--- Log opened Sun Jun 10 00:00:34 2012 20120610 00:07:36<+CIA-45> wesnoth-umc-dev: shikadilord * r14771 /trunk/After_the_Storm/units/imps/Valdemon_Basher.cfg: AtS: reduce Valdemon Basher's recruit cost from 49 to 34 20120610 00:08:14<+CIA-45> wesnoth-umc-dev: shikadilord * r14772 /trunk/After_the_Storm/episode3/ (3 files in 3 dirs): AtS E3S4: very early WIP, do not attempt to play 20120610 00:22:39-!- vultraz [~chatzilla@124.109.10.221] has quit [Ping timeout: 245 seconds] 20120610 00:33:45-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Remote host closed the connection] 20120610 00:45:56-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 265 seconds] 20120610 00:48:48-!- Blueblaze [~Blueblaze@adsl-99-158-44-1.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20120610 01:48:42-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120610 01:57:26-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20120610 02:51:54-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20120610 03:06:15-!- Blueblaze [~Blueblaze@adsl-99-158-44-1.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20120610 03:29:45-!- artisticdude [~artisticd@vsat-148-64-186-230.c005.g4.mrt.starband.net] has joined #wesnoth-umc-dev 20120610 03:59:24-!- vultraz [~chatzilla@124.109.10.221] has joined #wesnoth-umc-dev 20120610 04:14:48<+CIA-45> wesnoth-umc-dev: vultraz * r14773 /trunk/NX-RPG/lua/gui/character_development.lua: NX: got rid of the pesky space between the listboxes 20120610 04:14:59< vultraz> artisticdude: ^ check it out now pls 20120610 04:15:11< artisticdude> K. 20120610 04:20:23-!- ancestral [~ancestral@97-127-66-8.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20120610 04:22:34<+CIA-45> wesnoth-umc-dev: shikadilord * r14774 /trunk/After_the_Storm/macros/abilities.cfg: 20120610 04:22:34<+CIA-45> wesnoth-umc-dev: AtS: split ABILITY_DEMOLITION into several macros 20120610 04:22:34<+CIA-45> wesnoth-umc-dev: * ABILITY_DEMOLITION_TXT_ONLY, for object.effect.abilities usage 20120610 04:22:34<+CIA-45> wesnoth-umc-dev: * ABILITY_DEMOLITION_AUXILIARY_EVENT, for scenario-local usage 20120610 04:22:34<+CIA-45> wesnoth-umc-dev: * ABILITY_DEMOLITION_AUXILIARY_EVENT_DESTRUCTION_IMPLEMENTATION, for 20120610 04:22:35<+CIA-45> wesnoth-umc-dev: triggering the same visual effects and unit deaths normally caused by 20120610 04:22:36<+CIA-45> wesnoth-umc-dev: the ability. 20120610 04:22:55<+CIA-45> wesnoth-umc-dev: shikadilord * r14775 /trunk/After_the_Storm/base-variables.cfg: AtS: add BREAK, REVERSE_FOREACH, REVERSE_NEXT and REVERSE_BREAK macros 20120610 04:24:25<+CIA-45> wesnoth-umc-dev: shikadilord * r14776 /trunk/After_the_Storm/episode3/scenarios/04_Outpost_of_Hell.cfg: AtS E3S4: standard WIP commit message involving trucks here 20120610 04:25:23< artisticdude> vultraz: Have you found a solution to the jittery window resize yet? 20120610 04:25:47< vultraz> seems mordante said that was intentional 20120610 04:25:54< vultraz> I MIGHT be able to stop it... 20120610 04:26:07< vultraz> I'm just considering the options 20120610 04:26:54< artisticdude> I'm not even going to try and guess why that is intentional... 20120610 04:27:28< artisticdude> But from this case I have to wonder if it's the best approach. :/ 20120610 04:27:35< artisticdude> 'Course, what do I know. 20120610 04:27:42< vultraz> well the window has to expand to accommodate the extra contents :P 20120610 04:28:18< artisticdude> I know, but couldn't you simply evaluate the screen real estate required by the largest possible content(s) and set that as the fixed size? 20120610 04:28:33< artisticdude> Thereby preventing dynamic resizing? 20120610 04:28:42< vultraz> I dunno... 20120610 04:28:54< vultraz> mordante mentioned something about and update 20120610 04:28:55< vultraz> an* 20120610 04:29:20< vultraz> anyway, not sure if you noticed, but I was able to reduce the resizing 20120610 04:29:40< vultraz> before, the details section enlarged and took space away from the listbox sention 20120610 04:29:56< vultraz> now the listbox row is always at least 260 no matter what 20120610 04:30:31< artisticdude> I did notice that. :) 20120610 04:30:56< vultraz> :) 20120610 04:31:36< artisticdude> So units with the Liminal alignment have no special abilities yet? 20120610 04:32:17< vultraz> not that I have picked out, no 20120610 04:33:37< vultraz> I wonder if I should remove the redundant "Beside the general abilities available for all alignments, " from the descrips 20120610 04:33:46< vultraz> s/redundant/unneeded 20120610 04:34:01< artisticdude> I don't suppose mordante has ever found the reason for the map labels being drawn on top of GUI2 dialogues on button mouseovers? 20120610 04:34:39< vultraz> I think he might've said one he had found a possible cause...or maybe that was shadowm... 20120610 04:34:48< vultraz> once* 20120610 04:35:02< shadowm> Yes, I might have found the cause, and it predates GUI2. 20120610 04:35:12< shadowm> In fact, the fact that it predates GUI2 is the cause in itself. 20120610 04:35:53< shadowm> Most importantly, labels and chat backlog lines do not respect the selective display invalidation strategy and force their regions to refresh more often than necessary, increasing CPU usage. 20120610 04:36:06< shadowm> And finally, labels are repainted whenever a display refresh is committed. 20120610 04:36:27< shadowm> This means that they don't care about whether a GUI2 dialog is running or not. 20120610 04:48:03-!- ancestral [~ancestral@97-127-66-8.mpls.qwest.net] has joined #wesnoth-umc-dev 20120610 05:02:17<+CIA-45> wesnoth-umc-dev: doofus-01 * r14777 /trunk/Tales_of_the_Setting_Sun/ (6 files in 2 dirs): Got the primary weapons and armor to be persistent between scenarios, but knives and shields (which use [object]) do not work for now. 20120610 05:03:21-!- artisticdude [~artisticd@vsat-148-64-186-230.c005.g4.mrt.starband.net] has quit [Quit: I'm going to turn in now. 'Night all.] 20120610 05:22:50-!- ancestral [~ancestral@97-127-66-8.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20120610 06:06:53-!- shadowm_laptop2 [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20120610 06:07:19-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Read error: Connection reset by peer] 20120610 06:21:03-!- Espreon is now known as Espreon__ 20120610 06:21:05-!- Espreon__ is now known as Espreon_ 20120610 06:21:09-!- Espreon_ is now known as Cheese-kun 20120610 06:21:15-!- Cheese-kun is now known as ZaWarudo 20120610 06:21:19-!- ZaWarudo is now known as Espreon|Wii 20120610 06:22:30-!- Espreon|Wii is now known as Espreon 20120610 06:26:38-!- shadowm_laptop2 [ignacio@wesnoth/developer/shadowmaster] has left #wesnoth-umc-dev [] 20120610 06:59:31-!- fendrin [~fabi@88-134-20-162-dynip.superkabel.de] has joined #wesnoth-umc-dev 20120610 06:59:31-!- fendrin [~fabi@88-134-20-162-dynip.superkabel.de] has quit [Changing host] 20120610 06:59:31-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-umc-dev 20120610 07:23:43-!- ancestral [~ancestral@97-127-66-8.mpls.qwest.net] has joined #wesnoth-umc-dev 20120610 07:41:06<+CIA-45> wesnoth-umc-dev: doofus-01 * r14778 /trunk/Tales_of_the_Setting_Sun/ (6 files in 3 dirs): another psuedo-scenario, and WML is still not working as I used to understand it, there is probably another bug somewhere. 20120610 07:49:26<+CIA-45> wesnoth-umc-dev: crendgrim * r14779 /trunk/Quest_of_Wesnoth/ (changelog utils/quest/C1.cfg): QoW: Bugfix: Update the weight information when Gerald joins your party 20120610 08:24:49-!- ancestral [~ancestral@97-127-66-8.mpls.qwest.net] has quit [Quit: And that’s the end of THAT chapter.] 20120610 08:30:45-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20120610 08:33:13<+CIA-45> wesnoth-umc-dev: vultraz * r14780 /trunk/NX-RPG/ (2 files in 2 dirs): NX: added defintions for traits and wired the gen loop into the dialog --- Log opened Sun Jun 10 10:02:34 2012 20120610 10:02:48-!- lobby [~wesnoth@wesnoth/bot/lobby] has joined #wesnoth-umc-dev 20120610 10:02:48-!- Topic for #wesnoth-umc-dev: Wesnoth-UMC-Dev Project discussion and support channel | http://wesnoth-umc-dev.ai0867.net | Staff: AI0867, Espreon | Blog: http://wesnoth-umc-dev.ai0867.net/blog/ | IRC logs: http://irclogs.wesnoth.org, http://irclogs.ai0867.net 20120610 10:02:48-!- Topic set by shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] [Sat Sep 24 21:45:44 2011] 20120610 10:02:48[Users #wesnoth-umc-dev] 20120610 10:02:48[@ChanServ ] [ ancestral] [ esr ] [ lobby ] [ shadowm ] 20120610 10:02:48[+CIA-45 ] [ Crendgrim] [ fendrin] [ loonycyborg] [ vultraz ] 20120610 10:02:48[+shikadibot] [ csarmi ] [ iwaim ] [ melinath ] [ wesbot ] 20120610 10:02:48[ AI0867 ] [ Espreon ] [ janebot] [ noy ] [ zookeeper] 20120610 10:02:48-!- Irssi: #wesnoth-umc-dev: Total of 20 nicks [1 ops, 0 halfops, 2 voices, 17 normal] 20120610 10:02:48-!- Home page for #wesnoth-umc-dev: http://wesnoth-umc-dev.ai0867.net 20120610 10:03:05-!- Channel #wesnoth-umc-dev created Mon Mar 31 16:51:24 2008 20120610 10:04:03-!- Irssi: Join to #wesnoth-umc-dev was synced in 83 secs 20120610 10:34:42<+CIA-45> wesnoth-umc-dev: shikadilord * r14781 /trunk/After_the_Storm/lua/common.lua: AtS: implement [store_unit_portrait] WML action 20120610 10:35:07<+CIA-45> wesnoth-umc-dev: shikadilord * r14782 /trunk/After_the_Storm/episode3/scenarios/04_Outpost_of_Hell.cfg: AtS E3S4: implement picking up charges 20120610 10:39:50<+CIA-45> wesnoth-umc-dev: vultraz * r14783 /trunk/NX-RPG/images/units/humans/ (. alice.png): NX: added baseframe for Alice, the female peasant I drew 20120610 10:43:37<+CIA-45> wesnoth-umc-dev: shikadilord * r14784 /trunk/After_the_Storm/lua/common.lua: AtS: have [store_unit_portrait] handle unit_image team coloring 20120610 10:48:20<+CIA-45> wesnoth-umc-dev: vultraz * r14785 /trunk/NX-RPG/images/units/humans/ (northguard1.png northguard2.png northguard3.png): NX: added northguard unit baseframes (found them on Zero's thread). Temp names until I think of better names 20120610 11:20:40<+CIA-45> wesnoth-umc-dev: vultraz * r14786 /trunk/NX-RPG/units/humans/ (. Villager.cfg): NX: add some WML for the villager unit type. For now it's only female as I only have a female baseframe; this will change later 20120610 11:33:08<+CIA-45> wesnoth-umc-dev: vultraz * r14787 /trunk/NX-RPG/ (5 files in 2 dirs): NX: ran umcpropfix 20120610 12:22:34-!- ancestral [~ancestral@97-127-66-8.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20120610 12:30:45-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Read error: Connection reset by peer] 20120610 12:31:04-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20120610 12:48:36-!- loonybot [~loonybot@46.138.74.45] has joined #wesnoth-umc-dev 20120610 12:48:47-!- loonybot [~loonybot@46.138.74.45] has quit [Changing host] 20120610 12:48:47-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-umc-dev 20120610 12:48:50-!- mode/#wesnoth-umc-dev [+v loonybot] by ChanServ 20120610 12:49:20-!- csarmi [csarmi@178-164-130-19.pool.digikabel.hu] has quit [] 20120610 12:49:28-!- csarmi [csarmi@178-164-130-19.pool.digikabel.hu] has joined #wesnoth-umc-dev 20120610 13:06:26-!- csarmi [csarmi@178-164-130-19.pool.digikabel.hu] has left #wesnoth-umc-dev [] 20120610 14:55:41-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120610 15:23:03<+CIA-45> wesnoth-umc-dev: vultraz * r14788 /trunk/NX-RPG/lua/gui/character_development.lua: NX: increased window size to 800x500 20120610 15:27:55<+CIA-45> wesnoth-umc-dev: vultraz * r14789 /trunk/NX-RPG/ (episode1/scenarios/01_Awakening.cfg lua/gui/item_pickup.lua): NX: renamed [inventory_item] -> [pick_up_item] 20120610 15:50:56<+CIA-45> wesnoth-umc-dev: vultraz * r14790 /: NX: renamed northguard images. I decided to make a faction (cf Shaxthals) with the name Northguard, so currenty I have baseframes for Fighter, Warrior, and Deathblade 20120610 15:51:28< vultraz> oh...kay? 20120610 16:02:20< vultraz> gah 20120610 16:02:36< vultraz> messed up a file name and now everything is messed... 20120610 16:06:45< vultraz> ok... 20120610 16:06:49< vultraz> how do I fixthis... 20120610 16:08:15<+CIA-45> wesnoth-umc-dev: vultraz * r14791 /trunk/NX-RPG/images/units/humans/ (. .): NX: trying to fix the mess I made in r14790 20120610 16:16:54<+CIA-45> wesnoth-umc-dev: vultraz * r14792 /trunk/NX-RPG/images/units/humans/ (4 files): NX: readded images...hopefully everything is fixed now 20120610 16:17:51-!- Hulavuta [~Justin@184.88.159.107] has joined #wesnoth-umc-dev 20120610 16:29:35-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Read error: Connection reset by peer] 20120610 16:29:53-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20120610 17:26:49-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20120610 17:59:52-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Read error: Connection reset by peer] 20120610 18:00:10-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20120610 18:48:08-!- artisticdude [~artisticd@vsat-148-64-186-230.c005.g4.mrt.starband.net] has joined #wesnoth-umc-dev 20120610 19:12:30-!- fendrin_ [~fabi@88-134-20-162-dynip.superkabel.de] has joined #wesnoth-umc-dev 20120610 19:15:55-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Ping timeout: 260 seconds] 20120610 19:33:43-!- Blueblaze [~Blueblaze@99.158.44.1] has joined #wesnoth-umc-dev 20120610 19:52:36<+CIA-45> wesnoth-umc-dev: crendgrim * r14793 /trunk/Quest_of_Wesnoth/ (changelog scenarios/C1_Intro.cfg utils/event/C1.cfg): QoW: Added randomly spawning hostile wolves to the forests 20120610 19:56:31< artisticdude> Crendgrim: In QoW, when I'm in Raddin's house standing at 4,1 (the bookcase), I open my inventory, choose "show quests" from the right-click menu, then click follow, and then the glowing orb thing that marks the exit appears in my inventory at 6,1 (which is where it is located in Raddin's house map). 20120610 19:56:34< artisticdude> Is that supposed to happen? 20120610 19:57:01< Crendgrim> artisticdude: ahh, nice catch! 20120610 19:57:14< Crendgrim> I'll look into it, thanks :) 20120610 19:58:45< artisticdude> Also, I've noticed you're using the old version of the wooden walls, which are actually positioned too low in their canvases (which leads to problems with objects overlaying on top of the walls, and also makes part of the inside wall hex jutt over the top of the wall). 20120610 19:59:04< artisticdude> I've got a fixed version of the walls in ABI, if you'd like to try those out. 20120610 20:24:28-!- artisticdude [~artisticd@vsat-148-64-186-230.c005.g4.mrt.starband.net] has quit [Quit: artisticdude] 20120610 20:39:35< Crendgrim> huge commit incoming :) 20120610 20:39:39<+CIA-45> wesnoth-umc-dev: crendgrim * r14794 /trunk/Quest_of_Wesnoth/ (11 files in 5 dirs): 20120610 20:39:39<+CIA-45> wesnoth-umc-dev: QoW: Restructured the dialogue system. This allows for more dynamic integration of new dialogues, and also 20120610 20:39:39<+CIA-45> wesnoth-umc-dev: prevents the dialogue file (utils/dialogue/C1.cfg) becoming too long. 20120610 20:41:20<+CIA-45> wesnoth-umc-dev: crendgrim * r14795 /trunk/Quest_of_Wesnoth/ (8 files in 3 dirs): QoW: Ran wmlindent and umcpropfix 20120610 20:44:43-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20120610 20:46:31<+CIA-45> wesnoth-umc-dev: crendgrim * r14796 /trunk/Quest_of_Wesnoth/ (changelog lua/inventory.lua lua/quest.lua): 20120610 20:46:32<+CIA-45> wesnoth-umc-dev: QoW: Bugfix: When selecting a quest to follow while in the inventory, the quest mark got drawn inside of 20120610 20:46:32<+CIA-45> wesnoth-umc-dev: the inventory. Thanks to artisticdude for the catch. 20120610 20:47:30<+CIA-45> wesnoth-umc-dev: crendgrim * r14797 /trunk/Quest_of_Wesnoth/lua/quest.lua: 20120610 20:47:30<+CIA-45> wesnoth-umc-dev: QoW: Remove outdated [message] questlog which I don't use for quite a while now already. I have no idea 20120610 20:47:30<+CIA-45> wesnoth-umc-dev: why this was still kept in the code. 20120610 20:50:37< Crendgrim> vultraz: ^ for a small smile, that code was obsolete since Mar 29 :) 20120610 20:59:06<+CIA-45> wesnoth-umc-dev: crendgrim * r14798 /trunk/Quest_of_Wesnoth/ (32 files in 2 dirs): QoW: Use newer wooden wall images, taken from artisticdude's Aeranor Book I. 20120610 21:21:45-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120610 21:30:55-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20120610 22:20:09-!- ancestral [~ancestral@97-127-66-8.mpls.qwest.net] has joined #wesnoth-umc-dev 20120610 22:22:56-!- vultraz [~chatzilla@124.109.10.221] has quit [Ping timeout: 244 seconds] 20120610 22:33:07-!- ancestral [~ancestral@97-127-66-8.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20120610 22:34:10-!- ancestral [~ancestral@97-127-66-8.mpls.qwest.net] has joined #wesnoth-umc-dev 20120610 22:35:50-!- ancestral [~ancestral@97-127-66-8.mpls.qwest.net] has quit [Client Quit] 20120610 22:38:10-!- ancestral [~ancestral@97-127-66-8.mpls.qwest.net] has joined #wesnoth-umc-dev 20120610 23:33:07-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 256 seconds] 20120610 23:48:48-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] --- Log closed Mon Jun 11 00:00:28 2012