--- Log opened Mon Jan 23 00:00:51 2012 20120123 00:07:18< anonymissimus> uh I certainly wouldn't say I know it well...but python makes it indeed easy to make successful guesses 20120123 00:08:07< esr> anonymissimus: I apologize that the code is so ad-hoc. But I couldn't find an elegant way to do it. 20120123 00:11:43< Aethaeryn> Ivanovic: Yes, there is a bug. 20120123 00:11:57< Aethaeryn> You can see the HP bars for allied sides that do not share vision. 20120123 00:12:09< Aethaeryn> At least in the MP game I played yesterday. 20120123 00:12:20< Espreon> 'Tis true. 20120123 00:14:34< Aethaeryn> Espreon: did you reproduce it? 20120123 00:14:41< Aethaeryn> I've been busy. 20120123 00:14:51< Aethaeryn> There's a chance that it's limited to Lua-created-units somehow 20120123 00:17:18< Aethaeryn> Ivanovic: anyway, it kind of ruins scripted surprises. 20120123 00:17:37< Espreon> Aethaeryn: I didn't try to make a test case or anything. 20120123 00:17:38< Aethaeryn> So it doesn't break standard MP, but it does break any MP that uses scripts. 20120123 00:17:48< Aethaeryn> Espreon: can you do that while I draw up a new map so I can draw up a new map? 20120123 00:18:02< Aethaeryn> It's simple, just modify a scenario [side] tag to not share vision 20120123 00:18:07< Aethaeryn> and see if you can see the HP bar 20120123 00:18:12< Espreon> Eh, I have a headache... 20120123 00:18:13< Aethaeryn> Oh, it has to be shroud-but-no-fog 20120123 00:18:22< Aethaeryn> but only one line needs to be *edited* 20120123 00:18:27-!- oldtopmanserver [~oldtopman@unaffiliated/oldtopmanserver] has quit [Ping timeout: 252 seconds] 20120123 00:23:50-!- oldtopmanserver [~oldtopman@174-29-209-86.hlrn.qwest.net] has joined #wesnoth-dev 20120123 00:23:50-!- oldtopmanserver [~oldtopman@174-29-209-86.hlrn.qwest.net] has quit [Changing host] 20120123 00:23:50-!- oldtopmanserver [~oldtopman@unaffiliated/oldtopmanserver] has joined #wesnoth-dev 20120123 00:25:48-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20120123 00:31:01-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Quit: system reboot in progress] 20120123 00:33:45-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20120123 00:35:22-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Do it for joy and you can do it forever] 20120123 00:49:41-!- oldtopmanserver [~oldtopman@unaffiliated/oldtopmanserver] has quit [Ping timeout: 252 seconds] 20120123 00:50:04-!- anonymissimus [~chatzilla@HSI-KBW-078-042-163-105.hsi3.kabel-badenwuerttemberg.de] has quit [Ping timeout: 240 seconds] 20120123 01:00:28-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20120123 01:09:51< Espreon> Ivanovic: No, bugs 18686 and 17961 are separate issues. 20120123 01:12:19-!- anonymissimus [~chatzilla@HSI-KBW-078-042-163-105.hsi3.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20120123 01:16:04< Ivanovic> anonymissimus: how to mark this report? https://gna.org/bugs/index.php?16262 20120123 01:16:19< Ivanovic> really a "works for me" which says nothing or better a fixed and closing? 20120123 01:16:33< Ivanovic> yes, i just went through the bug tracker closing a whole lot of reports 20120123 01:18:47< anonymissimus> Ivanovic: I marked it that way only because I wasn't absolutely sure about why the reporter considered it a bug or that he was mistaken 20120123 01:19:11< Ivanovic> okay, then just close it asking for a new, more detailed report if it still happens in 1.10 20120123 01:30:16< Ivanovic> @every dev: what do you think of a *huge* walk over the bug database marking every pre "middle 2011" report (meaning every bug report submitted or last commented on before say end of june 2011) as "need info" and leaving a default text to ask for retesting in 1.10? 20120123 01:30:54< Ivanovic> including some "if there was noone able to reproduce this issue within the next 2 months (and report back in here with updated info), this report will be closed" 20120123 01:30:56< Ivanovic> comments? 20120123 01:30:58< Espreon> Uh... 20120123 01:30:59< Ivanovic> bad idea? 20120123 01:31:01< Ivanovic> very bad idea? 20120123 01:31:26< Espreon> Well, if it were to be done, of course, we'd have to actually... read the reports and thing about things first... 20120123 01:31:27< Ivanovic> the matter is that i assume that we have really many issues in our database which are by now not valid anymore 20120123 01:31:36< Espreon> ... otherwise, blargh. 20120123 01:32:06< Ivanovic> with this requests for tests we might at least get some feedback regarding which issues are still valid 20120123 01:51:31< anonymissimus> Ivanovic: very bad idea I think 20120123 01:51:39< anonymissimus> most of those are still valid 20120123 01:52:12< Ivanovic> even those pre 1.0 reports without comments for *years*? 20120123 01:52:42< anonymissimus> although the "Ausschöpfungsquote" considering how many bugs actually exist versus those which are reported is probably better than when 1.8 was released 20120123 01:53:52< anonymissimus> eh, pls don't close the "ready for test" ones 20120123 01:54:04< anonymissimus> they are marked for a reason as such 20120123 01:54:17< Ivanovic> and if they have been marked this way for weeks i close them 20120123 01:54:19-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120123 01:54:56< Ivanovic> especially those "are they still valid" questions 20120123 01:56:45< anonymissimus> "pre 1.0 reports without comments for *years*" ? 20120123 01:57:16< Ivanovic> we have different kinds of bug reports 20120123 01:57:31< Ivanovic> and we have some submissions from pre 1.0 left which received no comment for years 20120123 01:58:09< Espreon> ... And we should think deeply about them... 20120123 01:59:55< anonymissimus> can you give some examples ? 20120123 02:05:52< Ivanovic> https://gna.org/bugs/?11024 20120123 02:06:49< Ivanovic> https://gna.org/bugs/?11224 20120123 02:07:57< Espreon> The second one is definitely still valif. 20120123 02:08:00< Espreon> *valid 20120123 02:08:08< Ivanovic> then leave a "still valid" comment! 20120123 02:08:26< anonymissimus> well these are the mordante+postponed ones 20120123 02:08:33< Espreon> ... I'm playing Wesnoth! 20120123 02:08:40< Espreon> Also, what anonymissimus said. 20120123 02:08:47< Ivanovic> and we all know that mordante can't manage all those reports assigned to him and ages old 20120123 02:09:07< anonymissimus> I suggest you convince him that he apparently is not able to deal with them due to time constraints so he should give up about them 20120123 02:09:33< Ivanovic> i don't think he actually has the time to wade through his huge amount of assigned reports 20120123 02:10:29< Ivanovic> and crab_ has probably forgotten about this one: https://gna.org/bugs/?12978 20120123 02:11:59< Espreon> Let's just give him a one-hundred-0sided die and let him pick a bug to work on. 20120123 02:12:03< Espreon> *-sided die 20120123 02:12:13< Espreon> And yes, such dice exist. 20120123 02:12:34< Ivanovic> no idea regarding this report: https://gna.org/bugs/?13097 20120123 02:14:36< Ivanovic> already found the first duplicate in the list of freaking old reports... 20120123 02:15:10< Ivanovic> crab_: what is the status of this one? https://gna.org/bugs/?13256 20120123 02:15:28< Ivanovic> Crab_: it might be a great idea to review the list of reports assinged to you and not closed... 20120123 02:16:44< anonymissimus> crab has his reports under control I think 20120123 02:16:55< Ivanovic> could someone test if this one should be closed? https://gna.org/bugs/?13333 20120123 02:17:02< Ivanovic> the last message in the the report is a commit... 20120123 02:17:03< anonymissimus> most of them are the DSU/sighted event/etc ones 20120123 02:18:08< anonymissimus> perhaps disable the bug statuses "postponed" and "in progress" ? :P 20120123 02:18:42< Ivanovic> anonymissimus: sadly those are the ones which are often forgotten 20120123 02:19:06< anonymissimus> "posponed" = I don't wanna deal with it right now/it's too hard/too much work/I don't have time/I don't know how to fix it 20120123 02:19:12< Ivanovic> you know, those "will look at it once 1.9 is open for commits" as last comment appears to me as if it was missed 20120123 02:19:47< Ivanovic> the "postponed" should just be "i can't work on it at this moment because it is too intrusive (feature freeze) or because this will be fixed as sideeffect by something else" 20120123 02:20:00< Ivanovic> anything else should just be "unassigning from myself since i don't have the time" 20120123 02:20:23< anonymissimus> yes, but of all postponed ones there is only a fraction in this category 20120123 02:22:28< Ivanovic> https://gna.org/bugs/?14401 20120123 02:22:40< Ivanovic> the last comment sounds like "mark fixed and closed" to me... 20120123 02:24:29-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20120123 02:25:20< Ivanovic> this one still valid or was there a change by now? https://gna.org/bugs/?15072 20120123 02:27:13< Espreon> I think that one's still valid. 20120123 02:29:49< Ivanovic> really a bug or is it a feature just relying on linux behaviour? https://gna.org/bugs/?15562 20120123 02:32:18< Ivanovic> ist is past 2:30 over here so i really should head off to bed 20120123 02:32:20< Ivanovic> n8 20120123 02:32:44< shadowm> looks like a proto-FR to me 20120123 02:38:00< Espreon> Hmmm, the accursed triangles appear in shroud too. 20120123 02:38:07< Espreon> Ivanovic: ^ 20120123 02:40:26< shadowm> You mean the small no-larger-than 4x4 pixels glitches? 20120123 02:40:43< Espreon> shadowm: Sounds about right. 20120123 02:41:42< shadowm> They tend to get on my nerves in AtS cutscenes. 20120123 02:42:34< Espreon> They should be considered a blocker.... 20120123 02:42:40< shadowm> and non-cutscenes too, as I'm just experiencing here 20120123 02:42:52< shadowm> hahaha... no 20120123 02:47:20-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20120123 02:50:05-!- anonymissimus [~chatzilla@HSI-KBW-078-042-163-105.hsi3.kabel-badenwuerttemberg.de] has quit [Quit: done building targets] 20120123 03:04:41-!- enchilado [~enchilado@defocus/yummy/enchilado] has quit [Quit: BBL, lightning!->] 20120123 03:08:31-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120123 03:12:13-!- fabi [~fabi@88-134-14-215-dynip.superkabel.de] has joined #wesnoth-dev 20120123 03:15:23-!- fendrin [~fabi@88-134-14-215-dynip.superkabel.de] has quit [Ping timeout: 252 seconds] 20120123 03:17:23-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20120123 03:24:39< ancestral> Is it possible to have the same command bound to two different keys? 20120123 03:29:49< ancestral> Looks like the answer is no 20120123 03:30:26-!- atomicbomb [~quassel@180.246.188.255] has joined #wesnoth-dev 20120123 03:52:47-!- Elvish_Pillage2 [~eli@dhip-149.coburn.residences.colby.edu] has quit [Ping timeout: 255 seconds] 20120123 03:55:55< ancestral> Posted a bug and patch. https://gna.org/bugs/?19319 20120123 03:56:11-!- Pete-Flux [~quassel@unaffiliated/peterporty] has quit [Remote host closed the connection] 20120123 03:57:45< shadowm> Oh, one of those patches that are likely to create some controversy. 20120123 03:58:45< shadowm> ancestral: + does not require using shift for me 20120123 03:58:56< shadowm> that's keyboard layouts for you 20120123 03:59:10< shadowm> that's precisely why I'll stay away from it ;) 20120123 03:59:13< ancestral> It does in OS X land 20120123 03:59:52< shadowm> it surely does in some PC keyboard layouts too 20120123 04:00:11< shadowm> and I imagine there could be Apple keyboard layouts where it doesn't as well 20120123 04:00:56< shadowm> now, = does require me holding shift (shift + 0) 20120123 04:02:01< ancestral> Well that's odd 20120123 04:02:28< ancestral> shadowm: No I should add all US keyboards have + requiring the shift key, except on the keypad 20120123 04:03:18< ancestral> However, for hot keys, games will ignore the shift key when emulating a + for simplicity's sake 20120123 04:03:31< chrisoelmueller> that's not always working on win/mac though 20120123 04:03:34< chrisoelmueller> we have similar issues 20120123 04:04:48< ancestral> What isn't? 20120123 04:05:21< ancestral> When you zoom in right now, in Wesnoth, do you have to press the shift key? 20120123 04:05:35< chrisoelmueller> no 20120123 04:06:01< ancestral> Yet I do 20120123 04:06:16< Espreon> shadowm: I think the whiteboard shouldn't be that easy to accidentally activate. It should at least require alt or ctrl... 20120123 04:06:40< Espreon> Yeah, right now, all you have to do is press "p" to activate it. 20120123 04:06:40< ancestral> I agree. If I forget to type 'm' and begin my message… 20120123 04:07:40< shadowm> I'm saddened to read that the Latin American keyboard layout is falling into obsolescence, if wikipedia is correct. 20120123 04:07:54< shadowm> Those annoying Spaniards. 20120123 04:08:58< Espreon> shadowm: What are the advantages of the LA keyboard layout? 20120123 04:09:14< Espreon> ... as opposed to the Spanish one. 20120123 04:09:43< shadowm> Espreon: the backslash key is in a more comfortable location for me 20120123 04:09:55< Espreon> Ah. 20120123 04:10:05< shadowm> You can compare by yourself: http://en.wikipedia.org/wiki/Keyboard_layout#Spanish_.28Spain.29.2C_aka_Spanish_.28International_sort.29 20120123 04:10:23< ancestral> We need bindings per language 20120123 04:10:37-!- un214 [~un214@adsl-75-45-4-106.dsl.scrm01.sbcglobal.net] has joined #wesnoth-dev 20120123 04:10:44< shadowm> it's also much easier to write C or Perl code with the Latin American layout because of the location of the curly braces 20120123 04:11:00< un214> interesting 20120123 04:11:19< shadowm> also note the differences in the location of the pound sign 20120123 04:11:43< shadowm> that's very important when coding WML, Perl, bourne-derived shell scripts or Ruby! 20120123 04:12:06< Espreon> shadowm: Yeah... c-zedilla really doesn't deserve to be a first-level key. 20120123 04:12:18< Espreon> ... damn bastards. 20120123 04:12:29< un214> Is there a good tool to convert maps from their 1.8 form to their 1.10 form 20120123 04:12:47< shadowm> wmllint 20120123 04:12:56< Espreon> wmllint may be able to do it, but I doubt it qualifies as "good". 20120123 04:13:17< shadowm> no conversions are usually required except for the Ggf -> Gg^SomethingSOmething conversion, which isn't currently handled by wmllint I believe 20120123 04:13:26< un214> basically, some of the new water coloration is just wrong 20120123 04:14:04< un214> default shallow water is grey shallow water -- bad 20120123 04:17:00< shadowm> s/W([ow]) /W\1t /g 20120123 04:19:08< un214> hmmm not a bad idea shadowm 20120123 04:19:57< un214> from the 45 degree perspective that wesnoth appears to me to use, water should be more or less blue on a sunny day 20120123 04:20:35< un214> btw, the minetracks look really impressive unless you try to run horizontal 20120123 04:20:42< shadowm> I've never seen truly blue water whenever I've gone to the beach. 20120123 04:21:20< un214> maybe my eyes have different sensitivities 20120123 04:21:23< ancestral> Usually the water I see is brown 20120123 04:21:25< shadowm> It always looks grayish greenish muddy blue, probably because of the earth composition. 20120123 04:21:28< ancestral> Or clear 20120123 04:21:45< un214> oh that's where your looking. Stand up on something and look out at the ocean 20120123 04:22:07< shadowm> The three water color sets are intended to address the differences in locations. 20120123 04:22:37< un214> water looks dark if looking nearly streight down at it 20120123 04:24:24< un214> hmmmm I wonder what people's response would be if I made a train in WML 20120123 04:29:16-!- atomicbomb [~quassel@180.246.188.255] has quit [Ping timeout: 240 seconds] 20120123 04:31:49-!- atomicbomb [~quassel@222.124.84.203] has joined #wesnoth-dev 20120123 04:32:32-!- un214 [~un214@adsl-75-45-4-106.dsl.scrm01.sbcglobal.net] has quit [Remote host closed the connection] 20120123 04:35:56-!- atomicbomb [~quassel@222.124.84.203] has quit [Ping timeout: 240 seconds] 20120123 04:36:40< Gambit> shadowm: The bug where the version number was getting cut short, might that be elsewhere? 20120123 04:36:41-!- atomicbomb [~quassel@125.164.90.126] has joined #wesnoth-dev 20120123 04:36:46< Gambit> Like perhaps the server version checker 20120123 04:38:11< shadowm> I doubt it, but of course someone should audit everything that uses substr with a length of 3 20120123 04:38:29< Espreon> Why did gabba remove the waypoint-showing feature or whatever again? 20120123 04:38:42< shadowm> * std::basic_string<*>::substr() 20120123 04:40:36-!- enchilado [~enchilado@defocus/yummy/enchilado] has joined #wesnoth-dev 20120123 04:41:40-!- atomicbomb [~quassel@125.164.90.126] has quit [Ping timeout: 276 seconds] 20120123 04:42:50< Gambit> The only other two that do three seem to be related to sending chat messages in MP 20120123 04:43:17< Gambit> Ah yeah. Stripping out "/me" 20120123 04:43:52< Espreon> Hmmmmm? 20120123 04:45:00< Gambit> It checks if the first three characters are "/me" and if so removes "/me" and sends the user's name + the rest of the message 20120123 04:45:07-!- Ivanovic_ [~ivanovic@dtmd-4db27fbf.pool.mediaWays.net] has joined #wesnoth-dev 20120123 04:45:07-!- Ivanovic_ [~ivanovic@dtmd-4db27fbf.pool.mediaWays.net] has quit [Changing host] 20120123 04:45:07-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20120123 04:45:24< Gambit> And something similar in the chat log display. 20120123 04:45:29< Espreon> Ah. 20120123 04:45:47< Gambit> It just occurred to me that the server's version checker can also match release numbers 20120123 04:45:52< Gambit> So it wouldn't apply there anyway 20120123 04:46:03< Gambit> This bug would only affect something restricted to major and minor 20120123 04:48:25-!- enchilado [~enchilado@defocus/yummy/enchilado] has quit [Quit: BRB] 20120123 04:49:26-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 252 seconds] 20120123 04:51:09-!- Ivanovic_ is now known as Ivanovic 20120123 05:53:41-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 244 seconds] 20120123 05:55:45-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20120123 06:14:24< ancestral> When the chat log comes up it'd be nice if it auto scrolled to the end instead of the beginning 20120123 06:16:44< shadowm> FR please 20120123 06:18:12< Espreon> Note that I agree. 20120123 06:19:16< shadowm> As do I, but I cannot do anything like that at the moment and I'll surely forget. 20120123 06:39:11< ancestral> No problem 20120123 06:49:48-!- wesbot changed the topic of #wesnoth-dev to: tagged 1.10.0, announcing on January 29th | HARD string and feature-freeze active for trunk and the 1.10 announcment | 149 bugs, 334 feature requests, 16 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! 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[~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20120123 10:02:13-!- chpln [~chpln@ppp118-210-150-26.lns20.adl6.internode.on.net] has joined #wesnoth-dev 20120123 10:05:28< janebot> Wesnoth Forums | Developers’ Discussions • Re: [STATUS] Forum/MP server login changes for Wesnoth 1.10 by MRDNRA [ 01-23-2012 09:02 ] [ http://r.wesnoth.org/p519236 ] 20120123 10:10:20-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 255 seconds] 20120123 10:12:47-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20120123 10:15:11-!- loonybot [~loonybot@46.138.76.211] has joined #wesnoth-dev 20120123 10:15:11-!- loonybot [~loonybot@46.138.76.211] has quit [Changing host] 20120123 10:15:11-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20120123 10:32:16-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 240 seconds] 20120123 10:43:54-!- mjs-de [~mjs-de@g224179021.adsl.alicedsl.de] has joined #wesnoth-dev 20120123 11:01:42< Ivanovic> moin 20120123 11:12:42-!- atomic [~quassel@61.94.49.88] has quit [Remote host closed the connection] 20120123 11:35:02-!- Crab____ [~Crab____@74.125.57.17] has joined #wesnoth-dev 20120123 11:43:16-!- Appleman1234 [~Appleman1@ppp59-167-222-56.qld.adsl.internode.on.net] has quit [Ping timeout: 240 seconds] 20120123 11:49:39-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120123 11:51:09-!- Appleman1234 [~Appleman1@ppp59-167-222-56.qld.adsl.internode.on.net] has joined #wesnoth-dev 20120123 12:07:06-!- Crendgrim [~crend@77-22-114-250-dynip.superkabel.de] has joined #wesnoth-dev 20120123 12:20:59-!- EdB [~edb@tss37-1-89-82-194-231.dsl.sta.abo.bbox.fr] has joined #wesnoth-dev 20120123 12:22:16-!- atomicbomb [~quassel@125.160.80.194] has joined #wesnoth-dev 20120123 12:30:45-!- Appleman1234 [~Appleman1@ppp59-167-222-56.qld.adsl.internode.on.net] has quit [Ping timeout: 252 seconds] 20120123 12:42:00-!- EdB [~edb@tss37-1-89-82-194-231.dsl.sta.abo.bbox.fr] has quit [Quit: Konversation terminated!] 20120123 13:00:08-!- vcap [~vcap@AReims-551-1-43-78.w90-7.abo.wanadoo.fr] has quit [Ping timeout: 240 seconds] 20120123 13:00:41-!- vcap [~vcap@AReims-551-1-43-78.w90-7.abo.wanadoo.fr] has joined #wesnoth-dev 20120123 13:01:54-!- horon [~horon@nttkyo324106.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has joined #wesnoth-dev 20120123 14:09:27-!- Octalot [~noct@host86-148-68-65.range86-148.btcentralplus.com] has quit [] 20120123 14:30:13-!- Elvish_Pillage2 [~eli@dhip-149.coburn.residences.colby.edu] has joined #wesnoth-dev 20120123 14:46:21-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20120123 14:52:55-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120123 15:11:06-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: Computer has gone to sleep.] 20120123 15:19:45-!- atomicbomb [~quassel@125.160.80.194] has quit [Remote host closed the connection] 20120123 15:47:16-!- horon [~horon@nttkyo324106.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20120123 16:09:13< CIA-59> anonymissimus * r52757 /trunk/src/filesystem.cpp: avoid a compiler warning about unused local function 20120123 16:09:26< CIA-59> anonymissimus * r52758 /trunk/src/ai/ (default/contexts.cpp testing/aspect_attacks.cpp): 20120123 16:09:26< CIA-59> Fix some calls to unit::get_ability_bool(). 20120123 16:09:26< CIA-59> The callers were not aware of that the function expects a tag name instead 20120123 16:09:26< CIA-59> of an ability id. The function catches more cases of the unit having 20120123 16:09:27< CIA-59> the ability than what the callers were expecting, supposedly. 20120123 16:09:27< CIA-59> (Being granted by a nearby unit.) 20120123 16:09:28< CIA-59> see http://forums.wesnoth.org/viewtopic.php?p=519206&sid=8f07f9142de08853f8eb60d71f95d8da#p519206 20120123 16:18:21-!- Talad [~myself@planeshift/director/Talad] has joined #wesnoth-dev 20120123 16:18:32 * Talad looks around for noy 20120123 16:19:19< Crab____> anonymissimus: for r52758, it's better to test things to see if something has become better or worse, as things can become worse in one place even after a bugfix in another (that happened before with some AI attack evaluation routines). 20120123 16:19:21< Crab____> So, it's a rather risky commit when ai is involved. Still, should be fine since 1.10 was already tagged. 20120123 16:22:28-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20120123 16:23:01< Gambit> Doc never put the inscriptions on the two new statues in Caves of the Basilisk 20120123 16:24:39-!- stikonas [~and@bcm-131-111-216-70.girton.cam.ac.uk] has joined #wesnoth-dev 20120123 16:24:39-!- stikonas [~and@bcm-131-111-216-70.girton.cam.ac.uk] has quit [Changing host] 20120123 16:24:39-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120123 16:24:50< Gambit> Furthermore, some inscriptions are too tall for 1024x768 (which I believe is the resolution that people design things for now instead of 800x600) 20120123 16:28:57-!- lipk [~lipka_bol@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20120123 16:35:38-!- lipk [~lipka_bol@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 240 seconds] 20120123 16:41:08-!- lipk [~lipka_bol@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20120123 17:00:24-!- anonymissimus [~chatzilla@HSI-KBW-078-042-163-105.hsi3.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20120123 17:05:31-!- Pete-Flux [~quassel@unaffiliated/peterporty] has joined #wesnoth-dev 20120123 17:06:54-!- negusnyul [~negusnyul@dsl54021284.pool.t-online.hu] has joined #wesnoth-dev 20120123 17:07:28-!- Upthorn [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has quit [Ping timeout: 272 seconds] 20120123 17:10:05-!- AI0867 [~ai@wesnoth/developer/ai0867] has quit [Ping timeout: 260 seconds] 20120123 17:10:10-!- AI0867 [~ai@wesnoth/developer/ai0867] has joined #wesnoth-dev 20120123 17:15:38-!- lipk [~lipka_bol@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 240 seconds] 20120123 17:31:15-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20120123 17:34:20-!- stikonas [~gentoo@bcm-131-111-216-70.girton.cam.ac.uk] has joined #wesnoth-dev 20120123 17:34:20-!- stikonas [~gentoo@bcm-131-111-216-70.girton.cam.ac.uk] has quit [Changing host] 20120123 17:34:20-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120123 17:56:45-!- lipk [~lipka_bol@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20120123 18:05:17-!- lipk [~lipka_bol@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 244 seconds] 20120123 18:08:51< fabi> wesbot: seen noy? 20120123 18:08:51< wesbot> fabi: The person with the nick noy last spoke 20d 18h ago. 6h 19m ago was here and on the channels #wesnoth and #wesnoth-umc-dev with the message: Quit: noy 20120123 18:08:57< fabi> Talad: ^ 20120123 18:10:19< fabi> Crab____, anonymissimus: Is trunk already open for commits? I thought Ivanovic would fork away a branch first. 20120123 18:11:07< Crab____> fabi: I thought so, as well. still, it's not that important for me atm, I just wanted to highlight some potential issues. 20120123 18:11:23< fabi> This is my third major release but I still haven't learned how the process works. Sad. 20120123 18:12:04< Ivanovic> fabi: if you looked at the dev-ml you'd know that trunk is not open for 1.11.x work yet 20120123 18:12:20< fabi> Ivanovic: Right, that is what I expected it to be. 20120123 18:13:39< Crab____> Ivanovic: r52758 is potentially unsafe, unless tested for regressions in ai behavior. doesn't matter if 1.10 stays tagged as it is, but matters if you'll decide to release using a newer version (in that case, ping me and I'll test it) 20120123 18:14:02< Ivanovic> Crab____: this commit will at least be part of 1.10.1 20120123 18:14:50< Crab____> yeah (lazy me). should check it anyway :) 20120123 18:17:07< Crab____> it's just that the parameters there are old and should not be moved without testing (as a bugfix in one place can make weird stuff happen in another. i.e., the old&infamous story behind the comment at http://pastebin.com/EutLfsYG is the same area of code) 20120123 18:27:29< Talad> thanks fabi 20120123 18:31:29-!- csarmi [csarmi@178-164-130-59.pool.digikabel.hu] has joined #wesnoth-dev 20120123 18:36:17< fabi> Talad: You are welcome. 20120123 18:37:22< anonymissimus> Crab____: you could also call unit::has_ability_by_id after making that function public 20120123 18:37:24< fabi> Talad: Noy lives in Canada as far as I know. So it is around midday for him. 20120123 18:38:06< anonymissimus> anyway, it is now the way it should have been in the first place, probably 20120123 18:39:17< Talad> fabi: are you a wesnoth developer? 20120123 18:39:39< fabi> Talad: Yes, I am. 20120123 18:39:51-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20120123 18:42:15< Talad> good 20120123 18:42:24< Talad> we are willing to organize an FGA tournament 20120123 18:42:36< Crendgrim> just being curious: Are there already plans for something special in 1.11? (as the whiteboard in 1.9) 20120123 18:42:42< Talad> and I need some wesnoth dev to facilitate the organization of it 20120123 18:43:09< Talad> I spoke with Ivanovic, but he is really busy already with wesnoth itself and other iniatitives 20120123 18:43:35< Talad> I will wait for noy answer to my email then get back here in case he is too busy 20120123 18:43:39< shadowm> we have coders, artists, packagers, and very specific people dedicated to community matters 20120123 18:44:52< anonymissimus> Crendgrim: IMHO there have enough structural problems accumulated in the engine for that we cannot afford something new and special 20120123 18:45:05< shadowm> Crendgrim: yes, I have big plans 20120123 18:45:15< shadowm> for one, I will break all add-ons ;) 20120123 18:45:18< anonymissimus> especially not something so complcated like the wb 20120123 18:45:25< Crendgrim> shadowm: great! :) 20120123 18:45:45< fabi> Talad: Are you talking about a tournament that takes place at the FOSDEM? 20120123 18:45:46< Crendgrim> anonymissimus: I do see what you mean. Cleaning up a lot of things? 20120123 18:46:19< shadowm> okay, not completely sure I'll have the time, but it sounds like someone here is missing the point of a new development series 20120123 18:46:33< anonymissimus> of course, since shadowm is not known to be likely to introduce problems, this doesn't apply for his plans ;) 20120123 18:47:28< fabi> Crendgrim: I plan to redo the gui in this development cycle. Also to enhance the map editor significantly. 20120123 18:47:39< anonymissimus> well i will be busy with detecting and reporting bugs in any case 20120123 18:47:41< shadowm> fabi: wait, what GUI? 20120123 18:47:51< anonymissimus> win only ones etc 20120123 18:48:35< Talad> fabi: no a tournament between all the games in FGA 20120123 18:48:42< Talad> http://www.freegamealliance.org/ 20120123 18:48:51< Talad> where you sum up the scores in all games :) 20120123 18:49:04< Talad> and wesnoth is one of the 5 20120123 18:49:12< fabi> Talad: Yes, I now about the FGA. And I have learned that we share a dev-room at the FOSDEM. That is why I ask. 20120123 18:49:33< shadowm> because I for one want to work on a new add-ons manager, a new file dialog and (depending on the framework status later in the cycle) the Preferences dialog 20120123 18:49:56< Talad> we may think to link it to the fosdem somehow 20120123 18:49:58< shadowm> I still have some sloppy WIP for the second in a local branch 20120123 18:50:00< Talad> but you need to help me on that 20120123 18:50:24< Talad> first defining how the tournament can be for wesnoth 20120123 18:50:59< anonymissimus> for instance, what should really be done is zaroth's project 20120123 18:51:00< fabi> shadowm: Cool, that sounds fine. I want to redo the main screen and the game itself. The later did not get much love since we all thought gui2 would be ready soon. But I think we can't wait for it to finish. So I am going to get out of gui0 and gui1 what is possible. 20120123 18:51:52< shadowm> the main screen being the titlescreen? 20120123 18:52:38< Crendgrim> wouldn't it be better for a development series to finally finish GUI2? :/ 20120123 18:53:02< shadowm> Crendgrim: oh, but that job has been assigned to mordante since 2008. 20120123 18:53:10< Crendgrim> oh. 20120123 18:53:18< shadowm> and it's his code anyway, and he's not dead nor gone 20120123 18:54:23< anonymissimus> fabi: gui0 ? 20120123 18:54:36 * anonymissimus is afraid of new dev cycles 20120123 18:54:56< shadowm> unmanaged floating GUI1 blobs like the Hotkey settings and the "Please press your desired hotkey sequence" dialogs 20120123 18:55:45< shadowm> the latter is really just a GUI1 dialog frame, a custom rendered text rectangle, and a completely non-standard event loop 20120123 18:55:51< fabi> sorry, I need to go afk. Will be back in ~1.5 hours. 20120123 18:56:15< shadowm> (the latter makes it impossible to use color cursors with it) 20120123 18:57:16< shadowm> the loadscreen is also not a proper GUI component 20120123 18:59:17-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20120123 18:59:22-!- lipk [~lipka_bol@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20120123 19:01:27-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20120123 19:02:08< timotei> shadowm: well, doesn't he need help for finishing it? 20120123 19:02:16< timotei> it's been a while :D 20120123 19:06:45< anonymissimus> fabi: I would like to see you fixing https://gna.org/bugs/index.php?18893 properly (I for one don't have an idea that serves all requirements...) 20120123 19:07:23< shadowm> timotei: he's never asked for help, I believe 20120123 19:08:40-!- vultraz [~chatzilla@124.109.10.221] has joined #wesnoth-dev 20120123 19:11:01-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Read error: Connection reset by peer] 20120123 19:12:04< lipk> anybody: how can i make wesnoth use an alternative program name instead of wesnothd when starting up a lan match? 20120123 19:12:09-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20120123 19:12:34-!- mjs-de [~mjs-de@g224179021.adsl.alicedsl.de] has quit [Remote host closed the connection] 20120123 19:17:11< shadowm> lipk: you could try forcing a non-standard name in the preferences file, editing the mp_server_program_name attribute 20120123 19:17:35< shadowm> which is really a full path 20120123 19:20:32-!- Crab___ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20120123 19:20:38-!- Crab___ is now known as Crab_ 20120123 19:31:43< lipk> shadowm: and is there any way to force this setting system wide? given that i'm compiling the game from source 20120123 19:32:07< shadowm> not at the moment unless you patch the source 20120123 19:33:28< lipk> do i have to change some cpp or is there a skeleton file or something? 20120123 19:33:45< anonymissimus> Crab_: do you have ideas regarding https://gna.org/bugs/index.php?18893 ? 20120123 19:33:59< anonymissimus> the basic püro 20120123 19:34:02< Crab_> I'll take a look 20120123 19:34:12< anonymissimus> disregard last sentence 20120123 19:34:26< shadowm> liipsource 20120123 19:34:32< shadowm> lipk: source. 20120123 19:34:53< shadowm> at least src/game_controller.cpp and src/game_preferences_display.cpp use the hardcoded "wesnothd" name 20120123 19:35:26< anonymissimus> the problem is that the [object] callpath used to variable-substitute its complete passed wml block at the start, but the new teleport ability needs variables substitute later 20120123 19:36:10< anonymissimus> it was already present, but fendrin's change made it more obvious... 20120123 19:37:18< lipk> shadowm: okay, 'source' is quite a relative term :| 20120123 19:37:49< anonymissimus> actually, all the bugs postponed because of "too intrusive to fix due to feature freeze/coming new stable release" should be looked at at the start of a new dev cycle 20120123 19:38:21< Crab_> yes, I agree 20120123 19:38:29< Crab_> the start of a new cycle is a perfect time to break some things :) 20120123 19:38:37< Crab_> and fix them for good... 20120123 19:38:47< shadowm> break all the things! 20120123 19:39:18< Crab_> shadowm: well, there's limited time, so only some of the things can be broken :))) 20120123 19:39:38< Crab_> so we just need to pick the most important things to break :) 20120123 19:43:34< Crab_> anonymissimus: your delayed_variable_subbstitution=yes fix seems reasonable. are there any problems with it? 20120123 19:46:29< anonymissimus> Crab_: there is a certain corner case: 20120123 19:47:45< anonymissimus> if someone was using [object] to add ABILITY_TELEPORT and was expecting variables to be susbtituted at the time the event where the object is is executed, this would have worked in 1.8 but does no longer 20120123 19:50:13< anonymissimus> so far I was hoping nobody would complain...if it stays that way the workaround will be permanent I guess 20120123 19:55:29< Crab_> we'll, that's just the change of behavior which affects backwards compat, but it's still relatively easy to do the old thing, if the code is changed slightly 20120123 19:55:50-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120123 19:59:54< anonymissimus> yes, the code of a single object can be split into several objects which either substitute vars or don't to i 20120123 20:16:23-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20120123 20:16:40< mordante> servus 20120123 20:17:02-!- mjs-de [~mjs-de@wh.Uni-Dortmund.DE] has joined #wesnoth-dev 20120123 20:17:49< anonymissimus> Ivanovic: ^ 20120123 20:22:50< Aethaeryn> Espreon: Did you manage to reproduce the bug where you see the healthbar of allies you don't share vision with on a shroud-but-no-fog map? 20120123 20:23:00< Aethaeryn> Or should I put together a quick test case? 20120123 20:23:33< Aethaeryn> My add-on isn't a good test case because there's so many hundreds of lines of Lua something else could be messing it up. 20120123 20:24:05< Espreon> Aethaeryn: It'd be nice if you'd do it. 20120123 20:27:56< anonymissimus> Aethaeryn: healthbar = hps bar ? 20120123 20:28:24< anonymissimus> and how are the parameters; share_view, share_maps = ? 20120123 20:28:35< anonymissimus> view is for fog, maps for shroud 20120123 20:28:56-!- Pete-Flux [~quassel@unaffiliated/peterporty] has quit [Read error: Connection reset by peer] 20120123 20:29:24-!- Pete-Flux [~quassel@unaffiliated/peterporty] has joined #wesnoth-dev 20120123 20:31:12< mordante> vultraz, you were looking for me? 20120123 20:33:12< vultraz> mordante: yeah, I was wondering why my headers look like http://imagebin.org/194778 . before you click the item box teh header is even farther to the left, then jumps to teh right when you click. plus I thought it was supposed to look like the addon list's header (sortable) 20120123 20:33:46< mordante> anonymissimus, A lot of bugs assigned to me are assigned by other, but if you want to work on some of them just let me know 20120123 20:34:38< mordante> vultraz, there are some known bugs in the listbox in that area 20120123 20:34:59< mordante> I've been working on some other implementations, but still haven't found a solution I like 20120123 20:35:15< mordante> (most of the discarded ideas haven't been committed) 20120123 20:38:35< vultraz> so...what should I do 20120123 20:39:21< fabi> shadowm: Yes, the titlescreen with the main menu. 20120123 20:39:53< shadowm> what do you feel needs to be done wit hit? 20120123 20:42:09< fabi> shadowm: It looks very ugly on non 4:3 format screens. The map is scaled too much. That is one point. The second is that I can't stand the title music any longer. Then there is the problem with the campaigns menu. The portraits are displayed in such a way that the cut is in free flow. That is just ugly as hell. 20120123 20:43:03< shadowm> And how you you plan to solve the second and third points? (Although note that the third doesn't concern the titlescreen at all.) 20120123 20:43:08< vultraz> fabi: like 1600x900? 20120123 20:43:31< fabi> I consider the title screen an important part of the game. Many players leave a game (especially an open source) if the first impression is an unfinished and unpolished one 20120123 20:44:09< shadowm> I personally intended to try to address the first point myself. 20120123 20:44:46< fabi> vultraz: Yeah, it's ugly on 16:10 resolution already but even worse on 16:9 ones. 20120123 20:45:07< vultraz> yeah, it does get stretched 20120123 20:45:15< vultraz> but I don't really mind 20120123 20:45:42< fabi> Yes, because you already know that you are starting a good and polished game that is finished. 20120123 20:46:35< vultraz> true 20120123 20:48:13< mordante> vultraz, not sure, but I don't expect to have a proper solution soon, still back at the drawing board 20120123 20:48:53< vultraz> mordante: ah... is that fact that they don't sort part of teh bug? 20120123 20:49:44< fabi> The problem is that many open source games out there do have a promising code base but are not playable. There are either no campaigns/content or it is not balanced or not polished. The chance that a player sees the ugly title screen and leaves because he thinks: Oh no, not another unfinished piece of crap! is too great. 20120123 20:50:44< Aethaeryn> anonymissimus: apparently, in late 1.9 I need to add share_view=no even though there is no fog of war. 20120123 20:51:10< Aethaeryn> this then hides the healthbar 20120123 20:51:47< Aethaeryn> Earlier versions did not require ths or else someone would've noticed, obviously 20120123 20:52:00< Aethaeryn> The person is in the shroud 20120123 20:52:02-!- lipk [~lipka_bol@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 255 seconds] 20120123 20:53:57< anonymissimus> Aethaeryn: "late 1.9" mean what ? 20120123 20:54:28< fabi> anonymissimus: I am not sure what to do with the teleport bug as well. Maybe we should rework the whole effect thing. 20120123 20:54:50< Aethaeryn> anonymissimus: Meaning it does not appear on earlier 1.9 versions. It was introduced at some point in 1.9. Someone playing on 1.9.13 said he didn't see the hp bars in the shroud, but maybe he wasn't looking in the right place. 20120123 20:54:57< Aethaeryn> But it certainly was introduced at some point in 1.9 20120123 20:55:08< anonymissimus> fabi: I suggest to wait a few months, and if nobody complains, we leave it exactly as it is 20120123 20:55:35< Aethaeryn> Perhaps this is proper parsing of the tags, though I don't know why fog has to be taken into account if no one has fog. 20120123 20:57:13< fabi> anonymissimus: Hmmm, yeah. I am not a friend of backwards compatibility at all costs. The opposite is true. If a new version breaks it the addon server gets cleaned from not maintained pieces automatically. 20120123 20:58:29< anonymissimus> fabi: you should have to maintain some own addons then you'd think differently 20120123 20:59:11< Aethaeryn> Espreon: anyway it's fixed. 20120123 20:59:33< anonymissimus> not maintained addons aren't uploaded to a new versions addons server so where'd the problem 20120123 20:59:40< Aethaeryn> Someone must've just changed the default way things are handled with no tag given or something, that makes me have to define fog behavior for shroud as well. Annoying but one line fix. 20120123 20:59:43< fabi> anonymissimus: I do maintain an addon and two mainline campaigns. So I know what I am talking about. And in most cases wmllint does the conversation fine anyway. 20120123 20:59:49< anonymissimus> Aethaeryn: you can no longer reproduce it ? 20120123 20:59:56< Aethaeryn> anonymissimus: It's reproducable. 20120123 21:00:16< anonymissimus> fabi: what addon do you have ? sorry didnt know that 20120123 21:00:27< Aethaeryn> anonymissimus: If you have a friendly side in fog (no shroud 20120123 21:00:49< Aethaeryn> and you don't have share_view=no, you'll see their HP bar, crown, blue orb, and be able to mouseover to see their unit information 20120123 21:01:20< fabi> anonymissimus: It's the "Wings of Victory" campaign, featuring the drakes. But I am not the only coder/designer. It's a cooperation with esr. 20120123 21:01:31< anonymissimus> a right 20120123 21:01:37< csarmi> well if you can't update your addon easily enough because of some changes 20120123 21:01:38< Aethaeryn> oh sorry 20120123 21:01:42< anonymissimus> Aethaeryn: sounds like intended behavior 20120123 21:01:48< Aethaeryn> If you have a friendly side in shroud (no fog) 20120123 21:01:51< Aethaeryn> that is not intended behavior 20120123 21:01:53< fabi> It's currently on hold but we plan to resume the work after the 1.10 release. 20120123 21:02:02< anonymissimus> fabi: wmllint can only take care for very simple changes 20120123 21:02:05< csarmi> then it requires some improving of the code isn't it 20120123 21:02:12< Aethaeryn> share_map=no is on, so the map isn't shared, so you have a guy in the void of unknown, but see his stats and stuff 20120123 21:02:46< anonymissimus> and changing the objectives call path would certainly require a lot of changes and testing in addons 20120123 21:02:47< Aethaeryn> anonymissimus: I can show you on the MP server if you want 20120123 21:03:19< Aethaeryn> It is most certainly behavior that should not exist, seeing the mouseover information, the health bar, etc., of a unit while the unit is invisible behind shroud 20120123 21:03:20< shadowm> fabi: so? 20120123 21:03:24< anonymissimus> sure, if a change can be made with good wmllint support, and the one who makes the change also adapts wmllint, then I don't object 20120123 21:05:14< fabi> shadowm: Sorry, you asked about the title music, right? 20120123 21:05:35< shadowm> and the campaigns selecion dialog 20120123 21:05:40< shadowm> *selection 20120123 21:05:50< fabi> Ah yes. 20120123 21:06:39< fabi> The music could be a random one out of a list or a complete new title song. The drum part at the start is just to annoying if heard too often. 20120123 21:07:46< fabi> The campaign image needs a frame that solves the problem of cuted images. 20120123 21:07:57< fabi> s/cuted/cut 20120123 21:08:05-!- Appleman1234 [~Appleman1@ppp59-167-222-56.qld.adsl.internode.on.net] has joined #wesnoth-dev 20120123 21:11:02< mordante> vultraz, sorting hasn't been implemented yet 20120123 21:11:38-!- EdB [~edb@tss37-1-89-82-194-231.dsl.sta.abo.bbox.fr] has joined #wesnoth-dev 20120123 21:11:44< vultraz> mordante: then what do teh add-on list and load game dialogs use 20120123 21:11:53< shadowm> mordante: what do you plan to do for 1.12 in general? 20120123 21:12:36< mordante> vultraz, what I meant to say it's not implemented in the listboxes itself, so external code can do it 20120123 21:13:17< vultraz> ohhh 20120123 21:13:25< vultraz> which code 20120123 21:13:42< mordante> ? 20120123 21:14:04< mordante> shadowm, hope to finish more gui2 work, but haven't made detailed plans 20120123 21:14:39< vultraz> I meant how do I get it to sort... 20120123 21:14:48< shadowm> I'd really like to hear more detailed plans (and see people writing down milestones in general), but okay 20120123 21:15:21< shadowm> (technically, that'd be what the task tracker at gna.org is for...) 20120123 21:16:32< mordante> vultraz, you need to write your own sorting code or make sure the contents are added in the proper order 20120123 21:16:43-!- EdB [~edb@tss37-1-89-82-194-231.dsl.sta.abo.bbox.fr] has quit [Quit: Konversation terminated!] 20120123 21:17:08< mordante> I don't have a more detailed plan, so can't share it 20120123 21:18:02< shadowm> I mean that it would be ideal. 20120123 21:18:15< mordante> yeah in an ideal world ... 20120123 21:18:38< anonymissimus> shadowm: do you actually plan on implementing this depends conflicts etc plan you showed ? (would be great) 20120123 21:18:45< shadowm> Wesnoth development became rather chaotic and disorganized during 2011 20120123 21:18:52< fabi> shadowm: If you like a could write a mail to the dev-ml with my plans for 1.12 20120123 21:19:00< mordante> shadowm, became? 20120123 21:19:15< shadowm> became, yeah (it's 2012 right now) 20120123 21:19:43< mordante> I've never seen it really organized, hence the became 20120123 21:20:02< shadowm> s/rather/even more/ 20120123 21:21:34< shadowm> The general lack of specific goals for 1.10 (besides whiteboard) was kind of annoying, and I don't really think this is a sustainable model anymore. 20120123 21:21:58< shadowm> Not with the current size of both the codebase and the community. 20120123 21:24:00-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 260 seconds] 20120123 21:24:09< shadowm> (The art people aren't doing any better either. Jetrel assigns commissions for what are obviously secondary issues and asks no-one.) 20120123 21:24:18< vultraz> mordante: where would the code for the existing sorts be? 20120123 21:25:16< fabi> shadowm: Neither do the musicians. 20120123 21:25:28< anonymissimus> vultraz: in your lua code probably 20120123 21:25:35< shadowm> fabi: We don't have any musicians... 20120123 21:26:07< shadowm> We only have random people who throw music at us at whim. None of them even try to follow any kind of community goals. 20120123 21:26:31< fabi> That is what I meant to state. 20120123 21:27:02< shadowm> I'd say mainline is more than complete in terms of music. It's just us UMC campaign authors who have to suffer from sacrcity. 20120123 21:27:05< shadowm> *scarcity 20120123 21:28:04< shadowm> I mean, us UMC campaign authors who don't have commit access or don't really want to use/add generic stock (mainline) music. 20120123 21:28:16< anonymissimus> more mainline music would also increase the download size further, so hinder testing and such 20120123 21:28:54< shadowm> My point is that we don't really need more mainline music other than the few obviously outdated tracks that need to be replaced. 20120123 21:30:27< fabi> There is a lack of music suited for desert and water based scenarios. 20120123 21:30:35< shadowm> Although one would wonder why there aren't any drake/saurian, undead or merfolk-centric tracks. 20120123 21:30:44< fabi> right 20120123 21:33:19< fabi> Ivanovic: I just noticed that the current trunk created a /home/fabi/.local/share/wesnoth/1.1 folder instead of a 1.10 one. 20120123 21:33:42< anonymissimus> Aethaeryn: I used fog=no shroud=yes share_maps=no share_view=yes and the shroud immediately updates; this looks like share_maps=no not working so seems a bug 20120123 21:33:54< fabi> Ivanovic: That might be a release critical bug... 20120123 21:34:54< anonymissimus> Aethaeryn: thus I can't get to the situation of seeing only the hp bar or what you mean 20120123 21:35:29< Aethaeryn> anonymissimus: My add-on is very complicated... About 2000 lines of lua. There might be some additional factor. 20120123 21:36:00< vultraz> anonymissimus: eh...I was referring to teh one for teh add-on list/load game dialog 20120123 21:36:10< vultraz> because I need a ref to use for mine 20120123 21:37:13< anonymissimus> vultraz: in that case you probably have to search in the C++ code 20120123 21:38:18 * vultraz gulps 20120123 21:38:23< anonymissimus> vultraz: for the addon list, look at r52199, there you have the responsive code portion 20120123 21:38:36< Aethaeryn> anonymissimus: the side with the hp bars does not have shroud 20120123 21:38:58< anonymissimus> Aethaeryn: well, pls track it down and submit a report 20120123 21:40:05< vultraz> anonymissimus: er......why r521199... 20120123 21:40:17< vultraz> I mean...what did it do... 20120123 21:40:21< vultraz> I;m confused... 20120123 21:40:35< mordante> I'm off night 20120123 21:40:42-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20120123 21:40:43< fabi> mordante: bye 20120123 21:41:04< shadowm> fabi: that cannot be HEAD unless I screwed up and Gambit didn't test correctly 20120123 21:41:13< shadowm> !log 52752 20120123 21:41:14< shikadibot> shadowm: Revision 52752 (shadowmaster) on Sun Jan 22 20:04:00 2012: 20120123 21:41:14< shikadibot> shadowm: Fix wrong preferences path suffix (1.1 instead of 1.10) when using XDG layout (bug #19318) 20120123 21:41:18< shikadibot> shadowm: 20120123 21:41:19< shikadibot> shadowm: This only affects Linux and other platforms using XDG layout (no 20120123 21:41:20< shikadibot> shadowm: (+1 discarded lines) 20120123 21:41:21< shikadibot> shadowm: Web interface URL: http://svn.gna.org/viewcvs/wesnoth?view=rev&rev=52752 20120123 21:41:37< anonymissimus> vultraz: from what I gathered; you only need to pass the right stuff to the lua dialog functions 20120123 21:42:04< shadowm> although there aren't many opportunities to screw it up with the replacement code introduced in that diff :) 20120123 21:42:05< anonymissimus> if you need to sort things then that can't be very hard to do in your lua code...use table.sort for instance 20120123 21:42:59< vultraz> anonymissimus: oh..I was referring how to make teh header clickable, and that would sort teh stuff by category... 20120123 21:43:09< vultraz> it's not clickable right now 20120123 21:43:21< vultraz> (like teh addon list has) 20120123 21:43:30< fabi> shadowm: Compiling and testing... Still, do the packagers use the right version? 20120123 21:44:06< anonymissimus> vultraz: well, can you use the set_dialog_callback function somehow ? 20120123 21:44:45< anonymissimus> thats the stuff what it's for...but anyway, exasperation knows is probably better 20120123 21:44:56< vultraz> I don't know. That's what I;m trying to figure out. 20120123 21:44:59< Aethaeryn> Is there a way to add/remove unit overlays from Lua? 20120123 21:45:13< anonymissimus> or Elvish_Hunter, or you yourself :) 20120123 21:46:13< anonymissimus> Aethaeryn: wesnoth.wml_actions.unit_overlay({ id = "...", image = "..."}) 20120123 21:46:49-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20120123 21:47:44< Aethaeryn> thanks 20120123 21:48:08-!- Upth [~ogmar@public-nat1.scc.losrios.edu] has joined #wesnoth-dev 20120123 21:48:08-!- Upth is now known as Upthorn 20120123 21:48:31< fabi> shadowm: Right, it works with trunk. The directory is labeled 1.10. 20120123 21:49:49< fabi> esr: Hi, any news on the magnifying script? 20120123 21:50:44< esr> fabi: No chance to work on it yet. Perhaps this evening. Do you have a project waiting on it? 20120123 21:53:37< fabi> esr: Yes. Kitty asked my to remove the story only scenarios because they misuse the portraits in a way she doesn't find appropriate. The magnified Ka'lian will be used for the council rulings. I hope to have it ready for 1.10.1. 20120123 21:54:28< fabi> esr: But beside of that I see many usecases for the script in the future. 20120123 21:54:38< esr> fabi: Noted. 20120123 21:54:58< esr> fabi: That moves it up a bit on my priority list. 20120123 21:56:58< fabi> esr: I am a bit ashamed that I didn't manage to obey Kitty's wishes earlier. But the original map of the Ka'lian is not fit for proper story scripting. 20120123 21:58:05< vultraz> just curious, but what way would that be that portraits are used that kitty doesn't like? 20120123 22:01:05< fabi> vultraz: I used them as background images in story parts. That is in LoW 8 and 22 iirc. Since the portraits are meant to be used with a border on the left and button it looks ugly. 20120123 22:01:28< fabi> s/botton/buttom 20120123 22:01:35< vultraz> ahhh 20120123 22:01:46< vultraz> doesn't that happen in NR too? 20120123 22:01:48< Aethaeryn> Does 1.9 properly handle sides that have multiple leaders or do I have to remove canrecruit from a unit that changes sides? 20120123 22:01:58< fabi> bottom 20120123 22:03:15< fabi> Aethaeryn: The 1.9 AI has problems recruiting with multiple leaders. 20120123 22:03:50< Aethaeryn> ah, okay... AI problems are okay... this is MP 20120123 22:03:53< fabi> vultraz: That maybe the case. I do not remember such story scenes in NR. But it is long since I played the campaign. 20120123 22:04:20< vultraz> actually...yeah it does.... 20120123 22:04:36< vultraz> they have dialogue with teh character portraits as backgrounds 20120123 22:04:50< vultraz> I always thought that would be better as cutscenes 20120123 22:05:00< vultraz> or pre-scenario dialog 20120123 22:05:16< fabi> vultraz: It would be with proper story images for the meetings. 20120123 22:05:44< fabi> hi noy 20120123 22:05:53< noy> hello 20120123 22:06:21< fabi> noy: Talad was looking for you. He wants to organize some gaming competition. 20120123 22:06:34< noy> hm 20120123 22:07:21< vultraz> fabi: ? 20120123 22:07:33< vultraz> right now they use the portraits.... 20120123 22:07:38< Talad> hi noy 20120123 22:07:39< vultraz> I just checked 20120123 22:07:43< noy> hello 20120123 22:07:43< Talad> I sent you a PM and an email about it 20120123 22:08:21< anonymissimus> Aethaeryn: should work 20120123 22:08:54< fabi> esr: vultraz just discovered that NR has also the portraits used as story images. If you don't mind I will take care about that as well. 20120123 22:09:12< noy> I don't think I've received them 20120123 22:10:09< noy> your email 20120123 22:13:25< Talad> ok, I will pm you again 20120123 22:17:05-!- Crendgrim [~crend@77-22-114-250-dynip.superkabel.de] has quit [Quit: ...] 20120123 22:19:29< shadowm> fabi: Ivanovic alerted the packagers to apply the patch. It's up to them to do so. 20120123 22:19:54< fabi> shadowm: Okay. :-) 20120123 22:24:45-!- Upthorn [~ogmar@public-nat1.scc.losrios.edu] has quit [Ping timeout: 272 seconds] 20120123 22:25:39-!- Appleman1234 [~Appleman1@ppp59-167-222-56.qld.adsl.internode.on.net] has quit [Remote host closed the connection] 20120123 22:27:19-!- ancestral [~ancestral@70-59-112-42.mpls.qwest.net] has joined #wesnoth-dev 20120123 22:29:03< Aethaeryn> If I add experience in the game, and it goes over the maximum, they do not promote. 20120123 22:29:09< Aethaeryn> Is there away to add experience to allow for promotions? 20120123 22:29:44< zookeeper> unstore with advance=yes 20120123 22:30:45< Aethaeryn> So I shouldn't modify xp/hp/etc. just with the wesnoth.get_unit() and the unit.foobar = unit.foobar += 10 or whatever? 20120123 22:30:47-!- Upth [~ogmar@public-nat1.scc.losrios.edu] has joined #wesnoth-dev 20120123 22:30:47-!- Upth is now known as Upthorn 20120123 22:30:49< Aethaeryn> I should store/unstore for all changes? 20120123 22:31:01< Aethaeryn> So I can do things like change the max and advance=yes 20120123 22:31:48< zookeeper> i can't tell what you're asking 20120123 22:35:34-!- Netsplit *.net <-> *.split quits: Soliton 20120123 22:35:57-!- Netsplit over, joins: Soliton 20120123 22:43:59-!- Talad [~myself@planeshift/director/Talad] has left #wesnoth-dev [] 20120123 22:46:46-!- negusnyul [~negusnyul@dsl54021284.pool.t-online.hu] has quit [Quit: Konversation terminated!] 20120123 22:49:46-!- Exasperation [4a47319b@gateway/web/freenode/ip.74.71.49.155] has joined #wesnoth-dev 20120123 22:54:07< Exasperation> hey, vultraz, did you see my message for you about the header issue? 20120123 22:54:24< vultraz> nope, sory 20120123 22:54:27< vultraz> sorry* 20120123 22:55:28< Exasperation> Ah, well the linked group seems to be confused by the inclusion of an image without content. That's why the issue goes away when you click on a list element. 20120123 22:56:18< vultraz> Exasperation: ah.... 20120123 22:56:41< vultraz> but...the image gets drawn with the listbox.... 20120123 22:56:46< vultraz> so...wait... 20120123 22:56:51< Exasperation> If you have the details_image filled by an image (say by "attacks/attack-blank.png") when the dialog is opened, the problem doesn't occur. 20120123 22:56:55< vultraz> the add-on list uses [draw] 20120123 22:56:58< vultraz> then [image] 20120123 22:57:05-!- ancestral [~ancestral@70-59-112-42.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20120123 22:58:00< vultraz> does that make any diff? 20120123 22:58:17< Exasperation> does which make a difference? 20120123 22:58:24< vultraz> [draw[ 20120123 22:58:27< vultraz> draw* 20120123 22:58:34-!- ancestral [~ancestral@70-59-112-42.mpls.qwest.net] has joined #wesnoth-dev 20120123 22:58:48< vultraz> teh addon list used it instead of just [image] 20120123 22:58:54< vultraz> it does [draw][image] 20120123 23:00:03< vultraz> oh wait... 20120123 23:00:14< vultraz> I think it does that so teh images muct be 72x72 20120123 23:00:16< vultraz> musT* 20120123 23:00:18< vultraz> must* 20120123 23:01:08< Exasperation> looks like it... "A drawing is widget with a fixed size and gives access to the canvas of the widget in the window instance." 20120123 23:01:30< vultraz> ah.. 20120123 23:01:32< vultraz> so... 20120123 23:01:43< vultraz> if I fill it with an placeholder image.... 20120123 23:01:58< vultraz> will the header work like the addon list/load game one? 20120123 23:02:17-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 252 seconds] 20120123 23:02:19< Exasperation> as far as formatting, it seems to 20120123 23:03:12< Exasperation> for sorting, I think you're going to need to do some stuff with callbacks 20120123 23:04:43< vultraz> yeah, that's what anonymissimus said 20120123 23:05:56-!- Upthorn [~ogmar@public-nat1.scc.losrios.edu] has quit [Ping timeout: 272 seconds] 20120123 23:08:31-!- ancestral [~ancestral@70-59-112-42.mpls.qwest.net] has quit [Quit: ancestral] 20120123 23:22:37< vultraz> Exasperation: I can't get it to work 20120123 23:22:48< Exasperation> the sorting? 20120123 23:23:23< vultraz> it to display properly 20120123 23:23:47< vultraz> or the header to be clickable 20120123 23:25:25< vultraz> Exasperation: does it work for you? 20120123 23:25:52< Exasperation> I haven't finished the sorting thing yet 20120123 23:26:05< Exasperation> I have gotten the formatting issue to work 20120123 23:27:18< Exasperation> http://pastebin.com/1gndzH0F is enough of a change to fix the formatting 20120123 23:29:44< vultraz> Exasperation: that's for the one that appears when you click? 20120123 23:29:49< vultraz> seems like it... 20120123 23:30:06< Exasperation> yeah 20120123 23:30:33< Exasperation> just added a value for "label =" 20120123 23:35:07-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20120123 23:39:52< Aethaeryn> Does Wesnoth have a trivial recolor system, e.g. for data/core/images/icons? 20120123 23:41:17< Aethaeryn> So, for instance, green potions could be blue 20120123 23:41:25< vultraz> ~RC(color>color)? 20120123 23:41:39< vultraz> ~RC(green>blue) maybe 20120123 23:41:42< Aethaeryn> Doesn't the magenta thing only work on a subset? 20120123 23:41:49< Aethaeryn> So it wouldn't color all of the green to blue 20120123 23:42:01< vultraz> I dunno... 20120123 23:42:23< vultraz> Exasperation: ok it sits correctly now :) 20120123 23:42:41< Exasperation> vultraz: http://pastebin.com/wFrUVU5Z working (simple) example of a header you can click on to sort by name 20120123 23:42:43< vultraz> but it's still not like the ones in the addon list... 20120123 23:43:32< Exasperation> unfortunately, it doesn't look quite as nice due to the limitied selection of widgets which set_dialog_callback can recognize currently 20120123 23:43:52< Exasperation> *limited 20120123 23:46:21< Exasperation> if you want to have the sorting be reversible, you'll need to add some variables to keep track of what the last sort was (category & direction for each list) 20120123 23:47:45< Exasperation> and I only did the one header element on the one list, but it should be adaptable to the others 20120123 23:51:32< Espreon> win 17 20120123 23:51:35< Espreon> Damn it. 20120123 23:55:18-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Quit: SIGKILL] 20120123 23:55:28< shadowm> Aethaeryn: depends on whether you just want to replace source colors with specific colors or just a range 20120123 23:55:47< shadowm> http://wiki.wesnoth.org/ImagePathFunctionWML #2 (RC) and #3 (APL) 20120123 23:55:50< shadowm> *PAL 20120123 23:56:46-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20120123 23:56:51< Aethaeryn> shadowm: well, there's just red and green potions, and I want to be able to make a range of different potions without requiring download. 20120123 23:57:13< shadowm> just read the documentation and decide for yourself 20120123 23:58:28< Aethaeryn> Even if nothing else works, the grayscale should create a white potion 20120123 23:58:57< Aethaeryn> hmm... the problem is the "frame" around the image 20120123 23:59:05< Aethaeryn> The frame will be distorted 20120123 23:59:52< vultraz> Exasperation: ok I added lines 189-199 and 204 to my code and get a widget not found error... --- Log closed Tue Jan 24 00:00:51 2012