--- Log opened Wed Mar 21 00:00:28 2012 --- Day changed Wed Mar 21 2012 20120321 00:00:28< anonymissimus> fendrin: that image right to the drop-down box still shows the unit when changing to a terrain... 20120321 00:02:49< fendrin> anonymissimus: Noted. 20120321 00:03:52< anonymissimus> it only updates when switching within the drop down box, not between terrain/units 20120321 00:04:31< anonymissimus> eh...crash :P 20120321 00:04:43< anonymissimus> lets see whether I can get it again 20120321 00:07:57< anonymissimus> fendrin: yup; it seems that activating teh set starting position tool and then clicking the scroll buttons crashes 20120321 00:08:18< anonymissimus> the buttons that would scroll the terrains up/down 20120321 00:10:14< anonymissimus> yes, just click on the starting position button and afterwards on the scroll up or down; I hope I dotn need to make a report for this now 20120321 00:13:07< fendrin> anonymissimus: Yeah, I can reproduce it. This one should be an easy fix. 20120321 00:21:49-!- noy_ [~Noy@S0106602ad0727b65.vw.shawcable.net] has joined #wesnoth-dev 20120321 00:21:50-!- noy_ [~Noy@S0106602ad0727b65.vw.shawcable.net] has quit [Changing host] 20120321 00:21:50-!- noy_ [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20120321 00:23:56-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 260 seconds] 20120321 00:23:56-!- noy_ is now known as noy 20120321 00:25:24-!- enchilado is now known as enchiilado 20120321 00:26:26-!- IvanSav [~IvanSav@ns2.ultranet.com.ua] has quit [Quit: Leaving (xchat 2.4.5)] 20120321 00:27:58-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 276 seconds] 20120321 00:28:27-!- enchiilado [~enchilado@defocus/yummy/enchilado] has quit [Quit: BBL->] 20120321 00:31:02-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20120321 00:33:49-!- sumarsky [2ed95416@gateway/web/freenode/ip.46.217.84.22] has joined #wesnoth-dev 20120321 00:34:46< sumarsky> hello 20120321 00:34:51< Crab_> sumarsky: hello 20120321 00:34:51< sumarsky> anybody online? 20120321 00:35:48< sumarsky> ... 20120321 00:36:05< Crab_> sumarsky: yes 20120321 00:36:18< sumarsky> how you doing? 20120321 00:36:31< Crab_> as fine as 00:36 can be :) 20120321 00:36:49< sumarsky> hah come on its not that late 20120321 00:37:12< sumarsky> btw i think i have not missed the chat :D 20120321 00:38:16< sumarsky> this is IRC for GSOC "battle for wesnoth" 20120321 00:38:39< sumarsky> ?? 20120321 00:38:55< Crab_> yes 20120321 00:40:44< sumarsky> so here we should talk about that game? 20120321 00:40:49< sumarsky> have u ever played it? 20120321 00:43:16< anonymissimus> have *you* ever played it 20120321 00:43:46< sumarsky> i have not 20120321 00:43:55< sumarsky> but i will install it these days 20120321 00:43:58< sumarsky> to try it 20120321 00:44:03< sumarsky> is is something like HEROES? 20120321 00:44:18< sumarsky> is it* 20120321 00:45:23< Crab_> sumarsky: no, it's probably different, more like a wargame 20120321 00:46:26< sumarsky> form the intro given on the main site it is more like heroes of might and magic 20120321 00:46:45< sumarsky> with more interactive battles 20120321 00:46:54< Crab_> no, there's less emphasis on resource management/economy 20120321 00:47:00-!- frank4591 [funfrank45@219.91.129.104] has quit [Quit: frank4591] 20120321 00:47:06< Crab_> it's more like a giant interactive battle 20120321 00:47:19< sumarsky> hah i will install it tomorrow 20120321 00:47:26< sumarsky> or the day after 20120321 00:47:39< Crab_> have fun ) 20120321 00:47:45< sumarsky> y i will 20120321 00:47:54< sumarsky> next week is my exam week 20120321 00:47:59< sumarsky> 3 exams in a row 20120321 00:48:03< sumarsky> oh yeah 20120321 00:48:26< faryshta> sumarsky, then don't install it until after exams. Wesnoth is extremely time consuming. 20120321 00:48:58< liviuc> in order to build the game, can we use latest sdl libs? or stick to 1.2.13? 20120321 00:49:49-!- wesbot changed the topic of #wesnoth-dev to: Wesnoth accepted in GSoC 2012 | http://wiki.wesnoth.org/SummerOfCodeIdeas | 170 bugs, 330 feature requests, 15 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20120321 00:50:06< sumarsky> i suppose it is time consuming because heroes and civilization are very similar 20120321 00:52:22< faryshta> mordante. Do you have a feature list or draft about what is needed on the new server? 20120321 00:52:53< faryshta> mordante I would like to send an idea for the GSoC about it but I need to know what are the specifications. 20120321 00:53:00< shadowm> liviuc: depends on where that SDL 1.2.13 comes from. IIRC that version had a bug that made many of our dialogs (including the titlescreen) not work properly under some circumstances, but some distributions like Debian had it patched. 20120321 00:53:18-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20120321 00:53:23< shadowm> assuming I'm not mistaking it for 1.2.14. 20120321 00:54:09< shadowm> I know the latest version (1.2.15) also has an annoying bug that will make it impossible to diagonally resize Wesnoth's window more than once. 20120321 01:03:29-!- Knickerless [Knickerles@188.74.108.229] has quit [] 20120321 01:08:11-!- pelotr0n [~Zach@97-87-104-225.dhcp.stls.mo.charter.com] has joined #wesnoth-dev 20120321 01:09:27< liviuc> shadowm, thanks for the help. i fixed my issue and i'm building bfw as we speak :) 20120321 01:09:38-!- anonymissimus [~chatzilla@HSI-KBW-078-042-163-105.hsi3.kabel-badenwuerttemberg.de] has quit [Ping timeout: 240 seconds] 20120321 01:11:16-!- pelotron [~Zach@97-87-104-225.dhcp.stls.mo.charter.com] has quit [Ping timeout: 244 seconds] 20120321 01:12:20-!- Nephro [~neph@02de475b.bb.sky.com] has quit [Ping timeout: 260 seconds] 20120321 01:20:04-!- sumarsky [2ed95416@gateway/web/freenode/ip.46.217.84.22] has quit [Quit: Page closed] 20120321 01:22:18-!- neph [~neph@02de475b.bb.sky.com] has joined #wesnoth-dev 20120321 01:30:41-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: Computer has gone to sleep.] 20120321 01:33:19-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120321 01:34:35-!- s951 [~s951@dyn1064-176.hor.ic.ac.uk] has joined #wesnoth-dev 20120321 01:35:07-!- s951 [~s951@dyn1064-176.hor.ic.ac.uk] has quit [Client Quit] 20120321 01:47:32-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has quit [Remote host closed the connection] 20120321 01:48:05-!- vultraz [~chatzilla@124.109.10.221] has quit [Ping timeout: 246 seconds] 20120321 01:54:30< shadowm> It seems the reselect difficulty option broke 20120321 01:56:03< shadowm> fendrin: do you know anything about this? 20120321 01:57:15< shadowm> although I somehow feel it's more related to the saved games thing refactoring than itself 20120321 01:57:55< Espreon> Honestly, I feel that refactoring just made things slower... 20120321 01:59:11< shadowm> wesbot: seen Oleg 20120321 01:59:12< wesbot> shadowm: The person with the nick Oleg 3d 14h ago they left with the message: Ping timeout: 260 seconds 20120321 01:59:45< shadowm> unfortunately, my laptop is not usable for bisecting 20120321 02:00:13< shadowm> and really, I have better things to do with my time, processing power, and a dying hard disk 20120321 02:00:18< Espreon> It probably has to do with the fact that save_index actually gets filled now. 20120321 02:00:52< Espreon> ... but who knows? 20120321 02:01:19< shadowm> well, the save_index contents look fine to me 20120321 02:01:50< shadowm> never mind, you are right in a sense 20120321 02:02:07-!- Afan [~IceChat77@c-76-29-50-209.hsd1.il.comcast.net] has joined #wesnoth-dev 20120321 02:02:18< shadowm> I had forgotten the long-standing issue where the game cannot tell whether a save is a Start-of-Scenario save looking at the save_index anymore in 1.9.x and later 20120321 02:02:30< shadowm> which I said is related to some refactoring of the replay storage 20120321 02:03:03< shadowm> so obviously fendrin's code breaks because it relies on that thing _not_ being broken. 20120321 02:03:54< shadowm> it works when there's no save_index with bogus data around. 20120321 02:04:10< shadowm> I guess I'll immediately check (again) for a way to drive this train back on its rails, so to speak. 20120321 02:05:32< shadowm> actually, it seems to be working now after generating a new index which reports the SoS saves properly 20120321 02:07:02< shadowm> so the issue is fixed in 1.11.x for new indices, but not for 1.10 because there's no backport 20120321 02:09:51< shadowm> nor old indices 20120321 02:10:16< shadowm> of course players will most likely not use 1.11.x with an index generated by 1.10 20120321 02:10:37-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20120321 02:13:34< liviuc> supposing I want to do some commits, should I "svn co" the trunk branch or the stable 1.8 one? 20120321 02:15:10< shadowm> the current stable is 1.10, not 1.8. In any case, it depends on whether you want to contribute bug fixes for 1.10 (which only accepts bug fixes) or 1.11 (trunk, which also accepts new features and anything that has the potential to break compatibility; in other words, the development branch) 20120321 02:16:11< shadowm> although bug fixes for stable are much welcome, I suspect new contributors are more likely to want to work on features for trunk in general 20120321 02:16:49< liviuc> thank you 20120321 02:29:30-!- Fimbululfr [~Fimbululf@u193-11-163-95.studentnatet.se] has joined #wesnoth-dev 20120321 02:32:03-!- Afan is now known as Afan[A] 20120321 02:32:04 * Afan[A] is now away - Reason : Auto-Away after 30 minutes 20120321 02:32:20< shadowm> Afan[A]: I advise disabling those away notifications. We don't need them. 20120321 02:35:16-!- Crab_ [Crab_@wesnoth/developer/crab] has quit [Quit: Crab_] 20120321 02:35:26-!- Fimbululfr [~Fimbululf@u193-11-163-95.studentnatet.se] has quit [] 20120321 02:35:38-!- liviuc [~liviu@p5.eregie.pub.ro] has left #wesnoth-dev [] 20120321 02:44:47< CIA-69> shadowmaster * r53587 /trunk/ (5 files in 3 dirs): 20120321 02:44:47< CIA-69> gui2/tgame_save_message, gui2/tgame_save_oos: Capture and grab textbox values correctly, fixing bug #19562 20120321 02:44:47< CIA-69> The saved game filename textboxes in these dialogs appear to have been 20120321 02:44:47< CIA-69> mixed up with static labels in the C++ implementation of these dialogs, 20120321 02:44:47< CIA-69> so they weren't working as intended. 20120321 02:44:48< CIA-69> It was necessary to change some interfaces to accomodate this fix, but 20120321 02:44:49< CIA-69> it should be safe for backporting to 1.10 either way. 20120321 02:45:42< CIA-69> shadowmaster * r53588 /branches/1.10/ (5 files in 3 dirs): (log message trimmed) 20120321 02:45:42< CIA-69> gui2/tgame_save_message, gui2/tgame_save_oos: Capture and grab textbox values correctly, fixing bug #19562 20120321 02:45:42< CIA-69> (Backported from trunk, r53587.) 20120321 02:45:42< CIA-69> The saved game filename textboxes in these dialogs appear to have been 20120321 02:45:42< CIA-69> mixed up with static labels in the C++ implementation of these dialogs, 20120321 02:45:43< CIA-69> so they weren't working as intended. 20120321 02:45:44< CIA-69> It was necessary to change some interfaces to accomodate this fix, but 20120321 02:51:46-!- Afan[A] is now known as Afan 20120321 02:51:46 * Afan is no longer away : Gone for 49 minutes 42 seconds 20120321 03:04:36-!- Afan [~IceChat77@c-76-29-50-209.hsd1.il.comcast.net] has quit [Quit: Relax, its only ONES and ZEROS!] 20120321 03:17:45-!- SongQ [~handspeak@114.255.41.82] has joined #wesnoth-dev 20120321 03:57:32-!- Portaljacker_ [~chatzilla@modemcable055.44-162-184.mc.videotron.ca] has joined #wesnoth-dev 20120321 03:58:28-!- Portaljacker_ [~chatzilla@modemcable055.44-162-184.mc.videotron.ca] has left #wesnoth-dev [] 20120321 03:59:50-!- frank4591 [funfrank45@219.91.129.104] has joined #wesnoth-dev 20120321 04:04:42-!- faryshta [~faryshta@189.242.185.209] has quit [Quit: Saliendo] 20120321 04:08:38-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20120321 04:14:34-!- Ivanovic_ [~ivanovic@dtmd-4db2bd9a.pool.mediaWays.net] has joined #wesnoth-dev 20120321 04:18:25-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 260 seconds] 20120321 04:18:30-!- Ivanovic_ is now known as Ivanovic 20120321 04:35:53-!- Elvish_Pillager [~eli@71-10-229-241.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 245 seconds] 20120321 04:51:36-!- ancestral [~ancestral@67-6-47-140.mpls.qwest.net] has joined #wesnoth-dev 20120321 04:52:42< shadowm> 20120321 00:52:33 error gui/parse: Setting: could not read file 'data/gui/default.cfg'. 20120321 04:52:48< shadowm> how horribly useless 20120321 04:54:14< shadowm> mordante: maybe you could easily make it possible to emit more useful error messages from the gui2 loading step 20120321 04:55:21< shadowm> a single missing closing tag in a file triggered this unhelpful dump: http://pastebin.com/MCDy4hyJ 20120321 04:57:58< cjhopman> i wish wml were stricter... that would help with error messages (and some errors that aren't currently diagnosed but may fail in weird ways at runtime) 20120321 04:58:44< ancestral> Some languages have a strict mode 20120321 04:59:57< shadowm> the parser has built-in diagnostics, but the gui2 loading code appears to redirect them to the byte sink 20120321 05:01:18< shadowm> more interesting is why we insist on having different units use different load-time semantics when that has proven to not scale well when it's necessary to rearrange things for a different purpose 20120321 05:03:04< shadowm> src/gui/widgets/settings.cpp: ERR_GUI_P << "Setting: could not read file 'data/gui/default.cfg'.\n"; 20120321 05:03:15< shadowm> this line alone is a problem 20120321 05:03:46< cjhopman> i hate seeing that error 20120321 05:06:27< shadowm> in fact, it's _really_ trivial to make that more useful 20120321 05:07:00< shadowm> I don't think mordante will disapprove of the next commit. 20120321 05:09:33< Espreon> Let's hope it is true. 20120321 05:11:09< CIA-69> shadowmaster * r53589 /trunk/src/gui/widgets/settings.cpp: (log message trimmed) 20120321 05:11:10< CIA-69> gui2: Display more useful diagnostics when the WML loading step goes wrong 20120321 05:11:10< CIA-69> Before: 20120321 05:11:10< CIA-69> 20120321 01:06:13 error gui/parse: Setting: could not read file 'data/gui/default.cfg'. 20120321 05:11:10< CIA-69> After: 20120321 05:11:10< CIA-69> 20120321 01:06:13 error gui/parse: Setting: could not read file 'data/gui/default.cfg'. 20120321 05:11:11< CIA-69> 20120321 01:06:13 error gui/parse: Found invalid closing tag column for tag grid (opened 20120321 05:13:33< shadowm> hm, in fact I reversed the message order before committing and the commit message doesn't reflect that, but it's okay 20120321 05:13:39< shadowm> makes more sense that way 20120321 05:13:49< cjhopman> much better 20120321 05:16:20< CIA-69> alarantalara * r53590 /trunk/projectfiles/Xcode/Wesnoth.xcodeproj/project.pbxproj: get rid of redundant reference to lua_jailbreak_exception in Xcode project 20120321 05:28:49< CIA-69> shadowmaster * r53591 /trunk/src/addon/ (manager_ui.cpp state.cpp state.hpp): addon/mg: Apply some silly color keys to VCS-driven/publishable add-ons 20120321 05:32:39-!- pelotr0n [~Zach@97-87-104-225.dhcp.stls.mo.charter.com] has quit [Quit: ~Internet()] 20120321 05:33:38-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has quit [Quit: Leaving.] 20120321 05:46:22-!- vultraz [~chatzilla@124.109.10.221] has joined #wesnoth-dev 20120321 05:54:25-!- frank4591 [funfrank45@219.91.129.104] has left #wesnoth-dev [] 20120321 06:14:24< vultraz> shadowm: http://pastebin.com/raw.php?i=es6bXHpM XCode proj file update. can you commit it? 20120321 06:16:30< CIA-69> shadowmaster * r53592 /trunk/projectfiles/Xcode/Wesnoth.xcodeproj/project.pbxproj: Xcode project file update from vultraz 20120321 06:19:02-!- akzfowl [~Admin@1.186.10.72] has joined #wesnoth-dev 20120321 06:25:17-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Quit: →] 20120321 06:28:18< ancestral> vultraz: I'm guessing you and alarantalara are on the same page? 20120321 06:29:35< ancestral> Never mind, brain not working this late 20120321 06:49:49-!- wesbot changed the topic of #wesnoth-dev to: Wesnoth accepted in GSoC 2012 | http://wiki.wesnoth.org/SummerOfCodeIdeas | 169 bugs, 330 feature requests, 16 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20120321 06:50:23-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20120321 06:53:13-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20120321 07:32:03-!- Ivanovic [~ivanovic@dtmd-4db2bd9a.pool.mediaWays.net] has quit [Changing host] 20120321 07:32:03-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20120321 07:38:04-!- Upthorn [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has quit [Read error: Connection reset by peer] 20120321 07:38:14< vultraz> ancestral: um...what? 20120321 07:39:08< ancestral> For a moment I thought you replaced what he updated, then I realized that was silly (it was late) 20120321 07:39:27< vultraz> ;) 20120321 07:40:52-!- neph [~neph@02de475b.bb.sky.com] has quit [Ping timeout: 276 seconds] 20120321 07:42:37< vultraz> fendrin: that black background doesn't appear anymore on start, but it comes back when I switch groups 20120321 07:43:41< vultraz> fendrin: also, when I launch, the little group image is a mage 20120321 07:44:05< vultraz> then when I switch to the units tool, it's was embellishments (the last terrain group I had been on) 20120321 07:44:29< vultraz> until I switched to another unit group 20120321 07:45:03< vultraz> then when I went back to terrain, the image was undead (last unit group I had been on) until I chose another unit group 20120321 07:47:30-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120321 07:47:51< vultraz> fendrin: basically, the group image doesn't refresh when you change tools 20120321 07:50:31< vultraz> fendrin: I'll see if I can make a set of group images for the units tool 20120321 07:51:02-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has quit [Quit: Leaving] 20120321 07:52:08-!- TorminaTor [~TorminaTo@IP-213157026229.dialin.heagmedianet.de] has joined #wesnoth-dev 20120321 07:59:37-!- Appleman1234 [~Appleman1@ppp59-167-222-56.qld.adsl.internode.on.net] has joined #wesnoth-dev 20120321 08:03:45-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 250 seconds] 20120321 08:04:07-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20120321 08:04:17-!- stikonas [~gentoo@ctv-79-132-176-196.vinita.lt] has joined #wesnoth-dev 20120321 08:04:17-!- stikonas [~gentoo@ctv-79-132-176-196.vinita.lt] has quit [Changing host] 20120321 08:04:17-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120321 08:12:23-!- neph [~neph@02de475b.bb.sky.com] has joined #wesnoth-dev 20120321 08:14:32< ancestral> All this editor talk reminds me of a bug from longer ago 20120321 08:15:57-!- Appleman1234 [~Appleman1@ppp59-167-222-56.qld.adsl.internode.on.net] has quit [Quit: Leaving] 20120321 08:20:24< ancestral> Ah sweet, GUI2 seems to have fixed it. 20120321 08:23:25-!- loonybot [~loonybot@46.138.68.89] has joined #wesnoth-dev 20120321 08:23:25-!- loonybot [~loonybot@46.138.68.89] has quit [Changing host] 20120321 08:23:25-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20120321 08:23:36< shadowm> ancestral: what bug? 20120321 08:24:22< ancestral> https://gna.org/bugs/index.php?13910 20120321 08:24:45< ancestral> Like I said, from longer ago ;-) 20120321 08:25:21< vultraz> I think it still happens 20120321 08:25:25< shadowm> yeah, GUI2 doesn't magically fix anything. And in particular, that theory makes no sense in this particular case. 20120321 08:25:34< ancestral> Hmm 20120321 08:26:07< ancestral> Well, I can't reproduce it anymore 20120321 08:27:08< vultraz> hum 20120321 08:27:17< vultraz> happens for me when I change the lighting 20120321 08:27:43< vultraz> but not just opening the editor settings dialog 20120321 08:28:06< shadowm> probably a side-effect of r51731, or maybe it was the actual intended effect 20120321 08:28:29< ancestral> vultraz: Oh yeah, ditto here 20120321 08:28:49< vultraz> also affects the sidebar 20120321 08:29:05< ancestral> Too bad it won't get fixed ;-) 20120321 08:29:36< shadowm> wesbot: log 51731 20120321 08:29:38< wesbot> shadowmaster * r51731 : gui2/teditor_settings: Do not commit display changes before pre_show() finishes or after post_show() has finished 20120321 08:29:41< wesbot> URL: http://svn.gna.org/viewcvs/wesnoth?view=rev&rev=51731 20120321 08:30:08< shadowm> the idea IIRC was to avoid a useless refresh before changing display settings 20120321 08:30:44< ancestral> Makes sense 20120321 08:30:44< shadowm> and no, I don't really feel particularly inclined to research a cheaper mechanism to commit the new settings 20120321 08:31:14< shadowm> the display code is a labyrinthine mess and I'd rather stay away from it unless it's crucial for my own ends 20120321 08:32:38< ancestral> shadowm: It's inherently different controls than, say, Resize map, which doesn't have the issue? 20120321 08:32:52< shadowm> yes, absolutely different 20120321 08:33:26< shadowm> the ToD thing requires to rebuild the affected portion of the image locators cache with a tint effect 20120321 08:33:48-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20120321 08:34:32< ancestral> So I guess theoretically speaking you could avoid a refresh unless you have the "automatically update map view" checked? 20120321 08:35:06< shadowm> The editor settings already does exactly that; if that option is unchecked, the new tint is committed only when the dialog terminates. 20120321 08:35:52< shadowm> If that option is checked, the whole display gets refreshed for no good reason. (Unless there's a chance that ToD-masked images could appear in places other than the gamemap, I guess.) 20120321 08:36:34< ancestral> Right 20120321 08:36:57< ancestral> No matter, not worth worrying about really 20120321 08:37:39< ancestral> Hmm 20120321 08:38:07< ancestral> Would be nice if the auto check mark caused a refresh instead 20120321 08:38:25< shadowm> a quick inspection in the display class doesn't reveal any public member function that can be used to refresh just the gamemap 20120321 08:38:34< ancestral> (if you moved a slider and then click the box, you'll have to move a slider again, hehe) 20120321 08:39:55< ancestral> Preferences and Editor Settings really puzzles me 20120321 08:40:14< ancestral> Just about everything in Editor Settings seems like Lighting, except the "open multiple maps" 20120321 08:40:28< ancestral> And really, why not place an editor setting in Preferences? 20120321 08:40:44< ancestral> (which would be the multiple map check box) 20120321 08:42:30-!- Gallaecio [~quassel@84.120.113.186.dyn.user.ono.com] has quit [Remote host closed the connection] 20120321 08:42:43< shadowm> because the Editor Settings is a GUI2 dialog and Preferences is GUI1 and nobody wants to revert the Editor Settings dialog to GUI1 and Preferences cannot be upgraded to GUI2 20120321 08:43:55< shadowm> okay, I was just making that up. There's really no-one who cares about that besides me and that's my own reasoning for ignoring my principles here. 20120321 08:44:15< ancestral> I wasn't even suggesting that 20120321 08:44:59< ancestral> shadowm: Do people even uncheck the open multiple maps in the editor? Is it a feature people often toggle? 20120321 08:45:24< shadowm> I used to run without that option myself when it was experimental. 20120321 08:46:31-!- Max20010 [~chatzilla@d91-128-237-67.cust.tele2.at] has joined #wesnoth-dev 20120321 08:46:44< ancestral> If you took that checkbox out you could rename Editor Settings to Lighting and then place it under Map 20120321 08:47:23< shadowm> I suspect fendrin can still find new uses for the Editor Settings dialog. 20120321 08:47:47< ancestral> shadowm: I think I understand now 20120321 08:48:03< shadowm> okay, I just found a much cheaper method to refresh the map view from ES 20120321 08:48:06< ancestral> Any settings changed in Preferences, because it's GUI1, might not take effect with the editor open 20120321 08:48:14< ancestral> right? 20120321 08:48:19< shadowm> ancestral: no, that's not it 20120321 08:49:21-!- opabcdefg [~aaaa@218.240.156.210] has joined #wesnoth-dev 20120321 08:49:51< shadowm> I did say ES is a GUI2 dialog. I don't want to revert it to GUI1 (it was never GUI1 to begin with) because it's more useful to us coders as GUI2. 20120321 08:50:02< Max20010> 20120320 23:45:48< shadowm> I'm thinking perhaps we should have a dialog present the player with the information that's normally found at the start of stderr to reduce "where are my data files" questions in the forums 20120321 08:50:11< shadowm> Preferences cannot be upgraded to GUI2, therefore it's not possible to integrate ES into Preferences except by using a worse, cheap trick 20120321 08:50:34< shadowm> like a random button in a Preferences pages that summons ES as a modal dialog. I don't like that. 20120321 08:50:36< Max20010> shadowm: i've been working on that. http://imagebin.org/204473 http://imagebin.org/204474 20120321 08:51:22< shadowm> Max20010: wow, it's just like I imagined it! 20120321 08:51:47< shadowm> except the "i" button probably needs to be in a corner of the titlescreen, not in the tips of the day panel 20120321 08:52:09< Max20010> shadow: clicking on "Copy to clipboard" would give you the option to include selected preferences (those that are relevant and differ from default), include all installed add-ons / versions) and stderr 20120321 08:52:49< cjhopman> shadowm: why can't the preferences dialog be upgraded to GUI2? 20120321 08:53:08< ancestral> I guess I was thinking why not place future editor settings (not the lighting, keep it there) in the Prefs, but it's really not a big deal 20120321 08:53:18< shadowm> Max20010: well, there's a problem with that. What would you do in platforms where stderr is not predictably logged to a known file (e.g. any platform that isn't Windows)? 20120321 08:53:33< Max20010> haven't thought about this yet 20120321 08:55:21< shadowm> cjhopman: Because GUI2 doesn't have a true paging widget yet that would allow me to command it to swap visible grids. I found a hack involving a stacked_widget that _approached_ my requirements but was unsupported and messed up event handling horribly. 20120321 08:55:41< shadowm> I believe you also pointed me to a grid-swapping hack, which is probably also unsupported. 20120321 08:56:40-!- flaushy_ [~nooon@p5798D3E6.dip.t-dialin.net] has quit [Ping timeout: 260 seconds] 20120321 08:57:08 * vultraz wonders when GUI2 will ever be completed 20120321 08:57:26< shadowm> vultraz: you have asked this a hundred times :p 20120321 08:57:36< vultraz> ;) 20120321 08:57:38< ancestral> vultraz: Wesnoth 2.0 20120321 08:57:55< shadowm> vultraz: no, seriously, it's a little annoying. I've given you answers before. 20120321 08:58:02< cjhopman> shadowm: ah yes, i remember... 20120321 08:58:23< vultraz> shadowm: then no need to answer again :P 20120321 08:58:24< ancestral> vultraz: Think of the marketing synergy potential :-P 20120321 08:58:31< shadowm> more generally, I couldn't get any support from mordante with regards to paging widgets. 20120321 08:59:52< shadowm> (_true_ paging widgets with pages with different grids. This "multi_page" widget back then could only use a single grid, pages being defined by the same grid with different widget labels and parameters.) 20120321 09:00:41 * vultraz tries to remember why he stopped working on his lua GUI2 inventory for his addon 20120321 09:01:15< vultraz> I think it was no support for removing listbox entries 20120321 09:01:49< vultraz> s/listbox/scroll_panel 20120321 09:01:50< shadowm> there's support for that in theory 20120321 09:02:03< vultraz> well..the new mp lobby does it 20120321 09:02:05< vultraz> but it crashes 20120321 09:02:08< shadowm> yeah 20120321 09:02:12< vultraz> if I leave it open enough 20120321 09:02:24< shadowm> when clearing all items for a listbox I get an assertion failure, in a private branch 20120321 09:02:37-!- opabcdefg [~aaaa@218.240.156.210] has quit [] 20120321 09:02:50< shadowm> (the branch's topic is a reimplementation of the file browser in GUI2, in case anyone's curious) 20120321 09:03:46< vultraz> the file browser is.... 20120321 09:03:48-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 272 seconds] 20120321 09:03:51< Max20010> shadowm: do you think the lower left corner is ok for the "i" button? any other feedback/suggestions? i could have a patch ready in two weeks... 20120321 09:03:53< vultraz> bad, ATM, IMO 20120321 09:04:05< ancestral> Forgive my ignorance… are there distinct benefits to GUI2 over a standard UI SDL library/framework? 20120321 09:04:22-!- Appleman1234 [~Appleman1@ppp59-167-222-56.qld.adsl.internode.on.net] has joined #wesnoth-dev 20120321 09:04:45< shadowm> ancestral: no idea. 20120321 09:05:38< ancestral> I get the feeling this is almost like re-inventing the wheel 20120321 09:05:49< vultraz> [19:02] shadowm when clearing all items for a listbox I get an assertion failure, 20120321 09:05:57< shadowm> ancestral: yes, it is 20120321 09:06:08< vultraz> does that mean it crashed when removing all the items, but not when removing some? 20120321 09:06:41< ancestral> http://www.libsdl.org/libraries.php?order=name&category=-1&completed=0&os=-1&match_name=gui&perpage=50 20120321 09:06:42< shadowm> vultraz: all of them. I have no use for removing individual elements, so I haven't tested that. 20120321 09:06:52-!- Tuggers [~Tuggers@rrcs-97-77-50-90.sw.biz.rr.com] has joined #wesnoth-dev 20120321 09:07:16< vultraz> shadowm: well, I would. but anyway, I don't think it's even possible with the lua GUI stuff 20120321 09:07:18< shadowm> Max20010: I'm not sure; we once had a button that summoned a dialog for controlling how Wesnoth sent campaign completion stats to wesnoth.org, and it was in the bottom right corner instead. There's however a few style issues with the dialog your screenshot shows, though. 20120321 09:07:23< ancestral> eww links terribly, terribly old 20120321 09:07:57< shadowm> http://wiki.wesnoth.org/UI_Style_Guide This isn't complete, but last time I checked it I believe I made sure it reflected current practice. 20120321 09:08:15< shadowm> More specifically, the dialog title should be in Title Case, and so should command button labels. 20120321 09:09:07< shadowm> I'm not sure about textbox labels; I don't think we have any with more than one word yet. 20120321 09:09:08< vultraz> shadowm: specifically, in my case, if a player dropped, used, or traded an item and the quantity of said items became 0, then the toggle_panel/listbox entry for that item would be removed 20120321 09:09:45-!- ancestral [~ancestral@67-6-47-140.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20120321 09:10:13< shadowm> The GNOME HIG says textbox labels should be in Sentence case. 20120321 09:11:58< shadowm> Max20010: its also extremely important to test the titlescreen on 800x480 if you are going to change its layout in _any_ form. It's a particularly delicate piece of machinery. 20120321 09:14:27< shadowm> in fact, it's borderline frustrating since there are many magic numbers in its design with no comments explaining them. 20120321 09:15:15-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20120321 09:17:56< vultraz> shadowm: and I haven't figured out how to make a listbox entry do something when you doubleclick it 20120321 09:18:16< vultraz> I can set a callback on it, but it just activates after a singleclick 20120321 09:18:23< vultraz> I was one for both.... 20120321 09:18:26< vultraz> want* 20120321 09:18:44< Max20010> shadowm: thanks 20120321 09:19:17< shadowm> vultraz: I believe listbox rows always return the dialog with their associated return value when double clicked 20120321 09:19:33< shadowm> and anyway you shouldn't need to change that 20120321 09:22:50-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20120321 09:23:00-!- mjs-de [~mjs-de@e182034110.adsl.alicedsl.de] has joined #wesnoth-dev 20120321 09:23:02-!- stikonas [~gentoo@ctv-79-132-176-196.vinita.lt] has joined #wesnoth-dev 20120321 09:23:03-!- stikonas [~gentoo@ctv-79-132-176-196.vinita.lt] has quit [Changing host] 20120321 09:23:03-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120321 09:23:33< CIA-69> shadowmaster * r53593 /trunk/src/gui/dialogs/editor_settings.cpp: (log message trimmed) 20120321 09:23:34< CIA-69> gui2/teditor_settings: Use a cheaper, less CPU-intensive solution to refresh tiles after changing ToD settings 20120321 09:23:34< CIA-69> Instead of refreshing the entire display, this solution simply 20120321 09:23:34< CIA-69> invalidates all gamemap tiles and requests them to be redrawn, saving a 20120321 09:23:34< CIA-69> lot of CPU time and making continuous operations (i.e. dragging one of 20120321 09:23:34< CIA-69> the sliders around) smoother. We still need to redraw the dialog, 20120321 09:23:35< CIA-69> though, and there's a hack involved to avoid a floating slice of it 20120321 09:25:05-!- MeccaGod [~majs@host189-199.bornet.net] has joined #wesnoth-dev 20120321 09:26:35< vultraz> shadowm: wait....so I would have to give each listbox row a return value? 20120321 09:28:20-!- liviuc [~liviu@p5.eregie.pub.ro] has joined #wesnoth-dev 20120321 09:28:22-!- esr [~chatzilla@wesnoth/developer/esr] has quit [Read error: Connection reset by peer] 20120321 09:30:04< CIA-69> shadowmaster * r53594 /trunk/src/gui/dialogs/editor_settings.cpp: gui2/teditor_settings: Explain ToD image caching caveats involving r53593 in case anyone in the future breaks my assumptions 20120321 09:30:45< shadowm> vultraz: I don't know what you want to do, but I strongly suspect it's wrong. 20120321 09:31:37< shadowm> (wrong in the sense that maybe listbox rows are not what you should really be using if you need full control over such intricacies like mouse events) 20120321 09:32:45< vultraz> well...basically one click on an entry displays details at the bottom of the dialog. a doubleclick would do call the same function clicking the 'use' button would 20120321 09:33:22< shadowm> so, cancel the dialog? 20120321 09:33:59< shadowm> because that's exactly what they do already. You just need to keep track of which row was the last selected one. 20120321 09:34:48< vultraz> no, using an item would apply the effect of that item (which is in wml) and if you have no more, the listbox entry would get removed 20120321 09:35:21< shadowm> ugh. So the dialog has to stay around? 20120321 09:35:54< vultraz> yes. until you click close 20120321 09:36:10< shadowm> from what I've been told GUI2 listboxes are very badly designed and probably weren't intended to be dynamic as a result. 20120321 09:36:36< shadowm> so I can't really help you with that. 20120321 09:37:09< vultraz> isn't the campaign selection dialog GUI2? 20120321 09:37:35< shadowm> when I said "dynamic" I meant "changes contents during runtime" 20120321 09:38:05< shadowm> point me to one example of a dynamic GUI2 listbox that isn't in everyone's favorite chew toy, otherwise known as the "new lobby" 20120321 09:38:45< vultraz> heh 20120321 09:39:23< shadowm> and no, Lua examples don't count because that was silene's invention, crafted with a massive shoehorn and an icky substance 20120321 09:39:46-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20120321 09:39:48< vultraz> I might be able to (for now) get away with leaving the entries there, and just making them not do anything 20120321 09:39:59-!- stikonas [~gentoo@ctv-79-132-176-196.vinita.lt] has joined #wesnoth-dev 20120321 09:40:00-!- stikonas [~gentoo@ctv-79-132-176-196.vinita.lt] has quit [Changing host] 20120321 09:40:00-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120321 09:40:12< shadowm> or you can use a control button to accomplish your goal instead. 20120321 09:40:40< shadowm> which is more or less what I am/was intending to do with that crazy screenshot I tossed into my channel earlier. 20120321 09:40:52 * vultraz did not see 20120321 09:41:09-!- faryshta [~faryshta@189.242.185.209] has joined #wesnoth-dev 20120321 09:41:23< shadowm> this crazy screenshot: http://shadowm.rewound.net/f/hurrdurr.png 20120321 09:41:36< shadowm> I guess you weren't around then 20120321 09:41:40< vultraz> oh and BTW, r53593 is awesome 20120321 09:42:04< shadowm> you'll notice there are three buttons (ignore their vertical placement that's not the point) to the right of the listbox 20120321 09:42:26< shadowm> that's what I mean in this case; the buttons allow you to do stuff with the currently selected row 20120321 09:42:27< vultraz> yeah 20120321 09:42:45< vultraz> ah. pretty much what I want to do 20120321 09:43:15< vultraz> I have the buttons, I just thought the doubleclick behavior would make it easier 20120321 09:43:39< vultraz> if the player decided to not use the buttons 20120321 09:45:26< shadowm> anyway, event handling in GUI2 isn't my cup of tea 20120321 09:46:30< shadowm> so far I haven't needed it since what I have implemented so far are fairly bland and generic dialogs with known and tested designs 20120321 09:48:07< shadowm> although I did have to deal with it for my add-on dependencies display experiment 20120321 09:48:51< vultraz> shadowm: is it possible to have a widget in a listbox/toggle_panel row return the index of that row? 20120321 09:49:03< vultraz> in my case, it's a checkbox 20120321 09:49:23< shadowm> no idea 20120321 09:49:32< vultraz> it's supposed to let the user select multiple items to deal with at once 20120321 09:49:33< shadowm> more in general: if I haven't used or implemented it, I have no idea :p 20120321 09:49:38< vultraz> :P 20120321 09:51:16< vultraz> hum 20120321 09:52:02< vultraz> exasperation said if you run a get_widget_value on a listbox, it will return the inxed of teh selected option 20120321 09:52:03< vultraz> so... 20120321 09:52:06-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20120321 09:52:16-!- stikonas [~gentoo@ctv-79-132-176-196.vinita.lt] has joined #wesnoth-dev 20120321 09:52:17-!- stikonas [~gentoo@ctv-79-132-176-196.vinita.lt] has quit [Changing host] 20120321 09:52:17-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120321 09:52:27< vultraz> if I set a callback in the checkboxes doing that.... 20120321 09:52:34< vultraz> actually....no..... 20120321 09:53:07< vultraz> the checkboxes can be selected independently 20120321 09:54:12< vultraz> actually, what I need is a list of the indexes of all rows with their checkboxes checked 20120321 09:54:46< shadowm> were this C++ it'd be possible to associate callbacks to the checkboxes calling a function with a constant parameter that is their row index, which is known at the time the listbox rows (and thus the children checkboxes) are being initialized 20120321 09:55:08< shadowm> I'm obviously thinking boost::bind here 20120321 09:55:10< shadowm> but no, don't ask me about Lua, no... 20120321 10:00:08< vultraz> oH! 20120321 10:01:04< vultraz> I just selected a checkbox and the select function fired....good 20120321 10:01:06< vultraz> :) 20120321 10:02:24< vultraz> the select function has the get_widget_value on the listbix, which return the index 20120321 10:02:39< vultraz> now I just need a way to store all these indexes in a list 20120321 10:02:41< vultraz> humm 20120321 10:03:10< vultraz> I don't want to store them all 20120321 10:03:26< vultraz> only when you call the function by selecting the checkbox 20120321 10:03:28< vultraz> humm 20120321 10:04:57< CIA-69> shadowmaster * r53595 /trunk/src/gui/dialogs/simple_item_selector.hpp: 20120321 10:04:57< CIA-69> gui2/tsimple_item_selector: Fix doxygen comment to reflect reality 20120321 10:04:57< CIA-69> No, we don't return the old index when cancelled; we always return -1. 20120321 10:05:10< CIA-69> shadowmaster * r53596 /trunk/src/addon/manager_ui.cpp: 20120321 10:05:10< CIA-69> addon/mg: Fix undesired results when cancelling the View Mode selection dialog 20120321 10:05:10< CIA-69> This was actually caused by a broken assumption (namely, that a 20120321 10:05:10< CIA-69> cancelled dialog would return the old index instead of -1) since I 20120321 10:05:11< CIA-69> apparently fail at keeping my own Doxygen comments up to date. Because 20120321 10:05:11< CIA-69> of this, we were casting -1 into some enum value (apparently zero), 20120321 10:05:12< CIA-69> making Cancel always return to the All Add-ons view. 20120321 10:06:04< vultraz> I suppose... 20120321 10:06:26< vultraz> I could always create a new callback bound to all the checkboxes 20120321 10:06:40< vultraz> then have that set a var and call the select function 20120321 10:07:05< vultraz> and have an if statement in the select function checking said variable 20120321 10:07:28< vultraz> shadowm: but how would I make sure that that callaback was looked at first 20120321 10:07:38< shadowm> the principle I stated above was to assign different dynamic callbacks to each checkbox 20120321 10:07:49< shadowm> each one using the corresponding row number as a constant somewhere 20120321 10:09:09< shadowm> this principle is more or less what Boost.bind implements in C++; languages like Perl have built-in syntax to create function-like objects on the fly like that (e.g. closures) 20120321 10:09:21< shadowm> I _think_ Lua can do it too. 20120321 10:10:17< shadowm> anyway, later 20120321 10:10:51< vultraz> ah... 20120321 10:10:53< vultraz> humm 20120321 10:12:12< vultraz> I /think/ I can see how to do that 20120321 10:12:35< vultraz> my listbox entries are printed with a for loop 20120321 10:12:52< vultraz> so I would just add a callback in there to the current row's checkbox 20120321 10:13:00< vultraz> then... 20120321 10:13:22< vultraz> use a var that get's added onto at the end of each loop 20120321 10:13:31< vultraz> for the current row's inxed 20120321 10:13:32< vultraz> might work.... 20120321 10:17:04-!- Upth [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has joined #wesnoth-dev 20120321 10:17:04-!- Upth is now known as Upthorn 20120321 10:24:37-!- SongQ [~handspeak@114.255.41.82] has quit [] 20120321 10:31:28-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 252 seconds] 20120321 10:35:53-!- mjs-de [~mjs-de@e182034110.adsl.alicedsl.de] has quit [Ping timeout: 246 seconds] 20120321 10:35:59-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 252 seconds] 20120321 10:36:39-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120321 10:44:07-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20120321 10:48:34-!- mjs-de [~mjs-de@e182032162.adsl.alicedsl.de] has joined #wesnoth-dev 20120321 11:03:51< vultraz> shadowm: does the first row of a listbox have an index of 0 or 1? 20120321 11:06:39-!- horon [~horon@nttkyo322045.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has joined #wesnoth-dev 20120321 11:21:54-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120321 11:33:36-!- Elvish_Pillager [~eli@71-10-229-241.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20120321 11:34:13-!- BfWEthnographer [~giacomo@151.62.132.113] has joined #wesnoth-dev 20120321 11:35:47-!- frank4591 [funfrank45@203.187.236.248] has joined #wesnoth-dev 20120321 11:42:18-!- MeccaGod [~majs@host189-199.bornet.net] has quit [] 20120321 11:51:09-!- BfWEthnographer [~giacomo@151.62.132.113] has quit [Remote host closed the connection] 20120321 11:58:22< vultraz> shadowm: should something like this work? 20120321 11:58:25< vultraz> http://pastebin.com/7Jq40mss 20120321 12:13:40-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20120321 12:13:47-!- stikonas [~gentoo@ctv-79-132-176-196.vinita.lt] has joined #wesnoth-dev 20120321 12:13:48-!- stikonas [~gentoo@ctv-79-132-176-196.vinita.lt] has quit [Changing host] 20120321 12:13:48-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120321 12:17:55-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20120321 12:18:28-!- IvanSav [~IvanSav@ns2.ultranet.com.ua] has joined #wesnoth-dev 20120321 12:19:34< shadowm> vultraz: what part of "don't ask me about Lua" did you not get? 20120321 12:24:09-!- frank4591 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joined #wesnoth-dev 20120321 15:48:30-!- csj [75d74dad@gateway/web/freenode/ip.117.215.77.173] has joined #wesnoth-dev 20120321 15:50:09-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Client Quit] 20120321 15:59:49-!- csj [75d74dad@gateway/web/freenode/ip.117.215.77.173] has quit [Quit: Page closed] 20120321 16:06:25-!- Crendgrim [~crend@77-22-112-72-dynip.superkabel.de] has joined #wesnoth-dev 20120321 16:08:16-!- stikonas [~gentoo@ctv-79-132-176-196.vinita.lt] has joined #wesnoth-dev 20120321 16:08:16-!- stikonas [~gentoo@ctv-79-132-176-196.vinita.lt] has quit [Changing host] 20120321 16:08:16-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120321 16:12:55-!- horon [~horon@nttkyo322045.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20120321 16:18:38-!- TorminaTor is now known as Tor|afk 20120321 16:20:46-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth-dev 20120321 16:25:16-!- Alexandru_ [41265364@gateway/web/freenode/ip.65.38.83.100] has joined #wesnoth-dev 20120321 16:27:07-!- Appleman1234 [~Appleman1@ppp59-167-222-56.qld.adsl.internode.on.net] has quit [Ping timeout: 264 seconds] 20120321 16:27:31-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120321 16:28:05-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Read error: No route to host] 20120321 16:29:02-!- Alexandru_ is now known as Chopper 20120321 16:30:53< Chopper> Hello there! 20120321 16:31:38< Chopper> Is there someone here who knows more about the project for GSOC regarding the Particle engine project? 20120321 16:31:49-!- Upthorn [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has quit [Ping timeout: 245 seconds] 20120321 16:32:11< Crendgrim> particle engine for Wesnoth? what? 20120321 16:32:46< Chopper> It is one of the pojects proposed at GSOC in the list. 20120321 16:32:49< shadowm> Crendgrim: first link in the topic, section 4.7 20120321 16:32:50< Chopper> http://wiki.wesnoth.org/SummerOfCodeIdeas 20120321 16:33:20< shadowm> Chopper: I think the person you are looking for might be boucman, who isn't around at the moment. 20120321 16:33:30< Crendgrim> indeed very interesting... 20120321 16:34:37< Chopper> Well what I was interested in was just some major headlines since I didn't dig yet into that part of the code; like for example is it required only by the rendering calls or is it used by other modules? 20120321 16:35:10< Chopper> I want to know if It's something way out of my league or not :). 20120321 16:36:22-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20120321 16:38:20-!- bloodycoin [~bloodycoi@193.170.124.203] has joined #wesnoth-dev 20120321 16:41:23< CIA-69> shadowmaster * r53597 /trunk/src/ (CMakeLists.txt SConscript addon/dep.cpp addon/dep.hpp): 20120321 16:41:23< CIA-69> Revert "addon/dep: Initial addon_dep type used for representing add-on dependencies in the source code" 20120321 16:41:23< CIA-69> This reverts my own commit r53337, which is really stupid in hindsight 20120321 16:41:23< CIA-69> and should have been in a private branch instead. 20120321 16:43:49-!- bloodycoin [~bloodycoi@193.170.124.203] has quit [Ping timeout: 252 seconds] 20120321 16:47:56< CIA-69> shadowmaster * r53598 /trunk/src/addon/manager_ui.cpp: 20120321 16:47:57< CIA-69> addon/mg: Set the Add-ons Manager dialog title to "Add-ons Manager" 20120321 16:47:57< CIA-69> Previously this was "Get Add-ons" or "Update Add-ons" depending on which 20120321 16:47:57< CIA-69> view was active (the latter was used for the upgradable add-ons view). 20120321 16:47:57< CIA-69> This distinction doesn't make much sense now that the dialog is 20120321 16:47:57< CIA-69> constructed in the same path and supports a third view mode. Thus, it 20120321 16:47:58< CIA-69> makes sense to use a generic catch-all title now instead. 20120321 16:53:22< vultraz> shadowm: XCode proj update for r53597 http://pastebin.com/raw.php?i=Hf28XQk8 20120321 16:55:27< shadowm> vultraz: bleh 20120321 16:59:45< CIA-69> shadowmaster * r53599 /trunk/src/addon/manager_ui.cpp: 20120321 16:59:45< CIA-69> addon/mg: Simplify add-on publish/delete entry labels both code-wise and i18n-wise 20120321 16:59:45< CIA-69> * Use variable interpolation to ease localization efforts instead of arbitrarily concatenating strings following English rules 20120321 16:59:45< CIA-69> * Use the vgettext() wrapper instead of utils::interpolate_variables_into_string(), which takes up too much space in my text editor for nothing 20120321 16:59:46< CIA-69> * Use "Publish: foo" and "Delete foo:" instead of "Publish add-on: foo" and 20120321 16:59:46< CIA-69> "Delete add-on: foo"; this UI dialog is all about add-ons, so we don't really 20120321 16:59:47< CIA-69> need to keep telling people we are working with add-ons in it like parrots 20120321 17:03:41-!- flaushy [~nooon@p5798D3E6.dip.t-dialin.net] has quit [Ping timeout: 246 seconds] 20120321 17:10:22< CIA-69> shadowmaster * r53600 /trunk/src/addon/ (client.cpp manager_ui.cpp): addon/client, addon/mg: Make more use of vgettext to reduce code verbosity 20120321 17:10:35< CIA-69> shadowmaster * r53601 /trunk/src/addon/client.cpp: addon/client: Restore a missing word in a translatable string 20120321 17:23:37-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20120321 17:25:38-!- neph [~neph@02de475b.bb.sky.com] has joined #wesnoth-dev 20120321 17:26:11-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has quit [Quit: Computer has gone to sleep.] 20120321 17:28:25-!- stikonas [~gentoo@ctv-79-132-176-196.vinita.lt] has joined #wesnoth-dev 20120321 17:28:25-!- stikonas [~gentoo@ctv-79-132-176-196.vinita.lt] has quit [Changing host] 20120321 17:28:25-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120321 17:38:57< CIA-69> shadowmaster * r53602 /trunk/projectfiles/Xcode/Wesnoth.xcodeproj/project.pbxproj: Update Xcode project file 20120321 17:41:15< vultraz> thanks :) 20120321 17:41:45-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120321 17:42:27-!- bloodycoin [~bloodycoi@193.170.135.222] has joined #wesnoth-dev 20120321 18:02:31-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 264 seconds] 20120321 18:03:35-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20120321 18:03:51-!- flaushy [~nooon@95-91-168-77-dynip.superkabel.de] has joined #wesnoth-dev 20120321 18:17:05-!- crimson_penguin [~ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20120321 18:26:02-!- Chopper [41265364@gateway/web/freenode/ip.65.38.83.100] has left #wesnoth-dev [] 20120321 18:26:08-!- Gallaecio [~quassel@84.120.216.124.dyn.user.ono.com] has joined #wesnoth-dev 20120321 18:34:31-!- Teugon [~Teugon@2-234-35-21.ip221.fastwebnet.it] has joined #wesnoth-dev 20120321 18:42:34< Teugon> I'm a 3rd year undergraduate student in computer science and I've worked with these programming languages: scheme, C, Objective-C ( for iOS), javascript. 20120321 18:42:34< Teugon> Others languages like java, python, lua are known but I've not used them in a complex work. 20120321 18:42:34< Teugon> Do I have any chance to get accepted by you at for the gsoc ? 20120321 18:44:14-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20120321 18:45:51-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 252 seconds] 20120321 18:47:39-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20120321 18:47:52-!- nick394 [~nick394@217.118.66.72] has joined #wesnoth-dev 20120321 18:49:49-!- wesbot changed the topic of #wesnoth-dev to: Wesnoth accepted in GSoC 2012 | http://wiki.wesnoth.org/SummerOfCodeIdeas | 169 bugs, 330 feature requests, 17 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20120321 18:52:32< Ivanovic> hi 20120321 18:58:08< Ivanovic> Teugon: this mainly depends on your application and how well you work with us 20120321 18:58:20< Ivanovic> Teugon: that is: the main language used in wesnoth is c++ 20120321 19:03:25-!- nick3943 [~nick394@wn1nat24.beelinegprs.ru] has joined #wesnoth-dev 20120321 19:05:08-!- nick394 [~nick394@217.118.66.72] has quit [Ping timeout: 240 seconds] 20120321 19:05:47-!- akzfowl [~Admin@1.186.10.72] has quit [Read error: Connection reset by peer] 20120321 19:06:02-!- akzfowl [Admin@1.186.10.72] has joined #wesnoth-dev 20120321 19:15:23< Teugon> I think I will add learning C++ to my homework stuff :) 20120321 19:18:00-!- Crab___ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20120321 19:18:11-!- Crab___ is now known as Crab_ 20120321 19:18:13< noy> Teugon: your technical skills are a part of our assessment, but its certainly not all of it. 20120321 19:18:48< noy> Personally I really prize individuals who have good project management and organizational skills 20120321 19:19:49< noy> because if you understand how your skill level fits into what you can do, and not do for a project, that is a huge indicator of the overall success of your proposal 20120321 19:20:05< noy> But, yes, do add C++ to your homework. 20120321 19:22:09-!- stikonas [~gentoo@ctv-79-132-176-196.vinita.lt] has joined #wesnoth-dev 20120321 19:22:10-!- stikonas [~gentoo@ctv-79-132-176-196.vinita.lt] has quit [Changing host] 20120321 19:22:10-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120321 19:36:24-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20120321 19:46:51-!- happygrue [~quassel@c-98-222-183-113.hsd1.il.comcast.net] has joined #wesnoth-dev 20120321 19:46:51-!- happygrue [~quassel@c-98-222-183-113.hsd1.il.comcast.net] has quit [Changing host] 20120321 19:46:51-!- happygrue [~quassel@wesnoth/developer/wintermute] has joined #wesnoth-dev 20120321 19:49:35-!- happygrue_ [~quassel@wesnoth/developer/wintermute] has quit [Ping timeout: 255 seconds] 20120321 19:56:55-!- Crab_ [~Crab_@wesnoth/developer/crab] has left #wesnoth-dev [] 20120321 20:15:03-!- ancestral [~ancestral@50-78-227-230-static.hfc.comcastbusiness.net] has joined #wesnoth-dev 20120321 20:18:54-!- nick394|2 [~nick394@wn1nat4.beelinegprs.ru] has joined #wesnoth-dev 20120321 20:21:29-!- nick3943 [~nick394@wn1nat24.beelinegprs.ru] has quit [Ping timeout: 244 seconds] 20120321 20:22:36-!- Teugon [~Teugon@2-234-35-21.ip221.fastwebnet.it] has quit [Quit: Leaving] 20120321 20:24:22-!- fendrin [~fabi@88-134-21-125-dynip.superkabel.de] has joined #wesnoth-dev 20120321 20:24:23-!- fendrin [~fabi@88-134-21-125-dynip.superkabel.de] has quit [Changing host] 20120321 20:24:23-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20120321 20:34:38< CIA-69> shadowmaster * r53603 /trunk/ (changelog players_changelog src/multiplayer.cpp): 20120321 20:34:38< CIA-69> mp: Canceling the sides setup screen when hosting a game should bring the host back to the game configuration screen first (bug #7130) 20120321 20:34:38< CIA-69> This applies both for networked and hotseat games. Previously canceling 20120321 20:34:38< CIA-69> this screen returned to the lobby and titlescreen, respectively. It 20120321 20:34:38< CIA-69> seems to make more sense to return to the game configuration screen 20120321 20:34:39< CIA-69> instead. 20120321 20:36:29-!- litejk [~litejk@80.202.230.199] has joined #wesnoth-dev 20120321 20:36:33-!- litejk [~litejk@80.202.230.199] has left #wesnoth-dev ["60 Wesnoth accepted in GSoC 2012 | http://wiki.wesnoth.org/SummerOfCodeIdeas | 169 bugs, 330 feature requests, 17 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org"] 20120321 20:37:06-!- timotei [~timotei@188.24.2.1] has joined #wesnoth-dev 20120321 20:37:06-!- timotei [~timotei@188.24.2.1] has quit [Changing host] 20120321 20:37:06-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20120321 20:39:19< timotei> I'm wondering.. why not create a GSoC project which involves FIXING bugs? :D 20120321 20:39:33< timotei> Or... fixing bugs (and maybe refactoring) some part of the game 20120321 20:39:44< timotei> s/part/parts 20120321 20:42:00< ancestral> timotei: You mean you wouldn't want to create a GSoC project that introduces bugs? 20120321 20:42:40-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20120321 20:47:19< timotei> ancestral: No. It would be interesting to create a (or more) GSoC projects that aim at fixing stuff, and probably refactoring existing codebase... 20120321 20:47:26< timotei> Would be a big improvement I say... 20120321 20:47:33< noy> That's not so much a bug is it? 20120321 20:47:38< noy> Thats a major feature change 20120321 20:47:44< ancestral> timotei: Sure, I was just being facetious 20120321 20:47:45< noy> that's the sort of things we're trying to aim for 20120321 20:47:47< timotei> Though it would be (a little) harder than to create new things... I thing 20120321 20:47:54< noy> with our GSOC programs this year 20120321 20:48:06< timotei> ancestral: :) 20120321 20:48:36< noy> less FRs more changes that help with our current functions 20120321 20:48:40-!- mihaineacsu [~Cookie503@p16.eregie.pub.ro] has joined #wesnoth-dev 20120321 20:49:40< ancestral> http://wiki.wesnoth.org/SummerOfCodeIdeas 20120321 20:50:28< shadowm> what about it? 20120321 20:50:59-!- nick394|2 [~nick394@wn1nat4.beelinegprs.ru] has quit [Ping timeout: 245 seconds] 20120321 20:54:06-!- ancestral [~ancestral@50-78-227-230-static.hfc.comcastbusiness.net] has quit [Quit: i go sleeps kthxbai] 20120321 21:07:39-!- leavittx [~leavittx@89.221.199.187] has joined #wesnoth-dev 20120321 21:08:04-!- Appleman1234 [~Appleman1@ppp59-167-222-56.qld.adsl.internode.on.net] has joined #wesnoth-dev 20120321 21:16:35-!- loonycyborg [loonycybor@wesnoth/developer/loonycyborg] has quit [Read error: Operation timed out] 20120321 21:17:54-!- khoover [~crazy1010@bas5-unionville55-1177790780.dsl.bell.ca] has joined #wesnoth-dev 20120321 21:25:18-!- loonycyborg [loonycybor@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20120321 21:30:13-!- anonymissimus [~chatzilla@HSI-KBW-078-042-163-105.hsi3.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20120321 21:30:37< anonymissimus> timotei: +1 20120321 21:31:09< anonymissimus> wesnoth doesn't need fancy new stuff by people who disappear afterwards; we need maintainers for existing code 20120321 21:33:14-!- Appleman1234 [~Appleman1@ppp59-167-222-56.qld.adsl.internode.on.net] has quit [Remote host closed the connection] 20120321 21:38:21< khoover> anonymissimus, talking about GSoC? 20120321 21:39:06< anonymissimus> yes 20120321 21:42:22< CIA-69> shadowmaster * r53604 /trunk/src/ (3 files): mp: Let the mp::create UI be aware of whether we are playing a local game only or not 20120321 21:42:38< CIA-69> shadowmaster * r53605 /trunk/ (changelog src/multiplayer_create.cpp): mp: Hide the Set Password option for local hotseat games (fixes bug #10784) 20120321 21:43:48< khoover> well, planning on submitting an app for it to Wesnoth, think this is definitely a project I'd like to work with - considered making something similar a while back - just a matter of figuring out how to work with a project that a) has devs other than myself, and b) contains a great deal more than me hacking some code together. 20120321 21:44:05< khoover> still reading through the docs for everything, as a result 20120321 21:46:50-!- mihaineacsu [~Cookie503@p16.eregie.pub.ro] has quit [Ping timeout: 246 seconds] 20120321 21:47:14< CIA-69> anonymissimus * r53606 /trunk/projectfiles/VC9/wesnoth.vcproj: MSVC project update 20120321 21:47:58< CIA-69> anonymissimus * r53607 /trunk/projectfiles/CodeBlocks/wesnoth.cbp: CB project update 20120321 21:48:01-!- Danceman [~Danceman@a94-132-158-220.cpe.netcabo.pt] has joined #wesnoth-dev 20120321 21:52:45< fendrin> wesbot: seen mordante? 20120321 21:52:46< wesbot> fendrin: The person with the nick mordante last spoke 23h 17m ago. 23h 15m ago was here and on the channel #wesnoth-de with the message: Quit: Leaving 20120321 21:53:10< vultraz> wesbot: seen Exasperation 20120321 21:53:10< wesbot> vultraz: The person with the nick Exasperation last spoke 57d 17h ago. 56d 21h ago they were seen quitting on the channel #wesnoth with the message: Client Quit 20120321 21:53:14< vultraz> :S 20120321 21:54:19< shadowm> why do you have an S under your eyes? 20120321 21:56:39< vultraz> shadowm: because it looks like this on chatzilla: http://imagebin.org/204562 20120321 21:57:00-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth-dev 20120321 21:57:10< vultraz> basically the same as the :? emo on the forums 20120321 21:58:02-!- faryshta [~faryshta@189.242.185.209] has quit [Ping timeout: 246 seconds] 20120321 21:59:22< khoover> arg, why must aptitude's resolver be broken 20120321 22:00:06< shadowm> mordante: do you have an opinion on this? https://gna.org/bugs/?12810 20120321 22:00:16< shadowm> or perhaps Ivanovic. 20120321 22:02:06< Ivanovic> you mean more windows ifdef stuff, possible font problems with translations and stuff like this? 20120321 22:02:39< shadowm> I just want to purge old FRs that can be quickly solved or marked as Won't Fix. 20120321 22:03:48< Ivanovic> i'd say "won't fix since too many 'side effects' possible" 20120321 22:03:58< shadowm> then please go and mark it as such when you have some time since you are the voice of authority for that area. 20120321 22:06:08-!- Faryshta [~Faryshta@187-177-165-216.dynamic.axtel.net] has joined #wesnoth-dev 20120321 22:06:56< khoover> just a question, is wesnoth safe for sdl 1.2.15? it appears that the click bug got fixed 20120321 22:07:07-!- mihaineacsu [~Cookie503@p16.eregie.pub.ro] has joined #wesnoth-dev 20120321 22:08:14< shadowm> khoover: SDL 1.2.15 won't let me diagonally resize Wesnoth's window more than once [http://bugzilla.libsdl.org/show_bug.cgi?id=1430], and I seem to occasionally have click issues but I don't know if that's my WM's fault 20120321 22:08:15< Ivanovic> i am? 20120321 22:10:26< shadowm> Ivanovic: de facto, yes 20120321 22:10:50-!- faryshta_ [~faryshta@189.242.185.209] has joined #wesnoth-dev 20120321 22:10:55< khoover> shadowm, it appears that got fixed. also, not terribly experienced with big projects, exactly what should I be looking for as a dev when i checkout? 20120321 22:10:57< shadowm> every commit to fonts/ adding a new font is yours 20120321 22:13:41< shadowm> khoover: it depends on what you want to do. To get familiarized with the source code I'd recommend going over unhandled/orphaned feature requests in the bug tracker and start submitting patches. If you feel lost and devdocs.wesnoth.org doesn't provide you with enough hints, you can ask us in here and we'll try to help you whenever possible 20120321 22:14:19< shadowm> the http://wiki.wesnoth.org/SummerOfCodeIdeas page points to EasyCoding and NotSoEasyCoding in the wiki too, but to the best of my knowledge those are terribly outdated or simply generally messy 20120321 22:19:44< khoover> alright, thanks. Still a bit dazed by the sheer amount of code. 20120321 22:21:56-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Read error: Connection reset by peer] 20120321 22:23:33< khoover> oh, is the Lua AI engine still a valid project? 20120321 22:25:21< shadowm> apparently, yeah. The underpinnings are already present in the engine, but that's as far as my knowledge of that module goes. 20120321 22:29:56-!- Crendgrim [~crend@77-22-112-72-dynip.superkabel.de] has quit [Quit: ...] 20120321 22:33:58-!- flaushy [~nooon@95-91-168-77-dynip.superkabel.de] has quit [Ping timeout: 276 seconds] 20120321 22:34:48< noy> khoover: just a note I tell all students... I'd suggest you consider some of the non-ai projects, because those seem to be oversubscribed at the moment 20120321 22:35:43< noy> khoover: also, do you have acceptance for university next year? 20120321 22:36:24< shadowm> Espreon: src/multiplayer_lobby.cpp:125 . Discuss. 20120321 22:40:26< shadowm> Espreon: we- I mean, someone also needs to take over #13914. As I proved the other day, it's dead easy and it only requires some simple WML and creative writing. 20120321 22:40:49< Espreon> I... hate creative writing. 20120321 22:41:18< shadowm> would you rather have me outsource it to the Writers' Forum then? 20120321 22:41:27< Espreon> Why not? 20120321 22:41:47< shadowm> I thought you didn't like the Writers' Forum 20120321 22:42:06< Espreon> shadowm: Are you eying up those instances of "--"? 20120321 22:42:43< shadowm> only that one in particular 20120321 22:42:56< shadowm> because it was glaringly obvious when I was testing something entirely different 20120321 22:43:24< Espreon> I'd need to see it in the interface before making a decision. 20120321 22:43:52< Espreon> I know that the ones in "--give--" is just an attempt of making some sort of separator around the word. 20120321 22:43:53< shadowm> then just connect to the trunk MP server, or host a game with a local wesnothd 20120321 22:44:17< shadowm> the one I pointed out appears in the old lobby when there are no existing games 20120321 22:45:18< Espreon> shadowm: No idea what to do with it. Do something brilliant and inspiring. 20120321 22:45:43< shadowm> I can't do anything brilliant and inspiring with GUI1 and SDL_ttf 20120321 22:45:50< Espreon> Hmmm, good point. 20120321 22:46:18< shadowm> for example, if I could I'd center it horizontally and gray it out. The latter is doable, the former is not. 20120321 22:46:30< shadowm> I'd also center it vertically, and that's decidedly not feasible with GUI1. 20120321 22:47:14< Espreon> ... and yet some can actually say GUI1's fine. 20120321 22:47:17< Espreon> ... Bullshit. 20120321 22:47:58< Espreon> shadowm: And yes, I hate the Writers' Forum, but it's a necessary evil, for I'm a lazy sack of crap. 20120321 22:50:34< shadowm> I'll ask them then... Eventually™. 20120321 22:54:51< Espreon> OK. 20120321 22:58:04-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 246 seconds] 20120321 23:03:13< CIA-69> fendrin * r53608 /trunk/src/editor/palette/palette_manager.cpp: Very small code cleanup. 20120321 23:04:06< CIA-69> fendrin * r53609 /trunk/src/editor/palette/editor_palettes.cpp: Fixed scrolling bug in the editor palettes. 20120321 23:04:06< shadowm> anonymissimus: is this still a problem or can we consider it as an Upstream Problem already solved upstream? https://gna.org/bugs/?16544 20120321 23:04:22< fendrin> shadowm: ^ 20120321 23:04:32< shadowm> although I have no idea what Boost version loonycyborg uses right now 20120321 23:05:34< shadowm> fendrin: should I assign https://gna.org/patch/?3198 and the associated https://gna.org/bugs/?19565 to you? 20120321 23:07:01< fendrin> shadowm: Yes, please. 20120321 23:07:07< anonymissimus> shadowm: no idea; ask loonycyborg 20120321 23:08:06< shadowm> loonycyborg: can you reproduce #16544? what Boost version are you currently using for the official builds? 20120321 23:08:42< shadowm> I know I cannot since I have repeatedly used add-ons with empty _main.cfg files for testing my own code. 20120321 23:10:19-!- loonycyborg [loonycybor@wesnoth/developer/loonycyborg] has quit [Ping timeout: 260 seconds] 20120321 23:10:35-!- negusnyul [~negusnyul@dsl91EC984F.pool.t-online.hu] has quit [Quit: Konversation terminated!] 20120321 23:12:47-!- loonycyborg [loonycybor@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20120321 23:14:13< shadowm> wesbot: topic 20120321 23:14:15-!- wesbot changed the topic of #wesnoth-dev to: Wesnoth accepted in GSoC 2012 | http://wiki.wesnoth.org/SummerOfCodeIdeas | 168 bugs, 326 feature requests, 17 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20120321 23:16:02< shadowm> fendrin: good, although the long-standing unstable layout issue remains. 20120321 23:16:31< shadowm> although I believe I decided it wasn't trivial to fix when I looked at it some months ago 20120321 23:21:15< fendrin> unstable layout == resorting when the palette reaches the end? 20120321 23:22:35< shadowm> yes 20120321 23:22:39-!- mihaineacsu [~Cookie503@p16.eregie.pub.ro] has quit [Ping timeout: 265 seconds] 20120321 23:22:57< fendrin> shadowm: It is on my TODO and I have a simple solution to fix it. 20120321 23:23:43-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20120321 23:24:42< fendrin> shadowm: I am more concerned about the other drawing ugliness. I need a resize event for everything working fine. 20120321 23:25:05< fendrin> gui only works after being resized once. 20120321 23:25:17< fendrin> somehow that sounds familiar. 20120321 23:25:47-!- Chopper [41265364@gateway/web/freenode/ip.65.38.83.100] has joined #wesnoth-dev 20120321 23:25:55-!- neXyon [~neXyon@84-119-51-191.dynamic.xdsl-line.inode.at] has joined #wesnoth-dev 20120321 23:26:52-!- neXyon [~neXyon@84-119-51-191.dynamic.xdsl-line.inode.at] has quit [Quit: bye] 20120321 23:34:01-!- Gallaecio [~quassel@84.120.216.124.dyn.user.ono.com] has quit [Remote host closed the connection] 20120321 23:38:42-!- Crab___ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20120321 23:38:50-!- Crab___ is now known as Crab_ 20120321 23:40:07-!- Danceman [~Danceman@a94-132-158-220.cpe.netcabo.pt] has quit [Quit: Leaving] 20120321 23:49:08-!- Crab_ [~Crab_@wesnoth/developer/crab] has left #wesnoth-dev [] --- Log closed Thu Mar 22 00:00:31 2012