--- Log opened Tue Feb 14 00:00:53 2012 20120214 00:01:24-!- Danceman [~Danceman@a94-132-158-220.cpe.netcabo.pt] has quit [Quit: Leaving] 20120214 00:03:44-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20120214 00:10:42-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20120214 00:20:00-!- Pete-Requiem [~quassel@unaffiliated/peterporty] has joined #wesnoth-dev 20120214 00:20:32-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Read error: Connection reset by peer] 20120214 00:45:20-!- mjs-de [~mjs-de@wh.uni-dortmund.de] has quit [Remote host closed the connection] 20120214 00:53:18-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Quit: system reboot in progress] 20120214 00:55:06-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20120214 01:20:49-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 265 seconds] 20120214 01:24:07-!- mjs-de [~mjs-de@g224178027.adsl.alicedsl.de] has joined #wesnoth-dev 20120214 01:28:04-!- Blueblaze [~Blueblaze@adsl-76-202-21-70.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20120214 01:28:33-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Quit: system reboot in progress] 20120214 01:28:46-!- Johannes13 [~Johannes@p4FDEC443.dip.t-dialin.net] has joined #wesnoth-dev 20120214 01:28:46-!- Johannes13 [~Johannes@p4FDEC443.dip.t-dialin.net] has quit [Changing host] 20120214 01:28:46-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20120214 01:31:11-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20120214 01:38:29-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 245 seconds] 20120214 01:42:46-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20120214 01:56:49-!- vultraz [~chatzilla@124.109.10.221] has quit [Ping timeout: 245 seconds] 20120214 02:09:27-!- Pete-Requiem [~quassel@unaffiliated/peterporty] has quit [Read error: Connection reset by peer] 20120214 02:10:00-!- Pete-Requiem [~quassel@unaffiliated/peterporty] has joined #wesnoth-dev 20120214 02:11:36< AI0867> mordante: as we can't commit anyway, if you just post a diff somewhere, I'll take a look 20120214 02:11:57< AI0867> I'm still not done analyzing the scaling algorithms (according to silene, the current version doesn't actually do anything useful) 20120214 02:13:52< AI0867> mordante: I'll wait for you stuff then 20120214 02:14:06< AI0867> shadowm_laptop: kompare works 20120214 02:18:43< shadowm> I'm just too used to have an omnipresent Konsole session with a massive amount of tabs, some of which displaying screen sessions 20120214 02:21:21-!- lansiirserver [1000@unaffiliated/oldtopmanserver] has joined #wesnoth-dev 20120214 02:23:21-!- Upth [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has joined #wesnoth-dev 20120214 02:23:21-!- Upth is now known as Upthorn 20120214 02:23:34-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has quit [Ping timeout: 276 seconds] 20120214 02:57:00-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: Computer has gone to sleep.] 20120214 02:57:41-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120214 02:58:17-!- Blueblaze [~Blueblaze@adsl-76-202-21-70.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20120214 03:00:35-!- mnewton1 [~mnewton1@pool-173-75-223-46.phlapa.fios.verizon.net] has joined #wesnoth-dev 20120214 03:04:11< AI0867> if anyone still wants to buy the humble android bundle, you have less than 24 hours 20120214 03:08:00-!- fendrin_ [~fabi@88-134-10-236-dynip.superkabel.de] has quit [Remote host closed the connection] 20120214 03:13:45-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20120214 03:15:15-!- fendrin [~fabi@88-134-10-236-dynip.superkabel.de] has joined #wesnoth-dev 20120214 03:15:15-!- fendrin 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[Changing host] 20120214 10:50:55-!- enchilado [~enchilado@defocus/yummy/enchilado] has joined #wesnoth-dev 20120214 10:51:29-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20120214 11:00:35-!- enchilado [~enchilado@defocus/yummy/enchilado] has quit [Read error: Connection reset by peer] 20120214 11:00:45-!- enchilado [~enchilado@ppp118-208-5-232.lns20.bne1.internode.on.net] has joined #wesnoth-dev 20120214 11:11:16-!- zookeeper2 is now known as zookeeper 20120214 11:11:20-!- zookeeper [~lmsnie@87-100-211-108.bb.dnainternet.fi] has quit [Changing host] 20120214 11:11:20-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20120214 11:13:21-!- horon [~horon@nttkyo163097.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has joined #wesnoth-dev 20120214 11:20:37-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120214 11:32:09-!- Upth [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has joined #wesnoth-dev 20120214 11:35:13-!- Upthorn [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has quit [Ping timeout: 248 seconds] 20120214 11:39:02-!- knotwork [~markm@unaffiliated/knotwork] has quit [Quit: Leaving] 20120214 11:39:17-!- knotwork [~markm@unaffiliated/knotwork] has joined #wesnoth-dev 20120214 11:52:25-!- mnewton1 [~mnewton1@pool-173-75-223-46.phlapa.fios.verizon.net] has joined #wesnoth-dev 20120214 11:52:25< AI0867> Ivanovic: I'd suggest the raspberrypi, but it has an FPU 20120214 11:52:46< Ivanovic> which makes it a bad choice 20120214 11:52:48< Ivanovic> ;) 20120214 11:52:56-!- mnewton1 [~mnewton1@pool-173-75-223-46.phlapa.fios.verizon.net] has quit [Client Quit] 20120214 11:53:07< Ivanovic> so better to go with the old beagle board with 600MHz and 256MB ram 20120214 11:53:15< Ivanovic> though sadly that one is significantly more expensive 20120214 12:04:48< AI0867> mordante: you may want to replace fixed_t in util.hpp with that 20120214 12:06:23< Ivanovic> AI0867: you saw mordantes diff with the hacky approach? 20120214 12:06:41< Ivanovic> (it significantly distorts the images when scaled down!) 20120214 12:07:16< AI0867> I haven't actually compiled it 20120214 12:07:36< Ivanovic> i have, but only for my pandora 20120214 12:12:13< AI0867> I wouldn't call that distortion 20120214 12:12:28< AI0867> I'd just call it a broken scaling algorithm 20120214 12:12:36< Ivanovic> :) 20120214 12:12:56< AI0867> though it's better to the storyart than to the map 20120214 12:13:14< Ivanovic> it is lovely on the portraits ingame! 20120214 12:13:26< AI0867> wow 20120214 12:13:38< Ivanovic> black silhouettes! 20120214 12:13:39< AI0867> how does that happen? 20120214 12:14:32-!- MeccaGod [~majs@host189-199.bornet.net] has quit [] 20120214 12:14:36< Ivanovic> and of course the minimap is completely black, too 20120214 12:15:04< AI0867> not completely 20120214 12:15:12< Ivanovic> right, but close 20120214 12:26:26-!- Netsplit *.net <-> *.split quits: Tigge, apoi, crimson_penguin, Ivanovic, CIA-61, fendrin, wesbot, knotwork, shikadibot, Smar, (+4 more, use /NETSPLIT to show all of them) 20120214 12:26:37-!- Netsplit *.net <-> *.split quits: enchilado, elias, Espreon, Aethaeryn, erl, shadowm, LordNasty, Ingmar, happygrue, AI0867, (+6 more, use /NETSPLIT to show all of them) 20120214 12:32:58-!- mordante [~mordante@87.215.201.26] has joined #wesnoth-dev 20120214 12:33:04-!- Netsplit over, joins: Ivanovic, Soliton, happygrue, shadowm, fendrin, apoi, Espreon, wesbot, Rhonda, AI0867 (+20 more) 20120214 12:33:07< mordante> the problem is the range required for the scaling algorithm doesn't fix in 32-bits without loosing resolution 20120214 12:33:08< mordante> I'm already working on some ways to fix the issue 20120214 12:34:16< mordante> also I changed to code to be templated and when using a double as value type all works fine 20120214 12:34:40< mordante> so the code itself is fine, just the range of Sint32 doesn't work 20120214 12:38:16< mordante> I'll continue with it tonight (and hope to be able to commit something) 20120214 12:41:47< AI0867> mordante: another option is to first scale *up* so we can then scale down by an integer factor 20120214 12:43:40-!- jemadux [~jemadux@unaffiliated/jemadux] has quit [Ping timeout: 276 seconds] 20120214 12:50:57-!- knotwork [~markm@unaffiliated/knotwork] has quit [Read error: Connection reset by peer] 20120214 13:05:45-!- knotwork [~markm@142.177.234.145] has joined #wesnoth-dev 20120214 13:05:45-!- knotwork [~markm@142.177.234.145] has quit [Changing host] 20120214 13:05:45-!- knotwork [~markm@unaffiliated/knotwork] has joined #wesnoth-dev 20120214 13:07:42< AI0867> mordante: it appears to fail on the pixels where it can divide cleanly. When I scale up first, all pixels are black 20120214 13:08:01< AI0867> I've tested that without your patch, and then it works fine 20120214 13:09:03< Oleg> http://www.hetzner.de/ is down :( 20120214 13:09:09< Oleg> with site 20120214 13:09:11< Oleg> Arrggh 20120214 13:22:47-!- Appleman1234 [~Appleman1@ppp59-167-222-56.qld.adsl.internode.on.net] has joined #wesnoth-dev 20120214 13:30:07< mordante> AI0867, yeah there is room for improvement 20120214 13:30:23< mordante> what do you mean with "it appears to fail on the pixels where it can divide cleanly." 20120214 13:32:33-!- happygrue [~quassel@wesnoth/developer/wintermute] has quit [Read error: Connection reset by peer] 20120214 13:33:45-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth-dev 20120214 13:38:48-!- vultraz [~chatzilla@124.109.10.221] has joined #wesnoth-dev 20120214 13:45:13-!- happygrue [~quassel@wesnoth/developer/wintermute] has joined #wesnoth-dev 20120214 13:50:39-!- happygrue [~quassel@wesnoth/developer/wintermute] has quit [Quit: No Ping reply in 180 seconds.] 20120214 13:51:03-!- happygrue [~quassel@c-98-222-183-113.hsd1.il.comcast.net] has joined #wesnoth-dev 20120214 13:51:03-!- happygrue [~quassel@c-98-222-183-113.hsd1.il.comcast.net] has quit [Changing host] 20120214 13:51:03-!- happygrue [~quassel@wesnoth/developer/wintermute] has joined #wesnoth-dev 20120214 13:57:14-!- jemadux [~jemadux@unaffiliated/jemadux] has joined #wesnoth-dev 20120214 13:57:31-!- mjs-de [~mjs-de@g224178027.adsl.alicedsl.de] has joined #wesnoth-dev 20120214 14:11:39-!- knotwork [~markm@unaffiliated/knotwork] has quit [Remote host closed the connection] 20120214 14:28:21-!- stikonas [~gentoo@bcm-131-111-216-70.girton.cam.ac.uk] has joined #wesnoth-dev 20120214 14:28:21-!- stikonas [~gentoo@bcm-131-111-216-70.girton.cam.ac.uk] has quit [Changing host] 20120214 14:28:21-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120214 14:33:58-!- jemadux [~jemadux@unaffiliated/jemadux] has quit [Remote host closed the connection] 20120214 14:34:32-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20120214 14:44:57-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Read error: Connection reset by peer] 20120214 14:45:17-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20120214 15:02:45-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20120214 15:03:18-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has quit [Client Quit] 20120214 15:06:10-!- Elvish_Pillager [~eli@dhip-149.coburn.residences.colby.edu] has joined #wesnoth-dev 20120214 15:18:23-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20120214 15:24:52-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 276 seconds] 20120214 15:29:27-!- Johannes13 [~Johannes@p4FDECE5A.dip.t-dialin.net] has joined #wesnoth-dev 20120214 15:29:27-!- Johannes13 [~Johannes@p4FDECE5A.dip.t-dialin.net] has quit [Changing host] 20120214 15:29:27-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20120214 15:47:31-!- horon [~horon@nttkyo163097.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20120214 16:07:42-!- Crendgrim [~crend@77-22-114-250-dynip.superkabel.de] has joined #wesnoth-dev 20120214 16:19:28-!- Appleman1234 [~Appleman1@ppp59-167-222-56.qld.adsl.internode.on.net] has quit [Ping timeout: 248 seconds] 20120214 16:20:53-!- Oleg__ [~quassel@92.124.37.189] has joined #wesnoth-dev 20120214 16:21:48< Ivanovic> [15:39:20] finally, people at the datacenter are working on Gna! hardware 20120214 16:21:53< Ivanovic> [15:39:27] mother board seems dead 20120214 16:21:57-!- Oleg [~quassel@92.126.48.117] has quit [Read error: Operation timed out] 20120214 16:27:52< AI0867> mordante: when xsrc % xdst == 0 20120214 16:28:09< AI0867> especially visible in the storyscreens is a pattern 20120214 16:28:46< AI0867> I'll pastebin a patch that works fine without your patch, but makes everything black with it 20120214 16:29:15< Ivanovic> hmm, some "paint it black" approach sounds fast! 20120214 16:29:20< Ivanovic> ;) 20120214 16:31:03< AI0867> http://paste.debian.net/156223/ 20120214 16:31:21< AI0867> it's probably an existing flaw in the algorithm 20120214 16:33:19-!- Upth [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has quit [Ping timeout: 248 seconds] 20120214 16:34:15-!- Upth [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has joined #wesnoth-dev 20120214 16:38:20-!- Upthorn [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has joined #wesnoth-dev 20120214 16:41:19-!- Upth [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has quit [Ping timeout: 248 seconds] 20120214 16:43:26-!- chpln_ [~chpln@ppp118-210-101-214.lns20.adl2.internode.on.net] has quit [Read error: Operation timed out] 20120214 16:43:41-!- chpln [~chpln@ppp118-210-101-214.lns20.adl2.internode.on.net] has joined #wesnoth-dev 20120214 16:43:59-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 248 seconds] 20120214 16:44:00-!- Amuchan [~smar@smar.fi] has quit [Ping timeout: 248 seconds] 20120214 16:44:05-!- Amuchan [~smar@smar.fi] has joined #wesnoth-dev 20120214 16:44:25-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20120214 16:44:31-!- Upthorn [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has quit [Ping timeout: 248 seconds] 20120214 16:45:34-!- Upth [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has joined #wesnoth-dev 20120214 16:45:34-!- Upth is now known as Upthorn 20120214 16:51:27-!- enchilado [~enchilado@ppp118-208-5-232.lns20.bne1.internode.on.net] has quit [Quit: BBL->] 20120214 16:51:41-!- diabolo_ [0e600ad2@gateway/web/freenode/ip.14.96.10.210] has joined #wesnoth-dev 20120214 16:52:24< diabolo_> Hey! I finally downloaded the game! 20120214 16:53:09< diabolo_> It has a very good storyline and a very good charecters. But I din't like the gameplay that much....... 20120214 16:53:39< Ivanovic> pah, the gameplay is the best part of the game! 20120214 16:53:42< vultraz> diabolo_: which campaign did you play 20120214 16:53:58< diabolo_> I just started today 20120214 16:54:07< Ivanovic> that is: once you are used to the conecept and to how you have to play to be successful 20120214 16:54:15< diabolo_> I was doing the tutorial section :P 20120214 16:54:21< vultraz> ahh 20120214 16:54:33< Ivanovic> the tutorial is a good start to show you the very basics 20120214 16:54:44< Ivanovic> how this feels in a real game you will see later on 20120214 16:55:03< diabolo_> Its a bit too complicated , you know the way you gotta attack compared to warcraft and aoe! 20120214 16:55:27< Ivanovic> think more along the lines of classical turn based games 20120214 16:55:32< diabolo_> but yeah....its a bit more realistic about utilization of resources to move your units etc. 20120214 16:55:36< Ivanovic> thinking really classical would mean eg chess 20120214 16:56:20-!- MeccaGod [~majs@host189-199.bornet.net] has joined #wesnoth-dev 20120214 16:56:22< diabolo_> ok. 20120214 16:56:45< diabolo_> So its all about strategy and effective resource planning here eh? 20120214 16:56:54< Ivanovic> mainly 20120214 16:57:08< Ivanovic> that is: the strategy in wesnoth has to involve chance as major element 20120214 16:57:26< Ivanovic> since you might get lucky or unlucky you have to plan for a streak of "bad luck" in your gameplay 20120214 16:57:32< mordante> Ivanovic, ok, does that mean their not too sure anymore? "It was originally planned for Friday, then Saturday. It's now sure to be this tuesday" 20120214 16:57:35< Ivanovic> and you might have to sacrifice units to safe others 20120214 16:57:51< Ivanovic> mordante: it means that they are working on things atm (as planned!) 20120214 16:58:03< diabolo_> Yeah that I noticed. 20120214 16:58:05< Ivanovic> mordante: there is already a different error when trying to go to gna.org 20120214 16:58:15< Ivanovic> (no error page anymore, just a connection error) 20120214 16:58:33< diabolo_> Its kinda hard....maybe because I'm new to these kind of games 20120214 16:58:37< mordante> ah I see, guess the previous version was cached of this afternoon 20120214 16:58:55< diabolo_> But yeah, I think better graphics might make it revolutionary 20120214 16:58:56< vultraz> diabolo_: it can be confusing at first 20120214 16:58:57< Ivanovic> diabolo_: yes, the game is rather hard 20120214 16:59:21< vultraz> but after you get the feel of it it's really fun 20120214 16:59:40< Ivanovic> and of this you should be aware when selecting the difficulty level in campaigns 20120214 16:59:42< diabolo_> I will work on it ! :) 20120214 16:59:55-!- negusnyul [~negusnyul@183-62-161.ip.adsl.hu] has joined #wesnoth-dev 20120214 16:59:59< diabolo_> I suppose I'll try easy for now..... 20120214 17:00:10< vultraz> yeah 20120214 17:00:10< Ivanovic> never think "ah, to even have a little challenge in commercial game i have to go the 'pro' route" when selecting difficulty levels in wesnoth 20120214 17:00:14< Ivanovic> as beginner select the lowest possible 20120214 17:00:45< diabolo_> I thought it would be something like aoe or warcraft....so I chose the pro level! 20120214 17:00:47< vultraz> (which is the difficulty option closest to the top of the window) 20120214 17:00:57< Ivanovic> a good start to "just play" is two brothers (rather easy to win but no "beginners comments") or the south guard (includes some beginners comments on the easiest level) 20120214 17:01:14< mordante> oh Ivanovic but does your pandora run in 32 or 64 bit mode? 20120214 17:01:26< Ivanovic> mordante: there is no 64bit support for arm systems (so far) 20120214 17:01:30< Ivanovic> they are all 32bit 20120214 17:01:35< diabolo_> I loved the storyline though! :) 20120214 17:01:58< diabolo_> I even drew a couple of elves today in class..... 20120214 17:02:12< vultraz> diabolo_: well...if you just played the tutorial 20120214 17:02:58< diabolo_> Just got started with some campaign, he was narrating it!......don't remember the campaign though! 20120214 17:03:21< vultraz> hum 20120214 17:03:35< vultraz> The Rise Of Wesnoth? 20120214 17:03:40< diabolo_> I love charecters from World of Warcraft and these are close to those..... :) 20120214 17:03:43< mordante> Ivanovic, I see, got tricked by the specs of http://en.wikipedia.org/wiki/ARM_architecture 20120214 17:04:00< mordante> but later the text says there is no 64-bit yeah 20120214 17:04:13< diabolo_> vultraz: Yeah,I think that's the one 20120214 17:04:48< vultraz> diabolo_: once you get more advanced and understand the game more, try the addon campaign Invasion from the Unknown 20120214 17:05:06< vultraz> and its sequel, After the Storm 20120214 17:05:10< vultraz> they're great 20120214 17:05:18< diabolo_> I din't like the graphics that much though, it felt like playing Pokemon!.....kinda similar to that is'nt it! 20120214 17:05:25< vultraz> but not for beginners 20120214 17:05:25< Ivanovic> mordante: though they are likely to soon offer some 64bit support, too, considering how the amount of memory in mobile devices increases lately... 20120214 17:05:27< mordante> AI0867, I see, yeah it might be a flaw in the algorithm 20120214 17:05:44< mordante> ok 20120214 17:05:48< diabolo_> I suppose I'll save that for once I get good :) 20120214 17:05:51< Ivanovic> diabolo_: you should start with the topmost campaigns 20120214 17:06:13< Ivanovic> that is: the very first is "the" main wesnoth campaign though due to being long it is a non trival start for beginners 20120214 17:06:15< diabolo_> wait I'll open the game to get a better idea. 20120214 17:06:23< mordante> I spoke with a collegue who works on embedded systems and he wrote his own fp code, but used 64-bit integers 20120214 17:06:25< Ivanovic> better try the 2nd or 3rd for a "real" beginner 20120214 17:06:44< mordante> I'm still not sure whether the 32-bit has enough resolution, but we'll see 20120214 17:06:44< Ivanovic> mordante: you can use some 64bit code with stuff like NEON (basically an SIMD unit) 20120214 17:07:00< mordante> Ivanovic, ok nice to know 20120214 17:07:05< Ivanovic> but this is no longer platform independent then 20120214 17:07:16< Ivanovic> since not every arm platform *has* to have a neon unit 20120214 17:07:24< mordante> I changed to code to a templated code so witching the type is easy 20120214 17:07:40< mordante> at least to see its performance impact 20120214 17:07:48< Ivanovic> http://en.wikipedia.org/wiki/ARM_architecture#Advanced_SIMD_.28NEON.29 20120214 17:08:33< diabolo_> vultraz and Ivanovic: What's your say on the graphics of the game? 20120214 17:09:00< vultraz> well.... 20120214 17:09:08< mordante> I see 20120214 17:09:17< vultraz> I haven't played other games so I can't really compare 20120214 17:09:26< mordante> I'm off now, hope gna's up again when I get home 20120214 17:09:27< vultraz> really played* 20120214 17:09:44< vultraz> but IMHO, they''re pretty great 20120214 17:09:55< vultraz> much more realistic than pokemon 20120214 17:10:14< diabolo_> I know they are good and its difficult enough to develope that itself! 20120214 17:10:41< diabolo_> but when compared to AOE-3 and Warcraft or Diabolo!.....its not that great! 20120214 17:10:45-!- mordante [~mordante@87.215.201.26] has quit [Quit: Leaving] 20120214 17:11:03< diabolo_> yeah.....way way more realistic than pokemon :D 20120214 17:11:04< Ivanovic> you musn't forget that we basically have a budget of 0$ for our artwork 20120214 17:11:15< Ivanovic> while AAA games spend millions just for paying their artists 20120214 17:11:19< diabolo_> Yeah....I understand 20120214 17:11:38< Ivanovic> so we just have a hand ful of (really talented!) artists contributing work in their free time 20120214 17:11:47< diabolo_> I was implying if that is a good place to work in?.....for me? 20120214 17:11:48< Ivanovic> while AAA games pay *many* people to create artwork 20120214 17:11:57< Ivanovic> depends on what you want to do 20120214 17:12:00< diabolo_> what does graphic design for the game involve? 20120214 17:12:16< Ivanovic> that is: these days graphics work is on a really high level which makes it difficult to get in 20120214 17:12:32< Ivanovic> and as i said before, for artwork the best place are the forums 20120214 17:12:55< Ivanovic> http://forums.wesnoth.org/ 20120214 17:13:04< Ivanovic> there have a look at the "Art Contributions" area 20120214 17:15:34< diabolo_> I am not interested in graphic work in particular.....only designing charecters :) 20120214 17:15:58< diabolo_> Anyways can you now give me examples of where all I can contribute a bit? 20120214 17:16:12< Ivanovic> you can contribute *everywhere* 20120214 17:16:22< Ivanovic> it only depends on what you can and actually want to do 20120214 17:17:05< Ivanovic> yes, we don't have fixed assignments, basically everyone does what they want to do and enjoy most (or think they have to do to later on continue with more interesting stuff) 20120214 17:20:09< diabolo_> If you could give me some examples,I woud get a better idea I think :/ 20120214 17:20:41< Ivanovic> you see the game? you can change and work on *any* part of it! 20120214 17:21:00< Ivanovic> everything you see in the game, no matter if it is a graphic or some rule creating what you see 20120214 17:21:17< Ivanovic> you can work on the engine providing more things 20120214 17:21:22< Ivanovic> you can work on improving the AI 20120214 17:21:30< Ivanovic> you can work on creating new content 20120214 17:21:35< Ivanovic> you can work on *anything* 20120214 17:21:41< zookeeper> but no one needs character designs 20120214 17:22:04< zookeeper> the artists who draw the characters have plenty of ideas themselves 20120214 17:24:20-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: Computer has gone to sleep.] 20120214 17:25:27< diabolo_> I am interested in the AI part 20120214 17:25:52< diabolo_> New content meaning new campaigns! 20120214 17:26:11< diabolo_> The AI part is what I like about this game the most comparitively 20120214 17:32:31-!- diabolo_ [0e600ad2@gateway/web/freenode/ip.14.96.10.210] has quit [Ping timeout: 245 seconds] 20120214 17:32:31-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20120214 17:35:00-!- stikonas [~and@bcm-131-111-216-70.girton.cam.ac.uk] has joined #wesnoth-dev 20120214 17:35:00-!- stikonas [~and@bcm-131-111-216-70.girton.cam.ac.uk] has quit [Changing host] 20120214 17:35:00-!- stikonas [~and@wesnoth/translator/stikonas] 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joined #wesnoth-dev 20120214 18:58:48-!- Guest50913 is now known as shadowm_laptop 20120214 19:00:54-!- ancestral [~ancestral@166.147.97.248] has quit [Quit: Smell ya later!] 20120214 19:03:30-!- jemadux [~jemadux@unaffiliated/jemadux] has joined #wesnoth-dev 20120214 19:06:54-!- delfador [537112e4@gateway/web/freenode/ip.83.113.18.228] has joined #wesnoth-dev 20120214 19:08:33-!- Gallaecio [~quassel@84.120.113.193.dyn.user.ono.com] has joined #wesnoth-dev 20120214 19:08:34-!- Elvish_Pillager [~eli@dhip-149.coburn.residences.colby.edu] has joined #wesnoth-dev 20120214 19:09:37< CIA-61> mordante * r52999 /trunk/src/play_controller.hpp: Remove unneeded include. 20120214 19:09:41< CIA-61> mordante * r53000 /trunk/src/whiteboard/action.hpp: Remove unneeded includes. 20120214 19:09:43< CIA-61> mordante * r53001 /trunk/src/whiteboard/visitor.hpp: Remove unneeded includes. 20120214 19:09:47< CIA-61> mordante * r53002 /trunk/src/whiteboard/suppose_dead.hpp: Remove unneeded include. 20120214 19:09:49< CIA-61> mordante * r53003 /trunk/src/whiteboard/side_actions.hpp: Remove unneeded include. 20120214 19:09:52< CIA-61> mordante * r53004 /trunk/src/whiteboard/recruit.hpp: Remove unneeded include. 20120214 19:09:54< CIA-61> mordante * r53005 /trunk/src/whiteboard/recall.hpp: Remove unneeded include. 20120214 19:09:57< CIA-61> mordante * r53006 /trunk/src/whiteboard/move.hpp: Remove unneeded include. 20120214 19:10:06< CIA-61> mordante * r53007 /trunk/src/whiteboard/mapbuilder.hpp: Remove unneeded include. 20120214 19:10:06< CIA-61> mordante * r53008 /trunk/src/whiteboard/manager.hpp: Remove unneeded includes. 20120214 19:10:07< CIA-61> mordante * r53009 /trunk/src/whiteboard/highlight_visitor.hpp: Remove unneeded include. 20120214 19:10:26 * zookeeper blinks 20120214 19:10:33< vultraz> wow 20120214 19:12:31-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20120214 19:14:14-!- jemadux_ [~jemadux@athedsl-213884.home.otenet.gr] has joined #wesnoth-dev 20120214 19:15:47-!- Netsplit *.net <-> *.split quits: jemadux, stikonas, Smar, Amuchan, janebot 20120214 19:16:06-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 252 seconds] 20120214 19:16:20< shadowm> wesbot: topic 20120214 19:16:21-!- wesbot changed the topic of #wesnoth-dev to: gna.org currently down until (at least!) Tuesday; no svn, ML or bugtracker available | 163 bugs, 326 feature requests, 16 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20120214 19:16:44< shadowm> ... I forgot to check for the netsplit above first 20120214 19:17:19< CIA-61> shadowmaster * r53010 /trunk/ (8 files in 2 dirs): 20120214 19:17:19< CIA-61> Add an option to reset all hotkeys in Hotkey Settings in Preferences (bug #3797) 20120214 19:17:19< CIA-61> This involves some code refactoring and internal API changes necessary 20120214 19:17:19< CIA-61> to remember what the default hotkeys are in WML. 20120214 19:17:52< vultraz> er...why's that no gna warning still there 20120214 19:18:39< shadowm> because servers reset topics with TS differences on netjoin 20120214 19:18:40-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20120214 19:18:57< mordante> servus 20120214 19:19:13< shadowm> that's intended to help against people abusing the netsplit to gain op privileges on empty channels 20120214 19:19:38-!- Crend [~crend@77-22-114-250-dynip.superkabel.de] has joined #wesnoth-dev 20120214 19:20:00< vultraz> ah 20120214 19:21:02-!- JordiGH [~jordi@octave/developer/JordiGH] has joined #wesnoth-dev 20120214 19:21:15-!- Netsplit over, joins: janebot, Amuchan, Smar, stikonas 20120214 19:21:15-!- asimov.freenode.net changed the topic of #wesnoth-dev to: gna.org currently down until (at least!) Tuesday; no svn, ML or bugtracker available | 0 bugs, 0 feature requests, 0 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20120214 19:21:22< JordiGH> Any idea why that lead artist person keeps saying that zombie portraits are a can of worms? 20120214 19:21:29< JordiGH> I don't think it's some sort of zombie joke. 20120214 19:22:19< mordante> JordiGH, if it's regarding a forum thread, please provide a link 20120214 19:22:29< shadowm> I guess there's no point on fighting with the servers changing the topics until whatever problem/attack is going on is over 20120214 19:22:34-!- fendrin_ [~fabi@88-134-10-236-dynip.superkabel.de] has joined #wesnoth-dev 20120214 19:22:50< shadowm> *in fighting 20120214 19:23:04< JordiGH> http://forums.wesnoth.org/viewtopic.php?f=9&t=35910 20120214 19:23:08< JordiGH> The Space Invader. 20120214 19:23:10< mordante> at least we can commit again :-) 20120214 19:23:48-!- Johannes13__ [~Johannes@p4FDEF91E.dip.t-dialin.net] has joined #wesnoth-dev 20120214 19:24:13< shadowm> JordiGH: most likely because of the variations issue, but if you want an accurate response instead of guesswork, you should PM and ask him 20120214 19:24:34< JordiGH> What's the variation issue? That you need zombie portraits for every unit? 20120214 19:24:38-!- felher [~whitedrag@fasel.nerd2nerd.org] has joined #wesnoth-dev 20120214 19:25:17< shadowm> WCs and Soulless units have individual variations with different spritesets for various unit races 20120214 19:25:40< shadowm> the problem is that those are neither complete, nor always in the interest of the art team to create 20120214 19:25:44< JordiGH> So no portrait is better than scores of portraits? 20120214 19:26:16< shadowm> no portrait is better than portraits that do not really reflect (along with the baseframe) the original unit, but please keep in mind what I said first too 20120214 19:26:50< shadowm> we are mostly only coders in here, and the art people are not within our control and barely within our understanding :p 20120214 19:27:38-!- Netsplit *.net <-> *.split quits: Crendgrim, fendrin 20120214 19:27:57-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 252 seconds] 20120214 19:28:25-!- Crend is now known as Crendgrim 20120214 19:28:51< shadowm> mordante: the build is broken for me: https://pastebin.com/jPycEEJd 20120214 19:29:44< shadowm> oh, hm 20120214 19:29:50-!- JordiGH [~jordi@octave/developer/JordiGH] has left #wesnoth-dev ["Leaving"] 20120214 19:29:56< shadowm> I thought I had built before with r52998 20120214 19:30:21< shadowm> mordante: ah never mind, I forgot there was one commit I didn't fetch before gna.org died 20120214 19:30:32< shadowm> fendrin_: r52998 breaks my build 20120214 19:30:53< mordante> shadowm, fendrin_ already working on a fix 20120214 19:32:23-!- Guest97082 is now known as Gambit 20120214 19:32:28-!- Gambit [~gambit@or-67-238-22-123.dhcp.embarqhsd.net] has quit [Changing host] 20120214 19:32:28-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20120214 19:33:21-!- ChanServ changed the topic of #wesnoth-dev to: 163 bugs, 326 feature requests, 16 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20120214 19:36:25-!- Johannes13__ is now known as Johannes13 20120214 19:36:29-!- Johannes13 [~Johannes@p4FDEF91E.dip.t-dialin.net] has quit [Changing host] 20120214 19:36:29-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20120214 19:36:51< CIA-61> mordante * r53011 /trunk/src/gui/dialogs/ (campaign_difficulty.cpp campaign_difficulty.hpp): 20120214 19:36:51< CIA-61> Fix compilation after r52998. 20120214 19:36:51< CIA-61> Fendrin please review the patch since commit 52988 looks rather broken: 20120214 19:36:51< CIA-61> - The default_difficulty_ is not used in the class. 20120214 19:36:51< CIA-61> - default_difficulty_ is defined as both a std::string and int. 20120214 19:37:03< mordante> shadowm, ^ 20120214 19:38:16< mordante> fendrin_, ^^ 20120214 19:41:51< shadowm> hm 20120214 19:45:25-!- jemadux_ [~jemadux@athedsl-213884.home.otenet.gr] has quit [Quit: Αποχώρησε] 20120214 19:45:37-!- jemadux [~jemadux@athedsl-213884.home.otenet.gr] has joined #wesnoth-dev 20120214 19:45:37-!- jemadux [~jemadux@athedsl-213884.home.otenet.gr] has quit [Changing host] 20120214 19:45:37-!- jemadux [~jemadux@unaffiliated/jemadux] has joined #wesnoth-dev 20120214 19:56:49-!- Danceman [~Danceman@a94-132-158-220.cpe.netcabo.pt] has joined #wesnoth-dev 20120214 19:59:30< shadowm> the_new_lipk: save your PM for later 20120214 19:59:38< shadowm> assuming you are still writing it 20120214 20:06:24< the_new_lipk> so it's utc 19:00 ;) 20120214 20:06:42< the_new_lipk> at least now I know that I'm utc+1 20120214 20:10:22-!- jemadux [~jemadux@unaffiliated/jemadux] has quit [Ping timeout: 265 seconds] 20120214 20:11:11-!- Crendgrim [~crend@77-22-114-250-dynip.superkabel.de] has quit [Quit: Konversation terminated!] 20120214 20:11:13-!- Oleg__ [~quassel@92.124.37.189] has quit [Ping timeout: 252 seconds] 20120214 20:13:59-!- Crendgrim [~crend@77-22-114-250-dynip.superkabel.de] has joined #wesnoth-dev 20120214 20:19:45< CIA-61> ai0867 * r53012 /website/gettext.wesnoth.org/config.php: Point stable gettext.wesnoth.org to 1.10 20120214 20:24:09-!- anonymissimus [~chatzilla@HSI-KBW-078-042-163-105.hsi3.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20120214 20:24:36-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120214 20:24:40-!- Appleman1234 [~Appleman1@ppp59-167-222-56.qld.adsl.internode.on.net] has joined #wesnoth-dev 20120214 20:29:22-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20120214 20:33:29-!- enchilado [~enchilado@defocus/yummy/enchilado] has joined #wesnoth-dev 20120214 20:38:15-!- delfador [537112e4@gateway/web/freenode/ip.83.113.18.228] has quit [Quit: Page closed] 20120214 20:41:27-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120214 20:45:45< janebot> Wesnoth Forums | Developers’ Discussions • [STATUS] Forums back up! by shadowmaster [ 02-14-2012 19:25 ] [ http://r.wesnoth.org/p520997 ] 20120214 20:45:53-!- PolarPanda is now known as [_]J 20120214 20:53:38-!- [_]J is now known as PolarPanda 20120214 21:01:16< CIA-61> ivanovic * r53013 /branches/1.10/po/wesnoth-tb/fr.po: updated French translation 20120214 21:01:16< CIA-61> ivanovic * r53014 /trunk/po/wesnoth-tb/fr.po: updated French translation 20120214 21:03:32< Ivanovic> zookeeper: i remember some issue with $unit.type not being translateable 20120214 21:03:38< Ivanovic> what is the translateable term for this one? 20120214 21:03:45< zookeeper> $unit.language_name 20120214 21:04:20< Ivanovic> okay, replacing this one in the tutorial now 20120214 21:06:22< Ivanovic> zookeeper: this also has to be changed/fixed in core/macros/event-utils.cfg, right? 20120214 21:06:29< Ivanovic> ../../core/macros/event-utils.cfg: #! message= _ "Oh my! I was seen by a side $unit.side $unit.type|!" 20120214 21:07:27-!- the_new_lipk [~opera@host-91-147-212-174.biatv.hu] has left #wesnoth-dev [] 20120214 21:08:16< Ivanovic> (okay, there it is not relevant since the string is commented out, still it is a bad example) 20120214 21:08:31< zookeeper> yeah. doesn't hurt to change it 20120214 21:08:46< zookeeper> (and the one above it, too) 20120214 21:13:51< CIA-61> ivanovic * r53015 /trunk/ (59 files in 4 dirs): 20120214 21:13:51< CIA-61> replace $unit.type by $unit.language_name since in translateable strings .type will always be english (which is obviously bad for translations) 20120214 21:13:51< CIA-61> added pofix rules for this and applied them 20120214 21:14:16< Ivanovic> i will also do so for 1.10 20120214 21:14:35< Ivanovic> applying pofix there just takes "a little" longer 20120214 21:16:22< CIA-61> ivanovic * r53016 /trunk/ (changelog players_changelog): changelog update for the last commit 20120214 21:22:25< CIA-61> ivanovic * r53017 /trunk/ (changelog players_changelog): change order in the changelog(s) to be more like an alphabetical order 20120214 21:24:58-!- Danceman [~Danceman@a94-132-158-220.cpe.netcabo.pt] has quit [Ping timeout: 276 seconds] 20120214 21:26:44-!- Danceman [~Danceman@a94-132-158-220.cpe.netcabo.pt] has joined #wesnoth-dev 20120214 21:27:25-!- timotei [~timotei@188.24.4.151] has joined #wesnoth-dev 20120214 21:27:27-!- timotei [~timotei@188.24.4.151] has quit [Changing host] 20120214 21:27:27-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20120214 21:27:34-!- PolarPanda is now known as quesadillo 20120214 21:41:23< Espreon> Ivanovic: When do you plan to tag 1.10.1? 20120214 21:41:41< Ivanovic> this is a really good question! 20120214 21:41:45< Ivanovic> i have no plans yet 20120214 21:42:00< Espreon> OK. 20120214 21:42:07< Ivanovic> though i don't know how much time i got once i start working at the beginning of next month 20120214 21:42:24< Ivanovic> so it would probably make sense to release on 25 february 20120214 21:42:54< Ivanovic> just to be on the rather safe side (though even then i can't guarantee that i am able to post the announcement myself) 20120214 21:43:26< Ivanovic> since i don't know if i will have internet in my new flat (which still has to be found) and/or how decent internet will actually be 20120214 21:45:16< Ivanovic> Espreon: do you have any specific plans regarding 1.10.1 and things you want to see included? 20120214 21:45:34< Ivanovic> or are there some blockers i should know about or some bad issues with 1.10.0? 20120214 21:47:20< Espreon> Ivanovic: I just have to worry about committing translation updates. 20120214 21:47:30< Ivanovic> :) 20120214 21:48:01< anonymissimus> did you check whether the language_name translations works ? (I wonder at what time it happens) 20120214 21:49:08< Espreon> Using that is just a horrible idea. 20120214 21:49:11< Ivanovic> anonymissimus: at least this is *supposed* to work 20120214 21:50:26< Espreon> At least one language people care about would have issues with that... unless only one unit type can be referenced per dialog/whatever. 20120214 21:50:34-!- Crendgrim [~crend@77-22-114-250-dynip.superkabel.de] has quit [Quit: ...] 20120214 21:51:18< Espreon> Well... 20120214 21:51:28< Espreon> I'm really talking about the pool of possibilities. 20120214 21:53:01< Espreon> So, unless each dialog's pool of possibilities only has one unit type, bad things can easily happen. 20120214 21:53:45-!- MeccaGod [majs@host189-199.bornet.net] has quit [] 20120214 21:55:43-!- csarmi [csarmi@92-249-148-243.pool.digikabel.hu] has joined #wesnoth-dev 20120214 21:58:12< mordante> I'm off night 20120214 21:58:21< Ivanovic> n8 mordante 20120214 21:58:23< Espreon> Goodnight. 20120214 21:58:29-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20120214 22:09:27< CIA-61> ivanovic * r53018 /branches/1.10/ (61 files in 5 dirs): 20120214 22:09:27< CIA-61> replace $unit.type by $unit.language_name since in translateable strings .type will always be english (which is obviously bad for translations) 20120214 22:09:27< CIA-61> added pofix rules for this and applied them 20120214 22:09:27< CIA-61> changelog reordering 20120214 22:12:54-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Quit: SIGKILL] 20120214 22:20:55-!- quesadillo [~quassel@unaffiliated/peterporty] has quit [Remote host closed the connection] 20120214 22:22:18< CIA-61> anonymissimus * r53019 /trunk/data/lua/wml-tags.lua: 20120214 22:22:18< CIA-61> Activate SSF support in allow_recruit, disallow_recruit and set_recruit. 20120214 22:22:18< CIA-61> The default for empty side= is now "all sides". 20120214 22:22:38< CIA-61> anonymissimus * r53020 /trunk/data/lua/wml-tags.lua: 20120214 22:22:38< CIA-61> Introduce inline SSF support in [gold] and deprecate [gold][filter_side]. 20120214 22:22:38< CIA-61> Since it should never have been added and is now redundant. 20120214 22:22:52< CIA-61> anonymissimus * r53021 /trunk/src/scripting/lua.cpp: 20120214 22:22:52< CIA-61> Remove unused confusing parameters from wesnoth.get_sides. 20120214 22:22:52< CIA-61> These were never documented and ment to be removed. 20120214 22:23:08< CIA-61> anonymissimus * r53022 /trunk/data/tools/wmllint: 20120214 22:23:08< CIA-61> remove the rule making wmllint putting side= into set*,allow*,disallow_recruit,store_gold 20120214 22:23:08< CIA-61> Since it is valid syntax now (again, but defaulting to all sides). 20120214 22:23:25< CIA-61> anonymissimus * r53023 /trunk/src/ (game_events.cpp game_events.hpp): remove confusing unused parameters from game_events::get_sides_vector() 20120214 22:23:43< CIA-61> anonymissimus * r53024 /trunk/src/game_events.cpp: Introduce inline SSF support in modify_ai and deprecate [modify_ai][filter_side]. 20120214 22:24:08< CIA-61> anonymissimus * r53025 /trunk/src/game_events.cpp: remove a done todo 20120214 22:24:34< CIA-61> anonymissimus * r53026 /trunk/src/ (game_events.cpp game_events.hpp): (log message trimmed) 20120214 22:24:34< CIA-61> remove deprecation for empty side= in modify_side,place*,remove_shroud 20120214 22:24:34< CIA-61> final syntax for these: all sides if neither side= nor [filter_side] are 20120214 22:24:34< CIA-61> present, all sides matching the ssf in [filter_side] if the tag is 20120214 22:24:34< CIA-61> present regardless of inline side=, and the sides matching inline side= 20120214 22:24:35< CIA-61> otherwise. 20120214 22:24:35< CIA-61> modify_side can't have inline SSF due to key conflicts. The other two 20120214 22:24:53< CIA-61> anonymissimus * r53027 /trunk/src/terrain_filter.cpp: 20120214 22:24:53< CIA-61> Introduce support for [filter_side] in SLF. 20120214 22:24:53< CIA-61> For villages. Keeps backwards compatibility for inline 20120214 22:24:53< CIA-61> owner_side= at the cost of confusing syntax (due to (possible) duplicate 20120214 22:24:53< CIA-61> side information). 20120214 22:24:53< CIA-61> This also adds SSF support in [store_villages]. 20120214 22:25:11< CIA-61> anonymissimus * r53028 /trunk/data/tools/wmllint: 20120214 22:25:11< CIA-61> remove wmllint rule for empty side= in remove/place_shroud,modify_side/ai,gold 20120214 22:25:11< CIA-61> The first three have "all sides" as default if no side info given, 20120214 22:25:11< CIA-61> the ladder two have inline SSF support and "all sides" as default 20120214 22:25:11< CIA-61> as well, so it's valid syntax which shouldn't be warned about. 20120214 22:25:43< CIA-61> anonymissimus * r53029 /trunk/data/tools/wmllint: 20120214 22:25:43< CIA-61> wmllint rule for the 2 deprecations in my latest revisions 20120214 22:25:43< CIA-61> No changes to mainline needed. These were only valid for 20120214 22:25:43< CIA-61> almost one year however. 20120214 22:26:00< CIA-61> anonymissimus * r53030 /trunk/projectfiles/VC10/ (5 files): Visual Studio 2010 projectfiles update 20120214 22:26:04-!- matthiaskrgr [powermx@s9.rdlbnc.com] has quit [Excess Flood] 20120214 22:26:22< CIA-61> anonymissimus * r53031 /trunk/changelog: changelog update 20120214 22:26:22< anonymissimus> fendrin_: "Switching difficulty levels during an ongoing campaign can cause all sorts of errors. Either make sure that your campaign supports the new feature or disable it with "allow_difficulty_change=no" in the [campaign] tag." ??? 20120214 22:26:36< anonymissimus> this reads bad for a new feature 20120214 22:27:12< anonymissimus> also, would be nice to have info about what to do so that the feature is supported, or what problems could happen there 20120214 22:27:36-!- matthiaskrgr [matthiaskr@109.73.162.119] has joined #wesnoth-dev 20120214 22:55:11-!- mjs-de [~mjs-de@g224178027.adsl.alicedsl.de] has quit [Remote host closed the connection] 20120214 23:07:29< anonymissimus> zookeeper: is there possibility of a side owning a terrain which is not a village ? 20120214 23:07:39< zookeeper> anonymissimus, not that i know of 20120214 23:11:52-!- Appleman1234 [~Appleman1@ppp59-167-222-56.qld.adsl.internode.on.net] has quit [Ping timeout: 255 seconds] 20120214 23:20:10-!- dcw [50000461@gateway/web/freenode/ip.80.0.4.97] has joined #wesnoth-dev 20120214 23:24:34-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 276 seconds] 20120214 23:25:41-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20120214 23:26:49-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has quit [Read error: Connection reset by peer] 20120214 23:26:56-!- Johannes13_ [~Johannes@p4FDED2B7.dip.t-dialin.net] has joined #wesnoth-dev 20120214 23:26:56-!- Johannes13_ [~Johannes@p4FDED2B7.dip.t-dialin.net] has quit [Changing host] 20120214 23:26:56-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20120214 23:27:28-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has quit [Read error: Connection reset by peer] 20120214 23:27:51-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20120214 23:29:13-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 252 seconds] 20120214 23:41:00-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth-dev 20120214 23:45:49-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20120214 23:47:22-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20120214 23:47:36< CIA-61> alarantalara * r53032 /trunk/data/core/terrain-graphics.cfg: Improve transitions between bridges and rails in same direction 20120214 23:50:45< CIA-61> alarantalara * r53033 /trunk/ (changelog players_changelog): update changelogs (includes typo fix) 20120214 23:51:51< CIA-61> alarantalara * r53034 /trunk/projectfiles/Xcode/Wesnoth.xcodeproj/project.pbxproj: add files to Xcode project 20120214 23:55:03< CIA-61> alarantalara * r53035 /branches/1.10/ (changelog data/core/terrain-graphics.cfg players_changelog): Backport bridge transition fix to 1.10 20120214 23:56:01< Alarantalara> Gambit: this should help with people building rails up to bridges in GambCiv --- Log closed Wed Feb 15 00:00:53 2012