--- Log opened Tue Mar 06 00:00:56 2012 20120306 00:53:08-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 240 seconds] 20120306 00:55:49-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20120306 01:20:03-!- Lukc [~Ibilo@147.176.73.86.rev.sfr.net] has quit [Ping timeout: 245 seconds] 20120306 01:30:37<+CIA-16> wesnoth-umc-dev: spookymagician * r13562 /trunk/Unwelcome_Guests_Series/ (progress.TXT utils/common.cfg): minor updates/fixes... 20120306 01:56:08-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20120306 02:01:44-!- vultraz [~chatzilla@124.109.10.221] has quit [Ping timeout: 244 seconds] 20120306 02:05:23-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 260 seconds] 20120306 02:07:13-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20120306 02:11:27<+CIA-16> wesnoth-umc-dev: spookymagician * r13563 /trunk/Unwelcome_Guests_Series/progress.TXT: just a note... 20120306 03:11:19-!- ancestral [~ancestral@71-34-25-87.mpls.qwest.net] has joined #wesnoth-umc-dev 20120306 03:20:44-!- un214 [~un214@adsl-108-204-254-249.dsl.scrm01.sbcglobal.net] has joined #wesnoth-umc-dev 20120306 03:56:51-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120306 04:09:23-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20120306 04:24:41-!- un214 [~un214@adsl-108-204-254-249.dsl.scrm01.sbcglobal.net] has quit [Remote host closed the connection] 20120306 04:53:53-!- iwaim [~iwaim@124.146.179.9] has joined #wesnoth-umc-dev 20120306 05:30:51<+CIA-16> wesnoth-umc-dev: doofus-01 * r13564 /trunk/Tales_of_the_Setting_Sun/ (12 files in 5 dirs): was going to release 0.0.9, but it needs more testing first. 20120306 06:01:34<+CIA-16> wesnoth-umc-dev: spookymagician * r13565 /trunk/Unwelcome_Guests_Series/progress.TXT: another note. 20120306 06:04:30<+CIA-16> wesnoth-umc-dev: spookymagician * r13566 /trunk/Unwelcome_Guests_Series/progress.TXT: typo 20120306 06:06:23-!- SpoOkyMagician [~chatzilla@74-141-242-243.dhcp.insightbb.com] has joined #wesnoth-umc-dev 20120306 06:21:40-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Ping timeout: 260 seconds] 20120306 06:28:44-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth-umc-dev 20120306 06:31:59-!- vultraz [~chatzilla@124.109.10.221] has joined #wesnoth-umc-dev 20120306 06:35:17-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 248 seconds] 20120306 06:37:22-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20120306 06:49:48< vultraz> SpoOkyMagician: hey :D 20120306 06:50:34< SpoOkyMagician> hi 20120306 06:51:03< SpoOkyMagician> im testing atm so i cant talk much. im on turn... 215 20120306 06:51:23< SpoOkyMagician> about 100 more to go : 20120306 06:51:26< SpoOkyMagician> :\ * 20120306 06:51:37< vultraz> O_O 20120306 06:52:16< SpoOkyMagician> yeah my rpg takes a lot of turns. but 300 turns isnt too bad. 20120306 06:53:16< vultraz> woah 20120306 06:54:59< SpoOkyMagician> 300 is approximately the amount it takes to complete. More/Less depending on what happens and not counting reloading time and whatnot. 20120306 06:56:01< vultraz> that's...a lot 20120306 06:56:32< SpoOkyMagician> not really compared to bob huge 200x200 map/rpg. 20120306 06:56:42< SpoOkyMagician> cant think of the name atm 20120306 06:56:52< SpoOkyMagician> bob's * 20120306 06:57:40< SpoOkyMagician> Brotherhood of Light 20120306 06:57:42< SpoOkyMagician> thats it 20120306 07:02:43< vultraz> ah 20120306 07:02:44< vultraz> that 20120306 07:03:01< vultraz> never played that in full 20120306 07:03:14< SpoOkyMagician> yeah, no idea how many turns that takes but I assume its 600-800 or more turns. 20120306 07:03:40< SpoOkyMagician> i havent fully played it either 20120306 07:03:51< SpoOkyMagician> I will some day though 20120306 07:04:00< vultraz> 600-800?! 20120306 07:04:03< vultraz> O_O 20120306 07:04:29 * vultraz gapes 20120306 07:06:26< SpoOkyMagician> only guessing but probably. 20120306 07:07:14< SpoOkyMagician> you couldn't play it in a day. You would have to save/reload with known players 20120306 07:11:44< vultraz> yeah... 20120306 07:12:13< vultraz> another reason it's good to have NX in single playetr 20120306 07:12:17< vultraz> player* 20120306 07:13:37< SpoOkyMagician> well, its best to play with friends/people you know so you can reload saved games. If you play with random players, most likely, you will never continue the game from reload. 20120306 07:15:55< vultraz> well, yeah 20120306 07:15:57< vultraz> true 20120306 07:17:10< vultraz> but still... 20120306 07:17:30< vultraz> I plan for NX to be like...a 2 part 20120306 07:17:31< SpoOkyMagician> this small patrol armies are evil. I might change the units a bit. 20120306 07:17:35< vultraz> campaign 20120306 07:17:43< SpoOkyMagician> nice 20120306 07:17:50< vultraz> sorta like IftU and AtS 20120306 07:18:07< SpoOkyMagician> okay 20120306 07:18:17< vultraz> when u take the fact that it's an RPG 20120306 07:18:26< vultraz> as well as a regular campaign 20120306 07:18:28< vultraz> yeah 20120306 07:18:34< vultraz> SP is better 20120306 07:19:28<+CIA-16> wesnoth-umc-dev: spookymagician * r13567 /trunk/Unwelcome_Guests_Series/progress.TXT: another note and typo 20120306 07:20:12< SpoOkyMagician> yeah 20120306 07:23:40< vultraz> did you get the UGS commit I made that added #textdomain headers to the files? 20120306 07:24:16< SpoOkyMagician> yep i commented on that earlier on irc 20120306 07:24:21< SpoOkyMagician> i said thanks. 20120306 07:24:46< SpoOkyMagician> I don't know much about translations and whatnot so I tend to leave that alone 20120306 07:25:10< vultraz> :) 20120306 07:26:29< vultraz> BTW, if you want I can commit a run of wesnoth-optipng 20120306 07:26:40< vultraz> just ran it 20120306 07:26:46< vultraz> saves 15 KB 20120306 07:27:07< vultraz> (it's supposed to compress image files w/o loosing quality, AFAIK) 20120306 07:28:21< vultraz> shadowm: ^ did I get that right? 20120306 07:31:54-!- ancestral [~ancestral@71-34-25-87.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20120306 07:34:12-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Read error: Connection reset by peer] 20120306 07:35:03< SpoOkyMagician> i heard about that yeah. I want to update the images later. I don't like them anymore. 20120306 07:38:37-!- SpoOkyMagician is now known as SpoOkyMagician_ 20120306 07:41:13< vultraz> SpoOkyMagician_: http://imagebin.org/202178 20120306 07:41:28< vultraz> inventory menu image 20120306 07:42:00< SpoOkyMagician_> I prefer to use my own graphics. but meh... 20120306 07:42:06-!- SpoOkyMagician_ is now known as SpoOkyMagician 20120306 07:42:11< SpoOkyMagician> This does look better 20120306 07:42:23< SpoOkyMagician> who made it? 20120306 07:42:38< vultraz> I got it from SX RPG 20120306 07:42:44< vultraz> and use it in NX 20120306 07:43:03< SpoOkyMagician> idk. I will think about it 20120306 07:43:28< SpoOkyMagician> I wanna redraw my graphics later when I find the time 20120306 07:43:41< SpoOkyMagician> if they are not good, I may use this and ask around for help. 20120306 07:45:55< SpoOkyMagician> entering the fort soon. Should be done with test in a bit 20120306 07:47:43<+CIA-16> wesnoth-umc-dev: spookymagician * r13568 /trunk/Unwelcome_Guests_Series/progress.TXT: 20120306 07:52:33< vultraz> so should I commit the wesnoth-optipng run? 20120306 07:57:34< SpoOkyMagician> not now no 20120306 07:57:50< SpoOkyMagician> ill let you know when you can 20120306 07:58:03< SpoOkyMagician> it may be a few days though 20120306 07:58:25< vultraz> mk 20120306 07:59:52< SpoOkyMagician> finally found the rare weapon from loot. :) 20120306 08:00:02< vultraz> niiice 20120306 08:00:06< SpoOkyMagician> and i just entered the fort 20120306 08:08:10-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20120306 08:13:16< SpoOkyMagician> wtf? 20120306 08:13:40< SpoOkyMagician> the menu buttons disappered... 20120306 08:13:48< SpoOkyMagician> weird 20120306 08:13:59< SpoOkyMagician> disappeared * 20120306 08:16:02< SpoOkyMagician> lemme post a bug report real quick 20120306 08:19:42<+CIA-16> wesnoth-umc-dev: vultraz * r13569 /trunk/NX-RPG/part1/scenarios/03_Fleeing_the_Dragons.cfg: NX: added some opening dialog 20120306 08:20:32<+CIA-16> wesnoth-umc-dev: vultraz * r13570 /trunk/NX-RPG/rpg_systems/shop/spellbook.cfg: NX: few misc fixes 20120306 08:24:10-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [] 20120306 08:24:54< SpoOkyMagician> there we go 20120306 08:30:06< vultraz> :) 20120306 08:47:28< vultraz> SpoOkyMagician: so...how do u like NX as it is now 20120306 08:47:40< SpoOkyMagician> i havent tested it yet sorry. 20120306 08:47:47< SpoOkyMagician> im still playing UG1 20120306 08:47:56< SpoOkyMagician> im almost done but I can try it tomorrow 20120306 08:48:04< vultraz> ah 20120306 08:48:55< SpoOkyMagician> im on turn 300 and I am not done yet. I am at the secret cave atm. 20120306 08:49:24< vultraz> wow 20120306 09:01:36< SpoOkyMagician> 314 turns and complete. 20120306 09:02:10< SpoOkyMagician> vultraz: ^ 20120306 09:02:19< vultraz> niice 20120306 09:02:29< vultraz> how long did it take? 20120306 09:02:31< SpoOkyMagician> still seems a bit easy though. 20120306 09:02:34< vultraz> (hours wise) 20120306 09:02:37< SpoOkyMagician> uh... lemme think 20120306 09:02:58< SpoOkyMagician> about 8 20120306 09:03:03< SpoOkyMagician> xD 20120306 09:03:32< SpoOkyMagician> technically that could be played in a day but eh 20120306 09:03:40< vultraz> wwoooaahhhh 20120306 09:03:42< vultraz> O_O 20120306 09:04:03< SpoOkyMagician> but for the average joe, thats about 2-5 days of play 20120306 09:04:20< vultraz> lol 20120306 09:04:21< SpoOkyMagician> just for part 1 20120306 09:04:38< vultraz> BTW, one thing I don't understand is your use of so much off_map terrain 20120306 09:05:08< SpoOkyMagician> because there are parts of the map I dont want players going to/use. 20120306 09:05:26< SpoOkyMagician> plus, I don't want fliers to go over water. 20120306 09:05:54< SpoOkyMagician> or just walk though slowly. 20120306 09:06:07< SpoOkyMagician> a perfect example is UG3 though 20120306 09:06:15< SpoOkyMagician> there are a lot of secret areas 20120306 09:06:32< SpoOkyMagician> you are forced to sail to these places. 20120306 09:08:13< SpoOkyMagician> this is why I didn't really want to use drakes storyline wise but, I decided to anyhow for now. 20120306 09:08:34< SpoOkyMagician> I may change the concept or whatever later. 20120306 09:10:57<+CIA-16> wesnoth-umc-dev: spookymagician * r13571 /trunk/Unwelcome_Guests_Series/progress.TXT: fully tested again and made more notes/comments. 20120306 09:11:25< vultraz> well 20120306 09:11:37< vultraz> ou could always use the impassable overlay 20120306 09:11:39< vultraz> you* 20120306 09:11:48< SpoOkyMagician> offmap is basically same thing 20120306 09:12:27< vultraz> true 20120306 09:12:31< SpoOkyMagician> I just dont see the need to display parts of the map players will never use/go to. 20120306 09:13:01< vultraz> true 20120306 09:13:09< vultraz> and it gives the mpa a unique feel 20120306 09:13:11< vultraz> map* 20120306 09:13:24< vultraz> plus eliminates the need to draw those parts XD 20120306 09:13:34< SpoOkyMagician> exactly. 20120306 09:13:50< SpoOkyMagician> I believe i tried it before with water. It lagged so much from the animation. 20120306 09:13:56< SpoOkyMagician> on UG3... 20120306 09:13:59< SpoOkyMagician> xD 20120306 09:14:11< SpoOkyMagician> there is a lot of water on that map 20120306 09:14:16< vultraz> lol 20120306 09:14:18< SpoOkyMagician> if i dont use offmap 20120306 09:14:30< SpoOkyMagician> offuser * 20120306 09:14:43< vultraz> heh 20120306 09:14:44< vultraz> lol' 20120306 09:14:52< SpoOkyMagician> meh, replay doesnt work... :\ 20120306 09:14:58< vultraz> aw :) 20120306 09:15:00< SpoOkyMagician> oh well 20120306 09:15:00< vultraz> :( * 20120306 09:15:16< SpoOkyMagician> lemme check something 20120306 09:16:05< vultraz> BTW did ya see that SXCollection and SXPG are now on 1.10? 20120306 09:16:35< SpoOkyMagician> yep. I was chatting with lester/stf the other day 20120306 09:17:07< vultraz> :) 20120306 09:17:30< SpoOkyMagician> he said he will add my other sxc map later on. I never got to the code but maybe I will later. 20120306 09:17:47< vultraz> SpoOky Castle? 20120306 09:17:53< SpoOkyMagician> nope 20120306 09:18:14< vultraz> ooo there's another? 20120306 09:18:22< SpoOkyMagician> its uh... plateau 20120306 09:18:34< vultraz> oh 20120306 09:18:40< SpoOkyMagician> yeah its an old map format though 20120306 09:18:46< SpoOkyMagician> made it in 1.8 20120306 09:18:50< vultraz> ah 20120306 09:18:56< vultraz> I can update it if you want 20120306 09:19:18< SpoOkyMagician> yeah lemme find it and I'll pastebin it 20120306 09:19:34< vultraz> BTW, speaking of map formats 20120306 09:19:46< vultraz> fendrin's doing some cool improvements to the editor 20120306 09:19:49< vultraz> in trunk 20120306 09:20:08< vultraz> allows 4 columns of terrains 20120306 09:20:11< vultraz> instead of 3 20120306 09:20:32< vultraz> and also will eventually allow you to place units,labels, items, soundsources, 20120306 09:20:41< vultraz> directly from the editor 20120306 09:20:51< SpoOkyMagician> yeah I heard about that... it would save a lot of time coding... 20120306 09:20:59< vultraz> yup 20120306 09:21:07< SpoOkyMagician> currently, I use a debug macro for that 20120306 09:21:28< SpoOkyMagician> very useful. I output the wml itself automatically for me 20120306 09:21:33< vultraz> no more looking in the cfg going... er.......where's...the hex...ah here... oh it.s 56.67..n....56.67 20120306 09:21:34< SpoOkyMagician> in the log 20120306 09:21:45< vultraz> no* 20120306 09:21:53< SpoOkyMagician> exactly 20120306 09:22:17< vultraz> I can't wait 20120306 09:22:36< vultraz> but only labels are done right now 20120306 09:22:43< vultraz> well, halfway done 20120306 09:22:45< SpoOkyMagician> one thing I wish though is they make the unit sprites into a spritesheet later. There was discussion over it but I havent read it since then. 20120306 09:23:14< vultraz> like... 20120306 09:23:20< vultraz> advancement? 20120306 09:23:23< vultraz> chart? 20120306 09:23:24< SpoOkyMagician> no no 20120306 09:23:30< SpoOkyMagician> the images of the units 20120306 09:23:43< SpoOkyMagician> into one sheet/image instead of multiple images 20120306 09:24:11< SpoOkyMagician> sadly, it would break a lot of addons using sprites of units... 20120306 09:24:25< SpoOkyMagician> as items 20120306 09:24:54< SpoOkyMagician> but it would save a lot of filespace 20120306 09:26:37< vultraz> ohhhh 20120306 09:27:42< SpoOkyMagician> meh pastebin doesnt seem to be working right for me atm 20120306 09:27:54< vultraz> but what aboutanimations 20120306 09:28:02< vultraz> how could they go on aspritesheet 20120306 09:28:24< vultraz> and you could just PM me it 20120306 09:28:29< vultraz> if pastebin is down 20120306 09:28:31< SpoOkyMagician> its pretty straight forward 20120306 09:28:38< SpoOkyMagician> yeah ok 20120306 09:28:47< SpoOkyMagician> but lemme find an example 20120306 09:29:40< SpoOkyMagician> like this for example 20120306 09:29:42< SpoOkyMagician> http://www.deviantart.com/download/203906683/hero_walk_cycle_spritesheet_by_mrnoobtastic-d3defej.png 20120306 09:30:23< SpoOkyMagician> ah there we go... pastebin works now. 20120306 09:30:23< vultraz> ohh 20120306 09:30:24< SpoOkyMagician> http://pastebin.com/19T3ivdj 20120306 09:30:30< vultraz> give one of those for each unit? 20120306 09:30:40< SpoOkyMagician> yeah pretty much 20120306 09:30:54< SpoOkyMagician> it can work. they have the crop function 20120306 09:31:15< vultraz> yeah 20120306 09:32:05< SpoOkyMagician> lemme see if i can find that thread/topic 20120306 09:40:26< SpoOkyMagician> hm... seems its controversial in some ways. Meh, I hope it 20120306 09:40:31< SpoOkyMagician> its worked out. * 20120306 09:41:22< SpoOkyMagician> well anyway i gtg now vultraz. I will try to work on this more tomorrow. later all. 20120306 09:41:32-!- SpoOkyMagician [~chatzilla@74-141-242-243.dhcp.insightbb.com] has quit [Quit: good night all.] 20120306 09:47:26-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [] 20120306 09:50:31-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-umc-dev 20120306 09:50:34-!- mode/#wesnoth-umc-dev [+v loonybot] by ChanServ 20120306 09:54:03-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20120306 10:29:59-!- Lukc [~Ibilo@94.176.73.86.rev.sfr.net] has joined #wesnoth-umc-dev 20120306 11:32:21-!- Lukc [~Ibilo@94.176.73.86.rev.sfr.net] has quit [Ping timeout: 248 seconds] 20120306 12:19:14-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [] 20120306 12:21:33-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20120306 13:20:59-!- Netsplit *.net <-> *.split quits: noy 20120306 13:23:52-!- Netsplit over, joins: noy 20120306 13:38:44-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120306 14:41:36-!- Filar [~Mussious@dgj131.neoplus.adsl.tpnet.pl] has joined #wesnoth-umc-dev 20120306 15:02:03-!- Filar [~Mussious@dgj131.neoplus.adsl.tpnet.pl] has quit [Quit: Leaving] 20120306 15:12:40-!- Crendgrim [~crend@77-22-112-72-dynip.superkabel.de] has joined #wesnoth-umc-dev 20120306 15:15:27-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth-umc-dev 20120306 17:06:10-!- SpoOkyMagician [~chatzilla@74-141-242-243.dhcp.insightbb.com] has joined #wesnoth-umc-dev 20120306 17:27:49<+CIA-16> wesnoth-umc-dev: crendgrim * r13572 /trunk/Quest_of_Wesnoth/changelog: QoW: bump version to 0.0.12 20120306 17:28:26< vultraz> oh hey SpoOkyMagician 20120306 17:28:28< vultraz> ;d 20120306 17:28:30< vultraz> :D * 20120306 17:28:40< SpoOkyMagician> hello 20120306 17:28:51< SpoOkyMagician> working on the graphics atm 20120306 17:28:57< vultraz> :) 20120306 17:29:12< SpoOkyMagician> i edited the door but eh... 20120306 17:29:40< SpoOkyMagician> lemme show you 20120306 17:30:44< SpoOkyMagician> http://img849.imageshack.us/img849/754/actiondoor.png 20120306 17:31:04< SpoOkyMagician> I thought KISS would help but idk... 20120306 17:31:21< vultraz> hum 20120306 17:31:29< vultraz> is this a menu icon? 20120306 17:31:33< SpoOkyMagician> yeah 20120306 17:31:55< SpoOkyMagician> I like small menu items. 20120306 17:32:06< vultraz> maybe would be better if the window were transparent 20120306 17:32:19< SpoOkyMagician> i could try that 20120306 17:32:29< vultraz> and there was something behind it 20120306 17:34:00< Crendgrim> urghs... I hope this works now. 20120306 17:34:24<+CIA-16> wesnoth-umc-dev: crendgrim * r13573 /tags/trunk/Quest_of_Wesnoth/ (10 files in 8 dirs): QoW: tagging version 0.0.12 20120306 17:34:41< SpoOkyMagician> now it looks darker... hm... 20120306 17:34:57< Crendgrim> ouf. seems so :) 20120306 17:35:19< vultraz> nice 20120306 17:35:51< SpoOkyMagician> lemme try 75% 20120306 17:44:01<+CIA-16> wesnoth-umc-dev: crendgrim * r13574 /tags/trunk/Quest_of_Wesnoth/0.0.12/Quest_of_Wesnoth/: QoW: tagging version 0.0.12 20120306 17:44:39< Crendgrim> hopefully it worked this time.. 20120306 17:44:54< Crendgrim> gaaaah! 20120306 17:48:39< vultraz> um 20120306 17:48:44< vultraz> what's the problem 20120306 17:49:09< Crendgrim> I'm having problems with creating a tag. 20120306 17:49:26<+CIA-16> wesnoth-umc-dev: crendgrim * r13575 /tags/trunk/Quest_of_Wesnoth/0.0.12/ (20 files in 11 dirs): QoW: manual tagging of version 0.0.12. Hopefully it eventually works now as expected -.- 20120306 17:49:46< Crendgrim> soo.. 20120306 17:58:44<+CIA-16> wesnoth-umc-dev: spookymagician * r13576 /trunk/Unwelcome_Guests_Series/images/ (action_door.png action_look.png frame.png): minor graphics changes. 20120306 17:59:10-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20120306 18:23:47< vultraz> SpoOkyMagician: I edited SpoOkyPlateau: http://pastebin.com/raw.php?i=FmwPxpsc 20120306 18:24:02< SpoOkyMagician> oh ok thanks. 20120306 18:24:02< vultraz> got ridof Ggf 20120306 18:24:07< vultraz> used some new terrains 20120306 18:24:19< vultraz> added a few embellisments 20120306 18:25:09< SpoOkyMagician> nice thanks 20120306 18:26:36< vultraz> BTW what happened to SpoOkySpiral? 20120306 18:27:59< SpoOkyMagician> that project is long gone 20120306 18:28:03< SpoOkyMagician> i trashed it 20120306 18:29:02< vultraz> aww 20120306 18:29:13< vultraz> it was looking good 20120306 18:31:24< SpoOkyMagician> I didn't like it 20120306 18:32:23< vultraz> ah 20120306 18:46:34<+CIA-16> wesnoth-umc-dev: spookymagician * r13577 /trunk/Unwelcome_Guests_Series/ (6 files in 2 dirs): updating images again... 20120306 18:52:15-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20120306 19:47:26<+CIA-16> wesnoth-umc-dev: spookymagician * r13578 /trunk/Unwelcome_Guests_Series/images/ (help_book.png inventory.png level.png potion.png): more image updates... 20120306 20:01:29<+CIA-16> wesnoth-umc-dev: spookymagician * r13579 /trunk/Unwelcome_Guests_Series/images/ (rest.png spell.png summon.png teleport.png thievery.png): more image updates... 20120306 20:21:25-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120306 20:26:30-!- Filar [~Mussious@dgj131.neoplus.adsl.tpnet.pl] has joined #wesnoth-umc-dev 20120306 20:29:44< SpoOkyMagician> yeah these images look MUCH better in game. 20120306 20:30:00< SpoOkyMagician> I may need to fix animal.png though. doesn't look right yet. 20120306 20:42:48<+CIA-16> wesnoth-umc-dev: spookymagician * r13580 /trunk/Unwelcome_Guests_Series/ (images/animal.png images/trade.png progress.TXT): all icon images are complete. 20120306 20:45:30< SpoOkyMagician> ill brb in about 30 mins. gtg for a walk on this beautiful day. 20120306 20:45:36-!- SpoOkyMagician is now known as SpoOkyMagician_ 20120306 20:50:03-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20120306 21:00:40-!- loonycyborg [loonycybor@wesnoth/developer/loonycyborg] has quit [Quit: ZNC - http://znc.in] 20120306 21:04:31-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has joined #wesnoth-umc-dev 20120306 21:40:06-!- SpoOkyMagician_ is now known as SpoOkyMagician 20120306 21:42:31< SpoOkyMagician> what a lovely day. beats the snow we had yesterday... :? 20120306 21:43:55-!- Crendgrim [~crend@77-22-112-72-dynip.superkabel.de] has quit [Quit: ...] 20120306 21:44:22-!- Filar [~Mussious@dgj131.neoplus.adsl.tpnet.pl] has quit [Quit: Leaving] 20120306 21:45:19< SpoOkyMagician> but at least its better than tornadoes that we had a few days ago... 20120306 21:45:42< SpoOkyMagician> global warming ftw it seems... :\ 20120306 22:37:27<+CIA-16> wesnoth-umc-dev: spookymagician * r13581 /trunk/Unwelcome_Guests_Series/ (4 files in 2 dirs): More image updates... 20120306 22:54:07< vultraz> SpoOkyMagician: so, should I run wesnith-optipng now? 20120306 22:54:26< SpoOkyMagician> hm... 20120306 22:54:41< SpoOkyMagician> not yet but perhaps later tonight 20120306 22:55:00< vultraz> mk 20120306 22:55:02< SpoOkyMagician> I want to update a few more images first. 20120306 22:55:08< SpoOkyMagician> (after i test something) 20120306 23:04:33<+CIA-16> wesnoth-umc-dev: spookymagician * r13582 /trunk/Unwelcome_Guests_Series/ (5 files in 3 dirs): removing old images, updated player death code, and misc stuff. 20120306 23:04:54< SpoOkyMagician> ill leave the chest image alone. go ahead and run the script on it vultraz 20120306 23:05:07< SpoOkyMagician> vultraz: ^ 20120306 23:05:22< vultraz> mk 20120306 23:08:36-!- SpoOkyMagician is now known as SpoOkyMagician_ 20120306 23:08:43-!- SpoOkyMagician_ is now known as SpoOkyMagician 20120306 23:08:49< SpoOkyMagician> meh 20120306 23:08:55-!- SpoOkyMagician is now known as SpoOkyMagician_ 20120306 23:12:05-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120306 23:12:50<+CIA-16> wesnoth-umc-dev: vultraz * r13583 /trunk/Unwelcome_Guests_Series/images/ (25 files): 20120306 23:12:50<+CIA-16> wesnoth-umc-dev: UGS: ran umcpropfix and wesnoth-optipng 20120306 23:12:50<+CIA-16> wesnoth-umc-dev: umcpropfix: *** Fixed: 2 files of 62 20120306 23:12:50<+CIA-16> wesnoth-umc-dev: wesnoth-optipng: Overall statistics (only for files with a smaller recompressed size): 20120306 23:12:50<+CIA-16> wesnoth-umc-dev: Original size: 26 KiB on 25 files 20120306 23:12:51<+CIA-16> wesnoth-umc-dev: Optimized size: 17 KiB 20120306 23:12:52<+CIA-16> wesnoth-umc-dev: Total saving: 9 KiB = 34% decrease 20120306 23:13:27< SpoOkyMagician_> vultraz: ill test nx when i get back. gotta help a friend with something. 20120306 23:13:34< vultraz> mk 20120306 23:13:36< vultraz> :) 20120306 23:25:49<+CIA-16> wesnoth-umc-dev: vultraz * r13584 /trunk/NX-RPG/prologue/scenarios/ (01_A_Close_Call.cfg 03_The_Road_to_Weldyn.cfg): NX: removed (hopefully) the remaining cases of {DELAY} 20120306 23:26:50<+CIA-16> wesnoth-umc-dev: vultraz * r13585 /trunk/NX-RPG/macros/scenario-utils.cfg: NX: killed {DELAY} definition 20120306 23:29:38-!- SpoOkyMagician_ is now known as SpoOkyMagician 20120306 23:29:58< SpoOkyMagician> vultraz: back 20120306 23:30:14< SpoOkyMagician> vultraz: can I get nx or are you updating anything important? 20120306 23:30:41< vultraz> one thing I need to do 20120306 23:30:47< SpoOkyMagician> k lemme know. 20120306 23:34:00<+CIA-16> wesnoth-umc-dev: vultraz * r13586 /trunk/NX-RPG/part1/scenarios/02_Unknown_Land.cfg: NX: added {END_OF_PLAYABLE_SCENARIOS} temporarily until I get the new map done 20120306 23:36:42<+CIA-16> wesnoth-umc-dev: vultraz * r13587 /trunk/NX-RPG/part1/scenarios/02_Unknown_Land.cfg: NX: expanded {DEFAULT_SCHEDULE_RAIN} which no longer exists. Replaced it with individual TOD macros 20120306 23:39:56<+CIA-16> wesnoth-umc-dev: vultraz * r13588 /trunk/NX-RPG/macros/schedules.cfg: NX: fixed typo in macro name (RINY -> RAINY) 20120306 23:40:51<+CIA-16> wesnoth-umc-dev: vultraz * r13589 /trunk/NX-RPG/part1/scenarios/02_Unknown_Land.cfg: NX: applied spelling fix from r13588 20120306 23:41:53<+CIA-16> wesnoth-umc-dev: vultraz * r13590 /trunk/NX-RPG/part1/scenarios/01_Awakening.cfg: NX: expanded {DEFAULT_SCHEDULE_RAIN} in P1S1 20120306 23:42:47< SpoOkyMagician> hm... *tests something real quick* 20120306 23:42:59<+CIA-16> wesnoth-umc-dev: espreon * r13591 /trunk/Modifiable_Android_Project/scenarios/MAP_00.cfg: MAP: tilde to horizontal bar. 20120306 23:44:29<+CIA-16> wesnoth-umc-dev: vultraz * r13592 /trunk/NX-RPG/part1/scenarios/01_Awakening.cfg: NX: STUPID me....same typo from r13588... 20120306 23:45:12< SpoOkyMagician> Espreon: ^ is that for the quote thing? 20120306 23:45:19< Espreon> Yes. 20120306 23:45:22< SpoOkyMagician> that says: ~ SpoOkyMagician 20120306 23:45:27< Espreon> Indeed. 20120306 23:45:30< SpoOkyMagician> oh ok 20120306 23:45:46< SpoOkyMagician> I like it ~ but eh ok... 20120306 23:46:18< Espreon> All right. 20120306 23:47:16-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 276 seconds] 20120306 23:47:33< vultraz> SpoOkyMagician: that should do it 20120306 23:47:40< SpoOkyMagician> ok cool 20120306 23:47:47< SpoOkyMagician> *updates* 20120306 23:48:29< SpoOkyMagician> ill play it. ill tty in a bit. 20120306 23:54:33< vultraz> SpoOkyMagician: hum...I've discovered a bug 20120306 23:54:47< vultraz> working on a a fix 20120306 23:54:55< SpoOkyMagician> yeah? will it effect gameplay? 20120306 23:55:03< SpoOkyMagician> im still reading the intro text 20120306 23:56:31< vultraz> about halfway through... :( 20120306 23:56:58< SpoOkyMagician> well, I will still test it 20120306 23:57:26< SpoOkyMagician> er... you can make menu items? 20120306 23:57:40< SpoOkyMagician> (referring to the one you made for inventory) 20120306 23:57:46< SpoOkyMagician> UI * 20120306 23:58:22< SpoOkyMagician> ill have to look into that later... 20120306 23:58:43< vultraz> er? 20120306 23:58:44<+CIA-16> wesnoth-umc-dev: vultraz * r13593 /trunk/NX-RPG/part1/scenarios/01_Awakening.cfg: NX: quick, dirty fix for a bug preventing gate from opening --- Log closed Wed Mar 07 00:00:19 2012