--- Log opened Thu Feb 16 00:00:05 2012 --- Day changed Thu Feb 16 2012 20120216 00:00:04-!- matthiaskrgr [matthiaskr@109.73.162.119] has quit [Excess Flood] 20120216 00:00:05-!- ancestral [~ancestral@67-6-36-251.mpls.qwest.net] has joined #wesnoth 20120216 00:00:55-!- matthiaskrgr [toLga@109.73.162.119] has joined #wesnoth 20120216 00:01:05-!- Danceman [~Danceman@a94-132-158-220.cpe.netcabo.pt] has quit [Quit: Leaving] 20120216 00:16:01-!- NightWolf- [~NightWolf@95.157.8.173] has joined #wesnoth 20120216 00:25:10-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has joined #wesnoth 20120216 00:26:08-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20120216 00:26:29-!- gm15301 [~quassel@193-168.195-178.cust.bluewin.ch] has quit [Remote host closed the connection] 20120216 00:33:45-!- cjhopman [~chris@24-183-40-128.dhcp.mdsn.wi.charter.com] has joined #wesnoth 20120216 00:33:45-!- cjhopman [~chris@24-183-40-128.dhcp.mdsn.wi.charter.com] has quit [Changing host] 20120216 00:33:45-!- cjhopman [~chris@wesnoth/developer/cjhopman] has joined #wesnoth 20120216 00:49:45-!- s951 [~s951@dyn1064-176.hor.ic.ac.uk] has joined #wesnoth 20120216 00:55:10< ancestral> I've got some questions on [filter], [filter_condition], and [filter_adjacent] 20120216 00:56:31< ancestral> When using [filter_condition] and it's true, it then does the next action? 20120216 01:00:28-!- Haldrik [~haldrik@unaffiliated/haldrik] has quit [Quit: Haldrik] 20120216 01:06:21< Gambit> When combining everything, they must all be true 20120216 01:06:29< Gambit> I'm not sure how short circuiting with filters works 20120216 01:07:18< shadowm_laptop> [filter_adjacent] is part of a SUF; [filter] and [filter_condition] are event handler conditions 20120216 01:07:38< shadowm_laptop> in particular, [filter] is a SUF just like [filter_second] 20120216 01:08:18< Gambit> Actually I think [filter_adjecent] is part of SLFs 20120216 01:08:29< shadowm_laptop> no, it isn't; you are thinking of filter_adjacent_location 20120216 01:09:10< shadowm_laptop> SUFs can be embedded in SLFs and viceversa, which is a different matter 20120216 01:09:26< ancestral> Okay so let me show you a snippet? 20120216 01:09:52< shadowm_laptop> sure 20120216 01:10:56< ancestral> Alright, this is probably written incorrectly… 20120216 01:10:58< ancestral> http://pastebin.com/6ZfSamfR 20120216 01:11:49< ancestral> I'm checking to see that a side doesn't have units with non-zero moves left… 20120216 01:12:10< ancestral> or if they have 0 moves left that aren't standing next to enemies 20120216 01:12:16< shadowm> the [or] breaks it 20120216 01:13:04< shadowm> you are checking whether you have units in side $side_number *or* you have units that ( have no remaining moves AND have no remaining moves or attacks left while adjacent to an allied unit ) 20120216 01:13:39< ancestral> It should be 20120216 01:13:58< shadowm> and then negating the result 20120216 01:14:48< ancestral> I'm missing a not, I think, but what I want to test for is 20120216 01:16:22< ancestral> OR (no units with moves 0), (units with moves 0 and NOT(attacks_left=0) and no adjacent enemies) 20120216 01:17:15-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 240 seconds] 20120216 01:18:23< ancestral> Ugh, logic. Let me think about this one moment 20120216 01:18:46< ancestral> Okay 20120216 01:19:56< shadowm> https://pastebin.com/iVbDRe0g 20120216 01:20:36< shadowm> also note that filter_wml slows things down due to unit serialization 20120216 01:24:37< shadowm> a version with WML indentation: https://pastebin.com/zg6HNRXz 20120216 01:26:51< ancestral> Thanks, let me test and see if this is what I want 20120216 01:29:38< ancestral> I think I need one more [not] 20120216 01:31:08< ancestral> Testing… 20120216 01:31:44-!- Nissarin [~nissarin@91.202.192.6] has quit [Quit: Leaving] 20120216 01:36:48< ancestral> Closer, but I think I have something off 20120216 01:39:56-!- s951 [~s951@dyn1064-176.hor.ic.ac.uk] has quit [Quit: Leaving] 20120216 01:43:38< ancestral> I should make this easier 20120216 01:46:38-!- Heyub [189eecb1@gateway/web/freenode/ip.24.158.236.177] has joined #wesnoth 20120216 01:48:20< ancestral> shadowm: http://pastebin.com/ucB0BaFF When a side has units all with no moves left, end the turn 20120216 01:49:33< ancestral> I want to add, if a unit has 0 moves but hasn't attacked, and can attack, don't end the turn. 20120216 01:51:40< ancestral> I feel like I'm running into De Morgan's law 20120216 01:54:05-!- NightWolf- [~NightWolf@95.157.8.173] has quit [Quit: [13:22:21] boah red nich immer so scheisse daher! Was dich ned angeht lass du einfach deinne Drecksgriffln davon, und versuchst uns immer blöd darzustellen !! Wenns keinen was angeht gehts keinen was an, und wenns auf der hp stehen würde] 20120216 01:54:56< Heyub> Good afternoon, I have a question concerning custom campaigns, I am trying to make a hex temporarily impassible (that is under normal circumstances passable.) In-game the use is a jail, and when the player stands next to it the gate will be removed and the tile becomes passable. How do I go about making a tile impassible? 20120216 02:00:13-!- TC01 [~chatzilla@venus.arosser.com] has joined #wesnoth 20120216 02:05:35-!- Pete-Requiem [~quassel@unaffiliated/peterporty] has quit [Read error: Connection reset by peer] 20120216 02:06:20-!- Pete-Requiem [~quassel@unaffiliated/peterporty] has joined #wesnoth 20120216 02:08:21< ancestral> Heyub: Well, you can use [terrain] and have on the next two lines 20120216 02:08:40< ancestral> x=18 and the next line y=6 20120216 02:08:53< ancestral> Change the numbers for your scenario 20120216 02:09:56< ancestral> The third line terrain= 20120216 02:10:05< ancestral> X is impassible 20120216 02:10:08< ancestral> http://wiki.wesnoth.org/TerrainCodesWML 20120216 02:10:26< ancestral> Heyub: http://wiki.wesnoth.org/TerrainCodeTableWML 20120216 02:11:14< Heyub> I don't think I understand the third line 20120216 02:11:35< ancestral> One moment 20120216 02:13:58< ancestral> Heyub: http://pastebin.com/KPsd281Z 20120216 02:14:13< ancestral> Do you want to change the terrain tile? Or just put an impassible overlay on top? 20120216 02:14:39< Heyub> Just an overlay ontop 20120216 02:15:34< Heyub> Oh, I think I understand now! Thank you for your help :) 20120216 02:15:37< ancestral> Okay, so you'd take the terrain and add ^Xo at the end 20120216 02:15:46< ancestral> Like Gg^Xo 20120216 02:16:03< ancestral> Or Co^Xo 20120216 02:16:10< Heyub> Yeah, I had forgotten that there was an overlay for impassible. 20120216 02:16:36< ancestral> I didn't know http://wiki.wesnoth.org/TerrainCodeTableWML existed until now, so hey :) 20120216 02:19:18< Heyub> Thanks again for the help :) 20120216 02:20:38< Heyub> Also, one more thing, when ones name is red it appears they are private messaging me, how does one send a private message? 20120216 02:21:18< ancestral> In IRC or Wesnoth? 20120216 02:21:22< Heyub> in IRC 20120216 02:21:47< enchilado> that would depend on your client 20120216 02:22:01< enchilado> er, the display would 20120216 02:22:03< ancestral> You can type / commands thouh 20120216 02:22:04< shadowm> /query Nickname here 20120216 02:22:41< enchilado> messaging would be the same in all clients, but the display of people and private messages and such varies greatly 20120216 02:23:02< Heyub> Oh, I see, I just used the link on the wesnoth website. 20120216 02:24:38-!- kernigh [~chatzilla@wikibooks/Kernigh] has joined #wesnoth 20120216 02:25:08< shadowm> ancestral: did you try my original suggestion, wrapping the entirety of the SUF in [not] except for the side=$side_number line? 20120216 02:25:36< enchilado> Heyub: the freenode webchat client, then? Yes, if you see a tab with someone's name on it in red that means they've PM'd you. 20120216 02:26:17< shadowm> enchilado: /whois Heyub :p 20120216 02:26:39< enchilado> shadowm: yes, I did that 20120216 02:30:15< ancestral> shadowm: I took your pastebin, yeah. I get close by changing [and] and [or], I'm still testing something 20120216 02:31:52< shadowm> I just gave you very specific directions to try :( 20120216 02:32:08-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120216 02:33:36< kernigh> I have a question about https://gna.org/bugs/index.php?19393 "Units invisible after victory"... 20120216 02:33:54< kernigh> Is the linger mode supposed to reveal units under fog/shroud, or are those units supposed to stay hidden? 20120216 02:34:28< ancestral> shadowm: My logic was flawed, that's on me, one moment 20120216 02:34:55-!- MeanEYE [~meaneye@109.94.96.2] has quit [Ping timeout: 240 seconds] 20120216 02:35:12< ancestral> The answer is yes I tried it and no, it didn't provide what I wanted 20120216 02:35:52< ancestral> Damn 20120216 02:35:54< shadowm> ancestral: not even after amending it with the additional [not]? 20120216 02:36:02< ancestral> Lemme try again 20120216 02:36:21< ancestral> I might not have put the [not] on the right place 20120216 02:36:33< shadowm> because I did screw up the logic too, that's what I'm saying 20120216 02:36:47< shadowm> this oduble negatives thing is bad for my brain 20120216 02:37:18< ancestral> It's like triple negatives, actually ;-) 20120216 02:37:32< kernigh> You have a not [not] knot. 20120216 02:37:38< ancestral> Pretty much! 20120216 02:39:28-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20120216 02:39:50-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: Computer has gone to sleep.] 20120216 02:40:00< ancestral> Testing 20120216 02:41:37< ancestral> shadowm: The first part, moves=0, works great without the extra not, so just as is from your last paste 20120216 02:42:39< shadowm> hm, that doesn't make sense, because it'd then only trigger as long as there aren't units without moves 20120216 02:42:47< ancestral> No, I'm wrong! 20120216 02:42:50< ancestral> Blast 20120216 02:44:20< ancestral> Hmm 20120216 02:44:35< ancestral> So at moves=0 with no enemies it should still end the turn and it's not 20120216 02:45:46< ancestral> Okay so here's what I did 20120216 02:46:08< ancestral> shadowm: I put the [not] only for the first [filter_wml] 20120216 02:46:15< ancestral> Let me test the second part now 20120216 02:47:18< ancestral> shadowm: I think one of the three statements in the second part needs a not and another one doesn't 20120216 02:47:28< ancestral> Or I need to flip yes and no 20120216 02:47:50< ancestral> It absolutely has to do with filter_adjacent 20120216 02:48:15-!- vultraz [~chatzilla@124.109.10.221] has quit [Ping timeout: 240 seconds] 20120216 02:48:21< ancestral> I'm going to try flipping both 20120216 02:49:41< ancestral> …And that was a bad idea. Alright, gotta think this over 20120216 02:50:10< kernigh> Is your filter in some pastebin? 20120216 02:50:15< ancestral> Yeah 20120216 02:50:20< kernigh> Give a link? 20120216 02:50:31< ancestral> https://pastebin.com/zg6HNRXz 20120216 02:50:48< shadowm> updated: https://pastebin.com/zg6HNRXz 20120216 02:51:06< shadowm> also added some comments 20120216 03:13:06< kernigh> That is a difficult filter. It looks like, to me, it should fire the event _unless_ the current side has at least one unit who has more than 0 moves, or who has 0 moves but meets some other conditions. Is that what you meant? 20120216 03:13:34< ancestral> Yes 20120216 03:15:06< ancestral> Kernigh: It's evolved from this: http://pastebin.com/ucB0BaFF 20120216 03:15:24< ancestral> Or, that one expired. Bah 20120216 03:17:45< ancestral> shadowm, kernigh: the updated paste shadowm made doesn't trigger when the unit runs out of moves and has no enemies around him 20120216 03:18:38< ancestral> It does handle adjacent enemies with 0 moves though 20120216 03:19:20< ancestral> But id does handle adjacent allies with 0 moves 20120216 03:19:23< ancestral> *it 20120216 03:20:15< ancestral> It looks like the only logic missing is 0 moves & no adjacent units 20120216 03:21:05< kernigh> [filter_adjacent] with is_enemy=0 should look for at least 1 adjacent unit who is not an enemy. 20120216 03:23:50< ancestral> I just need to say no adjacent units 20120216 03:29:34< kernigh> http://wiki.wesnoth.org/StandardUnitFilter describes [filter_adjacent]... 20120216 03:29:57< kernigh> I imagine that count=0 would check for no adjacent units, or count=0 with is_enemy=yes would check for no adjacent enemies? 20120216 03:31:15< ancestral> That might be it 20120216 03:32:58< ancestral> Testing 20120216 03:35:38-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120216 03:43:30-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20120216 03:49:48< ancestral> I'm going to get this! 20120216 03:49:51< ancestral> :-P 20120216 03:56:20-!- Elvish_Pillager [~eli@dhip-149.coburn.residences.colby.edu] has quit [Ping timeout: 260 seconds] 20120216 03:56:23-!- Blueblaze [~Blueblaze@adsl-76-202-21-70.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20120216 04:00:26< ancestral> I must be running into a caching bug 20120216 04:00:35< ancestral> I'm hitting F5 every time 20120216 04:00:39< ancestral> Before loading the map 20120216 04:01:31< kernigh> I heard that F5 only works on the title screen? 20120216 04:01:45< kernigh> I don't use F5. It is easy enough for me to quit and restart Wesnoth. 20120216 04:02:56< ancestral> Yeah, I was doing it at the main screen 20120216 04:03:31< ancestral> Hmmm 20120216 04:03:51-!- Pete-Requiem [~quassel@unaffiliated/peterporty] has quit [Remote host closed the connection] 20120216 04:06:57< ancestral> Okay, I just left something out. Typical. 20120216 04:12:17< ancestral> Well, I can cheat 20120216 04:12:21< ancestral> I can have two events 20120216 04:19:00-!- Ivanovic_ [~ivanovic@dtmd-4d0bf55d.pool.mediaWays.net] has joined #wesnoth 20120216 04:20:28-!- Samual is now known as Lenks 20120216 04:20:48-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 265 seconds] 20120216 04:20:56-!- Ivanovic_ is now known as Ivanovic 20120216 04:26:18< ancestral> Alright, the answer is simpler than I thought. And slightly less elegant 20120216 04:26:40< ancestral> There may be some way to combine it, but it really doesn't matter 20120216 04:27:47-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [] 20120216 04:29:08< ancestral> Haha 20120216 04:29:21< ancestral> Nice, [or] not supported 20120216 04:43:53-!- TC01 [~chatzilla@venus.arosser.com] has quit [Quit: ChatZilla 0.9.87-4.1450hg.fc15 [XULRunner 9.0.1/20111223105406]] 20120216 04:49:10-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has quit [Quit: oldtopman has left the house] 20120216 04:49:38-!- enchilado [~enchilado@defocus/yummy/enchilado] has quit [Quit: BBL->] 20120216 05:03:16< ancestral> kernigh: I think count=0 doesn't work in this context 20120216 05:03:24< ancestral> I'm going to try using side= 20120216 05:04:02< kernigh> Maybe you can use [not] around count=1-6. 20120216 05:04:14< kernigh> count=1-6 is the default. 20120216 05:04:30< ancestral> But it doesn't return a 0? 20120216 05:04:39< ancestral> That's what I need to test for 20120216 05:05:00< kernigh> I mean, saying "there is not 1 to 6 units" should mean the same thing as "there are 0 units". 20120216 05:05:27< ancestral> Oh, I can actually write "1-6"? 20120216 05:05:48< ancestral> Hmm 20120216 05:05:53< kernigh> http://wiki.wesnoth.org/StandardUnitFilter says that count="1-6" is the default, so you don't need to write it. 20120216 05:05:53< ancestral> I see 20120216 05:06:15< kernigh> If you don't have any count=, it acts like count="1-6". 20120216 05:10:13< ancestral> kernigh: Looking at http://pastebin.com/zg6HNRXz again 20120216 05:11:14< kernigh> The filter in that pastebin is still looking for adjacent units that are not enemies ([filter_adjacent] with is_enemy=no)? 20120216 05:13:00< ancestral> It would seem that I need to check for is_enemy or 0 adjacent units 20120216 05:13:17< ancestral> Either adjacent units are enemies or allies 20120216 05:13:26< ancestral> Which explains why this works when a unit parks next to an ally 20120216 05:14:16< kernigh> So if you wrote [not] [filter_adjacent] is_enemy=yes [/filter_adjacent] [/not]... 20120216 05:14:26< kernigh> would it check for 0 adjacent enemies? 20120216 05:15:07< ancestral> Let's find out! 20120216 05:16:49< ancestral> kernigh: Should I insert that or just put [not]s in? 20120216 05:17:40< ancestral> Trying both 20120216 05:18:21< ancestral> I think "is_enemy=no" means ally 20120216 05:19:02< ancestral> Yeah, no luck, sadly 20120216 05:23:14< ancestral> kernigh: Okay, so I've tested a new event and it does like count=0 20120216 05:27:36-!- Heyub [189eecb1@gateway/web/freenode/ip.24.158.236.177] has quit [Quit: Page closed] 20120216 05:28:50< ancestral> kernigh: Problem solved with a second event. I'll take it. In case you're curious: http://pastebin.com/sJer42x6 20120216 05:29:03< ancestral> Now I just need to account for recruiting 20120216 05:30:33< kernigh> You can probably combine those two events if you insert an [and] in the correct place. 20120216 05:30:44< ancestral> Yeah 20120216 05:31:03< kernigh> You still have [filter_adjacent] is_enemy=no [/filter_adjacent] in the 2nd event, so it is still looking for adjacent ally, if we think is_enemy=no means ally. 20120216 05:31:16< ancestral> And I'm missing some conditionals in the new moveto 20120216 05:31:56< kernigh> The logic is so difficult, I don't remember whether or not you wanted to check for adjacent allies. 20120216 05:32:38< ancestral> Yes, the adjacent allies currently works 20120216 05:32:53< ancestral> The only piece that wasn't working is a unit moving and ending alone 20120216 05:33:41< ancestral> Yeah, still need some conditionals for other units 20120216 05:42:30< ancestral> Mmmmkay 20120216 06:10:20< ancestral> HOORAY! 20120216 06:10:25-!- enchilado [~enchilado@defocus/yummy/enchilado] has joined #wesnoth 20120216 06:11:02< ancestral> kernigh: Finally did get it. http://pastebin.com/kNrDG1BJ 20120216 06:12:24< ancestral> Man took me like 5 hours haha 20120216 06:12:37< ancestral> No matter :) 20120216 06:12:48< kernigh> I just wasted some time with a broken [variable] tag because I wrote [variable] variable=, not the correct [variable] name=. 20120216 06:19:24-!- kernigh [~chatzilla@wikibooks/Kernigh] has quit [Quit: hg push] 20120216 06:30:27-!- Haldrik [~haldrik@unaffiliated/haldrik] has joined #wesnoth 20120216 06:36:30-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20120216 06:46:08-!- ancestral [~ancestral@67-6-36-251.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20120216 06:55:31-!- mnewton1 [~mnewton1@pool-173-75-223-46.phlapa.fios.verizon.net] has quit [Quit: mnewton1] 20120216 06:58:32-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Quit: http://www.cyphase.com/] 20120216 07:02:54-!- mnewton1 [~mnewton1@pool-173-75-223-46.phlapa.fios.verizon.net] has joined #wesnoth 20120216 07:03:43-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20120216 07:08:48-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth 20120216 07:11:27-!- vultraz [~chatzilla@124.109.10.221] has joined #wesnoth 20120216 07:27:09-!- ancestral [~ancestral@67-6-36-251.mpls.qwest.net] has joined #wesnoth 20120216 08:20:54-!- gm15301 [~quassel@193-168.195-178.cust.bluewin.ch] has joined #wesnoth 20120216 08:27:50-!- swrnjtbs [~swrnjtbs@115.241.105.200] has joined #wesnoth 20120216 08:28:43< swrnjtbs> very few players on server after update!! 20120216 08:30:18< swrnjtbs> I am running version 1.8.6 but there aren't enough players on the server!! 20120216 08:30:18< shadowm> okay 20120216 08:31:29< shadowm> so, why 1.8.6? 20120216 08:32:06< swrnjtbs> will I get more players on 1.8.5 version? 20120216 08:32:21< shadowm> all 1.8.x versions use the same instance for 1.8 20120216 08:32:33< swrnjtbs> okay! 20120216 08:32:36< shadowm> the thing is, 1.10 was released a few weeks ago and 1.8 won't receive more updates 20120216 08:33:47< shadowm> also, it's early morning in the americas and part of europe 20120216 08:34:04< swrnjtbs> I update via Ubuntu repositories! 20120216 08:34:29< swrnjtbs> yeah! right.. most players are from Americas and Europe! :) 20120216 08:36:05-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20120216 08:42:23-!- chpln [~chpln@ppp118-210-23-73.lns20.adl2.internode.on.net] has quit [Quit: leaving] 20120216 08:42:32-!- dkkrg [~dkkrg@p5014-ipbfp205tokusinwcc.tokushima.ocn.ne.jp] has joined #wesnoth 20120216 08:44:39-!- dkkrg [~dkkrg@p5014-ipbfp205tokusinwcc.tokushima.ocn.ne.jp] has quit [Quit: Leaving...] 20120216 08:46:16-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has quit [Quit: Leaving] 20120216 08:48:55-!- chpln [~chpln@ppp118-210-23-73.lns20.adl2.internode.on.net] has joined #wesnoth 20120216 09:00:18-!- swrnjtbs [~swrnjtbs@115.241.105.200] has quit [Quit: Leaving] 20120216 09:06:18-!- Appleman1234 [~Appleman1@ppp59-167-222-56.qld.adsl.internode.on.net] has joined #wesnoth 20120216 09:14:11-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 260 seconds] 20120216 09:22:31-!- daglees [~belvedere@92.62.115.195] has joined #wesnoth 20120216 09:22:31-!- daglees [~belvedere@92.62.115.195] has quit [Changing host] 20120216 09:22:31-!- daglees [~belvedere@unaffiliated/daglees] has joined #wesnoth 20120216 09:27:07-!- Blueblaze [~Blueblaze@adsl-76-202-21-70.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20120216 09:41:39-!- Ivanovic [~ivanovic@dtmd-4d0bf55d.pool.mediaWays.net] has quit [Changing host] 20120216 09:41:39-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth 20120216 09:44:25< Ivanovic> moin 20120216 09:54:45-!- mystic_x [~X@unaffiliated/mysticx] has quit [Quit: The twentieth century has been characterized by three developments of great political importance: the growth of democracy, the growth of corporate power, and the growth of corporate propaganda as a means of protecting corporate power against democracy.] 20120216 09:54:59-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20120216 09:57:26-!- ancestral [~ancestral@67-6-36-251.mpls.qwest.net] has quit [Quit: And that’s the end of THAT chapter.] 20120216 10:04:34< enchilado> moin 20120216 10:32:04-!- MeanEYE [~meaneye@109.94.96.2] has joined #wesnoth 20120216 10:33:18-!- loonycyborg [loonycybor@wesnoth/developer/loonycyborg] has joined #wesnoth 20120216 10:49:50-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120216 11:47:48-!- horon [~horon@nttkyo120210.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has joined #wesnoth 20120216 11:53:04-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth 20120216 12:31:52-!- Muad_Dibber_ [~raymonvw@ip5451aac1.direct-adsl.nl] has quit [Ping timeout: 244 seconds] 20120216 12:32:12-!- Filar [~Mussious@dgg105.neoplus.adsl.tpnet.pl] has joined #wesnoth 20120216 12:35:08-!- Muad_Dibber_ [~raymonvw@ip5451aac1.direct-adsl.nl] has joined #wesnoth 20120216 12:39:15-!- Muad_Dibber_ [~raymonvw@ip5451aac1.direct-adsl.nl] has quit [Ping timeout: 240 seconds] 20120216 12:43:31-!- dkkrg [~dkkrg@p4086-ipbfp203tokusinwcc.tokushima.ocn.ne.jp] has joined #wesnoth 20120216 12:43:51-!- Muad_Dibber_ [~raymonvw@ip5451aac1.direct-adsl.nl] has joined #wesnoth 20120216 12:44:55-!- dkkrg [~dkkrg@p4086-ipbfp203tokusinwcc.tokushima.ocn.ne.jp] has quit [Client Quit] 20120216 13:17:11-!- Nissarin [~nissarin@91.202.192.6] has joined #wesnoth 20120216 13:21:47-!- faryshta [~faryshta@189.242.81.117] has joined #wesnoth 20120216 13:22:02< faryshta> Espreon, hi dude. 20120216 13:29:07-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth 20120216 13:35:53< faryshta> Are the SX add on maintainer online? 20120216 13:41:55-!- daglees [~belvedere@unaffiliated/daglees] has quit [Quit: Leaving] 20120216 13:48:41< vultraz> faryshta: I don't think they come on IRC 20120216 13:52:07< faryshta> vultraz, thanks. I can't find them on the new multiplayer server either. 20120216 13:54:55< vultraz> faryshta: if you found a bug you should probably post it on the SX forum thread 20120216 13:55:33< faryshta> vultraz, I want to volunteer to migrate the add ons to 1.10 20120216 14:09:40< vultraz> faryshta: you could just start... 20120216 14:10:11< faryshta> vultraz, I don't know if they have any advance, bug list or something. 20120216 14:10:28< faryshta> vultraz, I don't want to re invent the wheel. 20120216 14:10:34< vultraz> ;) 20120216 14:11:10-!- Jarkko_P [~jake@gprs-prointernet-ff526a00-74.dhcp.inet.fi] has joined #wesnoth 20120216 14:25:08-!- Elvish_Pillager [~eli@dhip-149.coburn.residences.colby.edu] has joined #wesnoth 20120216 15:03:47-!- MeanEYE [~meaneye@109.94.96.2] has quit [Quit: Lost terminal] 20120216 15:05:31-!- MeanEYE [~meaneye@109.94.96.2] has joined #wesnoth 20120216 15:08:34-!- enchilado [~enchilado@defocus/yummy/enchilado] has quit [Quit: BBL->] 20120216 15:12:21-!- faryshta 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connection] 20120216 19:33:15-!- Filar [~Mussious@dgg105.neoplus.adsl.tpnet.pl] has quit [Quit: Leaving] 20120216 19:34:53-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth 20120216 19:46:08-!- the_new_lipk [~opera@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 240 seconds] 20120216 20:22:08-!- Danceman [~Danceman@a94-132-158-220.cpe.netcabo.pt] has joined #wesnoth 20120216 20:34:41-!- Lenks is now known as Samual 20120216 20:37:38-!- jemadux [~jemadux@unaffiliated/jemadux] has quit [Ping timeout: 240 seconds] 20120216 20:40:14-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Read error: Connection reset by peer] 20120216 20:52:44-!- enchilado [~enchilado@defocus/yummy/enchilado] has joined #wesnoth 20120216 20:55:40-!- Filar [~Mussious@dgg105.neoplus.adsl.tpnet.pl] has joined #wesnoth 20120216 20:57:44-!- mthe878 [~mthe@unaffiliated/mthe] has quit [Ping timeout: 272 seconds] 20120216 21:09:11-!- mthe878 [~mthe@94-193-44-47.zone7.bethere.co.uk] has joined #wesnoth 20120216 21:09:11-!- mthe878 [~mthe@94-193-44-47.zone7.bethere.co.uk] has quit [Changing host] 20120216 21:09:11-!- mthe878 [~mthe@unaffiliated/mthe] has joined #wesnoth 20120216 21:11:14-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20120216 21:53:58-!- Filar [~Mussious@dgg105.neoplus.adsl.tpnet.pl] has quit [Quit: Leaving] 20120216 22:15:33-!- Appleman1234 [~Appleman1@ppp59-167-222-56.qld.adsl.internode.on.net] has quit [Ping timeout: 248 seconds] 20120216 22:15:46-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Remote host closed the connection] 20120216 22:17:51-!- Heyub [189eecb1@gateway/web/freenode/ip.24.158.236.177] has joined #wesnoth 20120216 22:18:10-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth 20120216 22:19:47< Heyub> Hello, I have come with another question about custom campaigns... I am trying to set up an event that when a player steps into an enemies line of sight it is triggered. I have read that the sighted event will not work for this, is there another way? 20120216 22:27:04< zookeeper> you might want to look at the ON_SIGHTING macro in core/macros/event-utils.cfg 20120216 22:27:50< zookeeper> or if it can only happen on moveto, you can create such a moveto event filter 20120216 22:30:33< zookeeper> the latter only if there's fog/shroud, since naturally otherwise all units are always visible 20120216 22:32:11< zookeeper> well, i suppose ON_SIGHTING too only makes sense if there's fog/shroud 20120216 22:32:30< Heyub> Yeah there is fog/shroud for both sides. 20120216 22:32:57< zookeeper> in that case, something like this probably works: [event] name=moveto [filter] side=1 [filter_vision] side=2 [/filter_vision] [/filter] 20120216 22:33:27< zookeeper> correction: [event] name=moveto [filter] side=1 [filter_vision] viewing_side=2 [/filter_vision] [/filter] 20120216 22:33:46< Heyub> Thanks! I'll try it 20120216 22:37:49-!- negusnyul [~negusnyul@183-62-161.ip.adsl.hu] has quit [Quit: Konversation terminated!] 20120216 22:38:00< Heyub> It works, thanks zookeeper :) 20120216 22:38:17< zookeeper> great 20120216 22:42:53-!- Zerovirus [~Zerovirus@c-98-196-85-86.hsd1.tx.comcast.net] has joined #wesnoth 20120216 23:04:47-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 244 seconds] 20120216 23:12:35-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth 20120216 23:13:30-!- vultraz [~chatzilla@124.109.10.221] has quit [Ping timeout: 252 seconds] 20120216 23:19:04-!- mnewton1 [~mnewton1@pool-173-75-223-46.phlapa.fios.verizon.net] has joined #wesnoth 20120216 23:21:03-!- Narrat [~None@p5B17EE3A.dip.t-dialin.net] has quit [] 20120216 23:22:06-!- Narrat [~None@p5B17EE3A.dip.t-dialin.net] has joined #wesnoth 20120216 23:37:53-!- mnewton1 [~mnewton1@pool-173-75-223-46.phlapa.fios.verizon.net] has quit [Quit: mnewton1] --- Log closed Fri Feb 17 00:00:53 2012