--- Log opened Sun Aug 28 00:00:14 2011 20110828 00:11:15-!- Alarantalara [~alarantal@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has left #wesnoth-dev [] 20110828 00:13:56-!- fendrin [~fabi@88.134.10.61] has quit [Remote host closed the connection] 20110828 00:16:16-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 260 seconds] 20110828 00:37:02-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20110828 00:40:23-!- mjs-de [~mjs-de@g224177109.adsl.alicedsl.de] has quit [Remote host closed the connection] 20110828 00:55:29-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 250 seconds] 20110828 01:02:05-!- Gambit [~Gambit@wesnoth/developer/grickit] has quit [Read error: Connection reset by peer] 20110828 01:02:14-!- Gambit [~Gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20110828 01:02:33-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Ping timeout: 240 seconds] 20110828 01:06:00-!- Gambit [~Gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20110828 01:08:17-!- Gambit [~Gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20110828 01:11:18< CIA-22> espreon * r50940 /trunk/src/whiteboard/ (recall.cpp recruit.cpp): Replaced a couple of hyphen-minuses with real minus signs. 20110828 01:18:13-!- Vorpal_ is now known as Vorpal 20110828 01:21:05-!- un214 [~un214@adsl-75-45-20-64.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20110828 01:21:58-!- Dragonking [~dk@wesnoth/developer/dragonking] has quit [Quit: Dragonking] 20110828 01:23:37-!- horon [~horon@nttkyo103205.tkyo.nt.adsl.ppp.infoweb.ne.jp] has joined #wesnoth-dev 20110828 01:47:29-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Read error: Connection reset by peer] 20110828 01:50:36-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20110828 01:59:37-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20110828 02:17:10< anonymissimus> tschmitz: well, it need to simply "work" 20110828 02:17:36< anonymissimus> I agree that the possibility to plan moves out-of-turn has potential 20110828 02:18:02< anonymissimus> since thats doing something during the turn wait is always wanted in multiplayer 20110828 02:18:43< anonymissimus> the other good thing is maybe being able to emulate the DSU option correctly and fixing the sighted event etc 20110828 02:19:30< anonymissimus> but multi-turns planning, suppose dead and such are probably simply too complicated; rather get the stuff that is there to work correctly 20110828 02:20:21< tschmitz> About the multi-turn planning, gabba really wanted it to replace the current gotos 20110828 02:20:25< anonymissimus> also, the user interface is very confusing with all these arrows, what you have planned to move where and what 20110828 02:20:43< tschmitz> I agree 20110828 02:20:52-!- un214 [~un214@adsl-75-45-20-64.dsl.scrm01.sbcglobal.net] has quit [Remote host closed the connection] 20110828 02:20:53< anonymissimus> no idea how to improve that though, other than making not too complicated plans 20110828 02:21:31< tschmitz> I think it could be tweaked 20110828 02:21:41< anonymissimus> crendgrim: it's deprecated since uh, 1.6 or so, and apparently someone removed it now 20110828 02:21:58< Espreon> anonymissimus: Have you read my comments? 20110828 02:22:13< anonymissimus> Espreon: yes, but letting that be negative is not supported by the engine 20110828 02:22:26< anonymissimus> so to say 20110828 02:22:45< anonymissimus> or what should ti mean if a unit has a negative amount of strikes ? 20110828 02:23:05< Espreon> The check for negative strikes should be done elsewhere, then. 20110828 02:23:34< Espreon> Interfering with other stuff... is not cool. 20110828 02:23:48< tschmitz> Someplace other than the setter method set_attacks()? 20110828 02:24:10< anonymissimus> the problem was that that negative int got converted to an unsigned int, causing overflow; so the engine expects numbers of striked to be positive 20110828 02:24:21< Espreon> Well, it's not checked for at all. The "fix" was to just forbid multiplying/dividing by negative things. 20110828 02:24:33-!- Vorpal [~AnMaster@unaffiliated/anmaster] has quit [Ping timeout: 240 seconds] 20110828 02:24:45< Espreon> Well, multiplying resistances by negative numbers is legit; why interfere with it? 20110828 02:25:11< anonymissimus> hm does it affect resistances too ? 20110828 02:25:26< Espreon> No. 20110828 02:25:27< anonymissimus> ok maybe make a bug report or feature request 20110828 02:25:43< Espreon> Multiplying resistances by negative numbers works. 20110828 02:26:01< anonymissimus> then why you complain ? 20110828 02:26:05< tschmitz> What goes wrong when you multiply the number of attacks by a negative number? 20110828 02:26:11< Espreon> anonymissimus: Without your "fix". 20110828 02:26:25< Espreon> Now it's impossible. 20110828 02:27:14< anonymissimus> hm ok make a bug report and assign to me if I introduced it 20110828 02:27:29< tschmitz> Oh 20110828 02:27:30< Espreon> ... Frealz? 20110828 02:27:42< Espreon> tschmitz: Well, certain numbers aren't supposed to be negative... 20110828 02:27:47< Espreon> Bad things happen when they are. 20110828 02:28:10< tschmitz> Yeah that makes sense 20110828 02:29:15< anonymissimus> I'm off now, bye 20110828 02:29:26-!- anonymissimus [~chatzilla@HSI-KBW-046-005-024-128.hsi8.kabel-badenwuerttemberg.de] has quit [Quit: ChatZilla 0.9.86.1 [Firefox 3.6.2/20100316074819]] 20110828 02:42:39< tschmitz> wesbot: seen thonsew ? 20110828 02:42:39< wesbot> tschmitz: The person with the nick thonsew last spoke 13h 45m ago. 8h 54m ago they left with the message: Quit: Leaving 20110828 02:43:16< tschmitz> thonsew: I got an assertion failure in unit_map.cpp "assert(never_happen)" 20110828 02:48:58< shadowmaster> sounds catastrophic 20110828 02:53:56-!- fendrin [~fabi@88.134.10.61] has joined #wesnoth-dev 20110828 02:58:26< tschmitz> ignoring it seems to be working fine ... for *now* 20110828 03:05:10-!- vultraz [~chatzilla@124.109.10.221] has quit [Read error: Connection reset by peer] 20110828 03:24:00-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 264 seconds] 20110828 03:25:56-!- vultraz [~chatzilla@124.109.10.221] has joined #wesnoth-dev 20110828 03:27:49-!- atomicbomb [~quassel@125.160.85.81] has joined #wesnoth-dev 20110828 03:39:40-!- atomicbomb [~quassel@125.160.85.81] has quit [Read error: Connection reset by peer] 20110828 03:41:01-!- atomicbomb [~quassel@125.160.85.81] has joined #wesnoth-dev 20110828 03:44:18-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20110828 04:00:05-!- Elvish_Pillager [~eli@71-10-224-192.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 250 seconds] 20110828 04:05:27-!- un214 [~un214@adsl-75-45-20-64.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20110828 04:07:58-!- Octalot [~noct@host86-186-158-215.range86-186.btcentralplus.com] has quit [Ping timeout: 258 seconds] 20110828 04:21:20-!- Ivanovic_ [~ivanovic@dtmd-4d0521df.pool.mediaWays.net] has joined #wesnoth-dev 20110828 04:21:20-!- Ivanovic_ [~ivanovic@dtmd-4d0521df.pool.mediaWays.net] has quit [Changing host] 20110828 04:21:20-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20110828 04:25:34-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 268 seconds] 20110828 04:27:24-!- Ivanovic_ is now known as Ivanovic 20110828 04:27:43-!- tschmitz_ [18827665@gateway/web/freenode/ip.24.130.118.101] has joined #wesnoth-dev 20110828 04:28:34-!- tschmitz [18827665@gateway/web/freenode/ip.24.130.118.101] has quit [Ping timeout: 252 seconds] 20110828 04:28:55-!- tschmitz_ is now known as tschmitz 20110828 04:45:22< CIA-22> tschmitz * r50941 /trunk/src/whiteboard/side_actions.cpp: Fixed bug when receiving invalid whiteboard data. 20110828 05:26:29-!- wesbot changed the topic of #wesnoth-dev to: 178 bugs, 331 feature requests, 18 patches | logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20110828 05:30:05-!- Gambit [~Gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20110828 05:31:38< esr> If the weather radar's to be believed, a small tornado spawned by Hurricane Irene just passed a few miles north of me. It is black with wind-driven rain outside. Er, I'm going back down to the basement now, 20110828 05:31:58< enchilado> Good luck! :) 20110828 05:34:01-!- un214 [~un214@adsl-75-45-20-64.dsl.scrm01.sbcglobal.net] has quit [Remote host closed the connection] 20110828 05:47:39< Aethaeryn> esr: Is your power still on? Mine went out for about 5 seconds. 20110828 05:48:52-!- tschmitz [18827665@gateway/web/freenode/ip.24.130.118.101] has quit [Ping timeout: 252 seconds] 20110828 05:57:31-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 260 seconds] 20110828 05:58:35-!- tschmitz [18827665@gateway/web/freenode/ip.24.130.118.101] has joined #wesnoth-dev 20110828 06:02:43< Soliton> tschmitz: i'd be up for a test game. 20110828 06:07:12-!- tschmitz [18827665@gateway/web/freenode/ip.24.130.118.101] has quit [Ping timeout: 252 seconds] 20110828 06:12:30-!- tschmitz [18827665@gateway/web/freenode/ip.24.130.118.101] has joined #wesnoth-dev 20110828 06:17:17-!- tschmitz__ [18827665@gateway/web/freenode/ip.24.130.118.101] has joined #wesnoth-dev 20110828 06:19:18-!- tschmitz [18827665@gateway/web/freenode/ip.24.130.118.101] has quit [Ping timeout: 252 seconds] 20110828 06:20:25-!- tschmitz [18827665@gateway/web/freenode/ip.24.130.118.101] has joined #wesnoth-dev 20110828 06:23:42-!- tschmitz__ [18827665@gateway/web/freenode/ip.24.130.118.101] has quit [Ping timeout: 252 seconds] 20110828 06:39:48-!- enchilado [~enchilado@unaffiliated/enchilado] has quit [Quit: brb] 20110828 06:40:20< Soliton> tschmitz: looks like i'm in an infinite loop. 20110828 06:40:41< tschmitz> Soliton: Drat, and it's not crashing either? 20110828 06:40:48< Soliton> pressed tab while doing a move+attack. 20110828 06:41:01< Soliton> doesn't look like it. 20110828 06:41:37< tschmitz> "While doing" 20110828 06:41:45-!- enchilado [~enchilado@unaffiliated/enchilado] has joined #wesnoth-dev 20110828 06:42:08< tschmitz> Soliton: you mean you were about to input a move+attack? 20110828 06:42:21< tschmitz> Soliton: or you were executing one? 20110828 06:42:47< Soliton> i pressed and held tab and did a move+attack. 20110828 06:42:57< tschmitz> All right, let me try now 20110828 06:43:09< Soliton> bt: http://yourpaste.net/9066/ 20110828 06:43:12< tschmitz> Wait, it's not my turn, I can't do it 20110828 06:45:15< tschmitz> Hey my wesnoth gave an assertion failure just now 20110828 06:45:19< tschmitz> I wonder what happened 20110828 06:47:54< Soliton> had to forcefully kill wesnoth. 20110828 06:48:12< tschmitz> Alas 20110828 06:48:23< tschmitz> it shall be resurrected one day 20110828 06:48:39< Soliton> seems like it must be some bug outside wb then though? 20110828 06:48:56< tschmitz> Mine crashed in draw_invalidated 20110828 06:49:07< tschmitz> in a boost foreach loop 20110828 06:49:17< tschmitz> when it tried to increment an iterator that couldn't be incremented 20110828 06:49:39< tschmitz> That's quite weird 20110828 06:50:12< tschmitz> Actually 20110828 06:50:20< tschmitz> Soliton: yours crashed on the same thing 20110828 06:50:52< Soliton> except that it didn't crash, yeah. 20110828 06:50:53< tschmitz> Er, not crashed 20110828 06:51:07< Soliton> it used 100% cpu. 20110828 06:51:14< tschmitz> I guess I'll restart and try to reproduce it the way you did 20110828 06:51:33< tschmitz> maybe something's draw() calls invalidate()? 20110828 06:51:43< tschmitz> I dunno if that would do it or not 20110828 06:53:06< tschmitz> Soliton: Thanks for the test I guess lol 20110828 06:53:32< tschmitz> Soliton: Shall I do my investigations now or did you want to try again? 20110828 06:54:15< Soliton> either way is fine with me. i guess investigating stuff before we move on is a better idea though. 20110828 06:54:32< tschmitz> K I'll try to reproduce it in the test scenario now 20110828 06:54:45< tschmitz> If I can't, we can try another game, yes? 20110828 06:55:05< Soliton> sure. 20110828 06:58:08< Soliton> featurewise i think wb is awesome but it needs some usability tweaks to make it as streamlined as possible. 20110828 06:58:18< tschmitz> Agreed 20110828 06:58:31< tschmitz> I feel like the visuals need an upgrade 20110828 06:58:46< tschmitz> Not to mention the fact that I still haven't ironed out the bugs 20110828 07:00:10< Soliton> one thing would be to use the same shortcuts as undo+redo. 20110828 07:00:34< tschmitz> That's an idea 20110828 07:00:48< tschmitz> Though technically undo and redo are still available 20110828 07:01:05< tschmitz> it's just that your undos get cleared when you turn on the whiteboard 20110828 07:02:04< tschmitz> Also, 'execute' isn't quite the same idea as 'redo' 20110828 07:02:18< Soliton> certainly not. 20110828 07:03:56< Soliton> redo would mean you have to remember the plan you just deleted, i guess. 20110828 07:04:24< tschmitz> Soliton: K yeah you were correct about how to reproduce the bug 20110828 07:04:38< tschmitz> Now let me just figure it out, I guess ... 20110828 07:04:44< Soliton> also nice would be to still be able to undo once you executed in case normally undo would be possible. (no new info)[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D 20110828 07:05:08< tschmitz> Yeah ... 20110828 07:05:13< tschmitz> I do occasionally wish that were possible 20110828 07:05:32< tschmitz> mainly it's when I accidentally execute the wrong thing, though ... 20110828 07:05:39< tschmitz> which, unfortunately, is a problem 20110828 07:06:50< Soliton> it should just be a matter of remembering removed plans and inserting them at the right spot, no? 20110828 07:07:07-!- covale [~covale@c-62efe655.1410-15-64736c12.cust.bredbandsbolaget.se] has joined #wesnoth-dev 20110828 07:08:58< tschmitz> undoing and redoing insertion/removal? Yeah it should be that simple 20110828 07:09:24< Soliton> another thing would be activating normal play if it's your turn and there are no plans yet and have a simple key to turn planning on. only have planning on by default if it's not your turn. 20110828 07:10:00< tschmitz> planning mode can be toggled by 'P' at the moment 20110828 07:10:02< Soliton> and maybe go into planning mode when the player starts undoing stuff... 20110828 07:10:31< tschmitz> and the default on-or-off status of the whiteboard is available in the preferences menu 20110828 07:10:40< Soliton> which would mean you already have to remember plans when not really in planning mode though. 20110828 07:11:26< Soliton> tschmitz: sure, i'm just saying how i think it should be setup by default to be most intuitive and similar to the old behaviour. 20110828 07:23:18< Soliton> curious, with a fresh preferences file i get wb actions in the menu. 20110828 07:26:52< Soliton> i guess the [hotkey] tags in there interfered with adding new hotkeys or something. 20110828 07:32:02< tschmitz> Argh -- thanks for figuring that out 20110828 07:32:07-!- Sytyi [~Sytyi@178-106-133-95.pool.ukrtel.net] has joined #wesnoth-dev 20110828 07:33:33< Soliton> what do the negative numbers next to planned recruits mean? 20110828 07:34:38< tschmitz> Price 20110828 07:36:00< tschmitz> You can thank Espreon for the Unicode minus sign there rather than a hyphen 20110828 07:37:05< Soliton> 'n' should skip units with complete plans for this turn. 20110828 07:42:22< tschmitz> Yeah 'n' and 'space' need fixing as far as their interaction with the whiteboard is concerned ... 20110828 07:43:48< Soliton> the dialog about still planned actions left could have an execute all button/option. 20110828 07:44:59< Soliton> if you have only planned actions and didn't move anything you get a confusing dialog stating you didn't start your turn. -> checking for planned actions should happen first. 20110828 07:59:40-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has quit [Quit: Leaving] 20110828 08:15:51< tschmitz> K I located the problem ... 20110828 08:24:29-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20110828 08:24:41-!- MeccaGod [majs@host189-199.bornet.net] has joined #wesnoth-dev 20110828 08:25:11-!- Crendgrim [~crend@77.22.254.233] has joined #wesnoth-dev 20110828 09:05:02-!- stikonas [~quassel@wesnoth/translator/stikonas] has joined #wesnoth-dev 20110828 09:19:43-!- Cookiee [~quassel@unaffiliated/cookiee] has joined #wesnoth-dev 20110828 09:31:03-!- EdB [~edb@89.82.194.231] has joined #wesnoth-dev 20110828 09:34:06-!- stikonas [~quassel@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20110828 09:39:58-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20110828 09:42:28-!- AngelsJinx [~AngelsJin@203.160.126.252] has joined #wesnoth-dev 20110828 09:42:34-!- AngelsJinx [~AngelsJin@203.160.126.252] has left #wesnoth-dev [] 20110828 09:45:41-!- LordNasty [~NaSTy@93-43-134-30.ip92.fastwebnet.it] has quit [Ping timeout: 240 seconds] 20110828 09:51:24-!- atomicbomb [~quassel@125.160.85.81] has quit [Quit: bath] 20110828 09:58:04-!- loonybot [~loonybot@46.138.72.119] has joined #wesnoth-dev 20110828 09:58:04-!- loonybot [~loonybot@46.138.72.119] has quit [Changing host] 20110828 09:58:04-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20110828 10:03:02< shadowmaster> anonymissimus: where in the earth is your mainline credits entry? 20110828 10:13:39-!- EdB [~edb@89.82.194.231] has quit [Remote host closed the connection] 20110828 10:22:53-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20110828 10:31:31-!- Nephro [~neph@80.233.231.12] has joined #wesnoth-dev 20110828 10:33:58-!- EdB_ [~edb@89.82.194.231] has joined #wesnoth-dev 20110828 10:37:43-!- deekay [~dk@89-79-35-236.dynamic.chello.pl] has joined #wesnoth-dev 20110828 10:37:43-!- deekay [~dk@89-79-35-236.dynamic.chello.pl] has quit [Changing host] 20110828 10:37:43-!- deekay [~dk@wesnoth/developer/dragonking] has joined #wesnoth-dev 20110828 10:39:19-!- Sytyi [~Sytyi@178-106-133-95.pool.ukrtel.net] has quit [Quit: Leaving.] 20110828 10:42:19< tschmitz> Good night 20110828 10:47:36-!- atomicbomb [~quassel@61.94.183.178] has joined #wesnoth-dev 20110828 11:01:30-!- mordante [~mordante@roadie.xs4all.nl] has joined #wesnoth-dev 20110828 11:01:30-!- mordante [~mordante@roadie.xs4all.nl] has quit [Changing host] 20110828 11:01:30-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20110828 11:01:46< mordante> servus 20110828 11:03:06< shadowmaster> But I don't serve anyone... 20110828 11:07:30< mordante> thonsew I saw that the patch was written by brilliand, but you should only commit patches if you're happy with them 20110828 11:08:20< mordante> I also wonder if you use inheritance then why public and not private or protected 20110828 11:12:59-!- mjs-de [~mjs-de@d117101.adsl.hansenet.de] has joined #wesnoth-dev 20110828 11:52:33-!- Vorpal [~AnMaster@unaffiliated/anmaster] has joined #wesnoth-dev 20110828 11:54:45< Ivanovic> Nephro, sytyi, timotei, tschmitz: in case you have questions regarding "what to upload as code sample to google?!?" just create a freaking huge patch based on the svn rep with all your commits between start of the coding time and the end of it 20110828 11:55:15< Ivanovic> since all stuff *is* included in the development releases there is IMO no extra formalia required beside that 20110828 11:55:31< Ivanovic> (google just needs this as some kind of proof that work was done for the money or something along those lines) 20110828 11:56:40< Nephro> Morning, Ivanovic. As far as I understood from the F.A.Q. we might post only what we actually think was done best, even in the context of previously written code(i.e. by other devs) 20110828 11:56:49-!- Espreon [~espreon@wesnoth/developer/espreon] has quit [Ping timeout: 245 seconds] 20110828 11:57:58< Ivanovic> "Use your best discretion, or talk to your mentor about what's appropriate. This may mean including parts of the code base that you didn't write. It's up to you what you include and don't include." 20110828 11:58:11< Nephro> I don't want to post all my commit diffs, because a part of them was just tweaking a test arena file, part was remaking of my own older works. 20110828 11:58:22-!- Elvish_Hunter [029cd830@gateway/web/freenode/ip.2.156.216.48] has joined #wesnoth-dev 20110828 11:58:22-!- Espreon [~espreon@ai0867.net] has joined #wesnoth-dev 20110828 11:58:29< Ivanovic> Nephro: the easiest way is to just create one huge diff 20110828 11:58:30< Nephro> Yeah, that line 20110828 11:58:42< Ivanovic> since this is useless time otherwise 20110828 11:58:48-!- Espreon is now known as Guest21247 20110828 11:58:54< Ivanovic> you can be rather sure that close to noone will ever look at those submitted samples 20110828 11:59:31< Ivanovic> personally i'd recommend to just go for "create one diff with all commits" approach simply because this is done in ~5mins 20110828 11:59:52< Ivanovic> if you want to you can of course handle it differently, too 20110828 12:18:55< Ivanovic> shadowmaster: i got a mail from someone wanting to work on a "south american spanish translation" 20110828 12:19:04< Ivanovic> shadowmaster: though i'd more say "simplified spanish" 20110828 12:19:18-!- stikonas [~quassel@wesnoth/translator/stikonas] has joined #wesnoth-dev 20110828 12:19:53< Ivanovic> shadowmaster: is this a valid seperation, like with portuguese and brazilian portuguese (which differ in larger parts)? 20110828 12:21:23-!- negusnyul [~negusnyul@h47-207.pool95-168.dyn.tolna.net] has quit [Remote host closed the connection] 20110828 12:21:31< shadowmaster> no, Latin American Spanish variants are not necessarily "simplified Spanish" 20110828 12:22:43< Ivanovic> shadowmaster: the mail basically speaks of "too medieval language making it hard to understand" 20110828 12:22:58< shadowmaster> is the guy who wrote it named Alvin? 20110828 12:23:21< shadowmaster> anyway as I was writing: furthermore, unlike Portuguese, you have pretty much one variant for each Spanish-speaking country, although I think (I'm not a linguist!) it can be grossly reduced to Mexican Spanish, Argentinian Spanish and Spanish 20110828 12:23:21< Ivanovic> yes 20110828 12:23:57< shadowmaster> okay, well, according to Espreon he has rather strange notions of what the Spanish translation should be 20110828 12:24:15< shadowmaster> also according to the previous maintainer, PetePorty. 20110828 12:25:16 * Ivanovic has no idea how different those dialects might be and *if* it would make sense to start a new translation for this 20110828 12:26:00< shadowmaster> I personally think that effort should be better directed at completing the original neutral Spanish translation 20110828 12:26:00< Ivanovic> i just know that regarding german and the "variants" available there (in regards to modern german) are basically just dialects and nothing warranting an extra translation to eg swiss or austrian german 20110828 12:26:53< Ivanovic> okay, i'll reply this CC'ing you and espreon since you two know more about "spanish in the american continent" than i do 20110828 12:27:16< Ivanovic> (what i know is as close to zero as it can get, since i just know that there is spanish) 20110828 12:27:18< Ivanovic> ;) 20110828 12:27:27< shadowmaster> also, I've not used that translation for ages, but when I did (including the one time I maintained it), it was perfectly understandable despite the "too medieval language"; I'm not sure why anyone would want to remove that without killing the archaisms in the English text first 20110828 12:29:29< shadowmaster> then again I'd better keep my mouth shut lest I give someone ideas for starting a Simplified English translation like Wikipedia. 20110828 12:36:37-!- Elvish_Hunter [029cd830@gateway/web/freenode/ip.2.156.216.48] has quit [Quit: Ciao!] 20110828 12:37:02< Ivanovic> mails sent, shadowmaster and espreon in the CC 20110828 12:37:31-!- Netsplit *.net <-> *.split quits: shikadibot, vcap_ 20110828 12:37:37-!- Netsplit *.net <-> *.split quits: deekay, esr, shadowm_laptop, apoi, erl, Ingmar, Aeth, melinath 20110828 12:37:37< Nephro> there we go 20110828 12:38:09-!- Netsplit *.net <-> *.split quits: Crendgrim, Tigge, happygrue 20110828 12:38:09-!- Netsplit over, joins: shadowm_laptop, shikadibot, Aeth, esr, melinath, apoi, deekay, vcap_, Ingmar, erl 20110828 12:38:44-!- Netsplit over, joins: Crendgrim, happygrue, Tigge 20110828 12:38:53-!- Netsplit *.net <-> *.split quits: boucman, zookeeper, noy, janebot 20110828 12:39:13-!- Netsplit over, joins: zookeeper, noy, janebot, boucman 20110828 12:39:26-!- Netsplit *.net <-> *.split quits: fendrin, Soliton, chrisoelmueller, Ivanovic 20110828 12:39:42-!- Netsplit over, joins: Ivanovic, fendrin, Soliton, chrisoelmueller 20110828 12:40:02-!- Netsplit *.net <-> *.split quits: mordante, EdB_, AI0867 20110828 12:40:02-!- atomicbomb [~quassel@61.94.183.178] has quit [Read error: Connection reset by peer] 20110828 12:40:21-!- Netsplit *.net <-> *.split quits: chpln 20110828 12:40:30-!- Netsplit over, joins: mordante 20110828 12:40:39-!- Netsplit over, joins: AI0867, EdB_, chpln 20110828 12:41:13-!- Netsplit *.net <-> *.split quits: enchilado, vultraz 20110828 12:41:44< shadowmaster> hey, I was active in the Spanish team twice! (once as translator under Romero, again as maintainer where I had to translate half of Wesnoth before getting help from gins) 20110828 12:42:08-!- Netsplit over, joins: enchilado, vultraz 20110828 12:43:02< Ivanovic> shadowmaster: yeah, but no idea regarding espreon, so i went the save way saying that i am not sure about both of you 20110828 12:43:03< Ivanovic> ;) 20110828 12:43:18< shadowmaster> ok :) 20110828 12:43:36< Ivanovic> i hope the mail makes clear that it is of course possible to start a new translation but that it does not make too much sense 20110828 12:44:05-!- EdB_ [~edb@89.82.194.231] has quit [Remote host closed the connection] 20110828 12:45:26-!- Netsplit *.net <-> *.split quits: Upthorn 20110828 12:45:42-!- Netsplit over, joins: Upthorn 20110828 13:21:50-!- atomicbomb [~quassel@61.94.183.200] has joined #wesnoth-dev 20110828 13:37:43-!- negusnyul [~negusnyul@dsl4E5CCA46.pool.t-online.hu] has joined #wesnoth-dev 20110828 13:42:38-!- stikonas [~quassel@wesnoth/translator/stikonas] has quit [Ping timeout: 245 seconds] 20110828 13:43:16-!- stikonas [~quassel@wesnoth/translator/stikonas] has joined #wesnoth-dev 20110828 13:50:33-!- dtiger [~dtiger@dynamic-vpdn-93-125-14-60.telecom.by] has joined #wesnoth-dev 20110828 13:51:51-!- vultraz is now known as lightmaster 20110828 13:53:59-!- lightmaster is now known as Infernity_Necrom 20110828 13:55:06-!- Infernity_Necrom is now known as vultraz 20110828 13:55:08-!- stikonas [~quassel@wesnoth/translator/stikonas] has quit [Ping timeout: 245 seconds] 20110828 13:58:13-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20110828 14:00:59-!- Aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 260 seconds] 20110828 14:04:33-!- Gambit [~Gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20110828 14:04:47-!- Aeth [~Michael@ec2-50-16-189-117.compute-1.amazonaws.com] has joined #wesnoth-dev 20110828 14:04:48-!- Aeth [~Michael@ec2-50-16-189-117.compute-1.amazonaws.com] has quit [Changing host] 20110828 14:04:48-!- Aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20110828 14:05:12-!- Gambit [~Gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20110828 14:05:51-!- negusnyul [~negusnyul@dsl4E5CCA46.pool.t-online.hu] has quit [Remote host closed the connection] 20110828 14:13:34-!- Gambit [~Gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20110828 14:35:38-!- negusnyul [~negusnyul@dsl4E5CCA46.pool.t-online.hu] has joined #wesnoth-dev 20110828 14:47:49-!- Cookiee [~quassel@unaffiliated/cookiee] has quit [Remote host closed the connection] 20110828 14:50:08-!- Crendgrim [~crend@77.22.254.233] has quit [Read error: Connection reset by peer] 20110828 14:55:29-!- anonymissimus [~chatzilla@HSI-KBW-046-005-024-128.hsi8.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20110828 15:08:03< anonymissimus> shadowmaster: it is nowhere 20110828 15:08:15< shadowmaster> fix that 20110828 15:08:15< anonymissimus> why were you looking for it anyway ? 20110828 15:08:22< anonymissimus> why ? 20110828 15:08:41< shadowmaster> no idea, why? according to the PatchSubmissionGuidelines you were supposed to include it in your first patch 20110828 15:09:16-!- stikonas [~quassel@wesnoth/translator/stikonas] has joined #wesnoth-dev 20110828 15:11:34< anonymissimus> i consider that as a reminder to just do something good to oneself 20110828 15:12:04< anonymissimus> "If you add a file, don't forget to update src/Makefile.am, src/SConscript, src/CMakeLists.txt, and projectfiles/VC9/wesnoth.vcproj " 20110828 15:12:28< anonymissimus> which of the gui commits adding new files did ever add those to the MSVC project file heh... 20110828 15:18:38< elias> shouldn't cmake automatically create the vcproj? 20110828 15:19:14< anonymissimus> i dont wan't to appear there; a good reason for it is trying to keep email adresses private 20110828 15:19:27< anonymissimus> to prevent spam 20110828 15:19:35< shadowmaster> who said you needed to add a real name or email address... 20110828 15:19:53< anonymissimus> if I add me there then I dont lie 20110828 15:20:06< anonymissimus> a wrong entry is much worse than none 20110828 15:20:19< shadowmaster> there are a lot of people in the credits with just their usernames 20110828 15:21:16< anonymissimus> elias: that has lots of problems - the fact that the Linux-only devs constantly break the generation for instance 20110828 15:21:49< anonymissimus> since changes to the way the generation is done are only tested on Linux 20110828 15:22:08< elias> heh 20110828 15:22:23< elias> the advantage of cmake supposedly is that you do not need to test :P 20110828 15:22:26< shadowmaster> it feels good to be the majority in one area for once! 20110828 15:22:52< anonymissimus> shadowmaster: yes; it surely causes less work 20110828 15:23:23< shadowmaster> for those who don't look at bug reports, yes 20110828 15:24:07< shadowmaster> *ahem* I mean, the kid-friendly version of the bug tracker 20110828 15:24:42< shadowmaster> either way I don't see how that has anything to do with work attribution, but have it your way 20110828 15:26:34< anonymissimus> shadowmaster: I think we confused the topics here... 20110828 15:27:12< shadowmaster> I'm not the one who brought up the project files mess :p 20110828 15:27:48< anonymissimus> what is "kid-friendly version of the bug tracker" ? 20110828 15:28:33< Ivanovic> anonymissimus: how can linux only devs test on windows? 20110828 15:28:44< Ivanovic> especially something like visual studio generation? 20110828 15:28:55< anonymissimus> Ivanovic: did I require them to ? 20110828 15:29:21< anonymissimus> I just said that thats one of my main reasons for using the standalone project file ;) 20110828 15:29:57< Ivanovic> anonymissimus: though one single vc++ user can keep that one working, too 20110828 15:30:06< Ivanovic> eg Crab_ has done a lot to actually make it work 20110828 15:30:14< Ivanovic> and changes to build system stuff are rather seldom 20110828 15:31:21< anonymissimus> well, they are very hard to fix if there are some, for me at least 20110828 15:31:48< anonymissimus> I find it a btu easier with the standalone file, another reason 20110828 15:33:57< anonymissimus> Ivanovic: will there be the release today ? 20110828 15:34:02< Ivanovic> anonymissimus: no 20110828 15:34:31 * anonymissimus wondered why it's not written in the thread title 20110828 15:34:44< anonymissimus> channel title I mean 20110828 15:35:29< shadowmaster> really topic, not title 20110828 15:51:46-!- hhyloc [~hhyloc@113.166.147.69] has joined #wesnoth-dev 20110828 15:59:31-!- AngelsJinx [~AngelsJin@203.160.126.252] has joined #wesnoth-dev 20110828 16:00:37-!- hhyloc [~hhyloc@113.166.147.69] has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 20110828 16:07:58-!- Sarcasm [~user@196.210.204.77.rev.sfr.net] has joined #wesnoth-dev 20110828 16:15:33-!- atomicbomb [~quassel@61.94.183.200] has quit [Remote host closed the connection] 20110828 16:21:19-!- Elvish_Hunter [5ea1df2f@gateway/web/freenode/ip.94.161.223.47] has joined #wesnoth-dev 20110828 16:25:21< Nephro> somewhat offtop buuuut: does anyone know any *GOOD* literature on gamedev, especially on structuring the very core of the application, basic I/O, graphic-logic coordination? From my work here I understood a lot of high level concepts in gamedev, but if I decide to create a game myself now, from scratch, it would look horrible 100% 20110828 16:27:26< Nephro> I've seen some books, but instead of explaining the main concepts, they just push the idea in your face, not giving you a chance to evaluate other concepts 20110828 16:28:30-!- covale [~covale@c-62efe655.1410-15-64736c12.cust.bredbandsbolaget.se] has quit [Read error: Operation timed out] 20110828 16:29:53-!- covale [~covale@c-62efe655.1410-15-64736c12.cust.bredbandsbolaget.se] has joined #wesnoth-dev 20110828 16:33:35< loonycyborg> Nephro: http://www.amazon.com/Tricks-Game-Programming-Gurus-Andre-Lamothe/dp/0672305070 :P 20110828 16:33:48< Nephro> loonycyborg, you own it? 20110828 16:34:04< loonycyborg> Yes. In russian translation. 20110828 16:34:30< Nephro> it's kinda outdated: 1994 was a long time ago, I was only 3 back then 20110828 16:34:43< loonycyborg> Probably you'd actually need to look for later books from same authors but I didn't read any of them. 20110828 16:35:34-!- AngelsJinx [~AngelsJin@203.160.126.252] has quit [Ping timeout: 245 seconds] 20110828 16:36:02< Nephro> the price ($73) is also scary 20110828 16:36:05< loonycyborg> I decided to treat game development strictly as general software development therefore I didn't bother with more game programming oriented books. 20110828 16:36:49< loonycyborg> Probably you can pull a scanned version with edonkey or something :P 20110828 16:38:30< Nephro> It seems there's a gamedev chan, I'll go bug them 20110828 16:38:47< Nephro> loonycyborg, I don't like reading scanned books for some reason. Doesn't feel right 20110828 16:46:09-!- thonsew [~thonsew__@gateway/tor-sasl/thonsew] has joined #wesnoth-dev 20110828 16:46:53< Ivanovic> Nephro: you know, technical books tend to *be* this expensive 20110828 16:47:41< Ivanovic> they are simply directed to a by far smaller audience 20110828 16:47:44< Nephro> Ivanovic, I know, I bought a C++ book for 50 bucks, but it was a brand new edition 20110828 16:47:50< Ivanovic> so to get the money back they charge a higher rate 20110828 16:49:09< Ivanovic> besides: the real "concepts" behind things do change a whole lot slower than some "how to implement a game using VC++ 2008" or the likes 20110828 16:50:01< Ivanovic> though yeah, since the creation of the book that loonycyborg linked lots of stuff on the hardware backend was changed (move to 3d stuff, multicore architectures, ...) 20110828 16:50:35< Ivanovic> *but* those are all the same things for "normal" software, too 20110828 16:51:30< loonycyborg> I bet people no longer hand-code inner loops in assembly :P 20110828 16:51:52< Ivanovic> loonycyborg: technical details and platform/language dependent! 20110828 16:52:03< Ivanovic> loonycyborg: for some mobile platforms you still might want to do this! 20110828 16:52:05< Ivanovic> ;) 20110828 16:53:25< Ivanovic> off for some hours, cu 20110828 17:12:27< thonsew> tschmitz, If you have a test case that causes the never_happen assertion in unit_map, then please make it a bug report and I will fix it. 20110828 17:12:57< thonsew> Otherwise, here is what should be happening in the unit_map::insert code leading to the assert(never_happen) 20110828 17:13:29< thonsew> Insert a unit with a new uid is all good. 20110828 17:14:03< thonsew> Extracting a unit and then reinserting it with the same uid causes no collision and is also good. 20110828 17:15:18< thonsew> Inserting a unit with the same uid as another unit fetches a new uid which should be unique, gives an error message but is still good. 20110828 17:16:47< thonsew> Inserting a unit with a colliding uid, where the n_unit::id_manager returns the same colliding uid should never_happen and leads to the assertion failing. 20110828 17:18:48< thonsew> I never checked to see when n_unit::id_manager would fail to generate a unique id as that was old code. 20110828 17:21:04< thonsew> mordante, I will refactor the offending code with an apology to brilliand for fiddling with their patch. 20110828 17:23:51< mordante> thonsew, thanks 20110828 17:24:16< mordante> thonsew, just FYI ask them to fix their patch themselves next time before you commit them 20110828 17:25:44< thonsew> I didn't want to appear opposed to their involement/patch as I had submitted a potentially competing solution 20110828 17:26:25< mordante> it isn't meant as opposing, but help them to get better patches 20110828 17:26:47< mordante> it might be they don't know/understand what's wrong with it and with feedback they also may learn from it 20110828 17:28:20< thonsew> Anyway keep "helping" me and perhaps one day I'll master the political and programming intricacies of helping a project 20110828 17:29:15< thonsew> mordante, a quick question. I'm working on polishing a change to config to use a token instead of strings to speed up performance. 20110828 17:29:53< thonsew> How should I present the set of patches so that people see where I am going and accept some bug (unintentional) along the way? 20110828 17:30:22< thonsew> Is there a location where developers post their plans for comment? 20110828 17:33:18< mordante> we sometimes discuss things on the dev-ml 20110828 17:33:32< mordante> but most of the time we don't really coordinate what we're doing 20110828 17:34:30 * shadowmaster coughs. 20110828 17:35:20 * mordante raises his eyebrows 20110828 17:38:24-!- Elvish_Hunter [5ea1df2f@gateway/web/freenode/ip.94.161.223.47] has quit [] 20110828 17:39:40< tschmitz> thonsew: It happened while Espreon and I were playing a multiplayer game and testing the whiteboard 20110828 17:40:05< thonsew> Could you duplicate it? 20110828 17:40:17< tschmitz> I haven't tried yet 20110828 17:40:29< tschmitz> but let me read what you said earlier about when the assertion fails 20110828 17:42:22< tschmitz> thonsew: What about inserting a unit with X as its ID, removing it, and then inserting a different unit with X as its ID? 20110828 17:43:17< thonsew> Nothing "should" cause the never_happen assertion 20110828 17:43:43< thonsew> At most you should get an error message saying that the ID was duplicated. 20110828 17:44:30< thonsew> Only if the id_manager returns a duplicate id when the unit is cloned would the never_happen assertion be asserted 20110828 17:44:39< tschmitz> but what "would" cause the never_happen assertion? 20110828 17:45:06< tschmitz> You said something like if the id_manager returns another colliding ID or something 20110828 17:46:41< thonsew> If you inserting a unit so many times that the id wrapped, then you have problem. 20110828 17:47:17< thonsew> But 4 billion zombies are an army no man can defeat. 20110828 17:47:22< tschmitz> there are two pools of unit ID's 20110828 17:47:28< tschmitz> one that starts counting from 0 20110828 17:47:35< tschmitz> one that starts counting from 4 billion downward 20110828 17:47:48< tschmitz> the latter is used for "temporary" units 20110828 17:47:57< tschmitz> and I believe is reset periodically 20110828 17:48:32< thonsew> Would it be useful if the unit_map had a temp unit interface. 20110828 17:48:55< tschmitz> I'm not sure 20110828 17:49:27< tschmitz> You could argue that the id_manager's job really belongs to the unit_map, but aside from that ... 20110828 17:49:51< thonsew> The temp unit interface would always reflect the "real game world" except where you changed it and never show other users/ais temp units that you inserted. 20110828 17:50:20< thonsew> I think that avoiding monoliths is good. 20110828 17:51:18< thonsew> A unit_map and an id_manager should be separate, but it the unit_map might need to know about temp units as different from real units 20110828 17:51:53< tschmitz> In any case, id_manager's temp unit ID counter is reset every time a player ends a turn 20110828 17:51:58< tschmitz> according to my grep 20110828 17:52:18< tschmitz> So you'll start using those ID's again 20110828 17:52:41< tschmitz> Would that pose any problem? 20110828 17:52:51< thonsew> I'll modify the unit_map to try a million times before it gives up. 20110828 17:53:23< tschmitz> So then this sounds like it's the source of the problem? 20110828 17:53:57< thonsew> Possibly, likely, but not certainly. 20110828 17:54:24< tschmitz> Now that I think of it, it could be my/gabba's problem for keeping around temporary units for longer than just the duration of one turn. 20110828 17:54:47< thonsew> I'd like one object to be responsible for managing all temp units. 20110828 17:55:11< thonsew> I'm fixing a but for Espreon, where using :cl to change level causes a segfault 20110828 17:56:09< thonsew> The problem is that the fake temp units are allocated all over the place and :cl uses an exception to end the current level. Hence some fake_units are deleted 20110828 17:56:27< thonsew> while the display object keeps trying to draw them. 20110828 17:57:06< thonsew> Is the wb use of temp_units exception safe? 20110828 17:58:47< thonsew> Can wb temp unit stack on one location like fake_temp_units or can only one unit occupy a location like unit_map units? 20110828 18:07:50< tschmitz> thonsew: The wb code uses boost smart pointers so they should all get cleaned up in case of an exception 20110828 18:08:27-!- monochromatic [~monochrom@pool-74-109-56-42.phlapa.east.verizon.net] has joined #wesnoth-dev 20110828 18:08:55< tschmitz> the wb uses some fake units for display purposes only. It also uses some fake units to place on the map when someone plans to recruit something 20110828 18:09:10< thonsew> The are de-allocated, but are they removed from all other objects that don't use smart pointers and expect them to exist. Like draw() 20110828 18:09:22< tschmitz> the former can overlap at times, since plans occasionally overlap on the same hex 20110828 18:09:38< tschmitz> the latter presumably will not overlap on the same hex 20110828 18:09:59< tschmitz> the fake units that are added to the unit map are removed from the unit map via a custom deleter 20110828 18:10:45< thonsew> With you permission I can fix the fake_units the same way I've already fixed them for the singular move_fake_unit so that everywhere is consistent 20110828 18:10:51< tschmitz> *will not overlap on the same hex at the same time, that is 20110828 18:11:16< tschmitz> I don't really know what that means 20110828 18:11:55< tschmitz> Will it change the interface that my code uses? 20110828 18:12:24< thonsew> I'm trying to find the code now. Give me a sec 20110828 18:12:47< tschmitz> The only place where my code really brushes up with the fake units is when it calls the unit constructor 20110828 18:13:06< tschmitz> specifying the "fake?" argument as true, or something to that effect 20110828 18:16:15< thonsew> In game_display.hpp around line 177 is the interface. 20110828 18:16:25< thonsew> Usage is 20110828 18:16:52< thonsew> game_display::temp_unit temp_unit(u); //Get a temp unit 20110828 18:17:40< thonsew> The temp unit is exactly like a unit except when it goes out of scope/ is remove() it removes itself properly fromthe game_display temp units. 20110828 18:20:02< tschmitz> looks like whiteboard code makes use of place_temporary_unit 20110828 18:20:40< tschmitz> game_display::place_temporary_unit 20110828 18:20:51< thonsew> place_temporary_unit is the code that causes the seg_faults with move_fake_unit. 20110828 18:21:24< tschmitz> What? 20110828 18:21:26< thonsew> Note, it passes a raw pointer so game_display never knows when the unit* is deleted. 20110828 18:22:02< thonsew> It keeps trying to draw the unit after cl: changes the level 20110828 18:23:01< thonsew> i.e. 1. cl: changes level 20110828 18:23:12< thonsew> 2. The exception happens to end the level 20110828 18:23:27< thonsew> 3. Smart pointers delete the objects 20110828 18:23:41< thonsew> 4. Dumb pointers keep pointing. 20110828 18:23:51< thonsew> 5. Time passes 20110828 18:23:56< thonsew> 6. Seg fault 20110828 18:24:10< tschmitz> and game_display is not destroyed when an end_level occurs? 20110828 18:24:39< thonsew> No. game_display is the screen. 20110828 18:25:39-!- horon [~horon@nttkyo103205.tkyo.nt.adsl.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20110828 18:25:40< thonsew> In any case an exception might occur for any reason, part of the resource handling is to extricate yourself from relationships with other objects. 20110828 18:26:40< tschmitz> Well wb's custom deleters call game_display::remove_temporary_unit 20110828 18:27:07< tschmitz> so when the unit is delete'd, it's also remove_temporary_unit'd 20110828 18:27:11< thonsew> Then the wb is all good. 20110828 18:28:15< thonsew> However, removing place_temporary_unit and remove_temporary_unit as an interface would make this problem go away permanently. 20110828 18:28:30< thonsew> If the only interface was an expection safe interface. 20110828 18:30:11-!- MeccaGod [majs@host189-199.bornet.net] has quit [] 20110828 18:32:05< thonsew> I could make an additional constructor for temp_unit that accepts a smart_pointer to unit, and change the wb deleter's call to remove_temporary_unit to a call to temp_unit.remove(), then all code uses the same interface and is also exception safe. 20110828 18:32:59-!- Nephro [~neph@80.233.231.12] has quit [Ping timeout: 258 seconds] 20110828 18:33:02-!- Sytyi [~Sytyi@178-106-133-95.pool.ukrtel.net] has joined #wesnoth-dev 20110828 18:33:56-!- MeccaGod [~majs@host189-199.bornet.net] has joined #wesnoth-dev 20110828 18:35:58< tschmitz> Well whatever you have to do 20110828 18:36:09< tschmitz> You're fixing the change-level issue, right? 20110828 18:36:37< thonsew> Yes I'm doing that for Espreon. 20110828 18:49:53< mordante> I'm off bye 20110828 18:50:05-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20110828 18:53:57-!- Crendgrim [~crend@77-22-254-233-dynip.superkabel.de] has joined #wesnoth-dev 20110828 18:54:03-!- covale [~covale@c-62efe655.1410-15-64736c12.cust.bredbandsbolaget.se] has quit [Quit: Leaving.] 20110828 19:08:40-!- Nephro [~neph@80.233.231.12] has joined #wesnoth-dev 20110828 19:10:57-!- Sytyi [~Sytyi@178-106-133-95.pool.ukrtel.net] has quit [Ping timeout: 264 seconds] 20110828 19:15:01-!- EdB [~edb@89.82.194.231] has joined #wesnoth-dev 20110828 19:23:39-!- Sytyi [~Sytyi@138-204-133-95.pool.ukrtel.net] has joined #wesnoth-dev 20110828 19:24:09-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has quit [Ping timeout: 260 seconds] 20110828 19:25:52-!- Nephro [~neph@80.233.231.12] has quit [Ping timeout: 264 seconds] 20110828 20:06:19-!- inferno8 [~kvirc@178-36-217-75.adsl.inetia.pl] has joined #wesnoth-dev 20110828 20:12:05-!- fendrin [~fabi@88.134.10.61] has quit [Remote host closed the connection] 20110828 20:14:26-!- inferno8 [~kvirc@178-36-217-75.adsl.inetia.pl] has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 20110828 20:14:48-!- thonsew [~thonsew__@gateway/tor-sasl/thonsew] has quit [Quit: Leaving] 20110828 20:15:29-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20110828 20:15:47-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20110828 20:37:55-!- AngelsJinx [~AngelsJin@203.160.126.252] has joined #wesnoth-dev 20110828 20:49:43-!- MeccaGod [~majs@host189-199.bornet.net] has quit [] 20110828 20:51:53-!- Guest21247 is now known as Espreon 20110828 20:51:56-!- Espreon [~espreon@ai0867.net] has quit [Changing host] 20110828 20:51:56-!- Espreon [~espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20110828 20:53:47-!- EdB [~edb@89.82.194.231] has quit [Remote host closed the connection] 20110828 21:04:06-!- Crendgrim [~crend@77-22-254-233-dynip.superkabel.de] has quit [Quit: ...] 20110828 21:12:20-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has joined #wesnoth-dev 20110828 21:14:21-!- mjs-de [~mjs-de@d117101.adsl.hansenet.de] has quit [Remote host closed the connection] 20110828 21:17:48-!- AngelsJinx [~AngelsJin@203.160.126.252] has quit [Ping timeout: 258 seconds] 20110828 21:54:40-!- Vorpal [~AnMaster@unaffiliated/anmaster] has quit [Quit: ZNC - http://znc.sourceforge.net] 20110828 21:56:14-!- Vorpal [~AnMaster@unaffiliated/anmaster] has joined #wesnoth-dev 20110828 22:11:58-!- fendrin [~fabi@88-134-10-61-dynip.superkabel.de] has joined #wesnoth-dev 20110828 22:19:31-!- dtiger [~dtiger@dynamic-vpdn-93-125-14-60.telecom.by] has quit [Remote host closed the connection] 20110828 22:25:34-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 260 seconds] 20110828 22:37:47-!- monochro_ [~textual@pool-74-109-56-42.phlapa.east.verizon.net] has joined #wesnoth-dev 20110828 22:37:59-!- monochro_ is now known as mono_laptop 20110828 22:38:29< mono_laptop> crimson_penguin: around? 20110828 22:45:30-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 276 seconds] 20110828 22:46:28< crimson_penguin> mono_laptop: yeah, pretty much 20110828 22:46:50< mono_laptop> So I got a new mac. 20110828 22:46:53< mono_laptop> That is 64-bit 20110828 22:47:04< mono_laptop> And I'm trying to compile Wesnoth. 20110828 22:47:22< mono_laptop> It's giving me errors of what seems to be the 32-bit/64-bit thing. 20110828 22:47:37< mono_laptop> Do you know how to target Xcode 4 to 64-bit? 20110828 22:48:43< mono_laptop> On the top it says: Wesnoth > My Mac 32-bit 20110828 22:48:52< mono_laptop> But there is no option to change it. 20110828 22:50:32< mono_laptop> http://pastebin.com/xFDeGfGw if that helps. 20110828 22:50:42< mono_laptop> I'm using the latest build. 20110828 22:53:14-!- un214 [~un214@adsl-75-45-20-64.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20110828 23:01:44-!- Sytyi [~Sytyi@138-204-133-95.pool.ukrtel.net] has quit [Remote host closed the connection] 20110828 23:02:46-!- Sytyi [~Sytyi@138-204-133-95.pool.ukrtel.net] has joined #wesnoth-dev 20110828 23:09:19-!- erl [~erl@vetinte.spelaroll.se] has quit [Ping timeout: 260 seconds] 20110828 23:09:32-!- erl [~erl@vetinte.spelaroll.se] has joined #wesnoth-dev 20110828 23:10:40< mono_laptop> crimson_penguin: still around? 20110828 23:11:23< crimson_penguin> Don't try to compile for 64-bit 20110828 23:11:32< crimson_penguin> There's too many 32-bit dependencies 20110828 23:11:47< un214> you mean wesnoth or something else? 20110828 23:12:20< mono_laptop> Hm. 20110828 23:12:34< mono_laptop> What can you salvage from the error message? 20110828 23:12:34< un214> 64 bit wesnoth worked for me 20110828 23:17:38-!- AngelsJinx [~AngelsJin@203.160.126.252] has joined #wesnoth-dev 20110828 23:17:53-!- AngelsJinx [~AngelsJin@203.160.126.252] has left #wesnoth-dev [] 20110828 23:18:08< crimson_penguin> un214: on Mac? 20110828 23:18:35< un214> it probably would work if you compiled as if it were any other *nix 20110828 23:18:44< un214> (using X for output) 20110828 23:18:53< crimson_penguin> sure, but then you'd have to compile all the dependencies 20110828 23:19:13< un214> you have a point there 20110828 23:19:14-!- erl [~erl@vetinte.spelaroll.se] has quit [Ping timeout: 260 seconds] 20110828 23:19:51-!- erl [~erl@vetinte.spelaroll.se] has joined #wesnoth-dev 20110828 23:20:33< mono_laptop> crimson_penguin: So fiddled with the settings a bit used the 10.7 SDK instead. And I have a new error message: ld: library not found for -lboost_iostreamsw 20110828 23:20:41< mono_laptop> It seems I am missing a library 20110828 23:20:48< mono_laptop> Or have an outdated one. 20110828 23:21:01< mono_laptop> boost? 20110828 23:21:06< crimson_penguin> hmm 20110828 23:21:14< crimson_penguin> w on the end? 20110828 23:21:47-!- Appleman1234 [~Appleman1@ppp59-167-222-56.qld.adsl.internode.on.net] has quit [Remote host closed the connection] 20110828 23:22:11< mono_laptop> Google gives nothing. 20110828 23:22:24< mono_laptop> crimson_penguin: yes, I copied it straight from Xcode. 20110828 23:27:10-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20110828 23:27:36-!- caemir [~caemir@unaffiliated/caemir] has joined #wesnoth-dev 20110828 23:32:25< mono_laptop> crimson_penguin: have any idea what might be the issue? 20110828 23:36:59< crimson_penguin> not really 20110828 23:37:13< crimson_penguin> you should have iostreams, but I don't know what the w is about 20110828 23:42:39< mono_laptop> crimson_penguin: Now it says: ld: library not found for -lgomp 20110828 23:43:07< mono_laptop> And Xcode 4 really doesn't like && inside || it seems. 20110828 23:43:19< crimson_penguin> ehh? 20110828 23:45:51-!- stikonas [~quassel@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20110828 23:52:05< mono_laptop> crimson_penguin: Hmm. Interesting. If I enable OpenMP, I get an error saying it's missing -lgomp. If I disable it, I'm missing -lboost_iostreamsw. 20110828 23:52:06< mono_laptop> ???? 20110828 23:52:45< crimson_penguin> I haven't compiled Wesnoth for a while, so I really don't know 20110828 23:52:55< mono_laptop> Okay. 20110828 23:52:57< Espreon> It doesn't help that Alarantalara's camping. 20110828 23:53:31-!- deekay [~dk@wesnoth/developer/dragonking] has quit [Quit: deekay] 20110828 23:54:25< mono_laptop> Okay, shutting this one off. Bye. 20110828 23:54:30-!- mono_laptop [~textual@pool-74-109-56-42.phlapa.east.verizon.net] has quit [] 20110828 23:57:13-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] --- Log closed Mon Aug 29 00:00:14 2011