--- Log opened Mon Jun 18 00:00:49 2012 20120618 00:07:33-!- zookeeper2 [~lmsnie@87-100-211-108.bb.dnainternet.fi] has joined #wesnoth-umc-dev 20120618 00:14:43-!- Blueblaze2 [~Blueblaze@76.202.18.91] has joined #wesnoth-umc-dev 20120618 00:16:18-!- Netsplit *.net <-> *.split quits: zookeeper, Blueblaze 20120618 00:16:18-!- Blueblaze2 is now known as Blueblaze 20120618 00:36:08-!- zookeeper2 [~lmsnie@87-100-211-108.bb.dnainternet.fi] has quit [Ping timeout: 240 seconds] 20120618 01:04:33-!- artisticdude_iOS [~artisticd@vsat-148-64-186-230.c005.g4.mrt.starband.net] has joined #wesnoth-umc-dev 20120618 01:26:35-!- artisticdude_iOS [~artisticd@vsat-148-64-186-230.c005.g4.mrt.starband.net] has quit [Quit: Colloquy for iPod touch - http://colloquy.mobi] 20120618 01:32:39-!- Blueblaze [~Blueblaze@76.202.18.91] has quit [Ping timeout: 240 seconds] 20120618 01:39:20-!- Blueblaze [~Blueblaze@adsl-99-148-246-219.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20120618 01:43:30-!- Octalot 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02:07:07-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20120618 03:10:33-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 255 seconds] 20120618 03:20:03-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20120618 03:58:53-!- ancestral [~ancestral@75-168-39-185.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20120618 04:26:15-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Read error: Connection reset by peer] 20120618 04:30:01-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20120618 04:43:11-!- artisticdude_iOS [~artisticd@vsat-148-64-186-230.c005.g4.mrt.starband.net] has joined #wesnoth-umc-dev 20120618 05:57:41-!- Blueblaze2 [~Blueblaze@adsl-99-148-245-90.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20120618 06:00:59-!- Blueblaze [~Blueblaze@adsl-76-202-19-91.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 245 seconds] 20120618 06:00:59-!- Blueblaze2 is now known as Blueblaze 20120618 06:02:43-!- Blueblaze2 [~Blueblaze@adsl-99-148-246-36.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20120618 06:05:05-!- Hulavuta is now known as Hulavuta_ASsleep 20120618 06:05:15-!- Hulavuta_ASsleep is now known as Hulavuta_assleep 20120618 06:06:01-!- Blueblaze [~Blueblaze@adsl-99-148-245-90.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 276 seconds] 20120618 06:06:01-!- Blueblaze2 is now known as Blueblaze 20120618 06:21:31<+CIA-45> wesnoth-umc-dev: doofus-01 * r14951 /trunk/Tales_of_the_Setting_Sun/images/portraits/rebel-female-2.png: rebel portrait 20120618 06:40:57-!- Blueblaze2 [~Blueblaze@adsl-76-202-16-152.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20120618 06:42:55-!- Blueblaze [~Blueblaze@adsl-99-148-246-36.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 252 seconds] 20120618 06:42:56-!- Blueblaze2 is now known as Blueblaze 20120618 06:57:02-!- Blueblaze2 [~Blueblaze@adsl-76-202-18-112.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20120618 06:59:07-!- Blueblaze [~Blueblaze@adsl-76-202-16-152.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 256 seconds] 20120618 06:59:29-!- Crendgrim [~crend@77-22-112-72-dynip.superkabel.de] has joined #wesnoth-umc-dev 20120618 07:01:33-!- Blueblaze [~Blueblaze@adsl-99-148-246-64.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20120618 07:03:04-!- Blueblaze2 [~Blueblaze@adsl-76-202-18-112.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 245 seconds] 20120618 07:09:37-!- Blueblaze2 [~Blueblaze@adsl-99-148-245-74.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20120618 07:11:30-!- Blueblaze [~Blueblaze@adsl-99-148-246-64.dsl.hstntx.sbcglobal.net] has quit [Read error: Connection reset by peer] 20120618 07:11:30-!- Blueblaze2 is now known as Blueblaze 20120618 07:25:45-!- Blueblaze2 [~Blueblaze@76.202.21.13] has joined #wesnoth-umc-dev 20120618 07:28:00-!- Blueblaze [~Blueblaze@adsl-99-148-245-74.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 260 seconds] 20120618 07:30:34-!- Blueblaze2 [~Blueblaze@76.202.21.13] has quit [Ping timeout: 260 seconds] 20120618 07:30:34-!- Blueblaze [~Blueblaze@adsl-99-148-244-23.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20120618 07:38:13-!- Blueblaze [~Blueblaze@adsl-99-148-244-23.dsl.hstntx.sbcglobal.net] has quit [Read error: Connection reset by peer] 20120618 07:38:24-!- Blueblaze [~Blueblaze@adsl-76-202-19-61.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20120618 07:54:25-!- Blueblaze [~Blueblaze@adsl-76-202-19-61.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 252 seconds] 20120618 07:58:53-!- Blueblaze [~Blueblaze@adsl-99-148-247-128.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20120618 08:00:49<+CIA-45> wesnoth-umc-dev: crendgrim * r14952 /trunk/Quest_of_Wesnoth/ (4 files in 3 dirs): 20120618 08:00:49<+CIA-45> wesnoth-umc-dev: QoW: Replace old animal_wolves engine by a newer wolfpack engine, also created by mattsc. This new engine 20120618 08:00:49<+CIA-45> wesnoth-umc-dev: makes the wolves stay together in packs of three, which makes their assaults both more powerful and 20120618 08:00:49<+CIA-45> wesnoth-umc-dev: interesting. This also allows for more than three wolves at the same time. For more information how this 20120618 08:00:49<+CIA-45> wesnoth-umc-dev: works see http://r.wesnoth.org/p531493 20120618 08:01:22-!- Blueblaze2 [~Blueblaze@adsl-76-202-19-32.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20120618 08:02:21<+CIA-45> wesnoth-umc-dev: shikadilord * r14953 /trunk/After_the_Storm/episode3/characters.cfg: AtS E3: add character definitions for Cron and Ergea 20120618 08:03:04<+CIA-45> wesnoth-umc-dev: shikadilord * r14954 /trunk/After_the_Storm/ (6 files in 4 dirs): 20120618 08:03:04<+CIA-45> wesnoth-umc-dev: AtS E3S5: completed scenario 20120618 08:03:04<+CIA-45> wesnoth-umc-dev: The ending sequence won't work yet because the Hellbent Tide unit type 20120618 08:03:04<+CIA-45> wesnoth-umc-dev: WML hasn't been added yet. 20120618 08:03:04-!- Blueblaze [~Blueblaze@adsl-99-148-247-128.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 245 seconds] 20120618 08:04:01-!- Blueblaze [~Blueblaze@adsl-76-202-16-242.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20120618 08:05:41-!- Blueblaze2 [~Blueblaze@adsl-76-202-19-32.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 248 seconds] 20120618 08:08:49-!- Blueblaze [~Blueblaze@adsl-76-202-16-242.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 256 seconds] 20120618 08:09:22-!- Blueblaze [~Blueblaze@adsl-76-202-16-50.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20120618 08:19:19-!- Blueblaze [~Blueblaze@adsl-76-202-16-50.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 245 seconds] 20120618 08:23:21<+CIA-45> wesnoth-umc-dev: crendgrim * r14955 /trunk/Quest_of_Wesnoth/ (20 files in 6 dirs): 20120618 08:23:21<+CIA-45> wesnoth-umc-dev: QoW: Add rain schedule using a modified version of the FtF rain as it appears in NX-RPG. It is not used 20120618 08:23:21<+CIA-45> wesnoth-umc-dev: anywhere yet, though. 20120618 08:30:54<+CIA-45> wesnoth-umc-dev: crendgrim * r14956 /trunk/Quest_of_Wesnoth/ (3 files in 3 dirs): 20120618 08:30:54<+CIA-45> wesnoth-umc-dev: QoW: Add cloudy schedule, also not used yet. Later, clouds and rain are supposed to change certain aspects 20120618 08:30:54<+CIA-45> wesnoth-umc-dev: of gameplay. They will behave the same, so someone who toggles off the rain (which will be possible) will 20120618 08:30:54<+CIA-45> wesnoth-umc-dev: receive clouds instead, making everything equal independent of effects being on or off. 20120618 08:33:20-!- Blueblaze [~Blueblaze@adsl-76-202-23-158.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20120618 08:36:33< vultraz> Crendgrim: do you need rainy ToD images? 20120618 08:37:44< Crendgrim> vultraz: yes, but for a 24h schedule 20120618 08:37:53< vultraz> ahh 20120618 08:37:55< Crendgrim> (so I can't use those you use :( ) 20120618 08:38:17< vultraz> want me to make more like them? 20120618 08:39:16< Crendgrim> well, aren't those just overlays? 20120618 08:40:17< vultraz> Crendgrim: yeah, I overlayed the rain, but I also made the base images darker to show the gray, rainny day look 20120618 08:41:05-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20120618 08:41:27< vultraz> I should probably blot out the sun lol 20120618 08:41:38< vultraz> you don't see the sun on a rainy day 20120618 08:41:41<+CIA-45> wesnoth-umc-dev: shikadilord * r14957 /trunk/After_the_Storm/episode3/maps/05_Pass_of_Sorrows.map: AtS E3S5: removed a village, added an extra underground dirt patch 20120618 08:42:05<+CIA-45> wesnoth-umc-dev: shikadilord * r14958 /trunk/After_the_Storm/units/demons/Hellbent_Tide.cfg: 20120618 08:42:05<+CIA-45> wesnoth-umc-dev: AtS: placeholder WML for the Demon Hellbent Tide 20120618 08:42:05<+CIA-45> wesnoth-umc-dev: This will be addressed later. 20120618 08:43:14< vultraz> Crendgrim: I'm also going to make snowy ToD images if you're interested 20120618 08:43:19<+CIA-45> wesnoth-umc-dev: shikadilord * r14959 /trunk/After_the_Storm/episode3/scenarios/05_Pass_of_Sorrows.cfg: AtS E3S5: remove END_OF_PLAYABLE_SCENARIOS 20120618 08:44:09< Crendgrim> vultraz: not right now, I don't have any snowy scenarios yet 20120618 08:44:53-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [] 20120618 08:52:21<+CIA-45> wesnoth-umc-dev: crendgrim * r14960 /trunk/Quest_of_Wesnoth/ (5 files in 3 dirs): 20120618 08:52:21<+CIA-45> wesnoth-umc-dev: QoW: Make rainy and cloudy weather give only half the alignment bonuses of normal weather. Also made rain 20120618 08:52:21<+CIA-45> wesnoth-umc-dev: toggleable via the options menu. The weather can now be started with events, although it is not done yet. 20120618 09:19:12<+CIA-45> wesnoth-umc-dev: crendgrim * r14961 /trunk/Quest_of_Wesnoth/ (11 files in 3 dirs): 20120618 09:19:12<+CIA-45> wesnoth-umc-dev: QoW: Add indoor and underground schedules to houses resp. the cave. Also fix weather events work only once 20120618 09:19:12<+CIA-45> wesnoth-umc-dev: (the good old first_time_only-trap). This commit also fixes the ToD jumping when the schedule is changed. 20120618 09:39:48<+CIA-45> wesnoth-umc-dev: crendgrim * r14962 /trunk/Quest_of_Wesnoth/ (lua/theme.lua themes/qow.cfg): QoW: Add a 24h clock to the theme topbar. The current time is calculated based on the current turn. 20120618 09:47:55<+CIA-45> wesnoth-umc-dev: crendgrim * r14963 /trunk/Quest_of_Wesnoth/ (lua/theme.lua utils/general/time.cfg): QoW: Make an hour last 6 turns instead of five. A ten-minute-based clock is nicer than a 12-minute one. 20120618 09:57:16-!- Crendgrim [~crend@77-22-112-72-dynip.superkabel.de] has quit [Quit: Konversation terminated!] 20120618 10:10:41-!- Crendgrim [~crend@77-22-112-72-dynip.superkabel.de] has joined #wesnoth-umc-dev 20120618 10:20:31<+CIA-45> wesnoth-umc-dev: crendgrim * r14964 /trunk/Quest_of_Wesnoth/ (6 files in 2 dirs): QoW: Use naming convention for time utils: time.cfg -> schedules.cfg. Also clean up some lua code parts. 20120618 10:35:17-!- loonybot [~loonybot@46.138.71.100] has joined #wesnoth-umc-dev 20120618 10:35:18-!- loonybot [~loonybot@46.138.71.100] has quit [Changing host] 20120618 10:35:18-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-umc-dev 20120618 10:35:21-!- mode/#wesnoth-umc-dev [+v loonybot] by ChanServ 20120618 10:51:54<+CIA-45> wesnoth-umc-dev: crendgrim * r14965 /trunk/Quest_of_Wesnoth/ (_main.cfg lua/inventory.lua): 20120618 10:51:54<+CIA-45> wesnoth-umc-dev: QoW: Rewrite inventory character selection. This fixes a bug which caused Raddin to appear on the wrong 20120618 10:51:54<+CIA-45> wesnoth-umc-dev: hex in the inventory under certain circumstances. 20120618 11:00:06-!- Blueblaze [~Blueblaze@adsl-76-202-23-158.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20120618 11:03:25<+CIA-45> wesnoth-umc-dev: crendgrim * r14966 /trunk/Quest_of_Wesnoth/lua/inventory.lua: QoW: Fix weight recalculation. This was broken in some special situations by the changes r14965 introduced. 20120618 11:09:46<+CIA-45> wesnoth-umc-dev: crendgrim * r14967 /trunk/Quest_of_Wesnoth/utils/general/inventory.cfg: QoW: Fix weight display not updating when using a potion. 20120618 11:39:24<+CIA-45> wesnoth-umc-dev: crendgrim * r14968 /trunk/Quest_of_Wesnoth/ (4 files in 4 dirs): QoW: Add gold item. Can be found where everything else can be found right now. 20120618 12:00:45<+CIA-45> wesnoth-umc-dev: crendgrim * r14969 /trunk/Quest_of_Wesnoth/ (8 files in 3 dirs): QoW: Make items have default names, so that we do not need to specify them everywhere. 20120618 12:47:34-!- artisticdude_iOS [~artisticd@vsat-148-64-186-230.c005.g4.mrt.starband.net] has quit [Read error: Connection reset by peer] 20120618 12:48:50-!- artisticdude_iOS [~artisticd@vsat-148-64-186-230.c005.g4.mrt.starband.net] has joined #wesnoth-umc-dev 20120618 12:49:05-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120618 13:01:04<+CIA-45> wesnoth-umc-dev: crendgrim * r14970 /trunk/Quest_of_Wesnoth/ (data/items/Item_WeaponRanged.cfg lua/theme.lua): QoW: Add names for bows, make unit names not show up twice anymore by some ThemeWML magic. 20120618 13:01:22-!- artisticdude_iOS [~artisticd@vsat-148-64-186-230.c005.g4.mrt.starband.net] has quit [Read error: Connection reset by peer] 20120618 13:05:58-!- artisticdude_iOS [~artisticd@vsat-148-64-186-230.c005.g4.mrt.starband.net] has joined #wesnoth-umc-dev 20120618 13:15:34-!- artisticdude_iOS [~artisticd@vsat-148-64-186-230.c005.g4.mrt.starband.net] has quit [Read error: Connection reset by peer] 20120618 13:16:21<+CIA-45> wesnoth-umc-dev: crendgrim * r14971 /trunk/Quest_of_Wesnoth/ (6 files in 2 dirs): QoW: Add custom races for the different item types. This classifies the items for the player. 20120618 13:19:16<+CIA-45> wesnoth-umc-dev: crendgrim * r14972 /trunk/Quest_of_Wesnoth/utils/general/inventory.cfg: QoW: Recalulate weight also when using some herbs. 20120618 13:41:54-!- artisticdude_iOS [~artisticd@vsat-148-64-186-230.c005.g4.mrt.starband.net] has joined #wesnoth-umc-dev 20120618 13:45:31-!- artisticdude_iOS [~artisticd@vsat-148-64-186-230.c005.g4.mrt.starband.net] has quit [Read error: Connection reset by peer] 20120618 13:46:47-!- artisticdude_iOS [~artisticd@vsat-148-64-186-230.c005.g4.mrt.starband.net] has joined #wesnoth-umc-dev 20120618 13:55:34-!- artisticdude_iOS [~artisticd@vsat-148-64-186-230.c005.g4.mrt.starband.net] has quit [Read error: Connection reset by peer] 20120618 14:09:55-!- Hulavuta_assleep is now known as Hulavuta 20120618 14:13:15<+CIA-45> wesnoth-umc-dev: crendgrim * r14973 /trunk/Quest_of_Wesnoth/credits.txt: QoW: Add a credits.txt, listing all used works with their respective sources. 20120618 14:20:16<+CIA-45> wesnoth-umc-dev: crendgrim * r14974 /trunk/Quest_of_Wesnoth/credits.txt: QoW: Forgot to add source for eleazzaar's herbs icon 20120618 14:26:23-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20120618 14:45:15<+CIA-45> wesnoth-umc-dev: crendgrim * r14975 /trunk/Quest_of_Wesnoth/ (3 files in 2 dirs): 20120618 14:45:15<+CIA-45> wesnoth-umc-dev: QoW: Add a fired event on turn skipping in non-combat mode. Enhance [qow_if] to check on area schedules. 20120618 14:45:15<+CIA-45> wesnoth-umc-dev: Implemented random weather changes relying on these features: In 10% of the turns the weather will get 20120618 14:45:15<+CIA-45> wesnoth-umc-dev: re-rolled, with 50% sun, 25% clouds and 25% rain (which becomes also clouds if rain is off). 20120618 14:47:33<+CIA-45> wesnoth-umc-dev: crendgrim * r14976 /trunk/Quest_of_Wesnoth/lua/options.lua: QoW: Make option dialog visually a bit more appealing by aligning the checkboxes left. 20120618 15:09:00<+CIA-45> wesnoth-umc-dev: crendgrim * r14977 /trunk/Quest_of_Wesnoth/ (3 files in 3 dirs): QoW: Add ambient sounds for rain: rain.wav from NX-RPG 20120618 15:19:54< Crendgrim> vultraz: ^ 20120618 15:19:58<+CIA-45> wesnoth-umc-dev: crendgrim * r14978 /trunk/Quest_of_Wesnoth/ (5 files in 3 dirs): QoW: Clear up ambient.cfg, add rainy and cloudy schedules by vultraz 20120618 15:19:58< Crendgrim> eh. wait. 20120618 15:20:02< Crendgrim> there :p 20120618 15:20:18< Crendgrim> thanks :) 20120618 15:30:00< vultraz> Crendgrim: BTW, I just made an updated rainy image that uses the new cloudy image as base 20120618 15:32:42< vultraz> Crendgrim: rainy: http://imagebin.org/216925 rainier: http://imagebin.org/216926 20120618 15:35:39<+CIA-45> wesnoth-umc-dev: vultraz * r14979 /trunk/NX-RPG/images/misc/ (3 files): NX: added cloudy ToD images, updated rainy ToD images with the new cloudy base, and added rainier ToD images 20120618 15:37:05<+CIA-45> wesnoth-umc-dev: vultraz * r14980 /trunk/NX-RPG/units/humans/Northguard_Fighter.cfg: NX: added WML for the Northguard Fighter 20120618 15:53:03<+CIA-45> wesnoth-umc-dev: crendgrim * r14981 /trunk/Quest_of_Wesnoth/images/misc/tod-schedule-rainy.png: QoW: Commit updated rainy tod schedule by vultraz 20120618 15:53:22<+CIA-45> wesnoth-umc-dev: crendgrim * r14982 /trunk/Quest_of_Wesnoth/lua/inventory.lua: QoW: Made items unrenamable 20120618 15:56:31<+CIA-45> wesnoth-umc-dev: vultraz * r14983 /trunk/NX-RPG/images/units/humans-northguard/archer.png: NX: palette updates to the Northguard Archer by articticdude 20120618 15:57:18<+CIA-45> wesnoth-umc-dev: crendgrim * r14984 /trunk/Quest_of_Wesnoth/lua/options.lua: QoW: Made options dialogue prettier 20120618 15:57:43<+CIA-45> wesnoth-umc-dev: vultraz * r14985 /trunk/NX-RPG/ (3 files in 2 dirs): NX: ran umcpropfix 20120618 16:05:51<+CIA-45> wesnoth-umc-dev: vultraz * r14986 /trunk/NX-RPG/lua/gui/character_development.lua: NX: dirty fix that hopefully will prevent the details name from being cut off 20120618 16:19:51< vultraz> Crendgrim: need your opinion: should I have the character devel dialog popup when you select a new character or have it in a right-click menu 20120618 16:21:51< Crendgrim> vultraz: I'm afraid I know too less about NX to be able to say that.. 20120618 16:22:56< vultraz> hmm 20120618 16:23:16< vultraz> I think I'll go with the former, as with the latter players might forget 20120618 16:25:26<+CIA-45> wesnoth-umc-dev: vultraz * r14987 /trunk/NX-RPG/lua/gui/character_development.lua: NX: activated the trait list callback 20120618 16:27:53< Crendgrim> ... :( 20120618 16:28:07< Crendgrim> I tried again to work on the gui2 questlog, but I again managed to get the same error.. 20120618 16:34:51< vultraz> :S 20120618 17:00:52-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20120618 17:23:12<+CIA-45> wesnoth-umc-dev: crendgrim * r14988 /trunk/Quest_of_Wesnoth/ (3 files in 2 dirs): QoW: Made the questlog look much nicer as well. 20120618 17:25:12<+CIA-45> wesnoth-umc-dev: crendgrim * r14989 /trunk/Quest_of_Wesnoth/ (images/items/quest.png images/misc/quest.png lua/quest.lua): QoW: Move /images/items/quest.png to /images/misc/ where it belongs. 20120618 17:30:34< vultraz> Crendgrim: can I borrow water_dropping.ogg? 20120618 17:32:26-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120618 17:32:30< Crendgrim> vultraz: you've seen the water_dropping.txt file there? 20120618 17:32:45< vultraz> yeah 20120618 17:32:57< Crendgrim> you probably should include that one as well.. just to be sure 20120618 17:34:26< vultraz> mk 20120618 17:35:18< vultraz> for some reason I want to include water drops in NX too now ^_^ 20120618 17:35:24< Crendgrim> :) 20120618 17:35:45< Crendgrim> if you want to see them in action, you can go to 37:22 in the village 20120618 17:36:11< vultraz> seems whenever someone does something cool it gets pillaged :P 20120618 17:38:22<+CIA-45> wesnoth-umc-dev: crendgrim * r14990 /trunk/Quest_of_Wesnoth/ (3 files in 2 dirs): QoW: Add option to toggle off the rain sounds, as they might annoy some people 20120618 17:38:23< Crendgrim> well, my whole campaign is based on that concept :P 20120618 17:39:36<+CIA-45> wesnoth-umc-dev: crendgrim * r14991 /trunk/Quest_of_Wesnoth/data/area/C1_Village.qow: QoW: Fix missing path finding data for C1_Village -> C1_CaveDugout 20120618 17:42:08< vultraz> at least I'm the first to use GUI2 in my campaign to such an extent ^_^ 20120618 17:42:34< Crendgrim> that's true.. but right now I'm catching up with already two dialogues :p 20120618 17:42:47< vultraz> oo what's the second 20120618 17:42:53< Crendgrim> a small option pane 20120618 17:43:07< Crendgrim> the commit should be amongst that spam I did in this channel today :) 20120618 17:47:58<+CIA-45> wesnoth-umc-dev: crendgrim * r14992 /trunk/Quest_of_Wesnoth/ (changelog credits.txt): QoW: Update changelog and credits 20120618 17:48:27< Crendgrim> so, the last major thing left to do are shops :) 20120618 17:49:03< vultraz> ahhh 20120618 17:49:06< vultraz> a shop eh? 20120618 17:49:12< vultraz> I too want to attempt that... 20120618 17:49:16< vultraz> but it's be..hard 20120618 17:49:20< vultraz> it'll* 20120618 17:49:23< Crendgrim> well, a RPG needs some sort of shop.. 20120618 17:50:02< vultraz> yup 20120618 17:50:17< vultraz> and the [message] shop is horrible crowded.. 20120618 17:50:21< vultraz> s/the/my* 20120618 17:50:28< vultraz> but it might be better... 20120618 17:50:32< Crendgrim> I will go crazy. 20120618 17:50:41< vultraz> as I'm not sure GUI2 can do a shop... 20120618 17:50:41< Crendgrim> you know how my inventory looks like, right? 20120618 17:50:49< vultraz> yup 20120618 17:51:04< Crendgrim> so, I'll give the shop owner exactly such an inventory 20120618 17:51:14< Crendgrim> and add/subtract gold as the player moves items 20120618 17:54:32<+CIA-45> wesnoth-umc-dev: crendgrim * r14993 /trunk/Quest_of_Wesnoth/lua/options.lua: QoW: if the option pane is closed with Enter, we want to save the settings as well. 20120618 17:56:04<+CIA-45> wesnoth-umc-dev: crendgrim * r14994 /trunk/Quest_of_Wesnoth/ (lua/quest.lua utils/general/options.cfg): QoW: Cleaning up yet a few other TODOs 20120618 18:01:31<+CIA-45> wesnoth-umc-dev: crendgrim * r14995 /trunk/Quest_of_Wesnoth/utils/general/inventory.cfg: 20120618 18:01:31<+CIA-45> wesnoth-umc-dev: QoW: Bugfix: Wrong filters lead to a "Item cannot be equipped" message when units stepped outside of the 20120618 18:01:31<+CIA-45> wesnoth-umc-dev: inventory on certain hexes. 20120618 18:07:35<+CIA-45> wesnoth-umc-dev: crendgrim * r14996 /trunk/Quest_of_Wesnoth/utils/general/inventory.cfg: QoW: Bugfix: Don't display rain inside the inventory 20120618 18:12:38<+CIA-45> wesnoth-umc-dev: crendgrim * r14997 /trunk/Quest_of_Wesnoth/lua/options.lua: 20120618 18:12:38<+CIA-45> wesnoth-umc-dev: QoW: Actually make the option window behave like the main settings one: Once it is closed, no matter how, 20120618 18:12:38<+CIA-45> wesnoth-umc-dev: all settings are saved. I doubt this could introduce any problems, and it is more straightforward than a 20120618 18:12:38<+CIA-45> wesnoth-umc-dev: "Apply" button which needs to be pressed each time. 20120618 18:14:28<+CIA-45> wesnoth-umc-dev: crendgrim * r14998 /trunk/Quest_of_Wesnoth/_main.cfg: QoW: Remove debug define 20120618 18:15:28<+CIA-45> wesnoth-umc-dev: crendgrim * r14999 /trunk/Quest_of_Wesnoth/changelog: QoW: Bump version number 20120618 18:15:30-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20120618 18:16:36<+CIA-45> wesnoth-umc-dev: crendgrim * r15000 /tags/trunk/Quest_of_Wesnoth/0.0.15/ (15 files in 3 dirs): QoW: tag version 0.0.15 20120618 18:17:23-!- noy_ [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20120618 18:21:40-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 272 seconds] 20120618 18:21:40-!- noy_ is now known as noy 20120618 18:28:15< vultraz> shikadibot: !log 12000 20120618 19:05:48-!- artisticdude [~artisticd@vsat-148-64-186-230.c005.g4.mrt.starband.net] has joined #wesnoth-umc-dev 20120618 19:15:03< artisticdude> Crendgrim: On the latest svn checkout of QoW, in Raddin's house... 20120618 19:15:11< artisticdude> When I move to the bookcase, open my inventory, and move the Leather cloak object directly from the "You find here" field to my armor slot, I get this lua error: 20120618 19:15:15< artisticdude> .../Quest_of_Wesnoth/lua/inventory.lua:69: attempt to perform arithmetic on field '?' (a nil value) 20120618 19:16:11< artisticdude> Actually, I get the same error whenever I move an object to any one of my character's equipment slots. 20120618 19:16:34< artisticdude> Or to any of my inventory slots. 20120618 19:41:36< Crendgrim> blah. 20120618 19:42:01< Crendgrim> I guess r14995 broke that.. let me look 20120618 19:42:32< Crendgrim> no, weird.. 20120618 19:42:38< Crendgrim> artisticdude: works for me :/ 20120618 19:42:54< artisticdude> Really? 20120618 19:42:58< artisticdude> Hm, odd... 20120618 19:43:19< artisticdude> Let me try a clean checkout. 20120618 19:43:32< Crendgrim> maybe something wasn't saved, yes.. 20120618 19:43:58< Crendgrim> it seems like something with the item definitions 20120618 19:44:43< Crendgrim> so item_weight[items[i].__cfg.variation] is nil, what cannot be if everything is parsed correctly :/ 20120618 19:45:46< artisticdude> Okay, just out of curiosity I checkout out again (it said my local repo was up to date), then reloaded the Wesnoth cache 20120618 19:45:48< artisticdude> And now it works fine. 20120618 19:45:58< artisticdude> Must have been something at my end. 20120618 19:46:34< Crendgrim> yes, I guess it was something with data/items/* 20120618 19:47:19< artisticdude> I did get a conflict error when checking out this morning, so maybe something was corrupted. 20120618 19:47:39< artisticdude> Even though I set the checkout to overwrite local files with the revisions from the remote repo. 20120618 19:48:43< artisticdude> Crendgrim: So you have to use the gold object in order to add it to your gold count? 20120618 19:49:23< Crendgrim> artisticdude: what do you mean? 20120618 19:49:40< artisticdude> In the bookcase, you find some gold. 20120618 19:49:59< Crendgrim> yes 20120618 19:50:14< Crendgrim> ah 20120618 19:50:17< artisticdude> You have to move the gold "item" to the "use" slot in order to add it to your gold count? 20120618 19:50:17< Crendgrim> yes, indeed 20120618 19:50:23< Crendgrim> now I see what you meant :) 20120618 19:50:36< Crendgrim> yes. I couldn't yet think of a better way to do it 20120618 19:50:52< Crendgrim> however, I plan to eventually make it also "use" the gold item once you move it anywhere to your inventory 20120618 19:51:07< artisticdude> Ah, good. :) 20120618 19:51:46< Crendgrim> but that's the same principle as I'll (probably) use for my shop, which is why I delayed it until then 20120618 19:52:05< Crendgrim> for now it was nice enough to have an item type with a dynamic value (in this case, the gold) 20120618 19:52:19< Crendgrim> ... although it's a bit of a hacky workaround. 20120618 19:56:28< Crendgrim> ahh.. right now I'm delving into my old mercurial repo where I still have the very first versions of QoW.. 20120618 19:56:50< Crendgrim> it's great to see how far this developed already. 20120618 19:57:40< Crendgrim> but also which parts still remain since the very beginning 20120618 19:59:18-!- Blueblaze [~Blueblaze@adsl-76-202-23-158.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20120618 20:02:56-!- Blueblaze2 [~Blueblaze@adsl-99-171-162-138.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20120618 20:03:55< artisticdude> I see you're now using the corrected version of the wooden walls terrain. ^_^ 20120618 20:03:58-!- Blueblaze [~Blueblaze@adsl-76-202-23-158.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 256 seconds] 20120618 20:03:59-!- Blueblaze2 is now known as Blueblaze 20120618 20:04:36< Crendgrim> yeah, thanks for that! :) 20120618 20:07:10< Crendgrim> I think the only thing I did not yet steal from you is the achievement system from UitS! .. ;) 20120618 20:07:40< artisticdude> I just like having my own way. :{ 20120618 20:07:44< artisticdude> *:P 20120618 20:07:55< artisticdude> Well, :( too, I guess. 20120618 20:08:23< artisticdude> I wish I could just settle on a story already... 20120618 20:08:32< Crendgrim> ah, and Telaron's music I do not use *yet*. 20120618 20:08:44< artisticdude> I can get so far in, then I start rethinking parts of the story 20120618 20:08:53< artisticdude> Then I throw out a ton of work and start rewriting. 20120618 20:09:06< Crendgrim> :( 20120618 20:09:43< Crendgrim> btw, do you plan to use the achievements again in ABI, or was that only a proof of concept? 20120618 20:10:54< artisticdude> Eh, I might add those back in at some point. 20120618 20:11:04< artisticdude> Just to add some possible replay value. 20120618 20:11:12< artisticdude> Since ABI is going to be pretty linear. 20120618 20:11:48< artisticdude> Open-ended worlds just involve so much more work, and it's harder to drive the story along. 20120618 20:12:32< Crendgrim> indeed, indeed.. 20120618 20:13:09< Crendgrim> I think I will do something alike The Witcher ... you can roam freely the part you are in at the moment, but you cannot freely switch the setting 20120618 20:13:21< Crendgrim> ... if that makes sense, somehow. 20120618 20:15:17-!- Blueblaze2 [~Blueblaze@adsl-99-148-246-124.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20120618 20:16:58-!- Blueblaze [~Blueblaze@adsl-99-171-162-138.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 245 seconds] 20120618 20:17:42< artisticdude> I was reading about this very subject the other day, actually. 20120618 20:17:50< artisticdude> One concept is the idea of "pods" 20120618 20:18:08< artisticdude> Which is where you give the player the ability to range freely through a specific number of levels 20120618 20:18:25< artisticdude> But in order to get into the next group of levels (or "pod") they have to do something 20120618 20:18:34< artisticdude> such as completing a qeust 20120618 20:18:41< artisticdude> *quest 20120618 20:18:47< artisticdude> that will drive the story along. 20120618 20:19:01< artisticdude> So the campaign is still linear, but it feels more open-ended. 20120618 20:19:43< Crendgrim> exactly 20120618 20:19:47< Crendgrim> that's what I am trying to do 20120618 20:19:50-!- Blueblaze2 [~Blueblaze@adsl-99-148-246-124.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 256 seconds] 20120618 20:19:58< Crendgrim> and my forst "pod" is the village you can see in C1 20120618 20:24:40< artisticdude> I want to raid the dead delivery man's body... 20120618 20:26:26< Crendgrim> ahh right.. 20120618 20:26:39 * Crendgrim takes a note to put some items there 20120618 20:28:35< artisticdude> For the quest list, instead of the blue orbs, perhaps having checks next to completed quests would help visually illustrate that they're completed? 20120618 20:28:52< artisticdude> Or if not, a note somewhere explaining that the blue orbs mark completed quests. 20120618 20:30:09< Crendgrim> yeah, that's mostly because I needed to put some image there (bug in GUI2), and I thought that would be the easiest way 20120618 20:30:16< Crendgrim> so I just took some random colors :p 20120618 20:31:01< artisticdude> I really hope someone tackles all the GUI2 issues soon. 20120618 20:31:28< artisticdude> Something that's beyond my skills at this point, sadly. 20120618 20:32:08< Crendgrim> at least I slowly begin to understand how to use GUI2 from the Lua side.. 20120618 21:56:25<+CIA-45> wesnoth-umc-dev: crendgrim * r15001 /trunk/Quest_of_Wesnoth/utils/quest/C1.cfg: QoW: Add some loot to the delivery man 20120618 22:51:41-!- fendrin_ [~fabi@88-134-18-130-dynip.superkabel.de] has quit [Remote host closed the connection] 20120618 22:53:10-!- fendrin [~fabi@88-134-18-130-dynip.superkabel.de] has joined #wesnoth-umc-dev 20120618 22:53:10-!- fendrin [~fabi@88-134-18-130-dynip.superkabel.de] has quit [Changing host] 20120618 22:53:10-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-umc-dev 20120618 22:56:19<+CIA-45> wesnoth-umc-dev: crendgrim * r15002 /trunk/Quest_of_Wesnoth/ (6 files in 2 dirs): QoW: Some minor cleaning up, and adding a lot of documentation for the lua tags 20120618 22:57:18-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Client Quit] 20120618 22:58:27-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120618 22:58:42-!- fendrin [~fabi@88-134-18-130-dynip.superkabel.de] has joined #wesnoth-umc-dev 20120618 22:58:42-!- fendrin [~fabi@88-134-18-130-dynip.superkabel.de] has quit [Changing host] 20120618 22:58:42-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-umc-dev 20120618 23:02:13-!- ancestral [~ancestral@75-168-39-185.mpls.qwest.net] has joined #wesnoth-umc-dev 20120618 23:02:30-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Client Quit] 20120618 23:03:50-!- fendrin [~fabi@88-134-18-130-dynip.superkabel.de] has joined #wesnoth-umc-dev 20120618 23:03:50-!- fendrin [~fabi@88-134-18-130-dynip.superkabel.de] has quit [Changing host] 20120618 23:03:50-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-umc-dev 20120618 23:24:35-!- Crendgrim [~crend@77-22-112-72-dynip.superkabel.de] has quit [Quit: Konversation terminated!] 20120618 23:28:34-!- artisticdude [~artisticd@vsat-148-64-186-230.c005.g4.mrt.starband.net] has quit [Quit: Leaving.] 20120618 23:57:21-!- Blueblaze [~Blueblaze@adsl-76-202-17-218.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev --- Log closed Tue Jun 19 00:00:57 2012