--- Log opened Thu Mar 15 00:00:24 2012 20120315 00:01:43-!- ancestral [~ancestral@71-34-25-87.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20120315 00:16:01-!- loonycyborg [loonycybor@wesnoth/developer/loonycyborg] has joined #wesnoth-umc-dev 20120315 00:45:34-!- AI0867_ [~ai@wesnoth/developer/ai0867] has joined #wesnoth-umc-dev 20120315 00:45:35-!- AI0867 [~ai@wesnoth/developer/ai0867] has quit [Read error: Operation timed out] 20120315 00:53:01-!- Blueblaze [~Blueblaze@adsl-99-148-246-236.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20120315 01:06:12-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120315 01:07:09-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20120315 01:22:06-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20120315 01:54:53-!- atomicbomb [~quassel@222.124.85.120] has joined #wesnoth-umc-dev 20120315 02:01:31-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Read error: Connection reset by peer] 20120315 02:02:55-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20120315 02:05:38-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Read error: Connection reset by peer] 20120315 02:09:06-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth-umc-dev 20120315 02:30:30-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120315 03:00:58-!- ancestral [~ancestral@71-34-25-87.mpls.qwest.net] has joined #wesnoth-umc-dev 20120315 03:30:49<+CIA-16> wesnoth-umc-dev: shikadilord * r13744 /trunk/After_the_Storm/episode2/scenarios/04_Shifting_Allegiances.cfg: AtS E2S4: correct terrible wording 20120315 03:31:13<+CIA-16> wesnoth-umc-dev: shikadilord * r13745 /trunk/After_the_Storm/images/units/shaxthal/ (2 files): AtS E3S0.2: add baseframes for the blood pool cutscene (WML pending) 20120315 03:34:38<+CIA-16> wesnoth-umc-dev: shikadilord * r13746 /trunk/After_the_Storm/images/units/human-chaos/dreadcrafter.png: AtS: slightly less placeholdery Chaos Dreadcrafter baseframe 20120315 03:46:12-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20120315 03:53:20<+CIA-16> wesnoth-umc-dev: shikadilord * r13747 /trunk/After_the_Storm/images/units/human-chaos/dreadcrafter.png: AtS: remove solid background from baseframe 20120315 03:53:53<+CIA-16> wesnoth-umc-dev: shikadilord * r13748 /trunk/After_the_Storm/ (2 files in 2 dirs): AtS E3S0.2: add cutscene variation for Elyssa here and use it 20120315 04:00:37<+CIA-16> wesnoth-umc-dev: shikadilord * r13749 /trunk/After_the_Storm/ (6 files in 3 dirs): 20120315 04:00:37<+CIA-16> wesnoth-umc-dev: AtS: use a better variation and baseframe naming scheme for Elyssa 20120315 04:00:37<+CIA-16> wesnoth-umc-dev: This is the third cutscene baseframe, for the second cutscene in E3S0. 20120315 04:01:06<+CIA-16> wesnoth-umc-dev: shikadilord * r13750 /trunk/After_the_Storm/units/shaxthal/Warlord_Elyssa.cfg: 20120315 04:01:06<+CIA-16> wesnoth-umc-dev: AtS: add Elyssa's E2S12 and E3S0.1 cutscene variations WML 20120315 04:01:06<+CIA-16> wesnoth-umc-dev: Baseframes still pending. 20120315 04:27:30<+CIA-16> wesnoth-umc-dev: shikadilord * r13751 /trunk/After_the_Storm/episode3/scenarios/00_Opening.cfg: AtS E3S0.1: minor visual effects crap 20120315 04:41:13-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20120315 04:48:33<+CIA-16> wesnoth-umc-dev: vultraz * r13752 /trunk/NX-RPG/part1/scenarios/01_Awakening.cfg: NX: updated the soundsource's source 20120315 05:03:23<+CIA-16> wesnoth-umc-dev: vultraz * r13753 /trunk/NX-RPG/part1/scenarios/01_Awakening.cfg: NX: updated the dialog for when the first gate is destroyed. 20120315 05:05:31<+CIA-16> wesnoth-umc-dev: vultraz * r13754 /trunk/NX-RPG/part1/scenarios/01_Awakening.cfg: NX: move an image def into prestart event 20120315 05:06:30-!- SpoOkyMagician [~chatzilla@74-141-242-243.dhcp.insightbb.com] has joined #wesnoth-umc-dev 20120315 05:06:48< vultraz> hey SpoOkyMagician :D 20120315 05:06:58< SpoOkyMagician> vultraz: hello 20120315 05:07:24< vultraz> lots of updated to NX recently 20120315 05:07:28< vultraz> updates* 20120315 05:07:33< SpoOkyMagician> thats nice 20120315 05:07:53< SpoOkyMagician> i have been busy and as usual been putting off ugs :\ 20120315 05:08:14< SpoOkyMagician> tomorrow i know im busy too so eh... maybe... friday or something 20120315 05:09:28<+CIA-16> wesnoth-umc-dev: vultraz * r13755 /trunk/NX-RPG/part1/scenarios/02_Unknown_Land.cfg: NX: re-unlocked scen 2, should be playable now 20120315 05:10:01< SpoOkyMagician> but, I wanna make my own version of sx so badly. I like sxc but the only thing i dont like is the high damage/strikes. :\ 20120315 05:10:27< SpoOkyMagician> I used to like it but it lags the game too much 20120315 05:10:35< vultraz> and the huge amount of hp and mp? 20120315 05:10:38< SpoOkyMagician> yeah 20120315 05:10:56< SpoOkyMagician> and resist 20120315 05:11:06< vultraz> yeah, it does get a bit weird when you have enemies with 2000 hp 20120315 05:11:20< vultraz> hopefully I can deal with that in NX 20120315 05:11:39< SpoOkyMagician> i dunno if i should leave it alone, say something to stf, or make my own version 20120315 05:11:41< vultraz> though, at least initially, NX doesn't feel very SurvivalXtreme-ish 20120315 05:12:39< SpoOkyMagician> i never played the first version of SX so, I cannot really say how it was intended to be 20120315 05:13:13< vultraz> wasn't that back in 1.6 or 1.4? 20120315 05:13:22< SpoOkyMagician> yeah it was a long time ago 20120315 05:13:25< vultraz> I only joined wesnoth at 1.9.2 20120315 05:13:40< SpoOkyMagician> 1.4 i believe 20120315 05:13:42< SpoOkyMagician> here 20120315 05:13:57< SpoOkyMagician> or 1.6 20120315 05:14:03< SpoOkyMagician> somewhere around there 20120315 05:14:54< SpoOkyMagician> but sx reminds me a lot of UDP from age of empires 20120315 05:15:03< SpoOkyMagician> its basically the same thing 20120315 05:15:12< SpoOkyMagician> with minor differences 20120315 05:15:42< SpoOkyMagician> (U Da Prey) 20120315 05:16:23< vultraz> ah 20120315 05:16:58< ancestral> SpoOkyMagician: What's the part that lags the most? Resolving the AI's turns? 20120315 05:17:10< SpoOkyMagician> the only real major difference is the hunter could move/control units/etc 20120315 05:17:22< SpoOkyMagician> mostly damage calculations 20120315 05:17:31< SpoOkyMagician> just trying to attack a boss takes like 1+ minute 20120315 05:17:43< vultraz> SpoOkyMagician: BTW, one one my recent updates to NX was to make that enemy in scen 1 a Bone Shooter (lvl2) instead of a Banebow (lvl3) except on NIGHTMARE 20120315 05:18:05< vultraz> so you shouldn't die right off 20120315 05:18:06< SpoOkyMagician> heh 20120315 05:18:35< SpoOkyMagician> but ai wise in sxc it seems pretty good. its sometimes slow but not as bad as trying to attack high damage/hp/etc enemies 20120315 05:18:57< SpoOkyMagician> this is why i wish it was lower 20120315 05:19:16< SpoOkyMagician> but that defeats the purpose of it being extreme 20120315 05:19:20< SpoOkyMagician> :\ 20120315 05:19:30< vultraz> hehehe 20120315 05:19:49< ancestral> SpoOkyMagician: You just need the game to auto end when you're done moving, that'll speed things up ;-) 20120315 05:20:17< SpoOkyMagician> still advertising your auto end turn thing ancestral ? 20120315 05:20:19< SpoOkyMagician> :P 20120315 05:20:22< ancestral> :-P 20120315 05:20:45< SpoOkyMagician> but seriously, its frustrating. around turn 50+ the game gets slower and slower 20120315 05:21:06< SpoOkyMagician> same thing happens in Colosseum 20120315 05:21:08< ancestral> Too many monsters? 20120315 05:21:11< ancestral> Save game file too big? 20120315 05:21:25< ancestral> Too many attacks? 20120315 05:21:35< ancestral> Too many HPs to count? 20120315 05:21:36< SpoOkyMagician> attacks/damage 20120315 05:21:41< SpoOkyMagician> in general yea 20120315 05:21:47< SpoOkyMagician> hp * 20120315 05:22:09< SpoOkyMagician> hp too * 20120315 05:22:24< ancestral> We need a fast AI that doesn't calculate too much 20120315 05:22:43< SpoOkyMagician> well i know the ai is going though updates 20120315 05:22:48< ancestral> Yeah 20120315 05:23:12< SpoOkyMagician> the customizable ai is the best idea IMO 20120315 05:23:17< ancestral> Otherwise 20120315 05:23:21< SpoOkyMagician> whenever possible 20120315 05:23:23< ancestral> The thing to do would be 20120315 05:23:29< ancestral> Queue the monsters in later 20120315 05:23:30< ancestral> Like 20120315 05:23:33< ancestral> 6 at a time 20120315 05:24:09< SpoOkyMagician> yeah they do. I will mention something to -stf- 20120315 05:24:35< ancestral> Or scale all the stats down 20120315 05:24:36< SpoOkyMagician> sadly, the addon is going though balancing atm and saying this may ruin it again but eh 20120315 05:24:41< ancestral> It does get a bit ridiculous 20120315 05:24:43< SpoOkyMagician> and they were already once 20120315 05:25:03< SpoOkyMagician> strikes are now limited but its still too high IMO 20120315 05:25:23< SpoOkyMagician> but anyway ill go make a post on the forums 20120315 05:27:32< ancestral> So my next Wesnoth project is a card game 20120315 05:27:38< ancestral> Yes, a card game 20120315 05:27:53< ancestral> in a Wesnoth add-o 20120315 05:27:56< ancestral> *add-on 20120315 05:29:13< SpoOkyMagician> neat 20120315 05:29:23< SpoOkyMagician> which kind of card game? 20120315 05:31:58< SpoOkyMagician> ancestral: ^ 20120315 05:34:43< SpoOkyMagician> oh and not to mention the overuse of macros in sxc code... I seriously wish he would use less macros... 20120315 05:34:59< ancestral> SpoOkyMagician: Well, I have 2 different ideas 20120315 05:35:11< SpoOkyMagician> im listening 20120315 05:35:12< ancestral> Eh, who am I kidding, I have about a dozen ideas :-P 20120315 05:35:31< ancestral> Either a civ-like card game or something like Agricola 20120315 05:35:52< ancestral> Or a traditional trading card game like Magic 20120315 05:35:53< SpoOkyMagician> civ like would be interesting. 20120315 05:36:13< SpoOkyMagician> not familar with agricola but TCC I am 20120315 05:36:21< SpoOkyMagician> a few 20120315 05:36:24< ancestral> I have a file I wrote up all sorts of stuff with, and had mockups of the card design, too 20120315 05:36:35< ancestral> I should unearth it 20120315 05:36:54< SpoOkyMagician> pehaps 20120315 05:37:11<+CIA-16> wesnoth-umc-dev: vultraz * r13756 /trunk/NX-RPG/part1/scenarios/01_Awakening.cfg: NX: added [ai] stuff to enemy sides and simplified enemy recruit lists 20120315 05:40:04< vultraz> SpoOkyMagician: have you time to test NX scens 1-2? 20120315 05:40:17< SpoOkyMagician> i can if you want 20120315 05:40:39< SpoOkyMagician> ancestral: does the customize ai tags with WML still work or not? 20120315 05:40:44< SpoOkyMagician> if you know 20120315 05:40:53< ancestral> Not sure, good question 20120315 05:41:07< SpoOkyMagician> currently, its using the... rc ai or w/e 20120315 05:41:13< SpoOkyMagician> i believe 20120315 05:41:31< vultraz> SpoOkyMagician: yes, please. made so many updates recently 20120315 05:41:39< SpoOkyMagician> ok ill try 20120315 05:42:37< SpoOkyMagician> is it ok if i skip the first scenario vultraz ? 20120315 05:43:15< vultraz> well, you need to have both characters found first 20120315 05:43:23< vultraz> otherwise there will be problems 20120315 05:43:31< SpoOkyMagician> oh ok 20120315 05:43:32< ancestral> SpoOkyMagician: http://pastebin.com/FX1LLijd 20120315 05:43:32< vultraz> I'm still working on a fox for that 20120315 05:43:34< SpoOkyMagician> ill play it then 20120315 05:43:34< vultraz> fix* 20120315 05:44:41< ancestral> I think I was still contemplating how gold worked, if all terrain produced gold or not 20120315 05:44:54< ancestral> Or if ore could be sold for gold, etc. 20120315 05:45:25< SpoOkyMagician> neat 20120315 05:45:36< SpoOkyMagician> ill try it later if you get it working 20120315 05:45:55< ancestral> The way it lays out is you have your center city 20120315 05:45:59< ancestral> which is a card 20120315 05:46:32< ancestral> And then each spot next to it would be a terrain card which the city would harvest 20120315 05:46:41< ancestral> (city radius) 20120315 05:48:31< SpoOkyMagician> vultraz: how do you get around the iron mauler safely? 20120315 05:48:45< vultraz> oh.... 20120315 05:48:48< vultraz> hum 20120315 05:48:52< vultraz> didn't think of that 20120315 05:49:21< SpoOkyMagician> there we go 20120315 05:49:23< SpoOkyMagician> i killed it 20120315 05:49:27< vultraz> niiice 20120315 05:49:29< vultraz> :D 20120315 05:49:35< SpoOkyMagician> and lvled 20120315 05:49:42< vultraz> :) 20120315 05:51:01< vultraz> think I need to make it a lvl 2 on lower difficulties? 20120315 05:52:00< SpoOkyMagician> oh nvm i forgot to shop 20120315 05:52:03< SpoOkyMagician> lol 20120315 05:52:08< SpoOkyMagician> its fine 20120315 05:52:19< SpoOkyMagician> whats the starting gold? 20120315 05:52:43< SpoOkyMagician> nvm 100 20120315 05:52:47< SpoOkyMagician> yeah that is plenty 20120315 05:53:48< SpoOkyMagician> oh well shop isnt working yet 20120315 05:53:54< SpoOkyMagician> eh still playable though 20120315 05:54:43< vultraz> what's wrong with it 20120315 05:54:47< vultraz> only two catagories? 20120315 05:54:59< vultraz> categories* 20120315 05:55:16< SpoOkyMagician> enhancements doesnt work 20120315 05:55:23< SpoOkyMagician> cant buy anything 20120315 05:55:28< SpoOkyMagician> but you can heal 20120315 05:56:34< SpoOkyMagician> took me a few reloads but i think ill pass this enemy hallway 20120315 05:57:43< SpoOkyMagician> eh iron mauler/giant spider evil combo 20120315 05:57:54< SpoOkyMagician> ill see if i can get though though 20120315 05:58:01< vultraz> hummmmm 20120315 05:58:03< SpoOkyMagician> though thou * 20120315 05:58:04< vultraz> must be a bug 20120315 05:58:08< vultraz> lemme check 20120315 05:59:02< vultraz> SpoOkyMagician: so the options appear? 20120315 05:59:06< vultraz> just not work? 20120315 05:59:14< SpoOkyMagician> yep 20120315 05:59:19< SpoOkyMagician> cant buy them 20120315 06:00:11< SpoOkyMagician> finally 20120315 06:00:12< SpoOkyMagician> lol 20120315 06:00:18< vultraz> well....maybe you don't have enough gold 20120315 06:01:38< SpoOkyMagician> no i do 20120315 06:01:47< SpoOkyMagician> wont let me buy any enhancements 20120315 06:01:51< vultraz> hum 20120315 06:02:04< vultraz> there is a limit on how many you can buy 20120315 06:02:10< vultraz> that goes up later 20120315 06:02:20< vultraz> (in later scens) 20120315 06:02:29<+CIA-16> wesnoth-umc-dev: shikadilord * r13757 /trunk/After_the_Storm/images/units/fairies/elynia-e3.png: AtS: Ivyel + Elynia = Instant Elynia E3 Baseframe 20120315 06:03:06< SpoOkyMagician> there we go. killed all the enemies in hallway 20120315 06:03:16< vultraz> niice 20120315 06:03:32< SpoOkyMagician> rest doesnt cure poison.... 20120315 06:03:34< SpoOkyMagician> :\ 20120315 06:04:11< vultraz> eh? 20120315 06:04:37< SpoOkyMagician> and another spider... crap 20120315 06:04:50< vultraz> humm 20120315 06:05:03< vultraz> maybe I should make these enemies weaker 20120315 06:05:13< SpoOkyMagician> no 20120315 06:05:15< SpoOkyMagician> not yet 20120315 06:05:22< SpoOkyMagician> once you fix the shop 20120315 06:05:26< SpoOkyMagician> it will be fine 20120315 06:05:36< SpoOkyMagician> i like it thusfar 20120315 06:06:23< SpoOkyMagician> 40 turns oO 20120315 06:06:36< SpoOkyMagician> your joking right? 20120315 06:06:38< SpoOkyMagician> lol 20120315 06:07:05< SpoOkyMagician> :P 20120315 06:07:28< SpoOkyMagician> but seriously, not enough turns at the moment 20120315 06:08:02< SpoOkyMagician> unless shop is fixed maybe 20120315 06:08:07<+CIA-16> wesnoth-umc-dev: vultraz * r13758 /trunk/NX-RPG/rpg_systems/shop/utils.cfg: NX: fixed bug that prevents you from buying stuff in shop 20120315 06:09:53< vultraz> SpoOkyMagician: ^ 20120315 06:09:58< SpoOkyMagician> skipped ahead on turn 40 but gave error of unknown unit type but i never found the dwarf 20120315 06:10:11< SpoOkyMagician> until i used :cl 20120315 06:10:15< SpoOkyMagician> ok 20120315 06:10:19< SpoOkyMagician> ill try that 20120315 06:10:36< vultraz> the dwarf should be in the chamber around 20120315 06:10:55< SpoOkyMagician> yeah i know 20120315 06:11:04< vultraz> 11,28 20120315 06:12:08< SpoOkyMagician> yeah, i think that fixed it 20120315 06:12:42< vultraz> I was using a var sub where there shouldn't be one 20120315 06:12:44< vultraz> :P 20120315 06:13:21< SpoOkyMagician> you can pick up the key multiple time 20120315 06:13:23< SpoOkyMagician> times 20120315 06:13:28< vultraz> :SD 20120315 06:13:30< vultraz> :S * 20120315 06:13:32< SpoOkyMagician> set firsttimeonly 20120315 06:13:37< SpoOkyMagician> in the event 20120315 06:13:43< SpoOkyMagician> first_time_only=yes 20120315 06:14:16< vultraz> well, can't because I want the player to be able to go back and get it if they choose not to pick it up 20120315 06:14:24< vultraz> the first time 20120315 06:15:45< SpoOkyMagician> er, then add a variable if picked up 20120315 06:15:54< SpoOkyMagician> but eh, this iron mauler is evil 20120315 06:15:58< SpoOkyMagician> near key 20120315 06:16:16< vultraz> he's the elf's gurad 20120315 06:16:19< SpoOkyMagician> you have to rely on luck 20120315 06:16:22< SpoOkyMagician> to kill 20120315 06:16:29< SpoOkyMagician> hard to avoid/pass 20120315 06:18:03< SpoOkyMagician> oh duh 20120315 06:18:04< SpoOkyMagician> nvm 20120315 06:18:24< vultraz> BTW, when you picked up the key, did Rhyan say anything? 20120315 06:18:38< vultraz> bc if not, I think I know what the problem is 20120315 06:18:52< SpoOkyMagician> uh... 20120315 06:18:58< SpoOkyMagician> no i dont think so 20120315 06:21:52< SpoOkyMagician> yeah this hallway is a nice challenge but i dont think 40 turns is enough 20120315 06:22:11< SpoOkyMagician> the ai sometimes doesnt attack 20120315 06:22:16< SpoOkyMagician> wasting turns 20120315 06:22:19< vultraz> that's intentional 20120315 06:22:27< SpoOkyMagician> i see 20120315 06:22:31< vultraz> for the saurians to be cautious 20120315 06:22:50< vultraz> the undead are supposed to be the main fighters 20120315 06:23:00< vultraz> are they hanging back too? 20120315 06:23:01< SpoOkyMagician> im talking about the first one 20120315 06:23:15< SpoOkyMagician> spider, undead, fire monster, etc 20120315 06:23:38< SpoOkyMagician> and scorps 20120315 06:23:53< SpoOkyMagician> they are just too darn strong 20120315 06:23:59< SpoOkyMagician> its passible 20120315 06:24:08< SpoOkyMagician> but not in 40 turns 20120315 06:24:23< vultraz> humm 20120315 06:24:35< SpoOkyMagician> on nightmare difficulty 20120315 06:25:11< SpoOkyMagician> it took me like 30 turns just to pass this first hallway 20120315 06:25:25<+CIA-16> wesnoth-umc-dev: vultraz * r13759 /trunk/NX-RPG/part1/scenarios/01_Awakening.cfg: NX: gave scen 1 unlimited turns 20120315 06:25:25< SpoOkyMagician> last time 20120315 06:25:54< SpoOkyMagician> that should help for testing purposes 20120315 06:25:58< SpoOkyMagician> later on, set a turn limit 20120315 06:26:27< SpoOkyMagician> oh and it still doesnt cure poison 20120315 06:26:30< SpoOkyMagician> shop 20120315 06:26:57< vultraz> in the 20 gold Heals and cure options? 20120315 06:27:01< vultraz> doesn't cure? 20120315 06:27:02< SpoOkyMagician> yeah 20120315 06:27:05< SpoOkyMagician> it heals hp 20120315 06:27:07< SpoOkyMagician> but not poison 20120315 06:27:27< SpoOkyMagician> but im gonna take a break 20120315 06:28:26< SpoOkyMagician> update it a bit more and ill test it again later. 20120315 06:28:45< vultraz> mk 20120315 06:29:08< SpoOkyMagician> i was experimenting with unit art again but eh, idk... i dont like it just yet. 20120315 06:29:13< SpoOkyMagician> a few days ago 20120315 06:29:20< SpoOkyMagician> wanna see it? 20120315 06:29:58<+CIA-16> wesnoth-umc-dev: shikadilord * r13760 /trunk/After_the_Storm/images/units/shaxthal/warlord-elyssa-cutscene-1.png: AtS E2S12: add baseframe for Elyssa's last appearance in the cutscene 20120315 06:30:22< SpoOkyMagician> i went greyscale for now. http://img17.imageshack.us/img17/7751/heroav.png 20120315 06:30:56< SpoOkyMagician> its... okay i guess but eh 20120315 06:31:09< vultraz> um... 20120315 06:31:12< vultraz> well.. 20120315 06:31:20< vultraz> it looks like it has a snout and a mane 20120315 06:31:49< SpoOkyMagician> heh 20120315 06:32:13< SpoOkyMagician> yeah this is why i dont draw unit art. I try but eh this is about the best as I can get. 20120315 06:32:44< SpoOkyMagician> i read over the pixel art tutorial but it didnt help me much 20120315 06:33:13< SpoOkyMagician> i got a bad habbit of staircasing 20120315 06:33:38< SpoOkyMagician> but i find it hard to create the balance 20120315 06:33:45< SpoOkyMagician> to make it look "good" 20120315 06:34:00< vultraz> well...I can barely draw at all 20120315 06:34:11< vultraz> simple stuff, ok 20120315 06:34:17< vultraz> but stuff like a unit.... 20120315 06:34:22< SpoOkyMagician> eh, we all have our strengths and weaknesses. :\ 20120315 06:35:28< SpoOkyMagician> i draw isometric art better than anything 20120315 06:35:34<+CIA-16> wesnoth-umc-dev: shikadilord * r13761 /trunk/After_the_Storm/ (changelog episode2/scenarios/12_Fate.cfg): AtS E2S12: put Elyssa's cutscene baseframe to use here 20120315 06:35:41< SpoOkyMagician> ik why but im pretty good at that 20120315 06:35:45< SpoOkyMagician> idk * 20120315 06:36:37< SpoOkyMagician> and here is the proof... http://img41.imageshack.us/img41/8610/ddrmachine.png 20120315 06:37:07< SpoOkyMagician> probably overdid it but still looks awesome 20120315 06:38:42< SpoOkyMagician> but eh 20120315 06:40:38< vultraz> yeah, saw that one once 20120315 06:40:42< vultraz> looks good 20120315 06:40:48< SpoOkyMagician> thanks 20120315 06:41:49-!- csarmi [csarmi@94-21-114-176.pool.digikabel.hu] has joined #wesnoth-umc-dev 20120315 06:43:07< SpoOkyMagician> I think I am gonna experiment with sx stuff. 20120315 06:43:14< SpoOkyMagician> im bored lol 20120315 06:47:21<+CIA-16> wesnoth-umc-dev: vultraz * r13762 /trunk/NX-RPG/rpg_systems/shop_base.cfg: NX: should make the 'Cure unit and restore HP' option in shop actually cure :P 20120315 06:49:22-!- csarmi [csarmi@94-21-114-176.pool.digikabel.hu] has quit [] 20120315 06:52:13-!- csarmi [csarmi@94-21-114-176.pool.digikabel.hu] has joined #wesnoth-umc-dev 20120315 06:55:08-!- ancestral 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20120315 21:10:56-!- Filar [~Filar@dgl170.neoplus.adsl.tpnet.pl] has joined #wesnoth-umc-dev 20120315 21:11:07-!- Crendgrim [~crend@77-22-112-72-dynip.superkabel.de] has quit [Quit: ...] 20120315 21:33:38-!- esr [~chatzilla@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-umc-dev 20120315 21:34:02-!- esr [~chatzilla@static-71-162-243-5.phlapa.fios.verizon.net] has quit [Changing host] 20120315 21:34:02-!- esr [~chatzilla@wesnoth/developer/esr] has joined #wesnoth-umc-dev 20120315 22:02:08-!- Filar [~Filar@dgl170.neoplus.adsl.tpnet.pl] has quit [Remote host closed the connection] 20120315 22:41:02<+CIA-16> wesnoth-umc-dev: shikadilord * r13764 /trunk/After_the_Storm/ (5 files in 3 dirs): AtS: add baseframe, attack icons and WML for the Demon Stormtide unit type 20120315 22:55:23-!- Blueblaze [~Blueblaze@adsl-76-202-22-199.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20120315 23:02:23-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 252 seconds] 20120315 23:02:54-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120315 23:11:32-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev --- Log closed Fri Mar 16 00:00:31 2012