--- Log opened Wed Feb 29 00:00:51 2012 20120229 00:02:02-!- ivanovic_ontour [51148312@wesnoth/developer/ivanovic] has quit [Quit: Page closed] 20120229 00:05:17-!- fendrin [~fabi@88-134-18-222-dynip.superkabel.de] has joined #wesnoth-dev 20120229 00:05:18-!- fendrin [~fabi@88-134-18-222-dynip.superkabel.de] has quit [Changing host] 20120229 00:05:18-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20120229 00:05:55< fendrin> hello 20120229 00:07:42< Espreon> fendrin: Hello, hello. 20120229 00:12:43< vultraz> hey fendrin 20120229 00:13:13< fendrin> anonymissimus: hi 20120229 00:14:00< fendrin> anonymissimus: Do you have a solution to the problem that does not introduce another click? 20120229 00:17:36< fendrin> Espreon: Ah, you changed autumn to fall. Somehow I like the sound of autumn more. But it doesn't matter much to me. 20120229 00:18:09-!- markus_ [~mjs-de@g224178091.adsl.alicedsl.de] has joined #wesnoth-dev 20120229 00:18:52< Espreon> Well, of course. 20120229 00:20:03< vultraz> seems the core also has an icon set for spring 20120229 00:20:14< anonymissimus> fendrin: well, why did you remove that palette of categories in the first place ? 20120229 00:21:37< fendrin> anonymissimus: They grow huge fast if you install addons. And even without addons the huge amount of categories does break the editor gui at low resolutions. 20120229 00:22:10-!- mjs-de [~mjs-de@d119251.adsl.hansenet.de] has quit [Ping timeout: 276 seconds] 20120229 00:22:36< fendrin> But the idea does not credit to me. shadowm had the idea of a drop down box thing. 20120229 00:23:09< fendrin> I see that the extra click is annoying. 20120229 00:23:22< vultraz> I have a whole lot of custom groups, mostly using teh green custom group icon, and it got confusing to tell them apart in the old format 20120229 00:23:43< fendrin> anonymissimus: Remember, the lowest resolution Wesnoth must support is 800x480. 20120229 00:24:57< vultraz> in the new format I can quickly get to them because of the nice scroll list 20120229 00:25:09< vultraz> with the title next to them 20120229 00:26:47< vultraz> fendrin: IMO, the number of clicks hasn't really changed, because thought before you had all the groups right there, you still had to scroll up and down the terrain list to get to a certain terrain 20120229 00:27:32 * anonymissimus tried some resolution changes without success 20120229 00:27:47< anonymissimus> seems my grphics card doesnt support such low ones or whatever 20120229 00:28:10< anonymissimus> fendrin: what about creating the drop-down menu only for addons ? 20120229 00:28:42< anonymissimus> I will hardly need terrains from other addons working in the editor, but I will often want to click the mainline categories 20120229 00:28:48< fendrin> vultraz: It depends on how one uses the editor. A person who is doing most stuff within a terrain group is fine with the new approach. Someone who does switch often the groups... 20120229 00:29:13< fendrin> anonymissimus: try wesnoth -e -r 800x480 the gui does not support this lowest resolution. 20120229 00:30:10< vultraz> fendrin: I do both, and actually find the new format easier for both cases 20120229 00:30:17< anonymissimus> well no that simply is ignored 20120229 00:30:47< fendrin> anonymissimus: As I told, the gui was already broken for low resolutions without addons. So only having a dropdown for the extra groups does not solve the problem. 20120229 00:31:10< fendrin> anonymissimus: But it should work in windowed mode. 20120229 00:31:20< fendrin> vultraz: Nice to hear that :-) 20120229 00:32:02< Espreon> Perhaps we should be able to have hotkeys for terrain groups... 20120229 00:32:26-!- Elvish_Pillager [~eli@dhip-149.coburn.residences.colby.edu] has joined #wesnoth-dev 20120229 00:32:56< anonymissimus> still...I would love to have the most used categories as direct images 20120229 00:33:46< anonymissimus> I switch between forest flat cave water and road all the time for instance 20120229 00:34:31< anonymissimus> it should be configurable with a wml key, and only mainline should be allowed to use it 20120229 00:34:32< fendrin> anonymissimus: Agreed, I liked the old interface. Too bad that it didn't work. I whish that devices with such low resolutions would pass away. 20120229 00:35:23< anonymissimus> but the scrolling within the categories removed is good 20120229 00:36:29< anonymissimus> well...same as for languages from only god knows it I question whether we need to support such resolutions then 20120229 00:36:54< anonymissimus> or make it configurable, so that such resolutions have a chance to escape 20120229 00:36:58< anonymissimus> but don 20120229 00:37:06< anonymissimus> 't punish the majority 20120229 00:39:25< anonymissimus> fendrin: and well, if a certain resolution isn't supported by the graphics card and/or the monitor then I simply can't switch to it...that's not wesnoth specific 20120229 00:39:48< vultraz> How about having one row (5 groups) of groups under the tools section that the user can customize as needed? 20120229 00:39:55< fendrin> anonymissimus: Taste does differ between the folks. shadowm for example dislikes the scrolling removed but suggested the drop down box. vultraz on the other hand likes the new approach. Difficult to decide if the majority feels punished. 20120229 00:40:58< fendrin> vultraz: Would be cool. Still the features of gui0 are limited and it seems to be a waste of time to give the old gui0 framework some love. 20120229 00:41:38< anonymissimus> could you make the drop.down box so that it appears at the top of the screen ? one wouldn't need to scroll to reach UMCs then 20120229 00:41:44< vultraz> can't GUI2 be used? 20120229 00:42:41< vultraz> the scrolling can get a bit annoying, true 20120229 00:43:00< anonymissimus> the editor is gui1 ? 20120229 00:43:23< anonymissimus> uh I thought it's gui2 already...in that case it will be redone anyway sooner or later 20120229 00:44:04< fendrin> vultraz: No, gui2 is not ready to handle the main screen yet. 20120229 00:44:19< fendrin> anonymissimus: No, the editor is gui0 not gui1 and not gui2. 20120229 00:44:27< vultraz> mordante still working on it? 20120229 00:44:31< fendrin> yes 20120229 00:45:27< vultraz> lol 20120229 00:45:41< fendrin> lol? 20120229 00:45:55< fendrin> anonymissimus: Where exactly would you like to have the button on the top? 20120229 00:45:57< Espreon> LOL indeed 20120229 00:45:59-!- Johannes13_ [~Johannes@p4FDEC450.dip.t-dialin.net] has joined #wesnoth-dev 20120229 00:46:00-!- Johannes13_ [~Johannes@p4FDEC450.dip.t-dialin.net] has quit [Changing host] 20120229 00:46:00-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20120229 00:46:12-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Read error: Connection reset by peer] 20120229 00:47:31< vultraz> fendrin: isn't it possible to just make the scroll list start higher, but leave the button in the same place? 20120229 00:48:38< anonymissimus> fendrin: well, between the zoom buttons and the terrain groups button 20120229 00:48:55< fendrin> vultraz: No, the placement of the list is not customizable. 20120229 00:48:57< anonymissimus> but the row with teh zoom buttons could be removed entirely IMHO 20120229 00:49:11< anonymissimus> that could/should be in the menu bar instead 20120229 00:49:49-!- wesbot changed the topic of #wesnoth-dev to: 160 bugs, 327 feature requests, 16 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20120229 00:50:11< anonymissimus> so there we could spare some space 20120229 00:51:20-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 260 seconds] 20120229 00:51:23< CIA-134> fendrin * r53310 /trunk/src/editor/ (editor_controller.cpp editor_palettes.cpp): Fixed addon terrain groups not using mainline icons to have them not appear. 20120229 00:52:46< anonymissimus> fendrin: also, I wouldn't worry much about "too many addons" 20120229 00:53:00-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20120229 00:53:05< Espreon> I would. 20120229 00:53:12< anonymissimus> if people have installed more than say 15 addons or so they are insane anyway 20120229 00:53:24< anonymissimus> think of the wml bloat 20120229 00:53:41< fendrin> Espreon: The tooltip of the terrain group icon is not translated, right? 20120229 00:53:42< anonymissimus> Espreon: in case you have a full umc-dev checkout thats a very special case 20120229 00:54:24 * vultraz seems to have 66 addons O_O 20120229 00:54:41< anonymissimus> what's more, wesnoth doesn't support "too many addons" anyway; unless most of them are SP with their own preprocessor scope 20120229 00:55:05< anonymissimus> vultraz: well, I always thought of you as insane :P 20120229 00:55:21< vultraz> ;) 20120229 00:55:35< anonymissimus> mind you that it slows down wesnoth starting 20120229 00:56:00< anonymissimus> and the MSVC debugger as well a lot which is so slow anyway, thus I have as few as possible 20120229 00:56:28< vultraz> maybe I should move the ones I never use out into a folder somwhere 20120229 00:56:32< vultraz> somewhere* 20120229 00:56:36< anonymissimus> certainly 20120229 00:57:13< anonymissimus> you can switch with --userdata dir, and I wouldn't be surprised if there's also --addons-dir or something...could be a useful FR 20120229 00:57:21< Espreon> fendrin: Indeed. 20120229 00:57:27< Espreon> anonymissimus: ... No. 20120229 00:57:28< anonymissimus> --config-dir it is 20120229 00:57:50< Espreon> anonymissimus: Why the hell would I do that? 20120229 00:57:52< fendrin> Espreon: Are you sure it worked before? 20120229 00:58:12< Espreon> fendrin: It was never there before, so... 20120229 00:58:25< Espreon> If you meant the terrain group buttons, then yes. 20120229 00:58:25< anonymissimus> Espreon: what ? a full umc dev checkout ? so that you can check out all of my fantastic addons perhaps ? 20120229 00:58:46< Espreon> anonymissimus: I have a full umc-dev checkout, but I don't keep it in my add-ons directory. 20120229 00:59:00< Espreon> Note to self: remove anonymissimus's addon's from my checkout. 20120229 00:59:05< Espreon> *addons from 20120229 00:59:16 * vultraz chuckles 20120229 01:01:14< anonymissimus> is the "fall" category new ? then perhaps also "summer" ? 20120229 01:01:38< vultraz> what about renaming 'frozen' 'winter'? 20120229 01:01:48< Espreon> 'Tis indeed n[j]ew. 20120229 01:02:20< fendrin> anonymissimus: There are icons for "spring". 20120229 01:02:43< fendrin> anonymissimus: It's a green leave. It could be used for summer. 20120229 01:03:23-!- s951 [~s951@dyn1064-176.hor.ic.ac.uk] has quit [Quit: Leaving] 20120229 01:04:12< anonymissimus> there's no "spring" terrain 20120229 01:04:21< vultraz> fendrin: sorry if I'm being stupid, but how would a row of groups the user can customize require GUI0 updates? couldn't you just initialize an empty row of buttons and put checkboxes next to each addon in the dropdown the user could use to select which ones he wants to appear in the bar? 20120229 01:04:24< anonymissimus> and the fall category contains the winter ones as well 20120229 01:04:57< anonymissimus> but if we want to remove catgories to save space, then "obstacle" is probably the msot useless one 20120229 01:06:00< anonymissimus> most of the categories are usefull depending on which terrain flavor one's current map has, that one is not 20120229 01:06:44< vultraz> I've rarely, if ever, used it 20120229 01:06:50-!- Samual [diotecktec@c-71-195-88-69.hsd1.pa.comcast.net] has quit [Quit: The person who said nothing is impossible obviously never tried to slam a revolving door.] 20120229 01:06:57< anonymissimus> and due to the image sizes, "all" is also useless now 20120229 01:07:26< vultraz> who ever used 'All' anyway? 20120229 01:07:30< fendrin> anonymissimus: I thought fall is a season where all the leaves could already be gone but there is still no snow. Thus I put the winter terrain that is still without snow in it as well. 20120229 01:08:04< fendrin> anonymissimus: At my resolution (1680x1050) it is still usable. 20120229 01:08:04< Espreon> anonymissimus: Lies. 20120229 01:08:15< Espreon> fendrin: You are right. 20120229 01:08:29< vultraz> IMO it was still a jumble in the old format 20120229 01:09:28< fendrin> Espreon: The not translation is a miracle to me. But the translation part of the game is something I don't really know much about. 20120229 01:11:28< Espreon> Blargth. 20120229 01:11:30< Espreon> *Blargh 20120229 01:12:17-!- markus_ [~mjs-de@g224178091.adsl.alicedsl.de] has quit [Remote host closed the connection] 20120229 01:12:36< Espreon> fendrin: Where's the code for the terrain group icon? 20120229 01:15:08< anonymissimus> vultraz: I used "all" because of the editor palette shrinking bug only 20120229 01:15:35< vultraz> fendrin: shouldn't 'default zoom' give you the level you get when opening the editor? 20120229 01:15:43< vultraz> currently it goes wayyy out 20120229 01:17:44< fendrin> Espreon: The working code is at editor_controller 1181, the not working code is at editor_pallete line 245 20120229 01:18:02< fendrin> Espreon: Not that it is very similar if not semantically equivalent. 20120229 01:18:09< fendrin> s/Not/note 20120229 01:18:44< fendrin> vultraz: The default zoom button switches between default and whatever you visited last. 20120229 01:19:04< vultraz> ah 20120229 01:19:09< Espreon> fendrin: The terrain info text in the upper part of the editor is smaller than it used to be. 20120229 01:19:42< Espreon> fendrin: Also, sometimes, the first letters of "Green Grass" linger when hovering over other terrains, such as Volcano. 20120229 01:20:02< vultraz> fendrin: also, just an idea, but if you move the zoom bar somewhere else like anonymissimus suggested, you could put the row of frequently used terrain there 20120229 01:21:03< fendrin> Espreon: I made it smaller to fit in low resolutions. This will be fixed when I define extra rules for low and high resolutions. I will investigate the "Green Grass" issue, thanks. 20120229 01:21:26< anonymissimus> fendrin: you could also put the tools you are going to add into an extra category; it will probably not be used that often 20120229 01:21:40< anonymissimus> such as "wml" or something 20120229 01:22:13< Espreon> fendrin: Well, you should just make it smaller... on smaller resolutions. 20120229 01:22:14< anonymissimus> so you spare the additional free row you added 20120229 01:22:17< Espreon> This is possible, BTW. 20120229 01:22:20< fendrin> vultraz: I am quite sure that your idea is not doable in gui0. At least not without huge effort. Gui2 will be ready to do the job some happy day, thus don't count on me to implement it. 20120229 01:22:37< vultraz> mk 20120229 01:22:47-!- Samual [diotecktec@c-71-195-88-69.hsd1.pa.comcast.net] has joined #wesnoth-dev 20120229 01:23:00 * vultraz wishes that day would come soon 20120229 01:23:26< anonymissimus> well, adding an icon to the menu and connecting it to the call path of that icon ? 20120229 01:23:42< anonymissimus> people who've been using it will hate me for that _P 20120229 01:23:47< fendrin> Espreon: Right, but the current theme of the editor does not support the distinction of resolutions. Thus I went for fixing the broken low resolutions first. 20120229 01:23:56< Espreon> Ugh................ 20120229 01:24:24< anonymissimus> and the undo/redo is already in the manu, and with shortcuts 20120229 01:24:31< fendrin> Espreon: Don't worry. That is no black magic. 20120229 01:24:38< anonymissimus> and I use it with the shortcuts 20120229 01:24:57< fendrin> anonymissimus: I do use the shortcuts as well. But there are people more focused on mouse usage out there. 20120229 01:25:20< Espreon> fendrin: It's all black magick to me... 20120229 01:25:45< anonymissimus> well...then there's the menu for, which also shows the shortcut, until I finally know it without looking... 20120229 01:26:06< anonymissimus> Espreon: lies :P 20120229 01:26:49< Espreon> anonymissimus: Shaddap. 20120229 01:27:31 * vultraz wonders what actually makes up the GUI systems 20120229 01:27:37< fendrin> Espreon: No, that is pure WML only. 20120229 01:27:47< Espreon> fendrin: The code in those areas look quite different to me. 20120229 01:29:26< Espreon> Also, it's still black magick. 20120229 01:33:40< vultraz> do the GUI systems have something to do with SDL? 20120229 01:34:19< fendrin> No, not really. 20120229 01:34:57< vultraz> then, what 20120229 01:35:00< vultraz> I've always wondered 20120229 01:36:16< fendrin> vultraz: http://en.wikipedia.org/wiki/Widget_toolkit 20120229 01:38:10< vultraz> ah 20120229 01:38:24< vultraz> so wesnoth has its own widget toolkit? 20120229 01:42:02< fendrin> 3 of them 20120229 01:42:26< fendrin> All in use. 20120229 01:42:44< fendrin> gui0 is the main screen. gui1 and gui2 are for the dialogs. 20120229 01:43:20< anonymissimus> the titlescreen is gui2 20120229 01:43:36< anonymissimus> it was changed early in 1.9 cycle 20120229 01:43:55< anonymissimus> or is "main screen" something else ? 20120229 01:45:15< fendrin> With main screen I mean the main game frame. Both in game and in the editor. Everything that is controlled by the "themes" is gui0. 20120229 01:47:23< vultraz> bbl 20120229 01:52:36-!- Oleg [~quassel@92.124.14.24] has joined #wesnoth-dev 20120229 01:52:38-!- Oleg__ [~quassel@92.124.14.24] has joined #wesnoth-dev 20120229 01:52:39< CIA-134> fendrin * r53311 /trunk/src/editor/editor_palettes.cpp: 20120229 01:52:39< CIA-134> Fixed the terrain icon overlay not being translated. 20120229 01:52:39< CIA-134> Removed old to the terrain palette scrolling / terrain groups related code. 20120229 01:52:50< fendrin> Espreon: ^ 20120229 01:52:52-!- Oleg___ [~quassel@92.124.14.24] has joined #wesnoth-dev 20120229 01:55:17-!- vultraz [~chatzilla@124.109.10.221] has quit [Ping timeout: 248 seconds] 20120229 01:59:01< CIA-134> fendrin * r53312 /trunk/data/themes/editor.cfg: Fixed terrain name information overlapping each other. 20120229 01:59:02< fendrin> Espreon: ^ 20120229 02:11:28-!- Blueblaze [~Blueblaze@adsl-99-158-45-243.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20120229 02:11:30-!- Oleg____ [~quassel@92.124.14.24] has joined #wesnoth-dev 20120229 02:12:11-!- Oleg____ [~quassel@92.124.14.24] has quit [Remote host closed the connection] 20120229 02:12:19-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20120229 02:12:21-!- Oleg___ [~quassel@92.124.14.24] has quit [Remote host closed the connection] 20120229 02:12:24-!- Oleg [~quassel@92.124.14.24] has quit [Remote host closed the connection] 20120229 02:12:32-!- Oleg__ [~quassel@92.124.14.24] has quit [Remote host closed the connection] 20120229 02:12:44-!- Oleg [~quassel@92.124.14.24] has joined #wesnoth-dev 20120229 02:21:27-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Read error: Connection reset by peer] 20120229 02:21:55-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth-dev 20120229 02:23:19-!- Blueblaze [~Blueblaze@adsl-99-158-45-243.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20120229 02:24:03-!- Oleg [~quassel@92.124.14.24] has quit [Remote host closed the connection] 20120229 02:24:12-!- Oleg [~quassel@92.124.14.24] has joined #wesnoth-dev 20120229 02:27:29-!- happygrue [~quassel@wesnoth/developer/wintermute] has quit [Read error: Connection reset by peer] 20120229 02:28:12-!- happygrue [~quassel@c-98-222-183-113.hsd1.il.comcast.net] has joined #wesnoth-dev 20120229 02:28:12-!- happygrue [~quassel@c-98-222-183-113.hsd1.il.comcast.net] has quit [Changing host] 20120229 02:28:12-!- happygrue [~quassel@wesnoth/developer/wintermute] has joined #wesnoth-dev 20120229 02:29:24-!- Oleg [~quassel@92.124.14.24] has quit [Remote host closed the connection] 20120229 02:32:52-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: Computer has gone to sleep.] 20120229 02:40:54-!- Oleg [~quassel@92.124.14.24] has joined #wesnoth-dev 20120229 02:41:26-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120229 02:43:49-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20120229 02:52:08-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20120229 03:07:10-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20120229 03:24:53-!- ancestral [~ancestral@71-34-4-73.mpls.qwest.net] has joined #wesnoth-dev 20120229 03:36:03-!- ancestral [~ancestral@71-34-4-73.mpls.qwest.net] has quit [Quit: Smell ya later!] 20120229 03:50:43-!- anonymissimus [~chatzilla@HSI-KBW-078-042-163-105.hsi3.kabel-badenwuerttemberg.de] has quit [Quit: done building targets] 20120229 03:57:53-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120229 04:14:01-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Ping timeout: 265 seconds] 20120229 04:34:45-!- mnewton1 [~mnewton1@pool-173-75-223-46.phlapa.fios.verizon.net] has joined #wesnoth-dev 20120229 04:34:58-!- mnewton1 [~mnewton1@pool-173-75-223-46.phlapa.fios.verizon.net] has quit [Client Quit] 20120229 04:52:07-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20120229 04:59:43-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: Textual IRC Client: http://www.textualapp.com/] 20120229 04:59:57-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20120229 05:54:38-!- Oleg [~quassel@92.124.14.24] has quit [Remote host closed the connection] 20120229 05:55:22-!- Oleg [~quassel@92.124.14.24] has joined #wesnoth-dev 20120229 05:55:30-!- Upth [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has joined #wesnoth-dev 20120229 05:59:38-!- Upthorn [ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has quit [Ping timeout: 240 seconds] 20120229 06:08:04< shadowm> fendrin: what's with the ridiculously tiny terrains in the sidebar? 20120229 06:09:32< shadowm> this makes a huge amount of them completely unreadable 20120229 06:16:41-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [] 20120229 06:16:55-!- Oleg [~quassel@92.124.14.24] has quit [Remote host closed the connection] 20120229 06:19:21-!- Oleg [~quassel@92.124.14.24] has joined #wesnoth-dev 20120229 06:20:29-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20120229 06:27:44< shadowm> you also appear to have gotten side-tracked while improving things on 800x480: http://shadowm.ai0867.net/editor-800x480.png 20120229 06:29:38-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has quit [Quit: oldtopman has left the house] 20120229 06:49:42< Espreon> Ugh, this extra click is indeed annoying. At least "all" is usable now. 20120229 06:50:02< Espreon> ... on my resolution, at least. 20120229 06:51:40< Espreon> fendrin: Hotkeys for changing categories would be nice. 20120229 06:52:02< shadowm> I don't see how that would work in the general case. 20120229 06:52:24< shadowm> seeing as how we currently need hotkeys for changing between open maps 20120229 06:53:53< Espreon> Uh, we don't? 20120229 06:54:54< shadowm> perhaps you don't need them, but I do 20120229 06:55:37< shadowm> I've worked a few times with up to four maps open at the same time 20120229 06:56:17< Espreon> Honestly, I wouldn't have hotkeys for categories set by default. Hmmm, but then again, we really don't have a way of changing editor hotkeys, do we? 20120229 06:56:35< shadowm> we do, for editor hotkeys defined through the hotkeys system 20120229 06:56:50< Espreon> Ah, I see. 20120229 06:57:03< shadowm> you have ot be in the editor to see them in the hotkeys menu, though 20120229 06:57:32< shadowm> hotkey sequences with a variable argument are not defined through the same mechanism for some reason 20120229 06:58:01< shadowm> then again, the hotkeys menu would become ridiculously long if that were done 20120229 06:58:45-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20120229 06:59:40< Espreon> Ugh... 20120229 06:59:54< shadowm> for example, right now we have 9 x 2 hotkeys for starting positions 20120229 07:00:44< shadowm> the first set of nine is for finding a starting position (number keys 1 through 9); the second set is for setting one likewise, but with the Alt modifier) 20120229 07:00:48< shadowm> *(likewise 20120229 07:01:37< shadowm> I can't really think of a way to make category or window selection hotkeys possible without changing the starting position tool hotkeys in some way 20120229 07:12:29-!- Aethaeryn is now known as DrAethaeryn 20120229 07:12:45-!- DrAethaeryn is now known as Aethaeryn 20120229 07:22:35-!- Elvish_Pillager [~eli@dhip-149.coburn.residences.colby.edu] has quit [Ping timeout: 260 seconds] 20120229 07:24:10-!- enchilado [~enchilado@defocus/yummy/enchilado] has quit [Quit: BBL->] 20120229 07:28:30-!- vultraz [~chatzilla@124.109.10.221] has joined #wesnoth-dev 20120229 07:32:07-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has quit [Quit: Leaving] 20120229 07:35:34-!- Samual [diotecktec@c-71-195-88-69.hsd1.pa.comcast.net] has quit [Ping timeout: 245 seconds] 20120229 07:43:33-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 252 seconds] 20120229 07:46:52-!- Gallaecio [~quassel@84.120.113.193.dyn.user.ono.com] has joined #wesnoth-dev 20120229 07:47:38-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20120229 07:49:45-!- shadowm_laptop2 [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20120229 07:50:16-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Disconnected by services] 20120229 07:50:26-!- shadowm_laptop2 is now known as shadowm_laptop 20120229 08:17:35-!- enchilado [~enchilado@ppp118-208-173-59.lns20.bne4.internode.on.net] has joined #wesnoth-dev 20120229 08:17:36-!- enchilado [~enchilado@ppp118-208-173-59.lns20.bne4.internode.on.net] has quit [Changing host] 20120229 08:17:36-!- enchilado [~enchilado@defocus/yummy/enchilado] has joined #wesnoth-dev 20120229 08:18:55-!- Samual [diotecktec@c-71-195-88-69.hsd1.pa.comcast.net] has joined #wesnoth-dev 20120229 08:21:47-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20120229 08:29:10< CIA-134> shadowmaster * r53313 /trunk/src/serialization/ (string_utils.cpp string_utils.hpp): string_utils: Define a UTF-8 constant for the Unicode bullet (U+2022) 20120229 08:29:23< CIA-134> shadowmaster * r53314 /trunk/src/serialization/string_utils.hpp: 20120229 08:29:23< CIA-134> string_utils: Implement utils::bullet_list() template function 20120229 08:29:23< CIA-134> This generates a bullet list string (see documentation). 20120229 08:29:38< CIA-134> shadowmaster * r53315 /trunk/src/addon/manager_ui.cpp: addon/mg: Use automatic or manual bullet lists wherever convenient 20120229 08:33:39< CIA-134> shadowmaster * r53316 /trunk/src/serialization/string_utils.hpp: string_utils: Document utils::join() because I can 20120229 08:36:26-!- Gallaecio [~quassel@84.120.113.193.dyn.user.ono.com] has quit [Remote host closed the connection] 20120229 08:47:07-!- Crab___ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20120229 08:47:20-!- Crab___ [~Crab_@wesnoth/developer/crab] has left #wesnoth-dev [] 20120229 08:55:02-!- Oleg__ [~quassel@92.124.14.24] has joined #wesnoth-dev 20120229 08:55:46-!- Oleg [~quassel@92.124.14.24] has quit [Ping timeout: 252 seconds] 20120229 09:08:33< CIA-134> shadowmaster * r53317 /trunk/src/serialization/string_utils.hpp: string_utils: Make utils::bullet_list() take an indentation parameter (default of 4) per Espreon's request 20120229 09:08:41< CIA-134> shadowmaster * r53318 /trunk/src/gamestatus.hpp: Remove useless include 20120229 09:11:57-!- EdB [~edb@tss37-1-89-82-194-231.dsl.sta.abo.bbox.fr] has joined #wesnoth-dev 20120229 09:13:37-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20120229 09:32:15< CIA-134> shadowmaster * r53319 /trunk/src/utils/reference_counter.hpp: Remove unused include 20120229 09:35:22-!- ivanovic_ontour [51148312@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20120229 09:35:31< ivanovic_ontour> moin 20120229 09:36:06< shadowm> hello 20120229 09:37:14< Espreon> Hmmmm, I've always wondered what the hell "English strings edition" was supposed to be. 20120229 09:38:21< shadowm> revisions 20120229 09:39:25< Espreon> Then why not just say so? 20120229 09:40:08< shadowm> not my department 20120229 09:51:39-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120229 09:52:25< shadowm> Espreon: that is to say, the one who's lately been in charge of correcting us non-native speakers is _you_ :p 20120229 09:53:25< CIA-134> shadowmaster * r53320 /trunk/src/menu_events.hpp: Remove unused include 20120229 09:53:47< CIA-134> shadowmaster * r53321 /trunk/src/mouse_events.hpp: Remove unused include 20120229 09:54:46< Espreon> Ugh, why do I have to be in charge? 20120229 09:56:01< shadowm> if you contribute too many changes to an area, you become the de facto maintainer 20120229 09:56:19< shadowm> that is, when there are no other maintainers 20120229 09:56:27< Espreon> Sigh... 20120229 09:57:18< shadowm> so yeah, you implicitly appointed yourself to ensure UI text style and consistency throughout mainline 20120229 09:57:34< Espreon> Talk to me about it on Thursday. 20120229 09:58:30< shadowm> I'm not a to-do list. 20120229 09:58:49< Espreon> : 20120229 09:58:53< Espreon> *:( 20120229 09:59:16< shadowm> nice hat 20120229 09:59:35 * Espreon chuckles 20120229 10:00:11< CIA-134> shadowmaster * r53322 /trunk/src/preferences.cpp: Replace an include with one that makes more sense 20120229 10:02:37< CIA-134> shadowmaster * r53323 /trunk/src/replay.cpp: Remove unused include 20120229 10:02:53-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20120229 10:11:35< CIA-134> shadowmaster * r53324 /trunk/src/ (4 files in 2 dirs): Convert remaining uses of utils::string_bool() on config attributes to use config::attribute_value::to_bool() 20120229 10:14:54-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [] 20120229 10:43:35-!- mjs-de [~mjs-de@g224178091.adsl.alicedsl.de] has joined #wesnoth-dev 20120229 10:52:43-!- loonybot [~loonybot@46.138.70.206] has joined #wesnoth-dev 20120229 10:52:43-!- loonybot [~loonybot@46.138.70.206] has quit [Changing host] 20120229 10:52:43-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20120229 11:03:22-!- EdB [~edb@tss37-1-89-82-194-231.dsl.sta.abo.bbox.fr] has quit [Quit: Konversation terminated!] 20120229 11:05:26-!- horon [~horon@nttkyo322045.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has joined #wesnoth-dev 20120229 11:34:23-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120229 11:34:55< ivanovic_ontour> anyone around who codes on windows? 20120229 11:35:59< ivanovic_ontour> that is: the reporter of this bug provides a detailed problem description and a possible way to solving the problem with "non working translations on windows" in a more sane way: https://gna.org/bugs/?8807 20120229 11:36:14< ivanovic_ontour> crab_: maybe you can have a look at this one? 20120229 11:37:25< ivanovic_ontour> zookeeper, mordante: there seem to be many (more) strings in the tutorial which are in fact untranslateable, so the fix applied there to one of the strings has to be repeated 20120229 11:37:39< ivanovic_ontour> cf image links 5 to 10: http://wiki.wesnoth.org/GermanTranslationErrors#Einf.C3.BChrung 20120229 11:38:29< ivanovic_ontour> mordante: any idea why the translation in image [1] (two buttons in the new lobby) might not work? http://wiki.wesnoth.org/GermanTranslationErrors#Generelles 20120229 11:39:25< elias> hm, muself i do use the lamguage env variable in windows 20120229 11:39:40< elias> i have a version locked to german 20120229 11:40:18< elias> so cant even change the system labguage 20120229 11:41:15-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20120229 11:42:56-!- ivanovic_ontour [51148312@wesnoth/developer/ivanovic] has quit [Ping timeout: 245 seconds] 20120229 11:44:39-!- Ivanovic [~ivanovic@dtmd-4db264c5.pool.mediaWays.net] has quit [Changing host] 20120229 11:44:39-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20120229 11:44:54-!- lansiirserver [1000@unaffiliated/oldtopmanserver] has joined #wesnoth-dev 20120229 11:45:26-!- oldtopmanserver [1000@unaffiliated/oldtopmanserver] has quit [Ping timeout: 252 seconds] 20120229 11:45:36< Ivanovic> okay, the wifi here failed me again, so back using a 3g stick... 20120229 11:46:02< Ivanovic> mordante: i found the cause for [1], missing translation markers 20120229 11:48:59-!- MeccaGod [majs@host189-199.bornet.net] has joined #wesnoth-dev 20120229 11:51:20< CIA-134> ivanovic * r53325 /trunk/data/gui/default/window/lobby_main.cfg: fixed two untranslateable strings in the new mp lobby 20120229 11:51:57< CIA-134> ivanovic * r53326 /branches/1.10/data/gui/default/window/lobby_main.cfg: 20120229 11:51:57< CIA-134> fixed two untranslateable strings in the new mp lobby 20120229 11:51:57< CIA-134> - Diese und die folgenden Zeilen werden ignoriert -- 20120229 11:51:57< CIA-134> M data/gui/default/window/lobby_main.cfg 20120229 11:53:04-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120229 11:53:15< vultraz> got some compile errors: http://imagebin.org/201349 20120229 11:55:32< Espreon> vultraz: Probably r53319's fault. 20120229 11:56:33< Ivanovic> mordante, zookeeper: might be that those other untranslateable strings are already fixed 20120229 12:00:31< vultraz> how do you revert a file to a certain revision? 20120229 12:00:54< Ivanovic> svn up -rREVISION_NR path/to/file.what 20120229 12:01:18< Ivanovic> though this is only a temporary change to that version 20120229 12:01:38< Ivanovic> svn revert -r HEAD:OLD_REV path/to/file.what 20120229 12:01:57< Ivanovic> something like this should do the real revert, though you might have to add the URL to the repo, too (not sure about this one) 20120229 12:13:09< vultraz> humm 20120229 12:13:39< vultraz> well now it doesn't exit on perser.cpp, but the other errors are still there 20120229 12:17:29< vultraz> I'll let shadowm deal with it 20120229 12:17:36< vultraz> :P 20120229 12:20:52< vultraz> hum 20120229 12:21:27< vultraz> maybe the revert didn't work... (svn up did something but svn revert said -r wasn't supported...) 20120229 12:27:34< CIA-134> ivanovic * r53327 /trunk/ (13 files in 9 dirs): updated Korean and Slovak translation 20120229 12:27:38< CIA-134> ivanovic * r53328 /branches/1.10/ (11 files in 8 dirs): updated Korean and Slovak translation 20120229 12:28:20-!- mjs-de [~mjs-de@g224178091.adsl.alicedsl.de] has quit [Remote host closed the connection] 20120229 12:33:15< Ivanovic> zookeeper: please have a look at this one in the tutorial: http://img1.bildupload.com/29ec2af5cebd66953f848f348dbd0e07.jpg 20120229 12:33:46< Ivanovic> yes, this is from 1.10 so now the strings should at least be translated, but it seems as if the wrong unit is referenced with the variable 20120229 12:34:46< Ivanovic> it should be the own (archer/fighter) and no the grunt being referenced in the string {STUDENT (_"No other units can reach that orc. I hope my $unit.type survives its counter-attack! I’d better grab more villages and move everyone closer for next turn.")} 20120229 12:36:08< zookeeper> did you attack the orc yourself or did you let it attack you? 20120229 12:36:53< Ivanovic> no idea what happened there 20120229 12:37:21< Ivanovic> this was a users report in the german translation page reporting "hey, you made a mistake in the translation, this part is untranslated (which was fixed in 1.10.1) 20120229 12:38:51< zookeeper> mmkay 20120229 12:40:05< zookeeper> looks like it can only happen if the player lets the orc attack first 20120229 12:40:11< zookeeper> i can suppress that if you want 20120229 12:40:14< loonycyborg> Ivanovic: I've assigned that win32 translation bug to myself since I've worked on that code before. 20120229 12:40:31< Ivanovic> loonycyborg: great, thanks! 20120229 12:40:47< Ivanovic> loonycyborg: the analysis from the user should already help a great deal 20120229 12:41:35< Ivanovic> zookeeper: would make sense to me since in this case the player can't grab villages right away 20120229 12:41:42< Ivanovic> and in the next turn things might look different... 20120229 12:44:21< CIA-134> ivanovic * r53329 /trunk/changelog: changelog entry for r53325 20120229 12:44:42< CIA-134> ivanovic * r53330 /branches/1.10/changelog: changelog update for r53326 20120229 12:45:23< zookeeper> i gotta upgrade my working copy to the 1.7 svn format first so it'll take a moment before i can commit it, but the fix is to simply add this to line 2_Tutorial.cfg:1117: 20120229 12:45:24< zookeeper> [filter_second] 20120229 12:45:24< zookeeper> id=Dumbo 20120229 12:45:24< zookeeper> [/filter_second] 20120229 12:46:26< zookeeper> in trunk, that is. line 1121 in 1.10 20120229 12:57:58-!- enchilado [~enchilado@defocus/yummy/enchilado] has quit [Quit: BBL->] 20120229 13:20:20< CIA-134> zookeeper * r53331 /trunk/data/campaigns/tutorial/scenarios/2_Tutorial.cfg: Prevented an event intended to be triggered by a player-initiated attack from being triggered by an enemy attack. 20120229 13:21:14< CIA-134> zookeeper * r53332 /branches/1.10/data/campaigns/tutorial/scenarios/2_Tutorial.cfg: Ported r53331 to 1.10. 20120229 13:21:16< zookeeper> untested, but that should do it. 20120229 13:30:26-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth-dev 20120229 13:33:02< Tigge> wdd 20120229 13:33:13< Tigge> wwwwwwwwdasd 20120229 13:33:22< matthiaskrgr> did you mean "wasd" ? 20120229 13:33:26< Tigge> wdwdy 20120229 13:33:26< Tigge> asdf 20120229 13:33:27< Tigge> y 20120229 13:33:28< Tigge> y 20120229 13:33:28< Tigge> ya 20120229 13:33:30< Tigge> g 20120229 13:33:36< Tigge> wasd 20120229 13:36:40< Tigge> crazy 20120229 13:36:51< Tigge> quake stopped responding to my input 20120229 13:36:54< Tigge> I guess it ended up here :o 20120229 13:36:56< Tigge> sorry :) 20120229 13:54:22-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Remote host closed the connection] 20120229 14:09:05-!- stikonas [~and@bcm-131-111-216-70.girton.cam.ac.uk] has joined #wesnoth-dev 20120229 14:09:05-!- stikonas [~and@bcm-131-111-216-70.girton.cam.ac.uk] has quit [Changing host] 20120229 14:09:05-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120229 14:17:20-!- fabi [~fabi@coli809.coli.uni-saarland.de] has joined #wesnoth-dev 20120229 14:36:06-!- Elvish_Pillager [~eli@dhip-149.coburn.residences.colby.edu] has joined #wesnoth-dev 20120229 14:37:25< Oleg__> zookeeper: http://build.wesnoth.in/job/svn/191/ you broken the debian :) 20120229 14:38:05< Oleg__> zookeeper: http://build.wesnoth.in/job/svn/191/Arch=x86,BUILD_SYSTEM=CMAKE,OS=debian6/console details (see error in the end of log) 20120229 14:41:13< zookeeper> ? 20120229 14:41:49< zookeeper> i sure didn't. 20120229 14:45:00< Oleg__> zookeeper: sorry, you are right 20120229 14:45:12< Oleg__> shadowm: you are broken the debian: http://build.wesnoth.in/job/svn/186/ 20120229 14:45:28< Oleg__> shadowm: http://build.wesnoth.in/job/svn/186/Arch=x86,BUILD_SYSTEM=CMAKE,OS=debian6/console 20120229 14:45:55< Oleg__> shadowm: https://github.com/battle-for-wesnoth/svn/commit/fccc50580a411a289ab6e396b4f411626c67a8d9 this commit 20120229 14:46:52< vultraz> shadowm: http://imagebin.org/201349 related? 20120229 14:47:04< vultraz> (build error mentioned earlier ^) 20120229 14:57:08-!- Haldric [~Haldric@wesnoth/translator/Haldric] has joined #wesnoth-dev 20120229 15:08:16< loonycyborg> Oleg__: Pretty sure he's using debian, though perhaps its more unstable variation :P 20120229 15:08:31< loonycyborg> I bet it's gcc 4.4 specific again. 20120229 15:09:34-!- {V} [~V@174-76-ftth.onsneteindhoven.nl] has quit [Read error: Connection reset by peer] 20120229 15:10:03-!- {V} [~V@174-76-ftth.onsneteindhoven.nl] has joined #wesnoth-dev 20120229 15:11:50< loonycyborg> Weird. It doesn't happen with my install of 4.4.6 20120229 15:28:49-!- negusnyul [~negusnyul@dsl54028DDB.pool.t-online.hu] has joined #wesnoth-dev 20120229 15:30:05-!- lansiir [~oldtopman@unaffiliated/oldtopman] has joined #wesnoth-dev 20120229 15:31:45-!- lansiir is now known as oldotpman 20120229 15:31:49-!- oldotpman is now known as oldtopman 20120229 15:37:04< CIA-134> loonycyborg * r53333 /trunk/src/unit_map.hpp: Add missing #include 20120229 15:37:30< loonycyborg> vultraz: Oleg__: ^ 20120229 15:40:47-!- horon [~horon@nttkyo322045.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20120229 15:44:28< vultraz> loonycyborg: thanks, works now :D 20120229 15:52:17-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20120229 16:04:44-!- Oleg [~quassel@92.124.37.79] has joined #wesnoth-dev 20120229 16:05:54-!- Oleg__ [~quassel@92.124.14.24] has quit [Read error: Operation timed out] 20120229 16:23:50-!- mjs-de [~mjs-de@g224178091.adsl.alicedsl.de] has joined #wesnoth-dev 20120229 17:13:08-!- Upth [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has quit [Ping timeout: 240 seconds] 20120229 17:28:25-!- esr [~chatzilla@static-71-162-243-5.phlapa.fios.verizon.net] has quit [Ping timeout: 244 seconds] 20120229 17:29:20< fabi> hello 20120229 17:30:03-!- StealthyCoin [~StealthyC@adsl-108-200-140-185.dsl.pltn13.sbcglobal.net] has joined #wesnoth-dev 20120229 17:30:08-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: Computer has gone to sleep.] 20120229 17:35:03-!- vultraz [~chatzilla@124.109.10.221] has quit [Ping timeout: 245 seconds] 20120229 17:53:31-!- StealthyCoin [~StealthyC@adsl-108-200-140-185.dsl.pltn13.sbcglobal.net] has quit [Quit: StealthyCoin] 20120229 17:56:05-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20120229 18:01:12-!- vultraz [~chatzilla@124.109.10.221] has joined #wesnoth-dev 20120229 18:09:08-!- rayblade3 [~chatzilla@124.109.10.221] has joined #wesnoth-dev 20120229 18:10:43-!- vultraz [~chatzilla@124.109.10.221] has quit [Disconnected by services] 20120229 18:10:47-!- rayblade3 is now known as vultraz 20120229 18:19:49-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth-dev 20120229 18:24:22-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Quit: http://quassel-irc.org - Chat comfortably. Anywhere.] 20120229 18:26:02-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth-dev 20120229 18:36:38-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20120229 18:47:56-!- fabi [~fabi@coli809.coli.uni-saarland.de] has quit [Remote host closed the connection] 20120229 18:49:48-!- wesbot changed the topic of #wesnoth-dev to: 161 bugs, 327 feature requests, 16 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20120229 18:55:12-!- s951 [~s951@dyn1064-176.hor.ic.ac.uk] has joined #wesnoth-dev 20120229 19:00:46-!- Oleg [~quassel@92.124.37.79] has quit [Ping timeout: 246 seconds] 20120229 19:05:47-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20120229 19:07:57-!- the_new_lipk [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20120229 19:14:09-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20120229 19:15:23-!- Gallaecio [~quassel@84.120.113.193.dyn.user.ono.com] has joined #wesnoth-dev 20120229 19:16:27< shadowm> loonycyborg: log facilities shouldn't be used in header files to begin with 20120229 19:16:51< shadowm> and yes, I'm using Debian testing 20120229 19:16:51< loonycyborg> Yes. Not to mention cerr 20120229 19:17:13< loonycyborg> Most likely someone just forgot their debug code there.. 20120229 19:17:22-!- Gallaecio [~quassel@84.120.113.193.dyn.user.ono.com] has quit [Read error: Connection reset by peer] 20120229 19:18:09< shadowm> thonsew, in fact 20120229 19:20:41-!- Gallaecio [~quassel@84.120.113.193.dyn.user.ono.com] has joined #wesnoth-dev 20120229 19:23:08< CIA-134> shadowmaster * r53334 /trunk/src/unit_map.hpp: 20120229 19:23:08< CIA-134> Remove iostreams include again, but commenting out a bit of debug code too 20120229 19:23:08< CIA-134> There should be really no reason to include iostreams in header files 20120229 19:23:08< CIA-134> and force its contents upon units that don't require it. 20120229 19:33:38-!- fendrin [~fabi@88-134-62-27-dynip.superkabel.de] has joined #wesnoth-dev 20120229 19:33:38-!- fendrin [~fabi@88-134-62-27-dynip.superkabel.de] has quit [Changing host] 20120229 19:33:38-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20120229 19:34:43< fendrin> hello 20120229 19:36:27< shadowm> fendrin: did you get my messages last night? 20120229 19:43:08-!- esr [~chatzilla@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-dev 20120229 19:47:32< fendrin> shadowm: hi shadowm 20120229 19:48:03< fendrin> shadowm: I think I have read it. It was a screenshot and complains about icon size. 20120229 19:48:22< shadowm> correct, but I never received a reply 20120229 19:48:40< fendrin> I don't know exactly what to answer. 20120229 19:49:14< shadowm> I'm expecting a statement expressing your intention to fix it soon. 20120229 19:49:26< fendrin> Currently I am more concerned about people not licking the extra click that your drop down solution brings. Beside that extra click I think the idea was quite fine. 20120229 19:52:49< fendrin> s/licking/liking 20120229 19:53:16< shadowm> I've not seen a better proposal to deal with the ever more present infinite categories issue this far. 20120229 19:53:26< fendrin> Indeed. 20120229 19:54:36< shadowm> okay, I just confirmed that there's indeed a regression in SDL 1.2.15 affecting window size changes in my system 20120229 19:55:15< fendrin> I think the drop down solution can be kept at least until gui2 is ready to do a major overhaul of the whole theme thing. 20120229 19:55:41< shadowm> I don't see how GUI2 is supposed to magically solve our issues in this particular cases. 20120229 19:56:23< shadowm> case 20120229 19:56:39< fendrin> Well, I think that a drop down box could be handled by one click when the click opens the box and selection is done with the release. 20120229 19:58:59< shadowm> now you could probably engineer this thing further and only use the dropdown solution when there's not enough space to display at least two rows of terrains of the current category 20120229 19:59:01< fendrin> It strongly depends on how the workflow. My workflow is fine for the new change, I don't switch between terrain groups that often. 20120229 19:59:33< fendrin> s/how/the user's 20120229 19:59:54< shadowm> but I'd really prefer to keep things visually consistent at all times, especially if it results in cleaner and better code 20120229 20:00:47< fendrin> Yes, and the gui0 is not ready for what you propose. I doubt that spending much work on gui0 is really a good idea. 20120229 20:01:05< fendrin> I mean enhancing the gui0 framework. 20120229 20:06:09< Espreon> fendrin: How selfish. 20120229 20:06:24< Espreon> 19:59 < fendrin> It strongly depends on how the workflow. My workflow is fine for the new change, I don't switch between terrain groups that often. 20120229 20:06:28< Espreon> Yeah, that. 20120229 20:07:54< shadowm> A compromise needs to be made in any case. 20120229 20:08:18< fendrin> Espreon: Wasn't meant that way. I wanted just to express that I am fine with shadowm proposal and that not everybody is disliking the extra click. 20120229 20:08:38< shadowm> Either you screw the low resolution window/device users, or you make things more difficult by a negligible amount for everyone. 20120229 20:09:11< Espreon> Or you could add... options.... 20120229 20:09:19< Espreon> But no one likes options, so blargh. 20120229 20:09:46< fendrin> Well, sometimes options are a good thing. 20120229 20:09:49< shadowm> I am very opposed to options that affect UI layout and introduce new combinations we have to test. 20120229 20:09:53< fendrin> sometimes 20120229 20:10:28< fendrin> But in this case the option thing would mean a hack on the gui0 code. And I would rather not touch it for several reasons. 20120229 20:10:36< shadowm> Add an option altering UI layout, you have to test your UI with that option enabled on 800x480, 800x600, 1024x768 20120229 20:10:42< fendrin> First, the lifetime of gui0 is limited, it might be a waste of time. 20120229 20:10:50< shadowm> that is, besides testing it with the option disabled as normal 20120229 20:11:15< shadowm> the theme UI and GUI1 will still be in use before 1.13.0, I'm sure of that 20120229 20:11:21< fendrin> Options make testing more difficult, that is a major point against them. 20120229 20:11:36< shadowm> and there are various shortcomings with GUI2 right now that make it painfully obvious that it's not fit for the task as it is 20120229 20:13:46< fendrin> I think we can keep the current drop down solution, at least for several development releases and see how people react to it. 20120229 20:13:48-!- anonymissimus [~chatzilla@HSI-KBW-078-042-163-105.hsi3.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20120229 20:13:52< fendrin> hi anonymissimus 20120229 20:15:17-!- Danceman [~Danceman@a94-132-158-220.cpe.netcabo.pt] has joined #wesnoth-dev 20120229 20:18:06< fendrin> shadowm: Let's come back to your problem with the icon size. That is only for the "all" category and on very small resolutions, right? 20120229 20:18:37< shadowm> no 20120229 20:18:46< shadowm> it is for any category with enough items on any resolution 20120229 20:18:58< shadowm> _that_ is the correct way to look at the problem 20120229 20:19:39< fendrin> categories can be split up when they grow to huge. 20120229 20:19:58< shadowm> there should be no reason to do so on part of the author 20120229 20:20:17< shadowm> especially since there should be no reason for icon size to be a function of the amount of items and available vertical space 20120229 20:24:21< fendrin> hmmm 20120229 20:25:26< fendrin> Okay, so the idea is to support unlimited amount of terrains per category as well as unlimited categories. 20120229 20:25:54< fendrin> One problem is the scrolling arrow icons. 20120229 20:26:07< shadowm> that is *not* a problem 20120229 20:26:16< fendrin> It is. 20120229 20:26:21< fendrin> Using them is a pain in the ass. 20120229 20:26:25< shadowm> it's never been a problem. Why do people suddenly think it *is* a problem when it's never been since more than half a decade? 20120229 20:26:45< fendrin> And they are wasting space, space that is better spend on low resolutions. 20120229 20:27:54< fendrin> Because most people don't use Wesnoth on 800x480. But low resolutions get more and more important because of pandora iphone and android ports. 20120229 20:28:13< shadowm> it's not such a significant waste of space on 800x600 compared to the humongous category list 20120229 20:29:14< shadowm> but honestly, stop avoiding scrolling. You will need scrolling in many cases, just simply stop avoiding it as if it were the worst thing ever. 20120229 20:29:26< shadowm> more commonly used applications like web browsers already deal with scrolling a lot 20120229 20:30:30< fendrin> Scrolling is not a solution at 800x480. There is just enough space to display one row a 3 terrains. 20120229 20:30:52< fendrin> With the old implementation and fixed icon size. 20120229 20:31:14< shadowm> that's bullshit 20120229 20:31:30< fendrin> Please keep polite. 20120229 20:32:16< shadowm> http://shadowm.rewound.net/f/editor-1.10-800x480.png 20120229 20:32:37< shadowm> I see a row of three terrains would fit if there weren't so many categories taking up space 20120229 20:32:43< shadowm> that brings us back to the dropdown menu solution 20120229 20:33:18< fendrin> Still the arrows don't suit me. 20120229 20:33:44< shadowm> could you explain why, since your explanation above isn't valid as I just pointed out? 20120229 20:34:31< shadowm> also, I've just realized the minimap on 800x480 is a little bit shorter in the default theme; that needs to be applied to the editor theme too 20120229 20:34:44< fendrin> It can't 20120229 20:34:54< shadowm> what can't? 20120229 20:34:56< fendrin> the position of the palettes are hardcoded. 20120229 20:35:17< fendrin> mordante already tried to deal with the problem. 20120229 20:35:17< shadowm> then that needs to be fixed 20120229 20:35:46< shadowm> you are already dealing with hardcoded crap, aren't you? I'm pretty sure last time I checked, individual widgets for the palette were done entirely client-side 20120229 20:36:26< shadowm> (I'm still waiting for the corrected explanation to the "scrolling is not a solution at 800x480" statement) 20120229 20:36:55< fendrin> Assumed that the drop down solution is used. 20120229 20:37:16< fendrin> There is still only space for one row instead of zero. 20120229 20:37:54< shadowm> which is good enough, since zero < one 20120229 20:38:20< fendrin> You can gain enough space for a second one, with a smaller minimap. 20120229 20:38:27< shadowm> as far as I understand from the commented out WML, the editor theme doesn't support partialresolution 20120229 20:38:52< shadowm> I can probably figure out a way to fix that 20120229 20:39:01< fendrin> no 20120229 20:39:05< fendrin> that is wrong 20120229 20:39:14< fendrin> the editor theme does not work different 20120229 20:39:45< fendrin> The problem is only the hardcoded positions of the terrain palette/brushes. 20120229 20:40:20< shadowm> then it's time to un-hardcode them 20120229 20:40:50< fendrin> OKay, assumed I do that. 20120229 20:41:19< fendrin> We save some space with the smaller minimap, space is saved with the drop down box. 20120229 20:41:31< fendrin> Still the arrows are wasting another row. 20120229 20:41:54< shadowm> too bad, two rows should indeed be enough for small-device users 20120229 20:42:01< fendrin> Can't we just assume that every mouse has a scroll wheel today and get rid of them? 20120229 20:42:14< shadowm> not really 20120229 20:42:50< shadowm> I know of at least one person who likes to use a drawing tablet as a regular input device; I assume those don't have scroll wheels or similar mechanisms 20120229 20:43:47< fendrin> Well, you can even scroll on an Iphone or android device without using icons. 20120229 20:43:48-!- worduk [~jon@77.76.205.90] has quit [Read error: Connection timed out] 20120229 20:44:06< fendrin> Touch devices do support scrolling without icons. 20120229 20:44:17-!- worduk [~jon@77.76.205.90] has joined #wesnoth-dev 20120229 20:44:41< fendrin> And the scrolling could be mapped to the keyboard. 20120229 20:45:37< shadowm> Neither of the GUI frameworks we have at the moment implement a clear concept of element focus, and in the editor case you have two possible viewports supporting scrolling displayed at the same time. 20120229 20:45:41< shadowm> That is, the gamemap, and the palette. 20120229 20:47:41< shadowm> It's currently possible to scroll regular GUI1 lists with the keyboard, and so we can do with GUI2 container derivated classes, but that functionality was certainly not intended to be used with more than one simultaneously active client class. 20120229 20:48:13< shadowm> So in the best case, scrolling with the keyboard will result in multiple clients receiving the relevant events, and in the worst case, only one of them, and the user left with no intuitive way to switch focus. 20120229 20:49:22< fendrin> The terrain palette is neither a gui0 nor gui1 nor gui2 widget. 20120229 20:49:51< shadowm> incorrect 20120229 20:50:05< shadowm> it is a GUI1 widget, inherits from gui::widget 20120229 20:50:48< shadowm> same goes for the brush_bar widget 20120229 20:51:46< fendrin> Only the buttons are widgets, the palette itself isn't. 20120229 20:52:23< shadowm> the whole thing is one large convoluted widget 20120229 20:52:43< shadowm> the pallete itself is part of the same widget 20120229 20:53:30< shadowm> (the whole thing being the palette and the category selection controls) 20120229 20:54:45< shadowm> I point you to src/editor/editor_palettes.hpp:48 and :179 if you still don't believe they are widgets 20120229 20:54:59< fendrin> I can fetch keyboard input and scroll the palette, independent from focus and the scrolling of the gamemap. 20120229 20:56:10< shadowm> exactly how can you do that if the arrow keys are already used for scrolling the gamemap? 20120229 20:56:25< fendrin> By not using the arrow keys for it. 20120229 20:56:43< shadowm> using instead...? 20120229 20:56:54< fendrin> page up/page down would be the first alternative that comes to my mind. 20120229 20:57:18< shadowm> that's not very intuitive 20120229 20:57:37< shadowm> pgup/pgdown are normally associated to the same element accepting arrow keys 20120229 21:00:52< fendrin> Maybe the arrow keys can be integrated into the terrain palette. 20120229 21:01:15< shadowm> no, the arrow keys are used by the gamemap 20120229 21:01:32< fendrin> That would mean that there is only 2 slots for terrains wasted instead. 20120229 21:01:53< fendrin> arrow key icons 20120229 21:02:46< shadowm> they are already part of the same widget, so what do you mean by integrate? 20120229 21:03:34< fendrin> The arrow keys are currently wasting the whole row, right? 20120229 21:04:11< shadowm> two rows 20120229 21:04:15-!- Gallaecio [~quassel@84.120.113.193.dyn.user.ono.com] has quit [Read error: Connection reset by peer] 20120229 21:04:54< fendrin> Well, what I mean is that there is nothing on the left or the right of the icon. 20120229 21:05:05-!- Gallaecio [~quassel@84.120.113.193.dyn.user.ono.com] has joined #wesnoth-dev 20120229 21:05:11< shadowm> those are columns, not rows 20120229 21:05:35< shadowm> okay, I guess both buttons are as tall as one row 20120229 21:05:52< fendrin> Ah no. 20120229 21:06:17< fendrin> With padding each button is consuming a row. 20120229 21:06:30< shadowm> so they are wasting two rows as I said then 20120229 21:06:36< fendrin> Right. 20120229 21:06:59< fendrin> And they don't use the whole row, because to the left and to the right of them is empty space. 20120229 21:07:35< shadowm> but they are still wasting one row each... 20120229 21:07:36-!- Haldric [~Haldric@wesnoth/translator/Haldric] has quit [Remote host closed the connection] 20120229 21:07:42< fendrin> Yes. 20120229 21:08:32< fendrin> If I display them instead of the first and the last terrain visible, I only waste 2 terrain slots instead of 8 assuming that I have 4 terrains per row. 20120229 21:09:22< shadowm> but that would look ugly 20120229 21:09:35< fendrin> Not if an artist does make me new ones. 20120229 21:10:01< shadowm> no, it's not a matter of pixmaps :/ 20120229 21:10:03< shadowm> it's a matter of inconsistent layout 20120229 21:10:14< shadowm> the scrolling controls should always be vertically aligned to each other 20120229 21:10:44< shadowm> although that does give me an idea 20120229 21:11:11< shadowm> make the scrolling horizontal, and keep the scrolling buttons together using the bottom row 20120229 21:11:51< anonymissimus> hi fendrin 20120229 21:12:10< fendrin> shadowm: Good idea. 20120229 21:12:17< shadowm> and perhaps apply scrolling to the category buttons too instead of the dropdown box 20120229 21:12:19< fendrin> shadowm: That saves one row. 20120229 21:12:43< shadowm> although since scrolling is entirely client-side that'd lead to more ugly code 20120229 21:12:54< anonymissimus> btw about mouse wheels...some certain mice or mine used to let their scrolling wheel go kaputt, but were still usable otherwise ;) 20120229 21:13:15< shadowm> ah yes, I had that problem with a few mice before 20120229 21:13:24< anonymissimus> so not ideal if stuff is bound to scroll wheels only 20120229 21:14:03< fendrin> Another approach to the solution is how the terrain editor of ASC (hex field based open source game) works. 20120229 21:15:13< shadowm> I've never heard of that game before, and I'd rather not have to try a new game to get what you mean... 20120229 21:16:01< fendrin> When you press a button (I think it is tab) the gamemap you currently edit is exchanged with an artificial gemamap consisting of all the terrains available. On that map you choise your "brush" terrain to edit on the working map. That works quite well. 20120229 21:16:58< shadowm> okay, I begin to see the problem with the editor theme's hardcoded portions and I have an idea to solve it in a quick and dirty fashion 20120229 21:17:52< shadowm> although it will take quite a while since I barely know the inner workings of the theme UI unit 20120229 21:18:48< fendrin> shadowm: Don't bother to do it yourself. I am familiar with the code and I know how I can get around the hardcoding already. 20120229 21:19:24< fendrin> I think your time is better spend with the projects you are already on. 20120229 21:20:20< shadowm> well, in that case why didn't you deal with un-hardcoding the brushes and palette widgets' geometry first? 20120229 21:20:41< shadowm> they are even marked with @todo comments! :p 20120229 21:21:02< fendrin> Because there is not much space to gain. 20120229 21:21:13< fendrin> Only a few pixels. 20120229 21:21:38< shadowm> I'd have to see the end result to judge that, and so far I seem to be doing it wrong 20120229 21:22:06< fendrin> What do you think about the ASC approach? 20120229 21:22:09< shadowm> that is, I tried tweaking the hardcoded values and I couldn't get a result where widgets wouldn't overlap each other since I'm too lazy to do the maths 20120229 21:22:20-!- Appleman1234 [~Appleman1@ppp59-167-222-56.qld.adsl.internode.on.net] has quit [Ping timeout: 252 seconds] 20120229 21:22:50< shadowm> the ASC approach sounnds a little strange; I don't understand exactly what the artificial gamemap thing entails 20120229 21:24:13< fendrin> It is just a map, produced by all terrains available. x=1 y=1 would be shallow water, x=1 x=2 would be deep water and so on. 20120229 21:24:31< shadowm> if the terrain palette isn't available at all times then there'll also be a waste of display space on high resolution devices 20120229 21:25:16< shadowm> although as I've said before, I often find myself wishing for a way to get rid of the sidebar to get a broader look at the map 20120229 21:26:37< fendrin> hmm, that does sound like a concept. Let's get rid of the sidebar. 20120229 21:26:37-!- esr [~chatzilla@static-71-162-243-5.phlapa.fios.verizon.net] has quit [Read error: Connection reset by peer] 20120229 21:27:11< fendrin> The asc approach does not need to have a group selection thing. Also the terrain palette is not needed any more. 20120229 21:28:16-!- esr [~chatzilla@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-dev 20120229 21:28:32< fendrin> But I don't know what to do with the minimap and the tools. 20120229 21:29:08< fendrin> Tools could go to a menu and hotkeys. 20120229 21:29:20-!- the_new_lipk [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Quit: lipk's leaving the board] 20120229 21:37:13-!- enchilado [~enchilado@defocus/yummy/enchilado] has joined #wesnoth-dev 20120229 21:39:18-!- {V} [~V@174-76-ftth.onsneteindhoven.nl] has quit [Read error: Connection reset by peer] 20120229 21:39:31-!- {V} [~V@174-76-ftth.onsneteindhoven.nl] has joined #wesnoth-dev 20120229 21:41:26< CIA-134> shadowmaster * r53335 /trunk/src/gui/dialogs/addon/uninstall_list.cpp: gui2/taddon_uninstall_list: Add wiki documentation 20120229 21:50:36-!- esr [~chatzilla@static-71-162-243-5.phlapa.fios.verizon.net] has quit [Read error: Connection reset by peer] 20120229 21:52:08-!- esr [~chatzilla@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-dev 20120229 21:56:05< fendrin> shadowm: Okay, I have a plan and will start to implement it. Do you want to have a summarize of it? 20120229 21:57:18< shadowm> yes, I suspect a summary would be great so I can detect problems as early as possible... 20120229 21:58:35< fendrin> 1) Make the editor on low resolutions use the smaller minimap, that depends on fixing the hardcoded terrain palette position. 20120229 21:59:07< fendrin> 2) Keep the drop down solution for the editor groups. 20120229 21:59:48< fendrin> 3) Display 4 or 5 terrain types per row. At least 4 do fit in the same size we had for ages. 20120229 22:00:25< fendrin> 4) Move the up down arrow into on line with the terrain group button + icon. 20120229 22:00:48< fendrin> 5) Maybe make them to right left button and change how the palette scrolls. 20120229 22:00:55< fendrin> jepp 20120229 22:00:58-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Read error: Connection reset by peer] 20120229 22:02:59< shadowm> (3) requires scaling down the icons, which isn't good 20120229 22:03:13< fendrin> no 20120229 22:03:24< shadowm> how can that be made possible then? 20120229 22:03:54< shadowm> (correction: scaling down the icons *further*; the 1.10 scale is about the smallest size that is still readable) 20120229 22:04:43< fendrin> The 1.10 scale is at 36 pixels. That is exactly the half of our terrain size thus having good scaling results. 20120229 22:04:49-!- happygrue [~quassel@wesnoth/developer/wintermute] has quit [Quit: No Ping reply in 180 seconds.] 20120229 22:05:27< shadowm> exactly 20120229 22:05:32< shadowm> also, (4) doesn't make much sense with (5); horizontal scrollbars are always found at the bottom of GUI containers in GUI2 and the toolkits it takes inspiration from (chiefly Gtk2+ and Qt4 on X11); it should be at the bottom below the terrain icons 20120229 22:05:38< fendrin> I have widened the sidebar in trunk a little. 4 terrains is no problem, even 5 might fit. 20120229 22:06:02< shadowm> hm 20120229 22:09:10< fendrin> And you are right about 4) but that is a flow I can live with. 20120229 22:10:23< fendrin> s/flow/flaw 20120229 22:10:25-!- happygrue [~quassel@c-98-222-183-113.hsd1.il.comcast.net] has joined #wesnoth-dev 20120229 22:10:25-!- happygrue [~quassel@c-98-222-183-113.hsd1.il.comcast.net] has quit [Changing host] 20120229 22:10:25-!- happygrue [~quassel@wesnoth/developer/wintermute] has joined #wesnoth-dev 20120229 22:13:29-!- chpln [~chpln@ppp118-210-55-136.lns20.adl2.internode.on.net] has quit [Ping timeout: 260 seconds] 20120229 22:15:12-!- chpln [~chpln@ppp59-167-91-125.static.internode.on.net] has joined #wesnoth-dev 20120229 22:20:32-!- negusnyul [~negusnyul@dsl54028DDB.pool.t-online.hu] has quit [Quit: Konversation terminated!] 20120229 22:25:35-!- happygrue [~quassel@wesnoth/developer/wintermute] has quit [Quit: No Ping reply in 180 seconds.] 20120229 22:26:05-!- happygrue [~quassel@c-98-222-183-113.hsd1.il.comcast.net] has joined #wesnoth-dev 20120229 22:26:05-!- happygrue [~quassel@c-98-222-183-113.hsd1.il.comcast.net] has quit [Changing host] 20120229 22:26:05-!- happygrue [~quassel@wesnoth/developer/wintermute] has joined #wesnoth-dev 20120229 22:29:31-!- happygrue [~quassel@wesnoth/developer/wintermute] has quit [Client Quit] 20120229 22:29:54-!- MeccaGod [majs@host189-199.bornet.net] has quit [] 20120229 22:30:06-!- happygrue [~quassel@c-98-222-183-113.hsd1.il.comcast.net] has joined #wesnoth-dev 20120229 22:30:07-!- happygrue [~quassel@c-98-222-183-113.hsd1.il.comcast.net] has quit [Changing host] 20120229 22:30:07-!- happygrue [~quassel@wesnoth/developer/wintermute] has joined #wesnoth-dev 20120229 22:40:47-!- happygrue [~quassel@wesnoth/developer/wintermute] has quit [Read error: Operation timed out] 20120229 22:41:58-!- happygrue [~quassel@c-98-222-183-113.hsd1.il.comcast.net] has joined #wesnoth-dev 20120229 22:41:59-!- happygrue [~quassel@c-98-222-183-113.hsd1.il.comcast.net] has quit [Changing host] 20120229 22:41:59-!- happygrue [~quassel@wesnoth/developer/wintermute] has joined #wesnoth-dev 20120229 22:43:04-!- Oleg [~quassel@92.124.22.198] has joined #wesnoth-dev 20120229 22:47:14-!- Oleg [~quassel@92.124.22.198] has quit [Ping timeout: 245 seconds] 20120229 22:50:14< CIA-134> elias * r53336 /trunk/data/tools/unit_tree/html_output.py: [wmlunits] fixed bug 20120229 22:50:38-!- StealthyCoin [~StealthyC@hawknet-wireless-gw-ext.cabrillo.edu] has joined #wesnoth-dev 20120229 22:52:06-!- happygrue [~quassel@wesnoth/developer/wintermute] has quit [Quit: No Ping reply in 180 seconds.] 20120229 22:57:42-!- happygrue [~quassel@c-98-222-183-113.hsd1.il.comcast.net] has joined #wesnoth-dev 20120229 22:57:42-!- happygrue [~quassel@c-98-222-183-113.hsd1.il.comcast.net] has quit [Changing host] 20120229 22:57:42-!- happygrue [~quassel@wesnoth/developer/wintermute] has joined #wesnoth-dev 20120229 23:05:12-!- Gallaecio [~quassel@84.120.113.193.dyn.user.ono.com] has quit [Remote host closed the connection] 20120229 23:06:03-!- s951 [~s951@dyn1064-176.hor.ic.ac.uk] has quit [Quit: Leaving] 20120229 23:07:10< CIA-134> shadowmaster * r53337 /trunk/src/ (CMakeLists.txt SConscript addon/dep.cpp addon/dep.hpp): 20120229 23:07:10< CIA-134> addon/dep: Initial addon_dep type used for representing add-on dependencies in the source code 20120229 23:07:10< CIA-134> This struct type is currently unused while some state tracking 20120229 23:07:10< CIA-134> functionality is moved around. It will work with the current 20120229 23:07:10< CIA-134> campaignd/pbl protocol first until the new syntax is discussed and later 20120229 23:07:11< CIA-134> finalized. 20120229 23:14:18-!- loonycyborg [loonycybor@wesnoth/developer/loonycyborg] has quit [Quit: ZNC - http://znc.in] 20120229 23:14:31-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20120229 23:15:38< anonymissimus> shadowm: do you plan to make your addon-management changes #ifver-friendly ? 20120229 23:24:19-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20120229 23:29:08-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120229 23:35:04< vultraz> shadowm: http://pastebin.com/raw.php?i=7tcnYQpz 20120229 23:36:42-!- Upth [~ogmar@69.62.144.56] has joined #wesnoth-dev 20120229 23:36:42-!- Upth is now known as Upthorn 20120229 23:47:23< shadowm> anonymissimus: .pbl files are not currently preprocessed, so: unlikely 20120229 23:49:20< shadowm> the current dependencies syntax may need to be still supported in the engine if we stick to campaignd, but you will most certainly be unable to use the new syntax with the previous add-ons servers 20120229 23:50:52< shadowm> granted, there's hardly any reason *not* to preprocess .pbl files and I complained about the matter long ago 20120229 23:52:05< shadowm> http://forums.wesnoth.org/viewtopic.php?f=12&t=21081 20120229 23:53:10< shadowm> still that'd be a 1.11.x-only change that can't be backported 20120229 23:55:04< shadowm> anything other than .pbl syntax is highly unlikely to change at this moment 20120229 23:55:50-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth-dev 20120229 23:57:04-!- Danceman [~Danceman@a94-132-158-220.cpe.netcabo.pt] has quit [Quit: Leaving] 20120229 23:57:41< shadowm> funny, even wesnothd preprocesses its config file 20120229 23:59:54< shadowm> I guess only the add-ons client is missing on the fun --- Log closed Thu Mar 01 00:00:48 2012