--- Log opened Tue Jan 24 00:00:51 2012 20120124 00:14:27-!- ancestral [~ancestral@70-59-112-42.mpls.qwest.net] has joined #wesnoth-umc-dev 20120124 00:39:36<+CIA-43> wesnoth-umc-dev: aethaeryn * r13049 /trunk/Master_of_Dungeons/ (lua/inventory.lua lua/modify_unit.lua todo): Adding potion effects for healing potions. 20120124 00:42:34-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120124 00:59:38-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20120124 01:07:28<+CIA-43> wesnoth-umc-dev: aethaeryn * r13050 /trunk/Master_of_Dungeons/ (4 files in 2 dirs): Host now has control over quantity of items to add to a unit. 20120124 01:09:34-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 260 seconds] 20120124 01:20:14<+CIA-43> wesnoth-umc-dev: shikadilord * r13051 /trunk/After_the_Storm/ (8 files in 2 dirs): AtS: fixed animation glitches and normalized melee animation timings for all Shaxthal Drone and Shaxthal Runner Drone unit tree members 20120124 01:27:17<+CIA-43> wesnoth-umc-dev: aethaeryn * r13052 /trunk/Master_of_Dungeons/todo: Significantly rewriting the todo list. 20120124 01:29:56-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20120124 01:57:04-!- Blueblaze [~Blueblaze@adsl-99-171-161-151.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20120124 02:18:51<+CIA-43> wesnoth-umc-dev: aethaeryn * r13053 /trunk/Master_of_Dungeons/ (lua/modify_unit.lua todo): Now units can be modified by the DM more fully, except for moves because that crashes the game if done on a unit off of their turn. Max_moves works fine. 20120124 02:19:06< Aethaeryn> ancestral: Okay, I finished the modifiers 20120124 02:19:26< Aethaeryn> ancestral: Now let's see if I can get health potions in the game. The inventosry system works, it's just the acquire inventory thing that I never coded. 20120124 02:20:08< ancestral> No problem 20120124 02:25:51< Aethaeryn> ancestral: Okay, even though I'm pretty damn good at rapid coding, (2) will take too long. 20120124 02:26:07< Aethaeryn> ancestral: But I just realized that the host can change a side's gold, and can (for his units) add inventory. 20120124 02:26:28< Aethaeryn> So right now I can just temporarily make you on a DM's side, add items to your inventory, deduct gold for their cost, and then change you back 20120124 02:26:47< Aethaeryn> Way harder than normal, but it'll work, and so we shouldn't hold up a game for it 20120124 02:27:00< Aethaeryn> ancestral: I fixed the healthbar bug in my add-on but it remains in mainline :-P 20120124 02:27:19< ancestral> Haha nice 20120124 02:27:38< Aethaeryn> It turns out that having shroud but no fog screws things up because it's used to having fog but no shroud. 20120124 02:27:43< Aethaeryn> As in someone must've not tested all the cases. 20120124 02:27:59< Aethaeryn> But I can rigidly define shared_view=no (as in don't share in fog, should be meaningless in a shroud game) and the healthbars go 20120124 02:28:08< ancestral> Cool 20120124 02:28:52< Aethaeryn> Also, based on my progress measurement system I'm 80% complete to version 1.0 and a release 20120124 02:29:09< Aethaeryn> ancestral: basically http://wesnoth-umc-dev.svn.sourceforge.net/viewvc/wesnoth-umc-dev/trunk/Master_of_Dungeons/todo 20120124 02:29:27< Aethaeryn> 2, 3, and 4 should be done by the end of the week (well, mostly) 20120124 02:40:56-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 240 seconds] 20120124 02:41:51-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20120124 02:45:42-!- atomicbomb [~quassel@125.160.84.199] has joined #wesnoth-umc-dev 20120124 03:40:29-!- ancestral [~ancestral@70-59-112-42.mpls.qwest.net] has quit [Quit: And that’s the end of THAT chapter.] 20120124 03:42:07-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Read error: Connection reset by peer] 20120124 03:46:40-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20120124 03:47:02-!- un214 [~un214@adsl-75-45-4-106.dsl.scrm01.sbcglobal.net] has joined #wesnoth-umc-dev 20120124 03:58:24-!- Blueblaze [~Blueblaze@adsl-99-171-161-151.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20120124 04:56:46-!- un214 [~un214@adsl-75-45-4-106.dsl.scrm01.sbcglobal.net] has quit [Remote host closed the connection] 20120124 05:25:26-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [] 20120124 05:44:20<+CIA-43> wesnoth-umc-dev: shikadilord * r13054 /trunk/After_the_Storm/episode1/scenarios/09_The_Triad_part_1.cfg: AtS E1S9.1: use Elynia's staff prop here 20120124 05:47:35<+CIA-43> wesnoth-umc-dev: doofus-01 * r13055 /trunk/Tales_of_the_Setting_Sun/ (_main.cfg dist/VERSION utils/objects-generic.cfg): I think the dropping objects stuff is finished. Releasing 0.0.7 20120124 06:03:59-!- Blueblaze [~Blueblaze@adsl-99-148-247-218.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20120124 06:04:39<+CIA-43> wesnoth-umc-dev: shikadilord * r13056 /trunk/After_the_Storm/ (changelog episode1/scenarios/09_The_Triad_part_1.cfg): AtS E1S9.1: reassigned/edited a few dialog lines in which Elyssa seems to have gone off-character 20120124 06:20:40<+CIA-43> wesnoth-umc-dev: shikadilord * r13057 /trunk/After_the_Storm/episode1/scenarios/09_The_Triad_part_1.cfg: AtS E1S9.1: sound effect changes 20120124 06:21:58<+CIA-43> wesnoth-umc-dev: shikadilord * r13058 /trunk/After_the_Storm/episode1/scenarios/09_The_Triad_part_1.cfg: AtS E1S9.1: fixed a couple of units with unset facings 20120124 06:26:55-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20120124 06:36:49<+CIA-43> wesnoth-umc-dev: vultraz * r13059 /trunk/NX-RPG/lua/inventory/inventory.lua: NX: more updates to custom inventory dialog 20120124 06:38:22<+CIA-43> wesnoth-umc-dev: vultraz * r13060 /trunk/NX-RPG/lua/inventory/inventory.lua: NX: removed some commented out code 20120124 06:41:00<+CIA-43> wesnoth-umc-dev: vultraz * r13061 /trunk/NX-RPG/lua/inventory/inventory.lua: NX: added a spacer 20120124 07:02:30-!- Blueblaze [~Blueblaze@adsl-99-148-247-218.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20120124 07:09:24-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20120124 07:13:09-!- Blueblaze [~Blueblaze@adsl-99-148-247-218.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20120124 07:34:44-!- atomicbomb [~quassel@125.160.84.199] has quit [Read error: Connection reset by peer] 20120124 08:10:34-!- atomicbomb [~quassel@125.164.89.174] has joined #wesnoth-umc-dev 20120124 08:25:27-!- ancestral [~ancestral@67-6-35-100.mpls.qwest.net] has joined #wesnoth-umc-dev 20120124 08:48:28-!- Blueblaze [~Blueblaze@adsl-99-148-247-218.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20120124 09:22:39<+CIA-43> wesnoth-umc-dev: aethaeryn * r13062 /trunk/ (5 files in 5 dirs): 20120124 09:22:39<+CIA-43> wesnoth-umc-dev: Moving Gladiator Arena out of Aethaeryn's Maps and into a new battle map in 20120124 09:22:39<+CIA-43> wesnoth-umc-dev: Master of Dungeons. This is fitting because it was using really old summoner 20120124 09:22:39<+CIA-43> wesnoth-umc-dev: code that eventually became the summoner code in the original, written-in-WML 20120124 09:22:39<+CIA-43> wesnoth-umc-dev: version of MoD. 20120124 09:23:04< Aethaeryn> Woah, I have the power to flood IRC 20120124 09:23:26< ancestral> So yeah 20120124 09:23:29< ancestral> Hide HP bars 20120124 09:23:31 * ancestral wants 20120124 09:23:50< ancestral> I think it's in the theme WML? 20120124 09:23:59 * ancestral can't remember 20120124 09:24:07< Aethaeryn> I'm hiding HP bars from the... 20120124 09:24:10< Aethaeryn> shroud 20120124 09:24:13< Aethaeryn> anyway 20120124 09:24:23< Aethaeryn> ancestral: I turned off the under circle things and wesnoth looked better 20120124 09:24:33< Aethaeryn> but monsters aren't TC so gryphons in Aethaeryn's Empires broke my evil plan 20120124 09:24:45< ancestral> Can you force-disable that in WML? 20120124 09:24:56< Aethaeryn> Probably. 20120124 09:25:08< Aethaeryn> You can set a custom one (e.g. a star in a few places, and a dashed circle for lvl 0) 20120124 09:25:12< Aethaeryn> all defined in unit WML 20120124 09:25:16< Aethaeryn> there might be a way to set it to nothing. 20120124 09:25:25< ancestral> My goal is to have objects I can move like units 20120124 09:25:40< Aethaeryn> well, again, the circle thing is easily hideable. 20120124 09:25:40< ancestral> Think of it like crude animation 20120124 09:25:43< Aethaeryn> you could, e.g. have a door with HP 20120124 09:25:49< Aethaeryn> that could have no under-circle 20120124 09:26:27< Aethaeryn> heh, I should make a summoner's era out of MoD code 20120124 09:26:33< ancestral> Let's say it's an environmental effect, but it's not a unit 20120124 09:26:36< ancestral> Like 20120124 09:26:41< ancestral> A big fog cloud 20120124 09:26:41< Aethaeryn> Kinda like I'm going to abuse MoD code to get Era of Tyrants playable 20120124 09:26:53< ancestral> But the DM should be able to move the fog cloud like a unit 20120124 09:26:53< Aethaeryn> ancestral: the orb isn't there if it's an enemy. 20120124 09:27:12< Aethaeryn> The HP bar is the only thing that'd be there. 20120124 09:27:18< ancestral> Stupid HP bars 20120124 09:27:40< ancestral> Aethaeryn: The question is, is it drawn, or is the HP bars from an image file? 20120124 09:27:54<+CIA-43> wesnoth-umc-dev: aethaeryn * r13063 /trunk/Aethaeryns_Maps/_main.cfg: Unbreaking Aethaeryn's Maps now that Gladiator Arena is removed. 20120124 09:28:20< Aethaeryn> holy shit 20120124 09:28:31< ancestral> Holy shit? 20120124 09:28:37< Aethaeryn> the first version of Chambers, according to my changelog (which saves dates) was 6 Nov 2007 20120124 09:28:56< Aethaeryn> And Fortress Assault was 16 Dec 2007, all in 1.3.x 20120124 09:28:57< ancestral> 4+ years ago 20120124 09:29:06< Aethaeryn> I wasn't even an adult then. 20120124 09:29:10< Aethaeryn> Or a high school graduate. 20120124 09:29:13< ancestral> I joined the forums summer '07 20120124 09:29:33< ancestral> I downloaded BfW while I was in college I believe 20120124 09:29:36< ancestral> Maybe in the summer 20120124 09:29:54< ancestral> Downloaded it, played it, thought it needed work (which it, I'm sure, did) and forgot about it 20120124 09:30:03< ancestral> Found it later, was like, huh, it's gotten better 20120124 09:30:08< Aethaeryn> I need to do a graph using the dates of wesnoth-umc-dev SVN and the changelog of Aethaeryn's Maps for before that. 20120124 09:30:16< Aethaeryn> to see in what spurts I develop for Wesnoth 20120124 09:30:19< Aethaeryn> usually for a few months a year 20120124 09:30:27< Aethaeryn> and when I did what 20120124 09:30:28< ancestral> And 20120124 09:30:30< ancestral> Also 20120124 09:30:35< ancestral> IRC activity 20120124 09:30:38< ancestral> And forum posts 20120124 09:30:41< Aethaeryn> not IRC 20120124 09:30:44< ancestral> And wiki posts 20120124 09:30:47< ancestral> :-P 20120124 09:30:51< Aethaeryn> I've been on #wesnoth* forever. 20120124 09:30:57< Aethaeryn> Even during months when I don't touch Wesnoth 20120124 09:31:01< ancestral> Since the dawn of #wesnoth 20120124 09:31:06< Aethaeryn> Only exception would be freshman year. 20120124 09:31:07< ancestral> Right but 20120124 09:31:09< ancestral> activity 20120124 09:31:11< ancestral> your messages 20120124 09:31:18< Aethaeryn> False indicator 20120124 09:31:22< ancestral> k 20120124 09:31:23< Aethaeryn> Blueblaze is still active in #wesnoth* 20120124 09:31:31< ancestral> He doesn't say anything in it 20120124 09:31:37< Aethaeryn> #wesnoth* 20120124 09:31:38< ancestral> He's active in #wesnoth-music but 20120124 09:31:39< Aethaeryn> wildcard 20120124 09:31:42< ancestral> k 20120124 09:31:58< Aethaeryn> rm -i \#wesnoth* 20120124 09:32:03< ancestral> He probably hasn't played Wesnoth in like 1½ or 2 years 20120124 09:32:03< Aethaeryn> would remove the logs for all wesnoth channels 20120124 09:32:12< Aethaeryn> Exactly. 20120124 09:32:21< Aethaeryn> So we rule out IRC as a measure of activity. 20120124 09:32:31< ancestral> Also 20120124 09:32:35< ancestral> gna.org activity? 20120124 09:32:48< ancestral> umc-dev site activity? 20120124 09:32:52< Aethaeryn> I said umc-dev 20120124 09:32:55< ancestral> k 20120124 09:32:59< Aethaeryn> ancestral: I need to show you one more map 20120124 09:33:04< Aethaeryn> too large to play 20120124 09:33:22< Aethaeryn> observe on the serer please 20120124 09:33:24< Aethaeryn> *server 20120124 09:33:28< ancestral> Someone was writing a map viewer! That's what it was 20120124 09:33:39< Aethaeryn> I remember that 20120124 09:33:44< ancestral> Haven't heard anything on it in forever 20120124 09:33:44< Aethaeryn> I used it a few times 20120124 09:33:48< Aethaeryn> Probably broken 20120124 09:33:51< Aethaeryn> anyway observe my game ancestral 20120124 09:34:11< ancestral> sotika's game? 20120124 09:34:17< ancestral> didn't think so 20120124 09:34:45-!- loonybot [~loonybot@46.138.69.22] has joined #wesnoth-umc-dev 20120124 09:34:45-!- loonybot [~loonybot@46.138.69.22] has quit [Changing host] 20120124 09:34:45-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-umc-dev 20120124 09:34:48-!- mode/#wesnoth-umc-dev [+v loonybot] by ChanServ 20120124 09:34:53< ancestral> Aethaeryn: You have vacant slots 20120124 09:34:59< Aethaeryn> ancestral: I ahd to turn off fog 20120124 09:34:59< ancestral> k 20120124 09:40:13-!- atomicbomb [~quassel@125.164.89.174] has quit [Read error: Connection reset by peer] 20120124 09:40:59< ancestral> Oh 20120124 09:41:13< ancestral> Aethaeryn: Is there any Queen portraits that are decent? In core? 20120124 09:41:21< ancestral> or campaigns? 20120124 09:41:43-!- atomicbomb [~quassel@61.94.173.202] has joined #wesnoth-umc-dev 20120124 09:41:55< Aethaeryn> ancestral: no idea 20120124 09:41:59< ancestral> Did Kitty get to the queen? 20120124 09:42:03< Aethaeryn> I haven't done much in a year on Wesnoth 20120124 09:42:12< ancestral> Asheviere's old portrait is horrendous 20120124 09:42:17< ancestral> It's like 20120124 09:42:22< ancestral> It gives you shivers 20120124 09:42:26< ancestral> It's just revolting 20120124 09:43:05< Aethaeryn> Duh 20120124 09:43:07< Aethaeryn> she's evil 20120124 09:43:22< ancestral> Maybe I'll take an Elvish "queen" 20120124 09:44:02< ancestral> Hmm 20120124 09:44:05< ancestral> Actually, this could work 20120124 09:44:17< ancestral> Elves, Humans, Merfolk, and 20120124 09:44:27< ancestral> Hmm 20120124 09:44:44< ancestral> Undead, hmm 20120124 09:46:54<+CIA-43> wesnoth-umc-dev: aethaeryn * r13064 /trunk/ (5 files in 4 dirs): Moving a very beautiful map, Hide and Seek, that is a nightmare to balance to MoD, where it can live a happy life as an RPG map. 20120124 10:19:41-!- atomicbomb [~quassel@61.94.173.202] has quit [Read error: Connection reset by peer] 20120124 10:23:30< Aethaeryn> ancestral: context? 20120124 10:23:37< Aethaeryn> what's the queen for? 20120124 10:23:59< ancestral> Making a deck of cards 20120124 10:24:36< Aethaeryn> ah, I can see where the problem would come then 20120124 10:24:38< Aethaeryn> I would use an elf 20120124 10:24:58< Aethaeryn> Unfortunately, the sylph sprite is way more queen than the portrait is. 20120124 10:25:07< ancestral> I'm doing 1 race per suit 20120124 10:25:16< ancestral> Human - Elf - Merfolk - Undead 20120124 10:25:31< ancestral> Hearts Clubs Spades Diamonds? 20120124 10:25:36< ancestral> or maybe 20120124 10:25:57< ancestral> Hearts - Clubs - Diamonds - Spades (Himans - Elves - Merfolk - Undead) 20120124 10:28:11< Aethaeryn> what about a mage? 20120124 10:28:40< Aethaeryn> ancestral: http://units.wesnoth.org/trunk/pics/00475_mage-arch+female.png 20120124 10:29:45< ancestral> You know actually I'm going with 20120124 10:31:13< ancestral> http://svn.gna.org/svn/wesnoth/trunk/data/campaigns/An_Orcish_Incursion/images/portraits/linaera.png 20120124 10:32:44< ancestral> The best, oldest, high-in-power, "I'm not strictly a mage or fighter" human portrait I could find 20120124 10:32:49< Aethaeryn> not far off 20120124 10:33:02< Aethaeryn> Are mages jacks then? 20120124 10:33:07< Aethaeryn> They better be 20120124 10:33:17< Aethaeryn> :-P 20120124 10:33:22< Aethaeryn> anyway 20120124 10:33:33< Aethaeryn> hmm 20120124 10:34:05< Aethaeryn> I've had an oddly productive two days on MoD procrastinating Federation 20120124 10:34:12< Aethaeryn> Once I get stuck, I'll probably finish Federation in a week. 20120124 10:34:21< Aethaeryn> I only produce work when it's instead of doing something else I should be doing. 20120124 10:34:30< Aethaeryn> I'm actually speeding up Federation development this way :-P 20120124 10:34:38< Aethaeryn> That's why I always juggle several add-ons on Wesnoth 20120124 10:37:40< ancestral> Let's see 20120124 10:37:45< ancestral> I've seen it done before as 20120124 10:38:09< ancestral> Hearts Red, Clovers Green, Diamonds Blue, Spades Black 20120124 10:38:09< ancestral> Yep 20120124 10:38:09< ancestral> That'll work 20120124 10:44:47< Aethaeryn> hmm 20120124 10:44:55< Aethaeryn> makes sense 20120124 11:41:26<+CIA-43> wesnoth-umc-dev: elvish-hunter * r13065 /trunk/Wesnoth_Lua_Pack/ (changelog wlp.html wml-tags.lua): WLP: added [get_recruit_list] 20120124 12:00:56-!- atomicbomb [~quassel@61.94.46.117] has joined #wesnoth-umc-dev 20120124 13:43:18-!- ancestral [~ancestral@67-6-35-100.mpls.qwest.net] has quit [Quit: And that’s the end of THAT chapter.] 20120124 13:47:36-!- fabi [~fabi@88-134-14-215-dynip.superkabel.de] has quit [Remote host closed the connection] 20120124 14:11:04-!- Drakefriend [~kvirc@31-19-75-43-dynip.superkabel.de] has joined #wesnoth-umc-dev 20120124 14:11:48-!- Crendgrim [~crend@77-22-114-250-dynip.superkabel.de] has joined #wesnoth-umc-dev 20120124 15:25:20-!- loonycyborg [loonycybor@wesnoth/developer/loonycyborg] has quit [Ping timeout: 255 seconds] 20120124 15:28:21-!- loonycyborg [loonycybor@wesnoth/developer/loonycyborg] has joined #wesnoth-umc-dev 20120124 15:57:45-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth-umc-dev 20120124 16:06:58-!- atomicbomb [~quassel@61.94.46.117] has quit [Remote host closed the connection] 20120124 16:24:34-!- Jarkko_P [~jake@gprs-internet-ff22f000-218.dhcp.inet.fi] has joined #wesnoth-umc-dev 20120124 19:11:03-!- Filar [~Mussious@dgm155.neoplus.adsl.tpnet.pl] has joined #wesnoth-umc-dev 20120124 20:15:22<+CIA-43> wesnoth-umc-dev: aethaeryn * r13066 /trunk/Master_of_Dungeons/ (lua/inventory.lua lua/spawn_units.lua todo): Cleaning up old code. 20120124 20:26:24-!- Filar [~Mussious@dgm155.neoplus.adsl.tpnet.pl] has quit [Quit: Leaving] 20120124 20:41:42-!- Octalot [~noct@host86-148-68-65.range86-148.btcentralplus.com] has joined #wesnoth-umc-dev 20120124 20:56:01-!- Drakefriend [~kvirc@31-19-75-43-dynip.superkabel.de] has quit [Quit: I quit for now. Goodbye.] 20120124 21:02:46-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120124 21:06:07<+CIA-43> wesnoth-umc-dev: aethaeryn * r13067 /trunk/Master_of_Dungeons/lua/ (DungeonOpt.lua spawn_units.lua): Introducing a new shortcut for lists with single entries. 20120124 21:16:55-!- Filar [~Mussious@dgj54.neoplus.adsl.tpnet.pl] has joined #wesnoth-umc-dev 20120124 22:03:03-!- Filar [~Mussious@dgj54.neoplus.adsl.tpnet.pl] has quit [Quit: Leaving] 20120124 22:08:21<+CIA-43> wesnoth-umc-dev: aethaeryn * r13068 /trunk/Master_of_Dungeons/lua/ (DungeonOpt.lua spawn_units.lua): Cleaning up summon summoners. 20120124 22:09:12-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20120124 22:10:03< Aethaeryn> esr: Want another test case for your reposurgeon? 20120124 22:10:40< esr> Aethaeryn: Maybe, what do you have in mind? 20120124 22:11:17< Aethaeryn> I want to extract my add-ons and only my add-ons from wesnoth-umc-dev and put them on a github. 20120124 22:11:39< Aethaeryn> So this will require it being smart and picking out only certain folders from /trunk /tags and /branches 20120124 22:12:01< Aethaeryn> esr: Is it possible to automate this in some way right now? 20120124 22:12:28< esr> Yes. 20120124 22:13:04< Aethaeryn> Note that this is messy. I may have violated some SVN conventions when I was new, and I have tags, branches (going back to 1.6), and trunk. 20120124 22:13:09< esr> reposurgeon can do this easily. Read the documentation to learn how. 20120124 22:13:54< Aethaeryn> I expect to find a few bugs :-) 20120124 22:15:36< Aethaeryn> esr: are there any dependencies for svn extraction? I'm downloading the current git of reposurgeon now 20120124 22:16:40< esr> You just need Subversion and git installed, that's it. 20120124 22:16:48< Aethaeryn> nice 20120124 22:20:02< Aethaeryn> Still downloading, gitorious is slow 20120124 22:20:08< Aethaeryn> 160 KiB/s 20120124 22:31:19-!- Octalot [~noct@host86-148-68-65.range86-148.btcentralplus.com] has quit [] 20120124 22:44:20< AI0867> esr: reposurgeon can import directly from svn? I thought it would have to be in a DVCS to begin with 20120124 22:45:37< AI0867> it might have saved me the trouble of writing a script to generate a configuration for a svn2git tool for the wescamp conversion 20120124 22:49:35-!- iwaim [~iwaim@gateway.alib.jp] has quit [Ping timeout: 252 seconds] 20120124 22:52:19< Aethaeryn> AI0867: Does wesnoth-umc-dev have any plans of switching to git? 20120124 22:53:31< AI0867> shadowmaster doesn't 20120124 22:53:51< Aethaeryn> Last time I asked shadowm he said it wasn't his responsibility. 20120124 22:53:59< AI0867> but one of the main objections (there are others though) was the problem of splitting it up 20120124 22:54:01< Aethaeryn> He said git-svn works fine for him, but he doesn't control wesnoth-umc-dev anymore so ask you 20120124 22:54:08< AI0867> that one's addressable 20120124 22:54:44< AI0867> wescamp had the advantage of not having actual branches or tags, but that should be doable too 20120124 22:54:57< Aethaeryn> AI0867: well, esr claims that reposurgeon now has no problem with svn 20120124 22:55:05< Aethaeryn> He made a very long post 20120124 22:55:23< Aethaeryn> Well, it still needs testing to reach 2.0 20120124 22:55:33< Aethaeryn> But this would make an interesting conversion test 20120124 22:56:50< Aethaeryn> wesnoth-umc-dev seems to use the traditional /trunk, /branches, /tags structure 20120124 22:57:52< Aethaeryn> AI0867: Would it hurt to test it out and see how hard the conversion is? 20120124 22:58:36<+CIA-43> wesnoth-umc-dev: aethaeryn * r13069 /trunk/Master_of_Dungeons/lua/spawn_units.lua: Rewriting yet another menu. 20120124 22:59:08-!- Crendgrim [~crend@77-22-114-250-dynip.superkabel.de] has quit [Ping timeout: 260 seconds] 20120124 23:00:38< Aethaeryn> AI0867: All I know is that even Espreon does work on git now for his maps and just publishes on wesnoth-umc-dev 20120124 23:01:05< Aethaeryn> SVN seems... old these days. 20120124 23:02:29< Aethaeryn> And it just really shows in odd places, even nonimportant stuff like the SVN web interfaces sucking more than the git ones 20120124 23:08:01-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20120124 23:10:19< Espreon> Yeah, SVN feels more like a publishing tool... 20120124 23:10:38-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 240 seconds] 20120124 23:20:21< Aethaeryn> Is there a trivial macro thingie to get liches to promote to ancient liches and Inferno Drakes to Armageddon Drakes? 20120124 23:23:23< loonycyborg> git's submodule system seems to kinda suck. 20120124 23:23:59< loonycyborg> There seems to be no way of checking out only a subdirectory either. 20120124 23:25:28< Aethaeryn> AI0867: So I guess it's up to you 20120124 23:26:15< Aethaeryn> loonycyborg: http://stackoverflow.com/questions/180052/checkout-subdirectories-in-git 20120124 23:28:38< Aethaeryn> In fact, I assume that the fancy nature of git probably would make it easier on those of us who have 6 or so things in trunk 20120124 23:28:44< Aethaeryn> There's probably a way to do it 20120124 23:29:22< Aethaeryn> With svn I wouldn't be able to move between folders or commit things in multiple folders without checking out all of trunk 20120124 23:33:05<+CIA-43> wesnoth-umc-dev: aethaeryn * r13070 /trunk/Master_of_Dungeons/lua/spawn_units.lua: Starting a rewrite of the final, largest function 20120124 23:33:28< Aethaeryn> ^ With git I wouldn't have to push broken revisions like that to everyone else that I need to save just in case I screw things up debugging my change. 20120124 23:36:15< Aethaeryn> The more complex a software project gets, the more cvs or svn show their age 20120124 23:36:48< Aethaeryn> I can use SVN with simple WML stuff, but all this Lua I'm writing is adding to a complexity that just makes me want to throw my keyboard at svn sometimes 20120124 23:40:25< loonycyborg> I wonder if I were using svnmerge instead of git-svn would I have to transmit those huge diffs too when merging back from trunk.. 20120124 23:52:38<+CIA-43> wesnoth-umc-dev: aethaeryn * r13071 /trunk/Master_of_Dungeons/lua/spawn_units.lua: Fixing the unit spawner. 20120124 23:56:48<+CIA-43> wesnoth-umc-dev: aethaeryn * r13072 /trunk/Master_of_Dungeons/ (_main.cfg lua/spawn_units.lua lua/use_lua.cfg): Moving the unit data into their own file. 20120124 23:57:28<+CIA-43> wesnoth-umc-dev: aethaeryn * r13073 /trunk/Master_of_Dungeons/lua/units.lua: Making the unit data file. --- Log closed Wed Jan 25 00:00:03 2012