--- Log opened Wed Dec 07 00:00:42 2011 20111207 00:03:17-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has left #wesnoth [":wq"] 20111207 00:13:30-!- Jarkko [~jake@gprs-internet-ff23f000-87.dhcp.inet.fi] has quit [Quit: leaving] 20111207 00:25:16-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth 20111207 00:39:22-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has quit [Ping timeout: 244 seconds] 20111207 00:41:04-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has joined #wesnoth 20111207 01:06:03-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 252 seconds] 20111207 01:06:42-!- crimson_pingvin is now known as crimson_penguin 20111207 01:18:24-!- NightWolf- [~NightWolf@95.157.8.173] has quit [Quit: [13:22:21] boah red nich immer so scheisse daher! Was dich ned angeht lass du einfach deinne Drecksgriffln davon, und versuchst uns immer blöd darzustellen !! Wenns keinen was angeht gehts keinen was an, und wenns auf der hp stehen würde] 20111207 01:44:24-!- enchilado [~enchilado@defocus/yummy/enchilado] has quit [Quit: BBL->] 20111207 01:47:33-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [] 20111207 01:48:33-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20111207 01:53:35-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20111207 02:04:22-!- Blarumyrran [~uu@wesnoth/artist/blarumyrran] has quit [Quit: Leaving] 20111207 02:07:55-!- atomicbomb [~quassel@61.94.94.100] has joined #wesnoth 20111207 02:16:12-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Read error: Connection reset by peer] 20111207 02:20:09-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20111207 02:20:32-!- Blueblaze [~Blueblaze@adsl-99-4-147-142.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20111207 02:44:51-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20111207 02:57:07-!- Blarumyrran [~uu@wesnoth/artist/blarumyrran] has joined #wesnoth 20111207 03:02:34-!- Narrat [~omnius@p5DC6A60A.dip.t-dialin.net] has quit [] 20111207 03:29:29< cyphase> what exactly does the 'Ambushed' notification indicate? adjacent enemies from more than one team? 20111207 03:30:53< shadowmaster> that you encountered a previously invisible unit that was making use of its ambush, concealment, nightstalk or a custom ability 20111207 03:36:53< cyphase> aah, i needed one more turn in this scenario 20111207 03:37:51< cyphase> i wasted some turns before i realized i didnt have enough gold 20111207 03:58:42-!- Blarumyrran [~uu@wesnoth/artist/blarumyrran] has quit [Quit: Leaving] 20111207 04:13:02-!- Octalot [~noct@host86-145-88-25.range86-145.btcentralplus.com] has quit [] 20111207 04:57:01-!- Ivanovic_ [~ivanovic@dtmd-4db235ab.pool.mediaWays.net] has joined #wesnoth 20111207 04:57:13-!- Wolfram74 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csarmi_work> As far as I know I left my laptop online at home. 20111207 13:28:30< atomicbomb> csarmi_work: [14:52:51] <-- csarmi_home (csarmi@94-21-124-226.pool.digikabel.hu) has quit 20111207 13:29:24< atomicbomb> it's 19.28 here now, so it quit around 5 hours ago 20111207 13:31:25< csarmi_work> strange 20111207 13:31:51< csarmi_work> that would be 08:52 for me and I left home at 08:10 20111207 13:33:43-!- mystic_x [~X@unaffiliated/mysticx] has quit [Quit: The twentieth century has been characterized by three developments of great political importance: the growth of democracy, the growth of corporate power, and the growth of corporate propaganda as a means of protecting corporate power against democracy.] 20111207 13:40:47-!- iwaim_ [~iwaim@gateway.alib.jp] has quit [Quit: Tiarra 0.1+svn-38663: SIGTERM received; exit] 20111207 13:42:19-!- iwaim [~iwaim@gateway.alib.jp] has joined #wesnoth 20111207 13:42:55-!- horon [~horon@nttkyo316066.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: 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[~oldtopman@unaffiliated/oldtopman] has joined #wesnoth 20111207 18:59:35-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20111207 19:01:50-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20111207 19:03:00-!- rork [~quassel@s51477552.adsl.wanadoo.nl] has joined #wesnoth 20111207 19:03:58-!- ushiu is now known as shurnormal 20111207 19:08:10< cyphase> i can switch back and forth between 1.8.5 and 1.8.6 with no problems, right? 20111207 19:09:33-!- Filar [~Mussious@dgg7.neoplus.adsl.tpnet.pl] has joined #wesnoth 20111207 19:12:15< shadowmaster> since both are in the same stable series (1.8), they are mutually compatible, but there shouldn't be a reason to keep the older one around 20111207 19:13:16< cyphase> shadowmaster, different computers 20111207 19:14:11< shadowmaster> if you are playing single player campaigns and there's a mainline campaign in 1.8.6 that's received fixes, odd situations could arise depending on what version you used to start a specific scenario, though 20111207 19:14:29< cyphase> hmm 20111207 19:14:45< shadowmaster> according to the changelog that'd only be relevant for THoT scenario "High Pass" 20111207 19:15:11< cyphase> where's the changelog? 20111207 19:15:36< shadowmaster> http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.8.6/changelog 20111207 19:17:08< cyphase> thanks 20111207 19:32:33-!- rork [~quassel@s51477552.adsl.wanadoo.nl] has quit [Remote host closed the connection] 20111207 19:39:41-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth 20111207 19:44:49-!- Wolfram74 [~Wolfram74@dhcpw81ffe415.dynamic.uiowa.edu] has joined #wesnoth 20111207 19:45:46< Ivanovic> cyphase: keep in mind that the changelog might be missing some things (since there really are devs that forget to enter something when they fix a bug) 20111207 19:48:59< cyphase> Ivanovic, yea, that crossed my mind. i'm gonna stay on 1.8.5 at least until i finish TSG 20111207 19:49:24< Ivanovic> though before releasing 1.8.6 we basically went through the commit list to explicitly extract everything 20111207 19:49:36< Ivanovic> (a stable release with "not too many" commits, so this was possible) 20111207 19:49:47< cyphase> problem is the ubuntu natty repos dont have 1.8.6, and i havent found a repo yet that does 20111207 19:49:51< Ivanovic> but in dev releases there is often something missing from the logs 20111207 19:50:53< cyphase> ah.. https://launchpad.net/~vincent-c/+archive/wesnoth 20111207 19:51:09< Ivanovic> why not use the debian binaries from Rhonda? 20111207 19:51:23< Ivanovic> the package might be called wesnoth-1.8 though 20111207 19:54:52-!- Filar [~Mussious@dgg7.neoplus.adsl.tpnet.pl] has quit [Quit: Leaving] 20111207 20:09:11-!- shurnormal [~driedleav@59.Red-83-57-164.dynamicIP.rima-tde.net] has quit [Ping timeout: 252 seconds] 20111207 20:10:45-!- blarumyrran [~uu@wesnoth/artist/blarumyrran] has joined #wesnoth 20111207 20:11:06-!- rork [~quassel@s51477552.adsl.wanadoo.nl] has joined #wesnoth 20111207 20:25:55-!- Nissarin [~nissarin@91.202.192.6] has joined #wesnoth 20111207 20:32:20-!- ushiu [~driedleav@97.Red-88-1-65.dynamicIP.rima-tde.net] has joined #wesnoth 20111207 20:48:26< csarmi> would 1.9.10. saves work in 1.9.12. ? 20111207 20:48:53< csarmi> I supposed they might because of the stat fix? 20111207 21:01:02-!- Filar [~Mussious@dgg7.neoplus.adsl.tpnet.pl] has joined #wesnoth 20111207 21:06:43-!- Filar [~Mussious@dgg7.neoplus.adsl.tpnet.pl] has quit [Quit: Leaving] 20111207 21:14:49 * Rhonda peeks at cyphase 20111207 21:14:53< cyphase> lol, beat the final scenario of TSG in 4 turns by going around 20111207 21:15:00< cyphase> Rhonda, yea? 20111207 21:15:22< Rhonda> whoever vincent-c is, he's not the real maintainer 20111207 21:15:31< Rhonda> so be careful with that archive 20111207 21:16:14< cyphase> yea, i know 20111207 21:16:16< Rhonda> But I guess I'll contact him. 20111207 21:16:27< cyphase> i saw your dev ppa. is there an official stable ppa? 20111207 21:16:50< Rhonda> there is 1.8.5 in lucid-backports 20111207 21:17:34< cyphase> i'm on natty, which has 1.8.5 in the repo 20111207 21:19:53< Rhonda> I would like to do 1.8.6 backports, only, time and harddisk limitations block me. 20111207 21:20:46< Rhonda> If someone could sponsor me a proper laptop with proper diskspace (and a proper display …)_I would be more than willing to offer 1.8.6 through the official ubuntu backports channels. 20111207 21:28:21< cyphase> this is probably a standard question, but are there some recommended orders of playing the campaigns? 20111207 21:33:18< Ivanovic> cyphase: the general thing is that the campaigns are ordered by difficulty 20111207 21:33:33< Ivanovic> though heir to the throne is more difficult than some of the other campaigns listed at the top 20111207 21:33:41< Ivanovic> because that is *the* historical "main" campaign 20111207 21:34:58< Crendgrim> HttT is quite difficult especially because of its length.. 20111207 21:35:16< cyphase> 25 scenarios sounds epic 20111207 21:35:17< Crendgrim> and it certainly is frustrating for new players to get stuck on the very first campaign because of being bored 20111207 21:35:40< Crendgrim> I felt into the same hole, and I know some others I introduced to Wesnoth who stopped playing after doing the same 20111207 21:38:00< cyphase> so should i wait for HttT until i've done all the novice campaigns? 20111207 21:40:02-!- NightWolf- [~NightWolf@95.157.8.173] has joined #wesnoth 20111207 21:42:33< Ivanovic> yes 20111207 21:57:20< csarmi> or you can play some multiplayer games (1v1 or 2v2 preferably) and that should teach you fast 20111207 21:57:23-!- MeccaGod [~majs@host189-199.bornet.net] has quit [] 20111207 21:58:36< Crendgrim> well, MP and SP are two totally different things 20111207 21:59:19< csarmi> They are, but if you get to any not-noob level in MP you'll have no problems in campaigns. 20111207 21:59:31< Crendgrim> not necessarily 20111207 21:59:42< Crendgrim> campaigns are requiring different tactics 20111207 21:59:51< csarmi> somewhat 20111207 22:00:08< Crendgrim> both because you have to play different against the AI than against human opponents, and because you have to plan also for the following scenarios 20111207 22:00:22< blarumyrran> Sun Tzu's art of backtoturn29 20111207 22:01:05< csarmi> I've yet to see a wesnoth campaign where you need foresight for next scenarios. 20111207 22:01:59< csarmi> I mean where you really need it and you can't get away with standard tactics like not getting your units killed and level reasonable units. 20111207 22:02:51< blarumyrran> Have you played through any of the mammoth campaigns (httt, trow, utbs) on harder difficulties? 20111207 22:03:11< csarmi> yes 20111207 22:05:32< Crendgrim> csarmi: I need it. 20111207 22:05:56< Crendgrim> I don't regard myself anymore as a "noob" MP player, but I'm technically a noob on campaign play 20111207 22:06:09< csarmi> There are some scenarios where knowledge of the map is needed, normal play would get you screwed. 20111207 22:06:18< Crendgrim> I never beated any of the campaigns without cheating, except for Two Brothers once 20111207 22:06:51< csarmi> But there is not much to do about that except to play it twice. 20111207 22:07:03< blarumyrran> trow in particular is notorious because you had two HIs in an early level that were placed there by the designer just for the purpose of that scenario, and they were meant to die there valiantly defending your other units; however later on in the campaign you would face lots of skeletons, and if you saved the HIs early on, then some of the difficult scenarios later on become very doable on first try 20111207 22:07:47< csarmi> Because usually you get no real hints as for what your unusual tactics should be anyway. 20111207 22:08:04< csarmi> Yea I think I remember those HI's. 20111207 22:08:33< csarmi> But I don't think it's easy to lose them. It's sensible to keep your units alive and your recall list flexible. 20111207 22:08:54< csarmi> It's bee a loooong time since I last played it however. 20111207 22:09:09< blarumyrran> But if you play that scenario the way that the campaign creator meant it to be played, then you do lose them 20111207 22:09:12< csarmi> *been 20111207 22:11:05< csarmi> which map is it? 20111207 22:11:50< csarmi> The Fall? 20111207 22:12:01-!- Crendgrim [~crend@77-22-113-8-dynip.superkabel.de] has quit [Quit: gtg] 20111207 22:13:06-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20111207 22:15:00< csarmi> I don't think it's reasonable to expect the player to lose loyal units. 20111207 22:17:12< csarmi> Maybe the campaign's creator thought it would be a nice touch to put heavy infantry into those forts but come on, should they wait there getting posioned and killed easily? 20111207 22:17:18< zookeeper> it's reasonable to expect the player to lose loyal units which are presented as being there for the purpose of holding back an unstoppable enemy 20111207 22:17:53< csarmi> ah 20111207 22:18:06-!- enchilado [~enchilado@defocus/yummy/enchilado] has joined #wesnoth 20111207 22:18:09< csarmi> I'd modify their movetype 20111207 22:18:57< zookeeper> ..? 20111207 22:19:39< csarmi> make the map outline and their movetypes so that they can't retreat 20111207 22:20:22< zookeeper> that doesn't make any sense. what are you going to do, make them unable to move on flat or make some mountains sprout up between scenarios? 20111207 22:20:54< zookeeper> the simplest "fix" is to simply make them not loyal 20111207 22:21:12< csarmi> but putting two heavy infantryman into a fort without any support, village, backup and healing is foolish 20111207 22:21:35< csarmi> I mean my first move would be to retreat with them for sure 20111207 22:22:18< csarmi> but yea if you want them to stay in the fort make them move 99 on flat 20111207 22:22:27< csarmi> :) 20111207 22:22:28< zookeeper> well... there's no shortage of foolish tactical and strategic decisions in wesnoth :J 20111207 22:23:06< csarmi> yea I understand that but I shouln't be expected to play foolish I think 20111207 22:23:11< csarmi> this is a strategy game 20111207 22:23:49< csarmi> mbtw I think just a patch of ice or two would make their retreat impossible 20111207 22:24:10-!- ^aL-ITAngel^ [~phoenix@host159-66-dynamic.8-87-r.retail.telecomitalia.it] has quit [Ping timeout: 268 seconds] 20111207 22:24:27< csarmi> you can also remove them from your recall list or never add them 20111207 22:24:47< csarmi> which would make perfect sense 20111207 22:25:41< csarmi> as for foolish I mean they aren't even serving their purpose of stopping that unstoppable enemy orcs move 2 on mountains 20111207 22:26:01< csarmi> it's not as if they had any trouble going around 20111207 22:26:03< zookeeper> "I shouln't be expected to play foolish" <- yes, the point is that the choices implicitly suggested by the layout of the scenario contradicts what the sensible choice is. 20111207 22:27:04< cyphase> so what's the 'intended' way to win the last scenario in TSG (Vengeance)? 20111207 22:27:06< csarmi> I can recall using those infantryman later and they're helpful (vague memories) but can't you recruit some wesfolk by then anyway? 20111207 22:27:28< cyphase> the one where every enemy you kill makes 2 more spawn 20111207 22:27:42< blarumyrran> wesfolk have physical weaknesses, HI have resistance 20111207 22:28:08< csarmi> wesfolk have better defense 20111207 22:28:12< zookeeper> cyphase, just get her on the tree ASAP so you don't have to suffer the brokenness of that scenario's design for so long 20111207 22:29:01< csarmi> but yes in long campaigns you WILL get hit 4/4 on 70% a few times 20111207 22:29:14-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20111207 22:29:32< csarmi> so resist is safer than defense 20111207 22:30:18< csarmi> anyway my only point was that if you can beat humans you can beat the AI 20111207 22:30:27< csarmi> and the learning curve is faster 20111207 22:30:45< cyphase> lol 20111207 22:30:49< csarmi> also it was a suggestion only which migth or might not help cyphase 20111207 22:30:59< csarmi> depending on his playstyle 20111207 22:31:07< csarmi> but might be worth considering 20111207 22:31:32< cyphase> zookeeper, yea, that's what i ended up doing. i put all my units in front to draw the enemy, then sent ethilel(sp?) up over and down 20111207 22:31:34< cyphase> took 4 turns 20111207 22:32:38< zookeeper> cyphase, yep. you know why it's that easy? because before, you weren't told what the objective really is until X turns into the scenario... it sucks now too, but at least it sucks by being too easy, not game-breakingly frustrating when you play it the first time. 20111207 22:33:20< cyphase> i'm on 1.8.5, but i did see a changelog in 1.9.x about the objective being revealed 20111207 22:33:25< zookeeper> it's just waiting for someone to overhaul the whole scenario into something which makes more sense. that'd be my job, too :J 20111207 22:33:30< cyphase> not sure what that's about, as there was only one objective as far as i saw 20111207 22:33:34< csarmi> well yes there are some game-breakingly frustrating scenarios 20111207 22:33:49< csarmi> for example northern rebirth map 2 20111207 22:35:05< csarmi> you are expected to do your first few turns perfect (knowing the map) or get stuck forever 20111207 22:35:07< zookeeper> cyphase, yes, the change i mentioned was done before 1.8 already 20111207 22:35:12< csarmi> I find those scenarios unfair 20111207 22:35:17< zookeeper> and they are 20111207 22:35:40< zookeeper> no one's just fixed them yet 20111207 22:35:55< zookeeper> and there wasn't very tight quality control on that sort of things back when all these campaigns got added 20111207 22:36:12< csarmi> well actually 20111207 22:36:23< csarmi> footpad nerf killed that scanrio 20111207 22:36:29< csarmi> scenario 20111207 22:37:10-!- Blueblaze [~Blueblaze@adsl-99-4-147-142.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20111207 22:37:37< csarmi> maybe the ranged damage increase in 1.9.10. fixed it bit it looked quite impossible to me in 1.9.9. 20111207 22:37:53< csarmi> I mean impossible without big luck 20111207 22:37:56< cyphase> zookeeper, search for "final objective". it's under 1.9. do you know what that's about? http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.9.11/players_changelog 20111207 22:38:54-!- Blueblaze [~Blueblaze@adsl-99-4-147-142.dsl.hstntx.sbcglobal.net] has quit [Client Quit] 20111207 22:39:03< csarmi> Creating scenarios withreasonable challenges and real difficulty levels is very hardy anyway. 20111207 22:39:41< csarmi> by real difficulty levels I mean solutions that aren't about decreasing max turns by X and available gold by Y 20111207 22:39:49< csarmi> but smth creative 20111207 22:42:12< zookeeper> cyphase, ah, looks like it was added after 1.8, in 1.8.1 and 1.9.0 20111207 22:44:42< zookeeper> and yes, combining interesting gameplay with story, varying objectives and all that is sometimes pretty tricky 20111207 22:48:11< zookeeper> ...at least if they need to be fixed afterwards because they weren't considered when the campaign was originally designed and written 20111207 22:48:54< zookeeper> some of the more unfortunately-designed scenarios have been improved over time, but there's still quite a few offenders around 20111207 22:49:56< zookeeper> anyways, i ought to be going -> 20111207 22:51:47< csarmi> me too 20111207 22:52:45-!- rork [~quassel@s51477552.adsl.wanadoo.nl] has quit [Remote host closed the connection] 20111207 22:54:20-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 252 seconds] 20111207 22:54:57-!- Blueblaze [~Blueblaze@adsl-99-4-147-142.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20111207 22:55:09-!- Blueblaze [~Blueblaze@adsl-99-4-147-142.dsl.hstntx.sbcglobal.net] has quit [Remote host closed the connection] 20111207 22:56:42-!- Appleman1234 [~Appleman1@ppp59-167-222-56.qld.adsl.internode.on.net] has quit [Read error: Connection reset by peer] 20111207 23:26:10-!- enchilado [~enchilado@defocus/yummy/enchilado] has quit [Quit: BRB->] 20111207 23:27:50-!- negusnyul [~negusnyul@dsl4E5CD6D0.pool.t-online.hu] has quit [Remote host closed the connection] 20111207 23:29:55-!- enchilado [~enchilado@defocus/yummy/enchilado] has joined #wesnoth 20111207 23:33:33-!- hagabaka [~hagabaka@cblmdm24-53-178-92.buckeyecom.net] has joined #wesnoth 20111207 23:33:33-!- hagabaka [~hagabaka@cblmdm24-53-178-92.buckeyecom.net] has quit [Changing host] 20111207 23:33:33-!- hagabaka [~hagabaka@unaffiliated/hagabaka] has joined #wesnoth 20111207 23:41:37-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [] 20111207 23:44:11-!- enchilado [~enchilado@defocus/yummy/enchilado] has quit [Quit: BRB->] 20111207 23:44:43-!- enchilado [~enchilado@defocus/yummy/enchilado] has joined #wesnoth 20111207 23:54:27-!- NightWolf- [~NightWolf@95.157.8.173] has quit [Ping timeout: 252 seconds] --- Log closed Thu Dec 08 00:00:48 2011