--- Log opened Wed Aug 15 00:00:52 2012 20120815 00:02:36-!- Zus [~Mishinih@195.177.74.50] has quit [Ping timeout: 244 seconds] 20120815 00:02:44-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Quit: And away we go] 20120815 00:16:15-!- negusnyul [~negusnyul@1F2E9C63.dsl.pool.telekom.hu] has quit [Read error: Operation timed out] 20120815 00:17:36-!- negusnyul [~negusnyul@1F2E9C63.dsl.pool.telekom.hu] has joined #wesnoth-dev 20120815 00:18:37-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Ping timeout: 246 seconds] 20120815 00:24:56-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20120815 00:35:59-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 268 seconds] 20120815 00:40:10-!- stikonas [~gentoo@ctv-79-132-164-161.vinita.lt] has joined #wesnoth-dev 20120815 00:40:10-!- stikonas [~gentoo@ctv-79-132-164-161.vinita.lt] has quit [Changing host] 20120815 00:40:10-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120815 00:41:28-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Client Quit] 20120815 00:54:22-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20120815 01:04:21-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 268 seconds] 20120815 01:04:45-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20120815 01:06:23< fendrin> hi 20120815 01:06:41< fendrin> I would like to playtest trunk to see if it is stable enough for a release. 20120815 01:07:03< fendrin> Anyone interested to meet me on the multiplayer server? 20120815 01:07:36< fendrin> I mean for a real game, not a test run. 20120815 01:10:10< loonycyborg> I might be interested, but not now. It's way too late here. 20120815 01:11:26-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth-dev 20120815 01:15:00< fendrin> loonycyborg: maybe we can find a fitting time later. We have a holiday in germany. 20120815 01:15:16< fendrin> So I am flexible. 20120815 01:19:11-!- Upthorn [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has quit [Ping timeout: 245 seconds] 20120815 01:24:23< loonycyborg> fendrin: in 10 hours or so I'll probably be able to devote appropriate attention to testing. 20120815 01:26:53< loonycyborg> It's 3 AM here, probably it's late in Germany too, anyway :P 20120815 01:31:26-!- Elvish_Pillager [~eli@71-10-229-241.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 244 seconds] 20120815 01:33:11< fendrin> loonycyborg: Yes, already late, 01:31. 20120815 01:34:16< fendrin> loonycyborg: 10 hours sounds doable. 20120815 01:34:54< fendrin> loonycyborg: Still I like to have a bigger team, maybe we can try some fancy multiplayer stuff. Something that is cooperative or build teams. 20120815 01:35:55< fendrin> AI0867, Ivanovic: Answered the mail regarding the delepment version release. 20120815 01:37:16-!- mjs-de [~mjs-de@d190158.adsl.hansenet.de] has quit [Remote host closed the connection] 20120815 01:38:35-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120815 01:53:18-!- iwaim_ [~iwaim@gateway.alib.jp] has quit [Ping timeout: 248 seconds] 20120815 01:56:05-!- iwaim_ [~iwaim@2001:2c0:40e:2002:0:4:14:80] has joined #wesnoth-dev 20120815 01:57:55-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20120815 01:59:29-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20120815 02:01:14-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20120815 02:13:51-!- Octalot [~noct@host86-166-45-232.range86-166.btcentralplus.com] has quit [] 20120815 02:22:20-!- iwaim_ [~iwaim@2001:2c0:40e:2002:0:4:14:80] has quit [Ping timeout: 272 seconds] 20120815 02:24:48-!- iwaim_ 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10:32:48< CIA-88> espreon * r54988 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg: Cutscene-only units that die right after the cutscene don't deserve names... not even silly names like 'Dummy Unit1'. 20120815 10:34:56< CIA-88> espreon * r54989 /branches/1.10/data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg: Ported r54988 to 1.10. 20120815 11:01:35-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20120815 11:03:44-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20120815 11:05:27-!- elias [~allefant@allegro/developer/allefant] has quit [Remote host closed the connection] 20120815 11:07:51-!- elias [~allefant@allefant.com] has joined #wesnoth-dev 20120815 11:08:37< lipkab> fendrin: I volunteer for playtesting, too. 20120815 11:12:31-!- enchilado [~enchilado@woenwhoa.com] has quit [Changing host] 20120815 11:12:31-!- enchilado [~enchilado@defocus/yummy/enchilado] has joined #wesnoth-dev 20120815 11:14:21-!- grzywacz [~grzywacz@89-67-177-27.dynamic.chello.pl] has joined #wesnoth-dev 20120815 11:14:27-!- grzywacz [~grzywacz@89-67-177-27.dynamic.chello.pl] has quit [Changing host] 20120815 11:14:27-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20120815 11:29:48-!- crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20120815 11:33:09-!- Nephro [~Dmitry@80.233.231.12] has joined #wesnoth-dev 20120815 11:36:25-!- neXyon [~neXyon@84-119-52-199.dynamic.xdsl-line.inode.at] has joined #wesnoth-dev 20120815 11:44:26-!- stikonas [~gentoo@ctv-79-132-164-161.vinita.lt] has joined #wesnoth-dev 20120815 11:44:27-!- stikonas [~gentoo@ctv-79-132-164-161.vinita.lt] has quit [Changing host] 20120815 11:44:27-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120815 11:44:32< Nephro> mattsc, I updated the docs, should be sufficient now 20120815 11:50:33-!- MrBeast [~foo@pD95087C0.dip0.t-ipconnect.de] has joined #wesnoth-dev 20120815 11:53:22-!- horon [~horon@nttkyo331099.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has joined #wesnoth-dev 20120815 12:17:59-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20120815 12:27:04-!- mjs-de [~mjs-de@d184184.adsl.hansenet.de] has joined #wesnoth-dev 20120815 12:37:13-!- trademark [~trademark@mon69-1-82-67-23-185.fbx.proxad.net] has joined #wesnoth-dev 20120815 12:43:38< fendrin> so 20120815 12:43:48< fendrin> lipkab: cool 20120815 12:43:54< fendrin> loonycyborg: around? 20120815 12:44:09< loonycyborg> Yes. 20120815 12:45:13< fendrin> Need to fetch a morning tea and develop a conscious state of mind. 20120815 13:13:21-!- bloodycoin [~bloodycoi@78.63.209.84] has quit [Ping timeout: 245 seconds] 20120815 13:17:01-!- trademark [~trademark@mon69-1-82-67-23-185.fbx.proxad.net] has quit [Ping timeout: 246 seconds] 20120815 13:24:55-!- negusnyul [~negusnyul@1F2E9C63.dsl.pool.telekom.hu] has joined 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[~quassel@wesnoth/developer/wintermute] has joined #wesnoth-dev 20120815 13:44:02-!- timotei21 [~timotei@wesnoth/developer/timotei] has quit [Remote host closed the connection] 20120815 13:46:54-!- Elvish_Pillager [~eli@66-189-34-122.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 248 seconds] 20120815 13:54:01-!- neXyon [~neXyon@84-119-52-199.dynamic.xdsl-line.inode.at] has quit [Quit: bye] 20120815 14:00:30-!- Elvish_Pillager [~eli@66-189-34-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20120815 14:01:01-!- Ayne [~Ayne@HSI-KBW-078-042-132-056.hsi3.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20120815 14:04:01< loonycyborg> fendrin: Are you alive there? :P 20120815 14:07:23< fendrin> loonycyborg, lipkab: Yes, just got a call from a friend. She needs support for moving her household into a new flat. I told her to help. But I have time in ~5 hours, I won't be able to lift much weight for more than that. 20120815 14:07:58< loonycyborg> kk 20120815 14:09:02< lipkab> Then I shall go have lunch now. 20120815 14:09:17< fendrin> Sorry, folks. 20120815 14:13:13-!- Elvish_Pillager [~eli@66-189-34-122.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 240 seconds] 20120815 14:16:30< lipkab> No problem, I was getting really hungry :P 20120815 14:25:58-!- Elvish_Pillager [~eli@66-189-34-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20120815 14:26:53-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Quit: SIGKILL] 20120815 14:40:33-!- vultraz_laptop [~chatzilla@124.109.10.221] has quit [Ping timeout: 245 seconds] 20120815 14:42:13-!- MrBeast [~foo@pD95087C0.dip0.t-ipconnect.de] has quit [Ping timeout: 245 seconds] 20120815 14:42:59< CIA-88> ayne * r54990 /trunk/src/ (9 files): Changed the structure of savegames to only contain the data necessary. Old savegames are loaded via a conversion method. 20120815 14:44:02-!- vultraz_laptop [~chatzilla@124.109.10.221] has joined #wesnoth-dev 20120815 14:44:45< Ayne> Crab_: Hi. Savegame stuff is commited, should now work fine in multiplayer as well :) 20120815 14:53:52< Espreon> Time to see what explodes. 20120815 14:53:55< Espreon> Yay. 20120815 14:56:16< Ayne> Yeah.. I did test it, but chances are I missed a few things. As long as they're my mistakes it's fine, it's when the problem is in old code that it gets interesting ;) 20120815 14:59:49-!- trademark [~trademark@mon69-1-82-67-23-185.fbx.proxad.net] has joined #wesnoth-dev 20120815 15:46:09-!- neXyon [~neXyon@84-119-52-199.dynamic.xdsl-line.inode.at] has joined #wesnoth-dev 20120815 15:49:49-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20120815 16:00:28-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120815 16:01:59-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20120815 16:06:38-!- MrBeast [~foo@pD9508EE5.dip0.t-ipconnect.de] has joined #wesnoth-dev 20120815 16:07:39< AI0867> Ayne: well, before this commit the AI-modification demos worked again. I haven't tested yet since 20120815 16:09:01< Ayne> AI0867: I tried to recreate that crash, but it always worked for me, with the new commit as well, so hopefully there won't be any issues with that 20120815 16:11:54-!- Nephro [~Dmitry@80.233.231.12] has quit [Ping timeout: 260 seconds] 20120815 16:18:20-!- Elvish_Pillager [~eli@66-189-34-122.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 272 seconds] 20120815 16:19:03-!- timotei21 [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20120815 16:30:59-!- Elvish_Pillager [~eli@66-189-34-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20120815 16:51:52< SeattleDad> Hi crab_ 20120815 16:59:59-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20120815 17:02:29-!- trademark [~trademark@mon69-1-82-67-23-185.fbx.proxad.net] has quit [Ping timeout: 265 seconds] 20120815 17:07:24-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has joined #wesnoth-dev 20120815 17:09:14-!- noy_ [~Noy@s207-81-152-50.bc.hsia.telus.net] has joined #wesnoth-dev 20120815 17:09:15-!- noy_ [~Noy@s207-81-152-50.bc.hsia.telus.net] has quit [Changing host] 20120815 17:09:15-!- noy_ [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20120815 17:12:13-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 245 seconds] 20120815 17:12:13-!- noy_ is now known as noy 20120815 17:13:29-!- horon [~horon@nttkyo331099.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20120815 17:16:21-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has joined #wesnoth-dev 20120815 17:23:56-!- trademark [~trademark@mon69-1-82-67-23-185.fbx.proxad.net] has joined #wesnoth-dev 20120815 17:27:25< Necrosporus> Is it possible to make zombie variations somehow visible? 20120815 17:28:19< lipkab> Uhm? 20120815 17:28:19-!- Ayne [~Ayne@HSI-KBW-078-042-132-056.hsi3.kabel-badenwuerttemberg.de] has quit [Ping timeout: 246 seconds] 20120815 17:28:46< AI0867> you mean, in the manual and stuff? 20120815 17:28:46< lipkab> Necrosporus: What do you mean by "visible"? 20120815 17:29:01< AI0867> so you can see the possible variations without having them? 20120815 17:29:21< AI0867> if you can think of a good UI for that... 20120815 17:29:33< AI0867> I think that's the main thing that's held us back on that 20120815 17:30:23< Necrosporus> I mean there is not possible to even know there are different zombie types until you met them 20120815 17:30:36-!- SeattleDad [~SeattleDa@107-0-7-44-ip-static.hfc.comcastbusiness.net] has quit [] 20120815 17:30:39< Necrosporus> Make it somehow visible in tutorial 20120815 17:30:57< Necrosporus> that bat zombies fly and therefor have different movement cost 20120815 17:30:59< Necrosporus> And so on 20120815 17:31:10< Necrosporus> * I mean in help 20120815 17:32:48< AI0867> yeah, that's what I meant too 20120815 17:33:15< Necrosporus> Advances from: ... 20120815 17:33:22< Necrosporus> Advances to: ... 20120815 17:33:27< Necrosporus> Variations: ... 20120815 17:33:50< Necrosporus> There is already some UI 20120815 17:34:05< Necrosporus> Just add variations line for zombies? 20120815 17:34:19< Necrosporus> Or if some units have gender differences for genders 20120815 17:35:34< Necrosporus> AI0867, is values in tutorial automatically generated from WML code or coded separately? 20120815 17:35:39< Necrosporus> * are 20120815 17:36:14< AI0867> huh? 20120815 17:36:18< Necrosporus> If it's separate, than a separate page describing zombie variations would be sufficient 20120815 17:36:37< Necrosporus> AI0867, for example there are resistances in help 20120815 17:36:39< AI0867> the help is generated from the actual units 20120815 17:37:00< AI0867> but the current help system does not support males and females with different stats 20120815 17:41:28< Necrosporus> Also, what do you think about complete rewrite of plague feature? For example, if a unit killed by plague, it would get a trait/ability "undead" and/or "zombie", changed appearance (for example replacing skin color), get resistance over some attacks, but also less hp and losing some attacks 20120815 17:42:31< Necrosporus> also lose ability to advance 20120815 17:45:28< AI0867> it also only supports two genders (despite unit_type and race possibly having an entire list of genders) 20120815 17:46:08< AI0867> meh 20120815 17:46:13< Necrosporus> That's a disadvantage, some aliens may possibly have more genders 20120815 17:46:19< AI0867> true 20120815 17:46:43< AI0867> but without a usecase, bigenderisms will sneak in without being noticed 20120815 17:47:05< Necrosporus> what's that? 20120815 17:47:11< AI0867> ? 20120815 17:47:49< AI0867> bigenderisms = a word I just made up describing assumptions of there only being two genders 20120815 17:48:21< Necrosporus> ah 20120815 17:48:24-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth-dev 20120815 17:49:46< Necrosporus> AI0867, what do you think about possible Wesnoth 2.0? 20120815 17:51:33-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth-dev 20120815 18:00:42-!- jamit [~james@pool-96-235-148-103.cmdnnj.east.verizon.net] has joined #wesnoth-dev 20120815 18:00:51-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has quit [Quit: *pouf*] 20120815 18:01:01< AI0867> Necrosporus: it's just a number 20120815 18:01:22< AI0867> and it looks like it'll probably get used once GUI2 and several other long-term projects are finished 20120815 18:01:41< AI0867> as for the genders, the C++ currently limits it two just 2 20120815 18:02:32< Necrosporus> C++? 20120815 18:03:10< AI0867> the engine 20120815 18:03:19-!- trademark [~trademark@mon69-1-82-67-23-185.fbx.proxad.net] has quit [Ping timeout: 246 seconds] 20120815 18:04:12< Necrosporus> AI0867, is GUI2 going to be better than current one? Won't it happen to get same disease as Gnome 3 and KDE 4 which are actually worse than Gnome 2 and KDE 3? 20120815 18:04:32< Espreon> ... 20120815 18:04:46< Necrosporus> And while KDE 4 is going to became as good as KDE3, gnome is only getting worse 20120815 18:05:40< Necrosporus> I just don't know what's GUI2, but I hope it won't be worse than current one, which is quite good 20120815 18:06:41< Necrosporus> Espreon, what does mean your three dots thing? 20120815 18:06:55< Espreon> Nothing.™ 20120815 18:07:13< Espreon> The transition to GUI2 is mostly an internal thing. 20120815 18:07:14-!- trademark [~trademark@mon69-1-82-67-23-185.fbx.proxad.net] has joined #wesnoth-dev 20120815 18:07:20< Espreon> ... a much needed change indeed. 20120815 18:07:32< Espreon> ... since it gives Wesnoth proper complex script support and the like. 20120815 18:08:17< Espreon> Now, I just need to convince someone to eventually implement vertical text support... and all will be well. 20120815 18:09:44< AI0867> Necrosporus: half the current GUI is GUI2 already 20120815 18:09:51< AI0867> the other half is a mix of GUI1 and GUI0 20120815 18:09:56-!- MrBeast [~foo@pD9508EE5.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20120815 18:11:01< Necrosporus> Ah 20120815 18:11:11< Necrosporus> I though it's a complete rewrite of GUI 20120815 18:11:22< Espreon> Again, it's mostly an internal thing. 20120815 18:11:23< Necrosporus> Like in KDE4 20120815 18:11:28< Necrosporus> I got it 20120815 18:11:38< Necrosporus> Just gui engine? 20120815 18:12:39< Espreon> Mostly. 20120815 18:19:06< Necrosporus> Are there architectural deficiencies in current Battle for Wesnoth which would be good to fix but which would break compatibility too much? 20120815 18:20:09< Necrosporus> Or the engine is fine as it is and only small cosmetic fixes required? 20120815 18:21:36< lipkab> There are structural deficiencies which would be good to fix but no one wants to work on them :P 20120815 18:21:53< Necrosporus> For example, two genders only is not very major deficiency, as it can be handled with variation in case of aliens 20120815 18:22:03< Necrosporus> lipkab, which are? 20120815 18:22:19< lipkab> For e.g. data loading. 20120815 18:22:19-!- timotei [~timotei@188.24.6.55] has joined #wesnoth-dev 20120815 18:22:20-!- timotei [~timotei@188.24.6.55] has quit [Changing host] 20120815 18:22:20-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20120815 18:24:08< Necrosporus> lipkab, more specific? 20120815 18:24:11-!- dpol [~dpol@91.189.112.7] has joined #wesnoth-dev 20120815 18:24:22< Necrosporus> It seems wesnoth loads all the addons each time it starts 20120815 18:24:26< Necrosporus> Is it one? 20120815 18:24:45< Necrosporus> I think only addons useful for current game should be loaded 20120815 18:25:08-!- Zus [~Mishinih@195.177.74.50] has quit [Ping timeout: 244 seconds] 20120815 18:25:31< Necrosporus> Also for addon security... is it safe to install random addons or it can possibly steal data or something? 20120815 18:25:34< dpol> hi all... anybody know, subj run on armv7a ?.. (gentoo with X on tegra2) 20120815 18:25:34< AI0867> it loads everything not excluded by the preprocessor 20120815 18:25:49< Necrosporus> dpol, I think it should if you compile it for 20120815 18:25:58< Necrosporus> At least there is wesnoth on android 20120815 18:26:39< dpol> Necrosporus: thanks, then I'll try to build it. 20120815 18:32:17< AI0867> Necrosporus: okay, I got that part of the UI working. Showing the variation itself is going to take a bit longer. 20120815 18:36:12-!- Zus [~Mishinih@195.177.74.50] has joined #wesnoth-dev 20120815 18:38:38< Necrosporus> AI0867, sounds cool, one actually adding different types of zombie descriptions by my request 20120815 18:50:43< fendrin> loonycyborg, lipkab, I am back. 20120815 18:51:28-!- dpol [~dpol@91.189.112.7] has left #wesnoth-dev [] 20120815 18:52:38< zookeeper> Necrosporus, well, let's say that i don't recall there ever being an add-on which would have exploited a security hole 20120815 18:52:45< CIA-88> ivanovic * r54991 /trunk/po/ (wesnoth-help/hu.po wesnoth-utbs/hu.po): updated Hungarian translation 20120815 18:52:57< lipkab> fendrin: And I'm going to be off soon. 20120815 18:54:30< Necrosporus> zookeeper, I mean, not security hole, I mean some addon using for example lua code or something legally alowed for doing malicious things 20120815 18:54:38< lipkab> 3... 2... 1... 20120815 18:54:44-!- timotei [~timotei@wesnoth/developer/timotei] has left #wesnoth-dev ["SIGTERM"] 20120815 18:54:46< lipkab> And I'm off, sorry. 20120815 18:54:51-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Quit: And away we go] 20120815 18:55:07< zookeeper> Necrosporus, okay, well, i included those as well 20120815 18:55:24-!- Nephro [~Dmitry@80.233.231.12] has joined #wesnoth-dev 20120815 18:55:38< Necrosporus> Is it possible to make addon using documented features only (not bugs) and doing malicious things? 20120815 18:55:58< zookeeper> no 20120815 18:56:07< Necrosporus> wouldn't usual lua open file function work? 20120815 18:56:21< fendrin> Necrosporus: Of course. Just download the time traveling campaign from Mark o. 20120815 18:56:36< Necrosporus> What do you mean? 20120815 18:56:38< zookeeper> lua is sandboxed, not that i know how exactly. 20120815 18:56:39-!- trademark [~trademark@mon69-1-82-67-23-185.fbx.proxad.net] has quit [Ping timeout: 244 seconds] 20120815 18:56:47< loonycyborg> fendrin: I'm on the trunk server currently :P 20120815 18:56:54< Necrosporus> ok, fine 20120815 18:57:15< CIA-88> ivanovic * r54992 /branches/1.10/ (4 files in 3 dirs): updated Hungarian translation 20120815 18:57:35< fendrin> loonycyborg: okay 20120815 18:58:10< Necrosporus> zookeeper, I just wonder, is it safe to try out unknown addon, would removing addon always reverse it potential bad effects (like making wesnoth freeze or something) always or it's better to install only few well known ones 20120815 18:58:20< fendrin> loonycyborg: I need to compile... But that won't take very long. 20120815 18:58:56< zookeeper> Necrosporus, yes, it's safe 20120815 18:59:42< Necrosporus> zookeeper, also as a feature request, add feature to disable addons without removing them 20120815 19:00:16< Necrosporus> like if you sometimes play with some era but don't want it to be loaded each time slowing wesnoth down 20120815 19:01:30< CIA-88> espreon * r54993 /trunk/po/ (10 files in 7 dirs): Updated the Old English translation. 20120815 19:03:03-!- trademark [~trademark@mon69-1-82-67-23-185.fbx.proxad.net] has joined #wesnoth-dev 20120815 19:03:05< fendrin> loonycyborg: joined 20120815 19:03:40-!- neXyon [~neXyon@84-119-52-199.dynamic.xdsl-line.inode.at] has quit [Quit: bye] 20120815 19:04:17< CIA-88> espreon * r54994 /branches/1.10/ (15 files in 9 dirs): Updated the Old English translation. 20120815 19:07:50-!- trademark [~trademark@mon69-1-82-67-23-185.fbx.proxad.net] has quit [Ping timeout: 268 seconds] 20120815 19:14:12-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20120815 19:25:26-!- SeattleDad [~SeattleDa@107-0-7-44-ip-static.hfc.comcastbusiness.net] has joined #wesnoth-dev 20120815 19:26:24< SeattleDad> Hi crab_ 20120815 19:43:07-!- Elvish_Pillager [~eli@66-189-34-122.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 252 seconds] 20120815 19:46:26-!- Zus [~Mishinih@195.177.74.50] has quit [Ping timeout: 256 seconds] 20120815 19:51:15-!- timotei_temp [~timotei@188.24.6.55] has joined #wesnoth-dev 20120815 19:54:29< fendrin> crab_: Around? 20120815 19:55:06-!- timotei21 [~timotei@wesnoth/developer/timotei] has quit [Read error: Connection reset by peer] 20120815 19:56:40-!- Elvish_Pillager [~eli@66-189-34-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20120815 20:29:15-!- Zus [~Mishinih@195.177.74.50] has joined #wesnoth-dev 20120815 20:29:19-!- stikonas [~gentoo@ctv-79-132-164-161.vinita.lt] has joined #wesnoth-dev 20120815 20:29:20-!- stikonas [~gentoo@ctv-79-132-164-161.vinita.lt] has quit [Changing host] 20120815 20:29:20-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120815 20:30:21-!- neXyon [~neXyon@84-119-52-199.dynamic.xdsl-line.inode.at] has joined #wesnoth-dev 20120815 20:30:48-!- Elvish_Pillager [~eli@66-189-34-122.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 265 seconds] 20120815 20:31:34-!- SeattleDad [~SeattleDa@107-0-7-44-ip-static.hfc.comcastbusiness.net] has quit [] 20120815 20:38:58-!- Gallaecio_ [~quassel@84.120.114.134.dyn.user.ono.com] has joined #wesnoth-dev 20120815 20:40:29-!- Tigge_ [~tigge@irc.jagochmittmoln.se] has joined #wesnoth-dev 20120815 20:43:42< fendrin> loonycyborg: Any problems on your side? 20120815 20:44:13-!- Elvish_Pillager [~eli@66-189-34-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20120815 20:44:33< loonycyborg> Actually I found one. When I tried to maximize the window the image wasn't resized properly. 20120815 20:44:43< loonycyborg> But perhaps that was always there :P 20120815 20:44:58< loonycyborg> iirc I never tried to maximize during a game. 20120815 20:45:31< loonycyborg> Plain window resize works fine though. 20120815 20:45:46-!- rayblade3 [~chatzilla@124.109.10.221] has joined #wesnoth-dev 20120815 20:45:50-!- Netsplit *.net <-> *.split quits: Tigge, Gallaecio, vultraz 20120815 20:46:41< fendrin> loonycyborg: Yeah, that is an libsdl issue afaik. 20120815 20:46:53< fendrin> loonycyborg: on what platform did you play? 20120815 20:47:07< loonycyborg> gentoo linux 20120815 20:48:00-!- rayblade3 is now known as vultraz 20120815 20:48:11< fendrin> I played on Ubuntu. 20120815 20:48:23< fendrin> It would be nice to have a mac and a windows playtest as well. 20120815 21:01:50-!- Drakefriend [~kvirc@31-19-75-43-dynip.superkabel.de] has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 20120815 21:04:07-!- fendrin_ [~fabi@88-134-15-153-dynip.superkabel.de] has joined #wesnoth-dev 20120815 21:08:14-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Ping timeout: 260 seconds] 20120815 21:26:58-!- MrBeast [~foo@pD9508EE5.dip0.t-ipconnect.de] has joined #wesnoth-dev 20120815 21:29:04-!- Nephro [~Dmitry@80.233.231.12] has quit [Ping timeout: 244 seconds] 20120815 21:36:21< CIA-88> jamit * r54995 /trunk/src/ (actions.cpp game_events.cpp game_events.hpp): 20120815 21:36:21< CIA-88> Add the ability to detect if any WML/Lua has been executed (independent of [allow_undo]), 20120815 21:36:21< CIA-88> and hook this ability into move_unit(). 20120815 21:36:57< jamit> crab_: ^ This might be of use to the AI. You mentioned at one point that you would like to be able to tell if any WML had executed. 20120815 21:39:20< CIA-88> ivanovic * r54996 /trunk/po/ (5 files in 5 dirs): updated Slovak translation 20120815 21:44:08< CIA-88> ivanovic * r54997 /branches/1.10/po/ (5 files in 5 dirs): updated Slovak translation 20120815 21:44:36-!- Zus [~Mishinih@195.177.74.50] has quit [Ping timeout: 245 seconds] 20120815 21:48:36< fendrin_> Ivanovic: hello 20120815 21:52:13< jamit> wesbot seen gabba 20120815 21:52:14< wesbot> jamit: The person with the nick gabba last spoke 7d 4h ago. 7d 3h ago they left with the message: Quit: Page closed 20120815 21:52:25< jamit> Hmm... 20120815 22:05:58< Ivanovic> hi fendrin_ 20120815 22:08:51-!- vultraz [~chatzilla@124.109.10.221] has quit [Ping timeout: 244 seconds] 20120815 22:09:35< CIA-88> jamit * r54998 /trunk/src/game_events.cpp: 20120815 22:09:35< CIA-88> Reduce the number of calls to whiteboard->on_gamestate_change(). 20120815 22:09:35< CIA-88> Gabba, could you check this? I think this is what was desired. 20120815 22:09:35< CIA-88> (Revert if I misread the intent.) 20120815 22:11:15-!- timotei_temp [~timotei@188.24.6.55] has quit [Remote host closed the connection] 20120815 22:18:56-!- anonymissimus [~chatzilla@HSI-KBW-078-042-163-105.hsi3.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20120815 22:20:30< anonymissimus> jamit: can you explain what exactly you fixed in r54976, in which way was exception safety lost ? 20120815 22:21:49-!- Zus [~Mishinih@195.177.74.50] has joined #wesnoth-dev 20120815 22:22:22< jamit> Sure. First, the exception safety: fake_units exist so that their destructor ensures that they get removed from the display's list of fake units. 20120815 22:23:01< jamit> The problem was in fake_unit::operator=, which called unit::operator=. 20120815 22:23:16-!- vultraz_laptop [~chatzilla@124.109.10.221] has quit [Remote host closed the connection] 20120815 22:23:55< jamit> unit::operator= called the objects destructor (which was OK; the destructor was virtual, so it did call ~fake_unit), then created a new unit in-place. 20120815 22:24:37< jamit> The construction was the problem. The fake_unit was now reconstructed as a unit, so calls to its destructor would call ~unit(), not ~fake_unit(). 20120815 22:26:07< jamit> I could see this happening by doing two assignments to a fake_unit in a row. The first assignment would call ~fake_unit(), while the second would not. 20120815 22:26:38< jamit> Does that make sense? It took me a while to realize what was going on. 20120815 22:27:34-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 260 seconds] 20120815 22:30:45< crab_> jamit: thanks 20120815 22:36:38< anonymissimus> jamit: I think yes...could you have solved it with downcasting as well ? 20120815 22:39:14< jamit> Probably. I considered downcasting, but once I realized that "unit" had only one descendant class, I figured what I did was a bit easier to do. 20120815 22:39:42< anonymissimus> and after the assignment, this fake_unit is actually a unit, so what is bad about calling (only) ~unit ? 20120815 22:41:17< anonymissimus> perhaps that people may think it's a fake_unit... 20120815 22:41:24< jamit> Well, in one sense it is actually a unit, but the code that did the assignment has a reference to it as a fake_unit and is capable of putting it on a display. 20120815 22:44:13< jamit> To some extent, the old code took a fake_unit and replaced its virtual function table with one for a unit. The result can be used as a fake_unit, but all virtual function calls would be for a unit. 20120815 22:47:58-!- neXyon [~neXyon@84-119-52-199.dynamic.xdsl-line.inode.at] has quit [Quit: bye] 20120815 22:57:28-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Quit: :wq] 20120815 22:57:32< anonymissimus> jamit: hm, so say I call some member function of the assigned fake_unit which actually is a unit and that function is only in fake_unit but not in unit, what would happen ? the compiler allows it since it thinks it's a fake_unit but it crashes ? 20120815 22:58:41< jamit> The compiler allows it since it thinks it's a fake unit, and there is no crash because the memory is allocated for a fake_unit. 20120815 22:59:56< jamit> It's the same chunk of memory before and after the assignment. 20120815 23:01:14< jamit> Well, if fake_unit defined a virtual function that was not in unit, then calling that function would probably cause a crash. 20120815 23:02:13< jamit> So maybe assigning a fake_unit to a fake_unit twice in a row would crash? 20120815 23:03:04< jamit> No, that function was not virtual before my changes. 20120815 23:05:14< jamit> There might have been a crash if the fake_unit virtual function table had an entry not in the unit VFT, but before my changes, fake_unit did not define any virtual functions that were not in the unit class. 20120815 23:06:08-!- crab_ [~Crab_@wesnoth/developer/crab] has left #wesnoth-dev [] 20120815 23:06:44-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20120815 23:07:37< jamit> (Even with my changes, the only new virtual function is assignment of a fake_unit to a fake_unit, and that could really be rewritten in terms of assigning a unit to a fake_unit.) 20120815 23:08:09< jamit> (Maybe I'll do that just to keep the messiness contained.) 20120815 23:20:19< CIA-88> jamit * r54999 /trunk/src/play_controller.cpp: 20120815 23:20:19< CIA-88> Disable commands while a WML menu item is executing. 20120815 23:20:19< CIA-88> Fixes bug #19783 20120815 23:27:54< CIA-88> jamit * r55000 /trunk/ (changelog players_changelog): Changelog entries for r54999 20120815 23:35:42< CIA-88> jamit * r55001 /branches/1.10/ (changelog players_changelog src/play_controller.cpp): 20120815 23:35:42< CIA-88> Disable commands while a WML menu item is executing. 20120815 23:35:42< CIA-88> Backport of fix for bug #19783 --- Log closed Thu Aug 16 00:00:57 2012