--- Log opened Sun Apr 01 00:00:27 2012 20120401 00:03:01< anonymissimus> neph: on a general note, you may find the ds function I wrote useful when working with the lua stack, see src/scripting/debug_lua.cpp 20120401 00:03:21< anonymissimus> improved that code I pastebinned for you somewhat 20120401 00:04:06< Crab_> neph: yes, you're right. 20120401 00:04:16< anonymissimus> you may need to add it to cmake still and define DEBUG_LUA 20120401 00:04:20< neph> Crab_, I also didn't have a proper look on how enemy attacks are calculated, but the code seemed to be inside a function not dedicated for that. (I should've looked better before asking, but You might not be here when I sit down to implement that). Should it be factored out? 20120401 00:04:43< Crab_> yes, feel free to factor it out 20120401 00:05:57< neph> offtop: I lost a whole week due to law problems back at home, which are almost unsolvable while i'm in glasgow. Some companies registered me as their worker and my parents must pay a fee now, for trying to hide that fact from the government. I obviously never worked there, but the police can't accept that fact while I am abroad, it's crazy 20120401 00:06:10-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 260 seconds] 20120401 00:06:34< neph> anonymissimus, ok, thank you. I remember that snippet from last summer, can't take a look now, since i'm on a different os 20120401 00:28:18-!- tyrannodogg [~tyrannodo@ip-120-21.travedsl.de] has joined #wesnoth-dev 20120401 00:30:20-!- neXyon [~neXyon@84-119-56-42.dynamic.xdsl-line.inode.at] has quit [Quit: bye] 20120401 00:54:09< anonymissimus> could someone confirm that something's very wrong with animations atm ? probably quite recently 20120401 00:55:27< anonymissimus> fights are very laggy, sounds don't play and such 20120401 00:55:48< anonymissimus> fendrin: did you modify unit code for normal scenarios ? 20120401 00:56:07< anonymissimus> that is, outside the editor 20120401 00:56:46< anonymissimus> looks like it 20120401 00:59:25 * anonymissimus hopes he's not the only one 20120401 00:59:33< anonymissimus> basically, it's unplayable atm 20120401 01:02:24< Ayne> working for me, but it's been a few hour since i last synchronized with the repo 20120401 01:03:24< anonymissimus> I would suspect r53726 to be responsible 20120401 01:04:07< shadowm> Crab_: does the AI ignore hidden (ambush, nightstalk, submerge) units, or it sees them? 20120401 01:04:52< Crab_> shadowm: it takes them into account sometimes, but it would not move closer to them if they're hidden in move_to_targets phase. 20120401 01:05:54< shadowm> vultraz, fendrin : the hover state frame for the label tool button in the editor appears to be slightly shifted downwards 20120401 01:06:16< shadowm> that is, if you move the mouse over that button, it will "move" downwards by one pixel or so 20120401 01:06:44< shadowm> alternatively, the normal state is slightly shifted upwards 20120401 01:10:35< shadowm> Crab_: it does however ignore (see through) fog and shroud, right? 20120401 01:12:11< shadowm> fendrin: also, please don't let UMC terrains into the "all" palette. It just managed to confuse the hell out of me because of the UtBS "lava" 20120401 01:12:12-!- matthiaskrgr [matthiaskr@109.73.162.119] has quit [Excess Flood] 20120401 01:12:22< Crab_> shadowm: yes 20120401 01:13:03< shadowm> fendrin: actually, I cannot access the regular lava anymore. What's up with that? 20120401 01:14:40< shadowm> the only lava I get is the UtBS "lava", and the mainline lava chasm 20120401 01:14:55-!- matthiaskrgr [matthiaskr@109.73.162.119] has joined #wesnoth-dev 20120401 01:23:30< Alarantalara> shadowm: it's almost there: it appears to have been converted to an overlay... 20120401 01:24:14< Alarantalara> shadowm: it's an id conflict with UtBS. I'll fix it now 20120401 01:25:20< CIA-69> alarantalara * r53738 /trunk/data/campaigns/Under_the_Burning_Suns/utils/terrain.cfg: give lava overlay in UtBS an id that does not conlfict with core 20120401 01:28:21-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 248 seconds] 20120401 01:29:33< Alarantalara> shadowm: duplicate ids used to not have any noticeable effects as they were only used for aliasing. fendrin started using them as actual ids 20120401 01:30:25< Alarantalara> and a lot of terrains suddenly broke 20120401 01:32:07< shadowm> well, maybe wmllint should learn to help with checking for those 20120401 01:32:38< shadowm> wesnoth should also complain, not just wmllint 20120401 01:32:59-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20120401 01:33:21< Alarantalara> Yeah, right now Wesnoth only complains if the terrain strings are the same 20120401 01:35:03-!- Vino [~Vino@ip72-199-74-186.sd.sd.cox.net] has quit [Read error: Connection timed out] 20120401 01:36:12-!- Vino [~Vino@ip72-199-74-186.sd.sd.cox.net] has joined #wesnoth-dev 20120401 01:38:32-!- hankerspace [~quassel@ip-10.net-81-220-251.rev.numericable.fr] has quit [Remote host closed the connection] 20120401 01:49:52-!- Ayne [~Ayne@cpc2-sgyl34-2-0-cust493.sgyl.cable.virginmedia.com] has left #wesnoth-dev [] 20120401 01:51:32-!- Halemaster [~Halemaste@64-59-251-96.dhcp.pacificu.edu] has joined #wesnoth-dev 20120401 01:51:38-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20120401 02:00:34-!- anonymissimus [~chatzilla@HSI-KBW-078-042-163-105.hsi3.kabel-badenwuerttemberg.de] has quit [Quit: ChatZilla 0.9.88.1 [Firefox 11.0/20120312181643]] 20120401 02:26:30-!- Cookie503 [~Cookie503@p16.eregie.pub.ro] has quit [Read error: Connection reset by peer] 20120401 02:26:57-!- mihaineacsu [~Cookie503@p16.eregie.pub.ro] has joined #wesnoth-dev 20120401 02:51:39-!- horon [~horon@nttkyo322045.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has joined #wesnoth-dev 20120401 02:58:44-!- gabba [~gabba@wesnoth/developer/gabba] has joined #wesnoth-dev 20120401 03:09:22-!- Danceman [~Danceman@a94-132-158-220.cpe.netcabo.pt] has quit [Quit: Leaving] 20120401 03:21:11-!- atomicbomb [~quassel@125.164.90.245] has joined #wesnoth-dev 20120401 03:31:27-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Ping timeout: 246 seconds] 20120401 03:31:32-!- tyrannodogg [~tyrannodo@ip-120-21.travedsl.de] has left #wesnoth-dev [] 20120401 03:55:38-!- Jozrael [~croselius@209.133.52.231] has quit [Ping timeout: 240 seconds] 20120401 04:02:01-!- Ivanovic_ [~ivanovic@dtmd-4db220a6.pool.mediaWays.net] has joined #wesnoth-dev 20120401 04:05:04-!- Eogcloud [~chatzilla@79.97.235.17] has quit [Remote host closed the connection] 20120401 04:05:25-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 265 seconds] 20120401 04:05:55-!- Ivanovic_ is now known as Ivanovic 20120401 04:06:35-!- Johannes13_ [~Johannes@p4FDEED0E.dip.t-dialin.net] has joined #wesnoth-dev 20120401 04:06:36-!- Johannes13_ [~Johannes@p4FDEED0E.dip.t-dialin.net] has quit [Changing host] 20120401 04:06:36-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has joined #wesnoth-dev 20120401 04:08:22-!- Halemaster [~Halemaste@64-59-251-96.dhcp.pacificu.edu] has quit [Ping timeout: 248 seconds] 20120401 04:10:28-!- Johannes13 [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 246 seconds] 20120401 04:10:42-!- Crab_ [~Crab___@nat4-10.ghnet.pl] has quit [Quit: Do it for joy and you can do it forever] 20120401 04:13:18-!- trademark_ [~trademark@mon69-1-82-67-23-185.fbx.proxad.net] has quit [Ping timeout: 252 seconds] 20120401 04:28:11-!- Afan [~Afan@c-76-29-50-209.hsd1.il.comcast.net] has joined #wesnoth-dev 20120401 04:30:15-!- vultraz [~chatzilla@124.109.10.221] has quit [Ping timeout: 246 seconds] 20120401 04:31:02-!- vultraz_laptop [~chatzilla@124.109.10.221] has quit [Ping timeout: 265 seconds] 20120401 04:52:18-!- Afan [~Afan@c-76-29-50-209.hsd1.il.comcast.net] has quit [Read error: Connection reset by peer] 20120401 04:53:31-!- mihaineacsu [~Cookie503@p16.eregie.pub.ro] has quit [Quit: Linkinus - http://linkinus.com] 20120401 04:54:08-!- mihaineacsu [~Cookie503@p16.eregie.pub.ro] has joined #wesnoth-dev 20120401 04:56:56-!- chpln [~chpln@ppp59-167-91-125.static.internode.on.net] has quit [Read error: Operation timed out] 20120401 04:59:06-!- chpln [~chpln@ppp59-167-91-125.static.internode.on.net] has joined #wesnoth-dev 20120401 05:00:08-!- Ivanovic_ [~ivanovic@dtmd-4db2dc10.pool.mediaWays.net] has joined #wesnoth-dev 20120401 05:03:18-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Quit: Some balls are held for charity and some for fancy dress. 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#wesnoth-dev 20120401 09:35:10-!- enchilado [~enchilado@219-88-24-101.dialup.xtra.co.nz] has joined #wesnoth-dev 20120401 09:39:41-!- stikonas [~gentoo@ctv-217-147-37-55.vinita.lt] has joined #wesnoth-dev 20120401 09:39:41-!- stikonas [~gentoo@ctv-217-147-37-55.vinita.lt] has quit [Changing host] 20120401 09:39:41-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120401 09:41:50-!- ancestral [~ancestral@97-127-62-183.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20120401 09:53:19-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20120401 10:00:18-!- neXyon [~neXyon@84-119-56-42.dynamic.xdsl-line.inode.at] has joined #wesnoth-dev 20120401 10:10:44-!- faryshta [~faryshta@189.242.188.184] has quit [Ping timeout: 260 seconds] 20120401 10:16:43-!- EdB [~edb@tss37-1-89-82-194-231.dsl.sta.abo.bbox.fr] has quit [Quit: Konversation terminated!] 20120401 10:22:59< CIA-69> mordante * r53739 /trunk/src/shared_object.hpp: Use NULL instead of 0. 20120401 10:23:01< CIA-69> mordante * r53740 /trunk/src/config.hpp: Use NULL instead of 0. 20120401 10:23:04< CIA-69> mordante * r53741 /trunk/src/scoped_resource.hpp: Use NULL instead of 0. 20120401 10:23:06< CIA-69> mordante * r53742 /trunk/src/log.hpp: Use NULL instead of 0. 20120401 10:24:06-!- faryshta [~faryshta@201.137.109.55] has joined #wesnoth-dev 20120401 10:24:10-!- Appleman1234 [~Appleman1@ppp59-167-222-56.qld.adsl.internode.on.net] has joined #wesnoth-dev 20120401 10:26:02-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [] 20120401 10:48:29-!- hankerspace [~quassel@ip-10.net-81-220-251.rev.numericable.fr] has joined #wesnoth-dev 20120401 10:52:05-!- Appleman1234 [~Appleman1@ppp59-167-222-56.qld.adsl.internode.on.net] has quit [Remote host closed the connection] 20120401 11:01:01-!- mjs-de [~mjs-de@e182032183.adsl.alicedsl.de] has joined #wesnoth-dev 20120401 11:02:12-!- trademark_ [~trademark@mon69-1-82-67-23-185.fbx.proxad.net] has joined #wesnoth-dev 20120401 11:06:50< CIA-69> ivanovic * r53744 /trunk/po/ (4 files in 4 dirs): updated Galician translation 20120401 11:06:52< CIA-69> ivanovic * r53743 /branches/1.10/po/ (4 files in 4 dirs): updated Galician translation 20120401 11:10:55-!- Jozrael [~croselius@209.133.52.231] has joined #wesnoth-dev 20120401 11:11:52-!- Appleman1234 [~Appleman1@ppp59-167-222-56.qld.adsl.internode.on.net] has joined #wesnoth-dev 20120401 11:16:49-!- matthiaskrgr [matthiaskr@109.73.162.119] has quit [Excess Flood] 20120401 11:18:09-!- matthiaskrgr [matthiaskr@109.73.162.119] has joined #wesnoth-dev 20120401 11:22:01-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20120401 11:22:32-!- negusnyul [~negusnyul@h145-169.pool46-249.dyn.tolna.net] has joined #wesnoth-dev 20120401 11:22:55< timotei> http://www.worldit.info/wp-content/uploads/2012/04/exploits_of_a_mom.png 20120401 11:29:20-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120401 11:31:35-!- atomicbomb 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matthiaskrgr [matthiaskr@109.73.162.119] has quit [Excess Flood] 20120401 12:09:39-!- matthiaskrgr [matthiaskr@109.73.162.119] has joined #wesnoth-dev 20120401 12:19:39-!- uzyszkodnik [~uzyszkodn@aarz149.neoplus.adsl.tpnet.pl] has joined #wesnoth-dev 20120401 12:27:31-!- avrilfanomar [~omar@91.202.131.148] has joined #wesnoth-dev 20120401 12:27:38-!- trademark_ [~trademark@mon69-1-82-67-23-185.fbx.proxad.net] has quit [Ping timeout: 246 seconds] 20120401 12:31:48-!- avrilfanomar [~omar@91.202.131.148] has quit [Ping timeout: 250 seconds] 20120401 12:33:43-!- neXyon [~neXyon@84-119-56-42.dynamic.xdsl-line.inode.at] has quit [Quit: bye] 20120401 12:40:20 * fendrin wonders if anyone can reproduce the lagging animations reported by anonymissimus. 20120401 12:48:31-!- avrilfanomar [~omar@91.202.129.133] has joined #wesnoth-dev 20120401 12:50:01< CIA-69> ivanovic * r53745 /branches/1.10/po/ (wesnoth/hu.po wesnoth-lib/hu.po wesnoth-tutorial/hu.po): updated Hungarian translation 20120401 12:50:46< Ivanovic> i am confident that anonymissimus can reproduce them! 20120401 12:50:52< Ivanovic> does he count under "anyone"? 20120401 12:53:41< fendrin> :-) 20120401 13:03:12< uzyszkodnik> Crab_ , can i bug you for a second? 20120401 13:04:58< Ivanovic> uzyszkodnik: you should just ask a question and wait for the reply 20120401 13:05:01< Ivanovic> that is the better approach 20120401 13:05:12< uzyszkodnik> Ivanovic, ok thanks 20120401 13:05:45-!- mihaineacsu [~Cookie503@p16.eregie.pub.ro] has quit [Read error: Connection reset by peer] 20120401 13:10:56< Crab_> uzyszkodnik: yes 20120401 13:11:29< uzyszkodnik> Crab_ , i'm interested in the "AI: Make lua AI development and usage easier" SoC Idea, and i have a question about my idea to debug lua - i want debug lua inside the game via its api and then allow a remote application to connect and control the debugging process - this way i would be able to write some debugging plugins for some of the most popular IDEs like eclipse etc and let everyone enjoy their desired way to debug, do you t 20120401 13:12:19< Crab_> uzyszkodnik: yes, I think that it is a good idea. 20120401 13:14:10< Crab_> but note that in wesnoth, it's frequently that C++ calls lua which calls C++ which calls lua which calls C++ ... 20120401 13:14:15< fendrin> Crab_: I remember you talking about predefined areas that help the ai to master a map. 20120401 13:14:32< fendrin> At fosdem. 20120401 13:14:59< Crab_> fendrin: yes. And, we've seen an example in 2009, with autogenerated areas which AI used 20120401 13:15:19< fendrin> autogenerated? Which game? 20120401 13:15:42< Crab_> DKs recruitment 20120401 13:16:04< fendrin> Ah yes. 20120401 13:16:04< uzyszkodnik> Crab_: ok thanks, the next question i have is about the boilerplate code - i guess i have to simply create some modules which will hold it? 20120401 13:16:17< Crab_> fendrin: it analyzed the map and put some locations as 'important' and some leaders as 'important enemies' 20120401 13:16:49< Crab_> uzyszkodnik: whatever works for you. if it's self-contained enough, and plugs into wesnoth's lua support in 1-2 places, I think it'd be fine. 20120401 13:18:01< fendrin> Crab_: What do you need for that? I mean what do you expect the [ærea] tag to feature? 20120401 13:18:48< uzyszkodnik> Crab_: ok thanks 20120401 13:20:09< uzyszkodnik> btw i have a question concerning the evaluation of the application - do the patches commited after the proposal submission deadline count to overall punctation of the candidate? 20120401 13:20:15-!- loonybot [~loonybot@46.138.73.65] has joined #wesnoth-dev 20120401 13:20:16-!- loonybot [~loonybot@46.138.73.65] has quit [Changing host] 20120401 13:20:16-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20120401 13:20:50< Crab_> uzyszkodnik: for about a week after the deadline, yes. 20120401 13:21:55< uzyszkodnik> Crab_: thanks again 20120401 13:23:41< Crab_> fendrin: I think that we need a new type of side-specific SLFs... 20120401 13:23:48< Crab_> fendrin: for example, let's take 'avoid' aspect of the AI 20120401 13:24:15< Crab_> fendrin: it is a SLF, which can be set via [event] [modify_ai] 20120401 13:24:30< Crab_> fendrin: and it's often used to stop the AI from using some locations 20120401 13:25:45-!- negusnyul [~negusnyul@h145-169.pool46-249.dyn.tolna.net] has quit [Quit: Konversation terminated!] 20120401 13:25:58< Crab_> fendrin: so, if you want to experiment, let's make two things - a way to set/verify SLFs from within the editor (by selecting locations by hand, by typing and checking, or by combination of both), and a engine which will run [modify_ai] at startup to set the [avoid] aspect. 20120401 13:26:38< Crab_> fendrin: i.e., one of the ways to do it is to set some specific-named variables from editor, and then use them in that event 20120401 13:32:49-!- faryshta [~faryshta@201.137.109.55] has quit [Quit: Saliendo] 20120401 13:34:09-!- neXyon [~neXyon@84-119-56-42.dynamic.xdsl-line.inode.at] has joined #wesnoth-dev 20120401 13:45:40-!- Crab_ [~Crab___@wesnoth/developer/crab] has quit [Ping timeout: 252 seconds] 20120401 13:45:57-!- Crab_ [~Crab___@nat4-10.ghnet.pl] has joined #wesnoth-dev 20120401 13:52:42< fendrin> Crab_: My plan was to introduce the new [area] tag. [area] includes an id and a SLF 20120401 13:52:54< Crab_> fendrin: ok, I see 20120401 13:53:05-!- liviuc [~liviu@p5.eregie.pub.ro] has joined #wesnoth-dev 20120401 13:53:09< Crab_> fendrin: so, you'll make a way for SLF to match/reference areas ? 20120401 13:53:16< fendrin> From inside the editor that SLF will be filled with x,y= value pairs, one for each hex field belonging to the set. 20120401 13:53:37-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Quit: SIGKILL] 20120401 13:53:42< fendrin> Yes, [area] bind SLF to an id which can itself be used in a SLF again. 20120401 13:53:55< fendrin> Do you like the design? 20120401 13:55:19-!- uzyszkodnik [~uzyszkodn@aarz149.neoplus.adsl.tpnet.pl] has quit [Read error: Connection reset by peer] 20120401 13:55:21-!- vultraz_laptop_ [~chatzilla@124.109.10.221] has joined #wesnoth-dev 20120401 13:55:33-!- vultraz_laptop [~chatzilla@124.109.10.221] has quit [Read error: Connection reset by peer] 20120401 13:55:36-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20120401 13:55:46-!- vultraz_laptop_ is now known as vultraz_laptop 20120401 13:55:53-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120401 13:56:24< Crab_> fendrin: yes 20120401 13:56:46< Crab_> fendrin: I'd also like if it'd be possible to specify a [area] SLF by and, and let the editor show it) 20120401 13:57:13< Crab_> fendrin: i.e. that would allow a person to easily test if the SLF written as a formula is good. 20120401 13:57:25< fendrin> Indead. 20120401 13:57:40< fendrin> But recognize that this will make the editor more and more into running a game. 20120401 13:57:59< fendrin> I already have a gamestade, a time of day manager, teams, unitmap and some more. 20120401 13:58:35< fendrin> It makes the editor more complex. 20120401 13:58:52-!- neXyon [~neXyon@84-119-56-42.dynamic.xdsl-line.inode.at] has quit [Quit: bye] 20120401 14:01:47< fendrin> Crab_: Do you have an opinion regarding fog and shroud? 20120401 14:02:34< Crab_> fendrin: it might be good if you would allow it to be simulated (i.e. "add a function to start this scenario from within the editor, optionally with jumping to side X under human control immediately" ) 20120401 14:02:57< Crab_> fendrin: or you can just allow the editor to display it. I, personally, like if the editor would gain more features. 20120401 14:04:02< fendrin> Crab_: libSDL the next version. 20120401 14:04:25< fendrin> Crab_: It supports having several windows distributed over several monitors. 20120401 14:05:05< Crab_> fendrin: it'd be also fun if you allowed to switch to editor from within a game, but that's probably too hard. 20120401 14:05:07< fendrin> I could imagine one window with the editor while another window displays the game in some debug mode. 20120401 14:06:23< fendrin> Those could be linked. The game would also be connected to the eclipse ide or a simple text editor like emacs (lol). 20120401 14:07:11< fendrin> Allowing to comfortable develop a Wesnoth campaign. 20120401 14:11:55-!- Haldric [~Haldric@wesnoth/translator/Haldric] has quit [Remote host closed the connection] 20120401 14:11:57< Crab_> fendrin: but, due to our heavy usage of the preprocessor ,it's not that easy:) 20120401 14:12:07< Crab_> fendrin: so, from editor-to-game is much easier. 20120401 14:15:58-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20120401 14:17:11-!- enchilado [~enchilado@219-88-24-101.dialup.xtra.co.nz] has quit [Quit: BBL->] 20120401 14:17:21-!- Danthar [~Narvek@ip3e833902.speed.planet.nl] has joined #wesnoth-dev 20120401 14:17:26< Danthar> hey all :) 20120401 14:22:25-!- negusnyul [~negusnyul@BC0628D2.dsl.pool.telekom.hu] has joined #wesnoth-dev 20120401 14:27:18< fendrin> Crab_: Yeah, I still don't know how to handle the preprocessing in the editor. I can make it load them but I am unable to save macros back to the file. 20120401 14:27:45< Crab_> yes, it's a problem 20120401 14:28:23-!- liviuc [~liviu@p5.eregie.pub.ro] has quit [Quit: Leaving.] 20120401 14:33:57-!- mordante [~mordante@roadie.xs4all.nl] has joined #wesnoth-dev 20120401 14:33:57-!- mordante [~mordante@roadie.xs4all.nl] has quit [Changing host] 20120401 14:33:57-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20120401 14:34:11< mordante> servus 20120401 14:34:18< fendrin> hi mordante 20120401 14:34:25< mordante> hi fendrin 20120401 14:35:56-!- anonymissimus [~chatzilla@HSI-KBW-078-042-163-105.hsi3.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20120401 14:40:06< anonymissimus> fendrin: oh noes :( 20120401 14:40:21< fendrin> anonymissimus: hi 20120401 14:40:24< anonymissimus> yes I can reproduce it and its an absolute blocker 20120401 14:40:37< fendrin> Okay, don't panic. 20120401 14:40:48< anonymissimus> and it is caused by r53726 20120401 14:40:55 * mordante brings his towel 20120401 14:41:13< fendrin> anonymissimus: Please tell me how to reproduce. 20120401 14:41:15< anonymissimus> ok well, perhaps there is some prefernce which interferes 20120401 14:41:31< fendrin> maybe 20120401 14:41:36< fendrin> I have a fast machine. 20120401 14:41:40< anonymissimus> well, I can for instance, start the test scenario an just click end turn 20120401 14:42:14< anonymissimus> then the AI makes his attacks, which are clearly very laggy/choppy now 20120401 14:42:41< anonymissimus> I will try to check settings which seem likely to interfere 20120401 14:46:54< fendrin> anonymissimus: Okay, starting wesnoth -t and ending turn does not give me strange results. Everything graphic related is turned on in the preferences, I think they match the default ones. 20120401 14:47:36< Danthar> Quick Question, if I use {FLASH WHITE}, do I need to give it a certain times to flash or is it just one flash with standard duration? 20120401 14:47:40< fendrin> anonymissimus: Thus it might not be a preferences issue at all. 20120401 14:48:14< anonymissimus> well, I get this with the CodeBlocks/MinGw binary in windows, si anybody using that could make a check 20120401 14:49:00< fendrin> anonymissimus: I pray that it is not a win only issue. That will be hard to get for me. 20120401 14:49:07< anonymissimus> yep 20120401 14:49:45< fendrin> anonymissimus: Basically the commit does lift code from game_display to display which makes it running during an editor instance as well. 20120401 14:49:59< anonymissimus> well, if nobody else gets it I check on ubuntu and such 20120401 14:50:34-!- vultraz_laptop [~chatzilla@124.109.10.221] has quit [Ping timeout: 245 seconds] 20120401 14:50:37< fendrin> anonymissimus: Thus there is nothing semantically changed, just refactored and resorted between the files. 20120401 14:50:54< anonymissimus> if it's win only it's likely the win releases are affected as well; but I need ot wait now until has finished building until I can say anything 20120401 14:51:08< Danthar> oh never mind 20120401 14:52:26-!- vultraz_laptop [~chatzilla@124.109.10.221] has joined #wesnoth-dev 20120401 14:58:34< Danthar> hmmm, if I use [replace_map], should I have loaded that map in main.cfg somewhere? Because it's giving an error... 20120401 14:58:35-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 244 seconds] 20120401 14:58:38-!- stikonas_ [~gentoo@ctv-217-147-37-55.vinita.lt] has joined #wesnoth-dev 20120401 14:58:38-!- stikonas_ [~gentoo@ctv-217-147-37-55.vinita.lt] has quit [Changing host] 20120401 14:58:38-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120401 15:03:42< fendrin> Danthar: On trunk? 20120401 15:05:24< Danthar> trunk? 20120401 15:07:16< Danthar> it gives an error in _main.cfg 20120401 15:07:37< Danthar> "undetermined [element] tag 20120401 15:07:38< Alarantalara> Danthar: you are using trunk if the version displayed is 1.11-svn 20120401 15:07:59< Danthar> oh, no, 10.1 20120401 15:08:38< Danthar> "undetermined [element] tag, value 'map' at" (and then my path) 20120401 15:09:21-!- faryshta [~faryshta@201.137.109.55] has joined #wesnoth-dev 20120401 15:09:27< Danthar> o wait... was map renamed map_data some time ago? because that could explain it 20120401 15:09:41< Danthar> if the wiki wasn't updated 20120401 15:09:52< Danthar> I'll try that 20120401 15:11:46< Danthar> no that isn't it 20120401 15:13:00< Danthar> nvm 20120401 15:13:12< Danthar> human read failure 20120401 15:14:14< Danthar> works :D 20120401 15:15:46-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20120401 15:25:24-!- nagafono [~kvirc@178.19.254.1] has joined #wesnoth-dev 20120401 15:26:32-!- negusnyul [~negusnyul@BC0628D2.dsl.pool.telekom.hu] has quit [Quit: Konversation terminated!] 20120401 15:27:32-!- bloodycoin [~bloodycoi@193.170.134.219] has quit [Ping timeout: 260 seconds] 20120401 15:28:15-!- bloodycoin_m [~bloodycoi@193.170.135.78] has joined #wesnoth-dev 20120401 15:28:21-!- vultraz_laptop [~chatzilla@124.109.10.221] has quit [Ping timeout: 248 seconds] 20120401 15:29:43< fendrin> anonymissimus: Does it come with high cpu consume? 20120401 15:30:26< nagafono> Crab_: hi, mordante checked my application on GSoC2012 site and recommend me to talk about timeline with you. if this is really important now, how particulary should i be in it? should i just write a couple abstract (perhaps "high-level" would be better word) segments or make full plan? The last case is difficult for now because nothing was designed for now 20120401 15:30:41< Crab_> nagafono: hello 20120401 15:31:45< Crab_> nagafono: at first but unrelated note, you should do 1-2 patches (or bugfixes) 20120401 15:33:05< Crab_> nagafono: then, for the timeline, since this is basically a research project atm, I recommend finding several backup goals if your basic approach won't work. 20120401 15:33:29< nagafono> Crab_: im working on it. i want to get the section from easycoding: "write a (fai or c++ or lua) candidate action for leader control". can you advice me what classes/files should i check first? 20120401 15:33:49< Crab_> nagafono: i.e., some easier and related behaviors that can be made even if there's lack of progress on the main idea - that would make a list of goals, a primary goal and backup, easier, goals., 20120401 15:34:44< Danthar> ok so FLAS_WHITE Expects 1 argument... which? 20120401 15:34:45< nagafono> Crab_: well, i suppose my idea can be improved in any moment 20120401 15:35:22< Crab_> nagafono: use lua. also, check how mattsc has done leader control - there's thread on the forums (in http://forums.wesnoth.org/viewtopic.php?f=10&t=34976&start=150 ) where he's talking about making the AI protect some units 20120401 15:35:43< Crab_> nagafono: try his approach, see what's current capabilities of lua AI 20120401 15:36:12< Crab_> nagafono: then, do something similar, but with a different goal in mind 20120401 15:36:25< Crab_> nagafono: (he's got code that you can download and use) 20120401 15:36:46< nagafono> Crab_: thx, will chack it right now 20120401 15:37:21< Crab_> nagafono: also, put up a nice replay where you play very defensively (can be against ai or against human) 20120401 15:37:55< Crab_> nagafono: since you have wesnoth experience, it'd be a plus since you can show that you know (as a player) how to defend. 20120401 15:38:12< nagafono> Crab_: give me a sec, i'll found one of my last ladder games 20120401 15:38:48< Crab_> yes, good as well. note that I'll be interested mostly in a replay where you play defensively according to your idea of the future AIs algorithm 20120401 15:39:35< Crab_> (basically, pretending that you're your ai with the algorithm implemented :) ) 20120401 15:44:07-!- mihaineacsu [~Cookie503@p16.eregie.pub.ro] has joined #wesnoth-dev 20120401 15:44:08< Danthar> (ok solved that FLAS_WHITE problem too, sorry, i am asking too quickly it seems) 20120401 15:48:36-!- avrilfanomar [~omar@91.202.129.133] has quit [Quit: Leaving.] 20120401 15:50:49< nagafono> Crab_: here is the replay when i mainly used the thing which iwant to implement (sure, some modifications have a place, but well, that the difference between real player and ai): http://wesnoth.gamingladder.info/download-replay.php?reported_on=2012-03-20+20%3A30%3A26 20120401 15:51:03< Crab_> thanks 20120401 15:51:35< nagafono> Crab_: if you're interesting in full usage of this strategy i can play vs. ai now and show you how it would look in the perfect way 20120401 15:52:07< Crab_> no, not needed now 20120401 15:52:16< Crab_> but, if you'd have time, it might be useful 20120401 15:52:28-!- avrilfanomar [~omar@91.202.129.184] has joined #wesnoth-dev 20120401 16:01:36< anonymissimus> fendrin: CPU: no, dont think so 20120401 16:01:44-!- nagafono [~kvirc@178.19.254.1] has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 20120401 16:02:04-!- nagafono [~kvirc@178.19.254.1] has joined #wesnoth-dev 20120401 16:02:24< anonymissimus> fendrin: do you have "animate map" enabled ? try deactivating that 20120401 16:03:09< anonymissimus> that makes a huge difference for me (test scenario) 20120401 16:04:59< anonymissimus> that is, if it's enabled it appears to be normal 20120401 16:08:12< fendrin> anonymissimus: I can reproduce it. Moving units works, but recruiting not. Thus I assume that disabled terrain animations leads to disabled unit animations as well. 20120401 16:08:43< anonymissimus> :) 20120401 16:08:49< anonymissimus> ok that makes sense 20120401 16:09:37< anonymissimus> though sometimes some parts of the attack animations were playing nonetheless 20120401 16:09:50< fendrin> It is a refreshing issue. 20120401 16:10:16< fendrin> If you debug create a unit that animates all the time, like the flying drakes or the saurians. 20120401 16:10:18-!- Elvish_Pillager [~eli@dhip-149.coburn.residences.colby.edu] has joined #wesnoth-dev 20120401 16:10:56< bloodycoin_m> . 20120401 16:10:57< fendrin> You get a slide show when moving over the hex of the unit. We can see that the animation is working but it does not get drawn/refreshed. 20120401 16:13:23-!- tyrannodogg [~tyrannodo@ip-46-23.travedsl.de] has joined #wesnoth-dev 20120401 16:16:26-!- negusnyul [~negusnyul@BC0628D2.dsl.pool.telekom.hu] has joined #wesnoth-dev 20120401 16:19:45< janebot> an important message for janebot users http://pastebin.com/pbVSvPHz 20120401 16:29:17-!- nagafono [~kvirc@178.19.254.1] has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 20120401 16:30:14-!- horon [~horon@nttkyo322045.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20120401 16:39:38< mordante> Ivanovic, does the Pandora run an off the shelf version of SDL or a patched version? 20120401 16:40:11< mordante> I found this one, as well https://github.com/Cpasjuste/sdl-1.2.13_gles 20120401 16:44:20-!- Danceman [~Danceman@a94-132-158-220.cpe.netcabo.pt] has joined #wesnoth-dev 20120401 16:44:32< fendrin> anonymissimus: I think I got it. 20120401 16:45:47-!- sankad [3df5ac2d@gateway/web/freenode/ip.61.245.172.45] has joined #wesnoth-dev 20120401 16:45:56< fendrin> anonymissimus: Of course the not semantical change thing was a lie. 20120401 16:52:39< anonymissimus> a mistake, not a lie 20120401 16:53:56< mordante> Ivanovic, nevermind found it 20120401 16:54:08< CIA-69> fendrin * r53746 /trunk/src/display.cpp: 20120401 16:54:08< CIA-69> Fixed a bug caused by the unit drawing lifting into display. 20120401 16:54:08< CIA-69> Some spelling fixed and code formating. 20120401 16:54:15< fendrin> anonymissimus: ^ That should fix it for you. 20120401 16:55:15< fendrin> anonymissimus: It was just a matter of the order of the executed code that I merged during the lifting. 20120401 16:58:32-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20120401 17:03:22-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has joined #wesnoth-dev 20120401 17:10:32-!- mathplayer [~MathPlaye@p6.eregie.pub.ro] has joined #wesnoth-dev 20120401 17:12:05< Ivanovic> mordante: it has basically an off the shelf version 20120401 17:12:20< Ivanovic> *but* notaz later on added some hacks to allow the use of hardware acceleration for scaling and stuff 20120401 17:16:08< Ivanovic> mordante: cf http://boards.openpandora.org/index.php?/topic/6231-improved-sdl-for-pandora/ 20120401 17:16:18< anonymissimus> fendrin: yup works; nice that this on first sight very obscure problem was actually straightforward to fix 20120401 17:19:04< CIA-69> caslav_ilic * r53747 /branches/1.10/ (26 files in 7 dirs): Updated translations for Serbian (intentionally not merging to trunk). 20120401 17:19:45< fendrin> anonymissimus: Yes, my feeling was it being a nasty bug as well. 20120401 17:21:00-!- timotei [~timotei@188.24.4.67] has joined #wesnoth-dev 20120401 17:21:00-!- timotei [~timotei@188.24.4.67] has quit [Changing host] 20120401 17:21:00-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20120401 17:24:56< mordante> thanks Ivanovic 20120401 17:27:01< Ivanovic> most of the changes of that libsdl are irrelevant for wesnoth 20120401 17:27:36< mordante> yeah just wanted to look at the inline assembly, which I hoped would be there 20120401 17:27:38< Ivanovic> in fact: they are not active since i don't set the env variable (and don't package the custom libsdl for older OS versions not using the latest beta) 20120401 17:28:02< Ivanovic> mordante: for assembler and optimization questions you should *really* speak to notaz|work in #openpandora 20120401 17:28:30< mordante> Ivanovic, I know ;-) just wanted to look at it 20120401 17:28:35< Ivanovic> his work on the sega megadrive emulator as well as the psx emulator (psx fullspeed with 600MHz!) is *freaking* fantastic 20120401 17:29:00< Ivanovic> mordante: that is: the sources of this emulator are probably what you want to look at for really advanced neon coding 20120401 17:29:34< Ivanovic> http://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git 20120401 17:29:35< mordante> ok will keep it in mind 20120401 17:50:23-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20120401 17:56:10-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has quit [Remote host closed the connection] 20120401 17:59:33-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth-dev 20120401 18:10:54-!- mathplayer [~MathPlaye@p6.eregie.pub.ro] has left #wesnoth-dev ["Leaving"] 20120401 18:12:03-!- mihaineacsu [~Cookie503@p16.eregie.pub.ro] has quit [Ping timeout: 246 seconds] 20120401 18:14:00-!- loonybot [~loonybot@46.138.73.65] has joined #wesnoth-dev 20120401 18:14:00-!- loonybot [~loonybot@46.138.73.65] has quit [Changing host] 20120401 18:14:00-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20120401 18:14:27-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20120401 18:14:33-!- neph [~neph@02de475b.bb.sky.com] has joined #wesnoth-dev 20120401 18:23:16-!- ancestral [~ancestral@97-127-62-183.mpls.qwest.net] has joined #wesnoth-dev 20120401 18:29:32< shadowm> the best method for determining the currently playing side in Lua is retrieving $side_number, right? 20120401 18:40:35< anonymissimus> shadowm: no, wesnoth.current.side 20120401 18:41:08< anonymissimus> (which should be exactly the same but more straightforward) 20120401 18:45:01< shadowm> uh, I guess I can't retrieve a unit's variation in lua directly and I must retrieve it from the WML? 20120401 18:47:08< shadowm> I only get nil from a given unit.variation, at least, and [move_unit] appears to be implemented to retrieve certain attributes as WML before passing to MUF for whatever reason (gender, variation, side, type) 20120401 18:48:05-!- Blueblaze [~Blueblaze@adsl-99-158-46-32.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20120401 18:50:20< anonymissimus> shadowm: something like local variation = helper.get_child(unit.__cfg, "variation") should work (if you have only 1 at least) 20120401 18:50:45-!- uzyszkodnik [~uzyszkodn@aarz149.neoplus.adsl.tpnet.pl] has joined #wesnoth-dev 20120401 18:50:53< anonymissimus> and yes subtags aren't accessible like proxy values 20120401 18:51:05< anonymissimus> "MUF" ? 20120401 18:51:35< vultraz> Move Unit Fake 20120401 18:51:38-!- Sapient [~sapient@wesnoth/developer/sapient] has joined #wesnoth-dev 20120401 18:51:45< vultraz> I think 20120401 18:51:52< shadowm> what vultraz said 20120401 18:52:05< anonymissimus> well some of the unit attributes aren't implemented as proxies 20120401 18:52:28< shadowm> hm, I didn't mean to access the [variation] child node, but the variation attribute, which may or may not exist 20120401 18:52:43< anonymissimus> and since I need at least one of them I need to call the .__cfg field anyway; so I can retrieve the other values from it as well 20120401 18:53:05< shadowm> ok, :inspect shows that I didn't make up that 20120401 18:53:17< shadowm> make that up 20120401 18:53:19< anonymissimus> variation attribute ? 20120401 18:53:35< shadowm> yes, variation attribute 20120401 18:53:49< Sapient> MUF lol 20120401 18:54:16< Sapient> so what are the april fool's plans? 20120401 18:54:54< zookeeper> i only started thinking about that today. haven't gotten any ideas. 20120401 18:54:54< shadowm> as far as I'm concerned: banning the first person to make an April Fools-themed topic in the forums 20120401 18:55:12< Sapient> surely nothing could top Dave's "Wesnoth Premium" Randomness thread 20120401 18:55:20< Sapient> that one was awesome 20120401 18:55:40< Sapient> oh I got an idea 20120401 18:55:52< Sapient> make Nym be transgender 20120401 18:56:00< vultraz> O.O 20120401 18:56:01 * zookeeper facepalms 20120401 18:56:04< shadowm> anonymissimus: I'll go with what move_unit does, since it works for me, but I'm curious why those attributes I mentioned cannot be obtained directly 20120401 18:56:09< zookeeper> translation: great idea 20120401 18:56:14< Sapient> or add a transgender to every campaign lol 20120401 18:56:20< vultraz> O_o 20120401 18:56:25< Sapient> new mandatory requirement 20120401 18:56:31< Sapient> for mainline acceptance 20120401 18:56:35< zookeeper> nah, that'd be too obvious. 20120401 18:56:43< zookeeper> changing one character, less so 20120401 18:57:06< vultraz> no, even better. 20120401 18:57:22< vultraz> say we're removing all campaigns except NR from mainline 20120401 18:57:37< Sapient> oh yeah, making NR the official beginner campaign 20120401 18:58:09< zookeeper> meh. i like things which are remotely plausible for most people initially. 20120401 18:58:19-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20120401 18:58:36< shadowm> anonymissimus: more specifically, why they haven't been "proxied" yet 20120401 18:58:59< anonymissimus> shadowm: most likely just because none needed it so far 20120401 18:59:09< Sapient> zookeeper: well we did have someone recently post in the user forum that NR was a good beginner campaign lol 20120401 18:59:19< zookeeper> oh? :x urgh... 20120401 18:59:32< Sapient> we could quote their post as the impetus behind the change ;) 20120401 19:00:18< anonymissimus> shadowm: I don't mind people adding getters for unit variables if it simplifies your code 20120401 19:00:45 * zookeeper takes a look at the FPI list for some ideas 20120401 19:00:55< anonymissimus> notably, calling the .__cfg field is expensive, so if it's done in a loop it may also speed up code notably 20120401 19:01:03< Sapient> I think it would only be funny if we included a youtube video of someone dying repeatedly in Infested Caves though 20120401 19:01:27< shadowm> anonymissimus: last time I messed with that you ended up doing it yourself anyway, so I won't be touching that crap again 20120401 19:02:35-!- stikonas [~gentoo@ctv-217-147-37-55.vinita.lt] has joined #wesnoth-dev 20120401 19:02:35-!- stikonas [~gentoo@ctv-217-147-37-55.vinita.lt] has quit [Changing host] 20120401 19:02:35-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120401 19:02:39< shadowm> !time utc 20120401 19:02:40< anonymissimus> IIRC you added a function, which was nicer as a proxy getter yes 20120401 19:03:16< anonymissimus> but since you need the code to work in 1.10 it is no option for you anyway I guess 20120401 19:03:32< shadowm> yeah 20120401 19:04:15< shadowm> but if I were to make a decision, I'd not deny 1.11.x users features only because I still use 1.10.x for UMC production ;) 20120401 19:04:37-!- mihaineacsu [~Cookie503@p16.eregie.pub.ro] has joined #wesnoth-dev 20120401 19:06:15-!- uzyszkodnik [~uzyszkodn@aarz149.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 252 seconds] 20120401 19:15:29-!- mihaineacsu [~Cookie503@p16.eregie.pub.ro] has quit [Quit: Linkinus - http://linkinus.com] 20120401 19:15:43-!- mihaineacsu [~Cookie503@p16.eregie.pub.ro] has joined #wesnoth-dev 20120401 19:18:33-!- vultraz_laptop [~chatzilla@124.109.10.221] has joined #wesnoth-dev 20120401 19:31:08-!- Jozrael [~croselius@209.133.52.231] has quit [Ping timeout: 246 seconds] 20120401 19:36:23-!- Sapient [~sapient@wesnoth/developer/sapient] has quit [Quit: ChatZilla 0.9.88-rdmsoft [XULRunner 1.9.0.17/2009122204]] 20120401 19:53:36-!- wesbot [~wesbot@wesnoth/bot/wesbot] has quit [Ping timeout: 244 seconds] 20120401 19:56:00-!- wesbot [~wesbot@wesnoth/bot/wesbot] has joined #wesnoth-dev 20120401 20:02:14-!- Danceman [~Danceman@a94-132-158-220.cpe.netcabo.pt] has quit [Ping timeout: 260 seconds] 20120401 20:03:32< Danthar> So ehm... question, if I may... Music for the first scenario and the campaign, how to get one piece of music that runs through the story and the scenario (while there is talk between the chars)? 20120401 20:04:10-!- gauravsingh00 [~gauravsin@59.178.130.48] has joined #wesnoth-dev 20120401 20:04:32< gauravsingh00> hi! 20120401 20:04:55-!- vultraz_laptop [~chatzilla@124.109.10.221] has quit [Ping timeout: 260 seconds] 20120401 20:05:13< ancestral> Danthar: Music goes uninterrupted. Did you mean you want audio playing (like a conversation) over the music? 20120401 20:05:52-!- Crab_ [~Crab___@nat4-10.ghnet.pl] has quit [Quit: Do it for joy and you can do it forever] 20120401 20:08:06< Danthar> nope ancestral, I meant during the conversation my leaders have 20120401 20:08:17< Danthar> the music stops for me during that time. 20120401 20:08:22< ancestral> Hmm 20120401 20:08:53< Danthar> Either the music starts and stops after the intro, or the music continues but it's the main menu music 20120401 20:09:01< Danthar> before you select a campaign 20120401 20:09:24< shadowm> make sure both the first story part and the scenario proper set the same music track 20120401 20:10:12< shadowm> if you are using the SCENARIO_MUSIC macro for the latter, you may need to override an attribute it sets 20120401 20:10:13< Danthar> Ah? I should do it in the def of the story? 20120401 20:10:24< Danthar> Yes I was indeed 20120401 20:11:23< Danthar> http://pastebin.com/0reC6WL1 <- have it like that now 20120401 20:12:35< shadowm> first of all, it's suspense.ogg, not suspence.ogg, unless you've got custom track with that name there. Second, I don't see the whole STORY macro definition there. 20120401 20:12:54< Danthar> oh thanks :D darn! nice catch! 20120401 20:13:45< Danthar> and there's nothing else in there except define story and then a few parts with story= 20120401 20:13:50< Danthar> nothing interesting 20120401 20:15:54< Danthar> and that typo fixed it, sweet! 20120401 20:16:10< Danthar> thanks shadowm 20120401 20:17:02< shadowm> no problem 20120401 20:20:18-!- molgrum [~molgrum@h-189-21.a189.priv.bahnhof.se] has joined #wesnoth-dev 20120401 20:32:52< timotei> lol, 1st of april is so nice: https://bitbucket.org/spooning/ 20120401 20:36:45-!- mjs-de [~mjs-de@g224185024.adsl.alicedsl.de] has quit [Remote host closed the connection] 20120401 20:39:54-!- gauravsingh00 [~gauravsin@59.178.130.48] has quit [] 20120401 20:43:00-!- Jozrael [~croselius@209.133.52.233] has joined #wesnoth-dev 20120401 20:47:48-!- mihaineacsu [~Cookie503@p16.eregie.pub.ro] has quit [Ping timeout: 246 seconds] 20120401 20:52:34-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120401 21:01:42-!- faryshta [~faryshta@201.137.109.55] has quit [Ping timeout: 248 seconds] 20120401 21:06:02-!- avrilfanomar [~omar@91.202.129.184] has quit [Ping timeout: 252 seconds] 20120401 21:10:30< boucman> and back 20120401 21:14:04-!- faryshta [~faryshta@201.137.111.236] has joined #wesnoth-dev 20120401 21:24:09< CIA-69> jamit * r53748 /trunk/src/mouse_events.cpp: 20120401 21:24:09< CIA-69> Use correct team to determine enemy status. 20120401 21:24:09< CIA-69> Also check for unit visibility. 20120401 21:24:09< CIA-69> Fixes bug #19381 20120401 21:26:31< jamit> Looks like my commit access works. :) 20120401 21:26:59< shadowm> changelog! also, I assume that's not eligible for backporting? 20120401 21:29:06< jamit> Right, changelog. Not sure about backporting. It wouldn't cause OOS (I think), but it changes what information a player can receive. 20120401 21:30:14< jamit> This is player-visible, but would it be significant enough for the player's changelog? 20120401 21:30:50< jamit> For reference: the bug is that clicking a unit can reveal the presence of an adjacent hidden enemy by highlighting the hidden unit's hex. 20120401 21:30:54< shadowm> I think so, since it's a gameplay bug 20120401 21:31:42-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has left #wesnoth-dev [] 20120401 21:34:25< CIA-69> jamit * r53749 /trunk/ (changelog players_changelog): Changelog entries for previous commit 20120401 21:34:50< jamit> I will try to remember the log in the future. 20120401 21:36:44-!- avrilfanomar [~omar@91.202.129.162] has joined #wesnoth-dev 20120401 21:37:50< jamit> The odd thing about backporting that would be that it would (slightly) disadvantage the player with the higher version. 20120401 21:38:52-!- matthiaskrgr [matthiaskr@109.73.162.119] has quit [Excess Flood] 20120401 21:39:17< shadowm> I can't tell whether this is spam or just a terrible self-promotion attempt: http://forums.wesnoth.org/viewtopic.php?f=11&p=525336#p525336 20120401 21:40:11-!- matthiaskrgr [matthiaskr@109.73.162.119] has joined #wesnoth-dev 20120401 21:40:26-!- sankad [3df5ac2d@gateway/web/freenode/ip.61.245.172.45] has quit [Ping timeout: 245 seconds] 20120401 21:43:11< timotei> The latter I'd said. 20120401 21:43:18< timotei> He wants comments :P 20120401 21:45:33-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Quit: SIGKILL] 20120401 21:45:54-!- vernon [~vernon@1F2E4534.catv.pool.telekom.hu] has joined #wesnoth-dev 20120401 21:46:05< anonymissimus> shadowm: regarding backporting; I find it useful to wait with backporting until some spot shortly before a release and then backport everything at one spot; which means that I have to rebuilt only once for all the backports instead for each one 20120401 21:46:25< anonymissimus> so immediate reminders may not be productive 20120401 21:47:57-!- avrilfanomar [~omar@91.202.129.162] has quit [Ping timeout: 252 seconds] 20120401 21:48:19< shadowm> Eh, I did not understand, so never mind. 20120401 21:51:13< shadowm> Actually, I think I understand now, and that's absolutely wrong. 20120401 21:51:25< anonymissimus> why ? 20120401 21:53:06< vernon> Hello! I have found BoW among the organizations for this year's Google Summer of Code event. I'm really interested in sending in an application, is the event administrator on this channel? 20120401 21:55:59-!- negusnyul [~negusnyul@BC0628D2.dsl.pool.telekom.hu] has quit [Quit: Konversation terminated!] 20120401 21:58:51-!- hankerspace [~quassel@ip-10.net-81-220-251.rev.numericable.fr] has quit [Ping timeout: 246 seconds] 20120401 22:00:13< ancestral> vernon: This is the right channel 20120401 22:00:25< ancestral> vernon: http://wiki.wesnoth.org/SummerOfCodeIdeas 20120401 22:00:31< vernon> thanks 20120401 22:00:38< ancestral> http://wiki.wesnoth.org/SoC_People_to_bug_on_IRC 20120401 22:00:59< shadowm> anonymissimus: Firstly because I consider other people's access to prompt fixes and improvements to be far more important than my irrelevant personal sense of comfort with build counts and times. That said, I do try to find a balance that indirectly leads to reduced compiler waits; namely, I very rarely backport changes that affect internal APIs since it's more difficult in many cases to determine the full ramifications of ... 20120401 22:01:06< shadowm> ... their effects. As a result, I generally only backport trivial changes unless I have done extensive testing or fully comprehend the targeted componennt(s) at every conceivable level (internals, user interaction in both general and border use cases). When it comes to backporting to a stable branch, I also strongly believe that it's better to push eligible changes early so early adopters have time to report any unforeseen ... 20120401 22:01:12< shadowm> ... regressions or incompatibilities before the release is out in an immutable state. That said, I have made a few mistakes in the past, especially with 1.8.6 where I pushed a change before enough people had a chance to test it, and I was already using 1.9.x for UMC production so I didn't have an opportunity to test it very extensively. 20120401 22:02:22< shadowm> (And naturally, I learned from that mistake so I can avoid it in the future.) 20120401 22:04:10< shadowm> Now if your project builder will recompile the whole thing only because a single source code file that isn't included anywhere else was modified, then that's an entirely different problem. 20120401 22:05:43< shadowm> More generally: rushed deployments are a common ingredient in popular formulas for disaster. 20120401 22:06:32-!- vultraz [~chatzilla@124.109.10.221] has quit [Ping timeout: 260 seconds] 20120401 22:07:41< anonymissimus> sure I agree on the "push early so that it gets tested" part 20120401 22:08:27< shadowm> Also, I had forgotten about 1.10.2. 20120401 22:09:28< shadowm> From this point onwards until 1.10.2, I'd be leery of backporting fresh changes. 20120401 22:10:02< anonymissimus> well switching branches makes the compiler consider all files which have been changed in one of the branches since the split in a different way consider "changed" and thus recompile them 20120401 22:10:42< shadowm> I fortunately don't have a need to switch branches thanks to git-new-workdir. 20120401 22:11:17< anonymissimus> but double disk usage ? 20120401 22:11:26< shadowm> No such. 20120401 22:12:34< shadowm> https://pastebin.com/7RCgK4yE 20120401 22:14:08< shadowm> Now, if you meant double disk usage for the tree files like data/core/music, I still have 252 GiB to spare. 20120401 22:16:58-!- avrilfanomar [~omar@91.202.129.133] has joined #wesnoth-dev 20120401 22:21:42-!- vernon [~vernon@1F2E4534.catv.pool.telekom.hu] has left #wesnoth-dev [] 20120401 22:23:03< shadowm> fendrin: I just stumbled upon this: http://pastebin.com/zdsAe0SW Given the config class changes in 1.9.x, it'd make more sense to set those to an actual C++ bool true rather than that string thing 20120401 22:23:31< shadowm> It might even be more optimal, all this assuming they are intended to be booleans. 20120401 22:26:15< shadowm> To recapitulate, config now supports a few POD types for attribute values (e.g. bool, int, double) in a semi-transparent fashion, and it's prefered to use those instead of strings wherever possible. 20120401 22:28:49< fendrin> shadowm: Yeah, I see directly what you mean. No need for all the text. 20120401 22:29:20< shadowm> One can never be sure around here. 20120401 22:29:39< fendrin> :-) 20120401 22:31:18< fendrin> WIth all the gsoc students around it is surely not a mistake to be more verbose. 20120401 22:32:52< ejls> We are reading you. (signed: the GSoC students) 20120401 22:33:43-!- Upthorn [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has quit [Read error: Connection reset by peer] 20120401 22:34:08-!- Upth [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has joined #wesnoth-dev 20120401 22:34:08-!- Upth is now known as Upthorn 20120401 22:36:06-!- vernon [~vernon@1F2E4534.catv.pool.telekom.hu] has joined #wesnoth-dev 20120401 22:42:47-!- matthiaskrgr [matthiaskr@109.73.162.119] has quit [Excess Flood] 20120401 22:44:12-!- matthiaskrgr [matthiaskr@109.73.162.119] has joined #wesnoth-dev 20120401 22:53:56-!- thethomaseffect1 [~thethomas@86-40-82-101-dynamic.b-ras1.mgr.mullingar.eircom.net] has joined #wesnoth-dev 20120401 22:56:19< CIA-69> jamit * r53750 /trunk/src/actions.cpp: 20120401 22:56:19< CIA-69> Splitting move_unit() into smaller functions. 20120401 22:56:19< CIA-69> No functional changes (yet). 20120401 22:56:39< mordante> jamit, congrats with your commit access 20120401 22:57:10< jamit> The changes to move_unit() will come later. I just wanted to get the first piece in while I had a few moments. 20120401 22:57:28< jamit> Thanks, mordante. 20120401 22:57:35< mordante> you're welcome 20120401 22:57:43-!- thethomaseffect [~thethomas@86-40-82-101-dynamic.b-ras1.mgr.mullingar.eircom.net] has quit [Ping timeout: 264 seconds] 20120401 22:57:51< jamit> Later = probably later today, just not in a few minutes. 20120401 23:02:00< fendrin> ejls: :-) 20120401 23:04:24-!- vernon [~vernon@1F2E4534.catv.pool.telekom.hu] has quit [] 20120401 23:07:10-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 276 seconds] 20120401 23:12:34-!- Crendgrim [~crend@77-22-112-72-dynip.superkabel.de] has quit [Quit: ...] 20120401 23:13:57-!- vernon [~IceChat77@1F2E4534.catv.pool.telekom.hu] has joined #wesnoth-dev 20120401 23:14:13-!- vernon [~IceChat77@1F2E4534.catv.pool.telekom.hu] has left #wesnoth-dev [] 20120401 23:14:35-!- avrilfanomar [~omar@91.202.129.133] has left #wesnoth-dev [] 20120401 23:14:36-!- vernon [~IceChat77@1F2E4534.catv.pool.telekom.hu] has joined #wesnoth-dev 20120401 23:23:32-!- Appleman1234 [~Appleman1@ppp59-167-222-56.qld.adsl.internode.on.net] has quit [Ping timeout: 260 seconds] 20120401 23:28:36< mordante> I'm off night 20120401 23:28:52-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20120401 23:30:46-!- vernon [~IceChat77@1F2E4534.catv.pool.telekom.hu] has quit [Quit: Take my advice. I don't use it anyway] 20120401 23:34:26-!- vernon [~IceChat77@1F2E4534.catv.pool.telekom.hu] has joined #wesnoth-dev 20120401 23:43:30-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20120401 23:50:03-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 245 seconds] 20120401 23:54:01-!- thethomaseffect2 [~thethomas@86-40-82-101-dynamic.b-ras1.mgr.mullingar.eircom.net] has joined #wesnoth-dev 20120401 23:57:30-!- thethomaseffect1 [~thethomas@86-40-82-101-dynamic.b-ras1.mgr.mullingar.eircom.net] has quit [Ping timeout: 246 seconds] --- Log closed Mon Apr 02 00:00:27 2012