--- Log opened Sun Aug 21 00:00:25 2011 20110821 00:15:13-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 252 seconds] 20110821 00:27:32-!- Bob_The_Mighty [~chatzilla@cpc23-brig16-2-0-cust219.3-3.cable.virginmedia.com] has joined #wesnoth-dev 20110821 00:29:13-!- esr is now known as esr-android 20110821 00:29:41-!- esr-android is now known as esr 20110821 00:57:34-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Quit: have to restart to recover from DoS attack] 20110821 00:57:48-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20110821 00:58:19-!- shikadibot [~shikadi@wesnoth/umc-dev/bot/shikadibot] has quit [Ping timeout: 240 seconds] 20110821 01:00:53-!- shikadibot [~shikadi@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20110821 01:01:39-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Remote host closed the connection] 20110821 01:02:00-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20110821 01:28:34-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Read error: Connection reset by peer] 20110821 02:04:45-!- Gambit is now known as The_Fist 20110821 02:04:59-!- The_Fist is now known as Oozemeister 20110821 02:05:04-!- Oozemeister is now known as Gambit 20110821 02:37:39-!- hhyloc [~hhyloc@113.166.180.77] has joined #wesnoth-dev 20110821 02:46:24-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20110821 03:04:45-!- yenloc [~hhyloc@113.166.180.77] has joined #wesnoth-dev 20110821 03:07:05-!- yenloc [~hhyloc@113.166.180.77] has quit [Client Quit] 20110821 03:08:45-!- hhyloc [~hhyloc@113.166.180.77] has quit [Ping timeout: 260 seconds] 20110821 03:08:56-!- Shakey [HydraIRC@c-24-14-169-218.hsd1.il.comcast.net] has joined #wesnoth-dev 20110821 03:23:54-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20110821 03:39:15-!- atomicbomb [~quassel@180.246.190.245] has joined #wesnoth-dev 20110821 04:06:24-!- enchilado [~enchilado@unaffiliated/enchilado] has quit [Read error: No route to host] 20110821 04:06:55-!- enchilado [~enchilado@unaffiliated/enchilado] has joined #wesnoth-dev 20110821 04:15:22-!- monochro1atic [~monochrom@pool-74-109-56-42.phlapa.east.verizon.net] has joined #wesnoth-dev 20110821 04:17:22-!- atomicbomb [~quassel@180.246.190.245] has quit [Remote host closed the connection] 20110821 04:17:57-!- monochromatic [~monochrom@pool-173-59-67-253.phlapa.east.verizon.net] has quit [Ping timeout: 252 seconds] 20110821 04:27:15-!- atomicbomb [~quassel@180.246.190.245] has joined #wesnoth-dev 20110821 04:31:52-!- Bob_The_Mighty [~chatzilla@cpc23-brig16-2-0-cust219.3-3.cable.virginmedia.com] has quit [Quit: ChatZilla 0.9.87 [Firefox 5.0/20110615151330]] 20110821 04:33:36-!- hhyloc [~hhyloc@113.166.180.77] has joined #wesnoth-dev 20110821 04:34:19-!- Shakey [HydraIRC@c-24-14-169-218.hsd1.il.comcast.net] has quit [Quit: Want to be different? Try HydraIRC -> http://www.hydrairc.com <-] 20110821 04:34:23-!- Vorpal [~AnMaster@unaffiliated/anmaster] has quit [Ping timeout: 264 seconds] 20110821 04:53:32-!- Ivanovic_ [~ivanovic@dtmd-4d052d84.pool.mediaWays.net] has joined #wesnoth-dev 20110821 04:56:23-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 268 seconds] 20110821 04:57:28-!- Ivanovic_ is now known as Ivanovic 20110821 05:57:29-!- monochro1atic is now known as monochromatic 20110821 06:03:50-!- hhyloc [~hhyloc@113.166.180.77] has quit [Ping timeout: 246 seconds] 20110821 06:09:35-!- Gambit [~Gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20110821 06:17:48-!- tschmitz [18827665@gateway/web/freenode/ip.24.130.118.101] has quit [Ping timeout: 252 seconds] 20110821 06:18:54-!- atomicbomb [~quassel@180.246.190.245] has quit [Remote host closed the connection] 20110821 06:25:25-!- atomicbomb [~quassel@222.124.84.201] has joined #wesnoth-dev 20110821 06:26:11-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 240 seconds] 20110821 06:31:56-!- horon [~horon@nttkyo103205.tkyo.nt.adsl.ppp.infoweb.ne.jp] has joined #wesnoth-dev 20110821 07:00:47-!- tschmitz [18827665@gateway/web/freenode/ip.24.130.118.101] has joined #wesnoth-dev 20110821 07:49:27-!- Crendgrim [~crend@77-22-254-233-dynip.superkabel.de] has joined #wesnoth-dev 20110821 08:18:35-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Operation timed out] 20110821 08:19:47-!- noy [~Noy@S0106001b63b6db79.vw.shawcable.net] has joined #wesnoth-dev 20110821 08:19:47-!- noy [~Noy@S0106001b63b6db79.vw.shawcable.net] has quit [Changing host] 20110821 08:19:47-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20110821 08:30:21-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20110821 08:30:41-!- ancestral [~ancestral@71-34-27-179.mpls.qwest.net] has joined #wesnoth-dev 20110821 08:32:00-!- ancestral [~ancestral@71-34-27-179.mpls.qwest.net] has quit [Client Quit] 20110821 08:34:22-!- MeccaGod [~majs@host189-199.bornet.net] has joined #wesnoth-dev 20110821 09:06:49-!- stikonas [~quassel@wesnoth/translator/stikonas] has joined #wesnoth-dev 20110821 09:11:33-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Quit: Lost terminal] 20110821 09:16:22-!- dtiger [~dtiger@dynamic-vpdn-93-125-117-13.telecom.by] has joined #wesnoth-dev 20110821 09:20:33-!- dtiger [~dtiger@dynamic-vpdn-93-125-117-13.telecom.by] has quit [Read error: Connection reset by peer] 20110821 09:39:43-!- dtiger [~dtiger@dynamic-vpdn-93-125-12-81.telecom.by] has joined #wesnoth-dev 20110821 09:52:30-!- Ivanovic [~ivanovic@dtmd-4d052d84.pool.mediaWays.net] has quit [Changing host] 20110821 09:52:30-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20110821 09:53:08< Ivanovic> moin 20110821 10:32:54-!- Vorpal [~AnMaster@unaffiliated/anmaster] has joined #wesnoth-dev 20110821 10:54:08-!- stikonas [~quassel@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20110821 10:56:33< Crendgrim> if I have found a bug in the engine (I managed to crash Wesnoth with my add-on), but I am not sure how to reproduce it, should I just say that in the bug report and attach a working copy? 20110821 11:09:42< Crendgrim> ah, and may someone close bug #18524? It's fixed now. 20110821 11:24:00-!- loonybot [~loonybot@109.252.53.58] has joined #wesnoth-dev 20110821 11:24:00-!- loonybot [~loonybot@109.252.53.58] has quit [Changing host] 20110821 11:24:00-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20110821 11:24:04< Crendgrim> okay, nevermind. Just did what I said 20110821 11:26:29-!- wesbot changed the topic of #wesnoth-dev to: 179 bugs, 328 feature requests, 17 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20110821 11:51:43-!- Sytyi [~Sytyi@243-146-133-95.pool.ukrtel.net] has joined #wesnoth-dev 20110821 12:16:26-!- EdB [~edb@89.82.194.231] has joined #wesnoth-dev 20110821 12:19:12-!- atomicbomb [~quassel@222.124.84.201] has quit [Remote host closed the connection] 20110821 12:30:24-!- timotei [~timotei@193.34.190.70] has joined #wesnoth-dev 20110821 12:30:24-!- timotei [~timotei@193.34.190.70] has quit [Changing host] 20110821 12:30:24-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20110821 12:39:03-!- atomicbomb [~quassel@125.160.86.192] has joined #wesnoth-dev 20110821 12:39:05-!- atomicbomb_ [~quassel@125.160.86.192] has joined #wesnoth-dev 20110821 12:49:12-!- dtiger [~dtiger@dynamic-vpdn-93-125-12-81.telecom.by] has quit [Ping timeout: 240 seconds] 20110821 12:56:32-!- dtiger_ [~dtiger@dynamic-vpdn-93-125-13-47.telecom.by] has joined #wesnoth-dev 20110821 13:03:01-!- dtiger__ [~dtiger@dynamic-vpdn-93-125-14-207.telecom.by] has joined #wesnoth-dev 20110821 13:03:10-!- dtiger_ [~dtiger@dynamic-vpdn-93-125-13-47.telecom.by] has quit [Ping timeout: 260 seconds] 20110821 13:03:40< Sytyi> wesbot: seen mordante 20110821 13:03:40< wesbot> Sytyi: The person with the nick mordante last spoke 3d 13h ago. 3d 13h ago was here and on the channel #wesnoth-de with the message: Quit: Leaving 20110821 13:07:40-!- dtiger__ [~dtiger@dynamic-vpdn-93-125-14-207.telecom.by] has quit [Ping timeout: 240 seconds] 20110821 13:09:43-!- dtiger__ [~dtiger@dynamic-vpdn-93-125-117-155.telecom.by] has joined #wesnoth-dev 20110821 13:12:26-!- dtiger__ [~dtiger@dynamic-vpdn-93-125-117-155.telecom.by] has quit [Read error: Connection reset by peer] 20110821 13:12:44-!- mjs-de [~mjs-de@g224177091.adsl.alicedsl.de] has joined #wesnoth-dev 20110821 13:15:27-!- atomicbomb [~quassel@125.160.86.192] has quit [Remote host closed the connection] 20110821 13:15:44-!- dtiger__ [~dtiger@dynamic-vpdn-93-125-13-138.telecom.by] has joined #wesnoth-dev 20110821 13:20:06< Ivanovic> Sytyi: you could just leave him a message! 20110821 13:21:55< Sytyi> Ivanovic: Am I doing something wrong? I just want to know, maybe I missed him, when I was offline. If I am wrong, I didn't know 20110821 13:22:16< Ivanovic> Sytyi: he might not have the time to be constantly around in here 20110821 13:22:27-!- atomicbomb_ [~quassel@125.160.86.192] has quit [Remote host closed the connection] 20110821 13:22:53< Sytyi> Ivanovic: but can sometimes read log. 20110821 13:22:57< Ivanovic> Sytyi: though if you want to talk to him about something, leaving a specific message like "i'd like to talk with you about how to do XYZ in the context of ABC" he might join some hours afterwards since he saw the message in the logs 20110821 13:23:06-!- dtiger__ [~dtiger@dynamic-vpdn-93-125-13-138.telecom.by] has quit [Read error: Connection reset by peer] 20110821 13:24:00< Sytyi> Ivanovic: O.K. and thank you for explaination. 20110821 13:30:10-!- dtiger__ [~dtiger@dynamic-vpdn-91-149-132-53.telecom.by] has joined #wesnoth-dev 20110821 13:31:58-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20110821 13:38:13-!- enchilado [~enchilado@unaffiliated/enchilado] has quit [Ping timeout: 252 seconds] 20110821 13:47:32-!- covale [~covale@h55eb1ca0.selukra.dyn.perspektivbredband.net] has joined #wesnoth-dev 20110821 13:50:35-!- enchilado [~enchilado@ppp118-208-115-51.lns20.bne4.internode.on.net] has joined #wesnoth-dev 20110821 13:50:35-!- enchilado [~enchilado@ppp118-208-115-51.lns20.bne4.internode.on.net] has quit [Changing host] 20110821 13:50:35-!- enchilado [~enchilado@unaffiliated/enchilado] has joined #wesnoth-dev 20110821 14:09:10-!- anonymissimus [~chatzilla@HSI-KBW-046-005-024-128.hsi8.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20110821 14:09:54< anonymissimus> Crendgrim: does the crash in replace_map you reported there reproduce always with the way described in your testcase ? 20110821 14:10:30< anonymissimus> state that more clearly pls 20110821 14:10:32< Crendgrim> anonymissimus: I'm not sure whether it's really replace_map or where the actual cause is 20110821 14:11:01< Crendgrim> my problem is that there is not one way to reproduce it, but it may happen or not 20110821 14:11:17< anonymissimus> well the backtrace suggests its something about that tag and terrain 20110821 14:11:30< Crendgrim> open inventory -> close inventory -> move [may crash or not] -> open inventory [may crash or not] ... etc. 20110821 14:11:52< Crendgrim> it doesn't always crash.. I used one backtrace when it did crash 20110821 14:13:13< anonymissimus> well if you find a way that reproduces always it'd be very helpful there (and also makes a bug much easier I think) 20110821 14:14:00< anonymissimus> theres probably some condition which it depends on which you arent yet aware of, thats usual the case for such bugs 20110821 14:15:20< Crendgrim> I'm now testing for two days, and I couldn't find another pattern than that it occured after opening and closing the inventory 20110821 14:16:34< anonymissimus> wesbot: seen esr 20110821 14:16:34< wesbot> anonymissimus: Queried user last spoke 23d 14h ago. esr is currently here and on the channel #wesnoth-umc-dev. 20110821 14:17:07< esr> anonymissimus: What's up? 20110821 14:17:09< anonymissimus> esr: if you're around, I'd have a question for possible wmllint rule 20110821 14:19:37< anonymissimus> esr: the tag [remove_item] had default x,y=$x1,$y1, now it got SLF support, meaning the default is now "all locations". zookeeper wants/suggests a wmllint warning for this; however how would wmllint know whether it is intended to remove all items as opposed to the one at $x1 $y1 (and then not inserting them) ? 20110821 14:20:11< esr> Hm. 20110821 14:20:33< esr> Can't think of a way to test for that. 20110821 14:21:05< anonymissimus> for all existing calls without given x,y= the conversion would be helpful however 20110821 14:21:39< anonymissimus> only idea I had is an extra directive telling explicitely "yes, I want to remove items on all locations" 20110821 14:23:09< anonymissimus> a rule that spits out false positives for remove_item tags with empty x,y= is not acceptable for you I guess ? 20110821 14:24:08< anonymissimus> (for me it isnt, however) 20110821 14:24:25< zookeeper> not nice to have to do that. i'm now leaning towards just fixing mainline, _not_ having wmllint do anything, but still somehow checking the add-on servers for SLF-less [remove_item]s so if there's only a few problem cases then i can PM the authors or something (in addition to listing it in the syntax changes thread, of course). 20110821 14:25:27< zookeeper> i've previously sometimes asked Soliton to grep for stuff on the add-on servers, but in this case i guess one needs to use one of the WML scripts to check for tag contents 20110821 14:25:33< esr> anonymissimus: Not for me, either, you're right. 20110821 14:26:11-!- erl [~erl@vetinte.spelaroll.se] has quit [Ping timeout: 260 seconds] 20110821 14:30:08-!- negusnyul [~negusnyul@183-62-149.ip.adsl.hu] has joined #wesnoth-dev 20110821 14:30:47-!- grzywacz [~grzywacz@89-78-52-133.dynamic.chello.pl] has joined #wesnoth-dev 20110821 14:30:47-!- grzywacz [~grzywacz@89-78-52-133.dynamic.chello.pl] has quit [Changing host] 20110821 14:30:47-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20110821 14:33:40< anonymissimus> esr: maybe you can pls code a wmllint patch that inserts x,y=$x1,$y1 into existing [remove_item] tags (it wont be comitted) ? thats done quickly I guess 20110821 14:33:57-!- erl [~erl@vetinte.spelaroll.se] has joined #wesnoth-dev 20110821 14:34:53< esr> anonymissimus: Maybe. You want this not to be done if there's an existing x,y I take it. 20110821 14:35:03-!- Gambit [~Gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20110821 14:38:40< anonymissimus> esr: well I do it myself 20110821 14:39:59< anonymissimus> then I run it on all mainline and my addons to do the conversion and probably post it in the forum too if UMC authors know how to handle it 20110821 14:56:27< Crendgrim> does anyone mind if I remove the "outdated" marks on the Create page in the wiki? 20110821 14:56:51< Crendgrim> they only confuse new WMLers, while most of the stuff in the wiki is up-to-date 20110821 15:04:27-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20110821 15:05:13-!- Elvish_Hunter [6d36d755@gateway/web/freenode/ip.109.54.215.85] has joined #wesnoth-dev 20110821 15:06:17< zookeeper> Crendgrim, well, some of them are outdated 20110821 15:07:56< zookeeper> @campaigns/ is only used in MultiplayerCampaigns it seems, but i bet there's other stuff there which isn't up-to-date. 20110821 15:09:00< Crendgrim> hm, but most parts (especially the reference) is okay... 20110821 15:09:28< Elvish_Hunter> zookeeper: I prepared the code to add support for a 24-hour ToD (we already have the images in core for it), do you mind taking a look at it? 20110821 15:09:29< Crendgrim> and there are every few weeks users who say "I cannot learn, it's all outdated" :/ 20110821 15:09:39< anonymissimus> Crendgrim: you are allowed to remove them if you update the linked sites xD 20110821 15:09:47< Crendgrim> hm. :p 20110821 15:10:05< Crendgrim> okay, I'll have a look where they can be omitted 20110821 15:10:29< zookeeper> Crendgrim, uh, yes, but nowhere does it say that the reference is outdated. 20110821 15:10:56< zookeeper> there's still examples which use MyAddon.cfg instead of MyAddon/_main.cfg for example 20110821 15:11:01< Crendgrim> no, but if you go to the Create side: outdated, outdated, outdated, outdated, ... hm :/ 20110821 15:11:10< Crendgrim> yeah, I'll have a look 20110821 15:11:16< zookeeper> and the example code is usually indented like crap using that old horrible style :| 20110821 15:11:20< anonymissimus> Crendgrim: the effects of not having these "outdated" marks there are worse 20110821 15:11:27< Crendgrim> well, probably 20110821 15:11:47< anonymissimus> well it is true, those are all outdated 20110821 15:11:52< Crendgrim> but having no outdated marks with no outdated content will be better. *You receive a new quest* 20110821 15:12:22< anonymissimus> many people created sites over the years and nobody is maintaining it any longer 20110821 15:13:02< anonymissimus> many areas of teh C++ source could be marked outdated too xD 20110821 15:13:09< zookeeper> i also think those "how to create X" pages are mostly a big waste of effort 20110821 15:14:05< Elvish_Hunter> There is any problem if I commit this in macros/schedules.cfg ? http://pastebin.com/4dK4tV6M 20110821 15:14:15< zookeeper> "how to create units"? who needs that? just point people to UnitTypeWML and tell them to look at existing unit code and they'll probably be better off, i'd imagine. 20110821 15:14:34< anonymissimus> actually yes, we could just delete them; only thing we need is A simply campaign and probably A simple era 20110821 15:14:52< anonymissimus> much easier to maintain due to automatic tools 20110821 15:15:13< zookeeper> Elvish_Hunter, looks ok, but i'm not sure if the time formatting ("1:00") is the right one. maybe. 20110821 15:16:21< zookeeper> what we need is a tutorial which explains how WML works. like explains the difference between the preprocessor and variables and stuff, and how to use the reference and how to debug etc. 20110821 15:16:27< Crendgrim> zookeeper: well, the "Building MultiplayerScenarios" and "BuildingCampaigns" sites were very helpful for me when I started learning WML.. 20110821 15:16:32< zookeeper> i started one a long time ago but never finished it 20110821 15:17:01< Elvish_Hunter> zookeeper: you see, I took the code from the wiki, AlternateToDWML page, and updated it. Any suggestion for a better formatting? 20110821 15:17:54< zookeeper> Elvish_Hunter, no, not really, just saying that someone might have one. 20110821 15:18:06< anonymissimus> Crendgrim: could we make ASC sort of official ? link it in the wiki 20110821 15:18:35< anonymissimus> or a sticky in the forum or something 20110821 15:19:04< anonymissimus> I actually think it decreased the number of "how to make a campaign" threads 20110821 15:19:09< zookeeper> i'm also not sure if the lawful bonus granularity should be like that... -25, -25, -25, -25, -25, -25, -15, 0, 15, 20, 20, ... ? maybe it should be a bit smoother around dawn and dusk. 20110821 15:19:11< Crendgrim> anonymissimus: a sticky in the forums I doubt, because our mods want to have less stickies :p But in the wiki, why not? 20110821 15:20:36< Elvish_Hunter> zookeeper: like, for example -25, -15, -5, 0, 5, 15, 15? Or something else? 20110821 15:20:51< Elvish_Hunter> *0, 5, 15, 25 20110821 15:21:43< zookeeper> yes, something like that of course. 20110821 15:24:36< Elvish_Hunter> zookeeper, anonymissimus, everyone else that cares about this: http://pastebin.com/TH3tgBQv 20110821 15:25:22< Elvish_Hunter> It's OK now? 20110821 15:25:57< zookeeper> looks a bit better to me 20110821 15:26:17< zookeeper> that is, fine by me 20110821 15:26:30< zookeeper> however... 20110821 15:26:32< Elvish_Hunter> Fine. I'll commit it, and we can always change something later, right? 20110821 15:27:39< zookeeper> you sure the times shouldn't be labeled like in the normal schedule? that is "1:00 - First Watch" "2:00 - First Watch" "3:00 - Second Watch" "4:00 - Second Watch" etc? 20110821 15:28:24< Elvish_Hunter> In the original code it wasn't labeled. 20110821 15:28:56< Elvish_Hunter> Besides, we're talking about something that was floating around from 2009 and never got in core. 20110821 15:29:26< Elvish_Hunter> If you want that I put the labels, I'll do it. 20110821 15:32:25< Elvish_Hunter> Also, the changelog entry goes in WML Engine, right? 20110821 15:33:10< Sytyi> mordante: Please look http://wiki.wesnoth.org/Category:Validation if ypu have time. Thanks. 20110821 15:34:42-!- monochromatic [~monochrom@pool-74-109-56-42.phlapa.east.verizon.net] has quit [Read error: Connection reset by peer] 20110821 15:35:34-!- monochromatic [~monochrom@pool-74-109-56-42.phlapa.east.verizon.net] has joined #wesnoth-dev 20110821 15:38:39< CIA-57> elvish_hunter * r50870 /trunk/ (changelog data/core/macros/schedules.cfg): Added support for 24 hour ToD 20110821 15:39:14< Elvish_Hunter> Done. If there is any issue, we can always fix it. 20110821 15:49:11-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20110821 15:49:31-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20110821 15:52:10-!- covale [~covale@h55eb1ca0.selukra.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 20110821 15:52:26-!- covale [~covale@h55eb1ca0.selukra.dyn.perspektivbredband.net] has joined #wesnoth-dev 20110821 15:52:34-!- covale [~covale@h55eb1ca0.selukra.dyn.perspektivbredband.net] has quit [Client Quit] 20110821 15:59:57-!- dtiger__ [~dtiger@dynamic-vpdn-91-149-132-53.telecom.by] has quit [Remote host closed the connection] 20110821 16:19:13-!- dtiger [~dtiger@dynamic-vpdn-93-125-14-218.telecom.by] has joined #wesnoth-dev 20110821 16:30:32-!- Espreon|hotel [0cccb103@gateway/web/freenode/ip.12.204.177.3] has joined #wesnoth-dev 20110821 16:31:09< Espreon|hotel> Elvish_Hunter: Eh, I woudn't use the twenty-four hour style. 20110821 16:31:58< Elvish_Hunter> Espreon: you're not enforced to. 20110821 16:32:21< Espreon|hotel> Meaning I wouldn't use it over twelve-hour style. 20110821 16:32:51< Elvish_Hunter> Ah, you prefer 12-hour AM/PM, right? 20110821 16:33:03< Espreon|hotel> Yeah, I think twenty-four hour style is too modern. 20110821 16:34:25< Elvish_Hunter> I personally prefer 24H; but I'd like to hear also what the other devs think about it. 20110821 16:34:35< Elvish_Hunter> If will be decided to change to 12H, then it'll be done. 20110821 16:34:44< Espreon|hotel> OK. 20110821 16:36:02< zookeeper> well, ideally, i think, it'd be ambiguous as to how many hours a wesnoth day is 20110821 16:36:19< zookeeper> (even if we assume it to be somewhere around 24) 20110821 16:38:51< Elvish_Hunter> zookeeper: the fact is that we have this image in core from several years: http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/images/misc/tod-schedule-24hrs.png?revision=48839&view=markup 20110821 16:39:27< zookeeper> yes, but that doesn't that each TOD represents exactly one hour. 20110821 16:39:31< zookeeper> +mean 20110821 16:39:32< Espreon|hotel> Well, I'd love to chat, but I have to go... Bye. 20110821 16:39:34-!- Espreon|hotel [0cccb103@gateway/web/freenode/ip.12.204.177.3] has quit [] 20110821 16:42:20< Elvish_Hunter> Well, I also have to go now. Perhaps we can continue the discussion on the Writer's Forum, or via PM. What do you prefer. Bye! 20110821 16:42:40-!- Elvish_Hunter [6d36d755@gateway/web/freenode/ip.109.54.215.85] has quit [Quit: Ciao!] 20110821 16:49:54-!- stikonas [~quassel@wesnoth/translator/stikonas] has joined #wesnoth-dev 20110821 16:56:14-!- horon [~horon@nttkyo103205.tkyo.nt.adsl.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20110821 17:02:22-!- stikonas [~quassel@wesnoth/translator/stikonas] has quit [Ping timeout: 250 seconds] 20110821 17:07:00-!- EdB [~edb@89.82.194.231] has quit [Remote host closed the connection] 20110821 17:15:24-!- stikonas [~quassel@wesnoth/translator/stikonas] has joined #wesnoth-dev 20110821 17:25:04< timotei> Espreon: You don't like the 24 style because you're american! :P 20110821 17:25:30< shadowmaster> I thought americans preferred that style, in fact. 20110821 17:27:13< timotei> shadowmaster: http://en.wikipedia.org/wiki/12-hour_clock#Use_by_country 20110821 17:27:45< timotei> Though military uses 24 style IIRC 20110821 17:29:25< timotei> Ok, let's see if the new tests help me be more productive and exact... 20110821 17:30:58< anonymissimus> timotei: quick question, how do i delete the latest revision which isnt commited yet ? git rebase -i doesnt work it seems 20110821 17:34:34< loonycyborg> You mean dcommitted? :P 20110821 17:35:26< anonymissimus> yes 20110821 17:35:39< loonycyborg> git reset HEAD^ 20110821 17:35:45< anonymissimus> um yes 20110821 17:35:53< anonymissimus> i feel stupid now 20110821 17:36:42< timotei> anonymissimus: sorry, was afk 20110821 17:36:54< timotei> I used rebase -i just to... to magic stuff though 20110821 17:37:02< timotei> but rebase -i is very powerful 20110821 17:38:32< timotei> anonymissimus: btw: http://gitready.com/ 20110821 17:38:45< timotei> reading an article in the coffee time is a cool thing :P 20110821 17:55:58-!- stikonas [~quassel@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20110821 18:07:22< tschmitz> anonymissimus: On what OS do you compile Wesnoth? 20110821 18:07:54< tschmitz> timotei: You use Windows, right? 20110821 18:07:58< timotei> tschmitz: yeah 20110821 18:09:00< tschmitz> gabba said there was a show-stopper bug when compiled on whatever Unix-like OS he uses 20110821 18:10:30< anonymissimus> damn wmllint insists writing CRLF line endings 20110821 18:11:05< anonymissimus> tschmitz: mostly win, why ? 20110821 18:11:40< anonymissimus> but actually I've already used msot built system that exist, except for Mac 20110821 18:11:45< tschmitz> anonymissimus: Yesterday you said you wanted to test the whiteboard and I was wondering if you'd be able to reproduce gabba's bug 20110821 18:12:19< anonymissimus> tschmitz: well, get dualboot Linux... 20110821 18:12:27< anonymissimus> if its a Linux-ony bug 20110821 18:13:21< tschmitz> anonymissimus: I've been using Remote Desktop Connection this whole summer 20110821 18:14:10< tschmitz> I'm not sure if I can even reboot Windows, let alone reboot into a different OS and remote into it 20110821 18:14:54< tschmitz> anonymissimus: In any case, want to test the whiteboard on whatever build you're using now? 20110821 18:15:31-!- stikonas [~quassel@wesnoth/translator/stikonas] has joined #wesnoth-dev 20110821 18:16:24< tschmitz> timotei: What about you? Want to help me test? 20110821 18:16:54< anonymissimus> what about gabba ? 20110821 18:17:07< tschmitz> On vacation now 20110821 18:17:18< timotei> tschmitz: trunk? 20110821 18:17:24< tschmitz> timotei: Aye 20110821 18:17:37< timotei> well, I'll let you know beforehand: I suck at wesnoth. 20110821 18:17:38< timotei> :P 20110821 18:17:46< timotei> lemme compile trunk and I'll tell you when I'm ready 20110821 18:17:47< timotei> ok? 20110821 18:18:03< anonymissimus> btw timotei when I compare my MSVC built vs the g++ built I notice that the MSVC built is somewhat slower 20110821 18:18:08< tschmitz> timotei: Yeah. Also, I have only played a couple of games ... I lost all of them 20110821 18:18:18< timotei> anonymissimus: Ah... debug-wise? 20110821 18:18:37< timotei> tschmitz: I should know how to use whiteboard btw? 20110821 18:18:43< anonymissimus> its not very significant though, but the MSVC one is much more stable since I use the new g++ compiler 20110821 18:19:07< anonymissimus> timotei: no, i'm talking about a release built used as a player 20110821 18:19:09< timotei> well, unless I can get a better debugger than MSVC's, I'll keep it with MSVC ;) 20110821 18:19:15< timotei> Oh. OK 20110821 18:19:49< anonymissimus> when I play, code wml or code lua I tend to use the g++ built, not the MSVC one 20110821 18:21:05< tschmitz> timotei: If you've ever played Wesnoth, the whiteboard does not change the gameplay by that much 20110821 18:21:38< timotei> tschmitz: I know I've used a bit the wb, when trying to get bugs for gabba ;)). But since I haven't played it anymore I forgot about it 20110821 18:21:45< timotei> :wb right? 20110821 18:22:12< tschmitz> timotei: That's old news! Now you can activate it on the context menu 20110821 18:22:18< timotei> :P 20110821 18:22:48-!- mjs-de [~mjs-de@g224177091.adsl.alicedsl.de] has quit [Remote host closed the connection] 20110821 18:23:04< tschmitz> gabba put it on the context menu sometime before I started working on it 20110821 18:23:31< tschmitz> timotei: I added a new dialog though, which can be accessed via :wbo 20110821 18:24:31< timotei> ok 20110821 18:26:32< tschmitz> timotei: Are you still working on your project due tomorrow? 20110821 18:26:47< timotei> tschmitz: yeah :) 20110821 18:27:12< tschmitz> timotei: Well don't let me stand in your way, in any case 20110821 18:29:46-!- Espreon|hotel [0cccb103@gateway/web/freenode/ip.12.204.177.3] has joined #wesnoth-dev 20110821 18:30:21< Espreon|hotel> timotei: That's not the only reason. 20110821 18:30:45< Espreon|hotel> If Wesnoth weren't a game with a medieval setting, I really wouldn't care. 20110821 18:31:15< timotei> :) 20110821 18:31:25< anonymissimus> fendrin, fabi: have you ever used eclipse-pydev to do something with the python tools ? 20110821 18:31:49< anonymissimus> the wesnoth python tools 20110821 18:33:13< timotei> anonymissimus: you can use Visual Studio Python tools ;) 20110821 18:33:28< timotei> http://pytools.codeplex.com/ 20110821 18:33:57< fendrin> anonymissimus: I have used eclipse-pydev. But not for Wesnoth. 20110821 18:34:04< timotei> And it has the MSVC's debugger as well. I haven't used it too much so I can't express my opinion on that 20110821 18:34:15< timotei> Though you could try it ;). Since it's embedded into MSVC :P 20110821 18:59:41< Espreon|hotel> Elvish_Hunter: At the moment, it'd be best to use IRC. I'm too scared to log in to anything... 20110821 19:00:00-!- anonymissimus [~chatzilla@HSI-KBW-046-005-024-128.hsi8.kabel-badenwuerttemberg.de] has quit [Quit: ChatZilla 0.9.86.1 [Firefox 3.6.2/20100316074819]] 20110821 19:04:05< Espreon|hotel> Elvish_Hunter: As for choosing between PMs and the Writers' Forum, I'd prefer the former. 20110821 19:08:31-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth-dev 20110821 19:08:56-!- anonymissimus [~chatzilla@HSI-KBW-046-005-024-128.hsi8.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20110821 19:13:08< tschmitz> gotta do dishes and maybe eat breakfast -- be back later 20110821 19:28:35-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20110821 19:39:10< CIA-57> anonymissimus * r50872 /trunk/changelog: improved changelog wording for SLF in [item], [remove_item] 20110821 19:39:11< CIA-57> anonymissimus * r50871 /trunk/projectfiles/CodeBlocks/wesnoth.cbp: cb projectfile update 20110821 19:39:13< CIA-57> anonymissimus * r50873 /trunk/data/lua/wml/items.lua: improved [store_items] to store only items on locs matching given SLF 20110821 19:39:17< CIA-57> anonymissimus * r50874 /trunk/data/campaigns/ (6 files in 5 dirs): 20110821 19:39:18< CIA-57> inserted [remove_item]x,y=$x1,$y1 where needed (bug #18522) 20110821 19:39:18< CIA-57> Using a local wmllint patch which I post only as an attachment in the bug. 20110821 19:45:13-!- Espreon|hotel [0cccb103@gateway/web/freenode/ip.12.204.177.3] has quit [] 20110821 20:17:57< tschmitz> timotei: So how's it going? 20110821 20:24:49-!- Crendgrim [~crend@77-22-254-233-dynip.superkabel.de] has quit [Quit: ...] 20110821 20:33:28-!- Nephro [~Dmitry@78.84.84.31] has joined #wesnoth-dev 20110821 20:33:40< Nephro> wesbot, seen Cra 20110821 20:33:40< wesbot> Nephro: Sorry, I don't know of Cra. 20110821 20:33:44< Nephro> wesbot, seen Crab_ 20110821 20:33:44< wesbot> Nephro: The person with the nick Crab_ last spoke 6d 7h ago. 6d 7h ago they left with the message: Quit: Leaving. 20110821 20:36:32< anonymissimus> wesbot: topic 20110821 20:36:34-!- wesbot changed the topic of #wesnoth-dev to: 178 bugs, 328 feature requests, 18 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20110821 20:38:39< anonymissimus> negusnyul: note that when in debug mode apparently all units are visible in the help, also not encountered ones... 20110821 20:39:59-!- anonymissimus [~chatzilla@HSI-KBW-046-005-024-128.hsi8.kabel-badenwuerttemberg.de] has quit [Quit: ChatZilla 0.9.86.1 [Firefox 3.6.13/20101206122310]] 20110821 20:42:58-!- anonymissimus [~chatzilla@HSI-KBW-046-005-024-128.hsi8.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20110821 20:50:13-!- Nephro [~Dmitry@78.84.84.31] has quit [Read error: Connection reset by peer] 20110821 20:51:39< timotei> tschmitz: yeah. it's done compilign. 20110821 20:52:11< tschmitz> timotei: Cool 20110821 20:54:16< timotei> tschmitz: so, what/how we do it? 20110821 20:54:47< tschmitz> timotei: I'm waiting for you on the official server 20110821 20:54:52< timotei> Trunk server? 20110821 20:54:59< tschmitz> timotei: Yep 20110821 20:55:06< timotei> Ok, one sec 20110821 20:55:12< tschmitz> timotei: Although I'm starting up a second client ... that way I can test more points of view 20110821 20:55:18< timotei> Ok. 20110821 20:55:44< timotei> done 20110821 21:00:23< timotei> Client disconnected !? 20110821 21:00:34< tschmitz> timotei: That's what it said 20110821 21:00:43< timotei> Hm... connection timed out when I try to login 20110821 21:00:46< tschmitz> Also, I have no idea what you tried to say to me 20110821 21:01:00< timotei> I was just teting the copy-paste 20110821 21:01:06< timotei> ok, done :) 20110821 21:01:09< timotei> Let's star 20110821 21:01:11< timotei> start* 20110821 21:01:56< tschmitz> timotei: Hm, "Waiting for players to choose factions ..." ... 20110821 21:02:04< timotei> I set it to random 20110821 21:02:08< timotei> Maybe it's tommy2?:P 20110821 21:02:21< tschmitz> He's "Waiting for game to start..." 20110821 21:02:21< timotei> I think trunk server is broken.. :-S 20110821 21:02:37< timotei> Does it wait for the AI? 20110821 21:02:38< tschmitz> Well, guess I better remake the room 20110821 21:02:43< timotei> Yeah 20110821 21:05:02< tschmitz> timotei: That's ... odd 20110821 21:05:52< timotei> :( 20110821 21:06:02< timotei> Did anyone else try to play on the trunk server? 20110821 21:07:10< tschmitz> timotei: I've done it before, where I control all the sides 20110821 21:07:16< timotei> It works :D 20110821 21:07:23< tschmitz> timotei: Yes 20110821 21:07:55< tschmitz> timotei: Oh yeah, don't bother waiting for your turn before you start planning 20110821 21:08:04< timotei> WEll... 20110821 21:08:08< timotei> I can't ... 20110821 21:08:13< timotei> turn on planning mode :( 20110821 21:08:24< timotei> It should let me even if it's not my turn :) 20110821 21:08:48< timotei> Ah.. 20110821 21:08:54< timotei> It works :P 20110821 21:08:58< timotei> IDK why it didn't work before 20110821 21:10:44< timotei> Shouldn't I be able to plan things with the "not-yet" recruited units? 20110821 21:11:03< tschmitz> timotei: Excuse me while I'm waiting for my slow computer slow debug mode 20110821 21:11:08< timotei> :) 20110821 21:11:09< timotei> ok 20110821 21:11:09< tschmitz> timotei: Unfortunately, not yet. 20110821 21:11:32< tschmitz> timotei: I forget what trouble I ran into when I started implementing that 20110821 21:11:40< timotei> Just ping me when I can move ;) 20110821 21:11:44< tschmitz> timotei: but the fact that those units don't exist yet doesn't make it easy 20110821 21:11:57< timotei> I see 20110821 21:11:59< timotei> True 20110821 21:13:47< tschmitz> timotei: OK so I see you have archer mage archer spearman capture 20110821 21:14:24< tschmitz> timotei: and your spearman ghost is dancing even though I have standing animations turned off in preferences 20110821 21:14:27< tschmitz> better write that down 20110821 21:14:35< timotei> :)) 20110821 21:14:45< timotei> yeah. I want my archeers to dance too :( 20110821 21:15:08< timotei> Do you see animated water also?> 20110821 21:17:04< tschmitz> timotei: I don't think so 20110821 21:17:31< anonymissimus> seems I can turn off wb as observer 20110821 21:17:33< tschmitz> timotei: I believe I have terrain animation turned off, since I am playing Wesnoth through Remote Desktop Connection 20110821 21:17:57< tschmitz> anonymissimus: As observer, you shouldn't be able to see any plans 20110821 21:18:10< tschmitz> anonymissimus: Though maybe you *should* be able to see plans, I dunno 20110821 21:18:14< timotei> tschmitz: well... but maybe those are set in your preferences 20110821 21:18:21< anonymissimus> I see the message abbout wb deactivated when i use that command 20110821 21:18:39< tschmitz> anonymissimus: well blame gabba for that! 20110821 21:18:46< tschmitz> anonymissimus: In any case, I'll write it on my list 20110821 21:18:48< timotei> :P 20110821 21:19:37< anonymissimus> will you have all wb bugs fixed...um...after next GSoC ? :P 20110821 21:20:40-!- MeccaGod [~majs@host189-199.bornet.net] has quit [] 20110821 21:21:03< tschmitz> anonymissimus: Nobody knows 20110821 21:21:06< tschmitz> timotei: No villages for you! 20110821 21:21:08< timotei> tschmitz: should I see your plans? :P 20110821 21:21:15< timotei> lol.. 20110821 21:21:21< tschmitz> timotei: Do you see my plans? 20110821 21:21:23< timotei> I can't plan beyond 1 move with my master 20110821 21:21:30< timotei> tschmitz: I've right clicked on your master, and show plans :)) 20110821 21:21:39< timotei> I see your almost all moves 20110821 21:21:57< timotei> the number 7 is on the nearest village :P 20110821 21:22:06< timotei> actually 2 is closer to me than 7 20110821 21:22:28< timotei> But hey... when I get my turn? :( 20110821 21:23:09< tschmitz> timotei: You are last lol 20110821 21:23:14< timotei> Ah. I can plan. IDK what happens 20110821 21:23:42< tschmitz> anonymissimus: You got promoted by the way 20110821 21:24:08< tschmitz> more dancing spearmen and fencer 20110821 21:24:30< tschmitz> timotei: Also, you say you can't plan a second move for tyour leader? 20110821 21:24:56< timotei> I couldn't. Now I could till number 7 20110821 21:24:58< timotei> But no more 20110821 21:25:23< anonymissimus> what was key to execute all 20110821 21:25:31< tschmitz> timotei anonymissimus: btw, known issue: planning moves in the fog can cause a crash 20110821 21:25:35-!- stikonas [~quassel@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20110821 21:25:37< tschmitz> anonymissimus: Ctrl-Y 20110821 21:25:44-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20110821 21:25:54< timotei> tschmitz: to me it says that y is enough 20110821 21:26:45< tschmitz> timotei: Y should execute just one plan, either plan #1 or whichever you mousover 20110821 21:26:56< timotei> Oh. Yeah. Execute All. 20110821 21:27:02< timotei> Sorry, I guess I'm too sleepy :P 20110821 21:27:09< tschmitz> timotei anonymissimus: H is to delete plan, PgUp and PgDn are to reorder 20110821 21:27:09< timotei> Or too concentrated to write unit tests :)) 20110821 21:27:26< tschmitz> timotei, anonymissimus: 'I' is to annoy your allies 20110821 21:27:33< timotei> tschmitz: Yeah. PgUp and PgDwn I used a lot to give gabba bugs to fix :)) 20110821 21:27:49< tschmitz> timotei, anonymissimus: command :wbo is to hide your allies' plans 20110821 21:28:49< tschmitz> Oh no, an enemy unit sighted! 20110821 21:29:48< tschmitz> I guess it should say press 'y' to keep moving or something 20110821 21:32:11< anonymissimus> how can I see your plans ? still doesnt work it seems 20110821 21:32:11< tschmitz> hm I guess I can't execute my action 20110821 21:32:17< anonymissimus> or you have none 20110821 21:32:23< tschmitz> anonymissimus: you can't see my plans? Dang 20110821 21:32:31< timotei> I love unit tests :X 20110821 21:32:44< tschmitz> anonymissimus: well, you can go ahead and try :wbo 20110821 21:32:51< anonymissimus> what do I need to type exactly 20110821 21:32:54< timotei> well, anonymissimus is enemy. Why should he see them? 20110821 21:33:06< tschmitz> timotei: Since I control Tommy2, his ally 20110821 21:33:12< timotei> ah 20110821 21:33:14< timotei> .. 20110821 21:33:38< anonymissimus> ok, I chose shopw all allies plans but I see none 20110821 21:33:56< anonymissimus> now 20110821 21:35:48< tschmitz> anonymissimus: K well it's clearly broken 20110821 21:36:17< anonymissimus> I see your plans now but I'm confused atm 20110821 21:36:26< anonymissimus> severle confused 20110821 21:37:25< tschmitz> anonymissimus: by? 20110821 21:38:18< anonymissimus> its my turn isnt it ? 20110821 21:39:08< tschmitz> anonymissimus: Yes 20110821 21:39:30< anonymissimus> ctrl-y doesnt execite my plans 20110821 21:40:19< tschmitz> yeah ... that's a problem 20110821 21:43:11< anonymissimus> it seems it affects these moves which I plan while it's not my turn 20110821 21:43:41< timotei> tschmitz: how can I see to whom does a unit belong? (as player) 20110821 21:43:42< tschmitz> anonymissimus: The inability to execute, you mean? 20110821 21:43:47< anonymissimus> well the idea is still great, but the wb is simply overcomplicated 20110821 21:44:14< anonymissimus> now enable a time limit xD 20110821 21:44:16< tschmitz> timotei: I'm not sure what you mean 20110821 21:44:36< tschmitz> anonymissimus: At least I got paid for the summer 20110821 21:45:20< tschmitz> anonymissimus: Also, my computer is running Wesnoth a bit slow due to Remote Desktop Connection and debug mode being on 20110821 21:45:52< timotei> tschmitz: well, I want to see what player controls a certain unit on the map :) 20110821 21:46:37< anonymissimus> you mean debug mode, or software debugger ? 20110821 21:46:51< anonymissimus> the wesnoth debug mdoe doesnt slow down afaik 20110821 21:49:07< tschmitz> debug mode compilation 20110821 21:49:15< tschmitz> not just the -d option 20110821 21:49:18< tschmitz> which I also have on 20110821 21:49:40< tschmitz> timotei: You should be able to figure out any team ownership by looking at the colors 20110821 21:49:56< tschmitz> timotei: If you are playing in black and white, I don't think we support you yet 20110821 21:50:15< timotei> tschmitz: ah. I forgot about that lol :P 20110821 21:52:03< tschmitz> lol I managed to crash it by trying to reorder actions 20110821 21:52:17< tschmitz> I guess your preferred avenue of attack is still valid, timotei 20110821 21:52:43< timotei> tschmitz: hehe :)) 20110821 21:53:11< tschmitz> I didn't read about unit testing and test-driven-development until a few days ago 20110821 21:53:31< timotei> Well... it depends. You cannot apply testing to everything. 20110821 21:53:39< timotei> At least not that easy 20110821 21:54:09< timotei> But on stuff that's very repetitive and easy to setup, it should work 20110821 21:54:21< tschmitz> a test suite for these homemade iterators could have been really nice 20110821 21:54:23< Soliton> tschmitz: it sounds like you were talking about idle animations and not standing animations. 20110821 21:54:44< timotei> Soliton: is there a difference? :P 20110821 21:54:47< tschmitz> Soliton: I believe I have both turned off 20110821 21:54:47< timotei> for me idle = standing 20110821 21:54:50< timotei> more or less 20110821 21:55:25< tschmitz> Soliton: Idle is the animation that plays at random times, standing is the constant ... "swaying" ... right? 20110821 21:55:28< anonymissimus> timotei: thats nto the same 20110821 21:55:38< Soliton> tschmitz: correct. 20110821 21:55:41< timotei> Ah. 20110821 21:56:05< timotei> Why does there need to be 2 types? 20110821 21:56:13< timotei> Wouldn't it better to be just... idle, let's say? 20110821 21:56:29< shadowmaster> that was it originally 20110821 21:56:38< timotei> Gambit: are you playing/maintaining that cool map of yours? 20110821 21:56:41< timotei> Breaking Ground?:P 20110821 21:57:03< timotei> I'm wondering why didn't anyone implement a DoTa like map in wesnoth 20110821 21:57:08< anonymissimus> well IMHO we dont need unit standing animations at all 20110821 21:57:19< tschmitz> Soliton: I was referring to the swaying 20110821 21:57:26< timotei> I guess I could try to make one using just the UMC Ide... so I can see how it works too 20110821 21:57:45< anonymissimus> the artists could put their effort into the spectre attack animation instead :P 20110821 21:57:57< timotei> tschmitz: you left... 20110821 21:58:04< tschmitz> yes it crashed 20110821 21:58:06< Soliton> there's plenty of dot... scenarios. 20110821 21:58:26< tschmitz> and Edit and Continue rarely works for me, so I quit 20110821 21:58:59< tschmitz> timotei anonymissimus: since I'm the slowest player here, I'm just going to quit now, but that doesnt mean you two have to quit right away now 20110821 21:59:40< anonymissimus> you actually use the MSVC debugger with networked multiplayer ? how long does it take to start a game, 5 mins ? 20110821 22:00:10< tschmitz> anonymissimus: Just about 20110821 22:00:20< anonymissimus> and that after each edit 20110821 22:00:36< tschmitz> sometimes 20110821 22:00:48< anonymissimus> honestly, I wonder how people can make lots of revisions each day 20110821 22:01:10< tschmitz> I've found it really annoying, actually 20110821 22:01:12< anonymissimus> but you did a better jon than gabba, really 20110821 22:01:17< anonymissimus> job 20110821 22:01:32< tschmitz> anonymissimus: Thank you, although no offense to my mentor 20110821 22:02:10< tschmitz> I try to do the multiplayer tests in Release build, but typically everything crashes and I have a hard time figuring out why 20110821 22:02:31< tschmitz> after I finished the network code (for the most part) I typically did testing in the test scenario though 20110821 22:02:45< Gambit> timotei: sadly no 20110821 22:03:14< tschmitz> and without unit testing, I am stuck now going back and fixing stuff like what I'm about to fix: 20110821 22:03:20< tschmitz> changing "end" to "end()" 20110821 22:03:36< timotei> hmm... 20110821 22:03:48< timotei> why are the archers hidden till they attack me? :(( 20110821 22:04:01< tschmitz> timotei: How do you mean? 20110821 22:04:32< anonymissimus> I also noticed that I couldnt reorder my planned leader move 20110821 22:04:47< anonymissimus> maybe since I also planned tp recruit 20110821 22:04:49< tschmitz> timotei: You should consider using "give_control" to put yourself and anonymissimus on allied sides 20110821 22:04:59< timotei> anonymissimus: that edit and continue works very nice with java ;) 20110821 22:05:05< timotei> That's the thing I like at eclipse 20110821 22:05:21< timotei> unless I add new methods, I can edit code and restart that portion of code :D 20110821 22:05:51< tschmitz> anonymissimus: You're not supposed to be able to reorder if it means messing up the order of actions that depend on each other like recruiting followed by moving 20110821 22:06:04< anonymissimus> yes thats great, although I didnt work on complex enough java programs yet 20110821 22:06:17< tschmitz> anonymissimus: also, since I am about to fix a bug related to using the PgDn key, you might want to avoid it now ... 20110821 22:06:34< tschmitz> Interestingly, PgUp should not be affected, so you can use that instead 20110821 22:07:06< anonymissimus> but it would be great if MSVC edit+continue would work, but it almoset never does with wesnoth 20110821 22:07:28< tschmitz> yeah that's what I've found 20110821 22:07:36< timotei> why doesn't it work? 20110821 22:07:55< tschmitz> I'm pretty sure I've tried to add or remove a comment once and it said the edits failed to compile ... 20110821 22:08:25< anonymissimus> well, the wesnoth source code is not made to be edited with MSVC I think 20110821 22:08:51< tschmitz> I'm not sure what that would mean 20110821 22:08:54< anonymissimus> I remember edit+continue mostly working in a MFC program 20110821 22:09:08< tschmitz> timotei: What did you mean by the archers being hidden? 20110821 22:09:12< anonymissimus> that was much less complex though 20110821 22:09:37< timotei> anonymissimus: maybe it needs to update too many files or so 20110821 22:10:54< timotei> tschmitz: why do you say it doesn't work? (edit and continue)?Do you get some error? 20110821 22:11:10< tschmitz> timotei: It tells me the edits could not be compiled 20110821 22:11:33< tschmitz> timotei: It doesn't give me any error messages though, and then I stop debugging and do an ordinary build, which succeeds 20110821 22:12:00< timotei> well... 20110821 22:12:06< timotei> you should just run the code 20110821 22:12:49< tschmitz> timotei: I'm not sure what you mean 20110821 22:13:34< timotei> Well.. it gives the error, but you should just F10, to run it 20110821 22:13:35< timotei> :) 20110821 22:13:41< timotei> continuing 20110821 22:14:20< tschmitz> timotei: I guess I'm not 100% sure, but I think it would continue running the old code 20110821 22:14:22< anonymissimus> hes doing nothing wrong, I experienced the same many times 20110821 22:14:55< timotei> Maybe it's the same limitation with the Java's one. 20110821 22:15:06< timotei> Unless you modify just something inside a method it won't work 20110821 22:15:07< timotei> lemme try 20110821 22:15:20< timotei> Or not. I don't like to do a debug build... 20110821 22:15:28< tschmitz> Yeah 20110821 22:15:45< anonymissimus> it's F5 timotei, "continue", and sometimes it doesnt recognize I edited 20110821 22:15:45< timotei> xD 20110821 22:15:54< tschmitz> It has successfully compiled my edits a few times, but I had gotten so used to it failing that I was surprised when it succeeded 20110821 22:16:56< timotei> anonymissimus: Yeah, F5 is for continue. I was talking about F10, step over :P 20110821 22:17:05< tschmitz> and I bet it would crash anyway after a successful edit and continue, due to the fact that it would be in the wrong context or something 20110821 22:17:32< tschmitz> like the old function still on the stack or some crap like that 20110821 22:18:00< tschmitz> I see you guys finished the game, hah 20110821 22:18:08< tschmitz> how far did you get? 20110821 22:18:34< timotei> :P 20110821 22:18:37< timotei> nowhere :)) 20110821 22:18:50< tschmitz> Ah, lame 20110821 22:18:53< tschmitz> oh well 20110821 22:19:09< anonymissimus> well I was too confused by all the plans and bugs ;) 20110821 22:19:44< tschmitz> Well thanks for helping me find the Execute Button Not Working thing 20110821 22:20:23< tschmitz> I have no idea where I'll find the fix though 20110821 22:20:30< tschmitz> it'll happen eventually. 20110821 22:20:37< anonymissimus> well a next wn GSoC should be bugfixing only 20110821 22:20:45< tschmitz> lol 20110821 22:21:23< anonymissimus> just look for bugs assigned to gabba, or category whiteboard 20110821 22:21:34< tschmitz> Yeah I know 20110821 22:21:45< tschmitz> I looked at them, most of them didn't look very helpful 20110821 22:21:48< tschmitz> I fixed a few 20110821 22:22:26< tschmitz> One of them that comes to mind is just too minor by comparison with the fact that the whiteboard simply doesn't work properly yet 20110821 22:22:56-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20110821 22:22:58< tschmitz> which is the floating body parts problem that you get when a unit's pic overreaches the boundary of its hex 20110821 22:23:07< timotei> let's see 20110821 22:34:29< anonymissimus> timotei: well i just tried adding a little comment intf_get_units, it breaks edit+continue 20110821 22:35:36< timotei> In which way it breaks? 20110821 22:35:38< timotei> What does it say? 20110821 22:36:55< anonymissimus> as tschmitz said, it can take over my edit 20110821 22:37:01< anonymissimus> can't 20110821 22:38:02< anonymissimus> at the function-jump-drop-down menu works now 20110821 22:38:07< anonymissimus> at least 20110821 22:38:24< anonymissimus> intellisense is now working 30& of the time 20110821 22:38:25< timotei> Well.. if you press F5 20110821 22:38:29< timotei> doesn't it sais.. 20110821 22:38:35< timotei> "applying code changes"? 20110821 22:40:23< anonymissimus> no 20110821 22:40:36< anonymissimus> well it tries and then fails 20110821 22:41:56< timotei> Does it say something? :P 20110821 22:48:44< tschmitz> Are you using VC9? 20110821 22:51:18< timotei> night 20110821 22:51:19-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Quit: SIGKILL] 20110821 22:52:11< anonymissimus> yes 20110821 22:53:03< anonymissimus> well it just issues a confusing compiler error message which is in German so it makes little sense to show it to you timotei... 20110821 22:54:39< anonymissimus> at least we could get mordante to fix some MSVC warnings and I fixed or muted the ones I could so there are no longer 200+ warnings 20110821 23:35:40-!- Appleman1234 [~Appleman1@ppp59-167-222-56.qld.adsl.internode.on.net] has quit [Remote host closed the connection] --- Log closed Mon Aug 22 00:00:45 2011