--- Log opened Sat Jan 21 00:00:52 2012
20120121 00:06:11< CIA-45> espreon * r52699 /trunk/doc/manual/images/README.txt: Fixed a typo.
20120121 00:08:33< Ivanovic> Alarantalara: somehow i fear that the issue is basically the same as what i see
20120121 00:09:49< Alarantalara> I don't think it is: it's caused by scrolling not invalidating some hexes that are mostly visible
20120121 00:10:35< Alarantalara> Subtracting 1 from the result on line 394 in display.cpp eliminates the scrolling problem if you want to see if it does
20120121 00:10:38< Ivanovic> Alarantalara: that is: those areas are not only overwritten when going over them with the mouse cursor but also when scralling
20120121 00:10:54< Ivanovic> that is: when eg using the minimap (clicking on it!) it also happens
20120121 00:11:58< Alarantalara> well, you're welcome to tack a −1 on to the end of that line and see if it fixes the problem
20120121 00:12:10< CIA-45> anonymissimus * r52700 /trunk/data/multiplayer/scenarios/ (2p_Hornshark_Island.cfg 2p_Hornshark_Island_lua):
20120121 00:12:10< CIA-45> move lua code in 2p_Hornshark_Island into an own embeddable file
20120121 00:12:10< CIA-45> (workaround for wmllint getting confused by this lua code)
20120121 00:13:05< Alarantalara> but I suspect your problem is something else, since the triangles can happen on almost any system based on window size
20120121 00:13:35< Alarantalara> so I suspect it's a rounding error somewhere I haven't identified yet
20120121 00:17:13< Alarantalara> In fact, if I increase the constant there by 0.05, the problem goes away
20120121 00:27:09< Alarantalara> ivanovic: the triangles appear in 1.8 and I assume your issue doesn't
20120121 00:27:29< Ivanovic> do we have those walls in 1.8?
20120121 00:28:09< Ivanovic> let me rebuild 1.8 over here so that i can test there
20120121 00:29:09< Alarantalara> yes we do: those walls are old
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20120121 00:33:45< Ivanovic> uhm, i see a significant difference between the two!
20120121 00:34:10< Ivanovic> there is some textured (dark grey/brown) background with the wall in 1.8 but *not* in 1.10
20120121 00:35:05< Alarantalara> That's just recolouring of the images
20120121 00:35:31< Ivanovic> but you are right, in 1.8 i see no such issue
20120121 00:35:39< Ivanovic> built against my latest system libs
20120121 00:35:51< Ivanovic> so somewhere either in the WML or in the sourcecode some change broke stuff for me
20120121 00:36:07< Alarantalara> Eleazar changed all the cave walls to solid black in 2010 and I changed all the stone wall pngs to match in 2011
20120121 00:37:06< Ivanovic> hmm, the wml for the walls is completely different
20120121 00:37:21< Ivanovic> is it possible to use the 1.8 walls.cfg with 1.10?
20120121 00:37:25< Alarantalara> The WML for the walls is unchanged (look in misc.cfg)
20120121 00:37:34< Alarantalara> walls.cfg is for cave walls
20120121 00:38:12< Alarantalara> in 1.9
20120121 00:38:33< Alarantalara> walls.cfg in 1.8 == misc.cfg in 1.9
20120121 00:38:45< Alarantalara> I don't know why the name change
20120121 00:39:09< Ivanovic> ah, okay
20120121 00:40:07< Ivanovic> hoenstly, chances for me understanding what is really going on there are slim to none, terrain wml is just too, uhm, mysterious
20120121 00:41:38< Alarantalara> at any rate, since it hasn't changed, that really only leaves images and C++
20120121 00:42:06< Ivanovic> hmmm, did the image file names change?
20120121 00:43:47< Ivanovic> okay, using a 1:1 copy of the old wall does not cause this issue!
20120121 00:44:43< Alarantalara> By that you mean you replaced the image files?
20120121 00:44:46< Ivanovic> jepp
20120121 00:45:10< Alarantalara> that sounds like a possible corrupted wall-stone-base.png file
20120121 00:45:13< Ivanovic> running this command actually restores the correct behaviour:
20120121 00:45:32< Ivanovic> cp /games/wesnoth-1.8/data/core/images/terrain/walls/wall-stone-* /games/wesnoth-svn/data/core/images/terrain/walls/
20120121 00:45:51< Ivanovic> the problem is this leads to a dark brown background
20120121 00:46:50-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.]
20120121 00:47:02< Alarantalara> try reverting and then this command: cp images/terrain/alphamask.png images/terrain/walls/wall-stone-base.png
20120121 00:47:04< Ivanovic> and yes, just copying the base file from 1.8 fixes things as in "background not shown anymore"
20120121 00:47:14< Alarantalara> with suitable path prefixes of course
20120121 00:47:39< Alarantalara> it's a slightly larger file that may be more compatible
20120121 00:47:44< Alarantalara> and is visualyl identical
20120121 00:48:04< Ivanovic> fixes the issue
20120121 00:49:10< Ivanovic> i'll commit this change
20120121 00:49:48-!- wesbot changed the topic of #wesnoth-dev to: commit what you want in 1.10 until Saturday, January 21st, 23:59 GMT+1 | HARD string and feature-freeze active for trunk and the 1.10 announcment | 151 bugs, 334 feature requests, 15 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org
20120121 00:50:35< Alarantalara> since the 228 byte image displays fine on other systems, it may be an issue with whatever png library you're using
20120121 00:51:14< CIA-45> ivanovic * r52701 /trunk/data/core/images/terrain/walls/wall-stone-base.png: used a "higher quality" black background for the stone wall fixing my issues reported in #wesnoth-dev with the cave center not working
20120121 00:52:16< Alarantalara> but it's likely not worth saving 100 bytes over
20120121 00:58:25< CIA-45> espreon * r52702 /trunk/doc/manual/images/es/ (12 files): Updated manual images for Spanish.
20120121 01:00:39< CIA-45> ivanovic * r52703 /trunk/doc/manual/images/de/ (6 files): updated the german manual images with higher quality ones (-quality 90 as compression) now that the "wall" issues on my system are fixed
20120121 01:02:21< Ivanovic> crab__, boucman, gabba: could you make sure to also have a look at this bug? https://gna.org/bugs/index.php?19310
20120121 01:03:56< anonymissimus> Ivanovic: that bug is a cuplicate of https://gna.org/bugs/index.php?19222 btw
20120121 01:03:58-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Read error: Connection reset by peer]
20120121 01:04:11< Ivanovic> anonymissimus: then reference accordingly and mark it duplicate
20120121 01:04:35< anonymissimus> well, i let gabba take the reponsibility for it since it's wb
20120121 01:05:14< anonymissimus> also, it makes it clear to him that hte bug is popular
20120121 01:06:07< Ivanovic> okay, marked it duplicate (the one from Rhonda), added the pointer to the older report and raised the severity of the old from minor to important
20120121 01:06:48< Ivanovic> can someone review this bug report and patch regardings its impact? https://gna.org/bugs/index.php?19312
20120121 01:07:31< CIA-45> espreon * r52704 /trunk/po/ (wesnoth-aoi/es.po wesnoth-help/es.po wesnoth-manual/es.po): Updated the Spanish translation.
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20120121 01:11:45< anonymissimus> if kernigh is right with that it affects only the names of cache files its pretty unimportant
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20120121 01:15:53< Alarantalara> that's what silene said :)
20120121 01:16:51-!- vultraz [~chatzilla@124.109.10.221] has quit [Ping timeout: 244 seconds]
20120121 01:19:28< gabba> Hi all
20120121 01:19:37< Espreon> gabba: 'Ello, there.
20120121 01:23:03< Ivanovic> anonymissimus: uhm, you named the file _lua, not .lua
20120121 01:23:20< Ivanovic> .lua might be better to have it found by the find command for string extraction
20120121 01:23:26< Ivanovic> hi gabba
20120121 01:23:46< gabba> Hi Espreon, Ivanovic
20120121 01:23:57< gabba> Ivanovic: saw the bug you promoted
20120121 01:24:02< gabba> working on it now
20120121 01:24:05< Ivanovic> great
20120121 01:24:12< anonymissimus> Ivanovic: intentional
20120121 01:24:21< Ivanovic> what else is open on your "i really want it done for 1.10"-list?
20120121 01:24:24< Ivanovic> anonymissimus: okay
20120121 01:24:33< anonymissimus> and no, there are no trans strings in it
20120121 01:25:09< anonymissimus> it is embeddable, thats better, since it doesnt break MP compatibility with previous versions this way
20120121 01:26:17< anonymissimus> Alarantalara: sure ? yes it looks like it, this sha1 seems only used to name cache files
20120121 01:28:05< anonymissimus> "No worry, it's only used as a local checksum of the data, in order to detect changes done by users/developers and drop the caches accordingly" alright
20120121 01:35:01< gabba> Ivanovic, I'd like to close these three bugs:
20120121 01:35:02< gabba> https://gna.org/bugs/?19223
20120121 01:35:12< gabba> https://gna.org/bugs/?18637
20120121 01:35:20< gabba> https://gna.org/bugs/?18635
20120121 01:35:45< gabba> Ivanovic: first one is easy and should be done tonight, the others, not so much
20120121 01:35:48< Ivanovic> you mean work on fixing?
20120121 01:36:05< gabba> Yeah, fix them so I can close and forget about them :P
20120121 01:37:19< gabba> They are interface annoyances, not critical bugs, but I rank them as pretty annoying
20120121 01:38:18< CIA-45> espreon * r52705 /trunk/data/multiplayer/scenarios/2p_Hornshark_Island_lua: Set svn:eol-style.
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20120121 01:44:53< Ivanovic> Espreon: please hold back translation related commits for 5mins
20120121 01:44:57< Ivanovic> currently running a pot-update
20120121 01:45:06< Espreon> Ivanovic: OK.
20120121 01:45:11< Ivanovic> had to manually fix the manpages for ang.po, there the markup was broken
20120121 01:45:24< Ivanovic> >I (the capital i) was not used but some runic char
20120121 01:45:33< Espreon> Oh, sorry about that.
20120121 01:45:35< Ivanovic> some 4 places, so make sure to fetch the updated po file
20120121 01:45:53< Ivanovic> ah, this is a rather common error since I is similar to l in many fonts
20120121 01:46:58< Espreon> I should have noticed since the font poedit ends up using for runes sucks.
20120121 01:47:25< Ivanovic> uploading the pot-update
20120121 01:47:26< Espreon> Of course, runes also look bad in Wesnoth, but... blargh.
20120121 01:47:42< Ivanovic> you can use a userdefined font in poedit...
20120121 01:47:44< Ivanovic> ;)
20120121 01:48:09< Ivanovic> anyway, this commit should help translators to check that the doc files are actually as expected or if some last min fixes are required there
20120121 01:49:30< CIA-45> ivanovic * r52706 /trunk/ (671 files in 41 dirs):
20120121 01:49:30< CIA-45> pot-update (reference update only)
20120121 01:49:30< CIA-45> regenerated doc files
20120121 01:50:08< chrisoelmueller> 671 files, wow. how many textdomains do you use?
20120121 01:50:43< Espreon> Over twenty.
20120121 01:51:12< Ivanovic> chrisoelmueller: we got 52 translations listed in the web interface
20120121 01:51:31< Ivanovic> add some extra files for translations not displayed (3 extra transliterations for serbian)
20120121 01:51:44< Ivanovic> multiplay this by "many" and you get the max number of files for a pot update
20120121 01:51:56< Ivanovic> (hey, we are talking about 15331 strings at the moment!)
20120121 01:52:09< Espreon> chrisoelmueller: Of course, that includes the fabled ancient language translations we all know and love.
20120121 01:52:27< chrisoelmueller> heh let's agree to disagree ;-))
20120121 01:52:57< Ivanovic> what? you don't like a game having a latin translation?
20120121 01:53:20< chrisoelmueller> i personally don't, but recently we got a request to implement such stuff for educational purposes
20120121 01:53:47< Ivanovic> at the moment wesnoth itself has 27 textdomains
20120121 01:53:58< chrisoelmueller> so i might change my mind (once we get enough people translating into latin, greek and esperanto) but it will be a tough battle still :p
20120121 01:54:39< chrisoelmueller> we right now have two files with 3150 / 2250 strings, the larger of which is a tutorial scenario
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20120121 01:55:01< Ivanovic> http://www.wesnoth.org/gettext/index.lang.php?lang=de&version=trunk
20120121 01:55:10< chrisoelmueller> so i expect this to grow once campaign authors want their content translated (still a way to go)
20120121 01:56:04< Ivanovic> eg a simple 4 scenario campaign like two brothers with no specific units and stuff like this features 200 strings
20120121 01:56:12 * Espreon also isn't fond of the transliteration "hate", but he supposes he's insane, so whatevz.
20120121 01:56:15< Ivanovic> out 2 scenario tutorial has 254 strings
20120121 01:56:41< Ivanovic> regarding transliterations we also got shawian...
20120121 01:56:43< Ivanovic> ;)
20120121 01:56:44-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Ping timeout: 240 seconds]
20120121 01:56:59< chrisoelmueller> eh, my "strings" meant words, sorry.
20120121 01:57:06< chrisoelmueller> insane number, else.
20120121 01:58:00-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth-dev
20120121 01:59:26< Ivanovic> uhm, i did never count the number of words used in wesnoth translations
20120121 01:59:42< chrisoelmueller> yeah our software does that for us :)
20120121 01:59:44< Ivanovic> there we are probably somewhere in the region of LotR by now
20120121 02:00:03< Ivanovic> (all three books!)
20120121 02:01:01< Espreon> Maybe not in quality, though...
20120121 02:01:09< Ivanovic> that is right, but in mass
20120121 02:05:54< Ivanovic> i applied pocount on the german translation files of wesnoth: http://pastebin.com/CxwvDn8R
20120121 02:06:07< Ivanovic> 245k words in the original, not too bad...
20120121 02:08:19< Espreon> Ivanovic: I don't see a way to change the font in poedit.
20120121 02:08:31< chrisoelmueller> that's indeed a different magnitude.
20120121 02:09:15< Ivanovic> Espreon: preferences->editor at the buttom
20120121 02:10:28< Espreon> Ah.
20120121 02:10:41< Espreon> Thanks.
20120121 02:11:10< Espreon> Now to review EVERY transliteration...
20120121 02:11:26< Ivanovic> :)
20120121 02:13:33-!- anonymissimus [~chatzilla@HSI-KBW-078-042-163-105.hsi3.kabel-badenwuerttemberg.de] has quit [Quit: done building targets]
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20120121 02:13:44< Espreon> If only I could control the font size in Wesnoth so that the runic version could be more enjoyable... but even if I could, God knows what could happen...
20120121 02:13:52< Ivanovic> okay, time for me to head off to bed
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20120121 02:14:08< Ivanovic> Espreon: there are several things which could/should be done regarding font management
20120121 02:14:29< Ivanovic> things like allowing the font sizes for specific selection (tiny, normal, ...) be translateable
20120121 02:14:46< Ivanovic> and then those vars to be used by the various display resolutions
20120121 02:15:04-!- gabba [~gabba@wesnoth/developer/gabba] has quit [Read error: Operation timed out]
20120121 02:15:09< Ivanovic> hell, even better would be a dpi aware interface which is close to impossible for us to achieve
20120121 02:15:13< Ivanovic> n8
20120121 02:15:18< Espreon> Goodnight.
20120121 02:17:04< shadowm> IIRC most X.org display drivers choose to always report 96 dpi or something, which would render that completely impossible
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20120121 03:05:09< CIA-45> espreon * r52707 /trunk/data/core/images/help/l10n/es/tooltip.png: Updated localized images for Spanish.
20120121 03:13:42< CIA-45> espreon * r52708 /trunk/po/ (12 files in 12 dirs): Updated the Spanish translation.
20120121 03:15:54-!- Elvish_Pillage2 [~eli@137.146.78.97] has joined #wesnoth-dev
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20120121 03:23:23< CIA-45> espreon * r52709 /trunk/po/wesnoth-help/es.po: Updated the Spanish translation.
20120121 03:30:07-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!]
20120121 03:31:38< fendrin> http://forums.wesnoth.org/viewtopic.php?p=518516#p518516 useless post ever
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20120121 04:38:29< Sapient> yo
20120121 04:39:19< Sapient> does anyone know the status of Cliffs of Thoria branch of HttT for 1.10 ?
20120121 04:39:40< Sapient> I was under the impression that it was slated to be removed
20120121 04:41:12-!- gabba [~gabba@wesnoth/developer/gabba] has joined #wesnoth-dev
20120121 04:41:19< Sapient> hey gabba gabba
20120121 04:42:27< Sapient> Ivanovic: there?
20120121 04:45:04< Sapient> the last major change to Cliffs of Thoria branch was in 1.9.0... since then it's only had a couple of minor bugfixes
20120121 04:45:48< Espreon> Sapient: I think Ivanovic went to bed.
20120121 04:45:58< Sapient> the development thread for that branch is not making much progress, and it should probably be removed
20120121 04:47:27< Sapient> zookeeper, the maintainer, has already stated as much, but for some reason no one removed it yet, so I just wanted to point that out
20120121 04:47:43-!- Ivanovic_ [~ivanovic@dtmd-4db23ab3.pool.mediaWays.net] has joined #wesnoth-dev
20120121 04:48:20< Sapient> hopefully it will get some love and be resurrected one day
20120121 04:50:12< Espreon> It's all blargh to me.
20120121 04:51:17-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 252 seconds]
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20120121 04:53:04< shadowm> Is it unplayable or just low quality?
20120121 04:55:29< Sapient> low quality
20120121 04:56:50< Sapient> the whole point of the CoT branch was to give an extra challenge, so from that perspective it is "broken"
20120121 04:56:51< shadowm> Removing it doesn't sound necessary in that case.
20120121 04:58:02-!- vultraz [~chatzilla@124.109.10.221] has joined #wesnoth-dev
20120121 04:58:15< Sapient> I'm not sure about underground channels (the scenario after CoT) but many of the propsed fixes would require string changes
20120121 04:59:36< Sapient> Sure I would much rather see it fixed rather than removed, but unfortunately it requires someone with a combination of WML skills and who can play at a high level
20120121 05:00:02< Sapient> either that or two people with those skills working closely together
20120121 05:06:53< vultraz> Alarantalara: I get a lot of warnings and an error compiling Wesnoth (Xcode 4.2.1 MC OS X 10.7.2)
20120121 05:07:17-!- gabba [~gabba@wesnoth/developer/gabba] has quit [Ping timeout: 248 seconds]
20120121 05:07:28< Alarantalara> can you paste them up for me?
20120121 05:07:51< vultraz> hold on
20120121 05:10:03< Alarantalara> If you're building the release, I bet your error is just that it can't build for ppc any more
20120121 05:12:21< vultraz> also recommends I update the project settings
20120121 05:12:35< vultraz> and screenshot still loading....
20120121 05:13:54< vultraz> http://imagebin.org/194716
20120121 05:13:57< vultraz> overview
20120121 05:14:43< vultraz> (those are their recommended settings)
20120121 05:15:27< Alarantalara> They should be fine: I've built it with LLVM 2.0 before (gcc 4.0 is to continue support for older platforms)
20120121 05:16:13< vultraz> http://imagebin.org/194717
20120121 05:16:16< vultraz> the error
20120121 05:18:35< vultraz> so it's ok to use their settings?
20120121 05:18:40< Alarantalara> It should be
20120121 05:20:28< Alarantalara> Open the build configuration and in the section marked linking, remove -fopenmp from the linker flags
20120121 05:20:45< Alarantalara> It's not turned on and I don't think clang supports it yet
20120121 05:21:19< Alarantalara> though it shouldn't be passed in
20120121 05:21:26< Alarantalara> do you have openmp turned on?
20120121 05:22:47< Alarantalara> (It's enable OpenMP support under Build options)
20120121 05:26:41< vultraz> eh....
20120121 05:27:01< vultraz> tis new Xcode version is confusing
20120121 05:38:19< Sapient> hmm... some of the artists are listed wrong on http://wiki.wesnoth.org/Available_Music
20120121 05:38:37< Sapient> e.g. sad.ogg
20120121 05:38:56< Sapient> that should be Tyler Johnson I believe
20120121 05:40:22< vultraz> Alarantalara: should OpenMP support be on?
20120121 05:40:56< Alarantalara> no
20120121 05:41:02< Alarantalara> lvm doesn't support it
20120121 05:41:35< Alarantalara> and it causes https://gna.org/bugs/?18144
20120121 05:42:35< vultraz> ok it's off
20120121 05:42:51< Alarantalara> that should solve your error
20120121 05:43:50< vultraz> doesn't...
20120121 05:44:53< Alarantalara> check wesnothd as well
20120121 05:45:44< Alarantalara> I seem to have left it on there in some cases
20120121 05:46:15< Alarantalara> you can get it's settings (hopefully) by right clicking wesnothd under targets
20120121 05:46:19< Alarantalara> *its
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20120121 05:48:14< vultraz> ahh
20120121 05:48:16< vultraz> ok
20120121 05:48:31< vultraz> now get unsupported GCC error for Wesnoth...how do I turn that off...
20120121 05:48:47< Alarantalara> change all instances of gcc 4.0 to 4.2 or clang
20120121 05:50:31< vultraz> ah...there's an option for that in the recommended settings...
20120121 05:50:50< vultraz> but I need to turn this snapshot business off...
20120121 05:50:52< vultraz> too long
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20120121 06:18:43< CIA-45> espreon * r52710 /trunk/po/wesnoth-lib/es.po: Updated the Spanish translation.
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20120121 06:49:47-!- wesbot changed the topic of #wesnoth-dev to: commit what you want in 1.10 until Saturday, January 21st, 23:59 GMT+1 | HARD string and feature-freeze active for trunk and the 1.10 announcment | 150 bugs, 334 feature requests, 15 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org
20120121 07:16:56-!- Xamual is now known as Samual
20120121 07:27:47< esr> AI0867: ping?
20120121 07:28:29< Espreon> Hmmmm?
20120121 07:28:34< Espreon> esr: What's wrong?
20120121 07:29:17< esr> Nothing's wrong. I just needed to remind AI0867 about something.
20120121 07:29:58< Espreon> esr: Just leave him a message.
20120121 07:30:09< Espreon> He reads backlog.
20120121 07:31:56< esr> AI0867: Would you please check in at EBZ sometime soon? I left you an interview request I want to get out of my queue. If you're not playing anymore let me know and I won't toss any more cards your way.
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20120121 08:15:50< janebot> Wesnoth Forums | Developers’ Discussions • Re: [STATUS] Forum/MP server login changes for Wesnoth 1.10 by Dugucloud [ 01-21-2012 07:14 ] [ http://r.wesnoth.org/p519096 ]
20120121 08:35:26< janebot> Wesnoth Forums | Developers’ Discussions • Re: [STATUS] Forum/MP server login changes for Wesnoth 1.10 by shadowmaster [ 01-21-2012 07:27 ] [ http://r.wesnoth.org/p519097 ]
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20120121 09:56:02< CIA-45> caslav_ilic * r52711 /trunk/doc/manual/images/hu/ (12 files): Updated localized images in the manual for Hungarian (provided by G?\195?\161bor Udvari).
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20120121 10:30:35< CIA-45> caslav_ilic * r52712 /trunk/doc/manual/images/hu/ (game-screen-1.9.4.jpg main-menu-1.9.4.jpg): Updated localized images in the manual for Hungarian (scaled again from PNG instead from JPG).
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20120121 10:32:27< Ivanovic> moin
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20120121 10:38:53< CIA-45> ivanovic * r52713 /website/start/1.10/ (14 files in 2 dirs): updated Chinese (Simplified) announcement translation
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20120121 12:44:38< CIA-45> ivanovic * r52714 /trunk/po/ (wesnoth-nr/it.po wesnoth-units/it.po): updated Italian translation
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20120121 13:14:14< Ivanovic> uhm, something strange is going on with g.w.o
20120121 13:14:23< Ivanovic> the stats seem to be really off...
20120121 13:14:27< Ivanovic> http://www.wesnoth.org/gettext/?version=trunk&package=alloff
20120121 13:14:45< Ivanovic> in theory all langs should have the same number in the total column unless something n the files is broken
20120121 13:16:09< timotei> Ivanovic: no.
20120121 13:16:15< timotei> Ivanovic: the sum is wrong..
20120121 13:16:22< Ivanovic> yes, as i said
20120121 13:16:29< Ivanovic> the stats are off for the total column
20120121 13:16:29< timotei> Ah
20120121 13:16:39< timotei> But that's not due to files being broken
20120121 13:16:47< timotei> It's just the columns are not added correct
20120121 13:16:57< Ivanovic> in theory a number off there *would* be a case of some files being outdated
20120121 13:17:04< Ivanovic> *IF* the script did the sums correctly
20120121 13:17:28< timotei> well, for italian: 15054 + 125 + 152 =
20120121 13:17:33< timotei> loonybot: 15054 + 125 + 152
20120121 13:17:35< loonybot> error: expected unqualified-id before numeric constant
20120121 13:17:45< timotei> loonybot<< int a = 15054 + 125 + 152
20120121 13:17:46< loonybot> error: expected primary-expression before 'int'
20120121 13:17:53< timotei> loonybot: int a = 15054 + 125 + 152;
20120121 13:17:59< loonybot> error: undefined reference to `main'
20120121 13:18:00< timotei> janebot: 15054 + 125 + 152
20120121 13:18:11< timotei> janebot: !calc 15054 + 125 + 152
20120121 13:18:12< timotei> wtf
20120121 13:18:14< timotei> ..
20120121 13:18:43< timotei> anyway, 15054 + 125 + 152 = 15331
20120121 13:19:10< Ivanovic> yes, the numbers themselves are correct, but the sum displayed is calculated in some wrong way
20120121 13:19:16< Ivanovic> especially obvious of eg itish
20120121 13:19:29< Ivanovic> where a total of just 6240 is displayed
20120121 13:19:50< Ivanovic> that is: i see no system behind those wrong numbers
20120121 13:22:48< timotei> Ah
20120121 13:22:53< timotei> I think I see the error
20120121 13:23:06< timotei>
echo $total; ?> |
20120121 13:23:14< timotei> and thould be $main_total
20120121 13:23:25< timotei> according to what is used near that part
20120121 13:23:40< timotei> g.w.o/index.php that is
20120121 13:23:56< timotei> Ivanovic: could you change that? I don't have a g.w.o. checkout
20120121 13:24:10< timotei> It's on line 367
20120121 13:26:24< timotei> Hmm, it seems that this was since the first time it was added xD
20120121 13:26:44< CIA-45> ivanovic * r52715 /website/gettext.wesnoth.org/index.php: change $total to $main_total to hopefully fix wrong sums displayed in the "total" column
20120121 13:26:53< Ivanovic> lets see if this changes something...
20120121 13:27:07< Ivanovic> since main_total is used for the calcs it should at least be correct
20120121 13:27:16< timotei> Yeah
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20120121 14:10:16< Ivanovic> timotei: and yes, this change fixes the numbers
20120121 14:10:32< timotei> Ivanovic: cool :)
20120121 14:14:35< Ivanovic> boucman: do you possibly have an idea rearding this report? https://gna.org/bugs/?19222
20120121 14:14:43< Ivanovic> would be really nice to see it fixed before 1.10
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20120121 14:29:04< boucman> Ivanovic: it's probably trivial for gabba to fix, but I would have to spend lot of time digging
20120121 14:29:57< Ivanovic> okay
20120121 14:30:13< Ivanovic> gabba wanted to look at it last night, but nothing was committed and no more comment left
20120121 14:34:03< boucman> hopefully he will hae some time to look at it today
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20120121 14:48:41< vultraz> er..can someone help me? http://pastebin.com/mBvVT5Gq compiled wesnoth, successful, but got error. Fixed it ( was in the Preferences file), then it launched and showed teh loading screen but crashed before reaching the main menu.
20120121 14:52:24< vultraz> using r52711
20120121 14:55:42< vultraz> be back in a few
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20120121 14:59:55< vultraz> Alarantalara: perfect timing :)
20120121 15:00:05< vultraz> http://pastebin.com/mBvVT5Gq
20120121 15:00:27< vultraz> compiled wesnoth, successful, but got error. Fixed it ( was in the Preferences file), then it launched and showed teh loading screen but crashed with that ^ before reaching the main menu.
20120121 15:00:40< vultraz> using r52711
20120121 15:00:53< vultraz> er..hang on AFK a few mins
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20120121 15:05:11< anonymissimus> zookeeper: are all mainline [objectives] converted to use the {TURNS_RUN_OUT} ?
20120121 15:05:45< anonymissimus> and [gold_carryover] ?
20120121 15:05:57< anonymissimus> (I was thinking about writing me a script)
20120121 15:07:00< zookeeper> looks like there's two matches for "Turns run out", so almost all
20120121 15:07:29< zookeeper> as for carryover, i have no idea about LoW, DM etc
20120121 15:09:09< zookeeper> i get no matches for NEW_GOLD_CARRYOVER_NOTE though, so at least they don't use the old-style new-style carryover notes
20120121 15:11:55< Alarantalara> vultraz: I have no idea what the problem is
20120121 15:14:05< Alarantalara> In the hope that it's a silly sort of problem, did you clean your old build before creating the the new one?
20120121 15:14:27< vultraz> yeah, right before that build I did a clean
20120121 15:15:03< CIA-45> ivanovic * r52716 /trunk/po/ (wesnoth-help/de.po wesnoth-trow/de.po wesnoth-utbs/de.po): updated German translation
20120121 15:15:19< vultraz> I dunno what it could be....all work I was doing with get_dialog_value I deleted (moved to anther file on my disk) because it didn;t compile....
20120121 15:17:09< vultraz> I did get a bunch of 'Equality comparison with extraneous parentheses' warnings....
20120121 15:19:07< Alarantalara> check svn status: see what it says you've changed
20120121 15:22:06< CIA-45> ivanovic * r52717 /trunk/po/ (wesnoth-help/fr.po wesnoth-l/fr.po wesnoth-lib/fr.po): updated French translation
20120121 15:34:12< vultraz> Alarantalara: http://pastebin.com/1VWdmqf8
20120121 15:34:30< vultraz> the addon-connect was working before, and I haven't touched it since
20120121 15:34:38< vultraz> so that can't be the prob
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20120121 15:44:19< vultraz> Alarantalara?
20120121 15:45:57< Alarantalara> I don't really know where to start looking for a solution
20120121 15:47:06< Ivanovic> boucman: http://www.phoronix.com/scan.php?page=news_item&px=MTA0NTk
20120121 15:47:09< Alarantalara> It's in a portion of the code I'm unfamiliar with, using a different compiler, with build settings that are also different
20120121 15:51:57< anonymissimus> vultraz: if you get a crash, why don't you make a debug build to get info from a bactrace ?
20120121 15:54:27< vultraz> um....it is a debug build/compile
20120121 15:54:48< boucman> Ivanovic: thx, I had missed that one
20120121 15:54:49< vultraz> http://pastebin.com/mBvVT5Gq is teh crash report
20120121 15:55:15< boucman> I was amused by the two last paragraphs at http://libregraphicsworld.org/blog/entry/whats-coming-at-fosdem-2012
20120121 15:55:23< vultraz> the stdrlog just said segfault 11 (something like that)
20120121 15:56:24< vultraz> (er...what ever it's called)
20120121 15:56:30< vultraz> anonymissimus: ^
20120121 15:56:32< Ivanovic> ah, right, you represent darktable in the gaming devroom
20120121 15:56:33< Ivanovic> ;)
20120121 15:56:57< anonymissimus> vultraz: that is this MacOd s crash erport AFAICT, thats not the same as a gdb backtrace
20120121 15:57:02< boucman> hehe
20120121 15:57:23< anonymissimus> gdb ./wesnoth-debug -d
20120121 15:57:33< boucman> i'm probably be "the guy who's name is known and that we need to find to talk to the other quys we're interested int"
20120121 15:58:27< anonymissimus> and if that isnt enough, set a breakpoint and inspect variables (I dunno whether xcode has a user-friendly interface for that however)
20120121 15:59:32< Alarantalara> vultraz: choosing debug from within Xcode does the same thing (launches gdb against wesnoth)
20120121 16:00:10< anonymissimus> and of course, first thing to check is to make sure you didnt accidentally modify something in the data/gui/ files
20120121 16:00:51< vultraz> Alarantalara: so no need to run that? (gdb ./wesnoth-debug -d)?
20120121 16:00:59< Alarantalara> not directly
20120121 16:01:17< anonymissimus> you could do that, its what xcode invokes, probably
20120121 16:01:28< Alarantalara> it's exactly what it invokes
20120121 16:01:42< Alarantalara> at least in 3.2
20120121 16:01:55< Alarantalara> it put a gui on top, but also provides a gdb console
20120121 16:02:20< Alarantalara> which vultraz can use when people ask for specific commands to be entered
20120121 16:02:24< vultraz> anonymissimus: I did modify data/gui/default/window/addon_connect.cfg, but it's been working for while (in the releases, in my last compiles[s])
20120121 16:02:41< vultraz> and I haven't touched it since
20120121 16:03:01< anonymissimus> well, make sure you dont have anything modified project-wide
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20120121 16:03:34< anonymissimus> and perhaps clear the cache or so (dunno whether the gui code crashes)
20120121 16:03:40< anonymissimus> cashes
20120121 16:03:51< vultraz> did clear the cache
20120121 16:03:52< anonymissimus> caches ;)
20120121 16:05:07< vultraz> I did have to remove the encountered_terrains= keys from my Preferences file....
20120121 16:05:15< vultraz> it should regen....
20120121 16:07:18< vultraz> humm lemme see if I manually restore it...
20120121 16:07:29< anonymissimus> in principle, if you are the only one to reproduce some problem, there's no way but to do debuuger-step-step until you isolate the cause
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20120121 16:10:02< vultraz> nope,,,,still crashes right after 'loading title screen'
20120121 16:10:18< vultraz> the bar disappears, then, CRASH
20120121 16:11:08< vultraz> wait...the window disappears but the app still seems to stay open...
20120121 16:11:27< vultraz> but saying 'Application Not Responding'....
20120121 16:11:29< vultraz> hummm
20120121 16:12:43< Alarantalara> switch to Xcode
20120121 16:12:53< Alarantalara> it has caught the crash and is waiting for you to do something
20120121 16:13:23< Alarantalara> then choose Debugger from the Run menu
20120121 16:13:30< Alarantalara> and you will see what it has to say
20120121 16:26:37< vultraz> well..I clicked run again...
20120121 16:27:20< vultraz> it ran through teh compile stuff.... (nothing to do...), asked me for a password....
20120121 16:27:59< vultraz> now somethings happening...
20120121 16:29:40< Ivanovic> uhm, with the map aethermaw i get *many* warnings of the following type: Detected an image with bad dimensions :100x100
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20120121 16:41:39< vultraz> Alarantalara: http://imagebin.org/194749
20120121 16:42:03< vultraz> http://pastebin.com/kn7MAhtE
20120121 16:45:01< Alarantalara> thats a completely different location than the last crash
20120121 16:46:38< vultraz> I don't know what it's doing...
20120121 16:47:05< vultraz> well the first crash report was the Mac one
20120121 16:47:23< vultraz> launched via terminal....crashed, got that
20120121 16:47:29< vultraz> this onw is from Xcode so IDK
20120121 16:48:06< Alarantalara> it's a different location in the code
20120121 16:49:11< vultraz> well I got that to come up once before and it was teh same....
20120121 16:58:11< CIA-45> ivanovic * r52718 /trunk/po/ (4 files in 4 dirs): updated German translation
20120121 16:58:23< anonymissimus> Ivanovic: yeah, the mp map updated were never checked on technical quality...
20120121 16:58:34< anonymissimus> other than wmllint/wmlscope
20120121 16:59:19< vultraz> Alarantalara: any ideas?
20120121 16:59:35< vultraz> BTW for some reason teh wesnoth process is still active....
20120121 16:59:43< vultraz> hasn't quit yet...
20120121 16:59:49< Alarantalara> yes, because the debugger has interrupted it
20120121 17:00:03< Ivanovic> anonymissimus: and never started in the game and checked for stderr output?
20120121 17:01:44< vultraz> Alarantalara: ah
20120121 17:01:48< vultraz> so...what should I do
20120121 17:01:53< Alarantalara> the section labelled "All Output" should give you some indication of what the error is
20120121 17:01:58< anonymissimus> Ivanovic: the usual UMC author does not care about stderr output
20120121 17:02:08< Alarantalara> I see the start of a message about a thrown exception
20120121 17:02:21< anonymissimus> unless it prevents from playing
20120121 17:02:25< Ivanovic> anonymissimus: but how do they find out issues the engine reports with their content?!?
20120121 17:02:50< anonymissimus> I dunno, perhaps not at all
20120121 17:03:06< anonymissimus> but the more important ones are reported in the UI
20120121 17:03:52< vultraz> Alarantalara: that's in the paste
20120121 17:04:00< vultraz> http://pastebin.com/kn7MAhtE
20120121 17:04:10< Ivanovic> new rule for addon authors: display *EVERY* content related message in the UI...
20120121 17:04:15< anonymissimus> if I check out some UMC which is not my own or a few others there tends to be lots of stderr messages
20120121 17:04:37< Ivanovic> might be a solution for 1.11.x
20120121 17:04:44< anonymissimus> and even in my own, there's some stderr messages which are unavoidable
20120121 17:05:03< Ivanovic> that is: show all warnings and all this stuff directly in the game screen as chat log like message
20120121 17:05:17< anonymissimus> well, putting it into the chat would be an option
20120121 17:05:25< anonymissimus> ...yes
20120121 17:06:19< Alarantalara> vultraz: the warnings are because you didn't compile boost or freetype
20120121 17:07:09< vultraz> bot..I thought they were in Xcode/lib Xcode/headers
20120121 17:08:18< Alarantalara> The libraries are, but not the files it needs for debug information
20120121 17:08:24< Alarantalara> Also: https://discussions.apple.com/thread/3263816?start=0&tstart=0
20120121 17:09:31 * anonymissimus wonders about a command line switch "--strict-wml-interpretation" which should be on by default^^
20120121 17:10:47< vultraz> Alarantalara: but...if it was in another account I couldn't access it from this one
20120121 17:11:17< Alarantalara> It's more the "obscure setting" part
20120121 17:15:28< vultraz> Alarantalara: so...
20120121 17:15:38< vultraz> I have to use a new account..
20120121 17:16:05< Alarantalara> or find every possible cache and get rid of it
20120121 17:16:33< Alarantalara> you may also need to do something about the .nib file
20120121 17:19:19< CIA-45> espreon * r52719 /trunk/po/wesnoth-help/es.po: Updated the Spanish translation.
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20120121 17:36:06< vultraz> Alarantalara: .nib?
20120121 17:36:19< vultraz> also, should I get rid of teh Developer-3.2 folder?
20120121 17:36:22< vultraz> old version[s]
20120121 17:36:51< Alarantalara> probably
20120121 17:37:07< Alarantalara> .nib is the file SDLMain.nib
20120121 17:37:16< Alarantalara> It's a prepacked window
20120121 17:37:27< Alarantalara> that may have some settings that are incorrect for you
20120121 17:38:35-!- gabba [~gabba@wesnoth/developer/gabba] has joined #wesnoth-dev
20120121 17:38:37< Alarantalara> It also has the Macintosh menu bar, a copy of the GNU licence and a couple other things
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20120121 17:38:56< vultraz> er...where would it be...
20120121 17:39:16-!- fkhodkov [~user@ppp-188-65-12-40-bras2.istra.ru] has joined #wesnoth-dev
20120121 17:39:32< Alarantalara> there should be a link to it in the main Xcode window
20120121 17:39:41< Alarantalara> inside Resources
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20120121 17:43:10< vultraz> Alarantalara: BTW...there is some kinf of 'Missing SDK in target wesnothd'
20120121 17:43:13< vultraz> kind*
20120121 17:43:17< vultraz> if that makes a diff
20120121 17:43:40< Alarantalara> not yet
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20120121 17:44:00< Alarantalara> you haven't got to multuplayer yet
20120121 17:44:29< vultraz> eh....there's also one for wesnoth too
20120121 17:44:34< vultraz> (error)
20120121 17:45:48< Alarantalara> then you shall have to find it or a substitute
20120121 17:46:41< vultraz> is it ok if I set it to Latest Mac OS (10.7)?
20120121 17:46:46< Alarantalara> yes
20120121 17:49:16< vultraz> allright, set that for the project and wesnoth[d]
20120121 17:49:31< vultraz> so everything...
20120121 17:49:40< vultraz> I can't find cache folders...
20120121 17:49:46< Alarantalara> needs to be rebuilt again
20120121 17:49:47< vultraz> got rid of old build dir....
20120121 17:49:59< vultraz> got rid of old developer tools....
20120121 17:50:05< Alarantalara> clean all and build again
20120121 17:50:12< vultraz> now to clean build :)
20120121 17:52:30< vultraz> Alarantalara: BTW...I deleted the previous packaged that was compiled...should I delete wesnothd too and let it completely rebuild?
20120121 17:52:47< Alarantalara> clean all should get rid of wesnothd
20120121 17:52:58< Alarantalara> but you're welcome to delete any built stuff
20120121 17:53:00< vultraz> ok
20120121 17:56:40< anonymissimus> Ivanovic: working on those image errors
20120121 17:58:10-!- fendrin [~fabi@88-134-14-215-dynip.superkabel.de] has joined #wesnoth-dev
20120121 17:58:59< vultraz> T-5 hours to tag?
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20120121 18:03:38< Alarantalara> boucman, alink, anyone else familiar with display.cpp: http://pastebin.com/kPKeUiUn
20120121 18:04:31< Alarantalara> it fixes the triangle artifacts that appear in http://forums.wesnoth.org/viewtopic.php?f=4&t=35886
20120121 18:05:02< Alarantalara> but I feel uncomfortable modifying constants
20120121 18:11:05< vultraz> Alarantalara: I think that happens with drawvish castles and walls too
20120121 18:11:17< vultraz> teh triangles
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20120121 18:37:50< lipk> Alarantalara: could you reproduce the bug i mentioned on the forum? you didn't leave any feedback...
20120121 18:38:57< Alarantalara> lipk: can you give me a link?
20120121 18:39:43< Alarantalara> ah
20120121 18:39:58< Alarantalara> I havne't looked at it yet
20120121 18:40:20< lipk> ok
20120121 18:45:51< lipk> it's here, btw, if anybody feels motivated to look into it: http://forums.wesnoth.org/viewtopic.php?f=21&t=35832
20120121 18:56:21< Alarantalara> It looks like a side effect of you providing a position with no definition in your terrain graphics
20120121 18:56:48< Alarantalara> Replace all 2s with 1s and all 1s with .s and everything should work for you
20120121 19:01:38< lipk> it does not...
20120121 19:03:02< Alarantalara> I've added a working version to the forum thread (you'll probably have to change the image path again)
20120121 19:05:08< lipk> oh, that works :) thank you
20120121 19:26:01< anonymissimus> Ivanovic: shouldn't all unit images be 72x72 pixel ?
20120121 19:26:20< Alarantalara> anonymissimus: no, think of the fire dragon
20120121 19:26:56< anonymissimus> http://pastebin.com/0HK1nNSP
20120121 19:29:20< shadowm> in what context are they being used?
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20120121 19:30:32< Alarantalara> If this is Aethermaw, then it's from trying to use them as images rather than haloes
20120121 19:31:34< anonymissimus> yes its aethermaw
20120121 19:31:51< anonymissimus> used with PLACE_IMAGE
20120121 19:32:10< shadowm> of course that won't work properly
20120121 19:32:57< anonymissimus> they are shown anyway however
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20120121 19:38:38< anonymissimus> well, should I use ~SCALE, halo=, edit the images ?
20120121 19:38:47< anonymissimus> or ~CROP
20120121 19:38:47< Alarantalara> halo would work
20120121 19:39:03< Alarantalara> so would crop, but you'd have to figure out all the dimensions manually
20120121 19:41:50< shadowm> item images (not halos, of course) that don't fit within the 72x72 hex mask (even though they are 72x72) are cut off. I imagine you'll run into all other kinds of issues with larger images.
20120121 19:42:13< shadowm> there are other rare problems with unit and item halos in general
20120121 19:43:19< shadowm> units leaving their halos behind during move_unit actions, animated item halos glitching when shroud is toggled
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20120121 19:56:23< anonymissimus> ah ok I see that it was cropped off
20120121 20:06:15< gabba> Question @all: how would I use the lua console in-game to give max XP - 1 to a unit
20120121 20:06:37< gabba> To test any possible level-up bugs with the wb, of course
20120121 20:13:09< gabba> and by "lua console" I mean going in debug mode and typing :lua followed by a sequence of lua commands.
20120121 20:14:04< gabba> Looks like I can do :lua wesnoth.get_unit(9,8), but afterwards I have no clue how to add XP to the unit, it seems to involve understanding effectWML which I'm clueless about
20120121 20:23:33< anonymissimus> gabba: try :lua wesnoth.get_unit(9,8).experience = wesnoth.get_unit(9,8).max_experience - 1
20120121 20:23:49< CIA-45> anonymissimus * r52720 /trunk/src/ (image.cpp sdl_utils.cpp sdl_utils.hpp): Make an error message more useful by propagating the filename.
20120121 20:23:51< gabba> anonymissimus: thanks, trying that
20120121 20:23:55< anonymissimus> and if you use that in MP you need to type it on all of the clients
20120121 20:24:43< anonymissimus> however, for such stuff I have an era with a right-click menu which executed that code, so I need to type (copy) it only once
20120121 20:25:31< CIA-45> anonymissimus * r52721 /trunk/data/core/macros/image-utils.cfg: add PLACE_HALO
20120121 20:26:31< CIA-45> anonymissimus * r52722 /trunk/data/multiplayer/scenarios/2p_Aethermaw.cfg: fix some cropped unit images with previous 2 revisions
20120121 20:27:14< gabba> anonymissimus: yup, it works. More efficient than summoning trolls and finishing off units with a peasant :P
20120121 20:27:28< CIA-45> anonymissimus * r52723 /trunk/changelog: changelog update
20120121 20:27:59< vultraz> wesbot: seen mordante
20120121 20:28:00< wesbot> vultraz: The person with the nick mordante last spoke 1d 22h ago. 1d 22h ago was here and on the channel #wesnoth-de with the message: Quit: Leaving
20120121 20:28:04< shadowm> 16:25:31 anonymissimus * r52721 /trunk/data/core/macros/image-utils.cfg: add PLACE_HALO
20120121 20:28:11< shadowm> what the hell?
20120121 20:28:15< Espreon> Yeah...
20120121 20:28:23< shadowm> did you forget about the feature freeze again?
20120121 20:28:38< anonymissimus> it is neccessary to fix a bug...
20120121 20:28:46< shadowm> no, it isn't
20120121 20:28:51< anonymissimus> well I could have put it into the scenario
20120121 20:28:53< shadowm> you can define a macro in the MP scenario file and undefine it at the end
20120121 20:29:24< anonymissimus> yes, but sure that is useful anyway
20120121 20:29:45< shadowm> that's not an excuse for breaking the feature freeze at this point
20120121 20:29:47< gabba> *ahem*. I could justify all kinds of things in the name of "fixing a bug"
20120121 20:30:09< gabba> feature freeze = avoid introducing any change that could cause new bugs
20120121 20:30:10< shadowm> it can be moved back to image-utils.cfg after branching
20120121 20:30:30< anonymissimus> thats additional work
20120121 20:30:55< shadowm> everything is additional work here
20120121 20:31:42< anonymissimus> how could it possibly break something ? wmlscope will tell addon authors about any duplicate definitions (you should use it, shouldn't you)
20120121 20:32:34< shadowm> RC 1 is supposed to be compatible with 1.10.x
20120121 20:32:52< shadowm> if an add-on later relies on the existence of that macro, it won't run on RC 1
20120121 20:33:01< shadowm> and in any case, it's the principle of the thing
20120121 20:34:01< vultraz> aren't we 3 hours from the deadline given in the topic?
20120121 20:34:33< vultraz> wesbot: seen Exasperation
20120121 20:34:34< wesbot> vultraz: The person with the nick Exasperation last spoke 22h 27m ago. 21h 14m ago they left with the message: Quit: Page closed
20120121 20:34:48< Gambit> janebot: !time
20120121 20:34:48< janebot> Gambit: 19:34:48
20120121 20:35:06< Gambit> 4:30 away
20120121 20:35:50< vultraz> Gambit: isn't that GMT?
20120121 20:36:06< shadowm> and when it gets moved back to core, it will also need documentation that isn't a blatant copy-paste of another macro's
20120121 20:36:14< vultraz> I thought the topic was GMT+1
20120121 20:36:25< Gambit> Ah
20120121 20:36:37< Gambit> I failed to notice that.
20120121 20:36:43< vultraz> so 3:30 I guess
20120121 20:36:46< vultraz> lol
20120121 20:36:47< vultraz> ;)
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20120121 20:49:14< vultraz> Exasperation: hey :)
20120121 20:49:17< vultraz> http://imagebin.org/194778
20120121 20:49:22< Exasperation> Hi
20120121 20:49:34< vultraz> can you tell me why the headers don't work right?
20120121 20:49:53-!- negusnyul [~negusnyul@dsl54021284.pool.t-online.hu] has quit [Quit: Konversation terminated!]
20120121 20:50:10< Exasperation> Well, what do you want them to do?
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20120121 20:50:53< vultraz> Exasperation: look like the ones in teh addon list
20120121 20:52:44< anonymissimus> http://gna.org/bugs/?19314
20120121 20:53:31< anonymissimus> hm how can OOS be non-game breaking ?
20120121 20:53:43< anonymissimus> OOS be definition brakes a game
20120121 20:53:54< anonymissimus> by...breakes
20120121 20:56:13< CIA-45> anonymissimus * r52724 /trunk/data/ (2 files in 2 dirs): Make PLACE_HALO a local macro where it's needed.
20120121 20:56:37< Espreon> anonymissimus: Ewww...
20120121 20:56:45< Espreon> That's just... mean.
20120121 20:56:55< Espreon> ... but whatevz...
20120121 20:56:57< anonymissimus> shadowm: next time I let you fix stuff and then critisize it
20120121 20:56:58< Espreon> Feature freeze...
20120121 20:56:59< Exasperation> well, looking at the header elements in the addon list, they're each in the same linked_group as the list element they're above, so they're the same width as that column
20120121 20:58:03< anonymissimus> Espreon: feature freeze is no longer vialoted now (although it was neccessary/sensible)
20120121 20:58:47< vultraz> Exasperation: I did http://pastebin.com/yhN8QDWU
20120121 20:58:51< vultraz> do that
20120121 20:58:51< anonymissimus> Espreon: same for you
20120121 20:59:25< vultraz> for some reason the header displays more to the left before clicking
20120121 20:59:47< vultraz> then after you click, snaps to the right
20120121 21:00:18< Espreon> anonymissimus: What did I do?
20120121 21:01:12< anonymissimus> you pedantically critisized my sensible feature which was necessary for fixing a bug and that's why I hate you now
20120121 21:02:11< Espreon> I did not.
20120121 21:02:30< Espreon> I criticized something else, but if I say what it was, I may get eaten by a certain someone.
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20120121 21:23:15< vultraz> Exasperation ?
20120121 21:23:31< Exasperation> I'm looking at it now...it's pretty odd
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20120121 21:37:27< CIA-45> elvish_hunter * r52725 /trunk/po/wesnoth-units/it.po: Fixed straight apostrophes in the wesnoth-units Italian translation
20120121 21:40:06< Exasperation> vultraz: it doesn't seem to like having details_image be blank. Having it default to "attacks/blank-attack.png" made the header issue resolve itself.
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20120121 22:29:53< CIA-45> espreon * r52726 /trunk/po/ (11 files in 6 dirs): Updated the Old English translation.
20120121 22:32:13< CIA-45> espreon * r52727 /trunk/po/ (6 files in 6 dirs): Updated the Finnish translation.
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20120121 22:35:52< vultraz> Alarantalara: I can't get it to work...
20120121 22:36:06< vultraz> so I'm using 1.9.14 (no compile) for now
20120121 22:36:22< vultraz> but I found teh fullscreen error is present there too....
20120121 22:36:30< vultraz> maybe it's fixed in trunk
20120121 22:36:58< Alarantalara> you can still get it to crash entering full screen?
20120121 22:37:24< vultraz> no, it displays 1 - 1.5 incles of black space on teh sides
20120121 22:37:28< vultraz> inches*
20120121 22:37:45< Alarantalara> that isn't one I've had reported yet
20120121 22:38:07< vultraz> ANOTHER one?!
20120121 22:38:09< vultraz> seesh...
20120121 22:38:14< vultraz> my computer is JINXED
20120121 22:38:42< CIA-45> espreon * r52728 /trunk/po/ (5 files in 5 dirs): Updated the Finnish translation.
20120121 22:39:01< Alarantalara> Yeah, the full screen problems I've had so far involve crashing in Lion and scaled/misplaced screens
20120121 22:39:15< Alarantalara> the second can usually be fixed by changing the resolution to anything
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20120121 22:40:10< Alarantalara> you may want to see if that fixes your black bars (changing the resolution while in full screen)
20120121 22:43:15< vultraz> no, happen on 1600x900 and 1280x960
20120121 22:43:26< vultraz> happens*
20120121 22:43:40< vultraz> switching doesn't fix it
20120121 22:45:10< Alarantalara> Lucky me, more bugs that I can't reproduce because of not having the appropriate hardware/os
20120121 22:45:40< vultraz> it happened on 10.6 too AFAIR
20120121 22:45:52< Alarantalara> hmm, it has never happened for me there
20120121 22:46:13< Alarantalara> but it does mean I have a slightly better chance
20120121 22:47:24< Alarantalara> can you post a bug report on gna?
20120121 22:49:10< vultraz> sorry, don't have an account there yet (yes I know I need to get one)
20120121 22:49:11< vultraz> :(
20120121 22:49:32< Alarantalara> I should also ask if this is something new, or if happened in 1.8 or 1.9.9 or earlier
20120121 22:49:46< vultraz> new
20120121 22:50:06< vultraz> I don't remember it at least 1.9.9 and earlier...
20120121 22:54:36< Alarantalara> I'd suggest trying the copy of SDL from 1.9.13 and seeing if it works, but since you're now using Lion it will just crash on you
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20120121 22:55:45< shadowm> Crab_: does leader_aggression control the AI's use of its own leader units to attack, or just targetting of enemy leaders?
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20120121 22:57:45< Crab_> shadowm: leader_aggression is 'aggression' for own leaders. thus, it affects evaluation of attacks involving own leaders.
20120121 22:58:29< shadowm> okay
20120121 22:58:33< Crab_> default value is something like -4.0 , making leaders only attack if they have x5 as much CTK
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--- Log closed Sun Jan 22 00:00:51 2012