--- Log opened Sun Jan 22 00:00:51 2012 20120122 00:11:34-!- negusnyul [~negusnyul@dsl54021284.pool.t-online.hu] has quit [Quit: Konversation terminated!] 20120122 00:16:04< CIA-45> gabba * r52729 /trunk/src/whiteboard/move.cpp: Removed obsolete todo 20120122 00:16:08< CIA-45> gabba * r52730 /trunk/src/whiteboard/ (manager.cpp manager.hpp move.cpp move.hpp side_actions.cpp): Refactoring in preparation to fix bug #19222 20120122 00:16:08< CIA-45> gabba * r52731 /trunk/ (8 files in 2 dirs): 20120122 00:16:08< CIA-45> Move and Suppose_Dead actions: Instead of keeping a pointer around, store the underlying id of the owner unit and use that to find it when needed. 20120122 00:16:08< CIA-45> Fixes bug #19222 20120122 00:16:15< CIA-45> gabba * r52732 /trunk/ (5 files in 3 dirs): 20120122 00:16:15< CIA-45> Display terrain % and various other marks when creating multi-turn moves. 20120122 00:16:15< CIA-45> Fixes bug #18635. 20120122 00:16:21< CIA-45> gabba * r52733 /trunk/ (5 files in 2 dirs): Fixed turn not finishing when moves were planned for future turns 20120122 00:16:28< CIA-45> gabba * r52734 /trunk/src/ (3 files): 20120122 00:16:28< CIA-45> Added --username and --password options for testing purposes. 20120122 00:16:28< CIA-45> Together with the --server option they allow starting several clients that all join the server automatically. 20120122 00:16:28< CIA-45> When these options are used, preferences are not saved. 20120122 00:16:29< CIA-45> Manual not updated yet. 20120122 00:16:36< gabba> Oops 20120122 00:16:52< gabba> Accidentally commited this last rev from wrong private branch 20120122 00:16:56< gabba> reverting in a sec 20120122 00:17:30< Crab_> gabba: happens ) 20120122 00:19:02< Crab_> Ivanovic: I've found the cause of https://gna.org/bugs/index.php?19258 , but, unfortunately, there's no easy way to fix it without potentially breaking other code (it's a house built of cards there...). 20120122 00:20:20< CIA-45> gabba * r52735 /trunk/src/ (3 files): 20120122 00:20:20< CIA-45> Revert rev #52734 "Added --username and --password options for testing purposes." 20120122 00:20:20< CIA-45> Was commited accidentally. 20120122 00:20:44-!- mjs-de [~mjs-de@g224189243.adsl.alicedsl.de] has quit [Ping timeout: 240 seconds] 20120122 00:20:44< Crab_> Ivanovic: the impact is "upon loading a saved game, the variables in 'starting position' are corrupted, breaking replays of further saves (not always happens, requires the scenario to use a var before initializing it) 20120122 00:22:36< Crab_> Ivanovic: I will check if this can lead to a MP OOS (as mp also uses replays) 20120122 00:28:29< vultraz> so what happens after that deadline ^ 20120122 00:28:39< vultraz> because it seems to have passed... 20120122 00:33:13< Espreon> Nothing happens till that issue Crab_ mentioned gets fixed. ;) 20120122 00:33:39-!- mjs-de [~mjs-de@d185089.adsl.hansenet.de] has joined #wesnoth-dev 20120122 00:34:08< Crab_> Espreon: it was present for a long time, so we might ignore it and release anyway, it's not for me to decide. for now, I just want to see if I can get a OOS out of it :) 20120122 00:34:22< Crab_> because all I've seen so far are broken replays 20120122 00:35:07< Espreon> I know. I'm was just spurting the most ideal scenario. 20120122 00:37:57-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Ping timeout: 248 seconds] 20120122 00:40:03< anonymissimus> Crab_: in any case, write some comments of what you think is going on 20120122 00:40:09< anonymissimus> in case you dont fix 20120122 00:40:12< anonymissimus> pls 20120122 00:40:36< Crab_> anonymissimus: ok 20120122 00:40:41< gabba> Aggh, managed to introduce a bug while fixing another one 20120122 00:41:00< gabba> 20 min till deadline, stress becomes intense 20120122 00:41:13< anonymissimus> yeah, right time to release a stable now after gabba's dcommit ;) 20120122 00:41:29-!- stikonas [~and@bcm-131-111-216-70.girton.cam.ac.uk] has joined #wesnoth-dev 20120122 00:41:29-!- stikonas [~and@bcm-131-111-216-70.girton.cam.ac.uk] has quit [Changing host] 20120122 00:41:30-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120122 00:41:51< anonymissimus> its over actually, GMT+1 is German time, 0:40 here 20120122 00:42:39< gabba> current gmt is 23:42 20120122 00:42:48< Espreon> gabba: +1 silly 20120122 00:42:53< Espreon> *, silly 20120122 00:43:04< Espreon> We're talking about +1. 20120122 00:43:19< gabba> oh well, I guess I should honor the deadline and leave you all with a game where you can't end turns sometimes huh? 20120122 00:43:22< gabba> 'night :P 20120122 00:43:32< Espreon> Nooooooo... 20120122 00:43:38< Espreon> Honoring deadlines isn't fun... 20120122 00:44:20< Espreon> gabba: Really, who honors such horrid things? 20120122 00:44:44< gabba> I know, right? 20120122 00:44:51< Espreon> Yar. 20120122 00:45:20< Ivanovic> vultraz: nothing happens since i just came back 20120122 00:45:32< Ivanovic> vultraz: besides this deadline was meant as "want to be sure its in" 20120122 00:45:37< Ivanovic> gabba: are you done? 20120122 00:45:45< gabba> Ivanovic: errr.... 20120122 00:46:05< gabba> Ivanovic: yes, apart from a smallish bug that prevents you from ending the turn :P 20120122 00:46:24< Ivanovic> uhm, okay... 20120122 00:46:25< gabba> Ivanovic: should be fixed in a few minutes though 20120122 00:46:38< Ivanovic> gabba: i won't release in the next hours 20120122 00:46:49-!- Crendgrim [~crend@77-22-114-250-dynip.superkabel.de] has quit [Quit: ...] 20120122 00:46:57< Ivanovic> this deadline is also meant for translators since they can't be sure if anything sent afterwards will be included or not 20120122 00:47:31< Espreon> Hopefully, we'll get one last update for wesnoth-manual/es.po... 20120122 00:47:42< Ivanovic> gabba: so no fixed deadline since i won't release in the next 10h 20120122 00:47:53< anonymissimus> gabba: dont stress yourself, you are doing a good job 20120122 00:47:58< Ivanovic> but afterwards i might be working on releasing and commits not getting in anymore 20120122 00:48:17< Ivanovic> (and i'd only work on releasing if i was rather sure stuff would be working nicely) 20120122 00:48:20< anonymissimus> considering how overcomplicated the wb was to begin with 20120122 00:48:55< Crab_> Ivanovic: ok, MP OOSes don't happen because of this particular bug (since replay on joining a loaded game starts not from start-of-scenario, but from the point of load). So only SP replays can be broken by saving/loading. 20120122 00:49:17< gabba> anonymissimus: thanks... I guess, since I designed it after all :P 20120122 00:49:48-!- wesbot changed the topic of #wesnoth-dev to: commit what you want in 1.10 until Saturday, January 21st, 23:59 GMT+1 | HARD string and feature-freeze active for trunk and the 1.10 announcment | 148 bugs, 332 feature requests, 15 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20120122 00:49:48-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has quit [Remote host closed the connection] 20120122 00:49:50< gabba> Ivanovic: ok good. I just wanna fix this last bug and maybe do a bit more testing, and I'm off to sleep afterwards 20120122 00:49:53 * Espreon throws a rock at anonymissimus 20120122 00:50:16< Ivanovic> gabba: but besides this small issue you are ready for 1.10? 20120122 00:50:20< gabba> yup 20120122 00:50:21< Ivanovic> (ready enough that is) 20120122 00:50:52< gabba> Ivanovic: yes I'm as ready as I'll get 20120122 00:51:17< anonymissimus> Espreon: why ? 20120122 00:51:34< Espreon> Think about it. 20120122 00:52:01< Ivanovic> the main part of the deadline is that it still leaves me with time to commit stuff that arrived rather shortly before it 20120122 00:52:13< Ivanovic> (while i was having fun with some friends) 20120122 00:52:40< Ivanovic> gabba: please make sure to add changelog entries for your fixes! 20120122 00:52:42< Ivanovic> ;) 20120122 00:52:45 * anonymissimus doesnt get it 20120122 00:53:18< gabba> Ivanovic: done, for once :D : I'm improving! 20120122 00:53:26< Ivanovic> fantastic! 20120122 00:57:03< CIA-45> ivanovic * r52736 /trunk/ (5 files in 5 dirs): updated Italian translation 20120122 01:01:17-!- CIA-45 [~CIA@cia.atheme.org] has quit [Ping timeout: 252 seconds] 20120122 01:02:28-!- CIA-59 [~CIA@cia.atheme.org] has joined #wesnoth-dev 20120122 01:05:28-!- aeth is now known as Aethaeryn 20120122 01:06:39< CIA-59> espreon * r52739 /trunk/po/wesnoth-units/it.po: Reapplied r52725. 20120122 01:08:47-!- Blueblaze [~Blueblaze@adsl-99-158-45-67.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20120122 01:09:13-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20120122 01:16:20-!- mjs-de [~mjs-de@d185089.adsl.hansenet.de] has quit [Remote host closed the connection] 20120122 01:22:27< Ivanovic> [00:20:44] Ivanovic: the impact is "upon loading a saved game, the variables in 'starting position' are corrupted, breaking replays of further saves (not always happens, requires the scenario to use a var before initializing it) 20120122 01:22:47< Ivanovic> Crab_: is it possible to add some warning to the stderr about "using uninitialized variable"? 20120122 01:23:23< Crab_> Ivanovic: it's a proper use case, so it'll trigger a lot of false positives. 20120122 01:23:37< Ivanovic> oh 20120122 01:23:38< Crab_> Ivanovic: consider using a var from previous scenario of the campaign, where it might be set or might not be set 20120122 01:24:06< Ivanovic> ugh, okay 20120122 01:24:35< Crab_> Ivanovic: the proper fix is related to what we wanted to do for zaroth's gsoc. 20120122 01:25:01< Ivanovic> okay, clearly out of focus for 1.10 20120122 01:25:09< Crab_> yes, that's what I'm thinking. 20120122 01:25:50< Crab_> if I'll manage to find a place to fix the bug *not in main loop of playcampaign.cpp, where the actual mess happens*, it might still be ok for 1.10, but I doubt it. 20120122 01:26:25< Ivanovic> within the next say 10h? 20120122 01:26:32< Crab_> there's a slight chance 20120122 01:26:34< Ivanovic> and with actually testing that it does not break other stuff? 20120122 01:27:03< Crab_> yes. it all depends on the place where the fix would be possible, so I doubt that it'd happen 20120122 01:27:20< Crab_> current system is geared to work well with MP saves/loads/rejoins 20120122 01:27:25-!- enchilado [~enchilado@ppp118-208-121-240.lns20.bne4.internode.on.net] has joined #wesnoth-dev 20120122 01:27:32-!- enchilado [~enchilado@ppp118-208-121-240.lns20.bne4.internode.on.net] has quit [Changing host] 20120122 01:27:32-!- enchilado [~enchilado@defocus/yummy/enchilado] has joined #wesnoth-dev 20120122 01:27:41< Crab_> and SP replays are slightly broken by that code path which makes it work for MP. 20120122 01:28:30< Crab_> and since correctness of MP games (actual games, not replays) is more important than correctness SP replays, I'd prefer to let the bug stay unless I find a really clean solution. 20120122 01:28:37< Ivanovic> sounds like a beehive to me which should not be poked too badly shortly before a new stables release 20120122 01:28:40< Crab_> yes 20120122 01:29:29< Ivanovic> okay, it could of course be fixed by removing replay functionality 20120122 01:29:39< Espreon> ... 20120122 01:29:53< Crab_> well, there's no need for such drastic measures 20120122 01:29:57< Ivanovic> Espreon: then there is no corrupt replay anymore! 20120122 01:30:09< Ivanovic> but this would also lead to additional complaints 20120122 01:30:12< Crab_> since only a portion of replays are affected 20120122 01:30:16< Crab_> and there are workarounds 20120122 01:30:28-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [] 20120122 01:30:36< Crab_> i.e. the original author of the bugreport modified his umc to avoid triggering the bug. 20120122 01:36:24< Crab_> there's a very easy workaround available, actually 20120122 01:36:46< shadowm> Ivanovic: frozen yet? 20120122 01:36:52< Ivanovic> shadowm: no 20120122 01:37:07< shadowm> it's 21:36 UTC-03:00, so that means it's well past the deadline 20120122 01:37:12< Ivanovic> shadowm: at least waiting for gabba 20120122 01:37:12< Crab_> the workaround is to just add [variables] disable_replay_corruption="yes" [/variables] to the scenario file 20120122 01:37:23< shadowm> (01:36 CET, I believe) 20120122 01:37:27< Crab_> then, the SP replay won't get corrupted by save/load/save 20120122 01:37:33< Ivanovic> shadowm: i never meant to directly work on tagging with the deadline of "sent till then to be sure to have it included) 20120122 01:37:41< gabba> Ivanovic: done fixing the bug, testing a bit more this time though 20120122 01:37:47< Ivanovic> gabba: take your time 20120122 01:38:05< shadowm> Ivanovic: of course. But I thought you'd freeze trunk then so that anyone committing crap would get the boot 20120122 01:38:23< shadowm> *crap past the deadline 20120122 01:38:23< gabba> Ivanovic: I changed the network protocol for the whiteboard btw, so no network compatibility with RC1 20120122 01:38:24-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120122 01:38:32< shadowm> gah. 20120122 01:38:32< Ivanovic> gabba: BAD! 20120122 01:38:49< Ivanovic> shadowm: everyone commiting crap since rc1 is getting the boot! 20120122 01:38:49< gabba> well, I can change it back 20120122 01:39:01< Ivanovic> gabba: what is the reason for the protocol change? 20120122 01:39:13< Ivanovic> if there is a sane way to keep compatibility with rc1: do so! 20120122 01:39:20< gabba> Consistency, nothing else 20120122 01:40:40< gabba> I'll do it no problem, but I'm not sure I understand why you want net compatibility that badly - we want people to upgrade to the final release don't we? 20120122 01:40:53< gabba> I can understand *addon* compatibility though 20120122 01:41:47< Ivanovic> we want them to upgrade but we also promised that there woN't be compatibility breaking changes if we can prevent them 20120122 01:42:12< Ivanovic> the reason we want people to upgrade is them seeing that the new version is actually better 20120122 01:42:15< Ivanovic> not that they are forced 20120122 01:42:48< Ivanovic> especially those with a really slow connection that now got rc1 believing that it might be enough till 1.10.1 would complain and consider twice if they should really go for an rc next time 20120122 01:44:19-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20120122 01:44:45< gabba> Ivanovic: Ok thanks, I wasn't too aware of that 20120122 01:45:30 * gabba senses he would be bad at community management 20120122 01:45:57< Ivanovic> if we can show "thanks to your bug reports we found many issues and fixed them" this is a good argument for users to again use an rc but also consider updating later on 20120122 01:46:24< Ivanovic> as long as this update is not forced there will not be bad blood for using the rc 20120122 01:48:22-!- Blueblaze [~Blueblaze@adsl-99-158-45-67.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20120122 01:52:27-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 244 seconds] 20120122 01:53:22-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20120122 01:54:45-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20120122 01:56:40< Crab_> Ivanovic: ok, I've postponed that bug. 20120122 01:57:06< Ivanovic> ok 20120122 02:12:09-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20120122 02:13:05< CIA-59> gabba * r52741 /trunk/src/whiteboard/ (move.cpp suppose_dead.cpp): Restore network compatibility with RC1 broken by revision #52731 20120122 02:13:05< CIA-59> gabba * r52740 /trunk/src/whiteboard/ (manager.cpp manager.hpp): Fix turn not ending if there are not planned actions. No changelog entry for this one since it was just introduced by my previous fix for end turn problems. 20120122 02:14:29< gabba> Ivanovic: This should be it. 20120122 02:15:33< Espreon> Hopefully. 20120122 02:15:44< Ivanovic> great! 20120122 02:16:11< gabba> Shush Espreon, please don't hex us 20120122 02:16:44< Espreon> But it's fun... 20120122 02:16:49< gabba> I know this is a hex-based game, but still... *hides* 20120122 02:16:59< Espreon> Tee hee. 20120122 02:18:08< gabba> I'm off, se y'all later. 20120122 02:18:12-!- gabba [~gabba@wesnoth/developer/gabba] has left #wesnoth-dev [] 20120122 02:24:39-!- gabba [~gabba@wesnoth/developer/gabba] has joined #wesnoth-dev 20120122 02:26:10< gabba> Ivanovic, if you're still around: there's a feature request to hide the controls to enable the wb during the tutorial - do you think it's crucial to have this in 1.10? 20120122 02:26:30< Ivanovic> hmm 20120122 02:26:42< Ivanovic> not crucial, but might make sense to have 20120122 02:27:10< gabba> I can whip it up in max 30 min, it's just a matter of adding conditions for when to enable some commands 20120122 02:28:00< Ivanovic> hmm, okay, go for it 20120122 02:28:18< Ivanovic> especially since the whiteboard might be a huge shock if you activate it by accident during the tutorial and nothing is said about it 20120122 02:28:33-!- Pete-Flux [~quassel@unaffiliated/peterporty] has quit [Read error: Connection reset by peer] 20120122 02:28:41< gabba> alright 20120122 02:28:56-!- Pete-Flux [~quassel@unaffiliated/peterporty] has joined #wesnoth-dev 20120122 02:34:59< Crab_> Ivanovic: is there any estimates on when 1.10 is expected to be branched (leaving the trunk free to develop) ? 2-3 weeks after release of 1.10 ? 20120122 02:35:13< Ivanovic> Crab_: i plan for shortly after announcing 1.10 20120122 02:35:27< Ivanovic> and the announcement is planned for exactly one week after tagging 20120122 02:35:38< Crab_> ok, I see. thanks 20120122 02:35:46< Ivanovic> so if tagging in some 12h it would be the 29th january 20120122 02:36:12< gabba> Crab_, how would you about detecting that the current scenario is the tutorial? 20120122 02:36:56< Crab_> ./game_controller.cpp:703: state_.classification().campaign_type = "tutorial"; 20120122 02:36:58< Crab_> ./game_controller.cpp:704: state_.classification().scenario = "tutorial"; 20120122 02:37:00< Crab_> ./game_controller.cpp:705: state_.classification().campaign_define = "TUTORIAL"; 20120122 02:37:50< Crab_> of these, campaign_type is used in at least 1 place to check for tutorial. 20120122 02:38:25< Ivanovic> i'd go for the campaign_define 20120122 02:38:36< Ivanovic> since someone might create a "whiteboard tutorial" using UMC 20120122 02:38:52< Ivanovic> or would the campaign_type be set differently there? 20120122 02:39:38< gabba> Crab_: yup I had ran that search as well 20120122 02:40:55< Crab_> Ivanovic: well, if we are disabling for a specific campaign, then the define would make most sense, indeed. 20120122 02:41:10-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20120122 02:41:16< Ivanovic> Crab_: we'd disable it for the "mainline tutorial" 20120122 02:41:37< Crab_> Ivanovic: this might break if there'd be an extral level in the mainline tutorial dedicated to the whiteboard, of course. but that's not important now. 20120122 02:41:59< Ivanovic> so a warning has to be added for the moment 20120122 02:42:01< Ivanovic> ;) 20120122 02:42:49< Ivanovic> (some message in the tutorial cfg files that explaining the whiteboard is not possible atm since it is deactivated for the tutorial at position #REF and this should be changed when the whiteboard is to be mentioned in the tutorial) 20120122 02:44:08< Ivanovic> time to get some sleep, n8 20120122 02:44:52< gabba> Ivanovic: Alright, I'm not really confident I'll get these details right in a short time, so I'll backport this after 1.10 20120122 02:45:05< Ivanovic> okay, no problem 20120122 02:45:25< gabba> 'night 20120122 02:45:29-!- gabba [~gabba@wesnoth/developer/gabba] has left #wesnoth-dev [] 20120122 02:50:19 * anonymissimus throws a rock at Espreon 20120122 02:50:45 * Espreon throws an apple at anonymissimus 20120122 02:52:18< anonymissimus> lets hope it goes well with those wb fixes...thinking pessimistically we should have a week or so of testing to make sure no silly bugs slip into a release 20120122 03:00:36< anonymissimus> wesbot: topic 20120122 03:00:37-!- wesbot changed the topic of #wesnoth-dev to: commit what you want in 1.10 until Saturday, January 21st, 23:59 GMT+1 | HARD string and feature-freeze active for trunk and the 1.10 announcment | 147 bugs, 332 feature requests, 15 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20120122 03:01:36-!- anonymissimus [~chatzilla@HSI-KBW-078-042-163-105.hsi3.kabel-badenwuerttemberg.de] has quit [Quit: done building targets] 20120122 03:02:39< shadowm> yessssssssss 20120122 03:04:03< Espreon> shadowm: What? 20120122 03:15:56-!- stikonas [~gentoo@bcm-131-111-216-70.girton.cam.ac.uk] has joined #wesnoth-dev 20120122 03:15:57-!- stikonas [~gentoo@bcm-131-111-216-70.girton.cam.ac.uk] has quit [Changing host] 20120122 03:15:57-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120122 03:30:33-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120122 03:44:17-!- fendrin [~fabi@88-134-14-215-dynip.superkabel.de] has quit [Remote host closed the connection] 20120122 04:13:13-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20120122 04:13:54-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Do it for joy and you can do it forever] 20120122 04:28:38-!- chpln [~chpln@ppp118-210-43-108.lns20.adl2.internode.on.net] has quit [Ping timeout: 240 seconds] 20120122 04:30:49< Espreon> Hmmm... the page functions in the chatlog don't seem to do anything. 20120122 04:30:52-!- chpln [~chpln@ppp118-210-106-250.lns20.adl2.internode.on.net] has joined #wesnoth-dev 20120122 04:43:02-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20120122 04:46:11-!- Ivanovic_ [~ivanovic@dtmd-4db23a6d.pool.mediaWays.net] has joined #wesnoth-dev 20120122 04:46:11-!- Ivanovic_ [~ivanovic@dtmd-4db23a6d.pool.mediaWays.net] has quit [Changing host] 20120122 04:46:11-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20120122 04:50:05-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 252 seconds] 20120122 04:50:07-!- Ivanovic_ is now known as Ivanovic 20120122 04:50:16-!- Elvish_Pillage2 [~eli@dhip-149.coburn.residences.colby.edu] has quit [Ping timeout: 240 seconds] 20120122 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11:00:47-!- csarmi_home [csarmi@2E6B85C7.catv.pool.telekom.hu] has quit [Ping timeout: 252 seconds] 20120122 11:01:03-!- csarmi [csarmi@2E6B85C7.catv.pool.telekom.hu] has joined #wesnoth-dev 20120122 11:13:41-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120122 11:31:12-!- mjs-de [~mjs-de@d185089.adsl.hansenet.de] has joined #wesnoth-dev 20120122 11:53:35-!- loonycyborg [loonycybor@wesnoth/developer/loonycyborg] has quit [Ping timeout: 252 seconds] 20120122 12:00:04-!- negusnyul [~negusnyul@h145-169.pool46-249.dyn.tolna.net] has quit [Quit: Konversation terminated!] 20120122 12:05:47-!- enchilado is now known as enchilado2 20120122 12:05:51-!- enchilado2 is now known as enchilado 20120122 12:07:47-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20120122 12:11:35-!- loonycyborg [loonycybor@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20120122 12:12:14< Ivanovic> moin 20120122 12:18:28-!- timotei 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[~quassel@61.94.184.62] has joined #wesnoth-dev 20120122 14:05:21< janebot> Wesnoth Forums | Developers’ Discussions • Re: GPL Policy by szopen [ 01-22-2012 12:58 ] [ http://r.wesnoth.org/p519169 ] 20120122 14:07:39< Ivanovic> okay, wesnoth is really a memory hog... 20120122 14:08:12< Ivanovic> i just started every campaign in every difficulty level, went through every entry currently available in my ingame help, joined the mp server and looked at the addon list (using the german translation for all of this) 20120122 14:09:01< Ivanovic> memory usage is now at RES: 437MB VIRT: 700MB 20120122 14:11:13< elias> it's not so bad, skyrim has 522MB RES here 20120122 14:12:42< Ivanovic> complete on disc cache is 24MB 20120122 14:15:02< Ivanovic> elias: considering the memory usage right after starting the increast is *huge* 20120122 14:15:33< Ivanovic> after starting it is 58MB RES 20120122 14:15:45< Ivanovic> yes, all values are taken from right in the main menu 20120122 14:18:18-!- negusnyul [~negusnyul@dsl54021284.pool.t-online.hu] has joined #wesnoth-dev 20120122 14:20:44-!- Crab___ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20120122 14:20:57-!- Crab___ is now known as Crab_ 20120122 14:21:13< fendrin> hi Crab_ 20120122 14:21:18< Crab_> hi, fendrin 20120122 14:23:08< fendrin> Crab_: I have an interesting idea for the Ka'lian. Kitty asked me to remove the story parts in which I use the portraits as backgrounds since they don't look fine with the cut images. 20120122 14:23:33< Crab_> I've heard about the issue 20120122 14:23:37< fendrin> So I went making a detailed map of the Ka'lian for a story only scenario. 20120122 14:24:10< Ivanovic> Aethaeryn, AI0867, boucman, cjhopman, Crab_, crimson_penguin, elias, Espreon, esr, fendrin, loonycyborg, noy, Rhonda, shadowm, Soliton, zookeeper, everyone else who cares: ready for 1.10? any commits still pending or issues that have to be fixed? 20120122 14:24:19< boucman> fine here 20120122 14:24:31< loonycyborg> Nope. 20120122 14:25:02< Crab_> all ok 20120122 14:25:02< fendrin> Ivanovic: I still have a wrongly used portrait. But I call it a minor issue and will fix it for 1.10.1 20120122 14:25:16< Crab_> fendrin: so, what's the idea? 20120122 14:25:44< zookeeper> Ivanovic, not that i know of... 20120122 14:25:58< zookeeper> of course that doesn't tell much considering how out of sync i'm with current developments ;) 20120122 14:26:51< esr> Ivanovic: I have not been active enough lately to have an opinion. 20120122 14:27:26< fendrin> Crab_: I make the detailed map by using 6 hex fields instead of one. It gives a slightly strange perspective but is nice somehow. It is so nice that I think about using it as a gamemap as well. With another time schedule to reflect the different map scale. 20120122 14:29:42< Ivanovic> fendrin: what do you mean with "wrongly used"? 20120122 14:30:17< fendrin> Ivanovic: The speaker is called "Lady Dionly", but the portrait shows a male elvish lord. 20120122 14:30:39< Rhonda> Ivanovic: Did you test the planning-mode-action-take-back-unit-grey-out bug that gabba fixed? 20120122 14:30:43< Ivanovic> fendrin: so a one line config change? 20120122 14:30:54< Ivanovic> Rhonda: no, i did not test the whiteboard changes 20120122 14:31:13< fendrin> Ivanovic: Not exactly. I fear there could be some string issues if I fix it right. So better not now. 20120122 14:31:24< Ivanovic> okay 20120122 14:33:31< zookeeper> uh... 20120122 14:34:25< zookeeper> if you use a male portrait with a female speaker then that doesn't sound terribly hard to fix. 20120122 14:34:34< zookeeper> not that i understand how that might happen in the first place... 20120122 14:36:56< zookeeper> just change to the elvish lady portrait if you don't want to copy over the dionli portrait from TRoW? easy fix 20120122 14:38:41< fendrin> zookeeper: You are right. I will do it now. Ivanovic, just a few minutes for the last commit please. 20120122 14:39:49< Ivanovic> fendrin: sure 20120122 14:41:15< CIA-59> ivanovic * r52743 /trunk/po/ (7 files in 5 dirs): updated Czech, German and Polish translation 20120122 14:43:00< Soliton> would be nice for wesnothd to accept 1.10* by default but that's a commit for the 1.10 branch... 20120122 14:44:07< Ivanovic> Soliton: uhm, i'd say: accept it for now and change the version after trunk is its own again 20120122 14:44:18< Ivanovic> since the server packaged in the tarball should accept 1.10* 20120122 14:44:45< Ivanovic> at this very moment trunk *IS* 1.10 (compatible) 20120122 14:50:33< CIA-59> soliton * r52744 /trunk/src/server/server.cpp: 20120122 14:50:33< CIA-59> accept version 1.10* by default 20120122 14:50:33< CIA-59> should be reverted after 1.10 branched off 20120122 14:51:30< CIA-59> fendrin * r52745 /trunk/data/campaigns/Legend_of_Wesmere/ (3 files in 3 dirs): Fixed Lady Dionli being represented by the wrong portrait. 20120122 14:52:34< fendrin> Ivanovic: Ready. 20120122 14:53:37< fendrin> Crab_: http://imagebin.org/194869 20120122 14:54:52< Crab_> fendrin: looks nice 20120122 14:56:27< Crab_> fendrin: I'd add a barbican to each of the bridges (a small fort on the outer side of the bridge) 20120122 14:56:46-!- EdB [~edb@tss37-1-89-82-194-231.dsl.sta.abo.bbox.fr] has joined #wesnoth-dev 20120122 14:57:10< fendrin> Crab_: Yeah, it is still not polished since most 6hexes are just the single terrain they inherited from the undetailed version. But I think it could also serve for the first part of Scenario3. 20120122 14:57:24< fendrin> Crab_: barbican? Need to consult my dictionary. 20120122 14:58:03< fendrin> Crab_: Ah yes, good idea. 20120122 14:58:34< Ivanovic> okay, so is everybody ready now? 20120122 14:58:48< Ivanovic> then i'll run the (hopefully) "last" pot-update 20120122 14:58:49< Crab_> fendrin: also, the water on the right would take look long to cross by foot 20120122 14:59:00< Crab_> fendrin: the left waterway is ok 20120122 14:59:07< fendrin> Crab_: I have always thought magnifing the terrain would not be possible because of the structure of hex fields. Good to see that I was wrong. I think I will use that technique more often. 20120122 15:00:03< fendrin> Crab_: Doesn't matter much. I will either go with another time schedule or either modify the units movement points. 20120122 15:00:26< Crab_> well, we'll have to play to see how it goes :) 20120122 15:00:33< Crab_> but it looks really good 20120122 15:00:49< Crab_> have you magnified by hand? or using some kind of tool? 20120122 15:01:39< fendrin> Crab_: I did it per hand. Just using the wesnoth map editor of course. Having some kind of tool would be over nice. 20120122 15:05:15< Crab_> fendrin: probably, lua can do it from in-game 20120122 15:05:36< Crab_> since it has access to the map, and can change maps 20120122 15:06:38< fendrin> Crab_: hmmm, you mean just load it or even save it? 20120122 15:06:52< Crab_> fendrin: just change the current game map to the new one 20120122 15:07:06< fendrin> Crab_: Just loading is not enough, there needs to be some variation. 20120122 15:07:22< Crab_> fendrin: well, it has to be fixed by hand or by rng :) 20120122 15:07:30< fendrin> yeah 20120122 15:07:37< Crab_> fendrin: but at least it can do the basic part of the work 20120122 15:07:38< CIA-59> ivanovic * r52746 /trunk/ (195 files in 28 dirs): 20120122 15:07:38< CIA-59> pot-update (reference update only, no new/changed strings; preparing for 1.10) 20120122 15:07:38< CIA-59> regenerated doc files 20120122 15:08:18< Crab_> fendrin: we can try to play with the actual scenario in 10days, if we find some time at or around FOSDEM for that 20120122 15:08:44< fendrin> Crab_: Yes, I would love to. 20120122 15:10:10-!- anonymissimus [~chatzilla@HSI-KBW-078-042-163-105.hsi3.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20120122 15:10:47< anonymissimus> Ivanovic: I imagine you might be annoyed by http://gna.org/bugs/?19316 20120122 15:13:25< CIA-59> ivanovic * r52747 /trunk/ (changelog players_changelog src/wesconfig.h): 20120122 15:13:25< CIA-59> fixed changelog structuring in some places 20120122 15:13:25< CIA-59> bumped version to 1.10.0 20120122 15:13:30< Ivanovic> anonymissimus: ugh, okay, sounds like a strange issue which should not happen 20120122 15:17:00-!- csarmi [csarmi@2E6B85C7.catv.pool.telekom.hu] has joined #wesnoth-dev 20120122 15:17:36-!- csarmi_home [csarmi@2E6B85C7.catv.pool.telekom.hu] has quit [Ping timeout: 240 seconds] 20120122 15:18:51< Ivanovic> anonymissimus: i can confirm that the engine does not display the entry correctly and translated though i got no idea why, i just know that it happens in some macro foo 20120122 15:19:28< Ivanovic> eg line 983f in 2_Tutorial.cfg is not displayed correctly 20120122 15:19:41< Ivanovic> that is: the caption is shown translated, the message itself is always untranslated 20120122 15:20:33< Ivanovic> and yes, this won't be fixed in 1.10.0 20120122 15:21:01-!- Ivanovic changed the topic of #wesnoth-dev to: releasing 1.10.0, using r52747 | HARD string and feature-freeze active for trunk and the 1.10 announcment | 147 bugs, 332 feature requests, 15 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20120122 15:24:36< Ivanovic> loonycyborg: once the tarball is done please make sure to upload the 1.10 windows binary to "wesnoth-1.10/wesnoth-1.10/wesnoth-1.10-win32.exe" 20120122 15:24:46< Ivanovic> (to keep the announcement intact) 20120122 15:28:24-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Do it for joy and you can do it forever] 20120122 15:29:30< loonycyborg> kk 20120122 15:31:16-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20120122 15:31:41< Ivanovic> lets see how large the xdelta from 1.8.6 to 1.10 will be... 20120122 15:32:38< Ivanovic> hmm, just 95M 20120122 15:55:53< Ivanovic> okay, things are looking good so far 20120122 15:56:07< Ivanovic> campaigns start, observing mp games is possible editing maps works, ... 20120122 15:57:09< anonymissimus> try to switch controller in networked MP+WB active :P 20120122 15:57:56< CIA-59> ivanovic * r52748 /tags/1.10.0/: 20120122 15:57:56< CIA-59> tagged 1.10.0 (using r52747) 20120122 15:57:56< CIA-59> 1.10 will be branched off after the announcement was posted 20120122 15:57:56< CIA-59> posting the announcement is planned for January 29th 20120122 16:02:24-!- oldtopman [~oldtopman@71-33-145-75.hlrn.qwest.net] has joined #wesnoth-dev 20120122 16:02:32-!- oldtopman [~oldtopman@71-33-145-75.hlrn.qwest.net] has quit [Changing host] 20120122 16:02:33-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has joined #wesnoth-dev 20120122 16:03:29-!- horon [~horon@nttkyo324106.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20120122 16:16:49-!- Elvish_Pillage2 [~eli@dhip-149.coburn.residences.colby.edu] has joined #wesnoth-dev 20120122 16:21:50-!- Pete-Flux [~quassel@unaffiliated/peterporty] has joined #wesnoth-dev 20120122 16:22:48-!- atomicbomb [~quassel@61.94.184.62] has quit [Read error: Connection reset by peer] 20120122 16:28:31-!- csarmi_home [csarmi@2E6B85C7.catv.pool.telekom.hu] has joined #wesnoth-dev 20120122 16:29:51-!- csarmi [csarmi@2E6B85C7.catv.pool.telekom.hu] has quit [Ping timeout: 245 seconds] 20120122 16:33:33-!- alink [~alink@wesnoth/developer/alink] has joined #wesnoth-dev 20120122 16:33:47< alink> hi 20120122 16:34:31-!- loonybot [~loonybot@94.29.10.245] has joined #wesnoth-dev 20120122 16:34:31-!- loonybot [~loonybot@94.29.10.245] has quit [Changing host] 20120122 16:34:31-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20120122 16:36:00< fendrin> hi alink 20120122 16:36:11< alink> hello fendrin 20120122 16:36:23< alink> tagging 1.10 going well ? 20120122 16:36:28< Ivanovic> it is tagged 20120122 16:36:50< alink> ok, good 20120122 16:38:05< alink> Ivanovic: btw the wall image that you fixed was a 1-color indexed image. We indeed don't want those, since they need special SDL care 20120122 16:38:38< alink> could be nice if an imagemagick script could auto-detect/convert those in trunk 20120122 16:38:50< Ivanovic> how to detect those? 20120122 16:39:33< alink> not sure but if imagemagick is smart/fast enough maybe always convert them ti RGB(A) 20120122 16:39:38< alink> s/ti/to 20120122 16:40:34< alink> but maybe not worth it, usually it's just when someone commit a image using bad Gimp settings 20120122 16:41:22< alink> Alarantalara^ (in case you did it, not sure) 20120122 16:42:02< alink> i think Gimp automatically use this when you just use black and white, or something like that 20120122 16:45:23< Ivanovic> Rhonda, Alarantalara, loonycyborg, all other packagers: source tarball is online at sf.net: https://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10/ 20120122 16:45:46< loonycyborg> Great! I've just made the binary from the tag :P 20120122 16:46:05< Rhonda> pffft, cheater, loonycyborg! 20120122 16:46:34< Ivanovic> loonycyborg: and i created the pandora package from the source tarball before uploading... 20120122 16:46:36< Ivanovic> ;) 20120122 16:46:54< Ivanovic> now i just got to do stuff like creating new screenshots 20120122 16:47:12< alink> alarantalara: no, the change 0.25 -> 0.3 looks like a bad idea. That will just just cover the glitch in that specific case without being sure that it's fixed. And worst, it may have important performance implications 20120122 16:47:28< loonycyborg> Having tags checked out and switching between them on release really saves bandwidth.. 20120122 16:56:53< alink> alarantalara: btw I thought the wall image update fixed that triangle bug? Also, an invalidation bug can't be specific to one terrain image(like cave wall) unless the image itself is bad (like having wrong format or transparent parts) 20120122 16:57:32< alink> if the math was wrong in display.cpp, such glitch would occur for any terrain images 20120122 16:58:06-!- EdB [~edb@tss37-1-89-82-194-231.dsl.sta.abo.bbox.fr] has quit [Quit: Konversation terminated!] 20120122 17:01:32< alink> alarantalara: but I can't reproduce that glitch and still puzzled by what you reported. So, not sure what to think 20120122 17:02:02< alink> maybe try to use :sunset to confirm that it's an invalidation problem 20120122 17:06:00< alink> Grrr, these little animated torches on stone walls waste a lot of redraw (several hexes instead of one) for just few pixels change 20120122 17:06:53< alink> alarantalara: ^if you know that WML maybe check if it can be improved 20120122 17:07:30-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20120122 17:11:05< alink> nvm I think I can fix that with Gimp 20120122 17:14:11< alink> Grrr, I added special code to auto detect empty hexes of images, and what artists do? they pepper big images with isolated alpha=1 pixels 20120122 17:14:57< alink> it's like if they wanted to trick my algo 20120122 17:15:14< alink> Ivanovic: can we commit now ? 20120122 17:15:55< Ivanovic> alink: only stuff meant for both, 1.10.1 and 1.11.0 20120122 17:16:07< alink> ok 20120122 17:16:29< alink> not important, just an optimization 20120122 17:16:51< alink> well an image cleanup which will trigger an optimization 20120122 17:17:45< Alarantalara> alink: The triangles are not a terrain specific problem: I've gotten it to be visible with a custom terrain, cave walls and the stone wall 20120122 17:18:00< Alarantalara> It may also happen with other terrains but it's hard to see 20120122 17:18:43< Alarantalara> to reproduce: resize the window so between 1 and 4 pixels on the rightmost side of a hex are cut off 20120122 17:18:51< alink> Alarantalara: oh, ok. Have you a method to reproduce it reliably ? 20120122 17:19:02< alink> ok trying 20120122 17:19:14< Alarantalara> then scroll to reveal the rest of the hex 20120122 17:21:18< Alarantalara> alink: I'll look into the torches - it may be possible to just draw it changed portion and layer images to improve performance 20120122 17:23:39< alink> Alarantalara: I am deleting these stray pixels, that should be enough for optimizing the animation (that will trigger my auto cleaning code) 20120122 17:24:06< alink> but if you can just resize the images, then it would be even better 20120122 17:24:40< alink> not sure that it's worth adding more layer or WML complexity 20120122 17:24:59< Alarantalara> it seems possible: the black areas are extremely large and likely can be reduced safely 20120122 17:25:29< alink> you mean the transparent areas ? 20120122 17:26:08< alink> btw do you know how to use :sunset to visualize the perf cost ? 20120122 17:27:55< Alarantalara> no, I hadn't heard of the command before 20120122 17:28:35< alink> just type :sunset to see which hexes are redrawn 20120122 17:28:45< alink> ":sunset 1" is even faster 20120122 17:28:58< Alarantalara> very interesting 20120122 17:29:20-!- Ivanovic changed the topic of #wesnoth-dev to: tagged 1.10.0, announcing on January 29th | HARD string and feature-freeze active for trunk and the 1.10 announcment | 147 bugs, 332 feature requests, 15 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20120122 17:29:21< fendrin> esr: Isn't the detail map thing something you can easily script with python? 20120122 17:30:59< alink> Alarantalara: only problem here is that it uses black so it a bit harder to use with the black walls 20120122 17:32:15< Alarantalara> how do you turn off sunset? 20120122 17:32:23< alink> same command 20120122 17:33:02< Alarantalara> I did and it worked in the scenario, but the menu screen is now darkening the same way 20120122 17:33:26< alink> oh, looks like a bug 20120122 17:34:07< alink> are you sure it was off in the scenario? any full redraw will temporary looks like it is off 20120122 17:34:18< Alarantalara> I'll try again and see 20120122 17:35:07< Alarantalara> yes, definitely off in scenario but on again in menu 20120122 17:35:15< alink> I try 20120122 17:35:52< alink> ok i see 20120122 17:35:55< Alarantalara> and still off in game 20120122 17:36:41< alink> It's probably that: Mordante also used a similar sunset trick to debug GUI2 code 20120122 17:37:02< alink> it looks like a communication problem between the in-game sunset and GUI2 sunset 20120122 17:37:47< alink> because it's not the same sunset. I changed the in-game to be red and the main screen goes black 20120122 17:38:25-!- Gallaecio [~quassel@84.120.112.90.dyn.user.ono.com] has quit [Remote host closed the connection] 20120122 17:40:01< alink> the torches redraw http://i.imgur.com/yRKtd.jpg (using red to better see the black hexes) 20120122 17:41:59< alink> Alarantalara: one little trick about sunset persistence, turn it on in-game, then switch to editor to have it there too, (because you can't type command in editor) 20120122 17:42:36< Alarantalara> thanks 20120122 17:43:05< Ivanovic> Alarantalara: you saw that 1.10 is ready? 20120122 17:43:48< Ivanovic> please make sure to put the osx binary so that is appears in/as wesnoth-1.10/wesnoth-1.10/Wesnoth_1.10.dmg 20120122 17:44:04< Alarantalara> yes, I've just updated all the version numbers in the package and am checking to make sure I didn't miss any user directory locations before uploading 20120122 17:44:06< Ivanovic> (basically: make sure to name it 1.10, *NOT* 1.10.0) 20120122 17:44:33-!- stikonas [~gentoo@bcm-131-111-216-70.girton.cam.ac.uk] has joined #wesnoth-dev 20120122 17:44:34-!- stikonas [~gentoo@bcm-131-111-216-70.girton.cam.ac.uk] has quit [Changing host] 20120122 17:44:34-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120122 17:44:34< Ivanovic> no need to hurry, there should be enough time till the announcement to make sure that everything is correct 20120122 17:44:39< alink> Alarantalara: do I still clean the torch images or you will try to resize them? (asking to avoid commit conflicts) 20120122 17:44:56< Ivanovic> off to hunt some food, bbs 20120122 17:45:11< Alarantalara> give me a second to look at the WML 20120122 17:45:14-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120122 17:45:16< alink> ok 20120122 17:46:58-!- csarmi_home [csarmi@2E6B85C7.catv.pool.telekom.hu] has quit [Ping timeout: 240 seconds] 20120122 17:50:58-!- Crab___ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20120122 17:51:02-!- Crab___ is now known as Crab_ 20120122 17:53:10< Alarantalara> Every single image has it's own. I can just tell it using WML not to draw the hexes 20120122 17:53:48< Alarantalara> may save time compared to removing stray pixels in every frame of the animation 20120122 17:54:53< alink> and resizing the image is not possible? 20120122 17:55:05< Alarantalara> It's definitely possible 20120122 17:55:07< alink> 75% is transparent 20120122 17:55:19< alink> and that's the optimal way 20120122 17:55:42< Alarantalara> It's going to take a while 20120122 17:56:09< alink> the WML or the Gimp parts ? 20120122 17:56:14< Alarantalara> The Gimp 20120122 17:56:42-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has quit [Remote host closed the connection] 20120122 17:57:25< alink> ah ok so about the same time as the pixel clean-off, which keep the resizing way the better one (same work time, more gain) 20120122 17:57:49< Alarantalara> WML gets me this in about 20 seconds http://imagebin.org/194902 20120122 17:59:00< alink> already 2x better for fps 20120122 18:00:20< alink> the main reason to avoid big transparent parts is that, even if I filter them out, the code still needs to unpack these big images and scan all these pixels 20120122 18:01:41-!- delfador [~guillaume@AClermont-Ferrand-552-1-106-48.w83-113.abo.wanadoo.fr] has joined #wesnoth-dev 20120122 18:01:42< loonycyborg> Ivanovic: 1.10 windows installer is uploaded. 20120122 18:03:30< alink> Alarantalara: I never really understood why terrain artists started to use big half-empty images like that. It started with villages (but I think those are fixed now) 20120122 18:03:54< Alarantalara> It's because they are the size of the area defined by the WML 20120122 18:04:11< alink> ah yes of course 20120122 18:04:14< Alarantalara> so it lets them place things without worrying about centering 20120122 18:04:27< Alarantalara> because it visually lines up against a hex background for them 20120122 18:04:46< alink> ah so using centering works too, it's just more work? 20120122 18:04:50< Alarantalara> yes 20120122 18:05:24< Alarantalara> also, because the centering is standard for each macro, you have to crop evenly on all sides, which is a bit confusing 20120122 18:05:39< Alarantalara> you can't just shrink to fit the non-transparent area 20120122 18:07:12< alink> but another problem of these big transparent part is when people don't clean these alpha=1 pixels. That wouldn't happen with a correctly sized image 20120122 18:08:00< Alarantalara> It could still happen, but in a smaller area. An inevitable consequence of square bounding boxes 20120122 18:08:14< alink> yes indeed 20120122 18:09:06< alink> it's not just performance, it adds a subtle noise hard to identify in-game 20120122 18:11:04< Alarantalara> Just let me finish building the OS X package and I'll start on the images 20120122 18:11:07< alink> mmmh maybe I could add a debug mode making all semi-transparent pixels opaque? but maybe it will be too noisy to be useful 20120122 18:11:29< alink> Alarantalara: take your time, it's not urgent 20120122 18:11:37< alink> also I am about to go afk soon 20120122 18:12:15< Alarantalara> possibly: a lot of transitions are semi transparent 20120122 18:13:44< alink> yes will need some tuning to be possible to see something 20120122 18:13:57< anonymissimus> ahem...I would like to commit a small fix ? 20120122 18:14:21< alink> like using some alpha threshold or only use it for big images 20120122 18:15:07-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20120122 18:17:06-!- stikonas [~and@bcm-131-111-216-70.girton.cam.ac.uk] has joined #wesnoth-dev 20120122 18:17:06-!- stikonas [~and@bcm-131-111-216-70.girton.cam.ac.uk] has quit [Changing host] 20120122 18:17:06-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120122 18:17:52< CIA-59> alarantalara * r52749 /trunk/projectfiles/Xcode/ (4 files in 3 dirs): update version numbers, user directory, etc. for 1.10 in Xcode package 20120122 18:20:36-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20120122 18:23:24-!- lipk [~lipka_bol@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20120122 18:28:02-!- vcap [~vcap@AReims-551-1-43-78.w90-7.abo.wanadoo.fr] has joined #wesnoth-dev 20120122 18:37:03-!- Octalot [~noct@host86-148-68-65.range86-148.btcentralplus.com] has joined #wesnoth-dev 20120122 18:49:48-!- wesbot changed the topic of #wesnoth-dev to: tagged 1.10.0, announcing on January 29th | HARD string and feature-freeze active for trunk and the 1.10 announcment | 148 bugs, 332 feature requests, 15 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20120122 18:51:37-!- MeccaGod [~majs@host189-199.bornet.net] has quit [] 20120122 18:55:03-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20120122 19:10:07-!- alink [~alink@wesnoth/developer/alink] has quit [Remote host closed the connection] 20120122 19:22:29-!- lipk [~lipka_bol@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 255 seconds] 20120122 19:25:53-!- ancestral [~ancestral@67-6-35-100.mpls.qwest.net] has joined #wesnoth-dev 20120122 19:37:50-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Do it for joy and you can do it forever] 20120122 19:39:52< fendrin> esr: ping 20120122 19:40:30< esr> fendrin: What's up? 20120122 19:40:53< fendrin> esr: Would you lend me your hand and coding skills to solve a scripting problem? 20120122 19:41:08< Gambit> Ivanovic: is the plan still to announce on the 28th? 20120122 19:41:23< Ivanovic> next sunday 20120122 19:41:29< Ivanovic> 29th 20120122 19:41:31< Ivanovic> cf topic 20120122 19:41:39< esr> fendrin: What do you need? 20120122 19:41:40< Gambit> oh. I fail. 20120122 19:42:13< ancestral> Gambit: Maybe it depends which side of the date line you live on ;-) 20120122 19:42:17< fendrin> esr: Please have a look at http://imagebin.org/194869 20120122 19:42:29< Gambit> Well, I might only have Desura for Windows by then. 20120122 19:43:20< Ivanovic> ancestral: i am only speaking in my timeline as well as the wesnoth servers timeline 20120122 19:43:24< Ivanovic> (which are in fact identical) 20120122 19:43:25< esr> fendrin: OK, what about it? 20120122 19:43:32< Gambit> But I figured that's how it would happen. 20120122 19:43:41< fendrin> esr: That is the Ka'lian from LoW 3 + 7 in a more detailed form. I have produced that map just by taking 6 hex fields instead of one with the same terrain. 6 hex fields can act similar to one because you have 6 adjacent 6hexfields like at the smaller scale. Right? 20120122 19:43:58< esr> Right. 20120122 19:44:44< fendrin> I have done that map by hand, but it should be possible to script that. 20120122 19:47:12< esr> fendrin: Ah, I see. And you want a script to do it? 20120122 19:47:48< fendrin> esr: Yes please, on a long term it will be very workload heavy to sync the detailed and non detailed version when the map changes. 20120122 19:48:45< esr> fendrin: True, it will be. 20120122 19:49:19< esr> fendrin: BTW, did the doors bug in the last scenario og THoT? ever get fixed? 20120122 19:50:10< fendrin> esr: hmm, was it assigned to me? The bug is no longer open in my list, so I guess it was fixed. 20120122 19:50:41< anonymissimus> fendrin: thats an interesting script idea 20120122 19:51:06< esr> fendrin: Would you test? I'd do it, but I'm too close to the problem. 20120122 19:51:54< fendrin> esr: Sure, I will do it. But I need to see the bug report since I do not remember the exact problem anymore. 20120122 19:52:00< anonymissimus> that algorithm perhaps already exists 20120122 19:52:29< anonymissimus> so that you need to only put it into python or something that seems useable with wesnoth 20120122 19:53:23< fendrin> anonymissimus: The script could also take an argument to specify the Ausrichtung of the hexes. There are at least 2 possibilities to arrange the metahexfields. 20120122 19:53:52< shadowm> specify the what? 20120122 19:54:24< Rhonda> alignment 20120122 19:55:00< fendrin> shadowm: Did you had a look at the screenshot? You see that what north was at the original scale is now north-east. But it also works at least with north-west. 20120122 19:55:43< shadowm> right 20120122 20:01:37< anonymissimus> hm are you sure that it is possible ? 20120122 20:02:51< fendrin> anonymissimus: Is the question for me? 20120122 20:03:32< anonymissimus> yes 20120122 20:04:06< esr> fendrin: The dialog describing magic doors didn't activate when a unit moved next to them...and I think I've already figured out how to write your script. 20120122 20:04:21< anonymissimus> well probably I dont understand it..anyway, its your idea so you oughta code it :P 20120122 20:05:13< fendrin> esr: Okay, I will test right after the "Tatort", a German crime story series starting right now. 20120122 20:05:41< esr> fendrin: Thanks. I'll work on the script. 20120122 20:06:52< anonymissimus> who had the idea to translate "dry mountains" with "dröge Berge" ?? 20120122 20:07:39< zookeeper> i thought the "dry" wasn't even supposed to be part of the translatable strings for any dry terrains 20120122 20:08:11< anonymissimus> but +1 for the "lauschig bewaldeter Hügel" :) 20120122 20:08:40< fendrin> anonymissimus: lol 20120122 20:09:10< shadowm> Ivanovic: are we supposed/allowed to provide translated screenshots for the 1.10 announcement too? 20120122 20:09:10< fendrin> esr: TX 20120122 20:09:48< shadowm> so far there don't seem to be any localized images in the announcement toroot 20120122 20:09:52< shadowm> *root 20120122 20:11:27< Ivanovic> shadowm: supposed: no 20120122 20:11:31< Ivanovic> shadowm: allowed: yes 20120122 20:11:46< Ivanovic> (since the links to the images are translateable it should be possible to just translate them) 20120122 20:12:04< Ivanovic> that is: the problem with those images is that i don't know exactly where they are from 20120122 20:12:08< shadowm> and where should we place them? under images/ ? 20120122 20:12:15< shadowm> what do you mean where they are from? 20120122 20:12:27< Ivanovic> where the original screenshots were exactly taken 20120122 20:12:34< Ivanovic> and what to do to reproduce stuff 20120122 20:12:38-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has quit [Quit: Leaving.] 20120122 20:12:40< fendrin> esr: The same thing also works by replacing one hex with a 19 fields size metahex and so on. Can you make it dynamic and let the user specify the order of magnitude by a commandline parameter? 20120122 20:12:40< shadowm> it's very easy to tell... 20120122 20:12:45< Ivanovic> (for the manual there is such a howto) 20120122 20:12:54< shadowm> one comes from Dead Water scenario 1 (#1) 20120122 20:13:08< shadowm> #3 was taken by Gambit from the Add-ons Uninstall dialog 20120122 20:13:24-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Ping timeout: 240 seconds] 20120122 20:13:25< shadowm> #5... what the hell is #5 doing there? 20120122 20:13:44< esr> fendrin: Maybe. The method I had in mind will only work for the sixfold increase, but I'll try to generalize. 20120122 20:13:47< Gambit> 5? 20120122 20:13:48 * shadowm kicks Espreon 20120122 20:13:56< fendrin> esr: cool 20120122 20:14:05 * fendrin is away for ~ 1.5 hours 20120122 20:14:09< shadowm> #5 is very obviously from DiD 1 20120122 20:14:24< Gambit> Ah 20120122 20:14:53-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20120122 20:15:04< shadowm> for #1 it'd have been better if someone had provided a saved game with the same candidate actions 20120122 20:15:32 * Rhonda kicks shadowm 20120122 20:15:46< Alarantalara> Ivanovic: I don't seem to have permission to upload via rsync, only the web interface for some reason 20120122 20:15:50< shadowm> Gambit please update #3 so the version number is 1.10.0 20120122 20:16:10< Gambit> Hmmm. shadowm how to get 1.10? 20120122 20:16:12< shadowm> and don't include any cursors (i.e. disable color cursors) 20120122 20:16:19< shadowm> Gambit: update trunk to HEAD... 20120122 20:16:33< Rhonda> Gambit: svn switch to the 1.10.0 tag 20120122 20:16:55< shadowm> if you don't have your SVN checkout anymore then just download the tarball 20120122 20:17:20< Ivanovic> Alarantalara: strange 20120122 20:17:32< shadowm> Gambit: actually, only hide the cursors for the full view 20120122 20:17:45< Ivanovic> loonycyborg: did you upload using rsync or via the webinterface? 20120122 20:17:46< shadowm> the fullscreen screenshot can keep the cursors 20120122 20:17:50< Rhonda> shadowm: trunk isn't 1.10.0 anymore 20120122 20:18:04< Gambit> shadowm: Uh… they small views are cropped 20120122 20:18:08< Rhonda> Alarantalara did commit to trunk after Ivanovic tagged it 20120122 20:18:11< Gambit> They're not two different screenshots 20120122 20:18:45< Alarantalara> Rhonda: that commit has no effect for someone not using a Mac 20120122 20:19:38< Rhonda> Alarantalara: I am aware of, but I still like to nitpick shadowm :) 20120122 20:19:53< shadowm> shadowm@reicore:~/src/wesnoth$ fgrep '#define VERSION' src/wesconfig.h 20120122 20:19:53< shadowm> #define VERSION "1.10.0" 20120122 20:20:13< shadowm> that's trunk at HEAD 20120122 20:20:18< Rhonda> so? 20120122 20:20:33< Gambit> Admin fight! 20120122 20:20:35< Rhonda> thats a file, and that file can contain whatever it wants 20120122 20:20:35< shadowm> that makes it 1.10.0 for the purpose of the titlescreen label 20120122 20:20:59< Rhonda> for that purpose Gambit can hand-edit it locally too 20120122 20:21:10< CIA-59> ivanovic * r52750 /trunk/ (changelog players_changelog src/wesconfig.h): post release version bump to 1.10.0+svn (yes, currently trunk is identical to what will be the 1.10 branch!) 20120122 20:21:22< Rhonda> haha 20120122 20:21:24< shadowm> he probably can, but I don't expect him to be able to do so based on past experience 20120122 20:21:37 * Rhonda points shadowm at r52750 and sticks her tongue out 20120122 20:21:59< Ivanovic> Alarantalara: i gave you the same permissions to sf.net that loonycyborg has, so you *should* be able to upload using rsync (at least now you should) 20120122 20:22:06< Rhonda> thanks for proving my point, Ivanovic! ÖD 20120122 20:22:17< shadowm> is there any point in not branching immediately, though? 20120122 20:22:34< Ivanovic> Alarantalara: this is what i used to upload the pandora package: 20120122 20:22:35< Ivanovic> rsync -avP -e ssh wesnoth-1.10-1.pnd ivanovic,wesnoth@frs.sourceforge.net:/home/frs/project/w/we/wesnoth/wesnoth-1.10/wesnoth-1.10/ 20120122 20:22:37< Gambit> shadowm: Forcing the developers to take a well deserved break? 20120122 20:22:48< Ivanovic> maybe your rsync url was just incorrect? 20120122 20:23:11< shadowm> I'm pretty sure nobody here needs to be forced to take a break since we're all unpaid volunteers without a schedule. 20120122 20:23:14< Ivanovic> shadowm: giving devs some time to commit tiny fixes to both, trunk and 1.10.x 20120122 20:23:28< Alarantalara> apart from alarantalara instead of ivanovic, they're effectively identical 20120122 20:23:31< Ivanovic> reducing the amount of backporting required for those 20120122 20:23:47< shadowm> They will be required to continue committing fixes to the 1.10 branch in the upcoming weeks until maybe 2013 20120122 20:23:52< Ivanovic> Alarantalara: have you retried? i slightly adjusted your permissions 20120122 20:24:13< Ivanovic> shadowm: yes 20120122 20:24:13< Alarantalara> trying now 20120122 20:24:28< Ivanovic> shadowm: but this way it is less likely that everything will go "boom" in case some blocker is found 20120122 20:24:40< Alarantalara> and it allows me to connect now. Thanks Ivanovic 20120122 20:29:35< anonymissimus> uh-oh: http://gna.org/bugs/?19318 20120122 20:29:36< Gambit> I just spotted a blocker 20120122 20:29:42< Gambit> The config dir is "1.1" 20120122 20:29:44< Gambit> not "1.10" 20120122 20:29:57< Gambit> ah yes that's it right there anonymissimus 20120122 20:29:58< Gambit> xD 20120122 20:30:29< anonymissimus> that could be something hard to fix, considering that wesnoth probably has two digits in the second number for the first time ;) 20120122 20:32:30< anonymissimus> Gambit: how did you get that dir, is it installed after compiled from source ? 20120122 20:32:46< shadowm> apparently only when using XDG layout (i.e. no preferences dir path specified at compile time) 20120122 20:32:59< shadowm> user_data_dir += game_config::version.substr(0,3); 20120122 20:32:59< Gambit> anonymissimus: compiled from the latest commit on trunk 20120122 20:33:34< shadowm> I can probably quickly fix it, but I'll need someone else to test . 20120122 20:33:56< Gambit> Will do 20120122 20:37:24-!- lipk [~lipka_bol@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20120122 20:40:39< Octalot> SXCollection works fine on SVN, thanks for the engine bugfixes :) 20120122 20:42:58< CIA-59> espreon * r52751 /trunk/Doxyfile: Bumped version number. 20120122 20:44:12< shadowm> Gambit: my poor crappy laptop can't handle this much stress atm, so could you test for me? http://shadowm.rewound.net/f/xdg_path_suffix_fix.patch 20120122 20:44:46< shadowm> I haven't even been able to check whether it compiles yet 20120122 20:46:01-!- lipk [~lipka_bol@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 244 seconds] 20120122 20:47:47< shadowm> well, just passed filesystem.o, so it obviously compiles without warnings 20120122 20:48:22< Gambit> can't find file to patch at input line 5 20120122 20:48:57< shadowm> wget -q -O - http://shadowm.rewound.net/f/xdg_path_suffix_fix.patch | patch -p1 20120122 20:49:45-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has quit [Quit: Leaving.] 20120122 20:51:01< shadowm> Gambit: worked? 20120122 20:51:13< Gambit> Compiling 20120122 20:51:19< Gambit> Apparently it decided to redo all the things. 20120122 20:52:54< shadowm> Ivanovic: how will you proceed regarding this fix? just let the packagers take care of applying it, or tag 1.10.0a? 20120122 20:53:33< Ivanovic> i think recommending it for packagers should be fine 20120122 20:53:45< Ivanovic> since eg the windows and osx binaries (as well as the pandora package) are not affected 20120122 20:54:23< shadowm> Pandora uses a custom preferences dir path at compile-time? 20120122 20:54:31< Ivanovic> exactky 20120122 20:54:41< shadowm> ah, good 20120122 20:54:45< Ivanovic> since i don't want to write in the nand 20120122 20:57:50-!- fkhodkov [~user@ppp-188-65-12-40-bras2.istra.ru] has quit [Quit: ERC Version 5.3 (IRC client for Emacs)] 20120122 20:58:13< Gambit> shadowm: looks good 20120122 20:58:58< shadowm_laptop> Gambit: pastebin stderr please 20120122 20:59:06-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has quit [Read error: Operation timed out] 20120122 20:59:28< Gambit> http://pastebin.com/cAztvy2D 20120122 21:00:04< shadowm_laptop> okay, I'll commit then 20120122 21:04:08< CIA-59> shadowmaster * r52752 /trunk/ (changelog players_changelog src/filesystem.cpp): 20120122 21:04:08< CIA-59> Fix wrong preferences path suffix (1.1 instead of 1.10) when using XDG layout (bug #19318) 20120122 21:04:08< CIA-59> This only affects Linux and other platforms using XDG layout (no 20120122 21:04:08< CIA-59> compiled-in preferences path override). 20120122 21:04:51< shadowm> Ivanovic, Rhonda ^ 20120122 21:04:56-!- lipk [~lipka_bol@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20120122 21:05:04< Gambit> The new small version of this image is slightly shorter 20120122 21:05:22< Gambit> Ageless era would take a while to download right now. 20120122 21:06:38< anonymissimus> Gambit: you pasted link to stderr putput 20120122 21:06:45< anonymissimus> output 20120122 21:06:58< Gambit> Yes? 20120122 21:07:20< anonymissimus> hm nevermind forget it 20120122 21:11:08< shadowm> okay, so I'll go back to *playtesting* 20120122 21:11:39< shadowm> and take that break Gambit suggested 20120122 21:11:54< Gambit> shadowm: Breaking Ground? :) 20120122 21:11:59< shadowm> no, AtS 20120122 21:12:05< CIA-59> grickit * r52753 /website/start/1.10/images/ (start-3-full.jpg start-3.jpg): Fix the screenshot of the new remove add-on dialog having the wrong version number. 20120122 21:14:31-!- enchilado [~enchilado@defocus/yummy/enchilado] has joined #wesnoth-dev 20120122 21:14:41-!- Pete-Flux is now known as PetePorty 20120122 21:20:13-!- delfador [~guillaume@AClermont-Ferrand-552-1-106-48.w83-113.abo.wanadoo.fr] has left #wesnoth-dev ["Konversation terminated!"] 20120122 21:23:55-!- lipk [~lipka_bol@host-91-147-212-174.biatv.hu] has left #wesnoth-dev [] 20120122 21:31:59< Rhonda> shadowm: oh, thanks for the notice! 20120122 21:33:12-!- {V} [~V@174-76-ftth.onsneteindhoven.nl] has quit [Read error: Connection reset by peer] 20120122 21:33:36-!- {V} [~V@174-76-ftth.onsneteindhoven.nl] has joined #wesnoth-dev 20120122 21:36:44-!- Blueblaze [~Blueblaze@adsl-99-158-45-67.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20120122 21:52:14-!- Blueblaze2 [~Blueblaze@adsl-99-158-45-67.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20120122 21:52:28-!- Blueblaze [~Blueblaze@adsl-99-158-45-67.dsl.hstntx.sbcglobal.net] has quit [Read error: Connection reset by peer] 20120122 21:52:28-!- Blueblaze2 is now known as Blueblaze 20120122 21:56:19-!- Crendgrim [~crend@77-22-114-250-dynip.superkabel.de] has quit [Quit: Konversation terminated!] 20120122 22:01:56< Ivanovic> shadowm: sent a mail with the diff to the (known) packagers 20120122 22:08:28-!- Appleman1234 [~Appleman1@ppp59-167-222-56.qld.adsl.internode.on.net] has quit [Remote host closed the connection] 20120122 22:11:32-!- mjs-de [~mjs-de@d185089.adsl.hansenet.de] has quit [Remote host closed the connection] 20120122 22:19:45-!- un214 [~un214@adsl-75-45-4-106.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20120122 22:29:35< fendrin> back 20120122 22:45:41-!- negusnyul [~negusnyul@dsl54021284.pool.t-online.hu] has quit [Quit: Konversation terminated!] 20120122 22:47:25< fendrin> esr: I have completed the scenario using debug mode. Everything worked like expected. Thus I claim the bug to be fixed. 20120122 22:48:09< esr> fendrin: Good. I wanted to be sure that was OK for 1.10. 20120122 22:48:43< fendrin> esr: Would have been to late anyway. Ivanovic already did the release. 20120122 22:49:23< esr> fendrin: I'll work on that script. 20120122 22:59:05< fendrin> esr: Did you read the conversation with anonymissimus? The north-east perspective isn't the only one possible. Would be nice to led the user choice it. 20120122 22:59:16-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20120122 23:00:16-!- stikonas [~and@bcm-131-111-216-70.girton.cam.ac.uk] has joined #wesnoth-dev 20120122 23:00:16-!- stikonas [~and@bcm-131-111-216-70.girton.cam.ac.uk] has quit [Changing host] 20120122 23:00:16-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120122 23:07:30-!- loonybot [~loonybot@46.138.76.211] has joined #wesnoth-dev 20120122 23:07:32-!- loonybot [~loonybot@46.138.76.211] has quit [Changing host] 20120122 23:07:32-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20120122 23:09:59-!- Crab___ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20120122 23:10:01-!- Crab___ is now known as Crab_ 20120122 23:13:22< fendrin> hi Crab_ 20120122 23:13:28< Crab_> hi, fendrin 20120122 23:13:41< fendrin> Crab_: Any news on the recruit front? 20120122 23:14:09< Crab_> fendrin: not done, because I've worked on another bug for the saturday evening, so it's not in. 20120122 23:14:46< fendrin> Crab_: That is fine, isn't that important anyway. 20120122 23:14:58< Crab_> well, recruitment needs a big rework anyway 20120122 23:15:07< Crab_> so it would be done 20120122 23:15:10< fendrin> Yes, very much agreed. 20120122 23:15:52< fendrin> I would like to see the ai using the same code as the players. 20120122 23:16:04< fendrin> There is much duplicate in the matter. 20120122 23:18:24-!- un214 [~un214@adsl-75-45-4-106.dsl.scrm01.sbcglobal.net] has quit [Remote host closed the connection] 20120122 23:24:28-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 276 seconds] 20120122 23:25:13< Crab_> 'well, using the same code' is not a problem there 20120122 23:25:45< Crab_> it's more a problem of making decisions 20120122 23:26:03< Crab_> the API for obtaining the info is available already 20120122 23:28:44-!- PetePorty [~quassel@unaffiliated/peterporty] has quit [Read error: Connection reset by peer] 20120122 23:29:13-!- Pete-Flux [~quassel@unaffiliated/peterporty] has joined #wesnoth-dev 20120122 23:32:16< fendrin> Crab_: I have left some TODO crab for you in the codebase whenever I wasn't sure how to implement the mulitiple leder/per leder recurit sutff. 20120122 23:32:47< Crab_> ok 20120122 23:33:45< Crab_> yes, I see them 20120122 23:33:47-!- vultraz [~chatzilla@124.109.10.221] has quit [Ping timeout: 252 seconds] 20120122 23:35:47< CIA-59> anonymissimus * r52754 /trunk/data/lua/wml-tags.lua: 20120122 23:35:47< CIA-59> Fix modify_unit removing units for the time of processing. 20120122 23:35:47< CIA-59> If the tag is used to modify the type= of several units at once, 20120122 23:35:47< CIA-59> it looks better to not kill the old units until the modified one 20120122 23:35:48< CIA-59> gets unstored, so that units don't disappear for the time of processing. 20120122 23:35:48< CIA-59> reported in the forum: http://forums.wesnoth.org/viewtopic.php?p=519174 20120122 23:36:19< CIA-59> anonymissimus * r52755 /trunk/data/tools/wmllint: 20120122 23:36:19< CIA-59> Fix some of the id checking logic in wmllint. 20120122 23:36:19< CIA-59> If we have [message]id=, narrator, unit and second_unit are wrong values. 20120122 23:36:19< CIA-59> They need speaker= as keys. 20120122 23:36:49< CIA-59> anonymissimus * r52756 /trunk/data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg: Fix a bad value found by wmllint. 20120122 23:42:26< fendrin> anonymissimus: tx 20120122 23:51:04< anonymissimus> fendrin: are you the maintainer of DM ? 20120122 23:52:06< fendrin> anonymissimus: Yes, together with esr 20120122 23:52:36< esr> anonymissimus: I'm listening, too. 20120122 23:52:43< anonymissimus> this should be written somewhere 20120122 23:53:12< anonymissimus> esr: yes, and I hope you are watching commits to wmllint and such 20120122 23:53:31< fendrin> anonymissimus: It is, we are both mentioned in the about.cfg 20120122 23:53:50-!- oldtopmanserver [~oldtopman@174-29-209-86.hlrn.qwest.net] has joined #wesnoth-dev 20120122 23:53:50-!- oldtopmanserver [~oldtopman@174-29-209-86.hlrn.qwest.net] has quit [Changing host] 20120122 23:53:51-!- oldtopmanserver [~oldtopman@unaffiliated/oldtopmanserver] has joined #wesnoth-dev 20120122 23:55:03< esr> anonymissimus: I'm glad someone else is getting to know the wmllint code well enough to modify it. --- Log closed Mon Jan 23 00:00:51 2012