--- Log opened Sat Mar 17 00:00:33 2012 20120317 00:20:30-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120317 00:31:10-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20120317 00:43:25-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20120317 00:49:57-!- SpoOkyMagician [~chatzilla@74-141-242-243.dhcp.insightbb.com] has joined #wesnoth-umc-dev 20120317 00:50:13< SpoOkyMagician> MUCH BETTER. 20120317 00:50:27< SpoOkyMagician> (cleaned off desk/computer) 20120317 01:13:50-!- SpoOkyMagician [~chatzilla@74-141-242-243.dhcp.insightbb.com] has quit [Quit: ill be back in 1 hour or so] 20120317 01:44:49-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120317 01:49:11-!- vultraz [~chatzilla@124.109.10.221] has quit [Ping timeout: 246 seconds] 20120317 02:00:51-!- atomicbomb [~quassel@180.246.191.80] has joined #wesnoth-umc-dev 20120317 02:06:49<+CIA-16> wesnoth-umc-dev: daravel * r13791 /trunk/Between_Two_Fires/ (30 files in 3 dirs): 20120317 02:38:46-!- SpoOkyMagician [~chatzilla@74-141-242-243.dhcp.insightbb.com] has joined #wesnoth-umc-dev 20120317 04:50:52< SpoOkyMagician> er... 20120317 04:51:11< SpoOkyMagician> svn error: Inconsistent line ending style. I don't get it. 20120317 05:00:28<+CIA-16> wesnoth-umc-dev: spookymagician * r13792 /trunk/Unwelcome_Guests_Series/ (progress.TXT utils/common.cfg): added new macro. 20120317 05:00:36< SpoOkyMagician> finally 20120317 05:05:41-!- fendrin_ [~fabi@88-134-21-125-dynip.superkabel.de] has joined #wesnoth-umc-dev 20120317 05:09:20-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Ping timeout: 260 seconds] 20120317 05:14:11< SpoOkyMagician> crap i broke it 20120317 05:17:49-!- ancestral [~ancestral@71-34-25-87.mpls.qwest.net] has joined #wesnoth-umc-dev 20120317 05:23:02-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Read error: Connection reset by peer] 20120317 05:24:04< SpoOkyMagician> *curses* 20120317 05:33:42 * SpoOkyMagician ragequit 20120317 05:44:27<+CIA-16> wesnoth-umc-dev: spookymagician * r13793 /trunk/Unwelcome_Guests_Series/ (5 files in 3 dirs): something is broken... 20120317 06:25:42< SpoOkyMagician> meh that's why... *fixing* 20120317 06:28:15-!- vultraz [~chatzilla@124.109.10.221] has joined #wesnoth-umc-dev 20120317 06:28:31<+CIA-16> wesnoth-umc-dev: spookymagician * r13794 /trunk/Unwelcome_Guests_Series/ (progress.TXT utils/ugs_i_events.cfg utils/ugs_ii_events.cfg): fixed the problem. 20120317 06:30:37< vultraz> hey SpoOkyMagician 20120317 06:34:41<+CIA-16> wesnoth-umc-dev: spookymagician * r13795 /trunk/Unwelcome_Guests_Series/ (3 files in 3 dirs): removed old intros.cfg/added to new one. 20120317 06:34:48< SpoOkyMagician> hey 20120317 06:35:01< SpoOkyMagician> vultraz: i actually broke UGS for a bit but i fixed it 20120317 06:35:16< SpoOkyMagician> xD 20120317 06:36:23< vultraz> XD 20120317 06:37:22<+CIA-16> wesnoth-umc-dev: spookymagician * r13796 /trunk/Unwelcome_Guests_Series/ (progress.TXT work_in_progress/utils/setup.cfg): removed old setup.cfg 20120317 06:37:36< SpoOkyMagician> trying to get rid of the wip directory. 20120317 06:37:46< SpoOkyMagician> technically i should keep it but eh 20120317 06:38:49< vultraz> svn rm work_in_progress/ 20120317 06:38:51< vultraz> should do it 20120317 06:40:56< vultraz> if you want to remove the whole dir 20120317 06:41:21<+CIA-16> wesnoth-umc-dev: spookymagician * r13797 /trunk/Unwelcome_Guests_Series/ (3 files in 2 dirs): removed story.cfg 20120317 06:41:34< SpoOkyMagician> no not yet 20120317 06:41:44< SpoOkyMagician> i am checking the old files first 20120317 06:41:50< SpoOkyMagician> but i am going to 20120317 06:42:32< SpoOkyMagician> (moving code over as needed then deleting) 20120317 06:43:40< vultraz> SpoOkyMagician: BTW I made a thread about the editor tool icons I'm working on 20120317 06:43:42< vultraz> http://forums.wesnoth.org/viewtopic.php?f=9&t=36378 20120317 06:44:06< vultraz> contains latest ver of that soundsource icon I showed you 20120317 06:44:49< SpoOkyMagician> i see. just to let you know. make sure the image (not the background) is brighter than the bg 20120317 06:44:58< SpoOkyMagician> the A should be white 20120317 06:45:17< SpoOkyMagician> or the team label color. light blue 20120317 06:45:50< SpoOkyMagician> other then that, looks okay 20120317 06:46:15< SpoOkyMagician> as for the note: I'd recommend white. 20120317 06:46:27< SpoOkyMagician> or light grey 20120317 06:46:57< SpoOkyMagician> vultraz: ^ 20120317 06:48:12< vultraz> humm 20120317 06:48:14< vultraz> ok 20120317 06:48:23< vultraz> about the shape 20120317 06:48:28< vultraz> what do you thinl 20120317 06:48:29< vultraz> k* 20120317 06:49:28<+CIA-16> wesnoth-umc-dev: spookymagician * r13798 /trunk/Unwelcome_Guests_Series/work_in_progress/utils/story.cfg: didn't delete from svn? 20120317 06:49:43< vultraz> and about the stuff I mentioned in the post 20120317 06:49:47< vultraz> (angle, etc) 20120317 06:49:59< SpoOkyMagician> didnt read. one min 20120317 06:51:14< SpoOkyMagician> hm... lemme check the default graphics and compare. 20120317 06:52:35< SpoOkyMagician> vultraz: i recommend checking out this directory in wesnoth. (windows) C:\Program Files (x86)\Battle for Wesnoth 1.10.1\images 20120317 06:52:44< SpoOkyMagician> linux wise, its the programs directory 20120317 06:53:12< SpoOkyMagician> oh, i meant to put buttons 20120317 06:53:18< SpoOkyMagician> C:\Program Files (x86)\Battle for Wesnoth 1.10.1\images\buttons 20120317 06:54:09< SpoOkyMagician> you should use the general box border 20120317 06:54:14< SpoOkyMagician> for buttons 20120317 06:55:50< SpoOkyMagician> try for a blue fill. those buttons look neat. 20120317 06:57:35< vultraz> you mean make the note blue like the starting pos button? 20120317 06:58:34< vultraz> and also, what do you mean by the 'general box border' 20120317 07:00:02< vultraz> SpoOkyMagician: ^ 20120317 07:00:22< SpoOkyMagician> like... hold on 20120317 07:00:44< SpoOkyMagician> look at play.png 20120317 07:00:50< SpoOkyMagician> see the box border? 20120317 07:01:05< SpoOkyMagician> use that kind of border 20120317 07:01:33< vultraz> but you forget that these are for the editor 20120317 07:01:39< SpoOkyMagician> oh? 20120317 07:01:42< vultraz> yes 20120317 07:01:46< SpoOkyMagician> where are they going to be? 20120317 07:01:56< vultraz> in the toolbox 20120317 07:02:09< vultraz> with the paint, bucketfill 20120317 07:02:14< vultraz> starting pos 20120317 07:02:17< vultraz> select, rtc 20120317 07:02:19< vultraz> etc* 20120317 07:02:21< vultraz> tool 20120317 07:02:23< vultraz> s 20120317 07:02:39< SpoOkyMagician> ooh 20120317 07:02:45< SpoOkyMagician> i see 20120317 07:03:07< SpoOkyMagician> nevermind then 20120317 07:03:25< SpoOkyMagician> its just hard to see the border you drew then 20120317 07:03:29< SpoOkyMagician> from the art program 20120317 07:03:48< SpoOkyMagician> (viewing on forums) 20120317 07:04:05< vultraz> check out the png in the zip 20120317 07:12:03< SpoOkyMagician> oh yeah. one sec 20120317 07:13:09<+CIA-16> wesnoth-umc-dev: spookymagician * r13799 /trunk/Unwelcome_Guests_Series/ (progress.TXT utils/ugs_iii_events.cfg work_in_progress/): work_in_progress directory is now deleted. However, there is still much to do... 20120317 07:14:39< SpoOkyMagician> vultraz: ah i see 20120317 07:14:52< SpoOkyMagician> yeah, it needs work but overall, it looks fine 20120317 07:15:11< SpoOkyMagician> i mean the note/soundwave 20120317 07:16:44< vultraz> think it should be blue? 20120317 07:17:07< SpoOkyMagician> no, not if its a tool 20120317 07:19:10< vultraz> nonono, the note 20120317 07:19:14< vultraz> not the button 20120317 07:19:24< SpoOkyMagician> ooh 20120317 07:19:27< SpoOkyMagician> hm... 20120317 07:19:52< vultraz> like the starting pos tool 20120317 07:19:53< SpoOkyMagician> naa make the label button light blue 20120317 07:20:43< vultraz> think the orange isn;t too galring? 20120317 07:20:47< vultraz> glaring 20120317 07:21:12< vultraz> anyway 20120317 07:21:15< vultraz> gtg 20120317 07:21:18< vultraz> church 20120317 07:21:21< vultraz> will be bak l8r 20120317 07:21:31< SpoOkyMagician> k later 20120317 07:39:53-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [] 20120317 07:51:57-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20120317 08:25:32-!- Crendgrim [~crend@77-22-112-72-dynip.superkabel.de] has joined #wesnoth-umc-dev 20120317 08:27:51< SpoOkyMagician> pretty blood... I think I will use this. 20120317 08:29:48<+CIA-16> wesnoth-umc-dev: spookymagician * r13800 /trunk/Unwelcome_Guests_Series/ (images/blood.png progress.TXT): added blood.png 20120317 08:32:17< SpoOkyMagician> http://img338.imageshack.us/img338/9905/bloodct.png 20120317 08:32:34< SpoOkyMagician> if anyone wants to use it. feel free to. ^ 20120317 08:33:29< SpoOkyMagician> or modify it. 20120317 08:34:24-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20120317 08:35:21<+CIA-16> wesnoth-umc-dev: shikadilord * r13801 /trunk/After_the_Storm/episode3/scenarios/00_Opening.cfg: AtS E3S0: minor tweaks 20120317 08:35:43<+CIA-16> wesnoth-umc-dev: shikadilord * r13802 /trunk/After_the_Storm/episode3/scenarios/01_Beyond_her_Smile.cfg: 20120317 08:35:43<+CIA-16> wesnoth-umc-dev: AtS E3S1.2: loads of unplayable WIP crap 20120317 08:35:43<+CIA-16> wesnoth-umc-dev: Most commits will consist of this until I replace my hard disk. When 20120317 08:35:43<+CIA-16> wesnoth-umc-dev: something becomes playable, END_OF_PLAYABLE_SCENARIOS will be removed 20120317 08:35:44<+CIA-16> wesnoth-umc-dev: from it and it'll be properly announced in the commit message. 20120317 09:02:42<+CIA-16> wesnoth-umc-dev: spookymagician * r13803 /trunk/Unwelcome_Guests_Series/ (3 files in 3 dirs): added blood items to UG1. 20120317 09:02:48-!- ancestral [~ancestral@71-34-25-87.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20120317 09:15:19< vultraz> SpoOkyMagician: I'm wondering about my soundsource button. the other buttons seem to have like, blurry edges, but mine has exact edges 20120317 09:15:35< vultraz> should I use blurry edges? 20120317 09:15:41< SpoOkyMagician> hm... 20120317 09:15:43< SpoOkyMagician> lemme check 20120317 09:15:52< vultraz> like the starting pos tool 20120317 09:16:39< SpoOkyMagician> give it a try 20120317 09:17:00< shadowm> blurry edges should die 20120317 09:17:01< shadowm> all hail pixel art icons 20120317 09:17:21< shadowm> and yes, I can use computers while sleeping 20120317 09:17:23< shadowm> don't ask 20120317 09:17:50< SpoOkyMagician> heh 20120317 09:18:03< SpoOkyMagician> meh this wall blood isnt working right... need to move them down 1 hex 20120317 09:24:41-!- SpoOkyMagician [~chatzilla@74-141-242-243.dhcp.insightbb.com] has quit [Quit: good night all. i need sleep.] 20120317 09:50:59<+CIA-16> wesnoth-umc-dev: shikadilord * r13804 /trunk/After_the_Storm/images/scenery/ (6 files): AtS: add WIP scenery images 20120317 09:51:11<+CIA-16> wesnoth-umc-dev: shikadilord * r13805 /trunk/After_the_Storm/episode3/scenarios/01_Beyond_her_Smile.cfg: AtS E3S1.2: more progress 20120317 09:51:51-!- atomicbomb [~quassel@180.246.191.80] has quit [Remote host closed the connection] 20120317 09:58:03-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-umc-dev 20120317 09:58:06-!- mode/#wesnoth-umc-dev [+v loonybot] by ChanServ 20120317 10:05:52-!- Drakefriend [~kvirc@31-19-75-43-dynip.superkabel.de] has joined #wesnoth-umc-dev 20120317 10:11:46-!- csarmi [csarmi@94-21-114-176.pool.digikabel.hu] has quit [] 20120317 10:21:45-!- atomicbomb [~quassel@180.246.191.80] has joined #wesnoth-umc-dev 20120317 10:35:39-!- loonycyborg [loonycybor@wesnoth/developer/loonycyborg] has quit [Quit: ZNC - http://znc.in] 20120317 10:37:01-!- loonycyborg [loonycybor@wesnoth/developer/loonycyborg] has joined #wesnoth-umc-dev 20120317 10:45:49-!- atomicbomb [~quassel@180.246.191.80] has quit [Remote host closed the connection] 20120317 10:52:28-!- loonycyborg [loonycybor@wesnoth/developer/loonycyborg] has quit [Ping timeout: 250 seconds] 20120317 10:56:01-!- loonycyborg [loonycybor@wesnoth/developer/loonycyborg] has joined #wesnoth-umc-dev 20120317 10:58:08-!- atomicbomb [~quassel@222.124.84.192] has joined #wesnoth-umc-dev 20120317 11:07:58-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 245 seconds] 20120317 11:08:26-!- loonycyborg [loonycybor@wesnoth/developer/loonycyborg] has quit [Quit: ZNC - http://znc.in] 20120317 11:11:00-!- loonycyborg [loonycybor@wesnoth/developer/loonycyborg] has joined #wesnoth-umc-dev 20120317 11:42:39-!- atomicbomb [~quassel@222.124.84.192] has quit [Remote host closed the connection] 20120317 11:56:25-!- atomicbomb [~quassel@125.161.23.63] has joined #wesnoth-umc-dev 20120317 12:04:28-!- atomicbomb [~quassel@125.161.23.63] has quit [Ping timeout: 276 seconds] 20120317 12:05:19-!- atomicbomb [~quassel@125.161.23.63] has joined #wesnoth-umc-dev 20120317 14:18:35-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth-umc-dev 20120317 15:08:52<+CIA-16> wesnoth-umc-dev: doofus-01 * r13806 /trunk/Bad_Moon_Rising/ (4 files in 3 dirs): some cosmetic changes to P2 intro 20120317 15:31:29-!- Octalot [~noct@host86-171-38-77.range86-171.btcentralplus.com] has joined #wesnoth-umc-dev 20120317 15:35:10-!- SpoOkyMagician [~chatzilla@74-141-242-243.dhcp.insightbb.com] has joined #wesnoth-umc-dev 20120317 15:35:54-!- atomicbomb [~quassel@125.161.23.63] has quit [Remote host closed the connection] 20120317 15:38:13 * SpoOkyMagician pokes vultraz 20120317 15:38:58< vultraz> SpoOkyMagician: :D 20120317 15:39:12< SpoOkyMagician> did you read my comment in the forums? 20120317 15:40:02< vultraz> yeah 20120317 15:40:04< vultraz> just replied 20120317 15:40:42< SpoOkyMagician> yes exactly 20120317 15:40:46< SpoOkyMagician> top to bottom 20120317 15:41:04< vultraz> hummm 20120317 15:41:10< SpoOkyMagician> but a tip: try sticking with lighter blue 20120317 15:41:19< SpoOkyMagician> dont go to far to dark blue 20120317 15:41:23< vultraz> huh... 20120317 15:41:38< vultraz> I thought light blue was the one that had the problem with the contrast 20120317 15:42:09< SpoOkyMagician> hm 20120317 15:42:20< vultraz> and also, what style did you prefer 20120317 15:42:22< vultraz> the first A 20120317 15:42:25< SpoOkyMagician> well, lemme try something 20120317 15:42:28< SpoOkyMagician> one min 20120317 15:42:35< vultraz> or the second A 20120317 15:42:56< SpoOkyMagician> im gonna try to help you out. hold o 20120317 15:42:57< SpoOkyMagician> on 20120317 15:44:59< vultraz> k 20120317 15:46:15< SpoOkyMagician> this will take a few mins 20120317 15:48:28< vultraz> http://imagebin.org/203914 and http://imagebin.org/203915 20120317 15:48:38< vultraz> two diff colors of the note 20120317 15:48:40< vultraz> I think the first has too low contrast 20120317 15:50:48< SpoOkyMagician> can you open xcf files? 20120317 15:50:54< SpoOkyMagician> or should i just send png? 20120317 15:51:03< SpoOkyMagician> ah nevermind. ill just give png 20120317 15:51:21< vultraz> yeah I can 20120317 15:51:25< vultraz> I have GIMP 20120317 15:51:52< SpoOkyMagician> the png will be enough 20120317 15:51:56< SpoOkyMagician> lemme upload 20120317 15:53:02< SpoOkyMagician> this may help 20120317 15:53:03< SpoOkyMagician> http://img850.imageshack.us/img850/3636/exampleconcepts.png 20120317 15:53:06< SpoOkyMagician> if not, sorry. 20120317 15:53:22< SpoOkyMagician> if anything it may give you some ideas 20120317 15:54:03< vultraz> ahhh palettes :D 20120317 15:54:07< SpoOkyMagician> yep 20120317 15:54:24< SpoOkyMagician> enjoy. if these dont work, i can make more. 20120317 15:54:40< SpoOkyMagician> it helps a lot using these 20120317 15:55:15< vultraz> :) thanks 20120317 15:55:21< vultraz> I'll see what I can do 20120317 15:55:31< SpoOkyMagician> personally, i like the first one on the left 20120317 15:55:36< SpoOkyMagician> sky blue 20120317 15:56:37< SpoOkyMagician> i went with a 20 scale. technically, a 10 should be better 20120317 15:58:06< SpoOkyMagician> if you need to, make a brighter one. It would be kinda hard to see being too dark. 20120317 16:08:24-!- csarmi [~csarmi@2E6B859D.catv.pool.telekom.hu] has joined #wesnoth-umc-dev 20120317 16:10:47-!- ancestral [~ancestral@71-34-25-87.mpls.qwest.net] has joined #wesnoth-umc-dev 20120317 16:11:01< SpoOkyMagician> interesting... 20120317 16:11:11< SpoOkyMagician> aqua seems to stand out more. 20120317 16:11:47< SpoOkyMagician> but idk if that would look good. 20120317 16:13:35< SpoOkyMagician> vultraz: yeah, your best bet is aqua. 20120317 16:13:40< SpoOkyMagician> lemme show you what i mean 20120317 16:14:46< SpoOkyMagician> damn... imageshack is slow today 20120317 16:14:54< vultraz> :P 20120317 16:14:55< SpoOkyMagician> http://img213.imageshack.us/img213/3403/exampleconcepts2.png 20120317 16:14:57< SpoOkyMagician> there 20120317 16:15:12< SpoOkyMagician> the third one stands out the most 20120317 16:15:30< SpoOkyMagician> if you dont want to stand out as much. try the first one 20120317 16:16:09< vultraz> third one, eh? 20120317 16:16:11 * vultraz looks 20120317 16:16:39< SpoOkyMagician> its kinda small 20120317 16:16:44< SpoOkyMagician> you will have to zoom in 20120317 16:16:53< vultraz> humm 20120317 16:16:57< vultraz> looks a bit... 20120317 16:17:04< vultraz> maybe I'll use the first one 20120317 16:17:18< SpoOkyMagician> sure. this is why palettes are important. 20120317 16:17:49< SpoOkyMagician> you always have to test them before you start messing around with the color. 20120317 16:18:55-!- ancestral [~ancestral@71-34-25-87.mpls.qwest.net] has quit [Quit: And that’s the end of THAT chapter.] 20120317 16:19:01< SpoOkyMagician> vultraz: you want one for the note/sound one too? 20120317 16:19:07< SpoOkyMagician> a palette 20120317 16:19:12< vultraz> humm 20120317 16:19:15< vultraz> why not? 20120317 16:19:18< SpoOkyMagician> k 20120317 16:19:21< SpoOkyMagician> lemme see 20120317 16:19:32< vultraz> BTW the reason I don't have a palette 20120317 16:19:38< vultraz> is I have no idea how to make one 20120317 16:19:40< vultraz> :P 20120317 16:21:49< vultraz> SpoOkyMagician: A with the first palette http://imagebin.org/203919 20120317 16:22:00< vultraz> (from the second set) 20120317 16:22:07< SpoOkyMagician> not bad 20120317 16:22:21< SpoOkyMagician> but you may need a black like border around the A 20120317 16:22:42< SpoOkyMagician> not black exactly but like it 20120317 16:24:43< SpoOkyMagician> hm... the orange palette is... okay... lemme try a magenta one too... 20120317 16:25:13< SpoOkyMagician> after i try gold 20120317 16:25:56< vultraz> hey, gold would be nice :D 20120317 16:26:27< SpoOkyMagician> yeah, i am starting to like it already 20120317 16:26:34< SpoOkyMagician> but lemme try one more 20120317 16:26:36< vultraz> SpoOkyMagician: http://imagebin.org/203920 A with the third palette from the second set 20120317 16:27:05< SpoOkyMagician> i actually like this one better 20120317 16:27:11< SpoOkyMagician> post both to be sure 20120317 16:27:14< SpoOkyMagician> on forums 20120317 16:27:22< SpoOkyMagician> the light blue shows nicely 20120317 16:27:27< SpoOkyMagician> with that bg 20120317 16:29:17< SpoOkyMagician> the clear winner here is the gold/yellow. 20120317 16:29:20< SpoOkyMagician> lemme upload 20120317 16:29:48< SpoOkyMagician> http://img534.imageshack.us/img534/7910/exampleconcepts3.png 20120317 16:29:51< SpoOkyMagician> vultraz: ^ 20120317 16:31:10< vultraz> nice :) 20120317 16:31:14< vultraz> but which one should I use 20120317 16:31:22< vultraz> ie, which do you suggest 20120317 16:32:16< vultraz> SpoOkyMagician: http://forums.wesnoth.org/viewtopic.php?f=9&t=36378&p=523698#p523698 20120317 16:32:39-!- zookeeper [~lmsnie@87-100-211-108.bb.dnainternet.fi] has joined #wesnoth-umc-dev 20120317 16:32:42-!- zookeeper [~lmsnie@87-100-211-108.bb.dnainternet.fi] has quit [Changing host] 20120317 16:32:42-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20120317 16:32:56< vultraz> ok, will use the first one 20120317 16:33:16< SpoOkyMagician> sorry check again 20120317 16:33:20< SpoOkyMagician> i made a typo 20120317 16:33:26< SpoOkyMagician> the darker one 20120317 16:33:44< SpoOkyMagician> idk why but it just looks better to me. 20120317 16:33:47< SpoOkyMagician> vultraz: ^ 20120317 16:33:50< vultraz> mk 20120317 16:33:55< vultraz> now for the note 20120317 16:34:09< SpoOkyMagician> k 20120317 16:34:12< vultraz> so, which of the palettes do you suggest for that one 20120317 16:34:18-!- Filar [~Filar@dgn7.neoplus.adsl.tpnet.pl] has joined #wesnoth-umc-dev 20120317 16:34:50< SpoOkyMagician> the second to last one. 20120317 16:34:55< SpoOkyMagician> the bright yellow/gold one 20120317 16:35:04< SpoOkyMagician> the last one is the magenta one 20120317 16:35:09< SpoOkyMagician> before that one 20120317 16:35:18< SpoOkyMagician> its clearly the winner 20120317 16:35:37< SpoOkyMagician> a gold note 20120317 16:36:36< vultraz> :D 20120317 16:36:45< vultraz> now, how do you think I should shade it 20120317 16:36:51< vultraz> top-to-bottom, like the A? 20120317 16:37:33< SpoOkyMagician> hm... no 20120317 16:37:39< SpoOkyMagician> give it a rounded shade 20120317 16:38:03< SpoOkyMagician> darker on the outside and lighter on the inside 20120317 16:38:33< vultraz> like, left-to-right, each row of pixels get a diff color? 20120317 16:38:52< vultraz> actually, lemme try 20120317 16:38:54< vultraz> hang on 20120317 16:39:39< SpoOkyMagician> something like this 20120317 16:40:24< SpoOkyMagician> darkest, darker, dark, light, lighter, lightest, lighter, light, dark, darker, darkest 20120317 16:40:28< SpoOkyMagician> vultraz: ^ 20120317 16:41:02< SpoOkyMagician> adjust as needed 20120317 16:44:40< vultraz> SpoOkyMagician: http://imagebin.org/203922 20120317 16:44:55< SpoOkyMagician> no no 20120317 16:45:01< SpoOkyMagician> like. 20120317 16:45:06< SpoOkyMagician> hang 20120317 16:45:07< SpoOkyMagician> on 20120317 16:45:46< SpoOkyMagician> vultraz: http://www.google.com/imgres?q=sphere&start=67&um=1&hl=en&sa=N&biw=1600&bih=756&addh=36&tbm=isch&tbnid=kDhGzyh8PqfBLM:&imgrefurl=http://dark3nangel.deviantart.com/art/3D-Sphere-158945662&docid=yBf9R6sGFFGLBM&imgurl=http://th03.deviantart.net/fs71/PRE/f/2010/089/3/0/3D_Sphere_by_dark3nangel.jpg&w=895&h=893&ei=lbFkT5zVL4GIgwf2ia3pAg&zoom=1&iact=rc&dur=547&sig=117889450224716790573&page=3&tb 20120317 16:45:48< SpoOkyMagician> nh=132&tbnw=135&ndsp=45&ved=1t:429,r:21,s:67&tx=69&ty=59 20120317 16:45:50< SpoOkyMagician> crap 20120317 16:45:52< SpoOkyMagician> hold on 20120317 16:46:06< SpoOkyMagician> http://th03.deviantart.net/fs71/PRE/f/2010/089/3/0/3D_Sphere_by_dark3nangel.jpg 20120317 16:46:11< SpoOkyMagician> that way 20120317 16:46:38< SpoOkyMagician> it would look way better like this 20120317 16:46:38< vultraz> hummm 20120317 16:46:43 * vultraz wonders how to do this 20120317 16:46:51< SpoOkyMagician> its pretty easy 20120317 16:47:00< SpoOkyMagician> just reverse what you have atm 20120317 16:47:08< vultraz> reverse? 20120317 16:47:11< SpoOkyMagician> then add a darker near top but just barely 20120317 16:47:30< vultraz> oh, have darker at the other end? 20120317 16:47:33< SpoOkyMagician> http://imagebin.org/203922 reverse the color 20120317 16:47:35< vultraz> of the note? 20120317 16:47:36< SpoOkyMagician> yes 20120317 16:47:41< SpoOkyMagician> on bottom 20120317 16:47:56< vultraz> wait... 20120317 16:48:06< vultraz> you mean, have the lines of color go | 20120317 16:48:08< vultraz> \ * 20120317 16:48:13< vultraz> instead of / ? 20120317 16:48:34< SpoOkyMagician> er, i think so yes 20120317 16:48:48< SpoOkyMagician> lemme explain once more 20120317 16:48:50< vultraz> and but dark at the bottom 20120317 16:48:53< vultraz> put* 20120317 16:48:58< SpoOkyMagician> yes 20120317 16:49:08< SpoOkyMagician> dark on bottom and light on top but edit top later 20120317 16:49:42< SpoOkyMagician> because you want to give the top some shadow 20120317 16:49:54< SpoOkyMagician> but not as much as bottom 20120317 16:50:12< SpoOkyMagician> understand? 20120317 16:51:26-!- Filar [~Filar@dgn7.neoplus.adsl.tpnet.pl] has quit [Quit: Ex-Chat] 20120317 16:52:19< vultraz> yeah 20120317 16:52:21< vultraz> think so 20120317 16:52:25< SpoOkyMagician> k 20120317 16:52:28< vultraz> ok, not how do I do the top 20120317 16:52:37< vultraz> now* 20120317 16:52:51< SpoOkyMagician> show me what you got 20120317 16:52:56< SpoOkyMagician> with the reverse 20120317 16:53:38< SpoOkyMagician> when your done 20120317 16:53:47< vultraz> http://imagebin.org/203923 20120317 16:54:06< SpoOkyMagician> no no 20120317 16:54:12< vultraz> :S 20120317 16:54:20< SpoOkyMagician> lemme try and give you the idea 20120317 16:54:26< SpoOkyMagician> hold on 20120317 16:55:15< SpoOkyMagician> im not going to draw it all out but just give you the idea 20120317 16:56:12< vultraz> wouldn't want you to draw it all ;) 20120317 16:56:27<+CIA-16> wesnoth-umc-dev: espreon * r13807 /trunk/The_Silver_Lands/units/shaxthal/ (12 files): TSL: fixed textdomain bindings. 20120317 16:56:40<+CIA-16> wesnoth-umc-dev: espreon * r13808 /trunk/The_Silver_Lands/ (9 files in 3 dirs): TSL: synced the Demon unit definitions and stuff with AtS's. 20120317 16:56:48<+CIA-16> wesnoth-umc-dev: espreon * r13809 /trunk/The_Silver_Lands/scenarios/ (3 files in 2 dirs): TSL: some work on The Crypt. 20120317 16:58:05< SpoOkyMagician> heh 20120317 16:58:17< SpoOkyMagician> something like this in general. the shadow is a bit much but you get the idea 20120317 16:58:19< SpoOkyMagician> http://img193.imageshack.us/img193/365/noteconcept.png 20120317 16:58:35< SpoOkyMagician> and the lighting is wrong 20120317 16:58:41< SpoOkyMagician> but like that 20120317 16:58:53< vultraz> so.. 20120317 16:58:55< vultraz> dark 20120317 16:58:57< vultraz> overall 20120317 16:58:59< vultraz> but 20120317 16:59:00< SpoOkyMagician> yep 20120317 16:59:04< vultraz> some light at those sports 20120317 16:59:06< vultraz> spots* 20120317 16:59:09< SpoOkyMagician> yep 20120317 16:59:21< SpoOkyMagician> in general 20120317 16:59:27 * vultraz gets to work 20120317 16:59:30< SpoOkyMagician> feel free to modify as needed 20120317 17:00:10< SpoOkyMagician> it may need to be a bit brighter though 20120317 17:00:31< SpoOkyMagician> try up-ing the coloring a bit. 20120317 17:02:08-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120317 17:06:41< SpoOkyMagician> vultraz: ill brb in a bit. im gonna get something to eat. 20120317 17:06:59<+CIA-16> wesnoth-umc-dev: tatzelwurm * r13810 /trunk/Era_of_Myths/translations/de/LC_MESSAGES/wesnoth-Era_of_Myth.po: 20120317 17:07:56< vultraz> k 20120317 17:10:05< vultraz> I got the bottom shaded 20120317 17:10:15< vultraz> and the stem 20120317 17:10:21< vultraz> now for the top 20120317 17:10:24< SpoOkyMagician> k 20120317 17:10:55< SpoOkyMagician> fyi: you may want to brighten up the stem/shaft a bit 20120317 17:10:59< SpoOkyMagician> vultraz: ^ 20120317 17:11:05< SpoOkyMagician> i made it a bit too dark 20120317 17:11:15< vultraz> ah 20120317 17:11:31< SpoOkyMagician> always remember where your light source is coming from 20120317 17:11:42< SpoOkyMagician> which i didnt bother to check 20120317 17:12:46< vultraz> woah 20120317 17:12:50< vultraz> I got a cool effect 20120317 17:12:53< SpoOkyMagician> heh 20120317 17:12:55< vultraz> without trying 20120317 17:13:01< SpoOkyMagician> i know. it happens 20120317 17:13:06< SpoOkyMagician> when you take time on it 20120317 17:13:50< vultraz> http://imagebin.org/203924 20120317 17:14:14< SpoOkyMagician> the shaft could use some light 20120317 17:14:18< SpoOkyMagician> top half i think 20120317 17:14:22< SpoOkyMagician> but overall, its nice 20120317 17:14:24< vultraz> humm 20120317 17:14:28< vultraz> thanks :) 20120317 17:14:42< vultraz> the top isn't rly how you did it, but I think it looks good this way 20120317 17:14:59< SpoOkyMagician> yeah i didnt take mine seriously 20120317 17:15:06< SpoOkyMagician> just gave you the idea 20120317 17:15:11< vultraz> BTW, if I make the top of the staff lighter, I might loose the effect 20120317 17:15:22< SpoOkyMagician> try it and let me see 20120317 17:15:35< SpoOkyMagician> if it looks wrong leave it the way it was 20120317 17:16:31< SpoOkyMagician> but remember, your light is coming from the top left. 20120317 17:16:40< SpoOkyMagician> so, the shaft has to have some light. 20120317 17:17:23< SpoOkyMagician> if you have to, make the shaft 1 pixel wider and readd the dark side 20120317 17:17:30< vultraz> http://imagebin.org/203925 20120317 17:17:34< vultraz> I think it works 20120317 17:17:56< SpoOkyMagician> wouldnt it need to go all the way down? 20120317 17:18:08< SpoOkyMagician> or at least most of the way 20120317 17:18:30<+CIA-16> wesnoth-umc-dev: espreon * r13811 /trunk/Era_of_Myths/translations/de/LC_MESSAGES/wesnoth-Era_of_Myth.po: EoM: reverted r13810. 20120317 17:18:52< SpoOkyMagician> either way, its up to you 20120317 17:18:58< SpoOkyMagician> post both if you want 20120317 17:19:01< SpoOkyMagician> on forums 20120317 17:19:39< vultraz> heey 20120317 17:19:54< vultraz> the light most way down looks GOOD 20120317 17:20:01<+CIA-16> wesnoth-umc-dev: tatzelwurm * r13812 /trunk/Era_of_Myths/translations/de/LC_MESSAGES/wesnoth-Era_of_Myths.mo: A large translation update. 20120317 17:20:04< SpoOkyMagician> lemme see 20120317 17:20:29< vultraz> http://imagebin.org/203926 20120317 17:20:39< SpoOkyMagician> YEAH 20120317 17:20:43< SpoOkyMagician> now thats more like it 20120317 17:20:58< vultraz> :D 20120317 17:21:09-!- csarmi [~csarmi@2E6B859D.catv.pool.telekom.hu] has quit [Ping timeout: 248 seconds] 20120317 17:21:14< SpoOkyMagician> post that one for sure. if you feel it needs more. edit/post the newer one 20120317 17:21:32< vultraz> only one thing looks wrong. there's a little bump on the top that should go 20120317 17:21:36< vultraz> easy fix 20120317 17:21:40< SpoOkyMagician> k 20120317 17:22:32<+CIA-16> wesnoth-umc-dev: tatzelwurm * r13813 /trunk/Era_of_Myths/translations/de/LC_MESSAGES/wesnoth-Era_of_Myths.mo: An update to the translation. 20120317 17:23:27< vultraz> LOL I was working on the png and not the xcf XD 20120317 17:23:42< SpoOkyMagician> eh i do that a lot myself 20120317 17:23:48< vultraz> presents a leeetle problem 20120317 17:23:54< vultraz> with this last edit I wanna so 20120317 17:23:55< vultraz> do* 20120317 17:23:57< vultraz> oh well 20120317 17:24:00< vultraz> just need to resave 20120317 17:24:04< SpoOkyMagician> yeah 20120317 17:24:06< vultraz> and split the layers again 20120317 17:24:46< SpoOkyMagician> ironically, i never use layers. I need to though 20120317 17:25:53< SpoOkyMagician> there are rare times when I do though. but for the most part, I don't. 20120317 17:26:25< vultraz> well, for this I do. when I erase pixels on the edge, so I don't erase the bg too 20120317 17:26:48< SpoOkyMagician> oh right 20120317 17:28:40< vultraz> now for the fix 20120317 17:28:44< SpoOkyMagician> hm... 20120317 17:28:53< SpoOkyMagician> vultraz: you dont know how to make palettes? 20120317 17:29:06< vultraz> nope 20120317 17:29:09< vultraz> it's bad, I know 20120317 17:29:15< SpoOkyMagician> try this. make a new alpha layer 20120317 17:29:39< SpoOkyMagician> then click on the color picker. (twice most likely) 20120317 17:29:50< SpoOkyMagician> and a window should pop up 20120317 17:30:07< SpoOkyMagician> following me thusfar? 20120317 17:30:47< SpoOkyMagician> it should look like... uh... googles 20120317 17:30:49< vultraz> alpha layer? 20120317 17:31:17< SpoOkyMagician> http://www.eltima.com/images/screenshots/free-color-picker/free_color_picker.jpg 20120317 17:31:26< SpoOkyMagician> a transparent layer 20120317 17:31:55< SpoOkyMagician> basically an erased layer 20120317 17:32:06< SpoOkyMagician> that has no color/backgrounds/etc 20120317 17:32:32< SpoOkyMagician> from the color picker, start from some color. like red 255,255,255 20120317 17:32:43< SpoOkyMagician> add one to this new layer 20120317 17:32:47< SpoOkyMagician> pixel 20120317 17:32:55< AI0867> anyone have an idea what a good reward would be for killing the naga leader on TDH:9? 20120317 17:33:01< vultraz> ok, got the new layer 20120317 17:33:27< SpoOkyMagician> now go back to the color picker, and moving the white/black bars over by 1 20120317 17:33:29< SpoOkyMagician> 10 * 20120317 17:33:40< SpoOkyMagician> select this color and add it below the red pixel 20120317 17:33:46< SpoOkyMagician> and repeat 20120317 17:33:51 * vultraz looks for the color picker 20120317 17:34:04< SpoOkyMagician> double click the color in GIMP 20120317 17:34:11< SpoOkyMagician> if your using that 20120317 17:34:26< vultraz> oh.. 20120317 17:34:36< vultraz> the Change Foreground Color thing? 20120317 17:34:40< SpoOkyMagician> yep 20120317 17:34:55< vultraz> AI0867: um....gold? item? poison for a weapon? 20120317 17:35:13< SpoOkyMagician> just slide the 100 S/B by 10 points/numbers and say ok 20120317 17:35:15< vultraz> humm 20120317 17:35:16< AI0867> my primary idea was gold, but I'm not sure if that'll actually help the player much 20120317 17:35:30< SpoOkyMagician> and repeat as needed 20120317 17:35:35< vultraz> S/B? 20120317 17:35:56< SpoOkyMagician> the red to white bar and the red to black bar 20120317 17:36:03< SpoOkyMagician> either one 20120317 17:36:07< SpoOkyMagician> just one at a time though 20120317 17:36:19< SpoOkyMagician> 50 red to white is light red 20120317 17:36:29< SpoOkyMagician> 50 red to black is dark red 20120317 17:36:31< SpoOkyMagician> and so on 20120317 17:36:36< vultraz> hum 20120317 17:36:41< vultraz> I'll look into this later 20120317 17:36:46< SpoOkyMagician> ok 20120317 17:36:54< SpoOkyMagician> but thats how you do it 20120317 17:36:59< SpoOkyMagician> or at least how i do it 20120317 17:37:07< vultraz> and I can't seem to get this slightly-jagged edge fixed 20120317 17:37:09< vultraz> oh well 20120317 17:37:13< vultraz> not really important 20120317 17:37:26< SpoOkyMagician> yeah someone else can fix it if need be im sure. 20120317 17:37:33< SpoOkyMagician> if its just 1-3 pixels 20120317 17:37:47< vultraz> sorta 20120317 17:37:48< vultraz> :) 20120317 17:37:53< vultraz> now to post! 20120317 17:37:56< SpoOkyMagician> post it 20120317 17:37:58< SpoOkyMagician> k 20120317 17:41:46< vultraz> ohwait, forgot the other two variations on the two buttons 20120317 17:41:53< vultraz> just need to copy/paste 20120317 17:44:13< SpoOkyMagician> oh ok. mabuse made a post but i answered his question. 20120317 17:45:07-!- csarmi [~csarmi@2E6B859D.catv.pool.telekom.hu] has joined #wesnoth-umc-dev 20120317 17:48:20< SpoOkyMagician> meh, i hope the SMO server gets back online soon. I miss it. :( 20120317 17:51:09<+CIA-16> wesnoth-umc-dev: tatzelwurm * r13814 /trunk/Era_of_Myths/images/celestials/great-wizard.png: Replaced the old Wizard with the Guest_1219 one, which was not added with the rest of the Wizard line. 20120317 17:53:58< SpoOkyMagician> vultraz: acceptable to me. 20120317 17:54:22< vultraz> you saw the post? 20120317 17:54:22<+CIA-16> wesnoth-umc-dev: tatzelwurm * r13815 /trunk/Era_of_Myths/images/vampires/methusalem.png: EoM- giving the Methusalem a unique sprite, by Neoskel. 20120317 17:54:33< SpoOkyMagician> yep 20120317 17:54:54< vultraz> :D 20120317 17:55:20< SpoOkyMagician> what else is there? 20120317 17:55:38< vultraz> fendrin_: http://forums.wesnoth.org/viewtopic.php?f=9&t=36378&p=523708#p523708 soundsource and label buttons. hopefully done 20120317 17:55:49< vultraz> SpoOkyMagician: an item button 20120317 17:56:00< vultraz> I still need to draw it 20120317 17:56:04< SpoOkyMagician> ok 20120317 17:56:30< vultraz> fendrin_ suggested a box 20120317 17:56:34< vultraz> what do you think 20120317 17:56:47< SpoOkyMagician> vultraz: im gonna go for a walk. After that I need to work on ugs 20120317 17:56:51< SpoOkyMagician> oh 20120317 17:57:00< SpoOkyMagician> whatever he suggests. 20120317 17:57:04< vultraz> ah 20120317 17:57:06< vultraz> ok 20120317 17:57:08< vultraz> cya, then 20120317 17:57:13< SpoOkyMagician> yeah ttyl 20120317 17:57:17< vultraz> thank you for all your help 20120317 17:57:19< vultraz> :D 20120317 17:57:26< SpoOkyMagician> its such a great/sunny day. i have to. 20120317 17:57:32< SpoOkyMagician> your welcome/np. 20120317 17:57:36< SpoOkyMagician> bbl 20120317 17:58:47<+CIA-16> wesnoth-umc-dev: tatzelwurm * r13816 /trunk/Era_of_Myths/units/vampires/c4_Methusalem.cfg: EoM: Mistress and Duchess now use the sprites of the same name. 20120317 17:59:32<+CIA-16> wesnoth-umc-dev: tatzelwurm * r13817 /trunk/Era_of_Myths/images/vampires/sire+female.png: EoM: Replaced with the Mistress sprite. 20120317 18:15:48<+CIA-16> wesnoth-umc-dev: tatzelwurm * r13818 /trunk/Era_of_Myths/units/therians/ (5 files): EoM: Cleaned up the race-chaos in Therians: Guard and Hunter line are now therian2 (no effect). 20120317 18:18:04< SpoOkyMagician> well that sucked... it was sunny... now its cloudy... :( 20120317 18:18:11< SpoOkyMagician> eh oh well 20120317 18:18:13< vultraz> :S 20120317 18:18:37< SpoOkyMagician> at least i got a walk. 20120317 18:18:46-!- csarmi [~csarmi@2E6B859D.catv.pool.telekom.hu] has quit [Ping timeout: 255 seconds] 20120317 18:21:23< SpoOkyMagician> anyway, im gonna get back to ugs 20120317 18:24:21<+CIA-16> wesnoth-umc-dev: spookymagician * r13819 /trunk/Unwelcome_Guests_Series/ (maps/UGS_A.map progress.TXT scenarios/Unwelcome_Guests_I.cfg): temp comment out of bloody walls. fix them later... 20120317 18:24:32<+CIA-16> wesnoth-umc-dev: tatzelwurm * r13820 /trunk/Era_of_Myths/units/vampires/ (c3_Sire.cfg c4_Methusalem.cfg): EoM: Now Sires and Methusalems have portraits. 20120317 18:29:34<+CIA-16> wesnoth-umc-dev: espreon * r13821 /trunk/Era_of_Magic/ (2 files in 2 dirs): EoMa: pulled German translation updates from WesCamp. 20120317 18:33:57<+CIA-16> wesnoth-umc-dev: espreon * r13822 /trunk/To_Lands_Unknown/translations/de/ (. LC_MESSAGES/ LC_MESSAGES/wesnoth-To_Lands_Unknown.mo): TLU: imported the German translation from WesCamp. 20120317 18:35:05<+CIA-16> wesnoth-umc-dev: espreon * r13823 /trunk/To_Lands_Unknown/about.cfg: TLU: made a Translations section in the credits. 20120317 18:36:28<+CIA-16> wesnoth-umc-dev: espreon * r13824 /trunk/To_Lands_Unknown/ChangeLog: TLU: updated the changelog. 20120317 18:40:33<+CIA-16> wesnoth-umc-dev: tatzelwurm * r13825 /trunk/Era_of_Myths/ChangeLog: EoM: Changelog for my updates 20120317 18:42:07-!- csarmi [~csarmi@2E6B859D.catv.pool.telekom.hu] has joined #wesnoth-umc-dev 20120317 18:48:58< vultraz> SpoOkyMagician: anonymissimus has negative comments about the A 20120317 18:49:37< SpoOkyMagician> oh? 20120317 18:49:53< vultraz> says the end of it is dark 20120317 18:49:57< vultraz> and I said it looked cool 20120317 18:50:08< vultraz> amd 20120317 18:50:10< vultraz> amd* 20120317 18:50:25< vultraz> [04:42] anonymissimus doesn't think cool effects make any sense for a button 20120317 18:50:32< vultraz> [04:44] anonymissimus that falls into the scope of blinky-poppy-resource-consuming confusing stuff microsoft and not only them like to create 20120317 18:50:36< vultraz> interesting... 20120317 18:50:44< vultraz> but I still think I'll keep it as-is 20120317 18:51:01< SpoOkyMagician> lol 20120317 18:51:19< SpoOkyMagician> well whatever 20120317 18:51:36< vultraz> IMO it would look really nice in-editor 20120317 18:51:45< SpoOkyMagician> i think so too 20120317 18:51:53< SpoOkyMagician> but again, its up to the devels 20120317 18:52:05< SpoOkyMagician> if it gets in or not 20120317 18:52:13< vultraz> yeah 20120317 19:03:27< vultraz> SpoOkyMagician: I like your blood-on-the-wall image 20120317 19:03:39< SpoOkyMagician> thanks. 20120317 19:03:49< SpoOkyMagician> sadly, i cannot get it to work right 20120317 19:04:28< SpoOkyMagician> the item is placed too high and goes thru the wall terrain 20120317 19:04:34< SpoOkyMagician> or caves 20120317 19:04:41< vultraz> :S 20120317 19:04:55< SpoOkyMagician> yea its annoying but, I will try to fix it later. 20120317 19:05:55< vultraz> maybe a custom terrain 20120317 19:06:02< SpoOkyMagician> perhaps. 20120317 19:06:04< vultraz> with the blood already drawn on 20120317 19:07:36< SpoOkyMagician> yeah but, I don't really mess with terrains much anymore. 20120317 19:08:01< SpoOkyMagician> hm... 20120317 19:08:09< vultraz> well... 20120317 19:08:14< vultraz> they're not too hard 20120317 19:08:24< vultraz> but if you want to modify the walls/caves... 20120317 19:08:27< vultraz> that's hard 20120317 19:08:37< vultraz> they're very complicated 20120317 19:08:39< SpoOkyMagician> in a player sighted event, do I want to use x1,y1 or x2,y2? (to teleport enemies to player that sighted? 20120317 19:08:41< SpoOkyMagician> )* 20120317 19:09:19< SpoOkyMagician> zookeeper: *poke* 20120317 19:09:48< vultraz> x2,y2 20120317 19:09:59< vultraz> AFAIK 20120317 19:10:16< SpoOkyMagician> eh ok 20120317 19:10:26< SpoOkyMagician> eh ill try it 20120317 19:18:49< vultraz> did it work? 20120317 19:19:21-!- csarmi [~csarmi@2E6B859D.catv.pool.telekom.hu] has quit [Ping timeout: 260 seconds] 20120317 19:19:37< SpoOkyMagician> im gonna test it later 20120317 19:19:44< SpoOkyMagician> i wanna update stuff first. 20120317 19:27:28< zookeeper> SpoOkyMagician, eh? 20120317 19:27:45< SpoOkyMagician> in a player sighted event, do I want to use x1,y1 or x2,y2? (to teleport enemies to player that sighted? 20120317 19:27:49< SpoOkyMagician> ^ 20120317 19:28:12< zookeeper> umm, depends on which unit's location you want, naturally. 20120317 19:28:20< zookeeper> i don't recall which one is which 20120317 19:28:30< SpoOkyMagician> its okay. 20120317 19:28:34< SpoOkyMagician> but thanks anyway 20120317 19:29:51< vultraz> AFAIK, since this is a sighted event, and you define which unit is to be sighted 20120317 19:29:57< vultraz> that would be the main unit 20120317 19:30:02< vultraz> so x1,y1 20120317 19:30:11< vultraz> but the sighters would be x2,y2 20120317 19:30:33< SpoOkyMagician> but the sighter would be x1,y1 20120317 19:30:35< SpoOkyMagician> lol 20120317 19:30:37< SpoOkyMagician> xD 20120317 19:30:44< SpoOkyMagician> confusing but oh well 20120317 19:31:27< SpoOkyMagician> again, i will figure it out later 20120317 19:32:08-!- csarmi [~csarmi@2E6B859D.catv.pool.telekom.hu] has joined #wesnoth-umc-dev 20120317 19:32:48< vultraz> SpoOkyMagician: that gold palette is so perfect for that note 20120317 19:32:58< SpoOkyMagician> yes it is. 20120317 19:33:06< SpoOkyMagician> i cannot think of a better color 20120317 19:36:10< vultraz> I'm also surprised I got it shaded so well 20120317 19:37:31< SpoOkyMagician> well, you had some help from me but that's ok. 20120317 19:38:33< vultraz> yeah 20120317 19:38:49< vultraz> couldn;t have gotten it that good w/o your help and palette 20120317 19:38:51< vultraz> s 20120317 19:38:58< vultraz> anyway, I'll bbl 20120317 19:39:42< SpoOkyMagician> k later 20120317 19:43:56-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20120317 20:00:41<+CIA-16> wesnoth-umc-dev: spookymagician * r13826 /trunk/Unwelcome_Guests_Series/ (3 files in 3 dirs): misc things updated... 20120317 20:01:04< SpoOkyMagician> im gonna take a break. I'll be back later. 20120317 20:20:32-!- Drakefriend [~kvirc@31-19-75-43-dynip.superkabel.de] has quit [Ping timeout: 244 seconds] 20120317 20:24:44-!- Filar [~Filar@dgn7.neoplus.adsl.tpnet.pl] has joined #wesnoth-umc-dev 20120317 21:02:15<+CIA-16> wesnoth-umc-dev: shikadilord * r13827 /trunk/After_the_Storm/units/faeries/Sylvan_Warden_E3.cfg: AtS E3: improve Elynia's melee attack animation 20120317 21:02:39<+CIA-16> wesnoth-umc-dev: shikadilord * r13828 /trunk/After_the_Storm/units/demons/Stormtide.cfg: AtS: make the Demon Stormtide use lich sounds 20120317 21:03:03<+CIA-16> wesnoth-umc-dev: shikadilord * r13829 /trunk/After_the_Storm/units/demons/Stormtide.cfg: AtS: improve Demon Stormtide's ranged cold attack animation 20120317 21:18:59<+CIA-16> wesnoth-umc-dev: doofus-01 * r13830 /trunk/Tales_of_the_Setting_Sun/ (7 files in 5 dirs): half-completed shop scheme for Agoratera 20120317 21:56:46<+CIA-16> wesnoth-umc-dev: shikadilord * r13831 /trunk/After_the_Storm/ (3 files in 3 dirs): (log message trimmed) 20120317 21:56:46<+CIA-16> wesnoth-umc-dev: AtS: fix ranged attack animation glitches affecting the Goliath unit type 20120317 21:56:46<+CIA-16> wesnoth-umc-dev: Turns out the TORPEDO_BLAST macro's [if]/[else] sequence interacts with 20120317 21:56:46<+CIA-16> wesnoth-umc-dev: the similar inline sequence that's used for controlling other aspects of 20120317 21:56:47<+CIA-16> wesnoth-umc-dev: the unit animation. The only solution for now is expanding and embedding 20120317 21:56:47<+CIA-16> wesnoth-umc-dev: the contents of TORPEDO_BLAST into the animation proper so there's now a 20120317 21:56:48<+CIA-16> wesnoth-umc-dev: unique big [if]/[else] sequence in the animation. 20120317 22:17:26<+CIA-16> wesnoth-umc-dev: shikadilord * r13832 /trunk/After_the_Storm/ (4 files in 3 dirs): (log message trimmed) 20120317 22:17:26<+CIA-16> wesnoth-umc-dev: AtS: fix fire attack animation glitches affecting Elynia 20120317 22:17:26<+CIA-16> wesnoth-umc-dev: As with the Goliath case, there are multiple [if]/[else] blocks 20120317 22:17:26<+CIA-16> wesnoth-umc-dev: interfering with each other. To solve this, one of them has been 20120317 22:17:26<+CIA-16> wesnoth-umc-dev: eliminated, and the fire impact effect moved to a separate macro used 20120317 22:17:26<+CIA-16> wesnoth-umc-dev: only when hits=yes, resulting in an accidental code optimization. 20120317 22:17:27<+CIA-16> wesnoth-umc-dev: It's possible the fire stream effect is glitching in a non-obvious way 20120317 22:28:35<+CIA-16> wesnoth-umc-dev: shikadilord * r13833 /trunk/After_the_Storm/ (5 files in 2 dirs): 20120317 22:28:35<+CIA-16> wesnoth-umc-dev: AtS: port the fix from Elynia to the Faerie Sprite unit tree 20120317 22:28:35<+CIA-16> wesnoth-umc-dev: While testing I discovered the predicted fire breath glitch: it causes 20120317 22:28:35<+CIA-16> wesnoth-umc-dev: the fire burst animation to work only for S/SE/SW animations. I may as 20120317 22:28:35<+CIA-16> wesnoth-umc-dev: well call this a feature since it's decidedly non-trivial to fix and 20120317 22:28:36<+CIA-16> wesnoth-umc-dev: it'd _actually_ make sense for units with directional defense 20120317 22:28:37<+CIA-16> wesnoth-umc-dev: animations. 20120317 23:38:10<+CIA-16> wesnoth-umc-dev: espreon * r13834 /trunk/The_Silver_Lands/ (5 files in 3 dirs): TSL: imported the Demon Stormtide from AtS. 20120317 23:38:21<+CIA-16> wesnoth-umc-dev: espreon * r13835 /trunk/The_Silver_Lands/ (5 files in 3 dirs): TSL: some work on The Crypt. 20120317 23:38:27<+CIA-16> wesnoth-umc-dev: espreon * r13836 /trunk/The_Silver_Lands/units/demons/Stormtide.cfg: TSL: synced the Stormtide's unit definition with AtS's. 20120317 23:38:56<+CIA-16> wesnoth-umc-dev: shikadilord * r13837 /trunk/After_the_Storm/units/demons/Stormtide.cfg: AtS: more improvements to the Demon Stormtide ranged cold attack animation 20120317 23:39:08< shadowm> Espreon: you'll probably need to do that quite a few times. The stats aren't final or teste dyet. 20120317 23:39:32< Espreon> shadowm: Ah. Thanks for the warning. 20120317 23:39:34<+CIA-16> wesnoth-umc-dev: shikadilord * r13838 /trunk/After_the_Storm/ (4 files in 2 dirs): 20120317 23:39:34<+CIA-16> wesnoth-umc-dev: AtS: animation improvements for the Dusk Faerie line 20120317 23:39:34<+CIA-16> wesnoth-umc-dev: * Fix vertical offset of the darkness attack halo 20120317 23:39:34<+CIA-16> wesnoth-umc-dev: * Better halo effect for the Nightshade Fire's cold ranged attack 20120317 23:43:18<+CIA-16> wesnoth-umc-dev: espreon * r13839 /trunk/The_Silver_Lands/ (13 files in 6 dirs): TSL: ran umcpropfix. 20120317 23:48:20-!- Filar [~Filar@dgn7.neoplus.adsl.tpnet.pl] has quit [Quit: Ex-Chat] 20120317 23:50:26<+CIA-16> wesnoth-umc-dev: shikadilord * r13840 /trunk/After_the_Storm/units/faeries/ (3 files): AtS: more elaborate melee attack animation for the Dusk Faerie line 20120317 23:54:59<+CIA-16> wesnoth-umc-dev: shikadilord * r13841 /trunk/After_the_Storm/units/faeries/Sylvan_Warden_E3.cfg: AtS: sound timing fix --- Log closed Sun Mar 18 00:00:32 2012