--- Log opened Sat Dec 31 00:00:11 2011 20111231 00:06:38-!- Kullervo2 [~yaaic@net156-0-245-109.mbb.telenor.rs] has joined #wesnoth 20111231 00:06:50< Kullervo2> Wesnoth's portraits look so cheesy 20111231 00:07:29< Kullervo2> Like we took.them straight out of final fantasy or chrono trigger 20111231 00:07:56-!- enchilado [~enchilado@defocus/yummy/enchilado] has joined #wesnoth 20111231 00:08:02< shadowmaster> Kullervo2: yeah, you art people are crazy. 20111231 00:08:17< Gambit> Kullervo2: I made the black magic universities give level 2 undeads 20111231 00:08:19< shadowmaster> I don't know why you make those! 20111231 00:08:35< Gambit> No change to elves. 20111231 00:08:47< Kullervo2> Why no elf changes? 20111231 00:08:49< Gambit> They function as a recruiter (no food cost, gold discount) 20111231 00:08:57< shadowmaster> Kullervo2: btw, which ones did you contribute? 20111231 00:09:23< Kullervo2> Erm,.I'm not an art guy 20111231 00:09:36< Gambit> Since woses and shamans are rather useful specialty units, I'm fine with the higher up front cost. 20111231 00:09:39< shadowmaster> Oh? Then why were you speaking in first person plural above? 20111231 00:10:05< Kullervo2> Meant for.wesnothfolk in general 20111231 00:10:30< Kullervo2> But you never, ever, see forests in gambciv 20111231 00:11:24< Kullervo2> Not near the leader base anyway. 20111231 00:11:31< Gambit> Hmmm 20111231 00:12:55< Kullervo2> Perhaps make trading posts useful as well 20111231 00:12:57< Gambit> I could give Woses the special ability of planting trees wherever they go xD 20111231 00:14:23< Kullervo2> On the balancing side, woses+sawmills=abuse then 20111231 00:14:37< DarkDefender> Kullervo2: did you try out my patch? 20111231 00:14:38< Gambit> Not really 20111231 00:14:55< Kullervo2> No, my modem died, sadly 20111231 00:15:10< DarkDefender> ah, ok :( 20111231 00:15:18< Gambit> Kullervo2: It really comes down to "Can I afford to waste all this AP on gathering material?" 20111231 00:16:14< Kullervo2> Midgame and lategame you run out of material 20111231 00:16:24< Kullervo2> Especially on water maps. 20111231 00:16:44< Gambit> Well then I think this is good. 20111231 00:17:05< Gambit> I'd mark the planted trees as having just been modified so you can't harvest them until next turn. 20111231 00:17:28< Kullervo2> Modem'll be back up tomorrow morning tho 20111231 00:18:00< DarkDefender> ok, thanks for trying it out Kullervo2 :) 20111231 00:18:11< Gambit> Elves still have the neutrality benefit 20111231 00:18:16< Kullervo2> True. 20111231 00:18:36< Gambit> And the forests should be plentiful between bases separated by land 20111231 00:18:44< Gambit> So they work okay for outer defense 20111231 00:18:51< Kullervo2> But if you really need good neutral defenders 20111231 00:18:57< Gambit> And... shamans 20111231 00:19:00< Kullervo2> Just use dwarves 20111231 00:19:18< Gambit> Hmm 20111231 00:19:25< Kullervo2> Shamans are the breaking deal for elves 20111231 00:20:21< Kullervo2> Though they do little good when the opponent brings heavies and horsemen 20111231 00:20:36< Kullervo2> Against your spearmen and mages 20111231 00:22:14-!- enchilado [~enchilado@defocus/yummy/enchilado] has quit [Quit: BBL->] 20111231 00:23:50< Gambit> So would the wose ability solve this? 20111231 00:24:16< Gambit> I could give a slight gold discount to elves 20111231 00:24:25< Kullervo2> They could add an interesting dynamic to defense 20111231 00:24:33< Gambit> At that point they'd be cheaper to use than humans. 20111231 00:24:44< Gambit> (Upfront cost aside) 20111231 00:25:49< Kullervo2> Woses are slooow though. 20111231 00:25:58< Kullervo2> No good for offense. 20111231 00:26:41< Kullervo2> But maneuvering Woses around and constantly spamming cheap elves is a good wall 20111231 00:27:45-!- Filar [~Mussious@dgc235.neoplus.adsl.tpnet.pl] has quit [Quit: Leaving] 20111231 00:29:06-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20111231 00:29:26< Gambit> When you play on GambCiv maps or random maps there's a lot more forest to start with 20111231 00:29:59-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth 20111231 00:30:24< Gambit> It's supposed to work on every map, but not necessarily be perfectly balanced on every map 20111231 00:30:42< Gambit> And I like that some strategies will work better or worse on different maps. 20111231 00:32:02-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has joined #wesnoth 20111231 00:32:32< Kullervo2> Ocean maps are haaaard though 20111231 00:33:02< Kullervo2> Generally the first person to spam battleships wins 20111231 00:34:02< Gambit> Ulfserkers? 20111231 00:36:10< Gambit> Just committed the thing for woses. 20111231 00:36:22< Gambit> Not uploaded to the add-on server yet. 20111231 00:37:45< Gambit> Kullervo2: When a transport ship full of units is killed, do you think they should be dropped into the ocean? Or die? 20111231 00:38:25< Kullervo2> Obviously things like mermen should live 20111231 00:38:48< Kullervo2> And things like heavy infantrymen not so much 20111231 00:39:02< Gambit> I'm not going to get that complicated. 20111231 00:39:05< Gambit> All or nothing? 20111231 00:39:24< Kullervo2> I guess deciding it by shallow or deep water would be best 20111231 00:39:46< Kullervo2> Shallow kills only things with 4 or less MP 20111231 00:40:02< Kullervo2> Deep kills all but aquatic creatures 20111231 00:40:12< Gambit> You could send another transport ship on a daring rescue mission if we pretended they can all float 20111231 00:40:41< Kullervo2> I guess if it arrived within a turn they'd be saved 20111231 00:40:55< Kullervo2> With a heavy HP drain of course 20111231 00:41:05< Gambit> I don't want to get that complicated again though... 20111231 00:41:10< Gambit> Hmmm 20111231 00:41:16< Gambit> Damaging them would work 20111231 00:41:35< Gambit> -50% HP for everyone 20111231 00:41:42< Gambit> If they're already below that, they die I guess 20111231 00:41:54< Kullervo2> Not exactly precise, given the HI example I just gave 20111231 00:42:04-!- Zerovirus [~Zerovirus@c-98-196-85-86.hsd1.tx.comcast.net] has joined #wesnoth 20111231 00:42:30< Kullervo2> KISS is often the best choice, then again. 20111231 00:42:36< Gambit> Also, how do you feel about making transport ships provide community? 20111231 00:42:54< Gambit> Actually no. That could be abused at sea. 20111231 00:43:01< Kullervo2> Verily. 20111231 00:43:10< Gambit> I was thinking of some way to establish far away colonies. 20111231 00:43:27< Zerovirus> are you guys talking about GambCiv 20111231 00:43:30< Zerovirus> i recommend colony drops 20111231 00:43:33< Gambit> I guess I have to let leaders onto transport ships, but that opens up a very complicated can of worms. 20111231 00:43:48< Gambit> Since all the boarding and unboarding code is done with [insert_tag] 20111231 00:43:50< Gambit> And it's a mess. 20111231 00:44:00< Kullervo2> Hooray for WML 20111231 00:44:03< Zerovirus> can't you just make some sort of magic WML thing to make units which can recruit but are not the win objective 20111231 00:44:29< Gambit> It's not about recruiting. 20111231 00:44:32< Gambit> It's about being able to build. 20111231 00:44:39< Kullervo2> Maybe designated diplomat units? 20111231 00:44:44< Kullervo2> Aka mages. 20111231 00:45:08< Kullervo2> But we all know how GEB and mages went together. 20111231 00:45:30< Gambit> Or a new ship type specifically for this porpoise. 20111231 00:45:49< Kullervo2> ... 20111231 00:46:03< Kullervo2> I see what you did there. 20111231 00:46:06< Gambit> It can sacrifice itself to become a hut. 20111231 00:46:15< Gambit> *Be converted into a hut 20111231 00:47:01< Kullervo2> You'd have to load it up with peasants 20111231 00:47:19< Gambit> Well all the ships are assumed to have some invisible crew 20111231 00:47:23< Gambit> That's why they all cost food to build. 20111231 00:47:48< Gambit> And the hut can then be used to recruit peasants to get started. 20111231 00:48:09-!- hagabaka [~hagabaka@unaffiliated/hagabaka] has quit [Ping timeout: 240 seconds] 20111231 00:48:17< Kullervo2> Are colonies actually worth it, though? 20111231 00:48:36< Gambit> Well you keep bringing up ocean maps. 20111231 00:48:46< Gambit> And I don't like how, right now you *must* expand outward one hut at a time 20111231 00:48:48< Gambit> With no gaps. 20111231 00:49:06< Gambit> I originally intended to have separate areas connected by railways 20111231 00:49:09< Kullervo2> You don't need colonies on my precious ocean maps. 20111231 00:49:34< Kullervo2> Just build up your base and spam vattlesg 20111231 00:49:50< Kullervo2> *battleships 20111231 00:49:58< Gambit> But I would spam ulfserkers 20111231 00:50:43-!- MadMerlin3 [~neil@206-248-167-197.dsl.teksavvy.com] has quit [Ping timeout: 252 seconds] 20111231 00:50:44-!- MadMerlin [~neil@206-248-167-197.dsl.teksavvy.com] has joined #wesnoth 20111231 00:51:16< Kullervo2> Bring a transport with a wose, spearman or whatever kills ulfs quickly. 20111231 00:51:16< Gambit> A land equivalent of the colony ship would be nice too. 20111231 00:51:24< Gambit> Some sort of colored wagon. 20111231 00:51:27< Gambit> *covered 20111231 00:51:44< Kullervo2> Perhaps trading wagons? 20111231 00:51:44< Gambit> Kullervo2: I'll kill the transport 20111231 00:52:20< Kullervo2> Erm... I'll kill the ulfserker with fire? 20111231 00:52:37< Kullervo2> Yeah, ships need a melee attack. 20111231 00:53:11< Gambit> And an icebreaker ship should be cool. 20111231 00:53:21< Gambit> Both of these require new art :( 20111231 00:53:38< Gambit> I should silently slip some boat art into mainline. 20111231 00:53:42< Gambit> Hehe 20111231 00:54:00< Kullervo2> Doesn't mainline already have boat art? 20111231 00:54:17-!- Nissarin [~nissarin@91.202.192.6] has quit [Quit: Leaving] 20111231 00:54:28< Gambit> Yeah, but I've already used it all. 20111231 00:54:33< Kullervo2> Or else my orcish warlords sunk yellow hexagons in sotbe. 20111231 00:55:22-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 276 seconds] 20111231 00:55:25< Kullervo2> For the wagon there is the caravan from whatsitname with haldric 20111231 00:55:37< Kullervo2> And dwarves. 20111231 00:55:55< Gambit> Wesnoth should gain the ability to use data URLs as images 20111231 00:56:11< Kullervo2> Oh, right,.the macguffin of fire 20111231 00:56:47< Kullervo2> Data URLS and singleplayer? 20111231 00:56:53< Kullervo2> How? 20111231 00:57:14< Gambit> *data URIs 20111231 00:57:18< Gambit> It's an image converted to text 20111231 00:57:20< Kullervo2> Oh. 20111231 00:57:36< Gambit> Kullervo2: visit this in your browser: 20111231 00:57:37< Gambit> data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAUA 20111231 00:57:37< Gambit> AAAFCAYAAACNbyblAAAAHElEQVQI12P4//8/w38GIAXDIBKE0DHxgljNBAAO 20111231 00:57:37< Gambit> 9TXL0Y4OHwAAAABJRU5ErkJggg== 20111231 00:57:41< Gambit> Fail. 20111231 00:57:47< Gambit> data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAUAAAAFCAYAAACNbyblAAAAHElEQVQI12P4//8/w38GIAXDIBKE0DHxgljNBAAO9TXL0Y4OHwAAAABJRU5ErkJggg== 20111231 00:57:49< Gambit> ^that 20111231 00:58:19< Kullervo2> ASCII art, but for computers. 20111231 00:58:25< Gambit> No 20111231 00:58:31< Gambit> It's all the information of the image 20111231 00:58:36< Gambit> But in textual form. 20111231 00:58:42< Kullervo2> Ah. 20111231 00:58:43< Gambit> Scenarios already transfer over networked multiplayer 20111231 00:58:50< Gambit> This would allow us to transfer art as well 20111231 00:59:34< Kullervo2> No more OOS errors every time someone "gets creative" 20111231 00:59:42< Kullervo2> Sounds nice. 20111231 01:00:17< Gambit> Obviously it shouldn't be abused for something the size of ageless era 20111231 01:00:24< Gambit> But for one or two small images, it'd be perfect. 20111231 01:00:53< Kullervo2> Like boats. 20111231 01:01:34< Kullervo2> Until this happens, you're just left to copypasting galleon art. 20111231 01:02:36< Gambit> Kullervo2: Here's the battleship's image: http://pastebin.com/MRthF5Zx 20111231 01:02:44< Gambit> That's why it won't happen :) 20111231 01:02:56< Gambit> It'd increase the bandwidth usage of wesnoth.org massively 20111231 01:03:46< Kullervo2> Terrifying. 20111231 01:04:18-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20111231 01:04:26< Gambit> Er here's a version that's ready to just copy paste into your browser: http://pastebin.com/20ajhu5D 20111231 01:04:27< Kullervo2> Pastebin made me shrivel in humbleness before it. 20111231 01:04:54< Gambit> All it would take is someone trying to use it for a portrait in a really popular add-on 20111231 01:05:20< Gambit> I'll probably make the colony ship look like the transport ship. 20111231 01:05:32< Kullervo2> And the wagon? 20111231 01:06:02< Gambit> Not quite what I wanted 20111231 01:06:14< Gambit> Those two things are farther back on my todo list anyway. 20111231 01:06:38-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has quit [Read error: Connection timed out] 20111231 01:07:05-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has joined #wesnoth 20111231 01:07:53< Gambit> Kullervo2: Do you have any suggestions/ideas/requests? 20111231 01:08:07-!- Blueblaze [~Blueblaze@adsl-76-202-18-138.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20111231 01:09:57-!- 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[~yaaic@net156-0-245-109.mbb.telenor.rs] has quit [Ping timeout: 252 seconds] 20111231 10:26:44-!- Crendgrim [~crend@77-22-113-8-dynip.superkabel.de] has joined #wesnoth 20111231 10:36:57-!- freaks [632b1a10@gateway/web/freenode/ip.99.43.26.16] has joined #wesnoth 20111231 10:37:18-!- freaks [632b1a10@gateway/web/freenode/ip.99.43.26.16] has quit [Client Quit] 20111231 10:38:42-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20111231 10:39:36-!- freaksbynaturebo [632b1a10@gateway/web/freenode/ip.99.43.26.16] has joined #wesnoth 20111231 10:39:58< freaksbynaturebo> hello 20111231 10:40:15-!- gm15301 [~quassel@193-168.195-178.cust.bluewin.ch] has joined #wesnoth 20111231 10:40:32< freaksbynaturebo> yo gm15301 20111231 10:40:57< freaksbynaturebo> why do i have a bo at the end of my name 20111231 10:43:54-!- Kullervo2 [~yaaic@net156-0-245-109.mbb.telenor.rs] has joined #wesnoth 20111231 10:46:51< freaksbynaturebo> yo kullervo2 20111231 10:47:14< Kullervo2> Hey. 20111231 10:47:26< freaksbynaturebo> cool a live person 20111231 10:48:06< freaksbynaturebo> is it always this dead in here 20111231 10:52:25< loonycyborg> No. Only when people don't have anything to say :P 20111231 10:52:37< freaksbynaturebo> ok 20111231 10:53:02< freaksbynaturebo> forgive me its been years since i chatted 20111231 10:57:43< Crendgrim> freaksbynaturebo: this is IRC. 20111231 10:57:58< Crendgrim> everyone in here is just idling and not reading the chat. 20111231 10:58:21< freaksbynaturebo> ok 20111231 10:59:22< freaksbynaturebo> i know what an IRC is its been a long time since I did java chat I meant 20111231 11:03:10-!- enchilado [~enchilado@ppp118-208-73-9.lns20.bne4.internode.on.net] has quit [Changing host] 20111231 11:03:10-!- enchilado [~enchilado@defocus/yummy/enchilado] has joined #wesnoth 20111231 11:04:01< enchilado> You know what an IRC is, eh? 20111231 11:05:10< freaksbynaturebo> yes its an html coded or java coded internet rely chat 20111231 11:05:21< freaksbynaturebo> I.R.C 20111231 11:05:22< Crendgrim> wrong. 20111231 11:05:26< Crendgrim> totally wrong. 20111231 11:05:51< freaksbynaturebo> no I wrote about 5 irc 20111231 11:05:51< Crendgrim> IRC = Internet Relay Chat, that's right 20111231 11:06:05< Crendgrim> but it's not coded in Java (nor in HTML, which wouldn't even be possible) 20111231 11:06:19< freaksbynaturebo> yes it will 20111231 11:06:21< Crendgrim> (at least most IRC servers aren't coded in Java, fwiw) 20111231 11:06:32< Crendgrim> there are only *frontends* coded in Java, embedded in HTML pages 20111231 11:06:57< Crendgrim> but most users here won't use the so-called "webchat" (this being the Java frontend you can use in your browser), but other clients 20111231 11:07:09< freaksbynaturebo> its like a website which runs on html or java, (dream weaver) is html 20111231 11:07:34< Crendgrim> no, it's not. 20111231 11:07:34-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has quit [Read error: Connection timed out] 20111231 11:08:10-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has joined #wesnoth 20111231 11:08:37-!- rork [~quassel@5ED44C49.cm-7-5b.dynamic.ziggo.nl] has joined #wesnoth 20111231 11:08:57< Crendgrim> actually, IRC is only the protocol which is used 20111231 11:09:27< freaksbynaturebo> yes but the interface or gui it java based 20111231 11:09:50< Crendgrim> now. 20111231 11:09:58< Crendgrim> *no. 20111231 11:10:05< Crendgrim> *one* interface is java-based 20111231 11:10:07< Crendgrim> but not all. 20111231 11:10:20< zookeeper> ... 20111231 11:10:49< freaksbynaturebo> sorry like i said its been years since i "webchat" 20111231 11:11:15< freaksbynaturebo> i didn't mean to step out of line 20111231 11:11:45< Crendgrim> I only wanted to explain to you that webchat isn't equal to IRC, but only one method to use it. 20111231 11:11:53< Crendgrim> no offense meant. 20111231 11:12:03< freaksbynaturebo> we use to write them out of java script 20111231 11:13:15< freaksbynaturebo> ever heard of setec astromony 2000 made by freaks_r_us 20111231 11:13:47< freaksbynaturebo> that won 7 awards 20111231 11:13:59< freaksbynaturebo> for IRC 20111231 11:22:48< freaksbynaturebo> where can I find the big fish here about the great game i just discover 20111231 11:24:25-!- Ivanovic [~ivanovic@dtmd-4db26e06.pool.mediaWays.net] has quit [Changing host] 20111231 11:24:25-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth 20111231 11:24:45< Ivanovic> moin 20111231 11:24:57< freaksbynaturebo> yo 20111231 11:25:44< freaksbynaturebo> i seen the gm15301 but i think he might be a chat bot 20111231 11:26:35-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has quit [Read error: Connection timed out] 20111231 11:27:03-!- Kullervo2 [~yaaic@net156-0-245-109.mbb.telenor.rs] has quit [Ping timeout: 252 seconds] 20111231 11:27:11-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has joined #wesnoth 20111231 11:28:49< freaksbynaturebo> where can i go to out in an ideal about wesnoth for a new system base 20111231 11:29:19< freaksbynaturebo> oops to put out an ideal 20111231 11:31:45< csarmi> anyone knows a good irc client for windows 7? 20111231 11:32:16< csarmi> I'm using MIRC at the moment but my trial expires in a few years and I wouldn't pay for it, 20111231 11:32:28< csarmi> *in a few days 20111231 11:33:17< Crendgrim> csarmi: I think there is a Windows version of Quassel IRC 20111231 11:33:35< freaksbynaturebo> try to find an old verison of MIRC and put win 7 in XP mode and run it like that 20111231 11:33:36< Crendgrim> which I don't use myself, but it's said to be quite good 20111231 11:34:05< csarmi> older versions didn't require registration then? 20111231 11:34:11< csarmi> aha 20111231 11:34:21< csarmi> I'll check these out. 20111231 11:34:22< freaksbynaturebo> yes MIRC use to be free 20111231 11:34:23< Crendgrim> (and Quassel is open source, so no payment) 20111231 11:34:33< Ivanovic> csarmi: just go for xchat 20111231 11:34:41< csarmi> xchat? 20111231 11:34:44< Ivanovic> there is some free build of it (not the official one!) 20111231 11:34:59< Ivanovic> http://www.silverex.org/news/ 20111231 11:35:24< csarmi> does it log my talks? 20111231 11:35:35< Ivanovic> if you select such an option: sure 20111231 11:36:01< csarmi> okay 20111231 11:36:15< csarmi> I'm not using much of mirc functionality anyway, I suppose 20111231 11:36:40< csarmi> all I need is the log, the ability to have several chat rooms open 20111231 11:36:59< zookeeper> csarmi, uh, i've been using mirc trials since '99 or so... :p 20111231 11:37:04< csarmi> and being able to run predefined things like joining room 20111231 11:37:18< csarmi> but any client should be able to do these no? 20111231 11:37:23< csarmi> how, zookeeper 20111231 11:37:25< Ivanovic> http://xchatdata.net/Using/BuildLineup 20111231 11:37:26< zookeeper> pretty sure they can 20111231 11:38:14< freaksbynaturebo> anyone knows anything about wesnoth 20111231 11:38:20< csarmi> I don't really understand how this 30 day trial thing works anyway what if I reinstall and try for another 30 days 20111231 11:38:23< zookeeper> csarmi, ending the trial period just pops up a nag screen whenever you launch it, and you can wait a few seconds and then dismiss it. 20111231 11:38:31< csarmi> oh 20111231 11:38:47< csarmi> it already places annoying screens anyway 20111231 11:38:50< zookeeper> it saves some stuff in the registry or somewhere so that if you uninstall/reinstall, it won't reset the trial period 20111231 11:39:02< csarmi> yes but the registry is mine 20111231 11:39:16< csarmi> and I have regedit 20111231 11:39:31< csarmi> maybe most don't bother 20111231 11:39:42< zookeeper> well, i'm sure it's possible to purge whatever info it stores somewhere. i don't know if it's the registry only, or somewhere else too. 20111231 11:40:16< freaksbynaturebo> hey csarmi if you do find one you like for win 7 you might want to install a copy on a flash drive so you can use it on the go or any pc 20111231 11:40:19< csarmi> so it won't stop working, just keep annoying me 20111231 11:41:00< csarmi> I can live with that. 20111231 11:41:08< zookeeper> csarmi, yep. although once you keep running it long enough (maybe a year or more), it sometimes quits after the nag screen instead of just dismissing it. 20111231 11:41:54< Ivanovic> freaksbynaturebo: if you wanted to talk about wesnoth stuff you should explicitly ask a question 20111231 11:42:14< freaksbynaturebo> I did 20111231 11:42:23< csarmi> I'm sure that there will be some who can answer it 20111231 11:42:38< freaksbynaturebo> about half a page ago 20111231 11:42:52< csarmi> [11:28] where can i go to out in an ideal about wesnoth for a new system base 20111231 11:42:59< csarmi> that it? 20111231 11:43:02< zookeeper> that's not english 20111231 11:43:04< freaksbynaturebo> yes 20111231 11:43:16< csarmi> I don't understand it 20111231 11:43:17< zookeeper> at least i have no idea what that's supposed to mean 20111231 11:43:21< freaksbynaturebo> sorry 20111231 11:43:29< csarmi> can you explain what you mean? 20111231 11:43:41< Ivanovic> the same for me, this is not understandable english 20111231 11:44:03< csarmi> out = put 20111231 11:44:13< freaksbynaturebo> I meant to say where can i go to post about making the game for a new platform 20111231 11:44:41< Ivanovic> freaksbynaturebo: those ideas don't help unless you at least start the port yourself 20111231 11:44:45< csarmi> what kind of platform 20111231 11:45:17< freaksbynaturebo> the gp2x 20111231 11:45:24< Ivanovic> freaksbynaturebo: there have been several ideas like "port wesnoth to the psp" and *nothing* came of it (simply because it is not possible due to memory constraints of the platform) as well as many "port it to android" requests which sat there for *ages* 20111231 11:45:33< Ivanovic> freaksbynaturebo: there is a build from 4 years ago! 20111231 11:45:45< Ivanovic> freaksbynaturebo: it does not work well at all because the gp2x has not enough ram 20111231 11:46:02< Ivanovic> http://sourceforge.net/projects/wesnoth/files/gp2x/ 20111231 11:46:19< freaksbynaturebo> what the wiz or the caanoo 20111231 11:46:25< Ivanovic> there you can find the files for the gp2x port though you will see that it ain't fun to play since it will crash with "out of memory" 20111231 11:46:58< Ivanovic> these days there is a completely different limitation: 20111231 11:47:22< Ivanovic> since noone maintained the tinygui port (which was badly broken in many cases!) the new minimum resolution is 800x480 20111231 11:47:34< Ivanovic> anything below needs severe code adjustments 20111231 11:47:48< freaksbynaturebo> ok if it will do the epad android 2.2 it should work on the caanoo 20111231 11:47:52< Ivanovic> plus the gp2x is basically dead (yeah, i own one so i should know what is going on there) 20111231 11:48:10< Ivanovic> freaksbynaturebo: the limitation is: 800x480 display resolution and *lots* of ram 20111231 11:48:28< Ivanovic> even on the pandora it crashes every now and then due to "not enough ram" and the pandora has 256MB 20111231 11:48:38-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has quit [Read error: Connection timed out] 20111231 11:48:49< freaksbynaturebo> hmmm 20111231 11:48:58< Ivanovic> http://de.wikipedia.org/wiki/GP2X_Wiz 20111231 11:49:05< freaksbynaturebo> there has to be a way away that 20111231 11:49:10< Ivanovic> the wiz does not have more ram 20111231 11:49:30< Ivanovic> and the canoo still has the tiny 320x240 screen with a bezel that sucks and covers some additional pixel 20111231 11:49:47< freaksbynaturebo> but the caanoo has almost 2 time the ram 20111231 11:49:48-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has joined #wesnoth 20111231 11:49:57< Ivanovic> yes, the canoo has 128MB ram 20111231 11:50:09< Ivanovic> so you might be able to play for 3 turns until it crashes with "out of memory" 20111231 11:50:20< freaksbynaturebo> hmmm 20111231 11:50:23< Ivanovic> while on the canoo and wiz it would crash during loading 20111231 11:50:33< freaksbynaturebo> ok 20111231 11:50:43< Ivanovic> but the main problem is the tiny display resolution 20111231 11:50:54< Ivanovic> there is *NO* support in wesnoth mainline for anything below 800x480 20111231 11:51:05< Ivanovic> you'd have to invest *massive* work to make it display something sane 20111231 11:51:27< freaksbynaturebo> yea the display would be an trouble 20111231 11:51:31< Ivanovic> this includes that you have to scale down images and stuff 20111231 11:51:50< Ivanovic> (since currently a single unit is 72x72 pixel large, this does not work for the 320x240 screen) 20111231 11:52:21< Ivanovic> you are of course free to work on a port and ask for feedback or just generic questions in #wesnoth-dev 20111231 11:52:33< Ivanovic> though i can already tell you that this is not something someone else will be doing for you 20111231 11:52:48< Ivanovic> and it will be a huge amount of work which might even just fail 20111231 11:52:48< freaksbynaturebo> I 20111231 11:52:55< freaksbynaturebo> i'm sure 20111231 11:53:05< zookeeper> unless you're someone who can do it themselves, discussing ideas like that is just a huge waste of time and entirely pointless. 20111231 11:53:37< freaksbynaturebo> i wouldn't say pointless 20111231 11:53:51< zookeeper> fine, it has an educational purpose 20111231 11:54:36< freaksbynaturebo> i'm best friends with one of the first writers of boader's gate 20111231 11:55:02< Ivanovic> freaksbynaturebo: try the gp2x version to see what it was like in this old alpha times 20111231 11:55:23< freaksbynaturebo> how does it run on iphone 20111231 11:55:26< Ivanovic> freaksbynaturebo: you might be able to start the tutorial, but you'll have to wait for *ages* so don't worry if it is loading for 5min 20111231 11:57:39-!- jemadux [~jemadux@unaffiliated/jemadux] has joined #wesnoth 20111231 11:59:27< freaksbynaturebo> have they try to rewrite the app ver for the gp2x or just write a gp2x ver only 20111231 12:00:39< Ivanovic> completely rewriting wesnoth is too much work to be feasable 20111231 12:00:42< freaksbynaturebo> the ipone can't be too much more resource wise bigger then the caanoo 20111231 12:00:50< Ivanovic> the iphone port sucks! 20111231 12:01:02< freaksbynaturebo> ok 20111231 12:01:04< Ivanovic> it is a strange port hardcoding a lot of stuff and *not* portable at all 20111231 12:01:15< freaksbynaturebo> forget the iphone 20111231 12:01:29< Ivanovic> yes, some of us looked into merging changes back, but the code was just too bad (by far!) 20111231 12:01:47< freaksbynaturebo> yes 20111231 12:01:53< freaksbynaturebo> i uderstand 20111231 12:02:52< freaksbynaturebo> if i can get my friend to look into it and start from the app ver, there might just be away 20111231 12:02:54< Ivanovic> freaksbynaturebo: it is possible to reduce the ram usage, sure 20111231 12:03:21< Ivanovic> especially when using some techniques like scaling images in a imagemack run from 72x72 to 36x36 20111231 12:03:35< Ivanovic> but this a) looks bad and b) leads to issues with teamcoloration 20111231 12:03:54< Ivanovic> the main issues are basically ram usage and available display space 20111231 12:04:06< Ivanovic> the cpu power is not too much of a problem 20111231 12:04:15-!- Blueblaze [~Blueblaze@adsl-76-202-18-138.dsl.hstntx.sbcglobal.net] has left #wesnoth [] 20111231 12:04:19< freaksbynaturebo> i understand 20111231 12:05:41-!- MeanEYE [~Darth@109.94.96.2] has joined #wesnoth 20111231 12:05:53< freaksbynaturebo> this is just a type of game i been waiting for, for a long time, it will be a shame not to try 20111231 12:07:43< freaksbynaturebo> well ty for your inputs i'll check back time to time 20111231 12:07:49< freaksbynaturebo> gn 20111231 12:09:27-!- freaksbynaturebo [632b1a10@gateway/web/freenode/ip.99.43.26.16] has quit [Quit: Page closed] 20111231 12:15:34-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has quit [Read error: Connection 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Leaving] 20111231 15:31:19-!- RodiX [~RodiX@unaffiliated/rodix] has quit [] 20111231 15:43:59-!- Faux-kun [HydraIRC@112.205.149.191] has joined #wesnoth 20111231 15:46:19-!- atomicbomb [~quassel@125.161.22.87] has quit [Remote host closed the connection] 20111231 16:01:52-!- CruzR [~thomas@p54960DDC.dip0.t-ipconnect.de] has joined #wesnoth 20111231 16:04:34< CruzR> just wanted to spread the word: opengameart.org has a new art challenge. the topic is 'eternal ice': http://opengameart.org/content/art-challenge-eternal-ice-due-jan-13th-2012 20111231 16:11:45-!- TC01 [~chatzilla@venus.arosser.com] has joined #wesnoth 20111231 16:20:53-!- Filar [~Mussious@dfu106.neoplus.adsl.tpnet.pl] has joined #wesnoth 20111231 16:23:50-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth 20111231 16:26:32-!- jemadux [~jemadux@unaffiliated/jemadux] has quit [Remote host closed the connection] 20111231 16:35:24-!- CruzR [~thomas@p54960DDC.dip0.t-ipconnect.de] has left #wesnoth [] 20111231 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[~Zerovirus@c-98-196-85-86.hsd1.tx.comcast.net] has joined #wesnoth 20111231 20:35:26-!- Zerovirus [~Zerovirus@c-98-196-85-86.hsd1.tx.comcast.net] has quit [Ping timeout: 240 seconds] 20111231 20:36:12-!- Kullervo2 [~yaaic@net48-0-245-109.mbb.telenor.rs] has joined #wesnoth 20111231 20:37:46-!- Blueblaze [~Blueblaze@adsl-76-202-18-138.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20111231 20:40:46-!- freaksbynature [632b1a10@gateway/web/freenode/ip.99.43.26.16] has joined #wesnoth 20111231 20:41:37< freaksbynature> yo ppl 20111231 20:45:03-!- Kullervo2 [~yaaic@net48-0-245-109.mbb.telenor.rs] has quit [Ping timeout: 252 seconds] 20111231 20:45:47-!- Kullervo2 [~yaaic@net48-0-245-109.mbb.telenor.rs] has joined #wesnoth 20111231 20:45:59< freaksbynature> wb 20111231 20:47:20< MeanEYE> :D 20111231 20:52:31-!- freaksbynature [632b1a10@gateway/web/freenode/ip.99.43.26.16] has quit [Quit: Page closed] 20111231 20:54:17-!- Filar [~Mussious@dfu106.neoplus.adsl.tpnet.pl] has joined #wesnoth 20111231 20:54:53-!- Kullervo2 [~yaaic@net48-0-245-109.mbb.telenor.rs] has quit [Ping timeout: 252 seconds] 20111231 20:55:46-!- Kullervo2 [~yaaic@net48-0-245-109.mbb.telenor.rs] has joined #wesnoth 20111231 20:57:05-!- Filar [~Mussious@dfu106.neoplus.adsl.tpnet.pl] has quit [Remote host closed the connection] 20111231 20:57:34-!- gm15301 [~quassel@193-168.195-178.cust.bluewin.ch] has joined #wesnoth 20111231 21:00:01-!- Kullervo2 [~yaaic@net48-0-245-109.mbb.telenor.rs] has quit [Ping timeout: 252 seconds] 20111231 21:00:09-!- Kullervo2 [~yaaic@net48-0-245-109.mbb.telenor.rs] has joined #wesnoth 20111231 21:06:37-!- Kullervo2 [~yaaic@net48-0-245-109.mbb.telenor.rs] has quit [Ping timeout: 252 seconds] 20111231 21:07:27-!- Kullervo2 [~yaaic@net48-0-245-109.mbb.telenor.rs] has joined #wesnoth 20111231 21:13:00-!- jemadux [~jemadux@unaffiliated/jemadux] has quit [Remote host closed the connection] 20111231 21:14:54-!- jemadux [~jemadux@unaffiliated/jemadux] has joined #wesnoth 20111231 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oldtopmanserver [1000@unaffiliated/oldtopmanserver] has joined #wesnoth 20111231 21:54:25-!- Kullervo2 [~yaaic@net48-0-245-109.mbb.telenor.rs] has quit [Ping timeout: 252 seconds] 20111231 21:57:33-!- Kullervo2 [~yaaic@net48-0-245-109.mbb.telenor.rs] has joined #wesnoth 20111231 22:09:50-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 255 seconds] 20111231 22:10:37-!- freaksbynature [632b1a10@gateway/web/freenode/ip.99.43.26.16] has joined #wesnoth 20111231 22:11:19-!- freaksbynature [632b1a10@gateway/web/freenode/ip.99.43.26.16] has quit [Client Quit] 20111231 22:13:26-!- Kullervo2 [~yaaic@net48-0-245-109.mbb.telenor.rs] has quit [Ping timeout: 255 seconds] 20111231 22:26:37-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has quit [Read error: Connection timed out] 20111231 22:27:07-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has joined #wesnoth 20111231 22:27:08-!- hagabaka [~hagabaka@unaffiliated/hagabaka] has quit [Ping timeout: 240 seconds] 20111231 22:33:38-!- jemadux [~jemadux@unaffiliated/jemadux] has quit [Ping timeout: 240 seconds] 20111231 22:45:09-!- tommd [dubuisst@ruby.cat.pdx.edu] has joined #wesnoth 20111231 22:45:26< tommd> Is there any description of the source code directory layout? 20111231 22:46:06< tommd> I'm wondering mostly about the src/ai/* directories. 20111231 22:48:33-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has quit [Read error: Connection timed out] 20111231 22:49:37-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has joined #wesnoth 20111231 22:49:37< Espreon> tommd: Perhaps devdocs.wesnoth.org will help. 20111231 23:08:19-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20111231 23:15:34-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has quit [Read error: Connection timed out] 20111231 23:16:10-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has joined #wesnoth 20111231 23:22:09< Soul_keeper> How come nobody ever answers to "hello" in wesnoth ? 20111231 23:22:31< Soul_keeper> hard to find someone that types 20111231 23:23:49< loonycyborg> You mean this channel or what? 20111231 23:24:18< Soul_keeper> when I start a game in the lobby 20111231 23:24:40< Soul_keeper> i'll get half a dozen joins before someone will take the time to say hello, rdy, hi, etc. 20111231 23:24:55< loonycyborg> Maybe they're just shy.. 20111231 23:25:47< loonycyborg> Or they're neophiles and got tired of constantly spamming hellos :P 20111231 23:27:20-!- Administrator [~quassel@193-168.195-178.cust.bluewin.ch] has joined #wesnoth 20111231 23:27:39< Soul_keeper> that's the 6th one, i'm on a role 20111231 23:27:46-!- Administrator is now known as Guest37973 20111231 23:29:08-!- gm15301 [~quassel@193-168.195-178.cust.bluewin.ch] has quit [Ping timeout: 240 seconds] 20111231 23:29:15< Soul_keeper> :) 20111231 23:30:09-!- Guest37973 [~quassel@193-168.195-178.cust.bluewin.ch] has quit [Remote host closed the connection] 20111231 23:30:36-!- gm15301 [~quassel@193-168.195-178.cust.bluewin.ch] has joined #wesnoth 20111231 23:35:05-!- Blueblaze [~Blueblaze@adsl-76-202-18-138.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20111231 23:51:01-!- enchilado [~enchilado@defocus/yummy/enchilado] has joined #wesnoth --- Log closed Sun Jan 01 00:00:20 2012