--- Log opened Wed Jan 18 00:00:43 2012 20120118 00:00:49< Gambit> Oh apparently [set_menu_item] does have a [filter_location] child 20120118 00:00:51< Gambit> Interesting. 20120118 00:01:29< Guest28023> @Gambit : Am I doing this correctly? The menu still doesn't appear on my 1.8.6. http://pastebin.com/RxqZpx6K 20120118 00:02:36< Gambit> Where should the menu appear exactly? 20120118 00:03:24-!- Zerovirus [~Zerovirus@c-98-196-85-86.hsd1.tx.comcast.net] has quit [Ping timeout: 252 seconds] 20120118 00:03:52-!- Visalleras [~driedleav@73.Red-88-11-175.dynamicIP.rima-tde.net] has quit [Read error: Connection reset by peer] 20120118 00:04:20< Guest28023> The menu should work like this : when the "Leader" is standing on a village, I should be able to right click on any hex right next to it and select a menu that 'recruits' (creatres) a unit on that hex, like pseudo-recruit menu for villages. 20120118 00:04:43-!- Drazelic [~Zerovirus@katy-dsl-76-164-102-52.consolidated.net] has quit [Ping timeout: 252 seconds] 20120118 00:04:54< Gambit> The hex you right click on should not have a unit already on it right? 20120118 00:05:06< Guest28023> Yes. 20120118 00:05:53< Gambit> try: http://pastebin.com/kRvq2rrD 20120118 00:10:24-!- enchilad1 [~enchilado@ppp118-208-138-167.lns20.bne1.internode.on.net] has quit [Changing host] 20120118 00:10:24-!- enchilad1 [~enchilado@defocus/yummy/enchilado] has joined #wesnoth 20120118 00:10:25-!- enchilad1 is now known as enchilado 20120118 00:12:20< Gambit> Guest28023: You should also check to make sure the "leader" is on the current team's side 20120118 00:12:27< Gambit> You don't want to let people recruit next to their enemies 20120118 00:14:25< Guest28023> Yeah, I originally had it as "name=side_turn", "first_time_only=no" instead of "name=prestart" 20120118 00:14:31< Guest28023> Would it be better for me to use that instead? 20120118 00:14:36< Gambit> That won't work 20120118 00:14:46< Gambit> you use prestart because the event is when the menu item is added to the game 20120118 00:14:59< Gambit> When it is registered 20120118 00:15:06< Gambit> What you do is add "side = $side_number" 20120118 00:15:09< Gambit> to that [filter] 20120118 00:15:20< Gambit> The one that checks if the unit has a certain ability should also make sure it is on the right team 20120118 00:15:50< Gambit> And you should maybe even go one step further and make sure that the village is owned by the right team 20120118 00:16:03< Gambit> Though I'm not sure it's possible to have a unit on a village and not own it 20120118 00:16:09< Gambit> Unless the team's leader is dead. 20120118 00:16:39< Guest28023> Yeah, I think I'll just stick with filtering a side for now. 20120118 00:16:42< Guest28023> Testing it again. 20120118 00:17:01< Gambit> Did it work before? 20120118 00:17:27< Guest28023> No 20120118 00:17:34< Gambit> Without the side number? 20120118 00:17:43< Gambit> I mean the last pastebin I linked. 20120118 00:17:58< Guest28023> No, didn't work with and without the side number. 20120118 00:18:46< Guest28023> I waited a few turns and tried recruiting several "leaders", but none of them worked. 20120118 00:19:27< Gambit> let me try putting this in some of my existing stuff 20120118 00:19:57< Guest28023> Ok. 20120118 00:23:13< Gambit> Had the two location filters backwards. Sorry. http://pastebin.com/JHENzTQV 20120118 00:23:36< Guest28023> No problem, thanks. 20120118 00:26:14< Gambit> So if you do more menus like this, you have to put the radius = inside of [and] 20120118 00:26:24< Gambit> The stuff inside [and] describes the hex that they right click on 20120118 00:26:37< Gambit> The stuff outside of [and] describes the hex that you're doing the radius based on 20120118 00:26:50< Guest28023> Ergh, woah, getting a new error here. 20120118 00:27:14< Gambit> What's it say? 20120118 00:27:18< Guest28023> Nevermind, messed up the command tag while copypasting. ^^; 20120118 00:28:51-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 252 seconds] 20120118 00:31:00< Guest28023> Still no menu http://imageplay.net/img/m7Gbd247649/Stillnomenu.png http://pastebin.com/JNP7KpCF 20120118 00:31:34-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20120118 00:33:09< Gambit> Something else is wrong then 20120118 00:33:19< Gambit> Perhaps the ability ID? 20120118 00:33:49< Gambit> And perhaps put the terrain string in quotes 20120118 00:34:25< Gambit> Guest28023: can you pastebin the code for the ability? 20120118 00:34:42< Guest28023> Doing so ATM. 20120118 00:35:18< Guest28023> Here you go : http://pastebin.com/mSMAyFSF 20120118 00:36:39< Gambit> Okay that's not it 20120118 00:37:09< Gambit> Just as a test remove the ability = foo 20120118 00:37:32-!- fendrin [~fabi@88-134-14-215-dynip.superkabel.de] has joined #wesnoth 20120118 00:37:47< Guest28023> Ok 20120118 00:39:14< Guest28023> Nope that didn't change anything. 20120118 00:39:27< Gambit> Nor did putting the terrain string in quotes? 20120118 00:39:35< Gambit> What file is this set menu item in? 20120118 00:39:40< Guest28023> That did not work either. 20120118 00:39:47< Gambit> In fact... can you send me the whole add-on? 20120118 00:39:54< Guest28023> The menu item is in a unit file. 20120118 00:40:03< Gambit> hmmm 20120118 00:40:07< Guest28023> Yeah, I was about to ask if I should send you a zip file of the things. 20120118 00:40:12< Guest28023> I'll do that right now. 20120118 00:40:18< Gambit> So the [event] is inside of [unit_type] ? 20120118 00:40:23< Guest28023> Yes. 20120118 00:41:36< Gambit> I don't think you're allowed to do that 20120118 00:42:09< shadowm> [event] can be used in [unit_type] 20120118 00:42:17< Gambit> hmmm 20120118 00:42:24< shadowm> I've been using that since years 20120118 00:42:25< Guest28023> Hmm, I wasn't really sure since I pieced this together from another add-on. 20120118 00:42:37< Gambit> shadowm: but can you add menu items? 20120118 00:43:01< shadowm> you can perform any action you can normally use in any other event handlers 20120118 00:43:11< Guest28023> I'll upload the file to the thread. 20120118 00:43:57< shadowm> meaning I have no idea about set_menu_item, as I said a few pages above 20120118 00:44:47< Guest28023> Here 20120118 00:44:52< Guest28023> Here's the entire add-on : http://forums.wesnoth.org/viewtopic.php?f=21&t=34902&p=518827#p518827 20120118 00:45:41< Gambit> shadowm: prestart and start events don't appear to trigger 20120118 00:46:48< Gambit> nor turn 1 20120118 00:47:34< Gambit> nor new turn 20120118 00:48:12< Gambit> Looks like the earliest point you can add register an event from a unit_type is side turn 20120118 00:48:19< Gambit> Guest28023: change that [event] to name = side turn 20120118 00:48:48< shadowm> File a bug for 1.11.x. 20120118 00:49:16< shadowm> If a unit comes into existence during prestart and its unit_type defines handlers for start, those should be registered during prestart so they can fire in time. 20120118 00:49:43< Guest28023> @shadowm - This wasn't fixed in 1.9? 20120118 00:49:52< Guest28023> (Currently using 1.8.6) 20120118 00:49:52< Gambit> Oh 20120118 00:49:53< Gambit> Right 20120118 00:49:56< Gambit> You need the unit to exist 20120118 00:50:08< shadowm> I was assuming you two were using 1.9.x. 20120118 00:50:14< Gambit> I am using 1.9.14 20120118 00:50:16< shadowm> Using 1.8.x for developing new content at this point is foolish at best. 20120118 00:50:19-!- happygrue [~quassel@wesnoth/developer/wintermute] has quit [Read error: Connection reset by peer] 20120118 00:51:09< Guest28023> Yeah, I stared this code a long time ago on 1.8, I was trying to finish it before I put it in 1.9 20120118 00:51:32< Gambit> Okay so I can't do this before side turn because these units don't exist before then. 20120118 00:51:36< Gambit> That's not really a bug I guess 20120118 00:52:02< Gambit> Guest28023: You'll need to create an era 20120118 00:52:06< shadowm> I thought the "units of the desired type have to come into existence first" caveat wasn't really such and it'd be insulting to point it out. 20120118 00:52:10< Gambit> Or have some of these units on the map very early 20120118 00:52:39< Guest28023> An era? So I can't have this work in a campaign? 20120118 00:52:40< Gambit> shadowm: I figured these were added when loaded. Not when the first unit of this type was created. 20120118 00:53:15< Gambit> Guest28023: How do you get this unit? 20120118 00:54:06< Guest28023> Well, I planned to make it obtainable through an event that either involves killing a "leader" that would convert it to your side or a just a simple event where the unit was created. 20120118 00:54:23< Gambit> The "leader" unit I mean 20120118 00:54:26< Guest28023> I was just trying to make the recruit code work though so I focused on that and put in the recruit list instead to test it out. 20120118 00:54:33< Gambit> Ah 20120118 00:54:35< Gambit> Hmm 20120118 00:54:53< Gambit> I wish [event] could go in _main.cfg 20120118 00:55:05< Gambit> Guest28023: Move the event to your first scenario 20120118 00:55:18< shadowm> "_main.cfg" is meaningless, in general. Do you mean a _main.cfg in particular? 20120118 00:55:36< Gambit> shadowm: I want to be able to have events that just exist from having an add-on installed 20120118 00:56:03< shadowm> So that, for instance, I could not play normal Wesnoth games without uninstalling one of your add-ons? 20120118 00:56:10< shadowm> Or potentially encounter OOS? 20120118 00:56:12< Gambit> Haha 20120118 00:56:15< Guest28023> Sorry if I come across as sounding stupid - does this mean the event only applies to the first scenario or does it now apply to all scenarios? 20120118 00:56:16< Gambit> No I wouldn't do that 20120118 00:56:24-!- happygrue [~quassel@c-98-222-183-113.hsd1.il.comcast.net] has joined #wesnoth 20120118 00:56:24-!- happygrue [~quassel@c-98-222-183-113.hsd1.il.comcast.net] has quit [Changing host] 20120118 00:56:25-!- happygrue [~quassel@wesnoth/developer/wintermute] has joined #wesnoth 20120118 00:56:27< Gambit> Guest28023: It should persist through all the scenarios 20120118 00:56:40< Gambit> Assuming they don't skip the first one 20120118 00:57:38< Guest28023> Okay, so if the "leader" appears later on a certain branch of the scenario it will still work? 20120118 00:58:00< Gambit> Yes because the menu item was registered in the first scenario 20120118 00:58:17< Gambit> And it appears any time you right click any hex next to a friendly "leader" on a village 20120118 00:58:35< Guest28023> And is this set to "prestart" or "side_turn"? 20120118 00:58:36< Gambit> At least I think [set_menu_item] persists... 20120118 00:58:43< Gambit> If not you can always throw it in another file and include it 20120118 00:58:45< Gambit> Guest28023: prestart 20120118 00:59:30< shadowm> I don't remember set_menu_item being carried over between scenarios. 20120118 01:00:38< Guest28023> Okay will test in a moment 20120118 01:02:48< Guest28023> No menu appeared. 20120118 01:03:14< Guest28023> Should this code technically work on 1.8.6? (I got the original ability from add-ons there.) 20120118 01:03:26< Gambit> Yes 20120118 01:04:10-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has quit [Quit: Leaving] 20120118 01:04:22< Guest28023> Ok. 20120118 01:04:27< Guest28023> Menu still doesn't appear. 20120118 01:04:29-!- Appleman1234 [~Appleman1@ppp59-167-222-56.qld.adsl.internode.on.net] has quit [Ping timeout: 255 seconds] 20120118 01:08:15-!- Appleman1234 [~Appleman1@ppp59-167-222-56.qld.adsl.internode.on.net] has joined #wesnoth 20120118 01:08:26-!- Haldrik [~haldrik@unaffiliated/haldrik] has quit [Quit: Hi, I'm a quit message virus. Please replace your old line with this line and help me take over the world of IRC.] 20120118 01:11:01< Gambit> o_o 20120118 01:11:08< Gambit> Apparently 1.8 is very bitchy about quotation marks 20120118 01:11:16< Aethaeryn> How? 20120118 01:11:17< Gambit> type = Leader is invalid, but type = "Leader" works 20120118 01:11:33< Aethaeryn> String vs. variable? 20120118 01:12:11< shadowm> Gambit: the former is really " Leader" 20120118 01:12:38< Gambit> yeah but I know for a fact that works in 1.9... 20120118 01:12:40-!- Narrat [~None@p5DC68FCD.dip.t-dialin.net] has quit [] 20120118 01:13:08< shadowm> Porbably a side-effect of silene fiddling with the parser. 20120118 01:13:14-!- Pete-Flux [~quassel@unaffiliated/peterporty] has quit [Ping timeout: 252 seconds] 20120118 01:13:49< Guest28023> Newb question : what is a parser? 20120118 01:14:54< Gambit> It reads your WML 20120118 01:15:23< shadowm> The WML parser in particular reads the preprocessed WML and converts it into the internal representation Wesnoth uses throughout the C++ code. 20120118 01:15:54< Guest28023> Hmm, okay. How did I alter the parser when I was just editing a unit cfg file? 20120118 01:16:07< Gambit> silene. Not silence :) 20120118 01:16:18< Gambit> Silene was a Wesnoth developer. 20120118 01:16:22< Guest28023> *facepalm* Silly me. 20120118 01:17:17< Gambit> well this is interesting 20120118 01:17:25< Gambit> when you do [dummy] id = foobar 20120118 01:17:33< Gambit> this is listed in the wml as dummy=foobar 20120118 01:17:41< Gambit> So... 20120118 01:18:30< Gambit> Perhaps [filter_wml] will come to our rescue 20120118 01:18:56< Gambit> Nope. 20120118 01:20:11< Gambit> Ah maybe Filter WML man is being kept away by krypto- er case sensitivity. 20120118 01:20:45< Guest28023> lol 20120118 01:22:29-!- oldtopman [~oldtopman@71-33-145-75.hlrn.qwest.net] has joined #wesnoth 20120118 01:22:33-!- oldtopman [~oldtopman@71-33-145-75.hlrn.qwest.net] has quit [Changing host] 20120118 01:22:33-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has joined #wesnoth 20120118 01:24:38-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has joined #wesnoth 20120118 01:24:51< Gambit> Guest28023: http://pastebin.com/jifRBfRe 20120118 01:26:47< Guest28023> trying it 20120118 01:28:11< Guest28023> You sir are my hero. It even works on 1.8.6! 20120118 01:28:52< Gambit> Well yes. That's where I ended up having to write it. 20120118 01:29:33< Guest28023> Two questions before I go and break the code again: 20120118 01:29:53< Guest28023> 1) If I changed the terrain code to say, Forest, would it still work on Forest hexes? 20120118 01:30:19< Gambit> It would work where you are adjacent to a leader on a forest hex 20120118 01:30:21-!- Jarkko [~jake@gprs-prointernet-ff736a00-143.dhcp.inet.fi] has quit [Quit: leaving] 20120118 01:30:27< Guest28023> ok. 20120118 01:30:38-!- enchilado [~enchilado@defocus/yummy/enchilado] has quit [Read error: Connection reset by peer] 20120118 01:31:07< Guest28023> 2) Would I be have to transfer this code onto 1.9/1.10 with no problems? 20120118 01:31:20< Gambit> I do not know. 20120118 01:31:32< Gambit> That particular 25 lines, yes. 20120118 01:31:48< Gambit> Assuming [abilities] was not changed 20120118 01:31:57< Gambit> I'm really not sure. 20120118 01:32:08< Gambit> It's probably better to just write for 1.10 at this point 20120118 01:32:14< Gambit> *1.9.14 20120118 01:32:23< Gambit> Then you know it will work on 1.10 in two weeks 20120118 01:32:42< Guest28023> Ok. 20120118 01:32:57< Gambit> There's very little chance of you finishing the campaign before then and releasing on 1.8 20120118 01:32:58< Guest28023> I'll try to download 1.9.14 in a day or two and see what happens. 20120118 01:33:07< Gambit> And even if you did it would only be out for people for a day or two 20120118 01:33:32< Guest28023> Yeah, I just wanted to get the ability finished. 20120118 01:33:48< Guest28023> That was really the only reason I was still holding on to 1.8.6. 20120118 01:34:25< Guest28023> But I'll download 1.9.14 and try it there maybe tommorrow. 20120118 01:34:31< Guest28023> Once again, many thanks. :) 20120118 01:34:39< Gambit> No problem 20120118 01:35:22-!- Guest28023 [477de161@gateway/web/freenode/ip.71.125.225.97] has left #wesnoth [] 20120118 01:44:57-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit 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17:46:07-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has quit [Read error: Connection timed out] 20120118 17:54:43-!- Nissarin [~nissarin@91.202.192.6] has quit [Quit: Leaving] 20120118 17:55:03-!- Jarkko [~jake@gprs-prointernet-ff7d6a00-128.dhcp.inet.fi] has quit [Ping timeout: 260 seconds] 20120118 17:58:28-!- mystic_x [~X@unaffiliated/mysticx] has quit [Read error: Connection reset by peer] 20120118 18:17:26-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: Computer has gone to sleep.] 20120118 18:19:55-!- Nissarin [~nissarin@91.202.192.6] has joined #wesnoth 20120118 18:31:57-!- framling [~pete@cpe-74-64-94-88.hvc.res.rr.com] has left #wesnoth [] 20120118 18:33:56-!- Narrat [~None@p5B17FC6D.dip.t-dialin.net] has quit [] 20120118 18:36:59-!- negusnyul [~negusnyul@dsl4E5CDBD4.pool.t-online.hu] has joined #wesnoth 20120118 18:37:16-!- negusnyul [~negusnyul@dsl4E5CDBD4.pool.t-online.hu] has left #wesnoth ["Konversation terminated!"] 20120118 18:59:51-!- crimson_penguin [~ben@184.71.170.250] has joined #wesnoth 20120118 18:59:51-!- crimson_penguin [~ben@184.71.170.250] has quit [Changing host] 20120118 18:59:51-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth 20120118 19:00:15-!- fendrin [~fabi@88-134-14-215-dynip.superkabel.de] has joined #wesnoth 20120118 19:02:11-!- Vorpal [~AnMaster@unaffiliated/anmaster] has joined #wesnoth 20120118 19:05:04< janebot> Twitter: @Wesnoth: Things to look forward to in #Wesnoth 1.10: A whiteboard system that lets you plan ahead and share plans with your allies in multiplayer. [ Jan-18-2012 18:00 ] [ http://tinyurl.com/6oa3pwg ] 20120118 19:15:39-!- hagabaka [~hagabaka@cblmdm24-53-178-92.buckeyecom.net] has joined #wesnoth 20120118 19:15:39-!- hagabaka [~hagabaka@cblmdm24-53-178-92.buckeyecom.net] has quit [Changing host] 20120118 19:15:39-!- hagabaka [~hagabaka@unaffiliated/hagabaka] has joined #wesnoth 20120118 19:59:06-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has joined #wesnoth 20120118 20:02:40-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has joined #wesnoth 20120118 20:05:55-!- fendrin [~fabi@88-134-14-215-dynip.superkabel.de] has quit [Remote host closed the connection] 20120118 20:21:42-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has quit [Read error: Connection timed out] 20120118 20:22:44-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has joined #wesnoth 20120118 20:25:55-!- hagabaka [~hagabaka@unaffiliated/hagabaka] has quit [Remote host closed the connection] 20120118 20:27:13-!- Appleman1234 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22:39:47-!- Visalleras [~driedleav@73.Red-88-11-175.dynamicIP.rima-tde.net] has quit [Quit: http://driedleaves.no-ip.org] 20120118 22:48:59-!- vultraz [~chatzilla@124.109.10.221] has joined #wesnoth 20120118 23:04:51-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [] 20120118 23:16:41-!- ancestral_ [~ancestral@67-6-35-100.mpls.qwest.net] has joined #wesnoth 20120118 23:18:43-!- ancestral [~ancestral@67-6-35-100.mpls.qwest.net] has quit [Ping timeout: 252 seconds] 20120118 23:18:43-!- ancestral_ is now known as ancestral 20120118 23:19:05-!- Samual [gitkf-e@c-71-195-88-69.hsd1.pa.comcast.net] has quit [Ping timeout: 252 seconds] 20120118 23:19:12-!- Samual [gitkf-e@c-71-195-88-69.hsd1.pa.comcast.net] has joined #wesnoth 20120118 23:21:54-!- Filar [~Mussious@dgi16.neoplus.adsl.tpnet.pl] has quit [Quit: Leaving] 20120118 23:26:02-!- Vorpal [~AnMaster@unaffiliated/anmaster] has quit [Read error: Operation timed out] 20120118 23:44:55-!- NightWolf- [~NightWolf@95.157.8.173] has quit [Quit: [13:22:21] boah red nich immer so scheisse daher! Was dich ned angeht lass du einfach deinne Drecksgriffln davon, und versuchst uns immer blöd darzustellen !! Wenns keinen was angeht gehts keinen was an, und wenns auf der hp stehen würde] 20120118 23:47:46-!- loonycyborg [loonycybor@wesnoth/developer/loonycyborg] has joined #wesnoth 20120118 23:58:09< Aethaeryn> anyone want to play one of my maps on 1.10 to see if my mappack still works? 20120118 23:58:19< Aethaeryn> note: parts of it might not work 20120118 23:58:26< Aethaeryn> since I haven't done any MP on 1.9 in forever 20120118 23:58:32< Aethaeryn> But I appear to have ported it 20120118 23:59:12< ancestral> I haven't played W in a while 20120118 23:59:43< Aethaeryn> Right, but the principle behind the one I'm going to test (Aethaeryn's Empires) is very, very loosely like Federation --- Log closed Thu Jan 19 00:00:22 2012