--- Log opened Wed Jan 04 00:00:28 2012
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20120104 02:20:07< CIA-85> espreon * r52458 /website/start/1.10/ (8 files in 2 dirs): Added the British English release announcement.
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20120104 02:51:25< CIA-85> espreon * r52459 /website/start/1.10/ (7 files): Handle the names of en_* like the game does.
20120104 02:55:04< CIA-85> espreon * r52460 /website/start/1.10/ (7 files): Fixed a silly mistake...
20120104 02:59:22< Espreon> Ivanovic: ... Yeah, it occurred to me that the freeze on the announcement MUST be broken because of the sentence: "The Battle for Wesnoth team is proud to release version 1.10 of The Battle for Wesnoth"
20120104 02:59:40< Espreon> Ivanovic: If this isn't fixed, bad things will happen.
20120104 03:00:04< Espreon> There is no reason that we should have to suffer from a bad original while the translations can enjoy the ability to sidestep the issue.
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20120104 03:15:16< CIA-85> espreon * r52461 /website/start/1.10/ (55 files in 2 dirs): 'roleplaying' -> 'role-playing'.
20120104 03:15:30< CIA-85> espreon * r52462 /trunk/utils/pofix.py: Updated pofix.
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20120104 03:28:04< shadowm_laptop> Ivanovic: I agree with Espreon. No, actually, I brought it up in the Spanish channel because the repetition _in the same sentence_ sounds retarded.
20120104 03:28:32 * Espreon didn't even proofread it
20120104 03:28:57< shadowm_laptop> Some people have been raising some questions regarding our coders' competence. Let's not fuel their doubts by providing them a badly-redacted official announcement too!
20120104 03:29:12< shadowm_laptop> [citation needed]
20120104 03:30:41< Espreon> I say that it shouldn't be frozen again until at least three competent native English speakers proofread and fix it.
20120104 03:30:52< shadowm_laptop> Espreon: you aren't one?
20120104 03:31:09< shadowm_laptop> in fact, I'd say you are equivalent to five of them
20120104 03:31:17< Espreon> shadowm_laptop: Shut up!
20120104 03:31:23< Espreon> *!™
20120104 03:31:26< shadowm_laptop> at least if the amount of pedantry going on in AtS is any indication... ;)
20120104 03:31:39< Espreon> But really, I suck at proofreading.
20120104 03:31:47< Espreon> ... and I didn't even proofread the announcement.
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20120104 03:37:33< Espreon> Ivanovic: Remember, greatness doesn't happen quickly.
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20120104 03:44:17< shadowmaster> Espreon, Ivanovic : This sequence is also rather wrong: https://pastebin.com/d4j6uZZQ
20120104 03:45:24< Espreon> Hmmm... how so, exactly?
20120104 03:45:26< shadowmaster> I don't think this 12-hour thing is important enough to be in the announcement anyway.
20120104 03:45:34< Espreon> shadowmaster: Discoverability.
20120104 03:45:39< shadowmaster> Espreon: look at the start of both paragraphs and read them aloud and together
20120104 03:45:53< Espreon> Hmmm, it also doesn't help that I don't read my writing aloud.
20120104 03:46:24< shadowmaster> That is, the first paragraph in its entirety (since it's a single sentence), and the first sentence of the following paragraph.
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20120104 03:47:22< shadowmaster> The parrot in question was probably taught to say "UI" only.
20120104 03:48:42< Espreon> Indeed.
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20120104 04:52:47< shadowmaster> Ivanovic: another thing
20120104 04:52:48< shadowmaster> 00:51:44 wmllint and wmlindent's names should be in , if it were my website
20120104 04:52:51< shadowmaster> 00:51:56 I always wrap command names in in my pages and blog posts
20120104 04:53:06< shadowmaster> granted, maybe glamdrol doesn't have good rules for
20120104 05:07:18< shadowmaster> "If you downloaded previous versions of the game blah blah blah xdeltas yadda yadda" -- this should specify that it refers to the *source code*
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20120104 05:39:58< CIA-85> shadowmaster * r52463 /website/start/1.10/ (9 files in 2 dirs): Added Spanish translation of the 1.10 release announcement
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20120104 06:12:34< Ivanovic> this one is a very interesting issue: http://forums.wesnoth.org/viewtopic.php?p=517513#p517513
20120104 06:13:03< Ivanovic> without the music files this user is not able to safe unless using the --nomusic commandline option
20120104 06:15:00< shadowmaster> doesn't affect me here
20120104 06:16:32< shadowmaster> there were problems with erratic behavior on missing music at the start of the 1.6 series, but not 1.8
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20120104 15:11:20< Ivanovic> hi
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20120104 16:05:58< CIA-85> anonymissimus * r52464 /trunk/data/core/units/orcs/Sovereign.cfg:
20120104 16:05:58< CIA-85> Use unused portrait sovereign.png for the according unit.
20120104 16:05:58< CIA-85> http://forums.wesnoth.org/viewtopic.php?p=517527#p517527
20120104 16:05:58< CIA-85> Ruler (level 2) doesn't have an own one it seems so keep using the level 1
20120104 16:05:58< CIA-85> portrait for it.
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20120104 16:16:35< CIA-85> ivanovic * r52465 /website/start/1.10/ (16 files in 2 dirs):
20120104 16:16:35< CIA-85> updated French announcement translation
20120104 16:16:35< CIA-85> regenerated po files based on the last changes
20120104 16:16:35< CIA-85> applied a fix to the Makefile to apply dos2unix on the po files, not on the template file
20120104 16:38:46< CIA-85> ivanovic * r52466 /trunk/po/ (wesnoth-manual/fr.po wesnoth-trow/fr.po wesnoth-tsg/fr.po): updated French translation
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20120104 18:20:18< dipseydoodle> Hello
20120104 18:22:27< dipseydoodle> Honestly I hate to ask question over IRC, but I feel I need to ask this. I refered to all of the WML refernces but I just can't figure out how to set allies in a scenario. I've tried user_team_name= and team_name= but each try was with no luck.
20120104 18:23:22< dipseydoodle> If somebody can give a shout out real quick I'd be very appreciative. I plan on releasing my scenario as soon as I figure this one issue out.
20120104 18:24:49< Gambit> team_name = "bob" on two sides will make them both allied
20120104 18:24:57< Gambit> user_team_name is just what the player sees for the name of the team
20120104 18:25:05< vultraz> yup
20120104 18:25:18< dipseydoodle> oh
20120104 18:25:20< dipseydoodle> Thanks
20120104 18:25:30< dipseydoodle> Also I can't seem to get scroll to speaker.
20120104 18:25:33< Gambit> You can also do comma separated lists for complex alliances.
20120104 18:25:36< dipseydoodle> That's all
20120104 18:25:39< dipseydoodle> ok thanks
20120104 18:25:54< Gambit> [message] scroll=true
20120104 18:26:04< Gambit> Er... that's the default
20120104 18:26:09< dipseydoodle> ah
20120104 18:26:10< dipseydoodle> Cool
20120104 18:26:11< vultraz> humm....[message] usually scrolls by default
20120104 18:26:11< vultraz> yeah
20120104 18:26:14< dipseydoodle> Thanks's much
20120104 18:26:23< dipseydoodle> It's funny I thought so too
20120104 18:27:54< vultraz> dipseydoodle: haven't seen you around lately, BTW
20120104 18:28:10< dipseydoodle> I've been way too busy for wesnoth lately
20120104 18:28:23< dipseydoodle> I've been managing a forum.
20120104 18:28:34< dipseydoodle> But I am getting into the swing of things again
20120104 18:28:45< dipseydoodle> Because I was recently deranked XD
20120104 18:29:04< vultraz> ;)
20120104 18:29:19< vultraz> 3D wesnoth going anywhere?
20120104 18:29:22< dipseydoodle> lol
20120104 18:29:25< vultraz> XD
20120104 18:29:27< dipseydoodle> Not as of yet
20120104 18:29:29< dipseydoodle> lol
20120104 18:29:36< dipseydoodle> I really wanna pick it back up
20120104 18:29:46< dipseydoodle> I finally got xcode so I can start on it.
20120104 18:29:55< vultraz> I think you should just make it compatible with those funky 3d glasess
20120104 18:30:10< dipseydoodle> I actually thought of that.
20120104 18:30:13< dipseydoodle> Maybe I shall
20120104 18:30:40< dipseydoodle> I'm planning on hacking much of the game.cfg part of wesnoth
20120104 18:30:58< Gambit> ...
20120104 18:31:00< dipseydoodle> Custom menu graphics etc.
20120104 18:31:01< vultraz> BUT if you could make it look like an honest-to-goodness 3D game (like Skyrim) that would be EVEN MORE AWESOME
20120104 18:31:15< dipseydoodle> lol
20120104 18:31:16< vultraz> but that would pose a lot of problems
20120104 18:31:16< vultraz> (the latter)
20120104 18:31:20< dipseydoodle> Yes
20120104 18:31:28< dipseydoodle> ...?
20120104 18:31:29< vultraz> so it's 99.999999% imporbable
20120104 18:31:30< dipseydoodle> lol
20120104 18:31:44< vultraz> improbable*
20120104 18:31:54< Gambit> There aren't enough ellipses in the world for this conversation.
20120104 18:32:05< dipseydoodle> Right...
20120104 18:32:35< dipseydoodle> But yes... I plan on making a mod similar to Spacenoth with the wesnoth source code
20120104 18:32:36< vultraz> so I think the 3d glasses effect would be cool
20120104 18:32:36< vultraz> and easy
20120104 18:32:37< vultraz> maybe
20120104 18:32:41< dipseydoodle> True
20120104 18:32:41< vultraz> ;)
20120104 18:32:42< vultraz> and you wouldn't end up with Dipseynoth
20120104 18:32:51< vultraz> what's Spacenoth
20120104 18:33:08< dipseydoodle> a failed attempt to modify the engine
20120104 18:33:18< vultraz> oh yeah I remember
20120104 18:33:22< dipseydoodle> exong.net/spacenoth
20120104 18:33:23< Gambit> …
20120104 18:33:23< vultraz> reading about it
20120104 18:33:25< dipseydoodle> I think
20120104 18:33:54< dipseydoodle> brb
20120104 18:35:28< dipseydoodle> awesome.
20120104 18:35:32< dipseydoodle> It's alive
20120104 18:35:58 * vultraz thinks he as overloaded Gambit's ellipse generator
20120104 18:36:40< dipseydoodle> possibly
20120104 18:36:42< dipseydoodle> lol
20120104 18:38:44< vultraz> hehehe
20120104 18:40:30< vultraz> but yeah, wesnoth + 3d galsses might be possible...
20120104 18:40:53< vultraz> glasses*
20120104 18:40:53< vultraz> and fun..
20120104 18:40:53< vultraz> depends if it's done well
20120104 18:40:56< dipseydoodle> Yes
20120104 18:41:10< dipseydoodle> I'd have to outline each sprite with a 3d color
20120104 18:41:12< dipseydoodle> lol
20120104 18:41:12< vultraz> but wesnoth is still great the way it is
20120104 18:41:16< dipseydoodle> yep
20120104 18:41:16< vultraz> :D
20120104 18:41:17< vultraz> it's like...one of the best accidents of my life, stumbling onto it
20120104 18:41:22< dipseydoodle> lol
20120104 18:41:27< dipseydoodle> testing*
20120104 18:43:39< vultraz> and have the effect limited to the map
20120104 18:43:47< vultraz> and a dept adjustment menu
20120104 18:45:18< vultraz> I think it's amazing that Wesnoth is so great and yet still free AND open source
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20120104 18:47:06< dipseydoodle> #Wesnoth-Offtopic??
20120104 18:47:20< dipseydoodle> lol
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20120104 19:21:46< Gambit> Just found some crazy behavior:
20120104 19:21:53< Gambit> Labels are rendered over chat messages that came before them
20120104 19:22:01< Gambit> But under chat messages that came after they were set
20120104 19:22:25< Gambit> Will check the bug tracker after I finish this match.
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20120104 19:32:42< Espreon> O Ivanovic... why hast thou not blessed us with thy words...?
20120104 19:33:01< Ivanovic> ???
20120104 19:33:18< Espreon> Ivanovic: shadowmaster and I sent lots of messages many hours ago.
20120104 19:33:29< Ivanovic> yeah, and?
20120104 19:33:36< dipseydoodle> lol
20120104 19:33:39< Espreon> Thou hast not responded.
20120104 19:33:45< dipseydoodle> forgot how to use server.pbl
20120104 19:33:53< Ivanovic> whenever i run a "make" in the folder it automatically leads to all stuff being regenerated
20120104 19:34:18< shadowmaster> dipseydoodle: http://wiki.wesnoth.org/PblWML
20120104 19:34:19< Ivanovic> Espreon: *IS* there actually some native speaker looking at the stuff?
20120104 19:34:27< dipseydoodle> yup
20120104 19:34:29< Espreon> Ivanovic: Yeah, one.
20120104 19:34:29< Ivanovic> if noone is available to do it, it won't happen, simple as that!
20120104 19:34:34< shadowmaster> Ivanovic: Espreon *is* one
20120104 19:34:41-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev
20120104 19:34:50< Espreon> Ivanovic: Rolling out crap... is not good.
20120104 19:35:00< shadowmaster> although you don't need to be one to see some of the most glaring mistakes
20120104 19:35:03< Ivanovic> Espreon: you are free to improve stuff
20120104 19:35:10< boucman> hey all
20120104 19:35:11< Ivanovic> if you are not willing to do so, then we will roll out crap
20120104 19:35:13< Ivanovic> simple as that!
20120104 19:35:31< Ivanovic> (if you are not willing to do so and there is noone else stepping up and it looks like there is noone else)
20120104 19:35:35< Espreon> Fine, then it shall be done.
20120104 19:42:03< dipseydoodle> SHould I include a copy of GPL in my scenario by chance or shall I leave it as is?
20120104 19:42:45< shadowmaster> if you don't have a COPYING, COPYING.txt or such file already, the server will insert it automatically into the add-on dir
20120104 19:43:46< dipseydoodle> ok
20120104 19:43:48< dipseydoodle> good
20120104 19:44:05< dipseydoodle> thanks
20120104 19:46:13< dipseydoodle> Yeah, it's uploaded... Infection MP Scenario for anybody that cares.
20120104 19:46:16< Espreon> Ivanovic: It appears that some parts of the game are infested with factual errors: http://wiki.wesnoth.org/index.php?title=SpellingMistakes
20120104 19:46:24< Espreon> Ivanovic: Look at "Under the Burning Suns" and below.
20120104 19:46:57< Ivanovic> ARGH!
20120104 19:47:02< shadowmaster> Espreon: and just why does that have an Unofficial Campaigns section?
20120104 19:48:03< Ivanovic> okay, this is of course bad, since those unit descriptions should not contain "game rules" (meaning: the rules should be done via the special notes block)
20120104 19:48:59< Ivanovic> so yeah, this string has to be fixed breaking the string freeze
20120104 19:52:02< Espreon> shadowmaster: I dunno.
20120104 19:52:23< Espreon> It was there for the longest time.
20120104 19:55:05< CIA-85> espreon * r52467 /trunk/data/core/help.cfg: Corrected some factual errors; Wesnoth uses hexes... not squares...
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20120104 20:01:58< vultraz> Espreon: O_O how long was THAT there
20120104 20:02:47< vultraz> squares....
20120104 20:02:50< vultraz> *shudder*
20120104 20:03:19< boucman> vultraz: wesnoth has aways been hex based, so it's actually an error
20120104 20:03:41-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit []
20120104 20:03:54< Espreon> At least one hundred years.
20120104 20:03:56< vultraz> I know that. I'm jus wondering how long it went unnoticed ;)
20120104 20:03:57< Espreon> ... probably.
20120104 20:04:27< vultraz> ;)
20120104 20:05:42< vultraz> wow....that shaman attack description is really messed
20120104 20:08:52-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev
20120104 20:17:14< Espreon> Hmmm, and now to reduce it to a single sentence.
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20120104 20:21:36< CIA-85> espreon * r52468 /trunk/data/core/encyclopedia/drakes.cfg: Removed a redundant part of the New Continent's description.
20120104 20:22:27< CIA-85> espreon * r52469 /trunk/data/core/encyclopedia/drakes.cfg: Removed a single quote that should not be.
20120104 20:23:44< CIA-85> espreon * r52470 /trunk/data/core/encyclopedia/drakes.cfg: Converted an incorrect instance of 'whose' to 'who'.
20120104 20:26:02< Espreon> "wamprat"... ... ...
20120104 20:26:04< Espreon> hmmm...
20120104 20:26:15< Espreon> What to do with that?
20120104 20:26:20< Espreon> ... Sigh...
20120104 20:26:33< vultraz> WTH is a wamprat
20120104 20:27:37< Espreon> Exactly.
20120104 20:27:49< Espreon> Probably some Star Wars reference that we should kill immediately.
20120104 20:28:22< vultraz> XD
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20120104 20:29:29< Espreon> Hmmm... it's probably just something lingering in en_GB.
20120104 20:29:30< vultraz> probably
20120104 20:29:37< vultraz> some kind of worm
20120104 20:29:39< Espreon> Note to self: eat esr for neglecting en_GB
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20120104 20:31:12< vultraz> are you fixing the LoW ones too?
20120104 20:31:32< Espreon> There's nothing listed for LoW.
20120104 20:33:04-!- EdB [~edb@tss37-1-89-82-194-231.dsl.sta.abo.bbox.fr] has quit [Quit: Konversation terminated!]
20120104 20:33:17< vultraz> oh AOI
20120104 20:33:19< shadowmaster> Great, some strings have been thawed!
20120104 20:33:36< shadowmaster> Let me thaw another couple of strings which I missed during the widget label case normalization
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20120104 20:35:50< shadowmaster> actually, just one that appears twice in the source
20120104 20:36:16< Espreon> Yeah, Imma change "wamprat" to "ferocious swamp rat".
20120104 20:36:54< CIA-85> shadowmaster * r52471 /trunk/src/game_preferences_display.cpp: Preferences: use Sentence case for the max autosaves slider label
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20120104 20:41:22< CIA-85> espreon * r52472 /trunk/data/campaigns/Liberty/units/Villagers.cfg: 'wamprats' -> 'ferocious swamp rats'.
20120104 20:43:10< anonymissimus> here is another one that can be fixed now: https://gna.org/bugs/index.php?19186
20120104 20:43:57< Espreon> Oh goodie!
20120104 20:44:26< shadowmaster> yessssssssss
20120104 20:44:33< shadowmaster> break all the strings
20120104 20:44:36< shadowmaster> every single one of them
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20120104 20:46:13< vultraz> Espreon: while you're unfreezing strings you might want to fix: http://pastebin.com/014P7Wnf
20120104 20:46:13< vultraz> needs a question mark
20120104 20:46:32< CIA-85> espreon * r52473 /trunk/data/core/help.cfg: Corrected another factual error; fixes bug #19186.
20120104 20:48:05< vultraz> Espreon: and this: http://pastebin.com/A2xT6NFa
20120104 20:50:14< Espreon> vultraz: What problem did you spot there? The lack of an indefinite article in a certain place?
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20120104 20:52:08< vultraz> Espreon: 'but temporary solution' needs an 'a' doesn't it?
20120104 20:52:34< Espreon> Yeah, that's what I meant.
20120104 20:52:51< vultraz> thought so
20120104 20:53:32< CIA-85> espreon * r52474 /trunk/data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg: Added a missing indefinite article.
20120104 20:53:46< Espreon> Hmmm... forgot to mention the question mark... oh well.
20120104 21:02:40< CIA-85> espreon * r52475 /trunk/data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg: 'the men are to tired' -> 'the men are too tired'.
20120104 21:03:41< vultraz> Espreon: http://pastebin.com/cs6AVcqQ that should keep that naga from spawning in the wall
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20120104 21:09:42< anonymissimus> Espreon: you're caring to notify the translators ?
20120104 21:10:11< Espreon> But Ivanovic handles that.
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20120104 21:20:25< CIA-85> espreon * r52476 /trunk/data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg: Prevent nagas from spawning in the walls.
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20120104 21:21:54< CIA-85> espreon * r52477 /trunk/data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg: Added a missing comma.
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20120104 21:30:24< CIA-85> espreon * r52478 /trunk/data/campaigns/Under_the_Burning_Suns/units/elves/Desert_Shaman.cfg: Removed sentences that do not belong in a unit description... one of which is factually flawed.
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20120104 21:59:19< anonymissimus> Espreon: how do you find the stuff btw ?
20120104 22:00:15< Espreon> http://wiki.wesnoth.org/SpellingMistakes
20120104 22:00:31< Espreon> And yeah, I'm too lazy to deal with the last one at the moment.
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20120104 22:18:09< Ivanovic> Espreon: and you'll make sure to add pofix.py rules for the "non invasive" changes that don't change the complete meaning?
20120104 22:18:27< Ivanovic> na dpossibly provide me with a list of "invasive changes" so that i can more easily tell translators?
20120104 22:18:29-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 240 seconds]
20120104 22:18:48< Espreon> Ugh, I really don't want to deal with pofix.
20120104 22:19:00< Espreon> I'll tell you what I did, though.
20120104 22:19:05< Ivanovic> yes, i don't know why you are breaking all the strings for *NO* obvious reason (besides the actual bugs that can't be handled differently)
20120104 22:19:18< Espreon> Because milkshakes.®
20120104 22:19:32< Ivanovic> either you use pofix.py or you revert, simple as that
20120104 22:19:33< Espreon> Oh, and shadowmaster did it too.
20120104 22:19:54< Espreon> All right, fine, I'll use the dreadful pofix.
20120104 22:19:58< Ivanovic> (but mom, the other kid did it, too!)
20120104 22:20:17< Espreon> True, but I care not.
20120104 22:20:36< Espreon> These things shouldn't be discovered so late.
20120104 22:23:24< Ivanovic> Espreon: you'd be shocked if you know how many typos i found in literature which was publised by some of the well known publishers out there
20120104 22:23:39< Ivanovic> publisher that pay huge amounts of money to have mistakes found...
20120104 22:24:17< Ivanovic> so yeah, mistakes happen all the time and will continue to happen which is why it makes sense to somehow gather issues and "batch fix" stuff
20120104 22:24:44< Ivanovic> but since many translators depend on this stuff they should only have to review those strings where the meaning actually changed
20120104 22:25:48< Espreon> Well, I guess my standards are unrealistically high, then.
20120104 22:27:02< Natasiel> within the topic, any .po tutorial for newbees anywhere?
20120104 22:27:46< Espreon> Well, it's rather simple. Just:
20120104 22:27:52< Espreon> 1. Download something like poedit
20120104 22:27:59< Espreon> 2. Fetch the .po files
20120104 22:28:06< Espreon> 3. Open them in poedit/whatever
20120104 22:28:09< Espreon> 4. Translate
20120104 22:28:13< Espreon> 5. Send them to whomever
20120104 22:28:34< Ivanovic> Natasiel: the po file, when opened in an editor for po files like poedit, should be rather self explaining
20120104 22:28:40< Espreon> Natasiel: .po files for mainline and many user-made add-ons can be gotten from gettext.wesnoth.org
20120104 22:29:04< anonymissimus> shadowmaster: is it ok if I assign https://gna.org/bugs/?19224 to me ? seems I found some things out about the cause
20120104 22:29:11< Ivanovic> there is an area with the string to translate, one where you enter your translation, one with "hardcoded" comments and one where you can leave your own comments eg to give fellow translators more info
20120104 22:29:26< anonymissimus> you coded that feature, that is
20120104 22:29:35< Ivanovic> all you got to do is add the corresponding translation into the correct box
20120104 22:29:59< anonymissimus> the way the bug reporter expects it to work matches zookeeper's original feature request
20120104 22:30:00< Natasiel> great, thank you
20120104 22:30:02< Ivanovic> there is only one thing to keep in mind: have as many \n at the beginning and end of the strings as in the original string or the files won't work
20120104 22:31:03< Ivanovic> for more info please have a look at the wiki:
20120104 22:31:05< Ivanovic> http://wiki.wesnoth.org/WesnothTranslationsHowTo
20120104 22:31:09< Ivanovic> http://wiki.wesnoth.org/GettextForTranslators
20120104 22:32:14< Ivanovic> on this page you will find the a list of maintainers that you can contact for specific langs as well as some links to additional info: http://wiki.wesnoth.org/WesnothTranslations
20120104 22:32:41< Ivanovic> though it is as easy as opening a po file in poedit (an editor which works really nicely and reliably)
20120104 22:35:20< Ivanovic> okay, i am off to bed, n8
20120104 22:35:27< Natasiel> good, less than 1MB free from dependencies, it is going to be poedit
20120104 22:35:29< Natasiel> gn
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20120104 23:15:53< CIA-85> espreon * r52479 /trunk/data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg: Yet another spelling fix.
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20120104 23:38:56< shadowmaster> anonymissimus: yes
20120104 23:41:24< CIA-85> espreon * r52480 /trunk/ (169 files in 4 dirs): Added pofix rules for recent changes... and ran pofix.
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--- Log closed Thu Jan 05 00:00:28 2012