--- Log opened Thu Dec 15 00:00:12 2011 --- Day changed Thu Dec 15 2011 20111215 00:00:12< shadowmaster> I use gcc 4.6.2 with -std=c++98 here 20111215 00:03:08< Ivanovic> boucman: you saw the mail to the wesnoth-dev ml regarding fosdem? 20111215 00:03:18< Ivanovic> boucman: please don't forget to list yourself in the wiki 20111215 00:07:58< loonycyborg> anonymissimus: I'm not using --std=c++0x for releases yet. 20111215 00:09:46< Ivanovic> fendrin: same for you if you plan to join fosdem and need a bed booked 20111215 00:10:18< Ivanovic> time for me to head off to bed, n8 20111215 00:11:58< loonycyborg> anonymissimus: --std=c++0x bug could cause STL containers to become broken. 20111215 00:16:01-!- Gambit [~quassel@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20111215 00:19:12< boucman> Ivanovic: saw it, havn't read yet, will do 20111215 00:23:31< Espreon> win 26 20111215 00:24:34< shadowmaster> Espreon: fail 20111215 00:24:43< Espreon> shadowmaster: I know. 20111215 00:40:07-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has joined #wesnoth-dev 20111215 00:43:41< anonymissimus> loonycyborg: , shadowmaster yes apparently a c++0x bug 20111215 00:44:23< anonymissimus> hm now should I report this and where ? 20111215 00:44:25-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20111215 00:45:27-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20111215 00:46:17-!- horon [~horon@nttkyo316066.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has joined #wesnoth-dev 20111215 00:47:23< Alarantalara> anonymissimus: transform_unit doesn't seem to work on units in the recall list 20111215 00:57:49< anonymissimus> what transform_unit ? 20111215 00:57:56< anonymissimus> wesnoth.transform_unit ? 20111215 00:58:16< anonymissimus> most tags dont work for recall list units actually 20111215 00:58:24< Alarantalara> yes 20111215 00:58:28-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20111215 00:58:33< anonymissimus> and thats not bugs, there are only a few who do 20111215 00:58:35< Alarantalara> though I'm calling it through wml 20111215 00:59:04< Alarantalara> it was rather surprising, since modify_unit does 20111215 01:01:29-!- horon [~horon@nttkyo316066.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20111215 01:01:34-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 252 seconds] 20111215 01:03:02< anonymissimus> hm it looks as if its supposed to be that way and silene forgot to disallow passing non-on-map units 20111215 01:05:12< anonymissimus> either that or unit::advance_to needs to be extended to work for recall list units 20111215 01:05:37< anonymissimus> and IIRC modify_unit won't work for you as well when you try to change the type os a recall list unit via it 20111215 01:06:10< anonymissimus> since it relies on store_unit and unstore_unit, and unstoring to the recall list doesnt advance 20111215 01:06:45< anonymissimus> store_unit is one of the few tags filtering over recall list units thats why modify_unit works for them 20111215 01:07:00< Alarantalara> so it appears 20111215 01:08:14< anonymissimus> did you check whether it's not only the apearance that didn't change ? is the type value changed ? 20111215 01:08:15< Alarantalara> it does do interesting things to their experience if you do set the type 20111215 01:08:47< Alarantalara> I've been checking using inspect, since the unit I'm transforming to is visually identical, including name 20111215 01:30:11< Alarantalara> I've settled for changing the unit type on recall in all later scenarios, but it feels really ugly 20111215 01:30:44< Espreon> Sounds ugly indeed. 20111215 01:35:59-!- mjs-de [~mjs-de@d185003.adsl.hansenet.de] has quit [Remote host closed the connection] 20111215 01:39:30-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20111215 01:41:23-!- vultraz [~chatzilla@124.109.10.221] has joined #wesnoth-dev 20111215 01:46:22-!- Gambit [~quassel@wesnoth/developer/grickit] has joined #wesnoth-dev 20111215 01:48:18-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20111215 01:51:17-!- faryshta [~faryshta@189.230.128.110] has joined #wesnoth-dev 20111215 01:51:27< faryshta> Hi. I think there is a bug with Nagas. 20111215 01:51:41< faryshta> On castle they are the only unit with 2mv points required. 20111215 01:52:12< faryshta> When the castle tiles description clearly says that castle movement cost is the same for every unit. 20111215 01:53:44< faryshta> AMIRITE? 20111215 01:56:24-!- Atomicbomb [~quassel@61.94.195.121] has joined #wesnoth-dev 20111215 01:56:26< shadowmaster> file a bug and then perhaps the MP devs will decide whether it's worth it to break the feature freeze to deal with it 20111215 01:56:36-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has quit [Quit: oldtopman has left the house] 20111215 01:57:51< Alarantalara> or possibly the string freeze since umc units could cause the text to be wrong anyway 20111215 01:57:53< faryshta> That isn't a feature, its a bug. 20111215 01:58:07< faryshta> Where should I fill it? 20111215 01:59:31< Alarantalara> Actually, it's definitely a text error, not a naga bug, since water serpents and tentacles of the deep also don't have full movement on it 20111215 01:59:48< Alarantalara> and I know that the tentacle of the deep correctly can't move on it at all 20111215 01:59:50< anonymissimus> often feature requests are just cloaked as bugs to put more weight into wanting it to get done 20111215 02:00:00< anonymissimus> but that doesnt work ;) 20111215 02:00:08< faryshta> Alarantalara, so what should I do? 20111215 02:00:21< faryshta> anonymissimus, that is clearly a bug not a feature. 20111215 02:00:38< Alarantalara> file it as a bug, the text is wrong regardless of what the Naga should have 20111215 02:00:55< anonymissimus> you dont get to decide that 20111215 02:01:06< faryshta> anonymissimus, you do? 20111215 02:01:08< Alarantalara> The bug tracker is here: http://gna.org/bugs/?group=wesnoth 20111215 02:01:14< anonymissimus> i do nothing 20111215 02:02:16< anonymissimus> and since it's something affecting balance I keep my hands of anyway 20111215 02:02:32< faryshta> Alarantalara, I don't know how to use GNA :( 20111215 02:02:38< shadowmaster> faryshta: during a feature freeze, compatibility between development releases is kept unless it's necessary for a critical bug (e.g. last version is incompatible with the current one because of whiteboard implementation changes) 20111215 02:03:09< shadowmaster> changes to unit stats break compatibility and will cause OOS between players of different versions 20111215 02:04:11< shadowmaster> Alarantalara: it's suspicious that the merfolk have 1 mp cost on castles though 20111215 02:05:02-!- fendrin [~fabi@88-134-14-215-dynip.superkabel.de] has quit [Ping timeout: 252 seconds] 20111215 02:06:02< Alarantalara> shadowmaster: true, but the text is wrong even if the Naga has a bug. I'll file one for the help text 20111215 02:06:56< faryshta> Alarantalara, please do fill it, I can't even create a new user in GNA 20111215 02:07:04< shadowmaster> faryshta: why? 20111215 02:07:17< faryshta> Dunno lol. 20111215 02:07:31< faryshta> Savane was not able to read "" site-specific information, please contact administrators 20111215 02:07:43< shadowmaster> https://gna.org/account/register.php 20111215 02:07:47< faryshta> that is the error message. 20111215 02:07:52< faryshta> I am there shadowmaster 20111215 02:08:09< faryshta> every time I hit submit that appears. 20111215 02:08:25< shadowmaster> try filing the bug without creating a new user, then, and assign your email address to it 20111215 02:09:01< anonymissimus> activate cookies and perhaps java script 20111215 02:09:38< anonymissimus> and ignore the security warning in case you get it 20111215 02:10:05< shadowmaster> I think there are too many sites in broad use nowadays that require those for anyone to keep them disabled without knowing the consequences and how to deal with them. 20111215 02:10:13< faryshta> done, done, done. Can't create a new bug report. 20111215 02:11:36< shadowmaster> *shrug* other people don't seem to have a problem with it 20111215 02:12:03< anonymissimus> "savane", that's a browser ? 20111215 02:12:13< faryshta> I am using chrome. 20111215 02:12:21< shadowmaster> savanne is the name of the software gna.org uses 20111215 02:12:53< shadowmaster> savane, I mean 20111215 02:12:54< faryshta> shadowmaster, anonymissimus seriously I don't know. Cookies and JS working. Error message appearing. Please create the bug report for me. 20111215 02:13:16< anonymissimus> Alarantalara does for you it seems 20111215 02:13:49< anonymissimus> IIRC I sometimes get errors from gna myself, but only seldom 20111215 02:13:51< faryshta> http://gna.org/bugs/?19186 20111215 02:13:54< shadowmaster> no idea what "savane" is supposed to mean ("savanna" would be an English word) 20111215 02:13:55< faryshta> thanks. see ya. 20111215 02:14:07-!- faryshta [~faryshta@189.230.128.110] has quit [Quit: Saliendo] 20111215 02:14:27< shadowmaster> or perhaps whoever at GNU wrote that thing didn't care 20111215 02:14:38-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20111215 02:14:48< shadowmaster> ah, french 20111215 02:14:49-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20111215 02:14:50< shadowmaster> http://en.wikipedia.org/wiki/GNU_Savannah#Savane 20111215 02:19:19-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Ping timeout: 252 seconds] 20111215 02:30:14-!- Upthorn [~ogmar@public-nat1.scc.losrios.edu] has quit [Ping timeout: 268 seconds] 20111215 02:36:24< Alarantalara> well, Naga movement has been 2 in castles ever since they were first added by Jetrel in r4734 20111215 02:36:25-!- fendrin [~fabi@88-134-14-215-dynip.superkabel.de] has joined #wesnoth-dev 20111215 02:39:28-!- anonymissimus [~chatzilla@HSI-KBW-078-042-163-105.hsi3.kabel-badenwuerttemberg.de] has quit [Quit: done building targets] 20111215 02:46:56-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20111215 02:47:48< Alarantalara> or more accurately, ever since the naga had advancements (there is a pre-1.0 naga that moved like a merman) 20111215 03:19:46-!- LordNasty [~NaSTy@93-43-141-188.ip92.fastwebnet.it] has quit [] 20111215 03:43:48< shadowmaster> Alarantalara: do you know if it's intentional that water lilies show up in-game with their full name (instead of reserving it for the editor) 20111215 03:44:21< Alarantalara> I do not 20111215 03:47:32< Alarantalara> though if it is intentional, it does seem to make more sense to use the same name in game for flowering ones 20111215 03:48:28< shadowmaster> I'll just hide both instead to be consistent with pretty much every other decoration terrain 20111215 03:48:48< Alarantalara> except for farmland, fences, and windmills 20111215 03:49:01< Alarantalara> it's rather random 20111215 03:49:25< shadowmaster> Farmland was there first as a whole terrain of its own before arbitrary overlays were possible IIRC 20111215 03:49:41< Alarantalara> true, but so were the flowers and they switched 20111215 03:49:53< shadowmaster> There's no excuse for fences, and the windmills case is one I'd rather avoid since some fool decided to have an identical-looking windmill terrain that acts as a village. 20111215 03:50:02< shadowmaster> Gambit: you still owe us a custom editor icon for that one. 20111215 03:52:22< CIA-85> shadowmaster * r52278 /trunk/data/core/terrain.cfg: Make the Water Lilies terrain descriptions visible only in the editor 20111215 03:53:01< shadowmaster> now, perhaps we can make an exception for fences, windmills and farmland counting them as "buildings" 20111215 03:53:09< Gambit> More like some fool decided to make the coolest looking building in the game not be a village :P 20111215 03:53:23< shadowmaster> Gambit: I implemented that terrain and I originally made it a village. 20111215 03:53:35< shadowmaster> Someone (can't remember if was zookeeper or a MP dev) told me to make it not a village. 20111215 03:54:06< Alarantalara> If farm is an exception, so should be mushroom farm 20111215 03:54:45< shadowmaster> it kind of doubles as non-building decoration for me 20111215 03:55:03< shadowmaster> i.e. I occasionally place single hexes near the small mushroom decoration near forests 20111215 03:55:24< Gambit> It's very unintuitive to have the non-village version around 20111215 03:55:43< shadowmaster> That's something you should have thought of before committing the village version. 20111215 03:55:51< Gambit> I was really tempted to get rid of all of them, but I'm not comfortable making giant changes like that. 20111215 03:56:25< Gambit> I'm sure I'm not the only one who tried to capture one when they first see it. 20111215 03:56:27< shadowmaster> Now that I remember, someone was already using the windmill graphics in a MP scenario using [terrain_graphics] as a non-village hex 20111215 03:56:34< shadowmaster> hence I was asked to not make it a village 20111215 03:57:00< shadowmaster> so yeah, this brings the question: did you actually do like me and ask anyone before committing that? 20111215 03:57:17< Gambit> Nope. 20111215 03:57:26< Gambit> The non-village one is still there for people. 20111215 03:57:46< shadowmaster> And I have mistaken one for each other while making maps thanks to that. 20111215 03:58:14< Gambit> Their tooltip 20111215 03:58:26< Gambit> (I edit with terrain letters on) 20111215 03:58:37< shadowmaster> I don't. 20111215 03:58:49< Gambit> Would be neat if we had a flag for neutral villages 20111215 03:58:53< Gambit> And this was displayed in the editor 20111215 03:58:59< Gambit> We've got burned villages that aren't villages too. 20111215 03:59:02< shadowmaster> Pretty sure I'm not the only one who doesn't activate that option while editing maps or it'd not be an option in the first place. 20111215 03:59:08< Gambit> And the one encampment keep that's a tent. 20111215 03:59:27< Alarantalara> r21849 was your addition of it as a village, shadowmaster, and zookeeper made it not one because of Hamlets in r22884 20111215 04:00:18< shadowmaster> Gambit: okay, you just called zookeeper a fool 20111215 04:00:28< shadowmaster> You must be proud of yourself. 20111215 04:00:46< Gambit> I've never been prouder. 20111215 04:01:38< shadowmaster> Wow. 20111215 04:02:13< Gambit> Ha 20111215 04:02:39< shadowmaster> Okay, it's good to know you have no shame. 20111215 04:03:03< shadowmaster> Anyway, if you don't get to it before 1.10 I'll probably slap a long flag frame into the windmill icon and make it the village windmill icon. 20111215 04:03:10< Gambit> You're the one who started this fool nonsense 20111215 04:03:26< shadowmaster> No, I wasn't. 20111215 04:03:26< Gambit> Do all the villages have flags? 20111215 04:03:26< shadowmaster> No. 20111215 04:03:43< shadowmaster> But it's not like anyone will come up with a better solution short of hiding it in the editor. 20111215 04:04:03< shadowmaster> I should also note the Windmill isn't the only building from scenery/ or items/ (it came from there anyway) that isn't a village. 20111215 04:04:19< shadowmaster> Temples, lighthouses are generally not villages, at least in mainline. 20111215 04:10:58-!- enchilad1 [~enchilado@ppp118-208-9-65.lns20.bne1.internode.on.net] has joined #wesnoth-dev 20111215 04:13:56-!- enchilado [~enchilado@defocus/yummy/enchilado] has quit [Ping timeout: 240 seconds] 20111215 04:15:04-!- Mkaysi [Mkaysi@TouchLay/Member/Mkaysi] has quit [Ping timeout: 268 seconds] 20111215 04:16:07< Espreon> THoT has a temple village. 20111215 04:17:08-!- enchilad1 [~enchilado@ppp118-208-9-65.lns20.bne1.internode.on.net] has quit [Changing host] 20111215 04:17:08-!- enchilad1 [~enchilado@defocus/yummy/enchilado] has joined #wesnoth-dev 20111215 04:17:09-!- enchilad1 is now known as enchilado 20111215 04:19:04< Alarantalara> It does? 20111215 04:20:01< Espreon> Alarantalara: Basically a village overlay hex with a temple [item] 20111215 04:20:27< Alarantalara> ah, indeed 20111215 04:20:37< Alarantalara> you can see the village underneath 20111215 04:20:43-!- Atomicbomb [~quassel@61.94.195.121] has quit [Remote host closed the connection] 20111215 04:21:36-!- enchilado [~enchilado@defocus/yummy/enchilado] has quit [Ping timeout: 244 seconds] 20111215 04:22:18-!- atomicbomb [~quassel@61.94.195.121] has joined #wesnoth-dev 20111215 04:22:19-!- enchilado [~enchilado@ppp118-208-9-65.lns20.bne1.internode.on.net] has joined #wesnoth-dev 20111215 04:22:36-!- enchilado [~enchilado@ppp118-208-9-65.lns20.bne1.internode.on.net] has quit [Changing host] 20111215 04:22:36-!- enchilado [~enchilado@defocus/yummy/enchilado] has joined #wesnoth-dev 20111215 04:28:25-!- Elvish_Pillager [~eli@dhip-149.coburn.residences.colby.edu] has quit [Ping timeout: 252 seconds] 20111215 04:32:52-!- atomicbomb [~quassel@61.94.195.121] has quit [Remote host closed the connection] 20111215 04:34:01-!- Alarantalara [~alarantal@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has left #wesnoth-dev [] 20111215 04:35:58-!- Mkaysi [Mkaysi@TouchLay/Member/Mkaysi] has joined #wesnoth-dev 20111215 04:43:56< shadowmaster> wesbot: seen Crab_ 20111215 04:43:56< wesbot> shadowmaster: The person with the nick Crab_ last spoke 1d 18h ago. 1d 15h ago they left with the message: Quit: Do it for joy and you can do it forever 20111215 04:44:40< shadowmaster> Crab_: is there any easy way to have a unit in an AI side never attack anything of its own accord unless it's adjacent? 20111215 05:03:01-!- atomicbomb [~quassel@180.246.191.56] has joined #wesnoth-dev 20111215 05:05:36-!- Upth [~ogmar@c-98-208-38-181.hsd1.ca.comcast.net] has joined #wesnoth-dev 20111215 05:05:36-!- Upth is now known as Upthorn 20111215 05:12:25-!- Upthorn [~ogmar@c-98-208-38-181.hsd1.ca.comcast.net] has quit [Ping timeout: 268 seconds] 20111215 05:34:54-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: GO, GET TO THE CHOPPAH!!!] 20111215 05:35:26-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20111215 06:01:58-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20111215 06:34:07-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [] 20111215 06:42:20-!- Upth [~ogmar@69.62.144.56] has joined #wesnoth-dev 20111215 06:42:20-!- Upth is now known as Upthorn 20111215 06:48:26< vultraz> shadowmaster: wouldn't that be like a stricter ai_special=guardian? 20111215 06:49:47-!- wesbot changed the topic of #wesnoth-dev to: String/feature-freeze active for trunk | 159 bugs, 327 feature requests, 13 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20111215 06:53:32-!- Blueblaze [~Blueblaze@adsl-99-148-247-0.dsl.hstntx.sbcglobal.net] has quit [Remote host closed the connection] 20111215 06:53:41-!- Blueblaze [~Blueblaze@adsl-99-148-247-0.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20111215 07:04:58-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Remote host closed the connection] 20111215 07:18:07< shadowmaster> vultraz: yes 20111215 07:20:56-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has quit [Quit: Leaving] 20111215 07:26:27-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 252 seconds] 20111215 07:48:21-!- atomicbomber [~quassel@180.246.191.56] has joined #wesnoth-dev 20111215 07:48:25-!- atomicbomb [~quassel@180.246.191.56] has quit [Remote host closed the connection] 20111215 07:48:48-!- Gambit [~quassel@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20111215 07:59:37-!- Blueblaze [~Blueblaze@adsl-99-148-247-0.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20111215 08:00:55-!- Blueblaze [~Blueblaze@adsl-99-148-247-0.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20111215 08:38:05-!- csarmi [csarmi@84-236-96-144.pool.digikabel.hu] has quit [] 20111215 08:45:14-!- Sytyi [~Sytyi@180-37-133-95.pool.ukrtel.net] has joined #wesnoth-dev 20111215 09:01:24-!- Samual [gitkf-e@c-71-195-88-69.hsd1.pa.comcast.net] has quit [Read error: Connection reset by peer] 20111215 09:02:04-!- Samual [gitkf-e@c-71-195-88-69.hsd1.pa.comcast.net] has joined #wesnoth-dev 20111215 09:11:45-!- Blueblaze [~Blueblaze@adsl-99-148-247-0.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20111215 09:15:45-!- Sytyi [~Sytyi@180-37-133-95.pool.ukrtel.net] has quit [Quit: Leaving.] 20111215 09:25:11-!- happygrue [~George@wesnoth/developer/wintermute] has quit [Read error: Connection reset by peer] 20111215 09:31:32< Ivanovic> moin 20111215 09:31:35-!- LordNasty [~NaSTy@93-43-141-188.ip92.fastwebnet.it] has joined #wesnoth-dev 20111215 09:38:27-!- stikonas [~gentoo@ctv-213-164-110-84.vinita.lt] has joined #wesnoth-dev 20111215 09:38:27-!- stikonas [~gentoo@ctv-213-164-110-84.vinita.lt] has quit [Changing host] 20111215 09:38:27-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20111215 09:42:24-!- mjs-de [~mjs-de@d185060.adsl.hansenet.de] has joined #wesnoth-dev 20111215 09:43:29-!- enchilado [~enchilado@defocus/yummy/enchilado] has quit [Ping timeout: 244 seconds] 20111215 10:02:20-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20111215 10:02:29-!- stikonas [~gentoo@ctv-213-164-110-84.vinita.lt] has joined #wesnoth-dev 20111215 10:02:30-!- stikonas [~gentoo@ctv-213-164-110-84.vinita.lt] has quit [Changing host] 20111215 10:02:30-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20111215 10:05:03-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Client Quit] 20111215 10:05:09-!- stikonas [~gentoo@ctv-213-164-110-84.vinita.lt] has joined #wesnoth-dev 20111215 10:05:09-!- stikonas [~gentoo@ctv-213-164-110-84.vinita.lt] has quit [Changing host] 20111215 10:05:09-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20111215 10:15:10-!- Appleman1234 [~Appleman1@ppp59-167-222-56.qld.adsl.internode.on.net] has joined #wesnoth-dev 20111215 10:48:37-!- MeccaGod [~majs@host189-199.bornet.net] has joined #wesnoth-dev 20111215 10:48:50-!- Ivanovic changed the topic of #wesnoth-dev to: 1.9.13 planned for Sunday, 18th | String/feature-freeze active for trunk | 159 bugs, 327 feature requests, 13 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20111215 10:49:06< Ivanovic> are there any blockers for another beta version next sunday? 20111215 10:49:41< CIA-85> ivanovic * r52279 /trunk/ (701 files in 35 dirs): 20111215 10:49:42< CIA-85> pot-update (with string changes, cf wesnoth-i18n ml post) 20111215 10:49:42< CIA-85> regenerated doc files 20111215 10:59:33-!- atomicbomber [~quassel@180.246.191.56] has quit [Remote host closed the connection] 20111215 11:04:59< Rhonda> duh 20111215 11:05:16< Rhonda> I play the tutorial and chose Li'sar. I have start notification turned on. 20111215 11:05:33< Rhonda> And it tells me "Konrad ist an Reihe"??! 20111215 11:05:55< Rhonda> Can someone confirm this bug please, and can we get that fixed _before_ the 1.10 release? :) 20111215 11:07:05< Ivanovic> Rhonda: please make sure to make this a bug report and tell zookeeper about it 20111215 11:08:07< Rhonda> I will when I keep thinking about it later on and have time, need to get back to my kid 20111215 11:16:35< Rhonda> wesbot: bug 19188 20111215 11:16:35< wesbot> Bug #19188 Assigned to: None Status: None Priority: 5 - Normal 20111215 11:16:35< wesbot> Summary: Turn dialog always speaks of Konrad in tutorial 20111215 11:16:35< wesbot> Original submission: When one enables the Turn dialog in the preferences and c 20111215 11:16:38< wesbot> hoses to play with Li'sar in the tutorial, the Turn dialog still speaks of that 20111215 11:16:41< wesbot> URL: https://gna.org/bugs/?19188 20111215 11:16:47< Rhonda> Ivanovic: ^^ 20111215 11:17:00< Ivanovic> thanks Rhonda 20111215 11:17:51< Rhonda> not logged in, somehow gna didn't like my password and the reset mail didn't appear yet 20111215 11:17:52< Ivanovic> assigned it to zookeeper 20111215 11:23:21< Rhonda> Ivanovic: can you check if that bug is also in 1.8? really must go off now :( 20111215 11:23:48< Ivanovic> i suppose it is 20111215 11:24:03< Ivanovic> since the issues comes from the side "name" being set to Konrad 20111215 11:26:23-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20111215 11:39:41-!- atomicbomber [~quassel@61.94.94.13] has joined #wesnoth-dev 20111215 11:51:23-!- Octalot [~noct@host109-145-74-254.range109-145.btcentralplus.com] has joined #wesnoth-dev 20111215 12:02:34-!- atomicbomber [~quassel@61.94.94.13] has quit [Remote host closed the connection] 20111215 12:22:36-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20111215 12:28:11-!- loonybot [~loonybot@46.138.81.125] has joined #wesnoth-dev 20111215 12:28:11-!- loonybot [~loonybot@46.138.81.125] has quit [Changing host] 20111215 12:28:11-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20111215 12:41:54< Rhonda> Yes, confirmed, also the issue in 1.8. Can you add that information because I still can't log in, Ivanovic 20111215 12:42:57-!- horon [~horon@nttkyo316066.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has joined #wesnoth-dev 20111215 12:48:30< Ivanovic> Rhonda: done 20111215 12:49:47-!- wesbot changed the topic of #wesnoth-dev to: 1.9.13 planned for Sunday, 18th | String/feature-freeze active for trunk | 160 bugs, 327 feature requests, 13 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20111215 13:29:58-!- atomicbomb [~quassel@125.161.23.103] has joined #wesnoth-dev 20111215 14:03:24-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20111215 14:05:24-!- happygrue [~George@wesnoth/developer/wintermute] has joined #wesnoth-dev 20111215 14:30:46-!- Sytyi [~Sytyi@11-5-133-95.pool.ukrtel.net] has joined #wesnoth-dev 20111215 14:31:17-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20111215 14:43:55-!- Crendgrim [~crend@77-22-113-8-dynip.superkabel.de] has joined #wesnoth-dev 20111215 15:04:46-!- Elvish_Pillager [~eli@dhip-149.coburn.residences.colby.edu] has joined #wesnoth-dev 20111215 15:06:48-!- vultraz [~chatzilla@124.109.10.221] has quit [Ping timeout: 252 seconds] 20111215 15:25:29-!- vultraz [~chatzilla@124.109.10.221] has joined #wesnoth-dev 20111215 15:29:31-!- Sytyi [~Sytyi@11-5-133-95.pool.ukrtel.net] has quit [Quit: Leaving.] 20111215 15:32:12-!- Atomicbomb_ [~quassel@125.161.23.103] has joined #wesnoth-dev 20111215 15:32:17-!- Atomicbomb_ [~quassel@125.161.23.103] has quit [Remote host closed the connection] 20111215 15:38:28-!- horon [~horon@nttkyo316066.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20111215 15:38:37-!- atomicbomb [~quassel@125.161.23.103] has quit [Quit: Byebye] 20111215 15:46:53-!- MeccaGod [~majs@host189-199.bornet.net] has quit [] 20111215 15:47:55-!- Gambit [~quassel@wesnoth/developer/grickit] has joined #wesnoth-dev 20111215 15:55:13-!- negusnyul [~negusnyul@2E6B486A.dsl.pool.telekom.hu] has joined #wesnoth-dev 20111215 16:11:25-!- Sytyi [~Sytyi@11-5-133-95.pool.ukrtel.net] has joined #wesnoth-dev 20111215 16:20:04-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth-dev 20111215 16:24:03-!- MeccaGod [~majs@host189-199.bornet.net] has joined #wesnoth-dev 20111215 16:34:49-!- Sytyi [~Sytyi@11-5-133-95.pool.ukrtel.net] has quit [Remote host closed the connection] 20111215 16:42:20-!- Sytyi [~Sytyi@11-5-133-95.pool.ukrtel.net] has joined #wesnoth-dev 20111215 17:37:20-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth-dev 20111215 17:47:07-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20111215 17:47:16-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20111215 18:23:46-!- crimson_penguin [~ben@184.71.170.250] has joined #wesnoth-dev 20111215 18:23:46-!- crimson_penguin [~ben@184.71.170.250] has quit [Changing host] 20111215 18:23:46-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20111215 18:25:48-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20111215 18:26:21-!- Vorpal [~AnMaster@unaffiliated/anmaster] has joined #wesnoth-dev 20111215 18:30:10-!- Crendgrim [~crend@77-22-113-8-dynip.superkabel.de] has quit [Remote host closed the connection] 20111215 18:41:48-!- anonymissimus [~chatzilla@HSI-KBW-078-042-163-105.hsi3.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20111215 18:43:24< anonymissimus> Ivanovic: a release on sunday is fine I think (and I hope this time there don't some some last minute commits delaying it...) 20111215 18:43:34< Ivanovic> :) 20111215 18:46:59< anonymissimus> although it is questionable of how much use these frequent releases are...considering the 1.9 MP server is *that* empty, how much testing do we get ? 20111215 18:47:37< anonymissimus> most of it comes from the people with own addons who compile trunk in any case 20111215 18:58:21-!- Sytyi [~Sytyi@11-5-133-95.pool.ukrtel.net] has quit [Quit: Leaving.] 20111215 18:59:59-!- Upthorn [~ogmar@69.62.144.56] has quit [Ping timeout: 268 seconds] 20111215 19:17:02< timotei> hmm 20111215 19:17:15< timotei> I wonder when we'll be able to *really* generate the schema from the comments 20111215 19:17:27< timotei> that is when will the comments for each wml tag be written inside the code :( 20111215 19:17:52< AI0867> that was the goal 20111215 19:17:59< AI0867> but I have no idea what was done this GSOC 20111215 19:18:11< AI0867> is there documentation anywhere? 20111215 19:18:15< timotei> well, last time I checked the schema was generated 20111215 19:18:28< timotei> but just for (some of) the GUI classes IIRC 20111215 19:18:42< AI0867> well, that is the easiest usecase atm 20111215 19:18:50< timotei> http://wiki.wesnoth.org/WML_Annotation_Format 20111215 19:22:18< AI0867> a problem is that generating the documentation would make it immutable 20111215 19:22:26< AI0867> not sure how big a problem it is though 20111215 19:22:32< timotei> generate the documentation?? 20111215 19:22:46< AI0867> the WML documentation 20111215 19:22:52< AI0867> that was another idea 20111215 19:23:03< timotei> ah 20111215 19:23:21< timotei> well... in the way that if we generate the WML doc we can't change it? 20111215 19:23:25< timotei> in the wiki? 20111215 19:24:50< AI0867> well, it we generate a page of docs, you can make it mutable, but regenerating it would overwrite the changes 20111215 19:25:24< timotei> Ah... that could be fixed. Something along the lines: part of the document is genrated, the rest is user-modifiable 20111215 19:25:40< AI0867> yeah, transclusion would work 20111215 19:25:53< AI0867> though they'd be a bit ugly 20111215 19:33:49-!- Upth [~ogmar@c-98-208-38-181.hsd1.ca.comcast.net] has joined #wesnoth-dev 20111215 19:33:49-!- Upth is now known as Upthorn 20111215 19:36:19< anonymissimus> the wesnoth wiki is already so good 20111215 19:36:36< anonymissimus> the wml wiki I mean, its the only real documentation we have 20111215 19:36:51< anonymissimus> no sense in creating a parallel structure IMHO 20111215 19:37:18< anonymissimus> which is both understandable and mostly up to date 20111215 19:38:27< anonymissimus> wml tags documentation in the source code however would inevitably become outdated since only devs can edit them while the wiki can easily be edited by large groups of wml authors 20111215 19:42:23-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20111215 19:42:40-!- fabi [~fabi@88-134-14-215-dynip.superkabel.de] has joined #wesnoth-dev 20111215 19:45:59-!- fendrin [~fabi@88-134-14-215-dynip.superkabel.de] has quit [Ping timeout: 252 seconds] 20111215 19:46:55< shadowmaster> anonymissimus: yes, the lack of MP users is concerning 20111215 20:13:19-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20111215 20:18:17-!- Sytyi [~Sytyi@180-37-133-95.pool.ukrtel.net] has joined #wesnoth-dev 20111215 20:27:10-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20111215 20:27:36< anonymissimus> shadowmaster: btw if the "actions" menu entry is empty (apparently because the used theme) clicking onto it ends the turn 20111215 20:28:33< anonymissimus> not a particularly important enough bug I though and hard to reproduce (but my mp addon SoW does) so didnt report that yet 20111215 20:28:59< shadowmaster> let me see if I understand 20111215 20:29:23< shadowmaster> you have a custom theme with an empty actions menu, and clicking on it causes the end-turn command to be triggered? 20111215 20:29:31< anonymissimus> yes exactly 20111215 20:29:45< shadowmaster> actually endturn 20111215 20:30:00< shadowmaster> why do you have an empty actions menu in the first place? 20111215 20:30:18< anonymissimus> I dunno, it was already when I took over the addon 20111215 20:31:00< anonymissimus> I assume it's because of the used theme and that it is empty because the stuff which is there in the default theme is not useful for this type of addon 20111215 20:31:16< shadowmaster> it isn't empty 20111215 20:31:23< shadowmaster> items=undo,redo,speak,endturn 20111215 20:31:48< shadowmaster> most likely, in the situation you are triggering it only the endturn action is available 20111215 20:34:11< shadowmaster> I imagine there's a specific reason single-item menus (unless they are context menus apparently) trigger their only available child action when triggered, and I'm not sure it's the best time to try to figure out why. 20111215 20:35:07< shadowmaster> as a work-around you could add another persistent action to your theme's actions menu 20111215 20:35:16-!- Gallaecio [~quassel@84.120.216.157.dyn.user.ono.com] has joined #wesnoth-dev 20111215 20:38:55-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20111215 20:39:45-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20111215 20:48:30< anonymissimus> regarding the lack of MP users; what are the reasons they stick with 1.8 ? perhaps it should be made more obvious that trunk is probably already as stable as 1.8 20111215 20:50:54< shadowmaster> The Downloads page says 1.9 may be buggy and other pre-beta crap. 20111215 21:18:44-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Read error: Connection reset by peer] 20111215 21:32:12-!- mjs-de [~mjs-de@d185060.adsl.hansenet.de] has quit [Remote host closed the connection] 20111215 21:50:03-!- Vorpal [~AnMaster@unaffiliated/anmaster] has quit [Disconnected by services] 20111215 21:53:51-!- Vorpal [~AnMaster@unaffiliated/anmaster] has joined #wesnoth-dev 20111215 21:54:01-!- alink [~alink@wesnoth/developer/alink] has joined #wesnoth-dev 20111215 22:04:58< CIA-85> ivanovic * r52280 /trunk/ (19 files in 15 dirs): updated Galician and Lithuanian translation 20111215 22:17:40-!- Appleman1234 [~Appleman1@ppp59-167-222-56.qld.adsl.internode.on.net] has quit [Remote host closed the connection] 20111215 22:25:20-!- enchilado [~enchilado@ppp118-208-114-248.lns20.bne4.internode.on.net] has joined #wesnoth-dev 20111215 22:31:02-!- enchilado [~enchilado@ppp118-208-114-248.lns20.bne4.internode.on.net] has quit [Changing host] 20111215 22:31:02-!- enchilado [~enchilado@defocus/yummy/enchilado] has joined #wesnoth-dev 20111215 22:40:16-!- csarmi [csarmi@92-249-148-191.pool.digikabel.hu] has joined #wesnoth-dev 20111215 22:40:59-!- csarmi [csarmi@92-249-148-191.pool.digikabel.hu] has quit [Client Quit] 20111215 22:41:04-!- csarmi [csarmi@92-249-148-191.pool.digikabel.hu] has joined #wesnoth-dev 20111215 22:42:09< CIA-85> alink * r52281 /trunk/src/ (display.cpp image.cpp image.hpp): 20111215 22:42:09< CIA-85> Optimize framerate and memory for complex ToD areas (perf cost is now minimal) 20111215 22:42:09< CIA-85> Manipulate light info in a small binary format with a dedicated cache 20111215 22:42:09< CIA-85> instead of abusing image path functions for every terrain images. 20111215 22:42:09< CIA-85> This is much faster and fix any risks of growing image cache when overusing ToD effects. 20111215 22:43:01-!- Ivanovic_ [~ivanovic@dtmd-4db2299a.pool.mediaWays.net] has joined #wesnoth-dev 20111215 22:43:01-!- Ivanovic_ [~ivanovic@dtmd-4db2299a.pool.mediaWays.net] has quit [Changing host] 20111215 22:43:01-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20111215 22:43:45-!- PetePorty [~quassel@unaffiliated/peterporty] has joined #wesnoth-dev 20111215 22:45:21-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Read error: Connection reset by peer] 20111215 22:46:17-!- Ivanovic__ [~ivanovic@dtmd-4db22661.pool.mediaWays.net] has joined #wesnoth-dev 20111215 22:46:17-!- Ivanovic__ [~ivanovic@dtmd-4db22661.pool.mediaWays.net] has quit [Changing host] 20111215 22:46:17-!- Ivanovic__ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20111215 22:46:56-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 252 seconds] 20111215 22:47:14-!- Ivanovic__ is now known as Ivanovic 20111215 22:48:45-!- fabi [~fabi@88-134-14-215-dynip.superkabel.de] has quit [Remote host closed the connection] 20111215 22:50:14-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 252 seconds] 20111215 22:51:17-!- fendrin [~fabi@88-134-14-215-dynip.superkabel.de] has joined #wesnoth-dev 20111215 22:57:46< csarmi> hi Noy 20111215 22:57:47-!- Ivanovic_ [~ivanovic@dtmd-4db23079.pool.mediaWays.net] has joined #wesnoth-dev 20111215 22:57:47-!- Ivanovic_ [~ivanovic@dtmd-4db23079.pool.mediaWays.net] has quit [Changing host] 20111215 22:57:47-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20111215 22:57:57< noy> hello 20111215 22:58:25< shadowmaster> alink: re 52281, that way it'd be possible to make local ToD lighting the default and only option in 1.11.x? 20111215 22:59:04< alink> yes possibly 20111215 23:00:09< csarmi> time now? 20111215 23:00:12< alink> the fps cost is now tiny (only a few fps drop when :benchmark my crazy case, instead of a 15fps drop) 20111215 23:01:28< alink> my only problem is that a scenario can still abuse of ToD areas and thus use some memory, but that's much more controlled now 20111215 23:01:47-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 252 seconds] 20111215 23:02:21< shadowmaster> there are better ways to abuse WML to increase Wesnoth's memory consumption ;) 20111215 23:03:43-!- Ivanovic_ is now known as Ivanovic 20111215 23:04:56< alink> yes maybe, but images may be more expensive I think 20111215 23:06:30< alink> but this is probably not a problem. I will rebenchmark current memory use now that it's finite 20111215 23:08:30< alink> the other things that local ToD probably slows a bit is the abuse of "adjust_color" done by some WML animation 20111215 23:09:21< alink> but at least now such abuse will not spam the cache 20111215 23:09:26< shadowmaster> you mean the color_adjust WML action (which affects the entire gamemap rendering), or color blending in unit animations? 20111215 23:10:05< alink> " color_adjust WML action" which affect the all ToD colors 20111215 23:10:17< alink> s/the/ 20111215 23:10:51< alink> IMO ToD should not be used for flash and things like that 20111215 23:11:52-!- Ivanovic_ [~ivanovic@dtmd-4d0bcad6.pool.mediaWays.net] has joined #wesnoth-dev 20111215 23:11:52-!- Ivanovic_ [~ivanovic@dtmd-4d0bcad6.pool.mediaWays.net] has quit [Changing host] 20111215 23:11:52-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20111215 23:11:59< shadowmaster> is there an alaternative, though? WML authors ((like me) are blissfully unaware of the implementation details of some of these cool features and their implications 20111215 23:12:11< Espreon> Indeed. 20111215 23:12:38< alink> yes I had an idea for a similar feature which would be much faster 20111215 23:13:01-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [] 20111215 23:13:20< alink> a simple global overlay on each hex could do darkening and brightening decently for such effect 20111215 23:13:34< alink> like linger mode etc 20111215 23:14:03< alink> alpha blending is less nice than color manipulation but for quick effect should be ok 20111215 23:15:09< shadowmaster> yeah, we like flexibility ;) 20111215 23:15:09< alink> mmh in fact maybe already possible with the ToD masks thing if that still alive 20111215 23:15:32-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 252 seconds] 20111215 23:15:48-!- Ivanovic_ is now known as Ivanovic 20111215 23:17:01< shadowmaster> so atm whenever someone uses [color_adjust] during a scenario, the built terrain graphics have to be cloned with the requested modifications? 20111215 23:18:21< alink> yes, that still annoys me, that's why I fixed the memory problem and speed up this build process 20111215 23:18:53< alink> note that's not new, it was always like that with global ToD 20111215 23:19:23< alink> the only new cost is when you do it around separation between different ToD areas 20111215 23:19:55< alink> (inner local ToD area have roughly the same cost) 20111215 23:20:20< alink> so a small cave entry and things like that is not a problem 20111215 23:21:07< shadowmaster> I imagine this is the kind of thing that would be better done by the GPU rather than Wesnoth on the CPU? 20111215 23:21:08-!- Ivanovic_ [~ivanovic@dtmd-4db23319.pool.mediaWays.net] has joined #wesnoth-dev 20111215 23:21:08-!- Ivanovic_ [~ivanovic@dtmd-4db23319.pool.mediaWays.net] has quit [Changing host] 20111215 23:21:08-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20111215 23:21:16< alink> but if you make a map with multiple campfires and several disconnected caves, it's more expensive 20111215 23:21:41< alink> yeah with a GPU, we could color on the fly for no cost 20111215 23:21:59< alink> (both framerate and memory) 20111215 23:22:29< shadowmaster> :( 20111215 23:23:53< Ivanovic_> with other words: we really need opengl 20111215 23:23:54< Ivanovic_> ;) 20111215 23:24:25< shadowmaster> yeah, but that's bound to cause problems for most of the userbase 20111215 23:24:51< Ivanovic_> shadowmaster: why? 20111215 23:24:53-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 252 seconds] 20111215 23:25:04-!- Ivanovic_ is now known as Ivanovic 20111215 23:25:13< Espreon> Think about it. 20111215 23:25:21< Ivanovic> these days there is decent opengl support (at least for the simple stuff) on basically all systems 20111215 23:25:23< alink> yes, but OTOH I am happy about how these TOD effects works now and I can still polish them more 20111215 23:25:26< Espreon> Maybe, maybe not. 20111215 23:25:27< shadowmaster> most of the developers are on Linux (which has a whole slew of compatibility issues on its own) 20111215 23:26:03< shadowmaster> from my experience in Frogatto, if the developers don't use Windows, things will go wrong on Windows, especially with ATI hardware 20111215 23:26:15< Espreon> Ivanovic: It appears to fix bug 19188, we'd need to thaw the feature freeze since [modify_side] cannot change the current_player attribute. And variables cannot be used in [side]. 20111215 23:26:43< shadowmaster> (from my experience in Frogatto I was also the only Linux dev using Mesa DRI2 drivers and therefore the only one who could spot a simple bug) 20111215 23:27:19< Ivanovic> wesbot: bug 19188 20111215 23:27:19< wesbot> Bug #19188 Assigned to: Lari Nieminen Status: None Priority: 5 - Normal 20111215 23:27:22< wesbot> Summary: Turn dialog always speaks of Konrad in tutorial 20111215 23:27:25< wesbot> Original submission: When one enables the Turn dialog in the preferences and c 20111215 23:27:28< wesbot> hoses to play with Li'sar in the tutorial, the Turn dialog still speaks of that 20111215 23:27:31< wesbot> URL: https://gna.org/bugs/?19188 20111215 23:27:50< shadowmaster> you could restrict GL support to one of the earliest specifications, but who will make sure no developer forgets the restriction? 20111215 23:27:51< Ivanovic> Espreon: hmmm 20111215 23:28:10< Ivanovic> shadowmaster: the limit would have to be gles2.0 compatibility 20111215 23:28:18< Ivanovic> basically meaning a simplified ogl3 20111215 23:28:33< shadowmaster> isn't GLES support in general ridiculously new in Linux? 20111215 23:28:42< Espreon> I don't think we're quite near OGL3 yet. 20111215 23:28:50< Espreon> ... for the FOSS stuff, at least. 20111215 23:29:10< Ivanovic> shadowmaster: when restricting yourself on an ogl3 subset you can just replace a tiny amount of commands and should have the switch from ogl to gles 20111215 23:29:15< shadowmaster> Espreon: Mesa is approaching GL 3.0 compatibility, actually 20111215 23:29:23< Ivanovic> Espreon: we are *very* close to gl3.0, full gl3.0 that is 20111215 23:29:31< Espreon> Ah, I see. 20111215 23:29:35< Espreon> But still... 20111215 23:29:43< shadowmaster> The problem? 3.0 is considered old and outdated by the cool kids ;) 20111215 23:29:58< Ivanovic> who cares about the cool kids unless they contribute code? 20111215 23:30:16< shadowmaster> Also, some of the people in our audience may still have GPUs that don't support 3.0. 20111215 23:30:19< Ivanovic> and gles2.0 as limitation is accepted by most cool kids 20111215 23:30:40< Ivanovic> anyway, back to bug 19188 20111215 23:30:50< Ivanovic> Espreon: so there are 2 possible solutions: 20111215 23:30:57< Espreon> I know one guy who'd hate Wesnoth to become OGL-only. 20111215 23:30:59< Ivanovic> 1) break the feature freeze to add the new feature 20111215 23:31:27< Ivanovic> 2) break the string freeze removing "konrad" and making it something more generic like "student" though this is problematic since it depends on the gender in many languages 20111215 23:31:51< Espreon> I like 1) better. ;) 20111215 23:31:59< Ivanovic> (okay '3' would be "postponed since it can't be fixed atm" and '4' would be removing support for Li'Sar) 20111215 23:32:16< shadowmaster> or you could use the catch-all "Player", which already need to be translated in a neutral form for the game engine, which uses it as the default MP username 20111215 23:32:29< shadowmaster> *player *needs 20111215 23:32:30< Espreon> No, 4) can't be done in risk of attracting malice from feminazis.™ 20111215 23:32:32-!- Ivanovic_ [~ivanovic@dtmd-4d05245b.pool.mediaWays.net] has joined #wesnoth-dev 20111215 23:32:32-!- Ivanovic_ [~ivanovic@dtmd-4d05245b.pool.mediaWays.net] has quit [Changing host] 20111215 23:32:32-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20111215 23:32:35< Espreon> *done due to 20111215 23:32:52-!- negusnyul [~negusnyul@2E6B486A.dsl.pool.telekom.hu] has quit [Remote host closed the connection] 20111215 23:32:57< shadowmaster> then remove Konrad 20111215 23:33:10< shadowmaster> no, just kidding 20111215 23:33:11< alink> or change the gender of one of them 20111215 23:33:27< shadowmaster> I imagine rusty's intention was to have the player characters be of different genders so the player could relate to them 20111215 23:33:35< Espreon> Yeah. 20111215 23:33:36< Ivanovic_> exactly that was his idea 20111215 23:33:43< shadowmaster> not pleasing anyone in particular like Espreon suggests 20111215 23:33:51< alink> yes and it's a good idea 20111215 23:34:17< Espreon> It'd be best if 1) were done. 20111215 23:34:21< alink> btw I don't remember, does it change something else in the scenario besides text ? 20111215 23:34:41< shadowmaster> alink: only text (and the character's unit type, name and id, of course) 20111215 23:35:06< alink> ok 20111215 23:35:10< shadowmaster> that is, no gameplay changes 20111215 23:35:28< alink> nobody will try to play the tutorial twice anyway 20111215 23:36:26-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 252 seconds] 20111215 23:36:28-!- Ivanovic_ is now known as Ivanovic 20111215 23:37:17< Ivanovic> alink: possibly those dying in the 2nd scenario... 20111215 23:37:31< alink> ahah good point indeed 20111215 23:37:55< shadowmaster> it is perfectly possible to die in the first one if you don't follow your mentor's instructions too 20111215 23:38:08< shadowmaster> why there's no respawn mechanism in place there beats me 20111215 23:38:28< alink> especially since we have 2 characters ;) 20111215 23:40:36< alink> mmh I am not sure that I ever considered that reincarnation implies 50% chances to change gender 20111215 23:40:56< alink> a good point for gender equality ;) 20111215 23:42:11-!- Ivanovic_ [~ivanovic@dtmd-4d0bcd0b.pool.mediaWays.net] has joined #wesnoth-dev 20111215 23:42:11-!- Ivanovic_ [~ivanovic@dtmd-4d0bcd0b.pool.mediaWays.net] has quit [Changing host] 20111215 23:42:11-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20111215 23:45:47-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 252 seconds] 20111215 23:46:07-!- Ivanovic_ is now known as Ivanovic 20111215 23:53:42-!- MeccaGod [~majs@host189-199.bornet.net] has quit [] 20111215 23:54:26-!- Ivanovic_ [~ivanovic@dtmd-4d052a0e.pool.mediaWays.net] has joined #wesnoth-dev 20111215 23:54:26-!- Ivanovic_ [~ivanovic@dtmd-4d052a0e.pool.mediaWays.net] has quit [Changing host] 20111215 23:54:26-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20111215 23:55:26< anonymissimus> Espreon: what side attribute do you need to modify ? 20111215 23:55:40< Espreon> current_player 20111215 23:57:53-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 252 seconds] 20111215 23:58:21-!- Ivanovic_ is now known as Ivanovic --- Log closed Fri Dec 16 00:00:32 2011