--- Log opened Tue Feb 07 00:00:09 2012 20120207 00:02:18< CIA-90> loonycyborg * r52943 /branches/asio_wesnothd/src/server/ (player_connection.hpp server.cpp server.hpp): Moved typedef socket_ptr to a separate header. 20120207 00:02:23< CIA-90> loonycyborg * r52944 /branches/asio_wesnothd/src/server/ (player_connection.hpp server.cpp server.hpp): Implemented send_server_message helper function. 20120207 00:02:24< CIA-90> loonycyborg * r52945 /branches/asio_wesnothd/src/ (6 files in 2 dirs): Started implementing rooms. 20120207 00:03:25< shadowm> loonycyborg: I thought we already had room support in the GUI2 lobby. Is this for the default lobby? 20120207 00:03:35< CIA-90> loonycyborg * r52946 /branches/asio_wesnothd/ (336 files in 64 dirs): Merge branch 'master' into asio_wesnothd 20120207 00:04:10< loonycyborg> shadowm: It's the server-side part 20120207 00:04:25< shadowm> There wasn't a server-side component before? 20120207 00:04:50-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Ping timeout: 244 seconds] 20120207 00:04:55< loonycyborg> Yes. There was, but I'm replacing it :P 20120207 00:06:13-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 252 seconds] 20120207 00:07:06< loonycyborg> Synchonization between various lists of players/rooms/relations between them can be greatly simplified by offloading most annoying parts to boost.bimap 20120207 00:08:04< CIA-90> shadowmaster * r52947 /trunk/changelog: r52942 has absolutely nothing to do with [scenario] 20120207 00:08:46-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20120207 00:09:13< shadowm> As I said, at this rate we might as well use Boost.kitchensink too... 20120207 00:09:18-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Client Quit] 20120207 00:10:14-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 252 seconds] 20120207 00:11:09< loonycyborg> At least bimap is header-only :P 20120207 00:14:44-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has quit [Remote host closed the connection] 20120207 00:22:46-!- mjs-de [~mjs-de@wh.uni-dortmund.de] has quit [Remote host closed the connection] 20120207 00:25:50-!- shadowm_laptop is now known as Pasta 20120207 00:49:48-!- wesbot changed the topic of #wesnoth-dev to: 161 bugs, 331 feature requests, 16 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20120207 01:03:47-!- mjs-de [~mjs-de@d189102.adsl.hansenet.de] has joined #wesnoth-dev 20120207 01:14:59-!- Oleg|percona [~quassel@92.126.51.105] has quit [Ping timeout: 245 seconds] 20120207 01:15:03-!- Oleg|percona [~quassel@92.126.51.105] has joined #wesnoth-dev 20120207 01:15:33< AI0867> anonymissimus: all the branching that will be done by admins has already been done (branches/1.10 has been created) 20120207 01:15:51< AI0867> if you want to branch off a stable version of an add-on, you should do so manually 20120207 01:16:09-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20120207 01:16:28< AI0867> lipk: when I'm sober 20120207 01:16:47< CIA-90> espreon * r52948 /trunk/ (changelog data/lua/wml/items.lua): Removed support for the deprecated [removeitem]. 20120207 01:17:36-!- enchilado [~enchilado@defocus/yummy/enchilado] has quit [Quit: I'm leaving, and I'M NEVER COMING BACK.] 20120207 01:18:16-!- enchilado [~enchilado@defocus/yummy/enchilado] has joined #wesnoth-dev 20120207 01:29:36-!- mnewton1 [~michaelne@pool-173-75-223-46.phlapa.fios.verizon.net] has joined #wesnoth-dev 20120207 01:29:49< CIA-90> anonymissimus * r52949 /branches/1.10/data/multiplayer/maps/4p_Isars_Cross.map: 20120207 01:29:49< CIA-90> Fix an accidental terrain type change. 20120207 01:29:49< CIA-90> reported in the forums: 20120207 01:29:49< CIA-90> http://forums.wesnoth.org/viewtopic.php?f=15&t=36067&p=520268#p520268 20120207 01:29:49< CIA-90> http://forums.wesnoth.org/viewtopic.php?f=4&t=36047&p=520105#p520105 20120207 01:30:16< CIA-90> anonymissimus * r52950 /branches/1.10/ (changelog players_changelog): changelog update 20120207 01:30:57< anonymissimus> AI0867: alright 20120207 01:44:42< anonymissimus> Espreon: you forgot to remove a comment 20120207 01:47:22< Espreon> anonymissimus: Where? 20120207 01:47:40< CIA-90> anonymissimus * r52951 /trunk/ (3 files in 2 dirs): 20120207 01:47:40< CIA-90> Fix an accidental terrain type change. 20120207 01:47:40< CIA-90> reported in the forums: 20120207 01:47:40< CIA-90> http://forums.wesnoth.org/viewtopic.php?f=15&t=36067&p=520268#p520268 20120207 01:47:40< CIA-90> http://forums.wesnoth.org/viewtopic.php?f=4&t=36047&p=520105#p520105 20120207 01:47:41< CIA-90> Ported from 1.10. 20120207 01:50:53-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: Computer has gone to sleep.] 20120207 01:51:11-!- Upth [~ogmar@69.62.144.56] has joined #wesnoth-dev 20120207 01:51:11-!- Upth is now known as Upthorn 20120207 01:52:15< anonymissimus> Espreon: ah sry...that is infamous by my diff viewer; the formatting is wrong due to the lua comment marker -- 20120207 01:52:25< anonymissimus> it fooled me 20120207 01:52:57< anonymissimus> alright, nothing to be done 20120207 01:54:30< Espreon> 'K. 20120207 02:00:27-!- Blueblaze [~Blueblaze@adsl-76-202-16-27.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20120207 02:05:48< anonymissimus> hm is there a way to prevent the recompile after doing a switch to another branch and back ? 20120207 02:06:28< anonymissimus> I notice that MSVC does some intelligent "no relevant changes found" skipping, but GCC doesn't do this :) 20120207 02:07:03< anonymissimus> neither on windows nor Linux if I'm not mistaken 20120207 02:08:43< anonymissimus> I mean, the .obj/.os are still the same, it's just that the file systme recognizes the source files as changed 20120207 02:08:56< shadowm> gcc doesn't do any state tracking. Make/scons/cmake do. 20120207 02:09:42< shadowm> And at least make (which cmake uses) does it by looking at file timestamps IIRC 20120207 02:10:02< anonymissimus> hm so if you switch to another branch and directly back there's no recompile ? (I need to test that, but IIRC it's not really any faster than on win) 20120207 02:10:17< anonymissimus> actually, this skipping MSVC does is faster 20120207 02:11:39< shadowm> I'm not sure because: a) I only switch to working branches and keep the 1.10 branch hard-linked in a separate directory with git-new-workdir; and b) I use scons, not make/cmake 20120207 02:12:27< shadowm> I also use ccache 20120207 02:14:02< anonymissimus> ok thx, bye 20120207 02:14:09-!- anonymissimus [~chatzilla@HSI-KBW-078-042-163-105.hsi3.kabel-badenwuerttemberg.de] has quit [Quit: done building targets] 20120207 02:23:04< loonycyborg> ccache really helps when switching branches back and forth and during bisections. 20120207 02:26:19< loonycyborg> And due to the way src/revision.hpp is generated game_config.cpp will pretty much always be recompiled after switching branches. 20120207 02:27:56< loonycyborg> Though a switch back and forth without a recompile in between shouldn't cause a rebuild. 20120207 02:29:40-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20120207 02:52:29-!- Blueblaze [~Blueblaze@adsl-76-202-16-27.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20120207 02:52:42-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has joined #wesnoth-dev 20120207 03:23:40-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20120207 03:28:02-!- mjs-de [~mjs-de@d189102.adsl.hansenet.de] has quit [Remote host closed the connection] 20120207 03:35:36-!- enchilad1 [~enchilado@defocus/yummy/enchilado] has joined #wesnoth-dev 20120207 03:35:48-!- enchilado [~enchilado@defocus/yummy/enchilado] has quit [Ping timeout: 252 seconds] 20120207 03:42:03-!- enchilad1 is now known as enchilado 20120207 04:00:54-!- crimson_penguin [~ben@64.141.94.226] has joined #wesnoth-dev 20120207 04:01:00-!- crimson_penguin [~ben@64.141.94.226] has quit [Changing host] 20120207 04:01:00-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20120207 04:02:44-!- enchilado [~enchilado@defocus/yummy/enchilado] has quit [Quit: BBL->] 20120207 04:13:32< Espreon> Uh, why does the Rogue and the Assasin only have "knife" as a ranged attack instead of "throwing knives"? 20120207 04:27:42-!- ancestral [~ancestral@70-59-112-42.mpls.qwest.net] has joined #wesnoth-dev 20120207 04:28:19-!- Ivanovic_ [~ivanovic@dtmd-4d0bfba2.pool.mediaWays.net] has joined #wesnoth-dev 20120207 04:32:22-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 272 seconds] 20120207 04:34:14-!- Ivanovic_ is now known as Ivanovic 20120207 05:03:29-!- Elvish_Pillager [~eli@dhip-149.coburn.residences.colby.edu] has quit [Ping timeout: 245 seconds] 20120207 05:15:11-!- Pasta [ignacio@wesnoth/developer/shadowmaster] has quit [] 20120207 05:41:48-!- Blueblaze [~Blueblaze@adsl-76-202-16-27.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20120207 05:55:29-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20120207 06:14:17-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has quit [Quit: oldtopman has left the house] 20120207 06:18:43-!- vultraz [~chatzilla@124.109.10.221] has joined #wesnoth-dev 20120207 06:33:49-!- ancestral [~ancestral@70-59-112-42.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20120207 06:41:19-!- enchilado [~enchilado@defocus/yummy/enchilado] has joined #wesnoth-dev 20120207 06:49:48-!- wesbot changed the topic of #wesnoth-dev to: 162 bugs, 331 feature requests, 16 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! 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[~michaelne@pool-173-75-223-46.phlapa.fios.verizon.net] has joined #wesnoth-dev 20120207 09:58:55-!- mnewton1 [~michaelne@pool-173-75-223-46.phlapa.fios.verizon.net] has quit [Client Quit] 20120207 09:59:09-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20120207 10:01:36-!- Ivanovic [~ivanovic@dtmd-4d0bfba2.pool.mediaWays.net] has quit [Changing host] 20120207 10:01:36-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20120207 10:05:44< Ivanovic> moin 20120207 10:07:13-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has quit [Quit: Leaving] 20120207 10:07:37< vultraz> hey 20120207 10:22:50-!- horon [~horon@nttkyo324106.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has joined #wesnoth-dev 20120207 10:43:03-!- stikonas [~and@bcm-131-111-216-70.girton.cam.ac.uk] has joined #wesnoth-dev 20120207 10:43:03-!- stikonas [~and@bcm-131-111-216-70.girton.cam.ac.uk] has quit [Changing host] 20120207 10:43:03-!- stikonas 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[~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20120207 11:54:34< CIA-90> ivanovic * r52952 /trunk/ (7 files in 6 dirs): updated Italian translation 20120207 11:54:39< CIA-90> ivanovic * r52953 /branches/1.10/ (7 files in 6 dirs): updated Italian translation 20120207 11:57:17< Ivanovic> shadowm, Soliton: is a recompile of our 1.10 addon server required? 20120207 12:00:36-!- loonycyborg [loonycybor@wesnoth/developer/loonycyborg] has quit [Ping timeout: 260 seconds] 20120207 12:01:44-!- knotwork [~markm@142.177.233.157] has joined #wesnoth-dev 20120207 12:01:44-!- knotwork [~markm@142.177.233.157] has quit [Changing host] 20120207 12:01:44-!- knotwork [~markm@unaffiliated/knotwork] has joined #wesnoth-dev 20120207 12:02:34-!- loonycyborg [~sergey@46.138.77.211] has joined #wesnoth-dev 20120207 12:02:37-!- loonycyborg [~sergey@46.138.77.211] has quit [Changing host] 20120207 12:02:37-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20120207 12:06:48-!- loonycyborg_ [loonycybor@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20120207 12:08:22-!- knotwork [~markm@unaffiliated/knotwork] has quit [Ping timeout: 276 seconds] 20120207 12:09:54-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20120207 12:10:16-!- knotwork [~markm@unaffiliated/knotwork] has joined #wesnoth-dev 20120207 12:12:26< shadowm> Ivanovic: if you want to use r52850 to prevent further colored add-on title uploads, then yes, obviously 20120207 12:19:51< shadowm> otherwise there weren't many changes to it during the previous development cycle and I imagine the wesnoth.org builds are reasonably up to date aside from that commit: http://svn.gna.org/viewcvs/wesnoth/branches/1.10/src/campaign_server/campaign_server.cpp?view=log 20120207 12:28:46< Ivanovic> Soliton: ^ 20120207 12:28:51< Ivanovic> i am off now for some hours, cu 20120207 12:31:38-!- EdB [~edb@tss37-1-89-82-194-231.dsl.sta.abo.bbox.fr] has joined #wesnoth-dev 20120207 12:32:42-!- knotwork [~markm@unaffiliated/knotwork] has quit [Ping timeout: 252 seconds] 20120207 12:33:07-!- knotwork [~markm@142.177.233.157] has joined #wesnoth-dev 20120207 12:33:07-!- knotwork [~markm@142.177.233.157] has quit [Changing host] 20120207 12:33:07-!- knotwork [~markm@unaffiliated/knotwork] has joined #wesnoth-dev 20120207 12:41:17-!- knotwork [~markm@unaffiliated/knotwork] has quit [Ping timeout: 272 seconds] 20120207 12:56:52-!- knotwork [~markm@unaffiliated/knotwork] has joined #wesnoth-dev 20120207 13:04:09-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Quit: I ATE'NT DEAD] 20120207 13:04:09-!- loonycyborg_ is now known as loonycyborg 20120207 13:10:49-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth-dev 20120207 13:41:48-!- MeccaGod [~majs@host189-199.bornet.net] has joined #wesnoth-dev 20120207 14:02:52-!- Elvish_Pillager [~eli@dhip-149.coburn.residences.colby.edu] has joined #wesnoth-dev 20120207 14:11:13-!- knotwork [~markm@unaffiliated/knotwork] has quit [Ping timeout: 276 seconds] 20120207 14:15:15-!- mjs-de [~mjs-de@d189102.adsl.hansenet.de] has joined #wesnoth-dev 20120207 14:23:25-!- knotwork [~markm@142.177.233.157] has joined #wesnoth-dev 20120207 14:23:25-!- knotwork [~markm@142.177.233.157] has quit [Changing host] 20120207 14:23:25-!- knotwork [~markm@unaffiliated/knotwork] has joined #wesnoth-dev 20120207 14:26:37-!- enchilado [~enchilado@defocus/yummy/enchilado] has quit [Quit: BBL->] 20120207 14:29:31-!- EdB [~edb@tss37-1-89-82-194-231.dsl.sta.abo.bbox.fr] has quit [Quit: Konversation terminated!] 20120207 14:35:35< CIA-90> fendrin * r52954 /trunk/ (changelog src/dialogs.cpp src/dialogs.hpp src/savegame.cpp): Enabled difficulty reselection with the gui1 dialog. 20120207 14:39:45-!- Crab_ [Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20120207 14:40:58-!- knotwork [~markm@unaffiliated/knotwork] has quit [Ping timeout: 244 seconds] 20120207 14:45:00-!- knotwork [~markm@142.177.233.157] has joined #wesnoth-dev 20120207 14:45:01-!- knotwork [~markm@142.177.233.157] has quit [Changing host] 20120207 14:45:01-!- knotwork [~markm@unaffiliated/knotwork] has joined #wesnoth-dev 20120207 14:53:47-!- stikonas [~and@bcm-131-111-216-70.girton.cam.ac.uk] has joined #wesnoth-dev 20120207 14:53:47-!- stikonas [~and@bcm-131-111-216-70.girton.cam.ac.uk] has quit [Changing host] 20120207 14:53:47-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120207 14:59:39< shadowm> fendrin: your dialog is broken 20120207 14:59:53< shadowm> well, the code path that invokes *my* dialog anyway 20120207 15:01:28< fendrin> shadowm: Please be more precise. 20120207 15:02:08< shadowm> there's no real need to depend on a difficulty list embedded in the saved games 20120207 15:03:08< fendrin> right 20120207 15:03:35< fendrin> I could take the information from the wml tree. 20120207 15:03:41< shadowm> the campaign definitions are available at all times and the campaign id is in the saved game 20120207 15:04:05< shadowm> also, the option should be disabled for saves that aren't from a campaign or for a campaign with zero or one difficulty levels (e.g. tutorial, test) 20120207 15:05:20< shadowm> for example, if I enable reselect difficulty for a test scenario save, I'm presented with an empty difficulty menu, and then the game crashes 20120207 15:07:02-!- timotei [~timotei@188.24.1.91] has joined #wesnoth-dev 20120207 15:07:02-!- timotei [~timotei@188.24.1.91] has quit [Changing host] 20120207 15:07:02-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20120207 15:09:12< timotei> hmm 20120207 15:09:23< timotei> does scons create a build directory where he builds wesnoth? 20120207 15:09:32< timotei> Just wanting to know if I need to rename the cmake folder 20120207 15:09:38< shadowm> scons isn't a person 20120207 15:09:48< timotei> (I personally build cmake stuff in the build directory) 20120207 15:09:49< timotei> it* :P 20120207 15:10:05< shadowm> always build/, I think 20120207 15:10:51< timotei> Uuu, macports has scons too. Cool 20120207 15:11:11< timotei> Now let's see if scons works fine on mac 20120207 15:11:11< timotei> :D 20120207 15:11:14< timotei> vultraz: ^ 20120207 15:11:27< vultraz> does it? 20120207 15:11:36< timotei> hmm, ok, first error. no gettext libintl 20120207 15:11:38< timotei> vultraz: trying now 20120207 15:11:43< vultraz> lol... 20120207 15:12:43< timotei> This is weird. Shouldn't ... cmake crash on not finding libintl on gettext too? 20120207 15:14:33< vultraz> mine still hangs on Checking for gzip support in Boost Iostreams... no 20120207 15:14:58< timotei> vultraz: scons? 20120207 15:15:02< timotei> vultraz: or cmake? 20120207 15:15:19< vultraz> scons 20120207 15:15:53< timotei> Ok then, I won't bother with that 20120207 15:17:13< timotei> It seems very weird that cmake works but scons not. Probably scons is dumber? (no offense) 20120207 15:18:13< shadowm> It is dumber. 20120207 15:18:31< shadowm> That isn't to say cmake isn't dumb. 20120207 15:18:40< timotei> Ah, didn't say that. 20120207 15:18:55< timotei> Hmm, then who's the smarty? 20120207 15:19:36< shadowm> No-one. 20120207 15:20:56< vultraz> I'm so frustrated.... 20120207 15:20:58< shadowm> Also note that sometimes it's not the build system at fault, but the specific script set. 20120207 15:22:00< timotei> vultraz: well, can't you install lion from scratch? 20120207 15:22:11< vultraz> ...how? 20120207 15:22:13< timotei> It would do good to anything 20120207 15:22:20< vultraz> and why 20120207 15:22:23< shadowm> Between scons, cmake and autofoo, I can't really decide which I like better from an end-user standpoint, but from the developer standpoint I'd rather not use any 20120207 15:22:23< vultraz> would it do good 20120207 15:22:28< timotei> Make a backup with time machine, reinstall lion, and restore backup 20120207 15:22:37< shadowm> cmake: confusing as hell 20120207 15:22:39< timotei> vultraz: just to have a clean system, not with all upgrade artifacts... 20120207 15:22:43< shadowm> scons: uses python 20120207 15:22:45< timotei> vultraz: just an idea :P 20120207 15:22:50< shadowm> autofoo: even more confusing 20120207 15:22:54< vultraz> humm 20120207 15:23:43< shadowm> timotei: he can't afford a new computer, so please don't suggest to do things that could brick it 20120207 15:23:47< shadowm> :p 20120207 15:23:52< timotei> shadowm: he can't brick stuff :D 20120207 15:24:10< shadowm> why are you so certain? 20120207 15:24:17< shadowm> what if the installation goes wrong? 20120207 15:24:25< timotei> vultraz: no... I personally would do that not (just) because of this, but because... having 5 Mac OS X versions junk in my system doesn't feel comfortable 20120207 15:24:43< timotei> shadowm: usually macs are very reliable from this point of view :) 20120207 15:24:50< timotei> Yeah, Usually xD 20120207 15:25:09< timotei> Now really, it's a OS reinstall, not rocket science :) 20120207 15:25:17< shadowm> AFAIU that only applies if you don't do any crap besides what Apple thinks you should do 20120207 15:25:28< elias> shadowm: what would be a good build system? premake? waf? 20120207 15:25:30< shadowm> i.e. browse websites, manage photos, listen to music 20120207 15:25:31< timotei> shadowm: you usually don't do 20120207 15:25:56< timotei> vultraz: really, not getting cmake to compile stuff, is fishy... 20120207 15:26:09< shadowm> elias: I only discussed autofoo, cmake and scons because those are the only one I'm familiarized with for the moment 20120207 15:26:12< shadowm> s 20120207 15:26:30< elias> shadowm: ah, same as me. and i also don't like any of them 20120207 15:26:54< shadowm> timotei: no, it isn't fishy. I can just pass CMAKE_CXX_COMPILER=/bin/true in the definitions and it will effectively not compile stuff. 20120207 15:27:06< timotei> :)) 20120207 15:28:48-!- Crendgrim [~crend@77-22-114-250-dynip.superkabel.de] has joined #wesnoth-dev 20120207 15:29:07< shadowm> loonycyborg: is the only purpose of the .a targets to save space in the linker command line? 20120207 15:29:25< shadowm> because I'm starting to think there's a significant trade-off for debug builds 20120207 15:31:49< loonycyborg> vultraz: You should try --config=force with scons and then read build/config.log for error messages when building test programs. 20120207 15:32:32< shadowm> that is, given this: https://pastebin.com/xzVM2B72 these are just collections of various .o files that have to be found in their unpacked form to not compile every one every single time when it's not necessary 20120207 15:32:52< shadowm> so I'm actually using twice as much disk sapce 20120207 15:35:05< vultraz> http://pastebin.com/bXvHKqcn 20120207 15:35:07< vultraz> config.log 20120207 15:35:25< loonycyborg> shadowm: Generally it's indeed to save space in linker command line. But iirc there are also slight differences during linking when using helper libs. 20120207 15:37:22< vultraz> "ld: symbol(s) not found for architecture x86_64: 20120207 15:37:26< vultraz> line 226 20120207 15:37:27< vultraz> :( 20120207 15:37:34< vultraz> WTH is going on here 20120207 15:37:36< loonycyborg> vultraz: It looks like /usr/local/lib/libboost_iostreams.dylib is bogus. 20120207 15:37:58< shadowm> vultraz: :( 20120207 15:38:15< loonycyborg> Is it from macports or a custom install? 20120207 15:38:35< shadowm> fendrin: I imagine you don't need the backtrace. 20120207 15:38:50< shadowm> in other news, I'm still waiting to hear what you people discussed at FOSDEM in the ML 20120207 15:38:55-!- knotwork [~markm@unaffiliated/knotwork] has quit [Ping timeout: 260 seconds] 20120207 15:39:07< loonycyborg> Probably you should just delete them all if it's a custom install. 20120207 15:39:09< shadowm> in particular, the campaign menu 20120207 15:39:18-!- knotwork [~markm@142.177.233.157] has joined #wesnoth-dev 20120207 15:39:18-!- knotwork [~markm@142.177.233.157] has quit [Changing host] 20120207 15:39:18-!- knotwork [~markm@unaffiliated/knotwork] has joined #wesnoth-dev 20120207 15:41:15< vultraz> loonycyborg: still fails even when set to the right path 20120207 15:41:35< loonycyborg> How do you set it? 20120207 15:43:37< fendrin> shadowm: No, I don't need the backtrace. 20120207 15:44:08< loonycyborg> And where's the 'right path'? 20120207 15:44:17< vultraz> boostdir=/opt/local/include/boost 20120207 15:45:46< loonycyborg> And in /opt/local/lib? Then try prefix=/opt/local . Boost autodetection is affected by it. 20120207 15:45:57< vultraz> timotei: I have nowhere to save a TM backup anyway 20120207 15:47:04-!- horon [~horon@nttkyo324106.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20120207 15:47:09< vultraz> WOAH SOMEHOW IT FINDS IT NOW 20120207 15:47:51< vultraz> I set prefix=/opt/local and boostlibdir=/opt/local/lib/ 20120207 15:48:32< shadowm> "somehow" indeed 20120207 15:48:41-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20120207 15:48:42< loonycyborg> Yes. It was detecting old stuff in /usr/local instead. 20120207 15:49:02< vultraz> I don't know what it's doing now... 20120207 15:49:04< vultraz> stuff like 20120207 15:49:10< vultraz> /opt/local/bin/msgfmt --check-format --check-domain --statistics -o translations/fur_IT/LC_MESSAGES/wesnoth-anl.mo po/wesnoth-anl/fur_IT.po 20120207 15:49:20< shadowm> compiling translations 20120207 15:49:57-!- knotwork [~markm@unaffiliated/knotwork] has quit [Ping timeout: 248 seconds] 20120207 15:51:23-!- knotwork [~markm@142.177.233.157] has joined #wesnoth-dev 20120207 15:51:23-!- knotwork [~markm@142.177.233.157] has quit [Changing host] 20120207 15:51:23-!- knotwork [~markm@unaffiliated/knotwork] has joined #wesnoth-dev 20120207 15:57:34< timotei> vultraz: lol, with prefix=/opt/local it worked for me too :D 20120207 15:57:49< timotei> shadowm, lloonycyborg: hmm, how I can turn of compiling translations? in scons? 20120207 15:58:53-!- knotwork [~markm@unaffiliated/knotwork] has quit [Ping timeout: 272 seconds] 20120207 15:59:02< timotei> Btw: http://scoopertino.com/wp-content/uploads/2012/02/iballs.jpg 20120207 15:59:54< shadowm> timotei: nls=false 20120207 16:01:26-!- vultraz [~chatzilla@124.109.10.221] has quit [Ping timeout: 272 seconds] 20120207 16:04:37-!- knotwork [~markm@unaffiliated/knotwork] has joined #wesnoth-dev 20120207 16:05:32< loonycyborg> timotei: The list of prefixes it looks in is in scons/config_check_utils.py Perhaps /opt and /opt/local should be added there.. 20120207 16:09:44< shadowm> blarghity. 20120207 16:10:02< shadowm> loonycyborg: could you implement support for reading my mind in the scons recipe? :) 20120207 16:10:18-!- vultraz [~chatzilla@124.109.10.221] has joined #wesnoth-dev 20120207 16:10:28< shadowm> I keep forgetting to change the current build mode after I'm done with debugging... 20120207 16:11:10< timotei> loonycyborg: well, could you fix that? 20120207 16:11:39< vultraz> scons has teh messiest output ever.... 20120207 16:11:47< timotei> vultraz: No. 20120207 16:11:52< timotei> I like it better than cmake 20120207 16:12:00< timotei> at least I get to see EXACTLY what it invokes :D 20120207 16:12:03< vultraz> lol 20120207 16:12:05< timotei> Ha... 20120207 16:12:09< shadowm> vultraz: it's not messy, it helps us programmers help you diagnose problems better 20120207 16:12:10< timotei> compile succesfull 20120207 16:12:11< timotei> :D 20120207 16:12:15< timotei> shadowm: agree 20120207 16:12:23< timotei> It seems itlinked to -framework Carbon automatically 20120207 16:12:33< shadowm> autofoo also provides similarly verbose output by default 20120207 16:12:44< vultraz> IMO XCode looks best.... 20120207 16:13:00< timotei> And it WORKS! 20120207 16:13:00< timotei> :D 20120207 16:13:02< shadowm> nowadays there's an automake macro to produce cleaner messages a la Linux kernel build too 20120207 16:13:12< vultraz> even has a little dropdown thingy to see what's going on 20120207 16:13:16< timotei> vultraz: Yeah. It's more user friendly. but not developer friendly :P 20120207 16:13:16< vultraz> timotei: lucky 20120207 16:13:22< shadowm> Xcode is an IDE 20120207 16:13:35< timotei> vultraz: if scons still doesn't work, you NEED to install lion from scratch :) 20120207 16:13:35< vultraz> timotei: lol...hope mine works 20120207 16:13:39< timotei> Yeah 20120207 16:13:54< timotei> Now I should try fixing the XCode build... 20120207 16:14:08< shadowm> I see SDL 1.2.15 entered Debian testing today 20120207 16:14:15< loonycyborg> timotei: Not sure where in that list /opt and /opt/local should appear and I'd prefer if it was tested on target platform. 20120207 16:15:13< timotei> loonycyborg: I don't understand. Should it be put in the prefixes list? 20120207 16:15:18< timotei> Along with /sw and /usr? 20120207 16:15:23< loonycyborg> Yes. 20120207 16:15:59< timotei> And what's the problem? 20120207 16:16:03< loonycyborg> And prefix= should be removed from .scons-option-cache to confirm that this option is no longer needed. 20120207 16:16:08< timotei> Ah 20120207 16:16:13< timotei> Ok, I'll check :) 20120207 16:16:26< timotei> I'll just clean everything from build 20120207 16:16:35< timotei> Ah, the cache file too 20120207 16:16:58< shadowm> Espreon: could you review http://shadowm.rewound.net/f/hopefully_not_so_translator_suicide_inducing_preferences_option_labels.patch ? 20120207 16:17:36< vultraz> shadowm: patch name = LOL XD 20120207 16:18:53< shadowm> I really don't know what took me so long. I should've done this in 1.5.x... 20120207 16:19:18< timotei> wtf 20120207 16:19:42< vultraz> timotei: ? 20120207 16:19:53< timotei> Svn on mac is either stupid, or me 20120207 16:20:05< shadowm> And that's not an exclusive or. 20120207 16:20:09< vultraz> what's it doing/mow doing 20120207 16:20:12< vultraz> not* 20120207 16:22:06< timotei> I get something like 20120207 16:22:15< timotei> transaction error when trying to commit something wesnoth-related 20120207 16:22:44< timotei> But I've added the ~/.ssh/id_rsa.pub contents to the Gna portal.. 20120207 16:22:54< shadowm> odds are it's an error at gna.org then 20120207 16:23:06< timotei> ... 20120207 16:23:08< shadowm> of course I can't really tell without seeing the actual error message instead of a rough approximation 20120207 16:24:25< vultraz> brb.... 20120207 16:24:42 * vultraz prays to the computer gods that his build may work 20120207 16:25:13< timotei> There is no computer gods vultraz ... 20120207 16:25:38< loonycyborg> svn doesn't react very well to network problems, especially its messages may be confusing in that case. 20120207 16:26:59< CIA-90> ivanovic * r52955 /trunk/po/wesnoth-dm/it.po: updated Italian translation 20120207 16:27:06< shadowm> don't forget that svn can stay active forever blocking signals if the network connection breaks 20120207 16:27:25< shadowm> I let it run for 10 days once before sending SIGKILL 20120207 16:27:38< loonycyborg> Yeah. That part is annoying too :P 20120207 16:30:04-!- PolarPanda is now known as BatmanPete 20120207 16:30:28< CIA-90> ivanovic * r52956 /branches/1.10/po/wesnoth-dm/it.po: 20120207 16:30:28< CIA-90> updated Italian translation 20120207 16:30:28< CIA-90> -- Diese und die folgenden Zeilen werden ignoriert -- 20120207 16:30:28< CIA-90> M po/wesnoth-dm/it.po 20120207 16:31:40-!- timotei_ [~Timotei@188.24.1.91] has joined #wesnoth-dev 20120207 16:32:03< timotei_> Ok. here you go: svn: Commit failed (details follow): 20120207 16:32:03< timotei_> svn: Can't create directory '/var/svn/wesnoth/db/transactions/52954-1.txn': Permission denied 20120207 16:32:08< timotei_> shadowm ^ 20120207 16:32:47-!- BatmanPete is now known as \n 20120207 16:33:24< shadowm> timotei_: yeah, gna.org 20120207 16:33:37< timotei> grasjdjiaosjdawjdaodjaopd 20120207 16:33:43< timotei> Ok, fine, I'll use git svn on my PC 20120207 16:34:49< elias> if you use git svn you can just git clone off that on the mac 20120207 16:34:58< timotei> hmm 20120207 16:35:07< timotei> yeah, but I'll still get that filthy error 20120207 16:35:16< timotei> since the ssh key is not recognized apparently 20120207 16:35:36< timotei> But probably I should get a copy of the git repo on mac too 20120207 16:35:46< elias> yeah, you do need to use svn to get to the actual code of course 20120207 16:37:11< shadowm> timotei_: if you get that error, you have already opened the SSH connection and authenticated 20120207 16:37:30< shadowm> the problem you see is in the svn layer, not ssh 20120207 16:39:03< loonycyborg> timotei: Moreover pretty sure you don't have /var/svn/wesnoth which kinda tells you that this is a path on gna's server :P 20120207 16:39:12< timotei> loonycyborg: yeah... 20120207 16:39:18< timotei> I tried making stuff 20120207 16:43:58-!- negusnyul [~negusnyul@dsl4E5CC9B5.pool.t-online.hu] has quit [Ping timeout: 276 seconds] 20120207 16:48:17-!- \n is now known as newline 20120207 16:49:54< CIA-90> timotei * r52957 /trunk/scons/config_check_utils.py: Add /opt and /opt/local to the scons prefixes list 20120207 16:51:38< vultraz> I wish I knew how much was left to go yet.... 20120207 16:51:54< vultraz> timotei: how long did your scons build take? 20120207 16:52:03< timotei> vultraz: 10 mins or so :P 20120207 16:52:44< vultraz> lol it's been a lot longer than than already.... 20120207 16:53:08< vultraz> it's doing src/whiteboard/attack.cpp right now... 20120207 16:53:59< vultraz> hum 20120207 16:54:16< vultraz> seems to go in alphabetical order 20120207 16:54:20< vultraz> almost done, then 20120207 16:58:19-!- loonycyborg [loonycybor@wesnoth/developer/loonycyborg] has quit [Read error: Connection reset by peer] 20120207 16:59:45 * vultraz waits 20120207 17:00:55< shadowm> vultraz: not alphabetical order per se 20120207 17:01:15< shadowm> we try to follow alphabetical order when adding object file targets, but that's not a guarantee, and there are various groups 20120207 17:02:15< vultraz> ah 20120207 17:02:17-!- mordante [~mordante@87.215.201.26] has joined #wesnoth-dev 20120207 17:02:55< mordante> shadowm, I will post some FOSDEM info later this week, but I expect not to have time before the weekend to finish it 20120207 17:03:12 * vultraz wait some more 20120207 17:03:12< mordante> (also busy with some more details on umcd) 20120207 17:03:15< vultraz> waits* 20120207 17:03:22< shadowm> mordante: blargh 20120207 17:03:46< mordante> yeah that motivates me to do it faster :-| 20120207 17:04:21< shadowm> I thought the campaign menu stuff was fendrin's idea, not yours 20120207 17:04:48< mordante> yeah but I took some notes ;-) 20120207 17:05:39< vultraz> timotei: still building.... 20120207 17:05:45< mordante> off again, bye 20120207 17:05:49< vultraz> tooltips.cpp 20120207 17:05:58-!- mordante [~mordante@87.215.201.26] has quit [Client Quit] 20120207 17:07:11-!- loonycyborg [loonycybor@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20120207 17:11:06< vultraz> timotei: it built the targets :D 20120207 17:11:11< vultraz> scons install now? 20120207 17:11:13< timotei> vultraz: good :P 20120207 17:11:14< timotei> vultraz: no. 20120207 17:11:18< timotei> ./wesnoth --data-path . 20120207 17:11:19< timotei> :P 20120207 17:11:29< fendrin> shadowm: The idea was from Crab_. 20120207 17:11:48< timotei> vultraz: sorry: 20120207 17:11:52< timotei> ./wesnoth --data-dir . 20120207 17:11:53< timotei> :P 20120207 17:11:57-!- MeccaGod [~majs@host189-199.bornet.net] has quit [] 20120207 17:12:00< Crab_> most of the standard dialogs are obsolete or not-that-good 20120207 17:12:12< Crab_> both on the interface side and on the code side 20120207 17:12:26< Crab_> and many people are thinking about doing something with them. 20120207 17:12:53< Crab_> e.g. there are some great mockups at wiki.wesnoth.org/GUI 20120207 17:13:08< vultraz> timotei: don;t I have to run scons install before that? 20120207 17:13:13< timotei> vultraz: no. 20120207 17:13:18< vultraz> oh.... 20120207 17:13:21< vultraz> I thought you did 20120207 17:13:25< timotei> I mean, I don't do it :p 20120207 17:13:26< vultraz> because I haven't yet 20120207 17:13:35< timotei> I don't like to pollute my environment with whatever. 20120207 17:13:44< timotei> Developing stuff, then let it be in that single folder 20120207 17:13:52< timotei> That's my policy :) 20120207 17:14:04< shadowm> Crab_: all of the dialogs described there except for the first one (which is currently a generic GUI2 transient message box) are GUI1 20120207 17:14:30< shadowm> and the campaigns list 20120207 17:15:10< Crab_> yes, you're right. Although I care less about the GUI1/GUI2 differences, but more about the look&feel and the things they do with the data. 20120207 17:15:49< shadowm> those differences *are* important since GUI1 is largely unmaintained and has several limitations, e.g. in the formatting of text 20120207 17:16:09< vultraz> timotei: but...then...where is ./wesnoth.... 20120207 17:16:14< Crab_> shadowm: yes, but that's implementation detail 20120207 17:16:22< timotei> vultraz: well, isn't there any wesnoth in your current svn dir? 20120207 17:16:24< timotei> in the root? 20120207 17:16:28< Crab_> shadowm: i.e., it's obvious that we should use gui2 20120207 17:16:50< vultraz> ohthereitis... 20120207 17:17:02< vultraz> I was looking in build/ 20120207 17:17:04< vultraz> :P 20120207 17:17:12< shadowm> now the mock-ups presented there suggest using tabs; neither GUI1 or GUI2 have code support for tabs at the moment, and there certainly isn't art available for that either 20120207 17:17:30< Crab_> I heard that there's some plans to make tabs happen 20120207 17:17:55< shadowm> I hope the version you heard is more current than the one I heard in 2008 ;) 20120207 17:18:03< Crab_> :))))) 20120207 17:18:29< vultraz> timotei: says can't load fonts... 20120207 17:18:42< vultraz> guess I'm not showing it the data dir right? 20120207 17:18:45< timotei> vultraz: copy the message 20120207 17:18:47< timotei> to pastebin pls 20120207 17:18:56< timotei> starting from the lline you invoke wesnoth 20120207 17:19:00< timotei> Yeah, it's usually cause that 20120207 17:19:40< vultraz> http://pastebin.com/eTxY9rDJ 20120207 17:19:51< vultraz> seems to be looking in /opt 20120207 17:20:14< timotei> well, 20120207 17:20:16< timotei> I told you 20120207 17:20:19< timotei> append --data-dir . 20120207 17:20:19< timotei> :P 20120207 17:20:23< timotei> when invoking wesnoth 20120207 17:20:34< timotei> Yes, because it thinks it's installed I guess 20120207 17:20:49< timotei> but using --data-dir . will fix it :) 20120207 17:21:17< Crab_> or symlink the 'expected' datadir location to point to the real location 20120207 17:22:32-!- timotei_ [~Timotei@188.24.1.91] has quit [Remote host closed the connection] 20120207 17:22:41< vultraz> http://pastebin.com/8nzZAQ3N 20120207 17:22:56< timotei> ..... 20120207 17:22:57< timotei> I said . 20120207 17:23:00< timotei> not data/ 20120207 17:23:00< timotei> :P 20120207 17:29:42-!- MeccaGod [~majs@host189-199.bornet.net] has joined #wesnoth-dev 20120207 17:33:53-!- negusnyul [~negusnyul@dsl4E5CC9B5.pool.t-online.hu] has joined #wesnoth-dev 20120207 17:39:29< vultraz> NNNOOOOOOOOOOOOO 20120207 17:39:32< vultraz> :~( 20120207 17:40:08< vultraz> timotei: http://pastebin.com/vCb2UTh4 20120207 17:40:22< timotei> WAHAHAHAHA 20120207 17:40:27< timotei> vultraz: ok. reinstall your system pls 20120207 17:40:30< timotei> Or not 20120207 17:40:35< timotei> Lion is doomed 20120207 17:40:38< timotei> Is that simple 20120207 17:40:52 * vultraz cries 20120207 17:40:58< timotei> elias: hmm, you have 10.7 upgraded from 10.6 ? 20120207 17:41:03< timotei> elias: or is a clean install? 20120207 17:41:16< timotei> vultraz: ok, for me it works. So it's from your side so far :P 20120207 17:41:53< vultraz> it fails at Initializing User Interface 20120207 17:42:29< timotei> yeah 20120207 17:42:31< timotei> I see that 20120207 17:42:33-!- Crab_ [Crab_@wesnoth/developer/crab] has quit [Quit: Crab_] 20120207 17:42:39< timotei> the NS Application is doing something wrong 20120207 17:42:46< timotei> Why aren't we compiling a pure application? 20120207 17:42:54< timotei> with a normal int main(), no NSApplication stuff really? 20120207 17:43:20< vultraz> ???? 20120207 17:43:54< vultraz> all I get in the command line is: Segmentation fault: 11 20120207 17:45:53< timotei> Well, IDK 20120207 17:46:11< timotei> it seems like a libstdc++ error?! 20120207 17:46:41< vultraz> ? 20120207 17:46:47< vultraz> I just want it to work.... 20120207 17:47:03< vultraz> why do I get three different errors over three different build systems 20120207 17:47:11< vultraz> WHY 20120207 17:47:15< timotei> Hmm, it's not different? 20120207 17:47:22< timotei> You got that disposal stuff in XCode too :) 20120207 17:47:26< timotei> And cmake doesn't compile :P 20120207 17:47:28< elias> timotei: clean install why? 20120207 17:47:47< timotei> elias: just wanted to see if there' s a connection to upgraded lion 20120207 17:47:54< CIA-90> shadowmaster * r52958 /trunk/data/core/macros/image-utils.cfg: 20120207 17:47:55< CIA-90> Remove useless flag_rgb attribute included in FLAG_VARIANT macro 20120207 17:47:55< CIA-90> side.flag_rgb isn't read by anything. 20120207 17:48:13< elias> did you find a way to compile it? 20120207 17:49:10< timotei> elias: well, vultraz got it compiling fine with scons 20120207 17:49:17< timotei> but it gets that string disposal error (again) 20120207 17:49:21< timotei> http://pastebin.com/vCb2UTh4 20120207 17:49:22< timotei> exception* 20120207 17:49:26< timotei> Or whatever 20120207 17:49:43< elias> yeah, same one i get 20120207 17:49:49< timotei> for me, cmake works FINE 20120207 17:49:52< timotei> scons works FINE 20120207 17:50:05< elias> ah, nice 20120207 17:50:07< timotei> Xcode brings some EXC_BAD_ACCESS when calling 20120207 17:50:08< timotei> SDL_Main 20120207 17:50:16< elias> hm 20120207 17:50:34< timotei> projectfiles/Mac Sources/SDLMain.m 20120207 17:50:42< timotei> this: /* Hand off to main application code */ 20120207 17:50:42< timotei> status = SDL_main (gArgc, gArgv); 20120207 17:50:43< elias> so FINE means it won't run at all? 20120207 17:50:49< timotei> It wwill run :D 20120207 17:50:55< timotei> compile & link & run fine 20120207 17:50:59< timotei> no problems at all 20120207 17:51:12< timotei> Not even the ones you and mordante or vultraz got 20120207 17:51:20< timotei> elias: I don't remember, but did you build using XCode? 20120207 17:51:26< timotei> or cmake or scons? 20120207 17:51:34< elias> so where do you see exc bad access? 20120207 17:51:42< elias> scons 20120207 17:51:48< timotei> In XCode. When I run the game. 20120207 17:52:00< timotei> But it's not that problematic... as long as cmake/scons works... 20120207 17:52:07-!- Blueblaze [~Blueblaze@adsl-76-202-16-27.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20120207 17:52:11< elias> but it keeps running? 20120207 17:52:14< timotei> IDK How alarantalara build wesnoth... 20120207 17:52:25< timotei> If he uses XCode, then upgrading to lion would be a problem 20120207 17:52:26< vultraz> he's still on 10.6 AFAIK 20120207 17:52:28< elias> he builds a 32 bit version 20120207 17:52:39< timotei> Probably that's why we still have problems with builds running on Lion 20120207 17:52:45< timotei> elias: no, it doesn't keep running. 20120207 17:52:49< elias> very differeny from the 64 bit build we are doing 20120207 17:52:55< timotei> elias: hmm, you sure? 20120207 17:53:07< timotei> Ah, I mean probably 20120207 17:53:12< elias> just use file on his binary 20120207 17:53:35< timotei> I was asking about us building on 64 bit :P 20120207 17:53:47< CIA-90> fendrin * r52959 /trunk/src/savegame.cpp: 20120207 17:53:47< CIA-90> Made the select difficulty dialog only appear on prestart savegames that do support several difficulty levels. 20120207 17:53:48< CIA-90> Pressing Cancel in the difficulty dialog now Cancels the loading and not only the reselection of the difficulty. 20120207 17:53:57< fendrin> shadowm: ^ 20120207 17:54:11< elias> yeah, can run file to check as well 20120207 17:54:44< shadowm> fendrin: does that also fix the aforementioned broken design? 20120207 17:54:50< vultraz> so...these errors are not just me? 20120207 17:55:09< elias> tim: to build your version which does NOT crash, what did you use? 20120207 17:55:17< shadowm> vultraz: no 20120207 17:55:23< vultraz> good 20120207 17:55:27< timotei> elias: just cmake simple 20120207 17:55:35< timotei> simple cmake* 20120207 17:55:51< elias> and boost and sdl from macports? 20120207 17:55:58< timotei> yeah 20120207 17:56:06< fendrin> shadowm: No, still not. I first went without extending the savegame but that was harder to do than to say it. The datastructure isn't around for free and using the resources system wasn't that easy as well. Do you know how I can get easily to the needed information? 20120207 17:56:12< elias> ill try doing that then 20120207 17:56:18< timotei> I'll try building 32 bit on XCode too 20120207 17:56:28< timotei> To see if I get something out of it 20120207 17:56:39< vultraz> Lion.is.causing.so.many.problems 20120207 17:56:45< timotei> shadowm: so, regarding my previous problem with the svn... do you have any idea? 20120207 17:58:00< elias> vultraz: cant say if it,s the os, the compiler, the c++ standard library or wesnoth source yet i think 20120207 17:59:12< vultraz> too many variables. 20120207 17:59:16-!- jemadux [~jemadux@athedsl-216698.home.otenet.gr] has joined #wesnoth-dev 20120207 17:59:16-!- jemadux [~jemadux@athedsl-216698.home.otenet.gr] has quit [Changing host] 20120207 17:59:17-!- jemadux [~jemadux@unaffiliated/jemadux] has joined #wesnoth-dev 20120207 17:59:25< vultraz> each of us has unique systems.... 20120207 18:00:46< shadowm> timotei: do I look like gna.org staff to you? :) 20120207 18:01:01< shadowm> the most you can do, as a user, is to try again and complain to them if the problem continues 20120207 18:01:27-!- Oleg|percona [~quassel@92.126.51.105] has quit [Read error: Operation timed out] 20120207 18:03:49< timotei> elias: hmm, compiling from XCode, on arch: 32 Bit Intel 20120207 18:03:56< timotei> Still getting the problem 20120207 18:05:05< shadowm> editing team.hpp -> near complete rebuild, including for some retarded reason, serialization/parser.cpp 20120207 18:05:26< timotei> hmm 20120207 18:05:33< timotei> elias: http://dl.dropbox.com/u/462510/Screen%20Shot%202012-02-07%20at%207.04.40%20PM.png 20120207 18:05:33< timotei> :) 20120207 18:05:45-!- Oleg|percona [~quassel@92.126.51.105] has joined #wesnoth-dev 20120207 18:08:46-!- negusnyul_ [~negusnyul@dsl4E5CC9B5.pool.t-online.hu] has joined #wesnoth-dev 20120207 18:09:07-!- negusnyul [~negusnyul@dsl4E5CC9B5.pool.t-online.hu] has quit [Ping timeout: 276 seconds] 20120207 18:13:43< timotei> shadowm: could use devdocs to track down the dependencies :P 20120207 18:17:53< timotei> shadowm: http://devdocs.wesnoth.org/team_8hpp.html 20120207 18:17:57< timotei> shadowm: and http://devdocs.wesnoth.org/parser_8cpp.html 20120207 18:18:31-!- mnewton1 [~michaelne@pool-173-75-223-46.phlapa.fios.verizon.net] has joined #wesnoth-dev 20120207 18:18:38-!- Blueblaze [~Blueblaze@adsl-76-202-16-27.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20120207 18:18:53< shadowm> all I'm seeing is a lot of crappy doodles on my screen 20120207 18:19:16< shadowm> they make absolutely no sense and even a 4 year old could draw better 20120207 18:19:51< timotei> shadowm: then: If you have access to GCC/G++, then the -M option 20120207 18:20:29< shadowm> sorry, I forgot one of those things you like to use a lot: ";)" 20120207 18:21:05< shadowm> I'm not interested in disentangling that mess myself and risking being fried alive by a packager for a foreign platform 20120207 18:21:50< timotei> Ah ok. I was just trying to help ya :) 20120207 18:21:59< loonycyborg> shadowm: Changing team.hpp doesn't cause recompile of that particular file for me. 20120207 18:22:18< shadowm> strange 20120207 18:22:19< loonycyborg> It's a near full rebuild still.. 20120207 18:22:26< shadowm> I only changed team.hpp and game_events.cpp 20120207 18:24:20-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth-dev 20120207 18:24:26< shadowm> fendrin: sorry, missed your message; checking 20120207 18:24:28< shadowm> [6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~ 20120207 18:24:42< timotei> lol:) 20120207 18:28:03< fendrin> shadowm: I got it. Don't mind. In fact the needed data structures are around. I was just to blind to get it. 20120207 18:28:43< shadowm> ah, okay then 20120207 18:29:03< shadowm> I seem to have some problems with kdevelop today 20120207 18:33:01-!- Gallaecio [~quassel@84.120.113.193.dyn.user.ono.com] has joined #wesnoth-dev 20120207 18:35:23-!- anonymissimus [~chatzilla@HSI-KBW-078-042-163-105.hsi3.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20120207 18:41:19-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20120207 18:49:48-!- wesbot changed the topic of #wesnoth-dev to: 163 bugs, 331 feature requests, 16 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20120207 19:01:05< CIA-90> shadowmaster * r52960 /trunk/ (changelog src/game_events.cpp src/team.hpp): Implement modify_side.color attribute to change a side's team color range (bug #18772) 20120207 19:05:30< CIA-90> anonymissimus * r52961 /trunk/data/ (ai/scenarios/scenario-AI_Arena_small.cfg lua/wml-tags.lua): (log message trimmed) 20120207 19:05:31< CIA-90> required compatibility changes for Lua 5.2 in extension Lua code 20120207 19:05:31< CIA-90> Searched all *.lua and *.cfg (embedded lua) files in data/ for occurences 20120207 19:05:31< CIA-90> of the deprecated stuff mentioned in 20120207 19:05:31< CIA-90> http://www.lua.org/manual/5.2/manual.html#8.2 20120207 19:05:31< CIA-90> The currently compiled-in define LUA_COMPAT_ALL appears to work 20120207 19:05:32< CIA-90> like so that both the old and the new syntax work at the same time 20120207 19:11:21-!- matthiaskrgr [at2deX@s9.rdlbnc.com] has quit [Excess Flood] 20120207 19:11:46-!- matthiaskrgr [matthiaskr@s9.rdlbnc.com] has joined #wesnoth-dev 20120207 19:13:41-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: Computer has gone to sleep.] 20120207 19:14:59-!- mnewton1 [~michaelne@pool-173-75-223-46.phlapa.fios.verizon.net] has quit [Quit: mnewton1] 20120207 19:17:06-!- mnewton1 [~michaelne@pool-173-75-223-46.phlapa.fios.verizon.net] has joined #wesnoth-dev 20120207 19:26:41-!- mnewton1 [~michaelne@pool-173-75-223-46.phlapa.fios.verizon.net] has quit [Quit: mnewton1] 20120207 19:28:13< CIA-90> shadowmaster * r52962 /trunk/ (changelog players_changelog src/play_controller.cpp): Added a "Back to Start" option to the game menu to load the curent scenario's start save if it is available (feature/bug #18027) 20120207 19:29:14< CIA-90> shadowmaster * r52963 /trunk/src/play_controller.cpp: "Back to Turn #" options must use Title Case, for they are menu items 20120207 19:31:51< fendrin> shadowm: ^ cool 20120207 19:34:42< fendrin> shadowm: What about a back to start with different difficulty level? 20120207 19:34:46-!- mnewton1 [~michaelne@pool-173-75-223-46.phlapa.fios.verizon.net] has joined #wesnoth-dev 20120207 19:36:44-!- mnewton1 [~michaelne@pool-173-75-223-46.phlapa.fios.verizon.net] has quit [Client Quit] 20120207 19:37:03< shadowm> You could probably add an entry like "Change Difficulty" at the bottom then, but if you do use the same slot as the autosaves list you'll need to adjust the numbers to make sure it doesn't exclude the Back to Start option when there are enough autosaves 20120207 19:37:26-!- mnewton1 [~michaelne@pool-173-75-223-46.phlapa.fios.verizon.net] has joined #wesnoth-dev 20120207 19:40:08< shadowm> although I'm not entirely sure how the underlying implementation of the autosaves list works 20120207 19:41:21< shadowm> ah, it's a call to play_controller::execute_command(() which then uses an exception as a message delivery mechanism... (!?) 20120207 19:43:47< shadowm> fendrin: yeah, I think I can do that later 20120207 19:44:35< shadowm> may have to test on 800x480... 20120207 19:45:21< shadowm> nah, it'll fit with the default theme 20120207 19:45:24< fendrin> shadowm: Yes, the exception message delivery is hacky. I came across such a thing in the savegame.cpp as well. 20120207 19:49:07-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20120207 19:56:47-!- lipk [~lipka_bol@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20120207 20:06:13< CIA-90> shadowmaster * r52964 /trunk/src/ (construct_dialog.cpp construct_dialog.hpp): gui1: Let users specify tooltip text in dialog::add_option() 20120207 20:06:29< CIA-90> shadowmaster * r52965 /trunk/ (4 files in 3 dirs): Added tooltips to Load Game dialog (feature/bug #18249) 20120207 20:09:34< shadowm> http://shadowm.rewound.net/f/interesting-problem.png 20120207 20:15:48-!- newline is now known as `-_-` 20120207 20:16:37-!- `-_-` is now known as shadwom 20120207 20:16:53< shadowm> shadwom: knock it off 20120207 20:16:59< shadwom> Ok. 20120207 20:17:02-!- shadwom is now known as PolarPanda 20120207 20:22:38-!- lipk [~lipka_bol@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 240 seconds] 20120207 20:29:13< CIA-90> espreon * r52966 /trunk/data/ai/scenarios/scenario-AI_Arena_small.cfg: Fixed some spelling and spacing errors; made the messages in question somewhat more authentic. 20120207 20:29:15< anonymissimus> wesbot: bug 18027 20120207 20:29:16< wesbot> Bug #18027 Assigned to: Ignacio R. Morelle Status: Fixed Priority: 5 - Normal 20120207 20:29:19< wesbot> Summary: Please add a "Back to start" feature 20120207 20:29:21< wesbot> Original submission: Please add a "Back to start" feature to the menu beneath 20120207 20:29:25< wesbot> the "Back to turn X" entries. I often just start from the beginning, thus I don' 20120207 20:29:28< wesbot> URL: https://gna.org/bugs/?18027 20120207 20:30:37< Espreon> And yes, that commit was absolutely necessary. 20120207 20:31:12< anonymissimus> shadowm: is that the start-of-scenario save or the turn 1 save ? 20120207 20:31:51< shadowm> the start-of-scenario save, as the issue OP says 20120207 20:33:42< anonymissimus> and I supposed it forces to not reload wml ? 20120207 20:33:58< anonymissimus> that is, changed wml is not taken into account 20120207 20:34:12< shadowm> that would be an entirely orthogonal issue 20120207 20:34:42-!- ancestral [~ancestral@50-78-227-230-static.hfc.comcastbusiness.net] has joined #wesnoth-dev 20120207 20:36:36< shadowm> if the preprocessor definitions change (so far, that's done by fendrin's code and by toggling debug mode with the in-game command line) the WML cache will be regenerated as necessary; otherwise, no, but it'd be nice to research adding a command to invalidate it for the next savegame load 20120207 20:37:38< shadowm> I mean an actual command for the in-game command-line 20120207 20:39:41< shadowm> Espreon: reviewed my patch yet? 20120207 20:40:02< shadowm> I'm also concerned about this whole "reselect difficulty" business. Shouldn't it be "switch difficulty" instead? 20120207 20:40:58< Espreon> shadowm: Not yet. I'll do so in ten or so minutes. 20120207 20:41:45< shadowm> ugh. I wish I could understand what occasionally motivates Wesnoth to stop processing window size changes 20120207 20:43:24-!- jemadux [~jemadux@unaffiliated/jemadux] has quit [Read error: Operation timed out] 20120207 20:46:27-!- mnewton1 [~michaelne@pool-173-75-223-46.phlapa.fios.verizon.net] has quit [Quit: mnewton1] 20120207 20:54:57< shadowm> timotei: do we still need your add-on with 3870 downloads in the server? 20120207 20:55:32< timotei> shadowm: nope. You can delete it :D 20120207 20:55:55< anonymissimus> "Timo test" ? 20120207 20:55:57< shadowm> you don't have your passphrase, I assume? 20120207 20:56:29< anonymissimus> why shouldn't people check it out if they're curious ? 20120207 20:57:31< shadowm> it's a useless add-on that consists of an empty _main.cfg 20120207 20:58:50< timotei> shadowm: it's not useless. 20120207 20:59:01< timotei> I tested UMC Ide's addon upload/download feature :) 20120207 20:59:06-!- ancestral [~ancestral@50-78-227-230-static.hfc.comcastbusiness.net] has quit [Quit: i go sleeps kthxbai] 20120207 20:59:13< timotei> The IDE you hate so much :P 20120207 20:59:21< shadowm> ... okay, and that was how many years ago? 20120207 20:59:28< timotei> shadowm: 1 and a half ;P 20120207 20:59:30< shadowm> about 2, I presume 20120207 20:59:57< shadowm> yeah, it bothers me that it's at the top of the list and contains absolutely *nothing* 20120207 20:59:59< timotei> But yeah, delete it, I don't know the passphrase anyway 20120207 21:00:02< timotei> Haha 20120207 21:00:05< timotei> Yeah? Me at the top? 20120207 21:00:13< timotei> shadowm: it was like your's empty addon too :P 20120207 21:00:14 * shadowm uses Smite Add-on 20120207 21:00:20< timotei> Or what was that addon 20120207 21:00:41< shadowm> timotei: ... yes! But I delete mine when I rembemr/am reminded of their existence 20120207 21:00:57-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20120207 21:00:59< timotei> shadowm: well, you deleted mine when you saw its existence :P 20120207 21:01:05< timotei> So we're fine :P 20120207 21:01:11< timotei> We're on par* 20120207 21:01:17< shadowm> you can't delete mine 20120207 21:01:55< shadowm> so yeah, we're even because of a missing precondition I guess 20120207 21:03:13< timotei> vultraz: so... how we'll end this day? success or not? 20120207 21:03:14< timotei> :P 20120207 21:03:23< timotei> Ah, you still got the problem with string stuff. 20120207 21:13:53-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20120207 21:14:45-!- mnewton1 [~michaelne@pool-173-75-223-46.phlapa.fios.verizon.net] has joined #wesnoth-dev 20120207 21:16:54-!- stikonas [~gentoo@bcm-131-111-216-70.girton.cam.ac.uk] has joined #wesnoth-dev 20120207 21:16:54-!- stikonas [~gentoo@bcm-131-111-216-70.girton.cam.ac.uk] has quit [Changing host] 20120207 21:16:55-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120207 21:30:16< CIA-90> fendrin * r52967 /trunk/src/savegame.cpp: 20120207 21:30:17< CIA-90> Difficulty switching no longer relies on the new savegame entries. 20120207 21:30:17< CIA-90> Still the savegame entries get written, I will remove them later. 20120207 21:30:18< fendrin> shadowm: ^ 20120207 21:30:34< shadowm> hm, k 20120207 21:44:45-!- mnewton1 [~michaelne@pool-173-75-223-46.phlapa.fios.verizon.net] has quit [Quit: mnewton1] 20120207 21:46:38-!- Crendgrim [~crend@77-22-114-250-dynip.superkabel.de] has quit [Quit: g'night] 20120207 21:46:56-!- mnewton1 [~michaelne@pool-173-75-223-46.phlapa.fios.verizon.net] has joined #wesnoth-dev 20120207 21:50:37< Espreon> shadowm: Eh, change "Saves a replay ..." to "Saves replays of games on victory ..."... and get rid of those commas before "and" 20120207 21:50:42< Espreon> Other than that, it should be fine. 20120207 21:51:25-!- mnewton1 [~michaelne@pool-173-75-223-46.phlapa.fios.verizon.net] has quit [Client Quit] 20120207 21:51:26< Espreon> ... Ugh, sleepy... 20120207 21:51:38< Espreon> ... and I have to "medidate" on these readings. 20120207 21:52:07< Espreon> *meditate 20120207 21:52:09< Espreon> Damn it. 20120207 21:53:56-!- fendrin [~fabi@88-134-63-148-dynip.superkabel.de] has quit [Remote host closed the connection] 20120207 21:59:58-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Read error: Connection reset by peer] 20120207 22:03:21-!- enchilado [~enchilado@defocus/yummy/enchilado] has joined #wesnoth-dev 20120207 22:07:56-!- lipk [~lipka_bol@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20120207 22:08:26< lipk> Espreon: around? 20120207 22:08:40-!- Ocirne94 [~ocirne94@2001:5c0:150f:e800:226:18ff:fe90:de97] has joined #wesnoth-dev 20120207 22:08:53-!- Ocirne94 [~ocirne94@2001:5c0:150f:e800:226:18ff:fe90:de97] has left #wesnoth-dev [] 20120207 22:09:55< shadowm> Espreon: do I really need to remove the commas? they feel really necessary to me 20120207 22:10:19< shadowm> but I might be influenced by Chilean Spanish punctuation, since I was never really taught English punctuation 20120207 22:10:52< Espreon> lipk: I am. 20120207 22:11:12< Espreon> shadowm: Yeah, you really do. 20120207 22:11:22< shadowm> blargh 20120207 22:11:23< lipk> Espreon: you're a wescamp admin, aren't you? 20120207 22:11:28< Espreon> I am. 20120207 22:11:31< Espreon> What do you need? 20120207 22:11:56< lipk> an after the storm update and the devil's flute to be added 20120207 22:11:58< lipk> please 20120207 22:12:16< Espreon> lipk: AI0867 already ran the update script. 20120207 22:12:57-!- StealthyCoin [~StealthyC@hawknet-wireless-gw-ext.cabrillo.edu] has joined #wesnoth-dev 20120207 22:13:31< CIA-90> shadowmaster * r52968 /trunk/src/game_preferences_display.cpp: 20120207 22:13:31< CIA-90> Attempt to reduce yearly translator suicide rates by making the autosave option labels in Preferences more concise 20120207 22:13:31< CIA-90> The longer explanations are still there, reworded and converted into 20120207 22:13:31< CIA-90> proper tooltips. 20120207 22:13:54< lipk> Espreon: i can't see it on gettext.wesnoth.org nor on svn.berlios 20120207 22:14:33< Espreon> We no longer use BerliOS. 20120207 22:14:47< Espreon> As for g.w.o... lemme check. 20120207 22:14:52< shadowm> BerliOS died. 20120207 22:15:06< Espreon> shadowm: No, I think it managed to keep itself alive. 20120207 22:15:09< Espreon> Not sure, though. 20120207 22:15:15< shadowm> lol, yeah, I'm reading the frontpage 20120207 22:15:51< shadowm> but it's then-certain demise was the main motivation behind the move to github 20120207 22:16:00< shadowm> it's up to you to decide whether it was worth it or not 20120207 22:16:45< lipk> so where's wescamp's home now? 20120207 22:17:14< shadowm> http://github.com/wescamp/ 20120207 22:17:46< Espreon> Hmmmm, it seems that the server hasn't pulled updates from WesCamp for whatever reason. 20120207 22:18:21< lipk> shadowm, Espreon: thanks 20120207 22:18:43< Espreon> Yup. 20120207 22:18:43-!- Appleman1234 [~Appleman1@ppp59-167-222-56.qld.adsl.internode.on.net] has quit [Ping timeout: 276 seconds] 20120207 22:19:20< lipk> pff, and it was even on the wiki. stupid me 20120207 22:20:13< CIA-90> shadowmaster * r52969 /trunk/src/game_preferences_display.cpp: Remove stops in tooltip strings 20120207 22:20:37-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Read error: Connection reset by peer] 20120207 22:24:26-!- matthiaskrgr [matthiaskr@s9.rdlbnc.com] has quit [Excess Flood] 20120207 22:26:50-!- matthiaskrgr [matthiaskr@109.73.162.119] has joined #wesnoth-dev 20120207 22:26:56< Espreon> Ivanovic: http://forums.wesnoth.org/viewtopic.php?p=520399#p520399 20120207 22:27:43< CIA-90> shadowmaster * r52970 /trunk/src/game_preferences_display.cpp: Replay -> replays 20120207 22:32:42-!- mnewton1 [~michaelne@pool-173-75-223-46.phlapa.fios.verizon.net] has joined #wesnoth-dev 20120207 22:34:51 * Ivanovic was not aware that there is a ukrainian translation, somehow i thought they spoke russian 20120207 22:35:04< Espreon> Sadly, I thought the same. 20120207 22:35:15< Espreon> But I figured that I was wrong about a week ago. 20120207 22:36:00< Espreon> But yeah, a quick look at Wikipedia tells me it's a distinct language. 20120207 22:36:02< Ivanovic> ah, okay, russian was once official lang and they are from the same language family 20120207 22:36:06< Ivanovic> but thts about it 20120207 22:40:56< Espreon> Ivanovic: convince him to start a translation... we must become more powerful...™ 20120207 22:45:07< shadowm> Espreon: so, "Switch Difficulty", "Reselect Difficulty", or "Change Difficulty"? 20120207 22:45:27< shadowm> I need to name this new hotkey-able command 20120207 22:45:34< Ivanovic> Espreon: you mean even more lang files? 20120207 22:46:08< Espreon> Ivanovic: If that's what it takes. But, of course, find out if he would actually work on such a translation first. 20120207 22:46:11< Espreon> shadowm: Hmmmm... 20120207 22:47:46< Espreon> shadowm: I really have to go now, so maybe ask enchilado or someone else. 20120207 22:47:46< shadowm> Espreon: is the middle one correct, anyway? Because in the name of consistence, I'd be required to pick that 20120207 22:47:50< shadowm> ... 20120207 22:47:54< shadowm> okay, reselect it is then 20120207 22:47:56< Espreon> It's not wrong. 20120207 22:48:02< enchilado> hmm? 20120207 22:49:26-!- lipk [~lipka_bol@host-91-147-212-174.biatv.hu] has left #wesnoth-dev [] 20120207 22:50:13-!- MeccaGod [~majs@host189-199.bornet.net] has quit [] 20120207 22:51:10< zookeeper> Ivanovic, have you gotten anyone to reply to daravel about his TB text/story work? i sort of promised that you'd see to that 20120207 22:51:28< Ivanovic> i had no idea so far who to ask 20120207 22:51:37-!- Gallaecio [~quassel@84.120.113.193.dyn.user.ono.com] has quit [Read error: Connection reset by peer] 20120207 22:51:50< Ivanovic> maybe Espreon would like to do some prose improvement implementation stuff after playing style nazi? 20120207 23:01:16-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth-dev 20120207 23:05:15< anonymissimus> wesbot: bug 16243 20120207 23:05:16< wesbot> Bug #16243 Assigned to: Guillaume Melquiond Status: Fixed Priority: 5 - Normal 20120207 23:05:19< wesbot> Summary: LUA tags not working in 1.8 replays 20120207 23:05:21< wesbot> Original submission: The attached replay provided by norbert doens't work. Err 20120207 23:05:24< wesbot> ors:20100709 21:26:48 error engine: Couldn't find function for wml tag: object 20120207 23:05:27< wesbot> URL: https://gna.org/bugs/?16243 20120207 23:05:30< wesbot> Attached file (1st): https://gna.org/bugs/download.php?file_id=9514 20120207 23:05:31-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 276 seconds] 20120207 23:06:41< Ivanovic> Espreon: could you have a look at this thread? http://forums.wesnoth.org/viewtopic.php?f=32&t=36031 20120207 23:17:00< Espreon> Ivanovic: esr's your guy. 20120207 23:17:11< Ivanovic> Espreon: not active (enoug) anymore 20120207 23:17:21< Espreon> I'm not taking over prose maintenance. 20120207 23:18:36< shadowm> Espreon: but you can take over maintenance of mainline! 20120207 23:18:40< shadowm> and I can write a wmllint in Perl! etc. 20120207 23:18:44< Espreon> shadowm: I don't wanna... 20120207 23:18:50< Espreon> Well, maybe in a week. 20120207 23:18:53< Espreon> I dunno. 20120207 23:19:03< Espreon> I'm too pissed off to make decisions right now. 20120207 23:19:06< shadowm> I'm just kidding about the wmllint in Perl part 20120207 23:19:14< Espreon> ... so... conblargh it all. 20120207 23:19:15< shadowm> although I do suspect it'd be at least 1% faster! 20120207 23:19:34< shadowm> fendrin: you broke the Load Game dialog (GUI1) on *x480 20120207 23:19:48-!- fendrin [~fabi@88-134-63-148-dynip.superkabel.de] has joined #wesnoth-dev 20120207 23:20:33< shadowm> speak of the devil 20120207 23:20:50< Espreon> OK, now to go on a wild goose chase. 20120207 23:20:55< Espreon> Wish me luck, guys. 20120207 23:21:01< Espreon> Bye. 20120207 23:23:44< shadowm> the fact that a true GUI1 gui::dialog doesn't offer many layout possibilities is infuriating 20120207 23:24:43< fendrin> shadowm: Are you going to complete the gui2 load game dialog soon? 20120207 23:25:05< shadowm> no, I didn't write it. 20120207 23:26:11< shadowm> there are also a few framework limitations atm: the dialog's geometry doesn't stay fixed and changes according to the selected save preview, and the listbox widget doesn't have server-side sorting or clickable headers 20120207 23:26:48< shadowm> (server-side meaning managed by the widget or one of its base or aggregate classes itself, instead of the widget's user (client)) 20120207 23:30:07< CIA-90> fendrin * r52971 /trunk/src/ (4 files): Removed the extra savefile attributes that I introduced for the switch difficulty feature. 20120207 23:31:38< shadowm> I could get rid of the "Choose the game to load" message to make room for more crap, I guess 20120207 23:34:42< fendrin> Are you talking about the gui1 or the gui2 dialog? 20120207 23:34:52< shadowm> 19:19:34 fendrin: you broke the Load Game dialog (GUI1) on *x480 20120207 23:36:09< fendrin> shadowm: Yes, read the logs. I think I can also go with both boxes being in one row if gui1 supports that. 20120207 23:36:27< shadowm> http://shadowm.rewound.net/f/load-before.png http://shadowm.rewound.net/f/load-before.png 20120207 23:36:42< shadowm> second link should be http://shadowm.rewound.net/f/load-after.png 20120207 23:37:16< shadowm> and I did try using a single row and that didn't work very nicely either 20120207 23:37:36< fendrin> I think it is fine, the load-after.png. 20120207 23:38:30< fendrin> With some luck the dialog won't survive this development cycle anyway. 20120207 23:38:32< shadowm> do you think anyone feels too attached to the missing message label? 20120207 23:39:10< fendrin> The title of the dialog is still "Load Game". No user will expect that he can hire a pizza there. 20120207 23:40:09< shadowm> well, yeah ;) 20120207 23:41:48< fendrin> also note that an attribute in the [campaign] tag called "allow_difficulty_switch" can be used to disable it for the whole campaign in case it isn't supported. 20120207 23:41:51< CIA-90> shadowmaster * r52972 /trunk/src/dialogs.cpp: 20120207 23:41:51< CIA-90> gui1: Remove the Load Game dialog message text to make room for some checkbox rearrangement 20120207 23:41:51< CIA-90> This makes the dialog work properly on 800x480 again, and also makes the 20120207 23:41:51< CIA-90> Cancel Orders checkbox look less like it was haphazardly thrown into the 20120207 23:41:51< CIA-90> layout. 20120207 23:42:10< shadowm> that isn't int he changelog 20120207 23:43:00< shadowm> nor CampaignWML in the wiki, for that matter 20120207 23:43:30< fendrin> Yes, I still need to test that. 20120207 23:44:59< shadowm> it'd be nice if you could expose the parts of your code that don't throw the message-exception so I could call it from play_controller.cpp to handle the reselect difficulty hotkey, instead of duplicating code 20120207 23:45:27< fendrin> wait 20120207 23:45:34< fendrin> hotkey? 20120207 23:45:47< shadowm> well, it'll be unassigned by default. 20120207 23:45:52< fendrin> What will it do? 20120207 23:46:18< shadowm> allow the user to restart the current scenario with a different difficulty as you requested earlier 20120207 23:46:43< fendrin> Ah yes, so you need the difficulty dialog but not the loadfile one. 20120207 23:47:18< shadowm> exactly, because the code in play_controller.cpp can easily figure out the savegame name (it already does for the Back to Start action) 20120207 23:47:38< fendrin> I think what you want is already possible. 20120207 23:47:55< fendrin> Give me a second, please. 20120207 23:49:12-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Remote host closed the connection] 20120207 23:49:46< fendrin> shadowm: Ah yes. I see what is missing. 20120207 23:50:16-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20120207 23:50:17< shadowm> so, basically, the code that decides that switching difficulty is feasible, and the code that gets the difficulty levels list and calls the GUI2 dialog 20120207 23:51:43< shadowm> those have to be separate calls; the first one I'll need for play_controller's implementation of the can_execute_command() method 20120207 23:52:11< fendrin> I am not sure with the name. Reselect seems right from my German point of view. But I am also fine with "Switch difficulty" 20120207 23:52:40< shadowm> the second will be needed when actually executing the hotkey/menu action from the implementation of execute_command() 20120207 23:52:41< Ivanovic> switch is better 20120207 23:53:03< Ivanovic> though some "change difficulty" would probably be best 20120207 23:55:09< fendrin> hmmmm 20120207 23:59:15< fendrin> shadowm: The first is better done from play_controller. You have the attribute around there. --- Log closed Wed Feb 08 00:00:09 2012