--- Log opened Thu Mar 08 00:00:15 2012 20120308 00:14:46<+CIA-16> wesnoth-umc-dev: spookymagician * r13621 /trunk/Unwelcome_Guests_Series/ (6 files in 3 dirs): moved over UG2 and UG3 to scenarios directory but THEY DO NOT WORK YET. 20120308 00:16:25< SpoOkyMagician> hm... *checks something* 20120308 00:16:52< SpoOkyMagician> nevermind. its okay 20120308 00:20:25<+CIA-16> wesnoth-umc-dev: spookymagician * r13622 /trunk/Unwelcome_Guests_Series/ (maps/UGS_B.map progress.TXT): added player locations on UG2. (forgot but still updating map.) 20120308 00:23:55<+CIA-16> wesnoth-umc-dev: spookymagician * r13623 /trunk/Unwelcome_Guests_Series/ (3 files in 3 dirs): removed old DIR's... 20120308 01:00:47<+CIA-16> wesnoth-umc-dev: spookymagician * r13624 /trunk/Unwelcome_Guests_Series/ (4 files in 4 dirs): added the UG2 intro. 20120308 01:12:41-!- SpoOkyMagician [~chatzilla@74-141-242-243.dhcp.insightbb.com] has quit [Quit: ill be back later] 20120308 01:22:58-!- vultraz [~chatzilla@124.109.10.221] has joined #wesnoth-umc-dev 20120308 01:27:09<+CIA-16> wesnoth-umc-dev: espreon * r13625 /trunk/The_Silver_Lands/TODO: TSL: scratched off some completed items. 20120308 01:27:20<+CIA-16> wesnoth-umc-dev: espreon * r13626 /trunk/The_Silver_Lands/units/ (5 files in 4 dirs): TSL: removed redundant undead_variation= keys. 20120308 01:27:27<+CIA-16> wesnoth-umc-dev: espreon * r13627 /trunk/The_Silver_Lands/units/elementals/ (Djinn.cfg Stormbird.cfg): TSL: removed some redundant ellipse= keys. 20120308 01:27:36<+CIA-16> wesnoth-umc-dev: espreon * r13628 /trunk/The_Silver_Lands/ (4 files in 2 dirs): TSL: rename the Orcish Initiate line. 20120308 01:27:42<+CIA-16> wesnoth-umc-dev: espreon * r13629 /trunk/The_Silver_Lands/macros/first-time-help.cfg: TSL: redid Sorum'tar's and Tyramos's first time help blurbs. 20120308 02:16:20-!- vultraz [~chatzilla@124.109.10.221] has quit [Ping timeout: 265 seconds] 20120308 02:48:55-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20120308 03:34:09-!- ancestral [~ancestral@71-34-25-87.mpls.qwest.net] has joined #wesnoth-umc-dev 20120308 04:11:06<+CIA-16> wesnoth-umc-dev: espreon * r13630 /trunk/Tales_of_the_Setting_Sun/ (47 files in 10 dirs): TotSS: ran umcpropfix. 20120308 04:20:19<+CIA-16> wesnoth-umc-dev: espreon * r13631 /trunk/Era_of_Magic/utils/ (abilities.cfg summon.cfg): EoMa: further wmlxgettext directives clean up. 20120308 05:10:22<+CIA-16> wesnoth-umc-dev: espreon * r13632 /trunk/Between_Two_Fires/ (49 files in 4 dirs): BTF: ran umcpropfix. 20120308 05:13:05<+CIA-16> wesnoth-umc-dev: espreon * r13633 /trunk/Era_of_Magic/_add_on_name_sample.pbl: EoMa: remove redundant information; beautify comment spacing. 20120308 05:51:09-!- SpoOkyMagician [~chatzilla@74-141-242-243.dhcp.insightbb.com] has joined #wesnoth-umc-dev 20120308 06:33:00-!- vultraz [~chatzilla@124.109.10.221] has joined #wesnoth-umc-dev 20120308 06:33:52-!- ancestral_ [~ancestral@71-34-25-87.mpls.qwest.net] has joined #wesnoth-umc-dev 20120308 06:34:35-!- ancestral [~ancestral@71-34-25-87.mpls.qwest.net] has quit [Read error: Connection reset by peer] 20120308 06:34:36-!- ancestral_ is now known as ancestral 20120308 06:38:07-!- ancestral is now known as Polar-Flux 20120308 06:41:08-!- Polar-Flux is now known as ancestral 20120308 06:42:45< vultraz> hey SpoOkyMagician :D 20120308 06:42:54< SpoOkyMagician> hello 20120308 06:42:55< vultraz> sorry I quit the game yesterday 20120308 06:43:01< vultraz> the power went off 20120308 06:43:03< vultraz> :S 20120308 06:43:23< SpoOkyMagician> oh its okay. explained that i was chatting with you on irc 20120308 06:43:41< SpoOkyMagician> we waited but the second time you joined, we just quit. 20120308 06:43:51< SpoOkyMagician> but he said it was okay 20120308 06:44:06< vultraz> yeah first time I left was bc wesnoth quite 20120308 06:44:09< vultraz> then I joined... 20120308 06:44:13< SpoOkyMagician> yeah 20120308 06:44:20< vultraz> and then the power went out :( 20120308 06:44:33< SpoOkyMagician> yeah its okay. stuff happens. 20120308 06:44:53< SpoOkyMagician> did you still wanna play? 20120308 06:48:43< vultraz> don't think I can right now 20120308 06:48:45<+CIA-16> wesnoth-umc-dev: vultraz * r13634 /trunk/Unwelcome_Guests_Series/utils/intros.cfg: UGS: fixed a typo in the UGS 1 intro: 'contiunue' -> 'continue' 20120308 06:51:24< SpoOkyMagician> oh thanks 20120308 06:51:39< SpoOkyMagician> but okay 20120308 06:52:42< SpoOkyMagician> im gonna play wesnoth for the rest of tonight. ill work more on this tomorrow. 20120308 06:52:56< SpoOkyMagician> (UGS) 20120308 06:52:59<+CIA-16> wesnoth-umc-dev: vultraz * r13635 /trunk/Unwelcome_Guests_Series/utils/trade.cfg: UGS: removed some translation marks before empty message= s 20120308 06:54:18< vultraz> SpoOkyMagician: do you have these empty options here for spacers? 20120308 06:54:25< SpoOkyMagician> yeah 20120308 06:54:32< vultraz> mk 20120308 06:54:51< SpoOkyMagician> so, i should not translate them? 20120308 06:55:35< SpoOkyMagician> (its just a habbit) 20120308 07:01:49< vultraz> well, you shouldn't have a transltion mark before a blank message 20120308 07:01:53< vultraz> translation* 20120308 07:02:12< vultraz> also, should I remove the extra spaces in the blank messages? 20120308 07:02:14< vultraz> like 20120308 07:02:17< vultraz> " " -> "" 20120308 07:04:04< vultraz> SpoOkyMagician: ^ 20120308 07:04:08< SpoOkyMagician> oh sorry 20120308 07:04:26< SpoOkyMagician> no i belive you need a space 20120308 07:04:30< SpoOkyMagician> believe * 20120308 07:04:36< SpoOkyMagician> otherwise it doesnt show 20120308 07:04:44< vultraz> hum 20120308 07:04:46< vultraz> ok 20120308 07:04:58< SpoOkyMagician> but the translation marks can go 20120308 07:05:07< SpoOkyMagician> for those only 20120308 07:05:32-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20120308 07:05:58-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20120308 07:07:53<+CIA-16> wesnoth-umc-dev: vultraz * r13636 /trunk/Unwelcome_Guests_Series/utils/shop.cfg: UGS: removed translation marks before empty messages 20120308 07:08:48< SpoOkyMagician> thanks 20120308 07:10:02< SpoOkyMagician> hm... 20120308 07:10:08< SpoOkyMagician> *checks something* 20120308 07:11:29<+CIA-16> wesnoth-umc-dev: vultraz * r13637 /trunk/Unwelcome_Guests_Series/utils/inventory.cfg: UGS: removed translation marks before empty messages 20120308 07:11:35< SpoOkyMagician> meh ill be back later 20120308 07:11:43-!- SpoOkyMagician [~chatzilla@74-141-242-243.dhcp.insightbb.com] has quit [Quit: be back in 1 hour or so] 20120308 07:20:17<+CIA-16> wesnoth-umc-dev: vultraz * r13638 /trunk/Unwelcome_Guests_Series/utils/ugs_i_events.cfg: UGS: fixed some typos 20120308 07:21:41<+CIA-16> wesnoth-umc-dev: vultraz * r13639 /trunk/Unwelcome_Guests_Series/scenarios/ (Unwelcome_Guests_II.cfg Unwelcome_Guests_III.cfg): UGS: added #textdomain headers 20120308 07:31:08 * vultraz kicks CIA-16 20120308 07:31:08<+CIA-16> ow 20120308 07:33:03< vultraz> CIA-16: then show my last two commits 20120308 07:33:06< vultraz> :P 20120308 07:34:58<+CIA-16> wesnoth-umc-dev: vultraz * r13640 /trunk/Unwelcome_Guests_Series/progress.TXT: UGS: fixed a few typos 20120308 07:38:18<+CIA-16> wesnoth-umc-dev: vultraz * r13641 /trunk/Unwelcome_Guests_Series/story/storyline.txt: UGS: fixed a few typos 20120308 07:38:28<+CIA-16> wesnoth-umc-dev: vultraz * r13642 /trunk/NX-RPG/macros/conditional-utils.cfg: NX: added '# wmllint: no translatables' header 20120308 07:40:28< vultraz> CIA-16: better ;) 20120308 08:09:36-!- SpoOkyMagician [~chatzilla@74-141-242-243.dhcp.insightbb.com] has joined #wesnoth-umc-dev 20120308 08:19:26< vultraz> wb SpoOky :D 20120308 08:19:50< vultraz> what I did after you left: 20120308 08:20:09< vultraz> CIA-16 wesnoth-umc-dev: vultraz * r13638 /trunk/Unwelcome_Guests_Series/utils/ugs_i_events.cfg: UGS: fixed some typos 20120308 08:20:11< vultraz> CIA-16 wesnoth-umc-dev: vultraz * r13639 /trunk/Unwelcome_Guests_Series/scenarios/ (Unwelcome_Guests_II.cfg Unwelcome_Guests_III.cfg): UGS: added #textdomain headers 20120308 08:20:13< vultraz> CIA-16 wesnoth-umc-dev: vultraz * r13640 /trunk/Unwelcome_Guests_Series/progress.TXT: UGS: fixed a few typos 20120308 08:20:14< vultraz> CIA-16 wesnoth-umc-dev: vultraz * r13641 /trunk/Unwelcome_Guests_Series/story/storyline.txt: UGS: fixed a few typos 20120308 08:22:00< SpoOkyMagician> oh thanks 20120308 08:23:21< SpoOkyMagician> i managed to get royal rumble working again. the aid menu wasn't showing up. Although, I may update the code later... 20120308 08:34:59< vultraz> SpoOkyMagician: I like the way to have detailed descriptions of everything you can buy 20120308 08:35:00< vultraz> :D 20120308 08:35:55< SpoOkyMagician> sorry back 20120308 08:36:10< SpoOkyMagician> yeah i wanted a better menu item 20120308 08:36:18< SpoOkyMagician> to help explain and whatnot 20120308 08:36:34< SpoOkyMagician> thats why I went with small icons 20120308 08:36:55< vultraz> my code is .... a bit blah 20120308 08:36:56< SpoOkyMagician> big icons only make it worse 20120308 08:36:59< ancestral> Hey 20120308 08:37:04< vultraz> half the stuff doesn't work yet :P 20120308 08:37:14< SpoOkyMagician> heh 20120308 08:37:33< SpoOkyMagician> ancestral: yes? hello? 20120308 08:38:32< ancestral> vultraz: Have you seen my http://forums.wesnoth.org/viewtopic.php?f=21&t=36156 ? 20120308 08:38:58< ancestral> I was always thinking it would work well with "survival" type games 20120308 08:40:06< vultraz> what happens if the player wants to use a menu item or something 20120308 08:40:08< ancestral> Anything to speed up multiplayer games in my book is a win 20120308 08:40:32< ancestral> vultraz: They'd have to before their last move or, don't use this snippet, that's for sure ;-) 20120308 08:40:51< SpoOkyMagician> its an interesting idea though ancestral. 20120308 08:41:08< ancestral> I tried it in Colosseum, worked awesomely 20120308 08:41:16< SpoOkyMagician> nice 20120308 08:41:46< vultraz> nice 20120308 08:41:47< ancestral> But yeah, something with menus and you're better off just with a timer 20120308 08:42:06< vultraz> not sure if I could use it, though 20120308 08:42:25< ancestral> For that reason? 20120308 08:43:33< SpoOkyMagician> I was actually meaning to ask but my guess is no. although, can you use multiple end turns in a single event to cause it to skip x players? 20120308 08:45:04< SpoOkyMagician> i wanted to make a group rest for my rpg. (end turn 4 times) 20120308 08:45:09< ancestral> SpoOkyMagician: Not sure, actually. I think it would 20120308 08:45:25< ancestral> It says it ends the current turn, but events following do fire 20120308 08:45:31< ancestral> http://wiki.wesnoth.org/DirectActionsWML#.5Bend_turn.5D 20120308 08:45:48< SpoOkyMagician> yeah i was reading that. I wasn't sure 20120308 08:45:58< SpoOkyMagician> but eh ok ill give it a try and see later 20120308 08:45:59< ancestral> I actually haven't tested it 20120308 08:46:31< ancestral> [end_turn] is a very powerful tag 20120308 08:47:12< SpoOkyMagician> yeah. i recall zookeeper using it in that hex game with numbers. its a cool tag. Glad it was added. But, I love the chat tag the most. 20120308 08:47:41< SpoOkyMagician> I been using the heck outta that tag :) :P 20120308 08:48:12< ancestral> SpoOkyMagician: Using it like std err? 20120308 08:48:24< SpoOkyMagician> that and for other things yes 20120308 08:48:48< SpoOkyMagician> sadly, I don't think it works the way I want it though 20120308 08:48:54< SpoOkyMagician> but eh 20120308 08:49:07< ancestral> I guess the primary advantage is it's non modal, or threaded/asynchronous 20120308 08:49:21< SpoOkyMagician> like whenever someone enters a shop the right click menu item it shows a chat but i dont think it updates 20120308 08:49:31< SpoOkyMagician> ^ so it doesnt eh? 20120308 08:49:33< ancestral> Oh, so tit's not 20120308 08:49:51< SpoOkyMagician> AFAIK, it doesnt work in menu items 20120308 08:49:58< ancestral> Ahkay 20120308 08:50:01< SpoOkyMagician> it works AFTER the menu is over 20120308 08:50:05< SpoOkyMagician> :\ 20120308 08:50:20< ancestral> I am secretly hoping for simultaneous allied turns 20120308 08:50:35< SpoOkyMagician> yeah that would save a lot of time 20120308 08:50:36< ancestral> Don't care if healing gets messed up! Who cares! 20120308 08:50:40< ancestral> :) 20120308 08:50:54< ancestral> Would open up so many possibilities 20120308 08:51:07< SpoOkyMagician> why not make it heal on that turn? to fix that problem? 20120308 08:51:16< SpoOkyMagician> somehow 20120308 08:51:26< ancestral> Where there's a will, there's a way 20120308 08:51:43< ancestral> http://forums.wesnoth.org/viewtopic.php?f=36&t=29683 20120308 08:52:05< SpoOkyMagician> yeah i recall reading this a while back 20120308 08:52:12< ancestral> Even Dave proposed it… I bet most people didn't know that ;-) 20120308 08:52:12< SpoOkyMagician> but not lately 20120308 08:52:25< SpoOkyMagician> oO o rly? 20120308 08:52:30< SpoOkyMagician> nice 20120308 08:52:37< ancestral> http://forums.wesnoth.org/viewtopic.php?f=10&t=4506&start=0 20120308 08:52:57< SpoOkyMagician> nice 20120308 08:53:05< ancestral> Yeah 20120308 08:53:17< SpoOkyMagician> maybe some day 20120308 08:54:02< ancestral> Dave is getting close to 7000 posts 20120308 08:54:23< SpoOkyMagician> indeed 20120308 08:55:36< SpoOkyMagician> well its late. I think I will play wesnoth for about 1 hour then go to bed. I'll be on the lobby. ttyl all/ 20120308 08:55:44< SpoOkyMagician> . * 20120308 08:55:46< ancestral> k 20120308 08:55:57< SpoOkyMagician> quit be back tomorrow 20120308 08:55:59< SpoOkyMagician> err 20120308 08:56:05-!- SpoOkyMagician [~chatzilla@74-141-242-243.dhcp.insightbb.com] has quit [Quit: be back tomorrow] 20120308 08:59:58-!- ancestral [~ancestral@71-34-25-87.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20120308 10:09:43-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120308 12:05:36<+CIA-16> wesnoth-umc-dev: vultraz * r13643 /trunk/NX-RPG/macros/items.cfg: NX: made open-chest.wav play when a chest is encountered; remove closed chest image before adding the open one 20120308 12:09:40-!- loonybot [~loonybot@46.138.70.206] has joined #wesnoth-umc-dev 20120308 12:09:40-!- loonybot [~loonybot@46.138.70.206] has quit [Changing host] 20120308 12:09:40-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-umc-dev 20120308 12:09:44-!- mode/#wesnoth-umc-dev [+v loonybot] by ChanServ 20120308 13:24:11-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth-umc-dev 20120308 14:29:35-!- Crendgrim [~crend@77-22-112-72-dynip.superkabel.de] has joined #wesnoth-umc-dev 20120308 15:18:50-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20120308 17:13:44<+CIA-16> wesnoth-umc-dev: crendgrim * r13644 /trunk/Quest_of_Wesnoth/ (changelog scenarios/C1_Intro.cfg utils/quest/C1.cfg): QoW: Bugfix: Made Adalwulf and Gerald unrenamable 20120308 17:22:04<+CIA-16> wesnoth-umc-dev: crendgrim * r13645 /trunk/Quest_of_Wesnoth/ (4 files in 2 dirs): QoW: Re-wrote the wolves to make them use [base_unit]. 20120308 17:27:09<+CIA-16> wesnoth-umc-dev: crendgrim * r13646 /trunk/Quest_of_Wesnoth/ (scenarios/C2_Refuge.cfg utils/dialogue/C1.cfg): QoW: Started the second chapter. It isn't yet working correctly though. 20120308 17:53:59-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20120308 17:58:32-!- ancestral [~ancestral@71-34-25-87.mpls.qwest.net] has joined #wesnoth-umc-dev 20120308 19:02:18-!- ancestral [~ancestral@71-34-25-87.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] --- Log opened Thu Mar 08 19:51:29 2012 20120308 19:51:39-!- lobby [~wesnoth@wesnoth/bot/lobby] has joined #wesnoth-umc-dev 20120308 19:51:39-!- Topic for #wesnoth-umc-dev: Wesnoth-UMC-Dev Project discussion and support channel | http://wesnoth-umc-dev.ai0867.net | Staff: AI0867, Espreon | Blog: http://wesnoth-umc-dev.ai0867.net/blog/ | IRC logs: http://irclogs.wesnoth.org, http://irclogs.ai0867.net 20120308 19:51:39-!- Topic set by shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] [Sat Sep 24 21:45:45 2011] 20120308 19:51:39[Users #wesnoth-umc-dev] 20120308 19:51:39[@ChanServ ] [ Aethaeryn] [ esr ] [ loonycyborg] [ zookeeper] 20120308 19:51:39[+CIA-16 ] [ AI0867 ] [ fendrin_] [ melinath ] 20120308 19:51:39[+loonybot ] [ Crendgrim] [ iwaim ] [ noy ] 20120308 19:51:39[+shikadibot] [ csarmi ] [ janebot ] [ shadowm ] 20120308 19:51:39[+wesbot ] [ Espreon ] [ lobby ] [ vultraz ] 20120308 19:51:39-!- Irssi: #wesnoth-umc-dev: Total of 21 nicks [1 ops, 0 halfops, 4 voices, 16 normal] 20120308 19:51:39-!- Home page for #wesnoth-umc-dev: http://wesnoth-umc-dev.ai0867.net 20120308 19:51:56-!- Channel #wesnoth-umc-dev created Mon Mar 31 16:51:24 2008 20120308 19:53:20-!- Irssi: Join to #wesnoth-umc-dev was synced in 109 secs 20120308 20:07:09-!- Filar [~Mussious@dgh161.neoplus.adsl.tpnet.pl] has joined #wesnoth-umc-dev 20120308 20:38:33-!- ancestral [~ancestral@71-34-25-87.mpls.qwest.net] has joined #wesnoth-umc-dev 20120308 20:52:36-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120308 21:10:13-!- ancestral [~ancestral@71-34-25-87.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20120308 21:11:14-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth-umc-dev 20120308 21:14:36-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20120308 21:46:20-!- ancestral [~ancestral@71-34-25-87.mpls.qwest.net] has joined #wesnoth-umc-dev 20120308 22:37:45-!- Crendgrim [~crend@77-22-112-72-dynip.superkabel.de] has quit [Quit: ...] 20120308 23:10:21-!- Filar [~Mussious@dgh161.neoplus.adsl.tpnet.pl] has quit [Quit: Leaving] 20120308 23:56:37-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 252 seconds] --- Log closed Fri Mar 09 00:00:14 2012