--- Log opened Thu Mar 29 00:00:12 2012 20120329 00:00:22-!- fendrin_ [~fabi@88-134-21-125-dynip.superkabel.de] has quit [Ping timeout: 265 seconds] 20120329 00:03:16-!- fendrin_ [~fabi@88-134-21-125-dynip.superkabel.de] has joined #wesnoth-umc-dev 20120329 00:43:24-!- ancestral [~ancestral@97-127-62-183.mpls.qwest.net] has joined #wesnoth-umc-dev 20120329 00:43:44-!- ancestral [~ancestral@97-127-62-183.mpls.qwest.net] has quit [Client Quit] 20120329 00:44:05-!- ancestral [~ancestral@97-127-62-183.mpls.qwest.net] has joined #wesnoth-umc-dev 20120329 00:44:10-!- Jarkko_P [~jake@gprs-prointernet-ffdf6a00-22.dhcp.inet.fi] has joined #wesnoth-umc-dev 20120329 01:23:27-!- vultraz_laptop [~chatzilla@124.109.10.221] has quit [Ping timeout: 244 seconds] 20120329 01:24:09-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120329 01:37:04-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20120329 01:43:09-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120329 02:03:56-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20120329 02:23:06-!- Jarkko_P [~jake@gprs-prointernet-ffdf6a00-22.dhcp.inet.fi] has quit [Quit: Lost terminal] 20120329 02:40:42-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120329 02:44:07-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20120329 03:13:07<+CIA-16> wesnoth-umc-dev: shikadilord * r13978 /trunk/After_the_Storm/episode2/ (2 files in 2 dirs): AtS E2S4: Minor map changes for balancing 20120329 03:13:36<+CIA-16> wesnoth-umc-dev: shikadilord * r13979 /trunk/After_the_Storm/episode2/scenarios/04_Shifting_Allegiances.cfg: 20120329 03:13:36<+CIA-16> wesnoth-umc-dev: AtS E2S4: don't let Anya and Tara around the battlefield during gameplay 20120329 03:13:36<+CIA-16> wesnoth-umc-dev: For all purposes, the previous design was completely counterproductive. 20120329 03:13:36<+CIA-16> wesnoth-umc-dev: The alternative of telling the AIs to leave these two alone could raise 20120329 03:13:36<+CIA-16> wesnoth-umc-dev: more questions for the player. 20120329 03:13:36<+CIA-16> wesnoth-umc-dev: This simple change is enough to increase this scenario's difficulty 20120329 03:13:37<+CIA-16> wesnoth-umc-dev: quite a lot, as intended. 20120329 03:14:06<+CIA-16> wesnoth-umc-dev: shikadilord * r13980 /trunk/After_the_Storm/ (TODO changelog): AtS: update changelog and to-do list 20120329 03:16:00<+CIA-16> wesnoth-umc-dev: shikadilord * r13981 /trunk/After_the_Storm/episode2/scenarios/04_Shifting_Allegiances.cfg: AtS E2S4: fix bogus duplicate objective 20120329 03:18:35-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20120329 04:01:36<+CIA-16> wesnoth-umc-dev: shikadilord * r13982 /trunk/After_the_Storm/episode2/scenarios/04_Shifting_Allegiances.cfg: AtS E2S4: various prose changes 20120329 04:14:05<+CIA-16> wesnoth-umc-dev: shikadilord * r13983 /trunk/After_the_Storm/ (changelog episode1/scenarios/07_The_Search_for_the_Past.cfg): AtS E1S7: update objectives accordingly to remind the player to move Elynia to the sealed glyph when she doesn't find it first 20120329 04:31:13<+CIA-16> wesnoth-umc-dev: shikadilord * r13984 /trunk/After_the_Storm/episode2/scenarios/04_Shifting_Allegiances.cfg: AtS E2S4: replace a dialog line to try to appease Espreon 20120329 04:31:31<+CIA-16> wesnoth-umc-dev: shikadilord * r13985 /trunk/After_the_Storm/units/shaxthal/Warlord_Elyssa.cfg: AtS: give Elyssa's E2S12 cutscene variation a defense animation for use in E1S9.1 20120329 04:32:03<+CIA-16> wesnoth-umc-dev: shikadilord * r13986 /trunk/After_the_Storm/ (changelog episode1/scenarios/09_The_Triad_part_1.cfg): AtS E1S9.1: use Elyssa's E2S12 cutscene variation here 20120329 04:36:32<+CIA-16> wesnoth-umc-dev: shikadilord * r13987 /trunk/After_the_Storm/Makefile: AtS: quick hack to use 1.10 binaries 20120329 04:44:39<+CIA-16> wesnoth-umc-dev: shikadilord * r13988 /trunk/After_the_Storm/ (3 files in 3 dirs): AtS: regularly scheduled wmllint pass 20120329 05:17:48-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20120329 05:24:10-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [] 20120329 07:19:16-!- vultraz_laptop [~chatzilla@124.109.10.221] has joined #wesnoth-umc-dev 20120329 08:09:14-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20120329 08:20:54-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Operation timed out] 20120329 08:28:37-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20120329 08:53:21-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 244 seconds] 20120329 08:54:22-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20120329 09:08:38-!- Crendgrim [~crend@77-22-112-72-dynip.superkabel.de] has joined #wesnoth-umc-dev 20120329 09:09:20<+CIA-16> wesnoth-umc-dev: vultraz * r13989 /trunk/Invasion_from_the_Unknown/macros/first-time-help.cfg: IftU: improved Erathan's FTH message a bit 20120329 09:17:31-!- ancestral [~ancestral@97-127-62-183.mpls.qwest.net] has quit [Read error: Connection reset by peer] 20120329 09:17:49-!- ancestral [~ancestral@97-127-62-183.mpls.qwest.net] has joined #wesnoth-umc-dev 20120329 09:26:39-!- vultraz_laptop [~chatzilla@124.109.10.221] has quit [Read error: Connection reset by peer] 20120329 09:28:00-!- vultraz_laptop [~chatzilla@124.109.10.221] has joined #wesnoth-umc-dev 20120329 09:35:08<+CIA-16> wesnoth-umc-dev: vultraz * r13990 /trunk/NX-RPG/lua/inventory.lua: NX: began major interface update of inventory 20120329 09:36:04<+CIA-16> wesnoth-umc-dev: vultraz * r13991 /trunk/NX-RPG/rpg_systems/herodevel.cfg: NX: added first_time_only=no key to the herodevel event 20120329 09:36:48-!- vultraz [~chatzilla@124.109.10.221] has joined #wesnoth-umc-dev 20120329 10:51:27-!- ancestral [~ancestral@97-127-62-183.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20120329 10:54:40<+CIA-16> wesnoth-umc-dev: vultraz * r13992 /trunk/NX-RPG/lua/inventory.lua: NX: corrected some typos causing Wesnoth to crash when inventory was selected 20120329 11:01:20<+CIA-16> wesnoth-umc-dev: vultraz * r13993 /trunk/NX-RPG/lua/inventory.lua: NX: removed unnecessary definition=default keys 20120329 11:23:43<+CIA-16> wesnoth-umc-dev: vultraz * r13994 /trunk/NX-RPG/lua/inventory.lua: NX: added some inital entries to the category list. These are placeholders for now 20120329 11:45:12-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-umc-dev 20120329 11:45:14-!- mode/#wesnoth-umc-dev [+v loonybot] by ChanServ 20120329 11:54:18<+CIA-16> wesnoth-umc-dev: vultraz * r13995 /trunk/NX-RPG/lua/inventory.lua: NX: isolated code except for the category list in a speperate grid so the category list can extend all down the left side of the window. Also added a scrollbar to said list 20120329 11:57:40<+CIA-16> wesnoth-umc-dev: vultraz * r13996 /trunk/NX-RPG/lua/inventory.lua: NX: removed a bunch of spacers no longer needed as of r13995 20120329 12:06:29<+CIA-16> wesnoth-umc-dev: vultraz * r13997 /trunk/NX-RPG/lua/inventory.lua: NX: added a spacer on either side of the categoty list's scrollbar to make it look better 20120329 12:42:37-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Read error: Connection reset by peer] 20120329 12:42:54-!- loonybot [~loonybot@46.138.86.26] has joined #wesnoth-umc-dev 20120329 12:42:56-!- loonybot [~loonybot@46.138.86.26] has quit [Changing host] 20120329 12:42:56-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-umc-dev 20120329 12:42:59-!- mode/#wesnoth-umc-dev [+v loonybot] by ChanServ 20120329 13:33:32<+CIA-16> wesnoth-umc-dev: vultraz * r13998 /trunk/NX-RPG/ (3 files in 3 dirs): NX: moved intructions above the category list and items list. For some reason now I have an alignment issue now..... 20120329 13:34:10< vultraz> oops 20120329 13:34:12< vultraz> crap 20120329 13:34:20< vultraz> didn't mean to commit that stuff 20120329 13:34:51< vultraz_laptop> lol 20120329 13:34:55< vultraz_laptop> oh well... 20120329 13:41:39<+CIA-16> wesnoth-umc-dev: vultraz * r13999 /trunk/NX-RPG/lua/inventory.lua: NX: reverted r13998 on the inventory. Design in r13997 actually looked better; plus a size and a spacer update 20120329 13:47:12<+CIA-16> wesnoth-umc-dev: vultraz * r14000 /trunk/NX-RPG/lua/inventory.lua: NX: removed the placement of the shared items list. Only one list will be used, and its contents will depend on the category selection. That still needs to be coded, though 20120329 13:47:56< vultraz> HEEHEEHEE 20120329 13:48:00< vultraz> r14000 :D 20120329 13:48:18< Crendgrim> nice one with that wrong commit :p 20120329 13:51:00< vultraz> yeah, I was only trying yo commit the inventory XD 20120329 13:51:02< vultraz> to* 20120329 13:58:23< vultraz> Crendgrim: BTW is this the error you got? http://forums.wesnoth.org/viewtopic.php?p=524707#p524707 20120329 13:59:38< Crendgrim> exactly that one, yes 20120329 14:00:52< vultraz> so, then, maybe if you just add an image to your questlog, you could still finish/use it 20120329 14:01:17< Crendgrim> interesting... thanks! 20120329 14:03:41< vultraz> :) 20120329 14:05:50<+CIA-16> wesnoth-umc-dev: vultraz * r14001 /trunk/NX-RPG/rpg_systems/ (herodevel.cfg inventory_base.cfg): NX: made the inventory store adjacent, allied, hero units when inventory is activated; ran wmlindent 20120329 14:38:32<+CIA-16> wesnoth-umc-dev: vultraz * r14002 /trunk/NX-RPG/rpg_systems/inventory_base.cfg: NX: fixed a typo ('&y1' -> '') 20120329 14:38:49< vultraz_laptop> lol 20120329 14:38:54< vultraz_laptop> stupid CIA-16 20120329 14:39:10< vultraz_laptop> doesn't like $ signs 20120329 14:39:32 * Crendgrim wishes for dynamic file loading with lua :( 20120329 14:39:50< vultraz_laptop> oh? 20120329 14:40:06< Crendgrim> it would be so much easier... 20120329 14:40:57< Crendgrim> but no, you can only load .lua files. Due to "security reasons". Whyever it should be more secure to load lua files instead of plain text files... 20120329 14:42:09< vultraz> hum 20120329 14:42:25< Crendgrim> ah, maybe I can do a workaround with #ifhave ... 20120329 14:42:30< vultraz> seems I got the storing unit stuff from r14001 wrong 20120329 14:43:12< vultraz> I only want to store the adjacent allied, hero units 20120329 14:43:29< vultraz> instead it stores only the unit that triggered the inventory 20120329 14:43:55< Crendgrim> o.o 20120329 14:43:59< Crendgrim> okay, that broke .. something. 20120329 14:44:18< Crendgrim> 20120329 14:43:44 error scripting/lua: /home/crend/.local/dalo/bfw/data/lua/helper.lua:58: attempt to index upvalue 'cfg' (a nil value) 20120329 14:44:24< Crendgrim> never had that one before.. nice :) 20120329 14:46:06< Crendgrim> this also looks kind of cool 20120329 14:46:16< Crendgrim> sigh. seems it does not work as I hoped 20120329 14:48:01< vultraz> Crendgrim: ok...any idea how to store only adjacent, allied, hero units? 20120329 14:49:35< Crendgrim> vultraz: yes, your filter is wrong. 20120329 14:49:54< Crendgrim> you filter for all units on $x1,$y1 with an adjacent hero 20120329 14:50:02< vultraz> I know that 20120329 14:50:02< Crendgrim> do it the other way around 20120329 14:50:07< vultraz> I want to do the inverse 20120329 14:50:09< vultraz> :P 20120329 14:50:14< vultraz> but I dunno hopw 20120329 14:50:27< Crendgrim> [filter]side=1 role=hero [filter_adjacent] x=$1,y=$y1 20120329 14:50:36< Crendgrim> or, maybe, [filter_adjacent_location] 20120329 14:50:42< Crendgrim> I don't know which is faster 20120329 14:51:40< Crendgrim> #ifhave ~add-ons/Quest_of_Wesnoth/maps/C{CHAPTER}_{NAME}.map 20120329 14:51:45 * Crendgrim wishes that would work.. 20120329 14:55:36< vultraz> why doesn't it 20120329 14:58:29<+CIA-16> wesnoth-umc-dev: vultraz * r14003 /trunk/NX-RPG/rpg_systems/inventory_base.cfg: NX: fixed the [store_unit] block to actually store adjacent, allied, hero units. Shout out to Crendgrim for telling me how ;) 20120329 14:59:18< Crendgrim> I don't know, but it doesn't. 20120329 15:04:56< vultraz> it should 20120329 15:05:14< vultraz> as long as {CHAPTER} and {NAME} are defined somewhere 20120329 15:08:47< vultraz> hum 20120329 15:08:49< vultraz> interesting 20120329 15:09:16< vultraz> says bad arg #2 to this: 20120329 15:09:18< vultraz> wesnoth.set_dialog_value(string.format("%s,%s", current_id, "'s Items"), "category_list", current_category_index, "category_name") 20120329 15:09:29< vultraz> says current_id is nil 20120329 15:09:35< Crendgrim> well, {CHAPTER} and {NAME} are macro arguments in my case 20120329 15:09:47< Crendgrim> then current_id probably is nil :p 20120329 15:09:54< vultraz> but: 20120329 15:09:56< vultraz> local current_id = wesnoth.get_variable(string.format("%s,[%d].id", "units_adjacent_to_unit_using_inventory", i - 1 )) 20120329 15:10:08< Crendgrim> then that variable doesn't exist 20120329 15:10:22< Crendgrim> if a variable does not exist, wesnoth.get_variable returns nil 20120329 15:11:09< Crendgrim> are you sure that it must be "%s,[%d].id", not "%s[%d].id"? (I know nothing about string.format, only guessing :p ) 20120329 15:14:55< vultraz> HAH!! that fixed it! 20120329 15:15:01< vultraz> thanks crend :D 20120329 15:15:17< Crendgrim> you're welcome. 20120329 15:16:41<+CIA-16> wesnoth-umc-dev: vultraz * r14004 /trunk/NX-RPG/lua/inventory.lua: NX: made the inventory print a category list option for each adjacent, allied, hero unit 20120329 15:17:41< vultraz> I think that's basically all I can do until I get an answer from Mordante about the multi_page stuff 20120329 15:19:07< Crendgrim> yes! finally I got Chapter II starting 20120329 15:19:11< vultraz> :D 20120329 15:19:15< Crendgrim> that wasn't complicated or something... urghs 20120329 15:19:16< vultraz> ek. bug 20120329 15:19:24 * vultraz heads to his lua 20120329 15:19:55< Crendgrim> sometimes I miss the times when WML seemed like art to me 20120329 15:20:14< Crendgrim> then at least somebody else knew what I was doing wrong. 20120329 15:20:24< Crendgrim> now nobody has an idea why it doesn't work. :P 20120329 15:21:30<+CIA-16> wesnoth-umc-dev: vultraz * r14005 /trunk/NX-RPG/lua/inventory.lua: NX: removed var def of shared inventory that's unneeded as of r14000 20120329 15:21:54< vultraz> Crendgrim: well....happens when you start to do obscure stuff 20120329 15:21:56< vultraz> :P 20120329 15:22:28< Crendgrim> :) 20120329 15:24:36< vultraz> now... 20120329 15:24:51< vultraz> what happened to my lua that it now does not work 20120329 15:25:08< vultraz> it won;t display items you've picked up 20120329 15:27:15< Crendgrim> hm 20120329 15:27:19< Crendgrim> better than what I did 20120329 15:27:23< Crendgrim> it won't display anything. 20120329 15:27:26< Crendgrim> not even the map :x 20120329 15:28:02< vultraz> LOL 20120329 15:28:58< Crendgrim> of course. 20120329 15:29:07< Crendgrim> if I set the map to nil, I should expect that. 20120329 15:38:53< vultraz> ROFL XD 20120329 15:39:07<+CIA-16> wesnoth-umc-dev: vultraz * r14006 /trunk/NX-RPG/lua/inventory.lua: NX: dropped the size of teh space between the buttons from 7 to 5 20120329 15:56:54<+CIA-16> wesnoth-umc-dev: crendgrim * r14007 /trunk/Quest_of_Wesnoth/ (6 files in 4 dirs): QoW: Finally some more work on Chapter 2. It does start now, but some things aren't properly transferred from C1 yet. 20120329 16:01:13< vultraz> Crendgrim: wadayathink: http://imagebin.org/205695 20120329 16:02:01< Crendgrim> does that work? 20120329 16:02:16< vultraz> not yet :P 20120329 16:02:18< Crendgrim> looks very cool 20120329 16:02:30< vultraz> :D thanks 20120329 16:32:05< vultraz> Crendgrim: which ver do you think looks better: http://imagebin.org/205695 (orig) or http://imagebin.org/205698 (new) 20120329 16:37:33< Crendgrim> vultraz: the only difference is the header, right? 20120329 16:38:37< Crendgrim> I think the original one. 20120329 16:39:07< Crendgrim> the new one does have the advantage of having a header for everything, but as you have two headers formatted in the same way, it looks weird 20120329 16:41:00< vultraz> ah 20120329 16:41:01< vultraz> ok 20120329 16:47:07<+CIA-16> wesnoth-umc-dev: vultraz * r14008 /trunk/NX-RPG/lua/inventory.lua: NX: assigned button labels in their defs instead of with set_dialog_value in preshow 20120329 16:49:43<+CIA-16> wesnoth-umc-dev: vultraz * r14009 /trunk/NX-RPG/lua/inventory.lua: NX: added another button: 'Take items' 20120329 16:51:31<+CIA-16> wesnoth-umc-dev: vultraz * r14010 /trunk/NX-RPG/lua/inventory.lua: NX: renamed 'Leave in chest' as 'Drop items' 20120329 17:27:02< Crendgrim> blargh. 20120329 17:27:33< Crendgrim> of course it doesn't change anything if I do "item_data = item_data". 20120329 17:28:21< vultraz> XD 20120329 17:28:33< vultraz> isn't it item_data = item_data + 1? 20120329 17:29:57< Crendgrim> no 20120329 17:30:03< Crendgrim> item_data is an array in my case 20120329 17:30:15< Crendgrim> it should have read "item_data = old_area.item_data" 20120329 17:31:39< Crendgrim> hrm. somewhere is another bug, though :( 20120329 17:31:57< Crendgrim> so I guess SVN isn't working again... sigh 20120329 17:34:25< vultraz> :S 20120329 17:35:00< Crendgrim> okay 20120329 17:35:14< Crendgrim> seems as if helper.set_variable_array doesn't like to get an empty array 20120329 17:39:30<+CIA-16> wesnoth-umc-dev: crendgrim * r14011 /trunk/Quest_of_Wesnoth/lua/wml-tags.lua: QoW: Correctly transfer all data from C1 to C2. Seems to work for everything now. 20120329 17:42:42< Crendgrim> so, let's see where I left my GUI2 quest log .. did that one ever make it into umc-dev? 20120329 17:43:27< vultraz> don;t think so 20120329 17:46:55<+CIA-16> wesnoth-umc-dev: crendgrim * r14012 /trunk/Quest_of_Wesnoth/ (3 files in 3 dirs): QoW: Ran wmlindent 20120329 17:47:03< Crendgrim> no, doesn't seem so. 20120329 17:47:10< Crendgrim> okay, let's check where it is.. 20120329 17:47:59< vultraz> WHY don't my items show up anymore...... 20120329 17:48:31< Crendgrim> ah, got it. 20120329 17:51:58< Crendgrim> now I only have to understand how I can solve the problem... again 20120329 17:52:33< vultraz> I think it you need images 20120329 17:54:47< Crendgrim> ... please don't tell me... 20120329 17:55:01< Crendgrim> I don't manage to crash it anymore o.o 20120329 17:55:09< Crendgrim> well... yeah. 20120329 17:55:11< Crendgrim> :D 20120329 17:55:27< Crendgrim> or, no, wait.. I remember how I did it.. 20120329 17:56:18< Crendgrim> no, it works now. 20120329 17:56:22< Crendgrim> weird stuff is weird.. 20120329 17:58:16< Crendgrim> it doesn't work exactly as it should, but at least it doesn't crash anymore... hm.. 20120329 17:59:30< vultraz> LO I;m stupid 20120329 17:59:39< vultraz> the code isn;t broken 20120329 17:59:41< Crendgrim> you didn't have items? 20120329 18:00:29< vultraz> I just forgot to update the status of the iten in the scen file after r14000 20120329 18:00:33< vultraz> item* 20120329 18:01:21< vultraz> hum 20120329 18:01:30< vultraz> actually, I don't need the status= key anymore :D 20120329 18:01:53<+CIA-16> wesnoth-umc-dev: crendgrim * r14013 /trunk/Quest_of_Wesnoth/lua/quest.lua: QoW: Replaced old [message] quest log with a GUI2 one. Still needs work, but at least it doesn't crash anymore. 20120329 18:01:57< Crendgrim> :) 20120329 18:02:02< Crendgrim> finally! 20120329 18:07:44-!- ancestral [~ancestral@97-127-62-183.mpls.qwest.net] has joined #wesnoth-umc-dev 20120329 18:09:54-!- Filar [~Filar@dgb31.neoplus.adsl.tpnet.pl] has joined #wesnoth-umc-dev 20120329 18:18:21<+CIA-16> wesnoth-umc-dev: crendgrim * r14014 /trunk/Quest_of_Wesnoth/lua/quest.lua: QoW: questlog: The label "Quest solved" should appear at the very top 20120329 18:25:54<+CIA-16> wesnoth-umc-dev: vultraz * r14015 /trunk/NX-RPG/ (3 files in 2 dirs): NX: removed item status differentiation code. it's no longer needed now that the shared inventory won't be used. instead, we'll have trade between adjacent, allied, hero units. makes much more sence that way :P 20120329 18:26:19< vultraz> sense* 20120329 18:27:40<+CIA-16> wesnoth-umc-dev: vultraz * r14016 /trunk/NX-RPG/lua/inventory.lua: NX: deleted commented-out shared inventory stuff 20120329 18:32:15<+CIA-16> wesnoth-umc-dev: vultraz * r14017 /trunk/NX-RPG/lua/inventory.lua: NX: updated the instructions 20120329 18:40:14<+CIA-16> wesnoth-umc-dev: crendgrim * r14018 /trunk/Quest_of_Wesnoth/ (3 files in 3 dirs): QoW: Made the boat algorithm a macro and implemented it for C2 20120329 18:43:04<+CIA-16> wesnoth-umc-dev: vultraz * r14019 /trunk/NX-RPG/lua/inventory.lua: NX: defined tooltips for each of the buttons 20120329 18:47:20<+CIA-16> wesnoth-umc-dev: vultraz * r14020 /trunk/NX-RPG/lua/inventory.lua: NX: few more wording updates to the instructions 20120329 18:47:41-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Read error: Connection reset by peer] 20120329 18:49:06<+CIA-16> wesnoth-umc-dev: crendgrim * r14021 /trunk/Quest_of_Wesnoth/ (6 files in 2 dirs): QoW: Added all houses but the Farmhouse to C2. 20120329 18:50:59 * vultraz is very proud of his inventory 20120329 18:53:38<+CIA-16> wesnoth-umc-dev: crendgrim * r14022 /trunk/Quest_of_Wesnoth/ (8 files in 3 dirs): QoW: Completely removed Farmhouse, also from C1. It was merely a testcase for several things, and is more than ugly. Maybe I'll redo it later. 20120329 19:02:58-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120329 19:20:45-!- Filar [~Filar@dgb31.neoplus.adsl.tpnet.pl] has quit [Quit: Ex-Chat] 20120329 19:43:43-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20120329 20:03:49-!- ancestral [~ancestral@97-127-62-183.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20120329 20:04:21-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20120329 20:29:45-!- ancestral [~ancestral@97-127-62-183.mpls.qwest.net] has joined #wesnoth-umc-dev 20120329 20:35:49-!- fendrin_ [~fabi@88-134-21-125-dynip.superkabel.de] has quit [Read error: Connection reset by peer] 20120329 20:36:13-!- fendrin_ [~fabi@88-134-21-125-dynip.superkabel.de] has joined #wesnoth-umc-dev 20120329 20:53:20-!- Filar [~Filar@dgb31.neoplus.adsl.tpnet.pl] has joined #wesnoth-umc-dev 20120329 21:01:17-!- fendrin_ [~fabi@88-134-21-125-dynip.superkabel.de] has quit [Remote host closed the connection] 20120329 21:03:42-!- fendrin [~fabi@88-134-21-125-dynip.superkabel.de] has joined #wesnoth-umc-dev 20120329 21:03:42-!- fendrin [~fabi@88-134-21-125-dynip.superkabel.de] has quit [Changing host] 20120329 21:03:42-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-umc-dev 20120329 22:41:09-!- Crendgrim [~crend@77-22-112-72-dynip.superkabel.de] has quit [Quit: ...] 20120329 22:43:17-!- ancestral [~ancestral@97-127-62-183.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20120329 22:47:17-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 252 seconds] 20120329 22:49:43-!- Filar [~Filar@dgb31.neoplus.adsl.tpnet.pl] has quit [Quit: Ex-Chat] 20120329 23:35:43-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth-umc-dev 20120329 23:48:06-!- loonycyborg [~sergey@wesnoth/developer/loonycyborg] has quit [Ping timeout: 265 seconds] 20120329 23:51:44-!- ancestral [~ancestral@97-127-62-183.mpls.qwest.net] has joined #wesnoth-umc-dev 20120329 23:52:36-!- ancestral [~ancestral@97-127-62-183.mpls.qwest.net] has quit [Client Quit] --- Log closed Fri Mar 30 00:00:12 2012