--- Log opened Sun Jan 01 00:00:20 2012 20120101 00:02:08-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth 20120101 00:09:11< tommd> It's because 90% of the players are my AI bots. 20120101 00:09:42< tommd> Or, might be if I had taken the time to evolve hundreds of different AIs. 20120101 00:11:30< tommd> Espreon: Thanks, btw. 20120101 00:18:32-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has quit [Read error: Connection timed out] 20120101 00:21:39-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has joined #wesnoth 20120101 00:26:43-!- Blueblaze [~Blueblaze@adsl-76-202-18-138.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20120101 00:33:56-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20120101 00:37:20-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth 20120101 00:37:28-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20120101 00:37:34-!- Blueblaze [~Blueblaze@adsl-76-202-18-138.dsl.hstntx.sbcglobal.net] has quit [Read error: Connection reset by peer] 20120101 00:37:52-!- Blueblaze [~Blueblaze@adsl-76-202-18-138.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20120101 00:39:44-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth 20120101 00:44:17-!- Kullervo3 [~yaaic@net48-0-245-109.mbb.telenor.rs] has joined #wesnoth 20120101 00:47:17-!- Blueblaze [~Blueblaze@adsl-76-202-18-138.dsl.hstntx.sbcglobal.net] has quit [Read error: Connection reset by peer] 20120101 00:47:45-!- Blueblaze [~Blueblaze@adsl-76-202-18-138.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20120101 00:53:34< Espreon> tommd: No prob. 20120101 01:09:34-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has quit [Read error: Connection timed out] 20120101 01:10:26-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has joined #wesnoth 20120101 01:11:02-!- Blueblaze [~Blueblaze@adsl-76-202-18-138.dsl.hstntx.sbcglobal.net] has quit [Read error: 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[~yaaic@net48-0-245-109.mbb.telenor.rs] has joined #wesnoth 20120101 02:43:32-!- atomic [~quassel@61.94.183.251] has joined #wesnoth 20120101 02:52:12-!- Kullervo3 [~yaaic@net48-0-245-109.mbb.telenor.rs] has quit [Ping timeout: 260 seconds] 20120101 02:52:42-!- Kullervo3 [~yaaic@net48-0-245-109.mbb.telenor.rs] has joined #wesnoth 20120101 02:57:21-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: crimson_penguin] 20120101 02:57:27-!- Kullervo3 [~yaaic@net48-0-245-109.mbb.telenor.rs] has quit [Ping timeout: 260 seconds] 20120101 02:57:51-!- Kullervo3 [~yaaic@net48-0-245-109.mbb.telenor.rs] has joined #wesnoth 20120101 03:08:39-!- Kullervo3 [~yaaic@net48-0-245-109.mbb.telenor.rs] has quit [Ping timeout: 252 seconds] 20120101 03:09:22-!- Kullervo3 [~yaaic@net48-0-245-109.mbb.telenor.rs] has joined #wesnoth 20120101 03:12:54-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Disconnected by services] 20120101 03:14:25-!- atomic is now known as atomicbomb 20120101 03:14:30-!- atomicbomb is now known as atomicbomber 20120101 03:15:46-!- Kullervo3 [~yaaic@net48-0-245-109.mbb.telenor.rs] has quit [Ping timeout: 240 seconds] 20120101 03:16:32-!- Kullervo3 [~yaaic@net48-0-245-109.mbb.telenor.rs] has joined #wesnoth 20120101 03:24:39-!- MadMerlin [~neil@206-248-167-197.dsl.teksavvy.com] has joined #wesnoth 20120101 03:26:46-!- Kullervo3 [~yaaic@net48-0-245-109.mbb.telenor.rs] has quit [Ping timeout: 240 seconds] 20120101 03:27:37-!- Kullervo2 [~yaaic@net48-0-245-109.mbb.telenor.rs] has joined #wesnoth 20120101 03:32:32-!- Narrat [~omnius@p5DC6B6F1.dip.t-dialin.net] has quit [] 20120101 03:34:17-!- Kullervo2 [~yaaic@net48-0-245-109.mbb.telenor.rs] has quit [Ping timeout: 255 seconds] 20120101 03:34:57-!- Kullervo2 [~yaaic@net48-0-245-109.mbb.telenor.rs] has joined #wesnoth 20120101 03:36:12-!- popsch [~popsch@206.126.80.44] has joined #wesnoth 20120101 03:36:43< popsch> what's the typically playable mob with the highest number of attacks, please? 20120101 03:38:34< shadowmaster> attacks, or strikes in a single attack? 20120101 03:39:14-!- Kullervo2 [~yaaic@net48-0-245-109.mbb.telenor.rs] has quit [Ping timeout: 255 seconds] 20120101 03:40:07-!- Kullervo2 [~yaaic@net48-0-245-109.mbb.telenor.rs] has joined #wesnoth 20120101 03:40:14< popsch> strikes in a single attack 20120101 03:41:05< popsch> it might a good choice for scenarios where you can easily buy +1 damage 20120101 03:41:40< shadowmaster> The Deathblade (L2 from Skeleton) has 5 strikes for melee. 20120101 03:41:48< shadowmaster> It's not the only one, though: http://units.wesnoth.org/trunk/en_US/mainline.html 20120101 03:42:46< popsch> that's a nice overview. thanks 20120101 03:43:57-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20120101 03:43:58< popsch> btw. why do some units cause a shine in the daylight indicator? 20120101 03:44:16-!- Kullervo2 [~yaaic@net48-0-245-109.mbb.telenor.rs] has quit [Ping timeout: 240 seconds] 20120101 03:44:59< shadowmaster> Because they have the "illuminates" ability or a similar custom ability. 20120101 03:45:22-!- Kullervo2 [~yaaic@net48-0-245-109.mbb.telenor.rs] has joined #wesnoth 20120101 03:46:18< popsch> I can't see such a property at the necromancer's profile 20120101 03:46:37< popsch> but it might be specific for this scenario 20120101 03:46:49< shadowmaster> Or maybe they are on hexes using the illuminated terrain overlay (often found in caves) 20120101 03:46:58< shadowmaster> Or campfires :) 20120101 03:47:38-!- chpln [~chpln@ppp118-210-203-191.lns20.adl6.internode.on.net] has quit [Ping timeout: 240 seconds] 20120101 03:48:58-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has joined #wesnoth 20120101 03:49:46-!- chpln [~chpln@ppp118-210-99-102.lns20.adl2.internode.on.net] has joined #wesnoth 20120101 03:49:54< popsch> campfires automatically illuminate the surrounding? 20120101 03:50:31< Espreon> Well,/win 33 20120101 03:50:34< Espreon> Damn it. 20120101 03:50:41< shadowmaster> I think they do in UtBS scenario 3 at least. That kind of thing is very inconsistent amongst scenario authors since campfires aren't usually proper terrain tiles. 20120101 03:50:49< Espreon> Indeed. 20120101 03:51:37-!- atomicbomb [~quassel@61.94.183.251] has joined #wesnoth 20120101 03:54:08-!- atomicbomber [~quassel@61.94.183.251] has quit [Ping timeout: 240 seconds] 20120101 03:54:16-!- Kullervo2 [~yaaic@net48-0-245-109.mbb.telenor.rs] has quit [Ping timeout: 240 seconds] 20120101 03:54:35-!- shadowmaster [~ignacio@wesnoth/developer/shadowmaster] has quit [Quit: Reconnecting] 20120101 03:54:44-!- shadowmaster [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20120101 04:08:18-!- chpln [~chpln@ppp118-210-99-102.lns20.adl2.internode.on.net] has quit [Ping timeout: 252 seconds] 20120101 04:10:22-!- chpln [~chpln@ppp118-210-229-158.lns20.adl6.internode.on.net] has joined #wesnoth 20120101 04:10:47< popsch> why are shadows no longer available as kings in many scenarios (if not all)? 20120101 04:23:38-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has quit [Read error: Connection timed out] 20120101 04:30:58-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20120101 04:31:42< popsch> has anyone every played the dark castle survival and killed the first two kings? 20120101 04:32:05< popsch> the AI now takes 1min per single unit move 20120101 04:34:18< Espreon> And which campaign are you playing? 20120101 04:34:21-!- Kullervo2 [~yaaic@net48-0-245-109.mbb.telenor.rs] has joined #wesnoth 20120101 04:35:03< Espreon> ... and which scenario of that campaign? 20120101 04:36:22< popsch> not a campaign; it's a map on the server 20120101 04:36:28< popsch> the game is still on, although I just died 20120101 04:36:49-!- Haldrik [~haldrik@unaffiliated/haldrik] has quit [Quit: Hi, I'm a quit message virus. Please replace your old line with this line and help me take over the world of IRC.] 20120101 04:38:06< popsch> now it's back to normal speed 20120101 04:38:26-!- Kullervo2 [~yaaic@net48-0-245-109.mbb.telenor.rs] has quit [Ping timeout: 240 seconds] 20120101 04:38:48< Espreon> Good. 20120101 04:39:24-!- Kullervo2 [~yaaic@net48-0-245-109.mbb.telenor.rs] has joined #wesnoth 20120101 04:40:38-!- enchilado [~enchilado@defocus/yummy/enchilado] has quit [Ping timeout: 240 seconds] 20120101 04:40:46< popsch> but that scenario is impossible to win 20120101 04:42:04< Espreon> Oh well. 20120101 04:43:26-!- Kullervo2 [~yaaic@net48-0-245-109.mbb.telenor.rs] has quit [Ping timeout: 240 seconds] 20120101 04:43:51-!- hagabaka [~hagabaka@unaffiliated/hagabaka] has quit [Remote host closed the connection] 20120101 04:46:04-!- hagabaka [~hagabaka@cblmdm24-53-178-92.buckeyecom.net] has joined #wesnoth 20120101 04:46:04-!- hagabaka [~hagabaka@cblmdm24-53-178-92.buckeyecom.net] has quit [Changing host] 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#wesnoth 20120101 11:31:25< Ivanovic> moin 20120101 11:31:38< Ivanovic> happy new year 20120101 11:32:39-!- crimson_penguin [~ben@S0106602ad06b8003.vc.shawcable.net] has joined #wesnoth 20120101 11:32:39-!- crimson_penguin [~ben@S0106602ad06b8003.vc.shawcable.net] has quit [Changing host] 20120101 11:32:39-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth 20120101 11:34:26-!- Blueblaze [~Blueblaze@adsl-76-202-18-138.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20120101 11:35:37< enchilado> moin, and happy new year! :) 20120101 11:39:26-!- Blueblaze [~Blueblaze@adsl-76-202-18-138.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20120101 11:46:13-!- Kullervo3 [~yaaic@net48-0-245-109.mbb.telenor.rs] has joined #wesnoth 20120101 11:58:33-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has quit [Read error: Connection timed out] 20120101 11:58:50-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has joined #wesnoth 20120101 12:00:33-!- Kullervo3 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matthiaskrgr [~matthiask@s9.rdlbnc.com] has quit [Quit: Hosted by rdlBNC (Server 3 - East Coast USA)] 20120101 16:46:14-!- matthiaskrgr [~matthiask@s9.rdlbnc.com] has joined #wesnoth 20120101 16:47:36-!- rork [~quassel@s51477552.adsl.wanadoo.nl] has quit [Ping timeout: 240 seconds] 20120101 16:57:51-!- Narrat [~omnius@p5DC68541.dip.t-dialin.net] has joined #wesnoth 20120101 17:09:19< Gambit> wesbot seen Kullervo2? 20120101 17:09:20< wesbot> Gambit: Person, who 3h 22m ago used nick Kullervo2, 1h 56m ago as Kullervo3 they left with the message: Ping timeout: 240 seconds 20120101 17:09:27-!- Filar [~Mussious@dgq60.neoplus.adsl.tpnet.pl] has joined #wesnoth 20120101 17:09:32< Gambit> Ah sad. 20120101 17:10:47-!- rork [~quassel@s51477552.adsl.wanadoo.nl] has joined #wesnoth 20120101 17:12:25-!- Kullervo2 [~yaaic@net48-0-245-109.mbb.telenor.rs] has joined #wesnoth 20120101 17:16:39-!- Kullervo2 [~yaaic@net48-0-245-109.mbb.telenor.rs] has quit [Ping timeout: 252 seconds] 20120101 17:17:39-!- Kullervo2 [~yaaic@net48-0-245-109.mbb.telenor.rs] has joined #wesnoth 20120101 17:25:28< Gambit> Kullervo2: Oh hey 20120101 17:25:40< Gambit> I found a way to make green magic universities more useful. 20120101 17:25:58< Gambit> I nerfed recruiters a bit. They don't work when non-level-0 enemies are too close. 20120101 17:26:13< Gambit> "The enemy is too close to safely train this peasant." 20120101 17:26:28< Gambit> This forces you to have defenses further way from your main base. 20120101 17:26:39< Gambit> But if you need to defend up close, the universities will still work. 20120101 17:27:03< Gambit> Should also make games a bit faster. The attacker has a bigger advantage now. 20120101 17:27:26< Gambit> I haven't actually tested it in a real match yet. 20120101 17:28:53< Kullervo2> You implemented the wose thing? 20120101 17:29:18< Gambit> That too 20120101 17:29:27< Gambit> Now I'm working on archery towers 20120101 17:29:39< Gambit> Because I think the recruiter change might throw things just a bit too far towards attackers. 20120101 17:29:40< Kullervo2> They five 20120101 17:30:13< Kullervo2> Damage boosts to.bowmen, skeletal and elvish archers? 20120101 17:30:15< Gambit> They have a range of three, and you can use them once per turn. 12 lawful pierce damage to an enemy of your choosing in range 20120101 17:30:27< Gambit> (guaranteed hit) 20120101 17:30:33< Kullervo2> Hehe 20120101 17:30:44< Kullervo2> Horsemen fear towers now 20120101 17:30:48< Gambit> They can be captured though because they're a village 20120101 17:31:04< Gambit> So you know... don't let your enemy steal them and then point them toward your keep :P 20120101 17:31:08< Kullervo2> How much gold and material do they cost? 20120101 17:31:30< Gambit> Right now it's 1AP, 50 gold, 5 food, 45 material 20120101 17:31:39< Kullervo2> And can they be used the turn they are built? 20120101 17:31:47< Gambit> No 20120101 17:31:50< Kullervo2> 45? 20120101 17:31:56< Kullervo2> That's a lot. 20120101 17:32:12< Gambit> It's 1.5 harvests with a lumbermill, or 3 harvests without 20120101 17:32:32< Kullervo2> Lumbermills are expensive too 20120101 17:32:39< Gambit> Really? 20120101 17:32:50< Gambit> They pay for themselves material-wise in the first harvest 20120101 17:33:03< Gambit> You build them near a big forest, and boom 20120101 17:33:04< Kullervo2> And are useless afterwards 20120101 17:33:19< Gambit> I hope you're not building lumbermills just to harvest one hex :< 20120101 17:33:41< Kullervo2> You could make hecagons of forests 20120101 17:33:52< Kullervo2> And put a mill in the middle 20120101 17:33:59< Gambit> Yeah 20120101 17:34:05< Kullervo2> For maximum efficiency 20120101 17:34:07< Gambit> I just place my lumbermills where there's lots of forest already 20120101 17:34:21< Gambit> Material is the one thing I never usually have to worry about 20120101 17:34:37< Kullervo2> Right now playing against myself on local 20120101 17:34:49< Kullervo2> Horsie rush is happening 20120101 17:34:53< Gambit> Want to play after I finish making archery towers actually work? 20120101 17:35:03< Kullervo2> No internet yet. 20120101 17:35:31< Kullervo2> Which is why I'm playing against myself. 20120101 17:36:10< Gambit> I'm thinking of giving your leader EXP for archery tower kills... 20120101 17:36:19< Kullervo2> Wow. 20120101 17:36:22< Kullervo2> No. 20120101 17:36:31< Gambit> k 20120101 17:36:46< Kullervo2> Surround a keep with towers 20120101 17:36:55< Kullervo2> Put a wose on each 20120101 17:37:16< Kullervo2> And laugh at the amlas your leader gets 20120101 17:37:46< Kullervo2> While woses smash the rest 20120101 17:39:07< Gambit> With enough peasants you could tear down the towers 20120101 17:39:15< Gambit> In fact you only need one peasant 20120101 17:39:22< Gambit> You can move in range an destroy before they can shoot 20120101 17:39:50< Gambit> But okay 20120101 17:40:08-!- gm15301 [~quassel@193-168.195-178.cust.bluewin.ch] has quit [Remote host closed the connection] 20120101 17:40:18< Kullervo2> Well, a keep would have lords huts 20120101 17:40:28< Kullervo2> To prevent peasant spam 20120101 17:41:03< Gambit> But the huts would not be well guarded 20120101 17:41:11< Gambit> The strategy you outline is expensive to set up 20120101 17:41:18< Gambit> The huts would be outside the ring of towers 20120101 17:41:42< Gambit> This makes me want to develop some PvE GambCiv maps 20120101 17:41:47< Gambit> or like... 1v2 matches 20120101 17:41:56< Kullervo2> 1v2? 20120101 17:42:08< Kullervo2> How would that work? 20120101 17:42:08< Gambit> Yeah, one player with really good defense, and two attacking 20120101 17:42:24< Gambit> Sadly I'm not smart enough to make AI that could play GambCiv 20120101 17:42:41< Gambit> Nor rich enough to hire Crab_ to do it for me. 20120101 17:42:53-!- Wolfram74 [~Wolfram74@63-152-79-63.cdrr.qwest.net] has joined #wesnoth 20120101 17:42:53< Kullervo2> Don't think it's doable with WML. 20120101 17:43:39-!- new_year_vultraz [~chatzilla@124.109.10.221] has quit [Ping timeout: 244 seconds] 20120101 17:44:43< Gambit> There's special AI coding voodoo that nobody understands 20120101 17:44:51< Gambit> Plus Lua and WML 20120101 17:44:54< Gambit> It could be done 20120101 17:47:27-!- Kullervo2 [~yaaic@net48-0-245-109.mbb.telenor.rs] has quit [Ping timeout: 252 seconds] 20120101 17:47:38-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has quit [Read error: Connection timed out] 20120101 17:48:14-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has joined #wesnoth 20120101 17:48:28-!- Kullervo2 [~yaaic@net48-0-245-109.mbb.telenor.rs] has joined #wesnoth 20120101 17:49:45< Kullervo2> I thought you didn't like Lua? 20120101 17:49:54-!- new_year_vultraz [~chatzilla@124.109.10.221] has joined #wesnoth 20120101 17:50:01< Gambit> I don't. 20120101 17:50:14< Kullervo2> Although it could be used to give gambciv key shortcuts. 20120101 17:50:48< Kullervo2> Which would be a huge help 20120101 17:55:00< Gambit> Archery towers are now fully operational 20120101 17:56:06< Gambit> Don't be too proud of the technological terror I have constructed though. 20120101 17:56:06< Gambit> The ability to do 100% accurate lawful pierce damage to any unit within three hexes is insignificant next to the potential of the force. 20120101 17:56:59< janebot> Don't try to frighten us with your sorcerous ways, Darth Gambit. 20120101 17:57:24< zookeeper> s/potential/power 20120101 17:57:44< Gambit> zookeeper: I find your lack of faith disturbing. 20120101 18:00:50< zookeeper> well, hey, if you're gonna quote SW then at least do it right :J 20120101 18:01:56< Gambit> Hmmm. 20120101 18:07:12-!- mthe [~mthe@unaffiliated/mthe] has quit [Remote host closed the connection] 20120101 18:07:17-!- Vorpal [~AnMaster@unaffiliated/anmaster] has quit [Ping timeout: 252 seconds] 20120101 18:17:45-!- Filar [~Mussious@dgq60.neoplus.adsl.tpnet.pl] has quit [Quit: Leaving] 20120101 18:17:46-!- Wolfram74 [~Wolfram74@63-152-79-63.cdrr.qwest.net] has quit [Quit: Leaving...] 20120101 18:19:42-!- Wolfram74 [~Wolfram74@63-152-79-63.cdrr.qwest.net] has joined #wesnoth 20120101 18:19:45-!- ancestral [~ancestral@67-6-35-100.mpls.qwest.net] has joined #wesnoth 20120101 18:21:47-!- Kullervo2 [~yaaic@net48-0-245-109.mbb.telenor.rs] has quit [Ping timeout: 252 seconds] 20120101 18:32:39-!- EyesIsMine|iPod [~EyesIsMin@WiseOS/Founder/EyesIsMine] has quit [Read error: Connection reset by peer] 20120101 18:33:13-!- EyesIsMine|iPod [~EyesIsMin@WiseOS/Founder/EyesIsMine] has joined #wesnoth 20120101 18:52:21-!- aes52 [~hrm@188-221-68-216.zone12.bethere.co.uk] has joined #wesnoth 20120101 18:53:23< aes52> Hello, can anyone explain the game interface upkeep box. I realise this is a very basic question, but I'm trying to establish what the distinction between the primary number and the bracketed number is, in the upkeep box in the Game Screen 20120101 18:53:44< aes52> So upkeep is presented like 4(5) 20120101 18:53:53< aes52> what does the '4' mean and what does the '5' mean 20120101 18:56:26< aes52> ... anyone :)? 20120101 19:03:01< zookeeper> urgh, actually i don't remember. doesn't the tooltip explain it? 20120101 19:05:14-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20120101 19:07:45< aes52> no tooltip 20120101 19:08:15< aes52> ah I have worked it out I think 20120101 19:08:47< aes52> the number in brackets is total upkeep, the number not in brackets is what the upkeep is costing you, since you only have to pay to keep units of upkeep in excess of the number of villages you have 20120101 19:09:03< aes52> now that is not really spelt out in the help 20120101 19:09:06-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20120101 19:09:09< aes52> nor in the tutorial 20120101 19:10:07< aes52> shadowm_laptop, am I right in thinking that upkeep is presented in terms of total upkeep (in parentheses) and the cost for upkeep, taking into account the villages you have (not in parentheses)? 20120101 19:10:32< shadowmaster> Eh. I don't know. 20120101 19:11:36-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has quit [Read error: Connection timed out] 20120101 19:11:48< aes52> aren't you a developer :)? 20120101 19:12:21-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has joined #wesnoth 20120101 19:13:16< shadowmaster> Yes, I am, but I don't know how that tooltip works and I'm too lazy to check at the moment. :) 20120101 19:18:30< ancestral> I thought one is the income and the other is the paid upkeep 20120101 19:22:19< loonycyborg> aes52: afaict the second number is total number of unit levels and the first is (second - number of villages) 20120101 19:23:52< loonycyborg> And naturally loyals aren't added. 20120101 19:26:20-!- Wolfram74 [~Wolfram74@63-152-79-63.cdrr.qwest.net] has quit [Remote host closed the connection] 20120101 19:26:20-!- Faux-kun [HydraIRC@112.205.149.191] has quit [Quit: ERROR ERROR ERROR] 20120101 19:26:31-!- gm15301 [~quassel@193-168.195-178.cust.bluewin.ch] has joined #wesnoth 20120101 19:28:55-!- Kullervo2 [~yaaic@net48-0-245-109.mbb.telenor.rs] has joined #wesnoth 20120101 19:29:41-!- NightWolf [~NightWolf@95.157.8.173] has joined #wesnoth 20120101 19:31:24-!- MadMerlin [~neil@206-248-167-197.dsl.teksavvy.com] has quit [Read error: Connection reset by peer] 20120101 19:33:17-!- Kullervo2 [~yaaic@net48-0-245-109.mbb.telenor.rs] has quit [Ping timeout: 252 seconds] 20120101 19:33:27-!- MadMerlin [~neil@206-248-167-197.dsl.teksavvy.com] has joined #wesnoth 20120101 19:47:39-!- Wolfram74 [~Wolfram74@173-28-218-168.client.mchsi.com] has joined #wesnoth 20120101 19:50:39-!- Wolfram74 [~Wolfram74@173-28-218-168.client.mchsi.com] has quit [Remote host closed the connection] 20120101 19:51:46-!- Netsplit *.net <-> *.split quits: Haldrik, Narrat, shadowm_laptop 20120101 19:52:34-!- Netsplit over, joins: shadowm_laptop, Narrat, Haldrik 20120101 19:52:35-!- Kullervo2 [~yaaic@net12-0-245-109.mbb.telenor.rs] has joined #wesnoth 20120101 19:52:56-!- Narrat [~omnius@p5DC68541.dip.t-dialin.net] has quit [Excess Flood] 20120101 19:53:01-!- Crebiz [~omnius@p5DC68541.dip.t-dialin.net] has joined #wesnoth 20120101 19:54:24-!- Crebiz is now known as Narrat 20120101 19:57:00-!- Filar [~Mussious@dgq60.neoplus.adsl.tpnet.pl] has joined #wesnoth 20120101 19:57:26-!- MadMerlin [~neil@206-248-167-197.dsl.teksavvy.com] has quit [Ping timeout: 240 seconds] 20120101 19:57:40-!- MadMerlin [~neil@206-248-167-197.dsl.teksavvy.com] has joined #wesnoth 20120101 20:01:57-!- Filar [~Mussious@dgq60.neoplus.adsl.tpnet.pl] has quit [Quit: Leaving] 20120101 20:02:14< aes52> thanks loonycyborg 20120101 20:03:35-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has quit [Read error: Connection timed out] 20120101 20:05:12-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has joined #wesnoth 20120101 20:15:20-!- EyesIsMine|iPod_ [~EyesIsMin@WiseOS/Founder/EyesIsMine] has joined #wesnoth 20120101 20:15:56-!- EyesIsMine|iPod [~EyesIsMin@WiseOS/Founder/EyesIsMine] has quit [Read error: Connection reset by peer] 20120101 20:29:48-!- NightWolf [~NightWolf@95.157.8.173] has quit [Quit: [13:22:21] boah red nich immer so scheisse daher! Was dich ned angeht lass du einfach deinne Drecksgriffln davon, und versuchst uns immer blöd darzustellen !! Wenns keinen was angeht gehts keinen was an, und wenns auf der hp stehen würde] 20120101 20:32:09-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth 20120101 20:34:26-!- MadMerlin [~neil@206-248-167-197.dsl.teksavvy.com] has quit [Ping timeout: 255 seconds] 20120101 20:35:06-!- MadMerlin [~neil@206-248-167-197.dsl.teksavvy.com] has joined #wesnoth 20120101 20:36:06-!- aes52 [~hrm@188-221-68-216.zone12.bethere.co.uk] has quit [Ping timeout: 240 seconds] 20120101 20:37:52-!- negusnyul [~negusnyul@540056CD.dsl.pool.telekom.hu] has joined #wesnoth 20120101 20:37:55-!- negusnyul [~negusnyul@540056CD.dsl.pool.telekom.hu] has quit [Remote host closed the connection] 20120101 20:39:22-!- rork [~quassel@s51477552.adsl.wanadoo.nl] has quit [Remote host closed the connection] 20120101 20:39:29-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has quit [Read error: Connection timed out] 20120101 20:39:57-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has joined 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