--- Log opened Sat Jul 14 00:00:19 2012 --- Day changed Sat Jul 14 2012 20120714 00:00:19< mattsc> I guess that's the only safe thing at this time... 20120714 00:00:38-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20120714 00:14:58< mattsc> crab_: actually, I have to amend that somewhat 20120714 00:15:51< mattsc> The difference seems to come from whether wesnoth,sides[1] is called from inside an AI CA, or from an [lua] tag inside a WML event 20120714 00:16:49< mattsc> At least that's how it looks to me now. I think I'll stop this now and let my head cool down a little, then try again tonight or tomorrow morning... 20120714 00:17:18< mattsc> It doesn't make sense to me, so I am probably doing something very wrong. 20120714 00:17:32-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 248 seconds] 20120714 00:19:31< crab_> ok, I see. let me know if you'll suspect a bug somewhere. 20120714 00:20:29-!- neXyon [~neXyon@84-119-56-199.dynamic.xdsl-line.inode.at] has quit [Quit: bye] 20120714 00:21:04< mattsc> Actually, I tired one more thing. Is it possible that the [ai]-id is gone after the AI has done something for the first time? 20120714 00:21:15< mattsc> *tried 20120714 00:21:52< mattsc> even if called from WML, the information is gone if I do it in a moveto event, rather than in a start event 20120714 00:26:04< mattsc> It seems that when all the [ai] tags are consolidated, that the 'id', 'description' etc. information is dropped. 20120714 00:26:22< mattsc> Which makes sense, because it's not clear which one of them should be used 20120714 00:27:53< crab_> yes, it's possible 20120714 00:28:16< crab_> it's done when AI first acts or when :inspect is first called 20120714 00:28:42< crab_> yet, it is serialized only on things like save/load/get config 20120714 00:28:51< crab_> (I'll have to go now, bye) 20120714 00:28:54< mattsc> ok, that's consistent with what I am seeing (woohoo, I'm only partially crazy!) 20120714 00:29:16< mattsc> gn. (I'm done too, I now understands what's going on.) 20120714 00:29:22< mattsc> bye 20120714 00:29:45-!- crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Do it for joy and you can do it forever] 20120714 00:30:55-!- Crendgrim [~crend@77-22-112-72-dynip.superkabel.de] has quit [Quit: ...] 20120714 00:52:01-!- mattsc [~mattsc@fw.hia.nrc.ca] has quit [Quit: I'm asleep] 20120714 01:04:49< mordante> I'm off night 20120714 01:05:54-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20120714 01:13:57-!- mjs-de [~mjs-de@d184223.adsl.hansenet.de] has quit [Remote host closed the connection] 20120714 01:46:25-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20120714 02:24:48-!- ToBeFree [~tobefree@unaffiliated/tobefree] has quit [Remote host closed the connection] 20120714 02:55:07-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20120714 03:35:32-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth-dev 20120714 03:39:49-!- horon [~horon@nttkyo331099.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has joined #wesnoth-dev 20120714 04:05:12-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Ping timeout: 252 seconds] 20120714 04:14:57-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth-dev 20120714 04:25:56-!- Ivanovic_ [~ivanovic@dtmd-4db2b125.pool.mediaWays.net] has joined #wesnoth-dev 20120714 04:29:09-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 260 seconds] 20120714 04:29:49-!- Ivanovic_ is now known as Ivanovic 20120714 04:34:07-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Ping timeout: 240 seconds] 20120714 04:53:51-!- ancestral [~ancestral@12.145.225.25] has joined #wesnoth-dev 20120714 04:59:25-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth-dev 20120714 05:04:15-!- ancestral [~ancestral@12.145.225.25] has quit [Quit: i go sleeps kthxbai] 20120714 05:16:11-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Ping timeout: 246 seconds] 20120714 05:21:00-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 248 seconds] 20120714 05:22:46-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20120714 05:25:09-!- horon [~horon@nttkyo331099.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20120714 05:54:29-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth-dev 20120714 06:08:27-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Ping timeout: 246 seconds] 20120714 06:36:58-!- alexanderthegre [~alexander@216-67-32-231-rb2.nwc.dsl.dynamic.acsalaska.net] has joined #wesnoth-dev 20120714 06:40:23-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has quit [Quit: oldtopman has left the house] 20120714 06:47:56-!- shadowm_laptop2 [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20120714 06:48:04-!- shadowm_laptop is now known as Guest59230 20120714 06:48:04-!- Guest59230 [ignacio@wesnoth/developer/shadowmaster] has quit [Killed (sendak.freenode.net (Nickname regained by services))] 20120714 06:48:04-!- shadowm_laptop2 is now known as shadowm_laptop 20120714 07:00:53-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth-dev 20120714 07:30:40-!- trademark_ [~trademark@mon69-1-82-67-23-185.fbx.proxad.net] has joined #wesnoth-dev 20120714 08:04:25-!- alexanderthegre [~alexander@216-67-32-231-rb2.nwc.dsl.dynamic.acsalaska.net] has quit [Quit: Konversation terminated!] 20120714 08:21:16-!- matthiaskrgr [matthiaskr@72.29.68.157] has quit [Remote host closed the connection] 20120714 08:26:57-!- Ivanovic [~ivanovic@dtmd-4db2b125.pool.mediaWays.net] has quit [Changing host] 20120714 08:26:57-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20120714 08:34:43-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20120714 08:34:58< mordante> servus 20120714 08:41:47< vultraz> mordante: weird GUI2 thingy... for some reason at random times labels get cut off: http://imagebin.org/220718 20120714 08:47:46< mordante> vultraz, for all labels or only sometimes? 20120714 08:48:12< mordante> what is the growing behaviour of the label? 20120714 08:49:52< Ivanovic> mordante: if you need someone to test extreme resolutions, give me a ping 20120714 08:50:56< mordante> Ivanovic, I read you have a decent screen now ;-) 20120714 08:51:13< Ivanovic> at the times i got my old screen it was decent, too 20120714 08:51:18< Ivanovic> but these days... 20120714 08:51:19< Ivanovic> ;) 20120714 08:51:37< mordante> I have 1920x1200 also rather nice 20120714 08:52:18< Ivanovic> honestly, i was shocked to see how tiny the old screen was when my old windows appeared on this new beast 20120714 08:52:30< Ivanovic> this really is a whole lot more screen estate... 20120714 08:52:33< Espreon> You people and your gargantuan monitors. 20120714 08:53:37< Ivanovic> Espreon: hey, my desktop was getting crowded with symbols, so either i could declutter the desktop images somehow or get me a larger screen estate... 20120714 08:53:39< Ivanovic> ;) 20120714 08:53:59< mordante> yeah I notice the same when I went from 1280x1024 to 1920x1200 20120714 08:54:05< Espreon> I don't actually put anything on my desktop, so I wouldn't know. 20120714 08:54:09< Espreon> Well, except for a sticky note. 20120714 08:54:15< Espreon> ... Plasmoid 20120714 08:54:33< Ivanovic> Espreon: hey, this was a joke 20120714 08:54:52< Ivanovic> my desktop "background" (meaning behind the huge amount of windows) is rather empty, too 20120714 08:55:01< Espreon> You seem to forget that I lack a sense of humor. 20120714 08:55:16< Ivanovic> i thought you might eventually stumble upon a sense of humor 20120714 08:55:22< mordante> but a large screen really helps to code more efficient 20120714 08:55:27< Espreon> Ivanovic: Nah. 20120714 08:55:27< Ivanovic> and that this happened already 20120714 08:59:00-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20120714 08:59:30-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20120714 08:59:33< Ivanovic> Espreon: :( 20120714 09:08:54-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20120714 09:35:17-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Read error: Connection reset by peer] 20120714 09:48:13-!- timotei [~timotei@188.24.2.25] has joined #wesnoth-dev 20120714 09:48:13-!- timotei [~timotei@188.24.2.25] has quit [Changing host] 20120714 09:48:13-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20120714 10:02:29-!- neXyon [~neXyon@84-119-56-199.dynamic.xdsl-line.inode.at] has joined #wesnoth-dev 20120714 10:07:38-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has quit [Quit: Leaving] 20120714 10:13:13-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Quit: And away we go] 20120714 11:09:55-!- mjs-de [~mjs-de@f053188085.adsl.alicedsl.de] has joined #wesnoth-dev 20120714 11:13:25-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Quit: holy crap is this still on] 20120714 11:41:11-!- trademark_ [~trademark@mon69-1-82-67-23-185.fbx.proxad.net] has quit [Ping timeout: 246 seconds] 20120714 11:45:09-!- anakayub [~anakayub@81.156.159.110.tm-hsbb.tm.net.my] has quit [Quit: anakayub] 20120714 11:51:34-!- neXyon [~neXyon@84-119-56-199.dynamic.xdsl-line.inode.at] has quit [Quit: bye] 20120714 12:28:14-!- horon [~horon@nttkyo331099.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has joined #wesnoth-dev 20120714 12:47:26-!- matthiaskrgr [matthiaskr@72.29.68.157] has joined #wesnoth-dev 20120714 12:47:35-!- trademark_ [~trademark@mon69-1-82-67-23-185.fbx.proxad.net] has joined #wesnoth-dev 20120714 13:02:46-!- ToBeFree [~tobefree@unaffiliated/tobefree] has joined #wesnoth-dev 20120714 13:16:44-!- Elvish_Pillager [~eli@71-10-229-241.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 248 seconds] 20120714 13:18:07-!- trademark_ [~trademark@mon69-1-82-67-23-185.fbx.proxad.net] has quit [Ping timeout: 240 seconds] 20120714 13:22:59-!- neXyon [~neXyon@84-119-56-199.dynamic.xdsl-line.inode.at] has joined #wesnoth-dev 20120714 13:27:41-!- loonybot [~loonybot@46.138.74.131] has joined #wesnoth-dev 20120714 13:27:41-!- loonybot [~loonybot@46.138.74.131] has quit [Changing host] 20120714 13:27:41-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20120714 13:39:05-!- Crendgrim [~crend@77-22-112-72-dynip.superkabel.de] has joined #wesnoth-dev 20120714 13:50:07-!- ToBeFree [~tobefree@unaffiliated/tobefree] has quit [Read error: Connection reset by peer] 20120714 14:22:01-!- mjs-de [~mjs-de@f053188085.adsl.alicedsl.de] has quit [Remote host closed the connection] 20120714 14:25:36-!- anonymissimus [~chatzilla@HSI-KBW-078-042-163-105.hsi3.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20120714 14:27:00< anonymissimus> mordante: can you pastebin that patch again pls since it apparently expired; and do it at http://pastebin.com/ not at debian 20120714 14:28:20< anonymissimus> well, I'll copy and save it locally so this won't happen again 20120714 14:28:54< anonymissimus> but I noticed that pastes at pastebin seem to stay for months 20120714 14:36:03-!- atomicbomb [~James@61.94.184.229] has joined #wesnoth-dev 20120714 14:36:41-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Read error: Connection reset by peer] 20120714 14:37:15-!- timotei [~timotei@188.24.2.25] has joined #wesnoth-dev 20120714 14:37:15-!- timotei [~timotei@188.24.2.25] has quit [Changing host] 20120714 14:37:15-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20120714 14:39:30< mordante> anonymissimus, debian.net just works much simpler as pastebin, not captcha's and simple file uploading 20120714 14:40:16< mordante> this time you have 90 days to use it http://paste.debian.net/179032/ 20120714 14:51:50-!- EdB [~edb@tss37-1-89-82-194-231.dsl.sta.abo.bbox.fr] has joined #wesnoth-dev 20120714 14:52:41< CIA-87> mordante * r54709 /trunk/CMakeLists.txt: Add -Winit-self to the pedantic flags. 20120714 15:06:20-!- atomicbomb [~James@61.94.184.229] has quit [Read error: Connection reset by peer] 20120714 15:13:31-!- atomicbomb [~James@222.124.85.94] has joined #wesnoth-dev 20120714 15:14:02-!- EdB [~edb@tss37-1-89-82-194-231.dsl.sta.abo.bbox.fr] has quit [Quit: Konversation terminated!] 20120714 15:15:52-!- negusnyul [~negusnyul@1F2EBB6E.dsl.pool.telekom.hu] has joined #wesnoth-dev 20120714 15:21:22-!- negusnyul_ [~negusnyul@1F2EBB6E.dsl.pool.telekom.hu] has joined #wesnoth-dev 20120714 15:21:24-!- negusnyul [~negusnyul@1F2EBB6E.dsl.pool.telekom.hu] has quit [Read error: Connection reset by peer] 20120714 15:27:05-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20120714 15:30:47-!- negusnyul_ [~negusnyul@1F2EBB6E.dsl.pool.telekom.hu] has quit [Ping timeout: 246 seconds] 20120714 15:38:13< timotei> Grrrrr 20120714 15:38:18< timotei> MSVC is driving me insane 20120714 15:38:30< timotei> Do I really have to rebuilt wesnoth AGAIN? 20120714 15:39:29< timotei> s/rebuilt/rebuild 20120714 15:41:20-!- MeccaGod [majs@host189-199.bornet.net] has joined #wesnoth-dev 20120714 15:45:18< CIA-87> alarantalara * r54710 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg: Delete clear of variable that is never set 20120714 15:46:51-!- negusnyul [~negusnyul@1F2EBB6E.dsl.pool.telekom.hu] has joined #wesnoth-dev 20120714 16:38:13-!- vultraz [~chatzilla@124.109.10.221] has quit [Ping timeout: 248 seconds] 20120714 16:49:09-!- vultraz [~chatzilla@124.109.10.221] has joined #wesnoth-dev 20120714 16:49:11< anonymissimus> mordante: well, no seems that doesnt work 20120714 16:50:32< anonymissimus> mordante: weird errors for boost http://pastebin.com/5jEGprKw 20120714 17:04:06< mordante> hmm odd and it worked before my CMake changes? 20120714 17:10:25-!- atomic [~James@222.124.85.94] has joined #wesnoth-dev 20120714 17:11:19-!- trademark_ [~trademark@mon69-1-82-67-23-185.fbx.proxad.net] has joined #wesnoth-dev 20120714 17:13:21-!- atomicbomb [~James@222.124.85.94] has quit [Ping timeout: 246 seconds] 20120714 17:19:53< anonymissimus> yes 20120714 17:20:09< anonymissimus> mordante: these particular errors weren't there at least 20120714 17:20:35< mordante> I think all of my changes were commented out 20120714 17:21:03< mordante> can you show the full command your compiler uses while compiling? 20120714 17:23:09< anonymissimus> do you mean this ? http://pastebin.com/VD1CrKgn 20120714 17:24:15< mordante> you copied that from the settings? 20120714 17:25:01< CIA-87> alarantalara * r54711 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg: Some simplification of ghost spawning 20120714 17:25:24-!- atomic [~James@222.124.85.94] has quit [Remote host closed the connection] 20120714 17:25:41< anonymissimus> it is copied from the Eigenschaften dialog for project wesnoth>konfigurationseigenschaften>c/c++>befehlszeile 20120714 17:25:57< anonymissimus> I don't know where I should copy a command from else 20120714 17:26:07< mordante> no this is fine 20120714 17:26:27< mordante> (I also expected it in the output of the compiler, but this works too) 20120714 17:26:34< anonymissimus> I see it doesn't contain a call to cl.exe or so, but it's the parameters it gets AFAIK 20120714 17:27:12< mordante> it's really odd since I don't see a -foo like parameter 20120714 17:27:19< mordante> so it looks like my code is disabled 20120714 17:36:01< mordante> afk for now 20120714 17:36:14< anonymissimus> mordante: I know that it worked before r54685, and those errors started afetrwards 20120714 17:39:05-!- horon [~horon@nttkyo331099.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20120714 17:39:37< anonymissimus> mordante: so supposedly cmake changed something in the solution which goes unnoticed 20120714 17:44:38< CIA-87> alarantalara * r54712 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg: 20120714 17:44:38< CIA-87> Remove the ghost cap based on number of units recruited. It could be exploited by not recruiting until dusk. 20120714 17:44:38< CIA-87> Given 2 rounds of recruiting based on starting gold, this may make easy and normal slightly more difficult (depending on number of recalls) and will not affect hard at all. 20120714 17:46:26< anonymissimus> Alarantalara: as you are committing to that scenario; I really liked the way it was in the past healers were not able to stop or undo the damage by heat 20120714 17:46:44< anonymissimus> Alarantalara: this changed some way back, between 1.6 and 1.8 I think 20120714 17:47:18< anonymissimus> back then, the only way to heal the heat damage was an oasis, so you actually had to move from oasis to oasis; this is no longer the case since then 20120714 17:48:47< Alarantalara> Anonymissimus: It looks like it was pre 1.6, going by the commit comments 20120714 17:49:16< anonymissimus> okay, well then it must have been in 1.4 this way, I remember playing it 20120714 17:50:43< anonymissimus> I suppose that it was changed since the old way was buggy 20120714 17:55:10< Alarantalara> I'm looking at the code, and it appears that it was intended to work the way it currently does but didn't work correctly. 20120714 17:55:56-!- anakayub [~anakayub@81.156.159.110.tm-hsbb.tm.net.my] has joined #wesnoth-dev 20120714 17:56:22< Alarantalara> So having to move from oasis to oasis was apparently a bug 20120714 17:58:40< CIA-87> anonymissimus * r54713 /trunk/projectfiles/CodeBlocks/wesnoth.cbp: cb project update 20120714 17:59:02< CIA-87> anonymissimus * r54714 /trunk/projectfiles/VC9/wesnoth.vcproj: vc project update 20120714 17:59:13-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has joined #wesnoth-dev 20120714 17:59:29< anonymissimus> Alarantalara: it definitely was not a bug, since there was a dialog at the beginning "healers are not able to prevent this damage" 20120714 18:00:02< Alarantalara> so there is 20120714 18:00:09< anonymissimus> unless this dialog was put there just as a warning to the user about the bug 20120714 18:00:41< Alarantalara> The oldest version in svn mentions new dehydration rules 20120714 18:01:13< anonymissimus> but if it was put there by the person coding the algorithm, it was intended that the player is forced to move from oasis to oasis 20120714 18:01:27-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth-dev 20120714 18:01:58< anonymissimus> but anyway, if people find it nicer to be forced to do that so we make change it anyway no matter what's intended 20120714 18:02:42< timotei> anonymissimus: Ițve added a new MSVC9 configuration: Release with DEBUG symbols :) 20120714 18:02:50< timotei> Getting the release performance while being able to debug things :D 20120714 18:02:52< timotei> It's epic 20120714 18:03:26< zookeeper> IIRC it was me who changed the dehydration to work like poison etc, meaning that healers were able to stop it from taking effect 20120714 18:03:58< zookeeper> trying to keep healers next to everyone during the day is already kinda hard, so you still need to go from oasis to oasis mostly 20120714 18:04:04 * zookeeper is afk 20120714 18:04:54< anonymissimus> timotei: it is not so good as far as I see 20120714 18:04:58< timotei> Why? 20120714 18:05:11< timotei> heh. It works fine :D 20120714 18:05:19< timotei> OK. Not :( 20120714 18:05:24< anonymissimus> well, the info you get is better than in normla release, but much worse that true debug 20120714 18:05:37< timotei> Yes. 20120714 18:05:58< anonymissimus> and if we add yet another configuration then we please ditch the "fast debug" one, it is useless 20120714 18:06:13< timotei> OK. 20120714 18:06:27< timotei> Also, that Debug (fast) is incorect 20120714 18:06:38< timotei> I mean, MSVC it seems has some problems with configurations that have spaces in them :) 20120714 18:07:02< anonymissimus> zookeeper: not really, I remember wandering through the desert at day without any need to watch out for an oasis - not nice 20120714 18:07:29< anonymissimus> and that's not very hard, just move in a pack 20120714 18:07:59< vultraz> when I played that level I just went straight up 20120714 18:09:34< timotei> anonymissimus: did you add the "Debug_with_VLD" configuration? 20120714 18:10:05< anonymissimus> timotei: yes 20120714 18:10:12< timotei> What it does? 20120714 18:10:17< timotei> (Just wondering) 20120714 18:10:35< anonymissimus> vld is visual leak detector, a tool for detecting memory leaks 20120714 18:10:43< timotei> A 20120714 18:10:47< timotei> OK :) 20120714 18:11:34< anonymissimus> although you could probably get around the rebuild by just editing game.cpp 20120714 18:11:39< anonymissimus> to enable it 20120714 18:18:14< Alarantalara> Dehydration has two effects: damage and reduction in attack ability. While I don't mind having the first take effect regardless of presence in an oasis, if there is no way to prevent the second effect between oases, it can be nearly impossible to stop some of the enemies. 20120714 18:19:20< Alarantalara> Especially the undead around Elyssa end up taking about 1 damage per hit. 20120714 18:19:58< Alarantalara> And Elyssa is quickly crippled in her ability to deal with them as well. 20120714 18:23:24-!- freim [~hogne@feathers.os-tr.net] has joined #wesnoth-dev 20120714 18:23:33< anonymissimus> mordante: comparing the two generated solutions, I see that the old one has several additional commands 20120714 18:23:40< anonymissimus> parameters 20120714 18:25:54< anonymissimus> here's the one generated from r54684 http://pastebin.com/U1krHmaJ 20120714 18:26:05< Alarantalara> anonymissimus: Would having healers halve the damage taken (to what it was before the change) and eliminate the reduction in attack effectiveness work for you? 20120714 18:26:20< anonymissimus> mordante: /D "WIN32" /D "_WINDOWS" are missing that sure can cause problems 20120714 18:27:27< anonymissimus> mordante: also, /EHsc and a parameter from the additional field, /Zm1000 20120714 18:28:29-!- neXyon [~neXyon@84-119-56-199.dynamic.xdsl-line.inode.at] has quit [Quit: bye] 20120714 18:28:44< anonymissimus> Alarantalara: is that a crompomise ? well I don't claim to have a special say there, actually I think the forum/player community should decide that 20120714 18:30:44< timotei> Damn 20120714 18:30:48< timotei> Conflits on the .vcproj files 20120714 18:30:49< timotei> X( 20120714 18:31:51< anonymissimus> well, i committed the additional files above xD 20120714 18:32:04< anonymissimus> I hope you didnt edit a lot 20120714 18:32:12< Alarantalara> It's not so much a compromise as wanting to encourage moving between oases while not making it impossible if you get stuck fighting some enemies. 20120714 18:32:35< anonymissimus> hm 20120714 18:32:45< timotei> anonymissimus: I'll just revert your changes 20120714 18:32:47< timotei> And redo them 20120714 18:32:52< timotei> You jsut added the akihara files right? 20120714 18:32:55< timotei> directory* 20120714 18:33:03< anonymissimus> yes 20120714 18:33:20< anonymissimus> but also make sure you add the correct object output directory pls 20120714 18:33:31< anonymissimus> thats a file property 20120714 18:34:25< timotei> Pff 20120714 18:35:08< anonymissimus> ? oh yes, I'm sure you know that :P 20120714 18:35:17-!- lansiir [~oldtopman@unaffiliated/oldtopman] has joined #wesnoth-dev 20120714 18:36:05-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has quit [Ping timeout: 248 seconds] 20120714 18:54:05< zookeeper> Alarantalara, anonymissimus, err, looking at dehydration-utils.cfg, it seems that healers rehydrate units rather than just preventing dehydration? 20120714 18:54:07< zookeeper> that's not right 20120714 18:55:34< anonymissimus> yeah, I think that's how it works currently 20120714 18:56:29< anonymissimus> independently from whether this a bug or intended 20120714 18:56:55< zookeeper> looks like it's been that way for two years, but that doesn't mean it's not a bug :P 20120714 18:57:17< anonymissimus> but in the old days it was so that healers had no effect on the dehydration-damage at all, also not preventing additional damage 20120714 18:57:40< anonymissimus> they could only heal the damage done by combat 20120714 18:58:05< zookeeper> yes 20120714 18:58:06< anonymissimus> or thats what it was said...but as I said above, i had the feel that it was buggy 20120714 18:58:49< zookeeper> the original dehydration was very complicated and it made little sense that healers could have no effect on it at all 20120714 18:58:53< anonymissimus> and thos ogres in the middle, when I reached them they often had only a few hitpoinst left due to dehydration 20120714 18:59:17< anonymissimus> while that's logical (why should they be unaffected ?) it's probably not what's intended 20120714 18:59:25< Alarantalara> They show up now about the time you reach them, so they're usually not too affected 20120714 18:59:54< Alarantalara> At some point they only got put on the map when you got close 20120714 18:59:57< zookeeper> dehydration was intended to not affect units before you encounter them, but that'll depend on how and when the units are placed 20120714 19:00:29< zookeeper> you want me to fix the "bug"? 20120714 19:01:05< Alarantalara> I think I have already. I'm just testing it to be sure it works as expected. 20120714 19:01:19< zookeeper> mmkay 20120714 19:01:24< anonymissimus> hm, if healers are no longer able to rehydrate, the player will sometimes have to accept dehydration in order to attack enemies 20120714 19:01:55< zookeeper> the fix is just to move the adjacent-healer-testing filter from the rehydration event to the dehydration event, changing it to a [not] and so forth 20120714 19:02:53< anonymissimus> and be forced to move to an oasis afterwards...although I really liked being forced to move during the long night, attacking a few ghost to make them disappers,then get a few free turns to move, and attack in the morning to get the oasis free, then heal 20120714 19:03:13< anonymissimus> thats the strategy 20120714 19:03:14< zookeeper> anonymissimus, yes, precisely. you can keep some/most of your units in a big pile during the day, but some units will inevitably get dehydrated, and to prevent it happening to healers themselves you need a lot of them 20120714 19:03:24< Alarantalara> Only 4 20120714 19:03:40< anonymissimus> I always had 2 20120714 19:04:22< zookeeper> well, fine. in any case i suggest for now only fixing this and testing whether it's still too easy 20120714 19:06:40< CIA-87> alarantalara * r54715 /trunk/data/campaigns/Under_the_Burning_Suns/utils/dehydration-utils.cfg: Healers do not remove dehydration effects. Effectively the same as before, but damage remains reduced. 20120714 19:06:52< zookeeper> my main reason for simplifying dehydration was to make it simpler (both in terms of WML as well as rules), and if it seems too easy them i'd rather see the dehydration penalties or damage increased, rather than removing the ability of healers to prevent it 20120714 19:08:39< Alarantalara> Alternatively, if shamans couldn't prevent it but druids could, then you'd still have some healing ability, but healer swarms wouldn't work as well. 20120714 19:13:02< zookeeper> sure... but then again you're pretty unlikely to have two druids at that point 20120714 19:13:49< zookeeper> so... would anyone object if i now made healers able to prevent dehydration? 20120714 19:13:50< Alarantalara> It's worth noting that since it works like poison now, you can't heal at all during the day unless at an oasis. That may make it suitably challenging already. 20120714 19:14:24< Alarantalara> zookeeper: see r54715 20120714 19:14:55< timotei> Man 20120714 19:15:06< zookeeper> yeah, that removes the healers' ability to rehydrate, but they won't prevent it 20120714 19:15:07< timotei> Handling the .vcproj conflict is so cumbersome :( 20120714 19:15:09< zookeeper> AFAICT, anyway 20120714 19:15:34< Alarantalara> They do prevent it. There is already a second filter inside the apply rehydration effect to mark it as slowed 20120714 19:16:08< Alarantalara> If you added it to the external filter, they would be able to heal units that weren't already dehydrated 20120714 19:16:31< zookeeper> err. i don't see it, can you point me to it? 20120714 19:16:47< Alarantalara> line 55 20120714 19:16:57< zookeeper> ah, yeah. you're right. 20120714 19:18:12-!- anakayub [~anakayub@81.156.159.110.tm-hsbb.tm.net.my] has quit [Ping timeout: 252 seconds] 20120714 19:20:07-!- anakayub [~anakayub@175.136.163.99] has joined #wesnoth-dev 20120714 19:23:38< CIA-87> alarantalara * r54716 /trunk/ (RELEASE_NOTES changelog players_changelog): Update changelogs, RELEASE_NOTES, for another scenario now could benefit from playtesting. 20120714 19:24:09< anonymissimus> zookeeper: it is very likely to have 2 druids at that point 20120714 19:24:26< anonymissimus> 1 zhul and another one is easy to level in scenario 1 20120714 19:24:39< anonymissimus> of course you have to make this a leveling priority 20120714 19:25:05< anonymissimus> I always had 2 druids after having ti played the first time 20120714 19:25:31< anonymissimus> getting 2 desert shides until the underground fight is almost essential 20120714 19:25:43< anonymissimus> desert stars :) 20120714 19:27:32< Alarantalara> anonymissimus: This version might actually be harder, as instead of taking 2 damage/turn from dehydration, you now lose the ability to heal 8/turn form attacks. 20120714 19:28:08< anonymissimus> well, I trust your balancing judgement :) 20120714 19:28:23< anonymissimus> and cour coding 20120714 19:28:36< Alarantalara> I'm not sure if this is safe for players... Thus the request for playtesting 20120714 19:29:40-!- Elvish_Pillager [~eli@71-10-229-241.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20120714 19:33:07< zookeeper> anonymissimus, sure it's likely if you really make it a priority. a first-time player might not... 20120714 19:35:27-!- trademark_ [~trademark@mon69-1-82-67-23-185.fbx.proxad.net] has quit [Ping timeout: 244 seconds] 20120714 19:41:15-!- EdB [~edb@tss37-1-89-82-194-231.dsl.sta.abo.bbox.fr] has joined #wesnoth-dev 20120714 19:41:50< CIA-87> timotei * r54717 /trunk/doc/man/wesnoth.6: Update the man page. Fixes bug #19248 20120714 19:42:16-!- anakayub [~anakayub@175.136.163.99] has left #wesnoth-dev [] 20120714 19:42:45< CIA-87> timotei * r54718 /trunk/projectfiles/VC9/ (6 files): Add MSVC9 configuration: Release with DEBUG 20120714 19:43:06< CIA-87> timotei * r54719 /trunk/projectfiles/VC9/ (6 files): 20120714 19:43:06< CIA-87> Add the 'ReleaseDEBUG' configuration. It seems MSVC has problems 20120714 19:43:06< CIA-87> using configurations that have spaces in their names. 20120714 19:43:06< CIA-87> This replaces the previous 'Release DEBUG' configuration 20120714 19:43:17< CIA-87> timotei * r54720 /trunk/projectfiles/VC9/ (6 files): Remove the 'Release DEBG' configuration and do a small cleanup to the .vcproj files 20120714 19:43:28< CIA-87> timotei * r54721 /trunk/src/game.cpp: Fix the --preprocess-output-macros to work as intended if no output filename is supplied 20120714 19:43:37< CIA-87> alarantalara * r54722 /trunk/projectfiles/Xcode/Wesnoth.xcodeproj/project.pbxproj: Update Xcode project to include akihara/ 20120714 19:50:14< timotei> There 20120714 19:57:21-!- neXyon [~neXyon@84-119-56-199.dynamic.xdsl-line.inode.at] has joined #wesnoth-dev 20120714 20:02:00-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth-dev 20120714 20:03:07-!- ancestral [~ancestral@75-161-190-170.mpls.qwest.net] has joined #wesnoth-dev 20120714 20:03:14-!- ancestral [~ancestral@75-161-190-170.mpls.qwest.net] has quit [Client Quit] 20120714 20:08:44< jamit> zookeeper, anonymissimus, brilliand, anyone else? I was wondering about the behavior of the enter_hex and exit_hex events when the hex is occupied. 20120714 20:09:13< jamit> Currently, the unit in the hex gets displaced to an nearby empty hex so the moving unit can be in the hex for the event. 20120714 20:10:04< jamit> I think this looks odd when an event fires, and it gets to be rather unlike other Wesnoth movement if the event interrupts the movement, as the displaced unit stays displaced in that case. 20120714 20:10:27< zookeeper> err, yeah, that doesn't sound like a good thing 20120714 20:11:10-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Read error: Connection reset by peer] 20120714 20:11:22< jamit> I was thinking of seeing if I could tweak the event handling so that the moving unit could be filtered as if it was in the occupied hex, when it really remains in the last unoccupied hex. 20120714 20:11:40-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth-dev 20120714 20:12:26< jamit> I suppose one consequence would be that if moving through an occupied hex, $x1,$y1 might be different than $unit.x,$unit.y. The former would indicate the hex for the event, while the latter would indicate where the unit actually us. 20120714 20:12:59-!- neXyon [~neXyon@84-119-56-199.dynamic.xdsl-line.inode.at] has quit [Quit: bye] 20120714 20:13:12< jamit> Does that make sense? I haven't looked deeply enough to see if it would actually work that way. 20120714 20:13:46< zookeeper> well all solutions seem like they have pretty big problems 20120714 20:14:44-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Remote host closed the connection] 20120714 20:14:51< jamit> Any better ideas? 20120714 20:15:53< anonymissimus> jamit: I don't wanna take place in the discussion now, but if you don't see a good solution for whatever, we can just as well remove the functionality as it's unreleased 20120714 20:16:51 * anonymissimus of course expected that there would be problems 20120714 20:17:31< jamit> Maybe say we give it a week to see if anyone comes up with a good solution, then I'll either remove the event or implement the acceptable solution? 20120714 20:18:03< jamit> s/event/events 20120714 20:18:36< anonymissimus> jamit: did I tell you how glad I am that we have you `xD 20120714 20:18:52< jamit> :D 20120714 20:19:31< anonymissimus> timotei: I wonder whether you could have packed those revisions into 1 20120714 20:20:15-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth-dev 20120714 20:22:30< zookeeper> jamit, i can't think of a better solution that yours. and yours is definitely better than how it is now. 20120714 20:22:32< timotei> anonymissimus: not really. I don't trust enough MSVC to generate proper files that way :D 20120714 20:22:52< anonymissimus> timotei: so what did you actually chance ? the messages sound as if the last revision undos the first one 20120714 20:23:29< timotei> anonymissimus: I added the Release DEBUG and cleaned up the solutions 20120714 20:23:34< timotei> After removing the Debug (fast) 20120714 20:24:21< anonymissimus> timotei: I get a parser error upon opening it 20120714 20:24:26< CIA-87> alarantalara * r54723 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg: Rewrite some shroud definitions with ranges 20120714 20:25:06< anonymissimus> and what is "cleaned up the solutions" ? 20120714 20:25:33< anonymissimus> timotei: atm this looks like some chaotic buggy revisions to me sorry 20120714 20:25:50< timotei> anonymissimus: A, no problem. 20120714 20:25:51< timotei> Hmm 20120714 20:25:59< timotei> It didn't tell me that the .vcproj had conflicts 20120714 20:25:59< timotei> X( 20120714 20:26:08< timotei> I actually fixed them 20120714 20:26:09< timotei> wtf 20120714 20:26:10< timotei> Lemme check 20120714 20:26:39-!- trademark_ [~trademark@mon69-1-82-67-23-185.fbx.proxad.net] has joined #wesnoth-dev 20120714 20:27:53< CIA-87> alarantalara * r54724 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg: Improve explanation of dehydration 20120714 20:33:52< timotei> anonymissimus: ok. Fixed it :) 20120714 20:34:14< timotei> I entered some garbage in the .vcproj file while I was solving the conflict :) 20120714 20:35:04< timotei> Anyway, nothing to worry about. I am here :D 20120714 20:35:14< CIA-87> timotei * r54725 /trunk/projectfiles/VC9/wesnoth.vcproj: Fix the MSVC9 'wesnoth' project 20120714 20:35:46< anonymissimus> I wouldn't dare to edit vc projects by hand 20120714 20:36:19< anonymissimus> solving clonflicts is mostly faster by avoiding them 20120714 20:40:12< anonymissimus> timotei: so again, what does cleaned the solution mean ? gabba made a certain change lately which caused a severe crash on my side, so I really like to know thing precisely so it's much easier to fix things in case something goes wrong 20120714 20:40:54< timotei> anonymissimus: I just removed the configurations. 20120714 20:40:56< timotei> Nothing else :) 20120714 20:41:06< timotei> So in case something happens, you can just revert them 20120714 20:41:12< timotei> But it won't happen :) 20120714 20:41:23< timotei> My idea would have been to create from scratch some clean projects 20120714 20:41:24< timotei> :-? 20120714 20:41:36< timotei> Because I saw that the current one have all kind of dummy settings set. 20120714 20:41:41< timotei> Weird* 20120714 20:42:51< anonymissimus> timotei: wtf did you remove the "test" configurations ?? 20120714 20:43:02< timotei> Yes. They weren't used anymore :) 20120714 20:43:18< anonymissimus> sure they were 20120714 20:43:23< timotei> Now there is just Debug, Debug_with_vld, Release and Release DEBUG 20120714 20:43:27< timotei> No they weren't 20120714 20:43:32< timotei> Really 20120714 20:43:47< anonymissimus> and they were lots of work to make since I needed to edit file properties per file 20120714 20:43:48< timotei> In order for a configuration to be used they have to have an entry in the .sln 20120714 20:43:57< anonymissimus> and I use them from time to time 20120714 20:44:03< timotei> Edit file properties per file? 20120714 20:44:05< timotei> In which way? 20120714 20:44:16< timotei> If you need to do that then the project files are really broken. 20120714 20:44:48< anonymissimus> sorry, pls revert the removal of these configurations 20120714 20:46:48< timotei> OK. Fine 20120714 20:47:15-!- stikonas [~gentoo@ctv-79-132-164-161.vinita.lt] has joined #wesnoth-dev 20120714 20:47:15-!- stikonas [~gentoo@ctv-79-132-164-161.vinita.lt] has quit [Changing host] 20120714 20:47:15-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120714 20:47:39< anonymissimus> in particular, I follwowed that boost test in MSVC guide you had linked to, it advised to do it with ecluding files from teh build 20120714 20:47:52< anonymissimus> or it was the onl way I fould how to do it 20120714 20:48:04< timotei> Wait 20120714 20:48:14< timotei> The Test_ were for running the Tests? 20120714 20:48:27-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20120714 20:48:29< timotei> They weren't "test" configuration? 20120714 20:49:34< anonymissimus> yeah 20120714 20:49:41< timotei> Ok. Then say so. 20120714 20:49:42< timotei> :P 20120714 20:49:51< timotei> The proper way to do that is to Create a configuration for that 20120714 20:49:55< timotei> Not just some stubs There 20120714 20:49:56< timotei> OK? 20120714 20:50:19< anonymissimus> if they had no entry in the sln then probabyl because they were a configuration in the wesnoth project not the other ones 20120714 20:50:39< anonymissimus> they don't need to be in hte other projects thats why 20120714 20:50:41-!- stikonas [~gentoo@ctv-79-132-164-161.vinita.lt] has joined #wesnoth-dev 20120714 20:50:41-!- stikonas [~gentoo@ctv-79-132-164-161.vinita.lt] has quit [Changing host] 20120714 20:50:41-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120714 20:51:26< anonymissimus> you didn't give me a chance to say... 20120714 20:51:53< anonymissimus> well, if I may make some suggestion...revert the whole thing and redo what you actually want 20120714 20:52:52< anonymissimus> the files for the test are still added, but disabled from build in all configurations atm 20120714 20:53:11< anonymissimus> and I don't quite remember what else I needed to make the tests work 20120714 20:55:04< timotei> Well, I didn't know. That test thingy wasn't documented. I wouldn't have deleted it if I saw a proper global configuration. 20120714 20:55:11< timotei> But this way I thought it was some testing. 20120714 20:55:15< timotei> Otherwise I would have asked. 20120714 20:55:24< timotei> Anyway, I'm reverting the stuff, and will remove just Debug (fast) 20120714 20:55:25< timotei> :) 20120714 20:57:58< CIA-87> timotei * r54726 /trunk/projectfiles/VC9/wesnoth.vcproj: 20120714 20:57:58< CIA-87> Revert "Fix the MSVC9 'wesnoth' project" 20120714 20:57:58< CIA-87> This reverts commit 6c8276db73f8e10312540955bebd19d384a38fb1. 20120714 20:58:12< CIA-87> timotei * r54727 /trunk/projectfiles/VC9/ (6 files): 20120714 20:58:12< CIA-87> Revert "Remove the 'Release DEBG' configuration and do a small cleanup to the .vcproj files" 20120714 20:58:12< CIA-87> This reverts commit 8f9684f40a7db2e1a514014157f52ad6c9efe553. 20120714 20:58:15< timotei> Damn. Forgot to squash the commits :( 20120714 20:58:32< CIA-87> timotei * r54728 /trunk/projectfiles/VC9/ (6 files): Remove the 'Debug (fast)' and 'Release DEBUG' configurations 20120714 20:59:00-!- ToBeFree [~tobefree@unaffiliated/tobefree] has joined #wesnoth-dev 20120714 21:01:32< anonymissimus> none of the configurations is "documented" 20120714 21:01:57< anonymissimus> you could for instance have used them to find out what they are 20120714 21:03:47< timotei> OK. One moment ago the built went fine. Now I've got a linker error. 20120714 21:03:48< timotei> Great 20120714 21:04:50< timotei> Full rebuild, here it comes. 20120714 21:06:45< timotei> anonymissimus: Well, documented by their name at least :D 20120714 21:06:56< timotei> anonymissimus: Tests_Debug would have been better than Test_Debug :) 20120714 21:07:00< timotei> But anyway ;) 20120714 21:08:44< anonymissimus> I wish there was a way to give configurations a description 20120714 21:12:43< anonymissimus> you should always make a full rebuild *before* dcommitting such solution changes 20120714 21:13:15-!- MeccaGod [majs@host189-199.bornet.net] has quit [] 20120714 21:14:29< timotei> Why? 20120714 21:14:44< timotei> There was nothing ... modified. Just removed stuff "we didn't use" :P 20120714 21:25:34< anonymissimus> because you should expect the unexpected 20120714 21:27:58< anonymissimus> interestingly, my local crlf eols in the project files weren't overwritten to lf even though I have core.eol=lf :) 20120714 21:28:05< mordante> anonymissimus, thanks for the information, having some ideas but have to look a bit further 20120714 21:28:56< anonymissimus> mordante: okay, I have the two solutions still open, so can I close them ? 20120714 21:29:11< anonymissimus> the two versions of the same solution 20120714 21:30:14< timotei> Hmm 20120714 21:30:21< timotei> anonymissimus: IDK why 20120714 21:33:22< mordante> anonymissimus, yes 20120714 21:37:41-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20120714 21:48:05-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Ping timeout: 246 seconds] 20120714 22:01:19-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Read error: Connection reset by peer] 20120714 22:01:45-!- timotei [~timotei@188.24.2.25] has joined #wesnoth-dev 20120714 22:01:45-!- timotei [~timotei@188.24.2.25] has quit [Changing host] 20120714 22:01:45-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20120714 22:02:28-!- Samual [diotecktec@xonotic/core-team/Samual] has quit [Ping timeout: 248 seconds] 20120714 22:02:29-!- Samual [diotecktec@c-71-195-88-69.hsd1.pa.comcast.net] has joined #wesnoth-dev 20120714 22:02:29-!- Samual [diotecktec@c-71-195-88-69.hsd1.pa.comcast.net] has quit [Changing host] 20120714 22:02:29-!- Samual [diotecktec@xonotic/core-team/Samual] has joined #wesnoth-dev 20120714 22:10:21-!- shadowm_laptop2 [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20120714 22:10:32-!- shadowm_laptop is now known as Guest3645 20120714 22:10:32-!- Guest3645 [ignacio@wesnoth/developer/shadowmaster] has quit [Killed (leguin.freenode.net (Nickname regained by services))] 20120714 22:10:32-!- shadowm_laptop2 is now known as shadowm_laptop 20120714 22:19:24-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has quit [Quit: Leaving.] 20120714 22:26:09< mordante> I'm off night 20120714 22:26:29-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20120714 22:39:23-!- ejls_ [~Epsilon01@88.190.228.230] has joined #wesnoth-dev 20120714 22:48:10-!- vultraz [~chatzilla@124.109.10.221] has quit [Ping timeout: 244 seconds] 20120714 22:50:38-!- ejls [~Epsilon01@88.190.209.93] has quit [Read error: Operation timed out] 20120714 22:52:08-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20120714 23:02:12-!- ejls [~Epsilon01@mszy.domu.7un.net] has joined #wesnoth-dev 20120714 23:04:26-!- Samual [diotecktec@xonotic/core-team/Samual] has quit [Ping timeout: 252 seconds] 20120714 23:04:39-!- Crendgrim [~crend@77-22-112-72-dynip.superkabel.de] has quit [Quit: ...] 20120714 23:09:00-!- EdB [~edb@tss37-1-89-82-194-231.dsl.sta.abo.bbox.fr] has quit [Quit: Konversation terminated!] 20120714 23:12:46-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Remote host closed the connection] 20120714 23:27:49-!- trademark_ [~trademark@mon69-1-82-67-23-185.fbx.proxad.net] has quit [Ping timeout: 246 seconds] 20120714 23:30:04-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Read error: Connection reset by peer] 20120714 23:50:57-!- Samual [diotecktec@c-71-195-88-69.hsd1.pa.comcast.net] has joined #wesnoth-dev 20120714 23:50:57-!- Samual [diotecktec@c-71-195-88-69.hsd1.pa.comcast.net] has quit [Changing host] 20120714 23:50:57-!- Samual [diotecktec@xonotic/core-team/Samual] has joined #wesnoth-dev 20120714 23:51:56-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 248 seconds] --- Log closed Sun Jul 15 00:00:31 2012