 30x30 map composed of flat grassland hexes 20110729 23:09:09< Gambit> You have to have fluff to make the game actually fun and interesting. 20110729 23:09:50< shadowmaster> but really UAPEB is not compatible with standard practice 20110729 23:10:11< Gambit> It's not a myth. 20110729 23:10:13< shadowmaster> you'd need to make a scenario/campaign where units can't get names, experience or dialogue 20110729 23:10:28< Gambit> No 20110729 23:10:30< shadowmaster> yes, it's a myth in the same vein as NRIW as I said 20110729 23:10:36< Gambit> the names and dialogue are from the group leader 20110729 23:10:37< shadowmaster> yes 20110729 23:10:42< Gambit> Also groups *can get experience* 20110729 23:10:56< Gambit> I.E. a stree gang versus a platoon of US soldiers 20110729 23:11:06< shadowmaster> a whole group of grand marshals? *snort* 20110729 23:11:15< Gambit> A grand marshal and his underlings 20110729 23:11:21< shadowmaster> invisible underlings? 20110729 23:11:25< Gambit> Yep 20110729 23:11:34< shadowmaster> those are irrelevant 20110729 23:11:39< Gambit> a one man village? *snort* 20110729 23:11:40< Static> And a group can't split up -_- Translation page question? 20110729 23:11:50< shadowmaster> Gambit: a one house village? 20110729 23:12:07< Gambit> shadowmaster: the length of the hexes are also irrelevant 20110729 23:12:10< Gambit> Don't you see? 20110729 23:12:12< shadowmaster> Static: gettext.wesnoth.org lists all 20110729 23:12:16< shadowmaster> Gambit: no, they are not 20110729 23:12:28< Gambit> This whole discussion is irrelevant. 20110729 23:12:30< shadowmaster> because the hex-to-hex distance is actually relevant for the map designer and gameplay 20110729 23:12:36< Gambit> The game rules are what they are. 20110729 23:12:41< Gambit> The reasons for being that way don't matter. 20110729 23:13:03< Static> thank you 20110729 23:13:58-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth 20110729 23:14:06< Gambit> Hey PolarPanda. Good evening. 20110729 23:14:20< PolarPanda> Gambit: Hello, honey. 20110729 23:14:26< Gambit> :< 20110729 23:14:54< shadowmaster> Gambit: okay, so I guess we can agree that your theory makes no sense. 20110729 23:14:58< shadowmaster> good. 20110729 23:15:22< PolarPanda> shadowmaster Gambit What was I supposed to answer? 20110729 23:15:42< shadowmaster> PolarPanda: nothing; I don't know why he's saluting you here instead of our personal channels 20110729 23:16:23< PolarPanda> shadowmaster: Maybe he wants people to know we're dating? 20110729 23:16:29< PolarPanda> Also, what's 20110729 23:16:36< Gambit> :< 20110729 23:16:36< PolarPanda> Gambit's new theory? 20110729 23:16:38< Betacrow> Kinky. 20110729 23:16:44< shadowmaster> PolarPanda: please don't feed him. 20110729 23:16:51< shadowmaster> let's move on. 20110729 23:17:03< PolarPanda> ... 20110729 23:17:16< PolarPanda> Can I ask on the dark channel? 20110729 23:17:20< shadowmaster> no 20110729 23:17:29< PolarPanda> Querry? 20110729 23:17:41< PolarPanda> r 20110729 23:17:45< shadowmaster> read the logs for yourself if you will 20110729 23:18:21< PolarPanda> This channel's logs? Nah, CBA, too hard. 20110729 23:18:24< PolarPanda> :P 20110729 23:19:28< Gambit> shadowmaster: oh guess what else I have supporting my theory? 20110729 23:19:38< Gambit> My trump card. :D 20110729 23:19:50< shadowmaster> "GEB" 20110729 23:19:52-!- gregor3000 [~gregor_go@BSN-77-54-206.dsl.siol.net] has joined #wesnoth 20110729 23:19:52< shadowmaster> 17:16:51 let's move on. 20110729 23:19:56< Gambit> shadowmaster: nope 20110729 23:20:01< shadowmaster> Gambit: okay, so 17:16:51 let's move on. 20110729 23:20:03< Gambit> Something you actually respect. 20110729 23:20:10< PolarPanda> ... 20110729 23:20:14< PolarPanda> Me? 20110729 23:20:18< PolarPanda> :P 20110729 23:20:25< Gambit> Starts with a T. Rhymes with... uh... nothing that I can think of offhand. 20110729 23:20:36< shadowmaster> Thesaurus? 20110729 23:21:00< Gambit> A certain awesome person added UAPEB to the slang wiki about two years ago this time. 20110729 23:21:18< Gambit> (yes, I just sifted through the wiki page's history for it) 20110729 23:21:32< shadowmaster> a certain "awesome" person who liked you for some unknown reason 20110729 23:21:36< Gambit> Win. 20110729 23:21:39< Gambit> :O 20110729 23:21:46< Gambit> Did you just put his awesome in sarcastic quotes! 20110729 23:21:47< Gambit> :O 20110729 23:21:51< gregor3000> need a bit of help with wesnoth. how do i chat in multiplayer? can i do so in local game? 20110729 23:22:13< Gambit> gregor3000: Push M to chat. 20110729 23:22:42< gregor3000> nothing happens when i puch m. 20110729 23:22:46< gregor3000> does it have to be M? 20110729 23:22:53< gregor3000> as in shift+m? 20110729 23:22:57< Gambit> Nope. You can rebind it in preferences. 20110729 23:23:06< gregor3000> or is that because onyl computers are in the game :-O 20110729 23:24:39< shadowmaster> Gambit: so you really think that because it says there EP is a great man he really is a great man? 20110729 23:25:09< shadowmaster> (no offense intended; he could be a small woman!) 20110729 23:26:03< Gambit> shadowmaster: that's not in the definition of the acronym :P 20110729 23:26:13< shadowmaster> yes it is 20110729 23:26:19< shadowmaster> another entry in the same page 20110729 23:26:29< Gambit> No the definition is: "Elvish Pillager" 20110729 23:26:41< Gambit> the rest is an explanation of the definition 20110729 23:26:47< shadowmaster> "EP - Elvish Pillager, moderator and great man :) at forum " 20110729 23:26:54< shadowmaster> that's the entry and it's in the same bullet 20110729 23:27:02< shadowmaster> that's a comma and not a semicolon or stop 20110729 23:27:03< Gambit> as in "IMHO - in my humble opinion, a disclaimer [...]" 20110729 23:27:24< Gambit> shadowmaster: okay. Touche. 20110729 23:27:25-!- Gallaecio [~quassel@183.157.165.83.dynamic.mundo-r.com] has joined #wesnoth 20110729 23:27:28< Gambit> I don't know EP 20110729 23:27:34< enchilado> Maybe he doesn't know how to grammar 20110729 23:27:36< Gambit> At least not very well. 20110729 23:27:41< Gambit> Elvish_Pillager: Are you a great man? 20110729 23:27:42< gregor3000> never mind i solved the problem 20110729 23:27:49-!- gregor3000 [~gregor_go@BSN-77-54-206.dsl.siol.net] has quit [] 20110729 23:27:56< shadowmaster> the thing is that you are using that page as an emergency backup ignoring for a minute that it's intended to be a guide to commonly used acronyms in the community, not to what's accepted turth or not 20110729 23:28:05< shadowmaster> *backup argument 20110729 23:28:12< Gambit> shadowmaster: The point is that UAPEB is not a myth. 20110729 23:28:33< shadowmaster> it's a myth 20110729 23:28:33< Gambit> Thanks in part to the P 20110729 23:28:46< Elvish_Pillager> Gambit: No; I object to the description "man". And I probably shouldn't comment on whether I'm great, although I don't object to being described as such :P 20110729 23:36:26-!- hagabaka [~hagabaka@cblmdm24-53-178-92.buckeyecom.net] has joined #wesnoth 20110729 23:36:26-!- hagabaka [~hagabaka@cblmdm24-53-178-92.buckeyecom.net] has quit [Changing host] 20110729 23:36:26-!- hagabaka [~hagabaka@unaffiliated/hagabaka] has joined #wesnoth 20110729 23:46:34-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Read error: Connection reset by peer] 20110729 23:46:54-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth --- Log closed Sat Jul 30 00:00:17 2011