--- Log opened Sun Mar 18 00:00:32 2012 20120318 00:11:21-!- negusnyul [~negusnyul@1F2E959B.dsl.pool.telekom.hu] has quit [Quit: Konversation terminated!] 20120318 00:23:21< Ivanovic> shadowm: the main task is *finding* the new logo 20120318 00:23:23< Ivanovic> ;) 20120318 00:27:56-!- horon [~horon@nttkyo322045.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has joined #wesnoth-dev 20120318 00:34:33-!- Crendgrim [~crend@77-22-112-72-dynip.superkabel.de] has quit [Quit: Konversation terminated!] 20120318 00:35:33-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20120318 00:57:41-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 252 seconds] 20120318 01:06:26-!- mjs-de [~mjs-de@e182033126.adsl.alicedsl.de] has quit [Remote host closed the connection] 20120318 01:19:21< CIA-69> anonymissimus * r53551 /trunk/src/ (11 files in 7 dirs): (log message trimmed) 20120318 01:19:22< CIA-69> Fix wesnoth.find_reach failing for private lua proxy units. 20120318 01:19:22< CIA-69> Modified pathfind::paths to take a unit as argument instead of its 20120318 01:19:22< CIA-69> location; updated all callers. 20120318 01:19:22< CIA-69> As observed by mattsc, the function did in its callstack 20120318 01:19:22< CIA-69> re-query the unit at the location of a passed private proxy unit, 20120318 01:19:23< CIA-69> calculating the reach for the unit in the unit_map at that 20120318 01:32:16-!- Upthorn [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has quit [Ping timeout: 272 seconds] 20120318 01:49:13-!- Upth [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has joined #wesnoth-dev 20120318 01:49:13-!- Upth is now known as Upthorn 20120318 02:11:35-!- s951 [~s951@dyn1064-176.hor.ic.ac.uk] has joined #wesnoth-dev 20120318 02:23:11-!- s951 [~s951@dyn1064-176.hor.ic.ac.uk] has quit [Quit: Leaving] 20120318 02:26:31-!- atomicbomb [~quassel@125.160.81.153] has joined #wesnoth-dev 20120318 02:43:44< CIA-69> ai0867 * r53552 /trunk/data/multiplayer/eras.cfg: Don't count dead sides for the end-game advantage 20120318 02:57:55-!- anonymissimus [~chatzilla@HSI-KBW-078-042-163-105.hsi3.kabel-badenwuerttemberg.de] has quit [Quit: done building targets] 20120318 03:15:20-!- atomic [~quassel@125.160.81.9] has joined #wesnoth-dev 20120318 03:17:58-!- atomicbomb [~quassel@125.160.81.153] has quit [Ping timeout: 245 seconds] 20120318 03:36:33-!- mihaineacsu [~Cookie503@92.81.35.186] has quit [Quit: Leaving...] 20120318 03:45:11-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20120318 03:48:55-!- stikonas [~gentoo@bcm-131-111-216-70.girton.cam.ac.uk] has joined #wesnoth-dev 20120318 03:48:56-!- stikonas [~gentoo@bcm-131-111-216-70.girton.cam.ac.uk] has quit [Changing host] 20120318 03:48:56-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120318 04:08:35-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20120318 04:08:53-!- stikonas [~gentoo@bcm-131-111-216-70.girton.cam.ac.uk] has joined #wesnoth-dev 20120318 04:08:53-!- stikonas [~gentoo@bcm-131-111-216-70.girton.cam.ac.uk] has quit [Changing host] 20120318 04:08:54-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120318 04:11:41-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20120318 04:17:40-!- neph [~neph@02de475b.bb.sky.com] has quit [Ping timeout: 246 seconds] 20120318 04:17:45-!- Ivanovic_ [~ivanovic@dtmd-4db22386.pool.mediaWays.net] has joined #wesnoth-dev 20120318 04:21:10-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 260 seconds] 20120318 04:21:41-!- Ivanovic_ is now known as Ivanovic 20120318 04:37:39-!- Appleman1234 [~Appleman1@ppp59-167-222-56.qld.adsl.internode.on.net] has quit [Read error: Connection reset by peer] 20120318 04:54:53-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20120318 04:57:58-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20120318 05:02:53-!- Netsplit *.net <-> *.split quits: vcap 20120318 05:06:21-!- Netsplit over, joins: vcap 20120318 05:29:18-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [] 20120318 05:39:49-!- Elvish_Pillager [~eli@71-10-229-241.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 248 seconds] 20120318 06:02:09-!- Appleman1234 [~Appleman1@ppp59-167-222-56.qld.adsl.internode.on.net] has joined #wesnoth-dev 20120318 06:21:04-!- atomicbomb [~quassel@125.160.81.9] has joined #wesnoth-dev 20120318 06:21:13-!- atomicbomb [~quassel@125.160.81.9] has quit [Remote host closed the connection] 20120318 06:22:20-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Read error: Connection reset by peer] 20120318 06:22:44-!- Aethaeryn [~Michael@c-69-243-41-48.hsd1.md.comcast.net] has joined #wesnoth-dev 20120318 06:22:50-!- Aethaeryn [~Michael@c-69-243-41-48.hsd1.md.comcast.net] has quit [Changing host] 20120318 06:22:51-!- Aethaeryn [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20120318 06:50:45-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has quit [Quit: Leaving] 20120318 07:04:40-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has quit [Remote host closed the connection] 20120318 07:08:48-!- MeccaGod [majs@host189-199.bornet.net] has joined #wesnoth-dev 20120318 07:38:13-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20120318 07:45:02-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth-dev 20120318 07:58:37-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20120318 08:03:25-!- Crendgrim [~crend@77-22-112-72-dynip.superkabel.de] has joined #wesnoth-dev 20120318 08:11:03-!- Drakefriend [~kvirc@31-19-75-43-dynip.superkabel.de] has joined #wesnoth-dev 20120318 08:40:31-!- Ivanovic [~ivanovic@dtmd-4db22386.pool.mediaWays.net] has quit [Changing host] 20120318 08:40:31-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20120318 08:41:27< Ivanovic> moin 20120318 08:48:20< vultraz> hey 20120318 09:07:30-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Remote host closed the connection] 20120318 09:11:14-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120318 09:24:38-!- loonybot [~loonybot@46.138.68.89] has joined #wesnoth-dev 20120318 09:24:39-!- loonybot [~loonybot@46.138.68.89] has quit [Changing host] 20120318 09:24:39-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20120318 09:41:04-!- negusnyul [~negusnyul@h145-169.pool46-249.dyn.tolna.net] has joined #wesnoth-dev 20120318 10:09:58-!- EdB [~edb@tss37-1-89-82-194-231.dsl.sta.abo.bbox.fr] has joined #wesnoth-dev 20120318 10:10:43-!- the_new_lipk [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20120318 10:19:36-!- Upthorn [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has quit [Ping timeout: 265 seconds] 20120318 10:21:09-!- Upth [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has joined #wesnoth-dev 20120318 10:21:10-!- Upth is now known as Upthorn 20120318 10:31:53-!- the_new_lipk [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Read error: Operation timed out] 20120318 10:46:04-!- MeccaGod [majs@host189-199.bornet.net] has quit [Ping timeout: 244 seconds] 20120318 10:51:39-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20120318 10:54:10-!- atomic [~quassel@125.160.81.9] has quit [Remote host closed the connection] 20120318 10:54:23< Ivanovic> once noy is back, please ping him telling him that something seems to somehow have not gone as planned with the creation of the gsoc 2012 page 20120318 10:54:34< Ivanovic> eg the window title reads "Noy - Homepage" 20120318 11:01:01-!- mihaineacsu [~Cookie503@92.81.35.186] has joined #wesnoth-dev 20120318 11:03:07-!- vcap [~vcap@AReims-551-1-187-60.w81-250.abo.wanadoo.fr] has quit [Read error: Operation timed out] 20120318 11:03:35-!- vcap [~vcap@AReims-551-1-131-114.w90-18.abo.wanadoo.fr] has joined #wesnoth-dev 20120318 11:11:20-!- csarmi [~csarmi@2E6B859D.catv.pool.telekom.hu] has quit [] 20120318 11:56:35-!- Gallaecio [~quassel@84.120.113.186.dyn.user.ono.com] has joined #wesnoth-dev 20120318 12:01:01-!- Gallaecio [~quassel@84.120.113.186.dyn.user.ono.com] has quit [Remote host closed the connection] 20120318 12:07:21< fendrin_> hello 20120318 12:08:57< vultraz> hey 20120318 12:09:00< loonycyborg> hi 20120318 12:09:58< vultraz> fendrin_: did you see my (hopefully done) soundsource and label tool buttons? 20120318 12:10:00< vultraz> http://forums.wesnoth.org/viewtopic.php?p=523708#p523708 20120318 12:12:16< fendrin_> vultraz: nice, let's see hoe they do "ingame". 20120318 12:13:31< vultraz> I still need to do the item one 20120318 12:22:49-!- stikonas [~gentoo@bcm-131-111-216-70.girton.cam.ac.uk] has joined #wesnoth-dev 20120318 12:22:51-!- stikonas [~gentoo@bcm-131-111-216-70.girton.cam.ac.uk] has quit [Changing host] 20120318 12:22:51-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120318 12:42:28< vultraz> fendrin_: so, how do they look ingame 20120318 12:42:50-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20120318 12:43:33-!- stikonas [~gentoo@bcm-131-111-216-70.girton.cam.ac.uk] has joined #wesnoth-dev 20120318 12:43:33-!- stikonas [~gentoo@bcm-131-111-216-70.girton.cam.ac.uk] has quit [Changing host] 20120318 12:43:34-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120318 12:44:37< fendrin_> vultraz: Give me a few more minutes and I will make you a screenshot. 20120318 12:44:43< vultraz> k 20120318 12:45:31< fendrin_> vultraz: Oh no. I can't. Destroyed the editor code base to much yesterday evening. It might took the whole day for it to compile again. I ripped the editor_controller class into several pieces. 20120318 12:45:36-!- atomicbomb [~quassel@125.161.21.227] has joined #wesnoth-dev 20120318 12:46:00< vultraz> woah 20120318 12:46:08< vultraz> O_O 20120318 12:46:38< fendrin_> It is down to 1200 lines of code now. 20120318 12:47:06< fendrin_> Still too much for ma taste regarding a single file. 20120318 12:48:39-!- Elvish_Pillager [~eli@71-10-229-241.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20120318 12:49:02< vultraz> what was it before 20120318 12:49:49-!- wesbot changed the topic of #wesnoth-dev to: Wesnoth accepted in GSoC 2012 | 169 bugs, 330 feature requests, 12 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20120318 12:51:55-!- Gallaecio [~quassel@84.120.113.186.dyn.user.ono.com] has joined #wesnoth-dev 20120318 12:53:10< vultraz> fendrin_: where're the tool defs? 20120318 12:57:32< fendrin_> vultraz: Tool defs? You can change the image in data/themes/editor.cfg if you want to see them ingame. 20120318 12:57:45< vultraz> ah that's what I meant 20120318 13:00:51-!- matthiaskrgr [matthiaskr@109.73.162.119] has quit [Remote host closed the connection] 20120318 13:03:45-!- mihaineacsu [~Cookie503@92.81.35.186] has quit [Quit: Leaving...] 20120318 13:06:15-!- mihaineacsu [~Cookie503@92.81.35.186] has joined #wesnoth-dev 20120318 13:11:25< vultraz> fendrin_: http://imagebin.org/204043 20120318 13:11:28< vultraz> how's it look 20120318 13:15:09< fendrin_> vultraz: They look all fine on their own, but the color combination of the group strikes at me. 20120318 13:16:04< vultraz> I sorta see what you mean 20120318 13:17:30< fendrin_> The music note could be in the same color palette as the house image. 20120318 13:17:35< Crendgrim> vultraz: I think the main problem is that each icon has its own palette, so we've got 4 different kinds of blue there. 20120318 13:18:24< vultraz> yeah... 20120318 13:18:33< vultraz> that's true 20120318 13:19:35-!- Appleman1234 [~Appleman1@ppp59-167-222-56.qld.adsl.internode.on.net] has quit [Read error: Connection reset by peer] 20120318 13:20:31< vultraz> fendrin_: well....the village one needs some updates...contrast may be a little low 20120318 13:20:44< vultraz> and also, I tried village colors on the note 20120318 13:20:49< vultraz> it...failed 20120318 13:21:02< fendrin_> hmmm 20120318 13:21:04< Crendgrim> the village one is fine, IMHO 20120318 13:21:08< Crendgrim> are you sure you want to change it yet again? 20120318 13:21:09< fendrin_> Well, I like the village. 20120318 13:21:28< Crendgrim> Actually, I think your icons have too much contrast 20120318 13:21:37< vultraz> but that could just be my amateur drawing skills 20120318 13:21:59< fendrin_> The old village icon was nicer. The blue one. I don't get why it was replaced by the new one at all. But it makes sense to keep them in sync. 20120318 13:22:20< vultraz> as for the note, I think the gold makes it look good 20120318 13:22:50< Crendgrim> I think the problem about the old one was that it was 3d-ish, and not flat. I don't know, though. 20120318 13:23:36< fendrin_> It disturbs me that the sound waves emit from the flag of the note and not from the body. 20120318 13:24:40< vultraz> well...I wasn't aiming for most logical sound emission point 20120318 13:24:43-!- Appleman1234 [~Appleman1@ppp59-167-222-56.qld.adsl.internode.on.net] has joined #wesnoth-dev 20120318 13:24:58< vultraz> I was sorta trying to fit it in the available space 20120318 13:25:00< fendrin_> sure 20120318 13:25:16< fendrin_> The soundsource is just a radial thing if I get it right. 20120318 13:25:35< fendrin_> Your icon gives the impression that it can be used to adjust directed sound sources. 20120318 13:25:50-!- negusnyul [~negusnyul@h145-169.pool46-249.dyn.tolna.net] has quit [Quit: Konversation terminated!] 20120318 13:25:57< fendrin_> I thought about a sign that has the note in the central and waves emmiting in every direction. 20120318 13:26:18-!- EdB [~edb@tss37-1-89-82-194-231.dsl.sta.abo.bbox.fr] has quit [Quit: Konversation terminated!] 20120318 13:26:20< vultraz> well, I'm not sure that could be done without making the note tiny 20120318 13:26:26< fendrin_> Just on a side note. 20120318 13:26:38< fendrin_> What you did with the few space is a fine result. 20120318 13:27:31< vultraz> :) 20120318 13:31:06< vultraz> as for the soundwaves's position, they're just supposed to indicate sound, not where dir it comes from 20120318 13:31:52< vultraz> though there's always the hazard a player might mistake it for a music tool 20120318 13:32:23< vultraz> though reading the tooltip should clarify 20120318 13:38:30< fendrin_> Well, I like to listen to the scenarios music when making a map, that gives me the right mood. 20120318 13:40:14 * vultraz isn't sure what that has to do with the buttons 20120318 13:40:21< fendrin_> Nothing 20120318 13:40:26< fendrin_> Just a thought. 20120318 13:40:39< vultraz> hehe 20120318 13:40:51< fendrin_> I would like to have a music playlist tool to define what music is playing while the map is being made. 20120318 13:41:06< fendrin_> And this could also be saved to the map file. 20120318 13:41:52< vultraz> you mean my soundsource button might be better serviced as a music button? 20120318 13:41:56-!- Gallaecio [~quassel@84.120.113.186.dyn.user.ono.com] has quit [Remote host closed the connection] 20120318 13:42:31< fendrin_> Well, that would not be a tool. Thus no button. 20120318 13:42:43< fendrin_> It would most likely come in form of a menu entry. 20120318 13:43:18-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20120318 13:43:18< vultraz> ah 20120318 13:43:35< vultraz> BTW, I tried out my fancy brush buttons: http://imagebin.org/204046 20120318 13:50:54< fendrin_> They look nice 20120318 13:51:10< fendrin_> But you see, the gui is cutting away their border. 20120318 13:52:38< fendrin_> I could try to fix the border issue and put them in use. 20120318 13:55:05< fendrin_> The starting position flag is somehow nearer on the village ownership feature than the house icon. 20120318 13:55:31< vultraz> true 20120318 13:55:44< vultraz> because ownership is shown by flags 20120318 13:55:48< vultraz> hum 20120318 13:57:35< vultraz> but then what would the starting position tool's button be 20120318 13:57:59< fendrin_> I whish I could get rid of that feature and the extra numbers in the map data string as well. 20120318 13:59:08< vultraz> eh? 20120318 13:59:27< fendrin_> Setting up a Wesnoth scenarios works in too much different ways. 20120318 13:59:36< fendrin_> You can just take a map with starting positions. 20120318 14:00:15< vultraz> but that still needs a cfg file 20120318 14:00:18< vultraz> and side defs 20120318 14:00:19< fendrin_> Or you go with a [multiplayer] in which [sides] and thus teams or more are defined and still start at the positions. 20120318 14:00:27< fendrin_> Does it? 20120318 14:00:31< vultraz> oh wait.. 20120318 14:00:33< vultraz> no 20120318 14:00:47< vultraz> you can just load a map im mp 20120318 14:00:49< vultraz> in* 20120318 14:00:55< fendrin_> yes 20120318 14:01:27< fendrin_> Or you setup the scenario without starting positions but with leader units that have their positions coded in wml. 20120318 14:02:27< vultraz> huh 20120318 14:02:31< fendrin_> There is the confusing "no_leader=yes" abomination. 20120318 14:02:43< vultraz> though I don;t see why anyone would use the wml starting positions 20120318 14:04:25< fendrin_> Well. 20120318 14:04:39< fendrin_> I use this feature very often in LoW for example. 20120318 14:05:04< fendrin_> Maps are reused there. 20120318 14:05:17< fendrin_> Thus I have variable starting positions. 20120318 14:05:24< vultraz> you made LoW? 20120318 14:05:35< vultraz> or maintain it? 20120318 14:05:36< fendrin_> I have coded all of it. 20120318 14:05:41< vultraz> O_O 20120318 14:05:43< fendrin_> But it was written by Santi. 20120318 14:06:00< vultraz> ahh 20120318 14:06:03< fendrin_> And many Wesnoth developers helped to bring it in its current state. 20120318 14:06:49< vultraz> ah 20120318 14:06:50< fendrin_> Ah no. Crab coded most of the black magic in scenario3. 20120318 14:07:15 * vultraz loves wml black magik 20120318 14:07:20< vultraz> ^_^ 20120318 14:07:40< fendrin_> It is lua and formula ai stuff mostly. 20120318 14:09:03< fendrin_> The starting positions issue is a result of the mixture between multiplayer and singleplayer game. 20120318 14:10:13< vultraz> ah 20120318 14:10:51< fendrin_> In the early days just defining a starting postion was enough for a multiplayer game. 20120318 14:11:11< fendrin_> It is still today for most scenarios. 20120318 14:11:25-!- happygrue_ [~quassel@c-98-222-183-113.hsd1.il.comcast.net] has joined #wesnoth-dev 20120318 14:11:25-!- happygrue_ [~quassel@c-98-222-183-113.hsd1.il.comcast.net] has quit [Changing host] 20120318 14:11:25-!- happygrue_ [~quassel@wesnoth/developer/wintermute] has joined #wesnoth-dev 20120318 14:12:09< vultraz> BTW, what's the point of data/core/editor/tool-hints.cfg is the same text is also in data/themes/editor.cfg 20120318 14:12:18< vultraz> under each button's tooltip= key 20120318 14:12:30< vultraz> s/button/[menu] 20120318 14:13:37-!- Amu [~smar@a88-112-67-52.elisa-laajakaista.fi] has joined #wesnoth-dev 20120318 14:14:32-!- loonycyborg_ [loonycybor@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20120318 14:15:05< vultraz> fendrin_: ^ 20120318 14:15:17< fendrin_> vultraz: No idea. I never used data/core/editor/tool-hints.cfg 20120318 14:16:03< fendrin_> vultraz: It might be old stuff, forgotten to be removed. 20120318 14:19:13-!- Netsplit *.net <-> *.split quits: Smar, loonycyborg, happygrue 20120318 14:19:13-!- loonycyborg_ is now known as loonycyborg 20120318 14:29:09-!- negusnyul [~negusnyul@1F2E959B.dsl.pool.telekom.hu] has joined #wesnoth-dev 20120318 14:29:57< vultraz> ugh... 20120318 14:30:34< vultraz> fendrin_: data/core/editor/_main.cfg 20120318 14:30:46< vultraz> what's the [titlescreen_music] do? 20120318 14:30:56< vultraz> well.. 20120318 14:31:02< vultraz> I assume music for the titlescreen 20120318 14:31:06< vultraz> but what's it doing there 20120318 14:31:23< vultraz> and not data/core/_main.cfg 20120318 14:32:17< vultraz> and I don't get that #ifdef EDITOR #ifndef MULTIPLAYER thingy 20120318 14:36:06< fendrin_> vultraz: I assume that it is used to define the editors playlist. 20120318 14:36:40< vultraz> that seems to be data/core/editor/music.cfg 20120318 14:36:40< fendrin_> The ifdef thing is more or less simple to understand. 20120318 14:37:22< vultraz> contents of said file http://pastebin.com/eqNFmFL6 20120318 14:37:50< fendrin_> vultraz: Hmmm, maybe more old stuff to be removed. 20120318 14:38:19< fendrin_> Well, I have an idea. 20120318 14:38:47< vultraz> since [titlescreen_music] mentions main_menu.ogg, I assume it's for the main menu 20120318 14:39:13< fendrin_> I suspect, if you remove the titlescreen_music you will not have music on the titlescreen after returning from the editor or similar. 20120318 14:39:29< fendrin_> Yes, sure. The titlescreen is the class that implements the main menu. 20120318 14:41:07< vultraz> ah 20120318 14:44:37-!- mordante [~mordante@roadie.xs4all.nl] has joined #wesnoth-dev 20120318 14:44:38-!- mordante [~mordante@roadie.xs4all.nl] has quit [Changing host] 20120318 14:44:38-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20120318 14:44:55< mordante> servus 20120318 14:49:04< vultraz> hey 20120318 14:49:30< mordante> hi vultraz 20120318 14:51:49-!- Danthar [~Narvek@ip3e833902.speed.planet.nl] has joined #wesnoth-dev 20120318 14:51:52< Danthar> Hi all 20120318 14:51:57< vultraz> hey 20120318 14:52:02< mordante> hi Danthar 20120318 14:53:10-!- timotei [~timotei@188.24.2.1] has joined #wesnoth-dev 20120318 14:53:10-!- timotei [~timotei@188.24.2.1] has quit [Changing host] 20120318 14:53:11-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20120318 14:53:30< Danthar> Sorry to come in with a question, but... not sorry enough not too :p Is there an easy way to 'refresh' the scenario data while staying in the game? I read in an old post somehwere that f5 does that so you don't have to restart Wesnoth everytime you make a change, but it doesn't work and restarting does, for me, just now. 20120318 14:54:40< Ivanovic> hi mordante 20120318 14:56:27< mordante> hi Ivanovic 20120318 14:56:54< mordante> Danthar, not sure F5 should do the trick, but heard yesterday it might not work 20120318 14:56:56< Ivanovic> Danthar: F5 in the mainmenu is supposed to work 20120318 14:57:03-!- Drakefriend [~kvirc@31-19-75-43-dynip.superkabel.de] has quit [Ping timeout: 244 seconds] 20120318 14:57:09< Ivanovic> no idea if it is supposed to always work 20120318 14:57:31< vultraz> Danthar: it works from the mainmenu, at least for me 20120318 14:57:37< AI0867> in mainmenu it's functionally equivalent to restarting the game 20120318 14:57:38< Danthar> Well it doesn't for me. 20120318 14:57:43< AI0867> only mainmenu 20120318 14:57:55< Danthar> Yeah. It doesn't. 20120318 14:58:04< AI0867> how do you restart the scenario afterwards? 20120318 14:58:17< Danthar> campaign->mycampaign 20120318 14:59:02< AI0867> and restarting wesnoth does work? 20120318 14:59:17< Danthar> For the people where it works: is there a visual change when you press the button? Like a load bar or so? 20120318 14:59:19< Danthar> Yes 20120318 14:59:21< AI0867> yes 20120318 14:59:41< AI0867> basically, you get the loadbar from starting the game 20120318 14:59:49< Danthar> yeah, really doesn't work then, even isn't some error with not saving the new scenariofile properly 20120318 15:00:13< AI0867> what OS are you on? 20120318 15:00:18< AI0867> maybe it's capturing the key 20120318 15:00:20-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20120318 15:00:20< Danthar> Aahhh sickness. Now it works 20120318 15:00:49< Danthar> This kind of weird magical things always happen to me :p, thanks 20120318 15:01:01< Danthar> I'm on win 7 btw. 20120318 15:01:44< mordante> it's the same with system problems, the never reproduce once the system administrator stands next to you ;-) 20120318 15:02:23< Danthar> Great, it IS reproducible. 20120318 15:02:47< Danthar> It does work when I start up the game, but after playing the campaign and quitting to the main menu it stops working 20120318 15:03:05 * AI0867 tries that 20120318 15:04:54< AI0867> can't reproduce that 20120318 15:04:55< AI0867> =/ 20120318 15:05:37< Danthar> No, I just tried something else to narrow it down, it's even more ironic. It only happens when i change the scenario.cfg... so EXACTLY only when I need it, lol :( 20120318 15:06:10-!- stikonas [~gentoo@bcm-131-111-216-70.girton.cam.ac.uk] has joined #wesnoth-dev 20120318 15:06:10-!- stikonas [~gentoo@bcm-131-111-216-70.girton.cam.ac.uk] has quit [Changing host] 20120318 15:06:10-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120318 15:07:40-!- the_new_lipk [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20120318 15:08:09< vultraz> Danthar: doesn't do that for me 20120318 15:08:15< vultraz> never did 20120318 15:08:20< vultraz> always worked 20120318 15:08:36< Danthar> strange. Well, not for me. 20120318 15:08:48< vultraz> er...(more clearly) I never had problems with it 20120318 15:09:29< Danthar> Do you leave the notepad open? 20120318 15:10:33< AI0867> ah, that could be a problem on windows 20120318 15:10:43< AI0867> exclusive open files 20120318 15:11:10< Danthar> hm :/ 20120318 15:11:24< vultraz> Danthar: I'm on Mac OS X 20120318 15:11:30< vultraz> 10.7.3 20120318 15:11:37< Danthar> ok will try that then 20120318 15:12:04< vultraz> never had a prob with open textedit files 20120318 15:13:18< Danthar> No closing the file doesn't make a difference 20120318 15:15:11< Danthar> Well, too bad, would have saved me some time... guess I'll just keep restarting the game. 20120318 15:15:18< CIA-69> mordante * r53553 /trunk/src/ (game_events.cpp tests/test_image_modifications.cpp): 20120318 15:15:18< CIA-69> Avoid double promotion. 20120318 15:15:18< CIA-69> A floating point literal without a type specifier is a double and causes the 20120318 15:15:18< CIA-69> float to be promoted to double as well. It has no advantages in these cases so 20120318 15:15:18< CIA-69> avoid it. (Found with gcc -Wdouble-promotion.) 20120318 15:15:20< Danthar> thanks for the answers 20120318 15:17:25-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20120318 15:18:11< the_new_lipk> how can I add a new tag as toplevel? 20120318 15:18:36< the_new_lipk> I just can't find it 20120318 15:18:38< fendrin_> the_new_lipk: A new tag as toplevel? 20120318 15:18:57< AI0867> top-level as in [units], [campaign], [game_config] and such? 20120318 15:19:10< the_new_lipk> so I don't get error messages like 'xyz not supported in scenario toplevel' 20120318 15:19:15-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has joined #wesnoth-dev 20120318 15:19:17< AI0867> that's not the same thing 20120318 15:19:33< AI0867> and do you have an implementation for that tag? 20120318 15:19:51< the_new_lipk> yes, this is the modification thing I'm working on 20120318 15:19:57< fendrin_> the_new_lipk: The error is emitted by the lua syntax checker. It is more of a warning. 20120318 15:19:59< AI0867> then you need to change some lua stuff 20120318 15:20:05< AI0867> somewhere in src 20120318 15:20:11< AI0867> it has a list of things that it doesn't handle 20120318 15:20:11-!- stikonas [~and@bcm-131-111-216-70.girton.cam.ac.uk] has joined #wesnoth-dev 20120318 15:20:11-!- stikonas [~and@bcm-131-111-216-70.girton.cam.ac.uk] has quit [Changing host] 20120318 15:20:12-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120318 15:20:19< AI0867> you need to add it into the list 20120318 15:21:52< the_new_lipk> some keywords? fgrepping "toplevel" doesn't help 20120318 15:23:31-!- neph [~neph@02de475b.bb.sky.com] has joined #wesnoth-dev 20120318 15:24:04< timotei> hmm, Ivanovic , the GSoC page for BfW has title "noy": http://www.google-melange.com/gsoc/org/google/gsoc2012/wesnoth 20120318 15:24:12< timotei> IDK if that's what's intended to be :P 20120318 15:24:13< Ivanovic> timotei: yes, i know 20120318 15:24:17< timotei> Ok. 20120318 15:24:19< Ivanovic> timotei: and i got no admin access there to fix it 20120318 15:24:21< Ivanovic> (yet) 20120318 15:24:23< timotei> xD 20120318 15:24:39< timotei> No problem. Just reported in case it wasn't already known 20120318 15:26:13-!- mihaineacsu [~Cookie503@92.81.35.186] has quit [Quit: Linkinus - http://linkinus.com] 20120318 15:32:23< fendrin_> I got the editor controller down to exactly 1000 lines of code. 20120318 15:35:59-!- flaushy_ [~nooon@p5798DB54.dip.t-dialin.net] has joined #wesnoth-dev 20120318 15:38:02< Ivanovic> sounds nice 20120318 15:38:07< Ivanovic> how many lines were there initially? 20120318 15:41:43< the_new_lipk> odd. data/schema.cfg seems to be what I'm looking for, but it doesn't mention for e.g. scenario as a toplevel 20120318 15:42:29< AI0867> the_new_lipk: that's generated stuff 20120318 15:43:59< AI0867> the_new_lipk: src/scripting/lua.cpp:3804 20120318 15:44:03< AI0867> that looks like what you need 20120318 15:44:27< AI0867> not sure if it's the right array though 20120318 15:45:54-!- anonymissimus [~chatzilla@HSI-KBW-078-042-163-105.hsi3.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20120318 15:46:37< AI0867> the_new_lipk: anonymissimus 20120318 15:47:48< anonymissimus> AI0867: yes correct 20120318 15:47:58-!- mjs-de [~mjs-de@g224186177.adsl.alicedsl.de] has joined #wesnoth-dev 20120318 15:48:10< fendrin_> AI0867: About 1500. But that was after some refactoring already. I think it started with ~2500 lines. 20120318 15:48:38< AI0867> nice, but I wasn't the one who asked that question 20120318 15:48:46< vultraz> niice 20120318 15:49:13< the_new_lipk> big red thanks 20120318 15:49:15-!- the_new_lipk [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Quit: Leaving] 20120318 15:49:15< fendrin_> AI0867: oh yes 20120318 15:49:21< fendrin_> Ivanovic: ^ 20120318 15:49:28-!- the_new_lipk [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20120318 15:49:33< anonymissimus> being in that array only means that the lua API expects that tag to be handled somewhere in the C++ code, thus it doesn't pass it outside to the wesnoth.game_events.on_load/on_save functions 20120318 15:50:30< anonymissimus> thus that error from data/lua/wml-tags.lua:8 doesn't show 20120318 15:50:52< fendrin_> Ivanovic: At the end I want to rip everything out that is not strictly needed as a child of controller_base. 20120318 15:51:12-!- loonycyborg [loonycybor@wesnoth/developer/loonycyborg] has quit [Ping timeout: 252 seconds] 20120318 15:52:18< fendrin_> Ivanovic: In case of the editor that works nice because you can group most functionality inside of modules like "map", "actions", etc. Those are mostly independent. 20120318 15:57:31-!- loonycyborg [loonycybor@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20120318 15:57:34< CIA-69> mordante * r53555 /trunk/ (4 files in 2 dirs): 20120318 15:57:34< CIA-69> Ignore Pango markup in map descriptions. 20120318 15:57:34< CIA-69> Fixes bug #19210, patch provided by Shadow master. 20120318 15:57:35< CIA-69> mordante * r53554 /branches/1.10/ (4 files in 2 dirs): 20120318 15:57:35< CIA-69> Ignore Pango markup in map descriptions. 20120318 15:57:35< CIA-69> Fixes bug #19210, patch provided by Shadow master. 20120318 15:59:44-!- atomicbomb [~quassel@125.161.21.227] has quit [Remote host closed the connection] 20120318 16:07:33-!- horon [~horon@nttkyo322045.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20120318 16:12:38< Ivanovic> nice improvement, fendrin_ 20120318 16:19:18< timotei> Hmm... cool 20120318 16:21:56< CIA-69> mordante * r53556 /trunk/ (changelog src/scripting/lua.cpp): 20120318 16:21:56< CIA-69> Extended support for toggle_button in Lua API. 20120318 16:21:56< CIA-69> Extended support for toggle_button in wesnoth.get_dialog_value, 20120318 16:21:56< CIA-69> wesnoth.set_dialog_value, and wesnoth.set_dialog_callback to also apply to 20120318 16:21:56< CIA-69> toggle_panel. Applies patch #3091. 20120318 16:21:58-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20120318 16:23:21-!- Gallaecio [~quassel@84.120.113.186.dyn.user.ono.com] has joined #wesnoth-dev 20120318 16:33:26-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20120318 16:38:56-!- jg2 [~jg@108-82-19-151.lightspeed.livnmi.sbcglobal.net] has joined #wesnoth-dev 20120318 16:41:15< Ivanovic> shadowm: okay, updated the frontpage 20120318 16:52:37-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth-dev 20120318 16:53:14-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120318 16:54:56< jg2> Is there a URL for an indepth discussion on the Wesnoth multiplayer network system? Does it use OpenVPN or some other system to automatically set up firewall communication? 20120318 16:55:49< Ivanovic> there is no vpn or anything like this involved 20120318 16:55:54< Ivanovic> just plain tcp messages 20120318 16:55:57< Danthar> Hey all, has the [item] tag been changed from how it's said to work in http://wiki.wesnoth.org/BuildingScenariosIntermediate? Because I can't get it to work... Also, I suspect there's a typo there and it should be item/holywater.png instead of item-holywater.png, but tried both and both don't work. 20120318 16:56:08< Ivanovic> sent to the server which will then forward the info to other clients in the game 20120318 16:56:26< Danthar> Also, f5 never works for me when i change the scenario.cfg, even when i hadn't yet started the campaign :s 20120318 16:56:46< vultraz> Danthar: I think it's items/ 20120318 16:57:14< Danthar> yeah me too, but both don't work. How should i do the rest then? 20120318 16:57:23< vultraz> it's 20120318 16:57:28< vultraz> items/holy-water.png 20120318 16:57:34< vultraz> for that one 20120318 16:58:17< Danthar> yeah, I am trying to place a book with [item] x=2 y=3 image=items/book1.png [/item] 20120318 16:58:46< vultraz> should work 20120318 16:59:07< Danthar> hmmm... just inside the [scenario] tag right? 20120318 16:59:17< vultraz> yeah 20120318 16:59:23< vultraz> but it can be other places 20120318 16:59:34< vultraz> in [event]s, for example 20120318 16:59:49< Danthar> then I don't see why it doesn't display 20120318 17:00:16< Danthar> I even tried putting it on normal grass in case a keep is too high or something? 20120318 17:00:21< Danthar> but no luck 20120318 17:00:32< vultraz> terrain shouldn't matter 20120318 17:00:44< vultraz> do you have fog? 20120318 17:00:56< vultraz> enables 20120318 17:00:57< Danthar> no disabled it for easy testing 20120318 17:01:00< vultraz> enabled* 20120318 17:02:06< vultraz> IDK... 20120318 17:02:10< vultraz> should work 20120318 17:02:12< vultraz> http://wiki.wesnoth.org/InterfaceActionsWML#.5Bitem.5D 20120318 17:02:46< Danthar> yeah it should. 20120318 17:02:58< vultraz> hum 20120318 17:03:24< vultraz> actually....try sticking the [item]s in a prestart event 20120318 17:03:38< vultraz> [event] name=prestart [item] 20120318 17:04:03< Danthar> ok will try, just looked up how the holy water is placed in the HTTT campaign and it's with {OBJ_POTION_HOLY 5 23 object7_holywater} 20120318 17:04:16-!- Danceman [~Danceman@a94-132-158-220.cpe.netcabo.pt] has joined #wesnoth-dev 20120318 17:05:38< Danthar> putting it in that event doesn't work either 20120318 17:05:46< vultraz> hummm 20120318 17:05:58< vultraz> something's wrong here 20120318 17:06:07< vultraz> can I see the file? 20120318 17:06:24< Danthar> sure... uh, how do you want to do that? 20120318 17:06:41< vultraz> pastebin 20120318 17:06:45< vultraz> in the topic ^ 20120318 17:06:58< vultraz> there's the linl 20120318 17:06:59< vultraz> link* 20120318 17:07:17< Danthar> k ty, let me just try to add it to the prestart event I already had instead of making a new one... 20120318 17:08:17< Ivanovic> i am off now for about 3h, cu 20120318 17:08:58< Danthar> Oh and # text is just comments right? that can't mess stuff up i hope? 20120318 17:09:08< vultraz> yeah 20120318 17:10:02< Danthar> http://pastebin.com/5ShTJmm3 20120318 17:10:11< Danthar> handy site! 20120318 17:10:44< vultraz> yup 20120318 17:10:46< vultraz> hum 20120318 17:10:56< vultraz> try moving the event under the [side] stuff 20120318 17:11:15< vultraz> like, down the page 20120318 17:11:35< Danthar> that's where I had it first before you said to put it in the prestart :p 20120318 17:11:54< vultraz> well, move the entire prestart event down 20120318 17:11:59< vultraz> ;) 20120318 17:12:08< Danthar> ok 20120318 17:13:09< Danthar> no change 20120318 17:13:29< Danthar> that entire event is now right before the moveto event 20120318 17:15:41< Danthar> there are two image folders... surely i starts from BfW/data/core/images and not BfW/images right? 20120318 17:15:46< Danthar> it* 20120318 17:16:38< Danthar> o wait... do i have to put it in add-ons/images ? 20120318 17:16:53< Danthar> or can i use the default lib? 20120318 17:17:41< zookeeper> pastebin again 20120318 17:18:01< vultraz> yeah, it uses data/core/images 20120318 17:18:13< zookeeper> you probably did the suggested fixes wrong. 20120318 17:18:32< zookeeper> ...since if you didn't, it'd be working now 20120318 17:19:20< Danthar> http://pastebin.com/j2GfPVCJ 20120318 17:20:11< zookeeper> well... that's perfectly correct and ought to work just fine 20120318 17:20:33< vultraz> Danthar: BTW, about the moveto event, the filter should be (I think) 20120318 17:20:34< Danthar> it doesn't 20120318 17:20:49< vultraz> [filter] id=Danthar [/filter] 20120318 17:20:50< zookeeper> if not then you're not actually testing what you're pasting for one reason or another 20120318 17:21:07< vultraz> [filter_location] x,y=5,11 [/filter_location] 20120318 17:21:10< vultraz> both of those 20120318 17:21:52< zookeeper> change for instance the objective text and see if you see _that_ change in-game 20120318 17:21:58< Danthar> Ok, but that moveto event works and I got it from the wiki like that... so what would be the reason to change it? performance? etiquette? Just curious to know, not resisting :) 20120318 17:22:06< zookeeper> if you do, yet the book won't show up, then there's something rather odd going on. 20120318 17:22:28< zookeeper> vultraz, what? there's no reason to use [filter_location] there 20120318 17:22:40< vultraz> oh? 20120318 17:22:44< zookeeper> not to mention it doesn't mean anything outside [filter] anyway. 20120318 17:23:14< vultraz> ohyeah... 20120318 17:23:16< Danthar> Well the change showed up, and so did the book! dunno why not sooner, thanks a lot! 20120318 17:23:30< zookeeper> if you want the moveto event to trigger when Danthar moves to 5,11 then what you have there is exactly what you want 20120318 17:23:35< zookeeper> hrhm. okay then. 20120318 17:24:06< vultraz> hum 20120318 17:24:15< vultraz> I thought you needed a [filter_location] 20120318 17:24:47< zookeeper> uh, no... 20120318 17:24:52< vultraz> huh... 20120318 17:24:56< zookeeper> you need that if you want to use a full SLF 20120318 17:25:19< vultraz> oh...mixing stuff up here 20120318 17:27:48-!- _jay [~jay@cpe-67-240-147-107.rochester.res.rr.com] has joined #wesnoth-dev 20120318 17:28:58< _jay> hey you have a typo on your front page "If you are interested in participating in Summer of Code 2011 as a developer" 20120318 17:29:56< Danthar> well time to fix me some dinner, thanks again for the help! (...I swear I pressed 'save' plenty of times... :s) 20120318 17:30:04-!- Danthar is now known as Danthar|afk 20120318 17:31:17< the_new_lipk> Ivanovic is reusing an ancient announcement again :P 20120318 17:31:59-!- vultraz [~chatzilla@124.109.10.221] has quit [Ping timeout: 246 seconds] 20120318 17:33:45-!- vultraz [~chatzilla@124.109.10.221] has joined #wesnoth-dev 20120318 17:34:09< chrisoelmueller> heh now you just made me review our announcement and we had a wrong date in there as well, thx :p 20120318 17:34:43-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20120318 17:34:48< _jay> no problem :) 20120318 17:36:27-!- sravan [7aa84392@gateway/web/freenode/ip.122.168.67.146] has joined #wesnoth-dev 20120318 17:36:32< sravan> Hi 20120318 17:37:46< vultraz> hey 20120318 17:37:49< sravan> Currently, I am an application in Computer Sciences Corporation and I want to particiate in Google summer of code. Can I particiate in that?? 20120318 17:38:03< sravan> application developer* 20120318 17:39:43< sravan> can someone help me? 20120318 17:40:41-!- _jay [~jay@cpe-67-240-147-107.rochester.res.rr.com] has left #wesnoth-dev [] 20120318 17:40:41< vultraz> not sure who you should ask 20120318 17:41:28< the_new_lipk> Ivanovic and noy at first place 20120318 17:42:18< the_new_lipk> (and they don't seem to be around) 20120318 17:43:43-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth-dev 20120318 17:44:30-!- matthiaskrgr [matteh@109.73.162.119] has joined #wesnoth-dev 20120318 17:45:40< the_new_lipk> mordante: around? 20120318 17:48:53-!- meow27 [~flamehawk@pool-96-250-193-64.nycmny.east.verizon.net] has joined #wesnoth-dev 20120318 17:49:21< meow27> hey guys. are you guys planning to switch source distribution to tar.xz anytime soon? 20120318 17:49:45< loonycyborg> What would be the point of that? 20120318 17:49:53< meow27> save bandwith 20120318 17:50:26< loonycyborg> Probably it won't save much. 20120318 17:50:40< meow27> how much is "much" in your eyes? 20120318 17:50:45< meow27> opinion* 20120318 17:51:44< meow27> in anycase i probably have a bias since im a gentoo user and im constantly download a lot of bloated source packages (30-180MB a peice) and most of those could be 10% thinner using .xz at least on all of the big sources ive tried 20120318 17:52:15< loonycyborg> That's a pointless line of enquiry. The main stumbling block would be support on whatever OSes the user uses. 20120318 17:53:49< the_new_lipk> is bz2 supported on windows? 20120318 17:53:58< meow27> not natively 20120318 17:54:16< Gambit> Those aren't the users grabbing the source most often. 20120318 17:54:17< meow27> 7zip handles it however 20120318 17:55:21< the_new_lipk> Gambit: then what ar the OSes which don't handle xz and are important? 20120318 17:55:36< Gambit> I dunno. :P 20120318 17:55:44< Gambit> meow27: How does it compare in un-archiving time? 20120318 17:55:44< loonycyborg> Actually I don't mind doing tar xJvf instead of tar xjvf 20120318 17:56:09< meow27> ill do a bench in a sec. im recompiling xulrunner so i have to wait for that to finish >_> 20120318 17:56:14< Gambit> The bandwidth is sourceforge's 20120318 17:56:24< meow27> more like 30 mins 20120318 17:56:30< Gambit> So the only thing that actually matters here is how much time it saves the user. 20120318 17:56:39< anonymissimus> Danthar|afk: on a general note, following http://wiki.wesnoth.org/BuildingScenariosIntermediate is a bad idea 20120318 17:56:45< meow27> especially those with bandwidth constriants 20120318 17:57:05< anonymissimus> the wrong name for the image is probably just because the side is heavily outdated 20120318 17:57:39< Gambit> Yes, but tighter compression might mean longer un-archiving times and render the whole thing pointless. 20120318 17:58:36-!- sravan [7aa84392@gateway/web/freenode/ip.122.168.67.146] has quit [Quit: Page closed] 20120318 17:59:08< Gambit> Though IIRC the bottleneck on un-archiving files is how fast you can write them to disk... 20120318 17:59:28< Gambit> Anyway, just something to consider. 20120318 17:59:57< mordante> the_new_lipk, yes 20120318 18:00:11< the_new_lipk> may I annoy you with a feature request? 20120318 18:01:01< meow27> just make the request 20120318 18:01:02< mordante> of course you may 20120318 18:02:08< meow27> so while benching you want to see compression ratio, (xz vs bz2), and time? 20120318 18:02:25< the_new_lipk> mordante: the problem is: when you click "speak" on mp but don't actually speak, the text box remains there 20120318 18:02:42< the_new_lipk> capturing all keyboard events, so hotkeys won't work 20120318 18:02:51< the_new_lipk> that's kinda annoying 20120318 18:03:28< the_new_lipk> could you make the textbox to dismiss hotkey combinations? 20120318 18:06:57< mordante> not entirely sure what you mean, but I think it's a bad idea why does the textbox remain? 20120318 18:09:46< the_new_lipk> I mean that (I think) the textbox handles all key events including those which are irrelevant to it; like Ctrl+F (toggle fullscreen) 20120318 18:10:25< the_new_lipk> I don't know the terminology, sry if it's hard to understand... 20120318 18:15:18-!- Blueblaze [~Blueblaze@adsl-76-202-16-247.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20120318 18:16:35< mordante> in general it's not a good idea to let events pass through CTRL-F is an exception 20120318 18:17:20< mordante> but for example CTRL-S would already be trickier 20120318 18:17:43< anonymissimus> and ctrl-v 20120318 18:18:16< the_new_lipk> there's no clipboard inside wesnoth, is there? 20120318 18:18:21< anonymissimus> (which did never work on win until I fixed it some time ago ;) ) 20120318 18:18:39< anonymissimus> the_new_lipk: IIRC ESC closes the command line 20120318 18:19:09< the_new_lipk> wow. it really does. 20120318 18:19:49< anonymissimus> ah well no, what didnt work was typing [... 20120318 18:19:50< mordante> the clipboard has been there for eages 20120318 18:19:53< mordante> ages* 20120318 18:20:13< mordante> no idea whether it works on Win/Mac but works on Linux 20120318 18:20:37< anonymissimus> but anyway, hotkeys are a very hot topic since it works differently under each combination of OS/keymap 20120318 18:21:00< the_new_lipk> hmm. I think I got the wrong impression from that lua clipboard thread on the forum 20120318 18:21:43< anonymissimus> that was completely unrelated 20120318 18:21:58< the_new_lipk> *shrugs* it was about clipboards 20120318 18:41:58< meow27> is 7za a frowned tool for compression? 20120318 18:49:48< mordante> why? and why 7za and not 7z? 20120318 18:49:49-!- wesbot changed the topic of #wesnoth-dev to: Wesnoth accepted in GSoC 2012 | 168 bugs, 330 feature requests, 12 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20120318 18:50:02< mordante> wesbot seen faab 20120318 18:50:03< wesbot> mordante: Sorry, I don't know of faab. 20120318 18:51:09-!- matthiaskrgr [matteh@109.73.162.119] has quit [Excess Flood] 20120318 18:52:11< meow27> is it not the same exact thing? 20120318 18:52:44< mordante> http://linux.die.net/man/1/7za 20120318 18:53:27-!- matthiaskrgr [matthiaskr@109.73.162.119] has joined #wesnoth-dev 20120318 18:54:14< meow27> ah 20120318 18:55:18< meow27> time XZ_OPT=-7 tar cJf tarfile.tar.xz wesnoth-1.10.1/ gave 6 minutes and a 304.9 MB file on a 2.66GHZ single thread 20120318 18:56:31< meow27> doing this same thing for bz2 now 20120318 18:59:09< meow27> http://pastebin.com/gnf6F6Zq 20120318 18:59:22< meow27> ughh i gave the wrong output 20120318 19:00:23< meow27> nvm it is the right one 20120318 19:02:36< mordante> Ivanovic, ^ you might want to have a look at it, FYI Debian Stable also supports tar -J 20120318 19:08:58-!- Amu is now known as Smar 20120318 19:14:20-!- csarmi [csarmi@94-21-124-99.pool.digikabel.hu] has joined #wesnoth-dev 20120318 19:15:22< the_new_lipk> anonymissimus, zookeeper: I'm having a dilemma. I'm working on the dependency check function for game modifications, and I don't know if an era/mod/scenario should be identified by a type + id pair, or I can just assume that even different types of add-ons can't have the same id. 20120318 19:15:48< the_new_lipk> (the latter would result in much argument lists) 20120318 19:16:02< the_new_lipk> *much friendlier 20120318 19:22:02< zookeeper> the_new_lipk, err... good question. 20120318 19:22:04 * zookeeper ponders 20120318 19:23:25-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20120318 19:23:25< zookeeper> ok, i think it'd be better to have a separate dependency list for each type 20120318 19:24:14< shadowm> mordante: do me a favor and don't revert to me as "shadow master" in commit messages in the future, please 20120318 19:24:35< shadowm> my gna.org username has never had a blank within 20120318 19:24:39< shadowm> also s/revert/refer/ 20120318 19:25:28-!- vcap [~vcap@AReims-551-1-131-114.w90-18.abo.wanadoo.fr] has quit [Quit: leaving] 20120318 19:25:34< the_new_lipk> zookeeper: ok, then we'll have safe and ugly functions 20120318 19:26:19< zookeeper> the_new_lipk, can you give some example WML of how you're planning it to work? 20120318 19:27:00< mordante> shadowm, will try to remember 20120318 19:27:34< the_new_lipk> zookeeper: sure, just give me a couple of minutes 20120318 19:27:40< zookeeper> sure, no hurry 20120318 19:28:37< shadowm> the_new_lipk: do you have some time to discuss your credits music patch? 20120318 19:29:25< the_new_lipk> yes, just let me do that example before 20120318 19:33:16-!- mihaineacsu [~Cookie503@p16.eregie.pub.ro] has joined #wesnoth-dev 20120318 19:34:19-!- vcap [~vcap@AReims-551-1-131-114.w90-18.abo.wanadoo.fr] has joined #wesnoth-dev 20120318 19:35:19-!- neph [~neph@02de475b.bb.sky.com] has quit [Ping timeout: 276 seconds] 20120318 19:38:20-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Ping timeout: 265 seconds] 20120318 19:39:03< the_new_lipk> zookeeper: http://pastebin.com/dazh8hQq 20120318 19:39:10< the_new_lipk> shadowm: at your service 20120318 19:40:09< shadowm> did you test the approach I mentioned in tehe bug report? 20120318 19:40:16< shadowm> I mean the patch tracker entry 20120318 19:40:22< the_new_lipk> no, not really 20120318 19:40:25< zookeeper> the_new_lipk, looks good to me... lots of keys, but at least it's very explicit and obvious that way. 20120318 19:41:17< shadowm> the_new_lipk: well, I just did, confirming it works 20120318 19:42:07< the_new_lipk> shadowm: I wonder how many people know that trick 20120318 19:42:14< shadowm> so the main question is: do we really gain anything with this patch? somehow the existing approach seems far more flexible to me since it provides the coder with the full power of playlist declarations 20120318 19:43:52< shadowm> your approach also doesn't loop the music list provided in campaign.credits_music 20120318 19:44:08< shadowm> it only plays once and then there's silence (easily tested with a shorter track like defeat*.ogg and victory*.ogg) 20120318 19:44:44< the_new_lipk> hehe... do you think anyone watches the credits list long enough to listen the music twice? :P 20120318 19:45:31< Espreon> Let's just assume that there's at least one person that does. 20120318 19:45:36< shadowm> that's not a valid reason to not cover that ground IMO 20120318 19:45:41< shadowm> the_new_lipk: 20120318 19:46:46< the_new_lipk> I don't think that this patch really merits the discussion - if it's not acceptable as it is, I don't really want to bother with fixing it 20120318 19:47:38< shadowm> well, sure; as I said it's really just syntactic sugar, an alternative to working with the playlist before the final [endlevel] 20120318 19:48:25< shadowm> maybe that trick isn't documented, but then again ReferenceWML isn't really about tricks, and I'm not completely sure the existence of this one in particular is intentional 20120318 19:49:09< Espreon> mordante: I think there might be an additional issue with those random unit fix patches. In ANL, the "leader lock" no longer works, thus players can play as units other than Lieutenants. 20120318 19:50:30< the_new_lipk> shadowm: hope you're not expecting some clever argument from me? 20120318 19:50:55< shadowm> not sure what that means 20120318 19:51:41-!- fendrin_ [~fabi@88-134-21-125-dynip.superkabel.de] has quit [Remote host closed the connection] 20120318 19:51:58< the_new_lipk> am I supposed to make a speech to convince you to apply the patch? 20120318 19:52:16< shadowm> no 20120318 19:52:19< mordante> Espreon, might be, you can test it by reverting the patch in top of trunk 20120318 19:53:54< shadowm> too bad we don't have a permanent page for the GSoC announcement in the frontpage; I'll have to link to the whole thing instead 20120318 19:54:02-!- fendrin [~fabi@88-134-21-125-dynip.superkabel.de] has joined #wesnoth-dev 20120318 19:54:02-!- fendrin [~fabi@88-134-21-125-dynip.superkabel.de] has quit [Changing host] 20120318 19:54:02-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20120318 19:54:58< Espreon> mordante: All right. Expect results in a minimum of three business days. ;) 20120318 19:55:02< the_new_lipk> shadowm: great, then I'm away 20120318 19:55:28-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20120318 19:56:06< Ivanovic> re 20120318 19:56:36< shadowm> ugh 20120318 19:56:45-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120318 19:56:47< shadowm> mordante: The add-ons server is proposed as a GSoC project? 20120318 19:57:24-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120318 19:57:33< mordante> shadowm, yes 20120318 19:58:05< shadowm> I thought you'd be working on it by yourself... 20120318 20:01:25< mordante> that indeed was the plan, but after a discussion with noy we thought it might be a nice GSoC project as well 20120318 20:01:34< shadowm> oh, there's a more detailed proposal... in svn... 20120318 20:01:43< mordante> btw did you see my initial proposal? 20120318 20:02:08< shadowm> in a format I don't know how to use :p 20120318 20:02:38< mordante> you down know how to use (La)TeX documents? 20120318 20:02:55< mordante> don't* 20120318 20:02:59< shadowm> no 20120318 20:04:32< mordante> calling pdflatex umcd.tex about three times should give a pdf file 20120318 20:06:18< shadowm> sure, now let me figure out where to get that 20120318 20:06:32-!- Danceman [~Danceman@a94-132-158-220.cpe.netcabo.pt] has quit [Quit: Leaving] 20120318 20:10:24< Ivanovic> could you do me a huge favor and look at the list of tags on this page and tell me if any of those should be removed or if anything is missing? http://www.google-melange.com/gsoc/org/google/gsoc2012/wesnoth 20120318 20:10:49< Ivanovic> the tags should somehow be able to describe wesnoth and also include the areas of possible projects (meaning: our project ideas) 20120318 20:24:14-!- Pete-Requiem [~quassel@unaffiliated/peterporty] has joined #wesnoth-dev 20120318 20:36:38-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth-dev 20120318 20:37:09< anonymissimus> Ivanovic: what about scripting or extensibility ? 20120318 20:37:22< Ivanovic> anonymissimus: yeah, sure, makes sense 20120318 20:37:30< anonymissimus> those are the main characteristics of the whole project IMHO 20120318 20:37:48< anonymissimus> which I have not ever seen in any other project 20120318 20:38:12< anonymissimus> in this way...both relatively easy to learn but also powerful 20120318 20:39:50< mordante> maybe also add boost 20120318 20:42:26< mordante> btw Ivanovic how is the speed of Wesnoth when playing the game itself? 20120318 20:42:38< mordante> (on a Pandora) 20120318 20:45:06< Ivanovic> hmm, i'd say "at least usable" 20120318 20:46:22< Ivanovic> of course there are long waiting times when it's the ais turn 20120318 20:47:18< Ivanovic> but that is still bearable since you got some feedback from the game, better than things just appearing to hand (eg with a black screen when starting and before the main menu or after creating the cache for a campaign before its loading screen 20120318 20:47:33< Ivanovic> or when clicking on "campaigns" in the main menu, this one can take a while, too 20120318 20:50:51< mordante> yeah the campaigns menu isn't the fastest 20120318 20:51:35-!- the_new_lipk [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Quit: Leaving] 20120318 20:51:37< mordante> but during your own turn everything is fast? 20120318 21:04:29< Ivanovic> yes 20120318 21:13:14< mordante> ok 20120318 21:16:01< CIA-69> ai0867 * r53557 /website/gettext.wesnoth.org/bin/update-gettext-stats: Report grab-stats failure in logfile 20120318 21:21:24< Danthar|afk> anonymissimus, why is it a bad idea to follow http://wiki.wesnoth.org/BuildingScenariosIntermediate ? 20120318 21:22:10< anonymissimus> Danthar|afk: "because the side is heavily outdated" 20120318 21:22:17-!- Pete-Requiem [~quassel@unaffiliated/peterporty] has quit [Remote host closed the connection] 20120318 21:22:28< anonymissimus> use "A simple campaign" instead 20120318 21:22:43< Danthar|afk> you mean the way wml handles side or the examples on the site? 20120318 21:22:47-!- Danthar|afk is now known as Danthar 20120318 21:22:57-!- Appleman1234 [~Appleman1@ppp59-167-222-56.qld.adsl.internode.on.net] has quit [Quit: Leaving] 20120318 21:23:22< Danthar> And someone should probably do something about that then as everything is pointing to those 20120318 21:23:52< Danthar> "A Simple Campaign"? 20120318 21:24:06< Danthar> Is that the skeleton campaign? 20120318 21:24:34< anonymissimus> this is talked about all the time in the forum; however, nobody of the people who know what's up such as zookeeper or me is going to keep such sites up to date since we don't use it ourselves 20120318 21:24:42< Danthar> I remember stumbling upon a topic about such a thing, but there they said it was for version 1.8.x, so that that was outdated iirc 20120318 21:25:04< anonymissimus> no, just take it from the 1.10 addons server 20120318 21:25:22< anonymissimus> with respect to the stuff mentioned of that side it is probably too basic though 20120318 21:25:33< Danthar> ok 20120318 21:25:37-!- Crendgrim [~crend@77-22-112-72-dynip.superkabel.de] has quit [Quit: ...] 20120318 21:25:41< Danthar> hm? what do you mean? 20120318 21:26:03< Danthar> you mean [side] or site? 20120318 21:26:08< anonymissimus> but anyway, much better would be looking into addons that work and the reference wml only 20120318 21:26:17< anonymissimus> site 20120318 21:26:22< Danthar> aah 20120318 21:27:08< Danthar> I'll check it out 20120318 21:27:38< Danthar> By the way, has anyone else noticed the shortcuts on the keyboard not working? I can't recall having that problem in 1.3.4 20120318 21:28:01< Danthar> But right now sometimes they work and sometimes they don't. Might be dependent on length of play 20120318 21:29:59-!- meow27 [~flamehawk@pool-96-250-193-64.nycmny.east.verizon.net] has quit [Ping timeout: 246 seconds] 20120318 21:32:35< shadowm> they work fine for me all the time 20120318 21:45:19-!- mihaineacsu [~Cookie503@p16.eregie.pub.ro] has quit [Quit: Linkinus - http://linkinus.com] 20120318 21:46:48< Danthar> yeah not for me. 20120318 21:48:49-!- flaushy [~nooon@p5798DDA3.dip.t-dialin.net] has joined #wesnoth-dev 20120318 21:51:26< Espreon> Sometimes they stop working here too... till I restart Wesnoth. 20120318 21:51:40< anonymissimus> there's this "sometimes all the keyboard shortcuts stop working" bug report 20120318 21:51:50< Espreon> Indeed. 20120318 21:52:04-!- flaushy_ [~nooon@p5798DB54.dip.t-dialin.net] has quit [Ping timeout: 272 seconds] 20120318 21:52:06< Espreon> I love that it's there. 20120318 21:52:10< Danthar> ok, as long as they know it that's good. 20120318 21:52:22< anonymissimus> http://gna.org/bugs/?func=detailitem&item_id=17244 20120318 21:52:45< anonymissimus> it's not good as long as nobody of you who can reproduce it solves it 20120318 21:52:56< Danthar> And I finished my game and am looking for that 'a simple campaign', where can i get it? I didn't see it on the add-on server. 20120318 21:53:41< anonymissimus> I called it Campaign-how-to 20120318 21:53:45< Danthar> kk 20120318 21:53:59< anonymissimus> in an attempt to reach people which don't look into the forums... 20120318 21:59:00-!- negusnyul [~negusnyul@1F2E959B.dsl.pool.telekom.hu] has quit [Quit: Konversation terminated!] 20120318 21:59:56< Danthar> hmmm, the files are unintelligable... without much effort anyway, all the code is cropped up, no spacing, no white lines, not even new tags starting at a new line. 20120318 22:01:14< Danthar> ... but if I put it in pastebin then it's back to normal ^^ 20120318 22:02:01< ejls> Danthar: Don't use notepad. :) 20120318 22:02:28< Danthar> what else can I use? 20120318 22:03:17< Danthar> yes I am REALLY new at this :P 20120318 22:03:53< Danthar> so I am not just going to assume i can fix that shortcut-not-working bug if you don't mind anonymissimus 20120318 22:04:14< ejls> If you have time, you can look at Vim, otherwise I think a lot of windows programmers use notepad++. There is also an UMC editor (eclipse plugin, eclipse.wesnoth.org). 20120318 22:04:44< zookeeper> Danthar, notepad++ is a pretty well-liked text editor for windows 20120318 22:04:52< Danthar> UMC editor? What's UMC? what's a plugin? What's eclipse? 20120318 22:05:02< Danthar> Is it free? 20120318 22:05:04< zookeeper> yes 20120318 22:05:07< Espreon> Of course it's free. 20120318 22:05:08< ejls> What's google? :) 20120318 22:05:10< Danthar> k I'll dl that then 20120318 22:05:14< Espreon> What is life? 20120318 22:05:15< Danthar> a search engine 20120318 22:05:27< Danthar> the opposite of death 20120318 22:05:54< Espreon> What are mangoes? 20120318 22:06:03< Danthar> fruits 20120318 22:06:05< timotei> Mangos 20120318 22:06:18< timotei> Or is it mangoes? 20120318 22:06:26< Espreon> Both. 20120318 22:06:34< Espreon> Danthar: What type of fruit? 20120318 22:08:46< Danthar> I don't care at the moment. Seriously though, if you communicate something to me and I do not understand some of the words you use I feel perfectly entitled to ask you an explanation, as you tried to tell me something using them. I google enough already, I am not lazy, I try to read up on every information source before asking stuff etc. 20120318 22:09:56< Espreon> All right, all right. 20120318 22:10:12< zookeeper> shikadibot, UMC? 20120318 22:10:12< shikadibot> zookeeper: User-Made Content (including, but not limited to Campaigns) (UMC) 20120318 22:10:23< Danthar> Thanks zookeeper, this is quite an improvement 20120318 22:10:35< Danthar> (notepad++ I mean) 20120318 22:10:48< Danthar> ah ok, user made content, thanks. 20120318 22:11:25< Danthar> shikadibot, eclipse? 20120318 22:11:26< shikadibot> Danthar: Sorry, I don't know what "eclipse" means... 20120318 22:11:29< Danthar> ... 20120318 22:11:42< Danthar> I do, as i studied astronomy, but somehow I guess that's not it... 20120318 22:12:26< zookeeper> it's a rather popular code editor thingy, and the UMC plug-in is a plug-in which makes it suitable for making wesnoth content. that's about all i personally know about it. ;) 20120318 22:12:40< shadowm> http://www.eclipse.org/ 20120318 22:12:55< shadowm> http://eclipse.wesnoth.org/ 20120318 22:13:31< timotei> Hmm... that reminds me I didn't do the videos showcasing the UMC IDE... 20120318 22:14:09< Danthar> Hmm looks interesting, thanks. Isn't it too difficult for a beginner? Or is it precisely for those? 20120318 22:15:33< zookeeper> i'm kinda split on whether i'd suggest specialized editors for newbies or not. i myself learn everything better without that sort of extra confusing cruft to confuse me, but i suppose someone might find it easier to have all sorts of bells and whistles available. 20120318 22:17:17< Danthar> Yeah exactly how I feel. 20120318 22:17:33< Danthar> if any lurker wants to read I found the topic btw: http://forums.wesnoth.org/viewtopic.php?f=21&t=30880 20120318 22:18:35< shadowm> cjhopman: What do you think about starting a separate topic for the Android port that includes your latest batch of questions and answers in the first post to boot? And also a better title (since the thing is already out and everything) 20120318 22:19:07< shadowm> more in general, you can always edit your first post's title and contents; the title becomes the topic's title 20120318 22:20:06< Danthar> You know what, I'll keep it somewhere and probably at some point will switch to it but right now I like the 'old-school' approach, besides, that's how i taught myself Basic back in the day and C++ 20120318 22:28:33< Aethaeryn> eclipse makes *emacs* look lightweight. 20120318 22:32:45< shadowm> fendrin: http://forums.wesnoth.org/viewtopic.php?f=16&t=36399&p=523874#p523874 20120318 22:33:19-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Read error: Connection reset by peer] 20120318 22:40:33< cjhopman> shadowm: yeah, sounds like a good idea... I'll do it soon. Maybe there should also be an "Android Support Thread" like the iphone/ipad one? 20120318 22:41:04< zookeeper> Danthar, ah, well, if you have programming experience then learning WML the old-school way should give you no particular trouble. 20120318 22:42:09-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20120318 22:42:11< Danthar> nope, from this point onward it's probably learning the possibilities 20120318 22:42:25< shadowm> cjhopman: The Android port topic should be the Android support topic. The only reason we have a separate topic for the iOS ports is that there were already too many of those topics because of Kyle's habit of starting new topics for each update, and keeping the iPhone/iPod and iPad topics separate; and then, the new topic was created to answer to some questions that have been brought up since he stopped updating the thing and ... 20120318 22:42:32< shadowm> ... visiting the forums 20120318 22:43:13< shadowm> condensed version: the stickied iOS topic is merely a stopgap solution to the current support issues 20120318 22:43:15< Danthar> Like, the specific tags and such 20120318 22:50:01-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20120318 22:50:26< Danthar> hey Gallaecio 20120318 22:50:30< Danthar> >_< 20120318 22:50:33< Danthar> Gambit 20120318 22:51:05< Gambit> Hi. 20120318 22:51:42< Gallaecio> You can never trust the Tab key ;) 20120318 22:53:03< Danthar> lol, indeed 20120318 22:54:51-!- stikonas [~and@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20120318 22:55:28< mordante> Ivanovic, any luck with valgrind? 20120318 22:55:55-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 246 seconds] 20120318 22:55:58< Ivanovic> sorry, i did not retry today since you said that the results would be less usefull due to neon not being supported with armv5 20120318 22:56:11< mordante> ah yes right 20120318 22:56:19< mordante> forgot about that 20120318 22:58:32-!- stikonas [~gentoo@bcm-131-111-216-70.girton.cam.ac.uk] has joined #wesnoth-dev 20120318 22:58:32-!- stikonas [~gentoo@bcm-131-111-216-70.girton.cam.ac.uk] has quit [Changing host] 20120318 22:58:32-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120318 23:08:02< Ivanovic> heading off to bed now, n8 20120318 23:08:33< Danthar> cyas 20120318 23:09:37< mordante> bye Ivanovic 20120318 23:09:47-!- neph [~neph@02de475b.bb.sky.com] has joined #wesnoth-dev 20120318 23:09:57< mordante> btw Ivanovic I probably have a completely untested patch for you tomorrow 20120318 23:10:09< Ivanovic> :) 20120318 23:10:23< mordante> it compiles... 20120318 23:10:56< Ivanovic> so it is not *completely* untested 20120318 23:10:57< shadowm> so did an uncommitted patch I wrote once that bombed my machine 20120318 23:10:57< Ivanovic> ;) 20120318 23:11:29< mordante> true in that sense 20120318 23:11:47< mordante> but since I've no Pandora I can't test the runtime behaviour of the patch 20120318 23:12:24< Ivanovic> sure 20120318 23:13:02< mordante> btw can you also run the unit tests? 20120318 23:14:29-!- Octalot [~noct@host86-171-38-77.range86-171.btcentralplus.com] has quit [] 20120318 23:14:41< Ivanovic> no idea but i guess not 20120318 23:15:05< Ivanovic> what are the deps for those and how would i invoke them on the pandora? 20120318 23:15:23< Ivanovic> remember i only use a crosscompiler setup and have no tools for compilation installed directly on my pandora 20120318 23:17:10-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20120318 23:17:24-!- meow27 [~flamehawk@pool-96-250-193-64.nycmny.east.verizon.net] has joined #wesnoth-dev 20120318 23:17:37-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 276 seconds] 20120318 23:18:54-!- mjs-de [~mjs-de@g224186177.adsl.alicedsl.de] has quit [Remote host closed the connection] 20120318 23:24:27< mordante> you need to be able to use a terminal, it uses boost_unit test, and it at least cross compiles without errors... but fails to link to the unit test library 20120318 23:25:47< mordante> otherwise I can cook up another way to test things 20120318 23:32:59< mordante> I'm off night 20120318 23:34:22-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20120318 23:37:02-!- parth_ [~parth@1.186.16.171] has joined #wesnoth-dev 20120318 23:37:27-!- parth_ [~parth@1.186.16.171] has quit [Client Quit] 20120318 23:37:29-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Read error: Connection reset by peer] 20120318 23:57:44-!- stikonas [~and@bcm-131-111-216-70.girton.cam.ac.uk] has joined #wesnoth-dev 20120318 23:57:52-!- stikonas [~and@bcm-131-111-216-70.girton.cam.ac.uk] has quit [Changing host] 20120318 23:57:52-!- stikonas [~and@wesnoth/translator/stikonas] has joined #wesnoth-dev --- Log closed Mon Mar 19 00:00:32 2012