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20120829 06:08:11-!- Elvish_Pillager [~eli@66-189-34-122.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 244 seconds] 20120829 06:21:57-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20120829 06:24:48-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has quit [Remote host closed the connection] 20120829 07:03:05-!- esr is now known as irker001 20120829 07:18:32< Necrosporus> I want to make an weapon special for my addon, which works similar way as poison, but kills the victim and turns it into zombie and (it would be a plus), can't be cured in village 20120829 07:19:13< Necrosporus> I guess, event would help with "turn to a zombie" part 20120829 07:19:43< Necrosporus> but [poison] tag probably won't help 20120829 07:28:32< jamit> Necrosporus: See http://forum.wesnoth.org/viewforum.php?f=21 for help getting your addon working. 20120829 07:33:35-!- Ivanovic [~ivanovic@dtmd-4db23af6.pool.mediaWays.net] has quit [Changing host] 20120829 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[~loonybot@46.138.87.35] has quit [Changing host] 20120829 11:13:51-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20120829 11:16:47-!- bloodycoin [~bloodycoi@78.63.209.84] has quit [Ping timeout: 246 seconds] 20120829 11:17:55-!- melinath [~melinath@li341-41.members.linode.com] has quit [Ping timeout: 252 seconds] 20120829 11:21:29-!- melinath [~melinath@li341-41.members.linode.com] has joined #wesnoth-dev 20120829 11:29:43-!- bloodycoin [~bloodycoi@78.63.209.84] has joined #wesnoth-dev 20120829 11:30:42-!- melinath [~melinath@li341-41.members.linode.com] has quit [Ping timeout: 264 seconds] 20120829 11:37:28-!- Elvish_Hunter [02c63428@gateway/web/freenode/ip.2.198.52.40] has joined #wesnoth-dev 20120829 11:37:57-!- melinath [~melinath@li341-41.members.linode.com] has joined #wesnoth-dev 20120829 11:38:52< CIA-107> elvish_hunter * r55183 /trunk/ (9 files in 3 dirs): DW: removed duplicated loyalty overlay 20120829 11:42:00-!- horon [~horon@nttkyo331099.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has joined #wesnoth-dev 20120829 11:46:09-!- shadowm [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20120829 11:51:45-!- Elvish_Hunter [02c63428@gateway/web/freenode/ip.2.198.52.40] has quit [Quit: Ciao!] 20120829 12:06:26-!- mjs-de [~mjs-de@d119100.adsl.hansenet.de] has joined #wesnoth-dev 20120829 13:15:50< fendrin_> AI0867: sounds like a gpl violation 20120829 13:22:44-!- irker001 is now known as esr 20120829 13:23:10-!- esr [~chatzilla@static-71-162-243-5.phlapa.fios.verizon.net] has quit [Changing host] 20120829 13:23:10-!- esr [~chatzilla@wesnoth/developer/esr] has joined #wesnoth-dev 20120829 13:43:01-!- MrBeast [~foo@pD950892D.dip0.t-ipconnect.de] has joined #wesnoth-dev 20120829 13:50:21< CIA-107> jamit * r55184 /trunk/ (5 files in 3 dirs): 20120829 13:50:21< CIA-107> Enable recruit/recall context menu options when right-clicking on a leader. 20120829 13:50:21< CIA-107> In this case, the right-click is interpreted as "this unit recruits", rather 20120829 13:50:21< CIA-107> than "recruit here". 20120829 13:57:27-!- Jetrel [~Jetrel@wesnoth/artist/jetrel] has quit [Ping timeout: 276 seconds] 20120829 14:00:14-!- Jetrel [~Jetrel@mn-10k-dhcp1-437.dsl.hickorytech.net] has joined #wesnoth-dev 20120829 14:00:15-!- Jetrel [~Jetrel@mn-10k-dhcp1-437.dsl.hickorytech.net] has quit [Changing host] 20120829 14:00:15-!- Jetrel [~Jetrel@wesnoth/artist/jetrel] has joined #wesnoth-dev 20120829 14:23:49< AI0867> fendrin_: possibly 20120829 14:35:29-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20120829 14:48:50< jamit> If two units with [illuminates] abilities are next to each other, how are the abilities supposed to interact (on the hexes affected by both abilities)? 20120829 14:49:53< jamit> Currently, one of them is picked, which seems wrong if someone defines some sort of "weak illuminates", as that weak ability could override the stronger one. 20120829 14:50:58< jamit> Maybe two mages of light should be able to turn night into day when their illuminations overlap? Or should it just be the strongest illumination applies? 20120829 14:51:30< zookeeper> i'd be inclined to say that it's better to not stack them and rather just use the strongest effect, but configurability would be nice 20120829 14:52:06< zookeeper> that said, i don't actually know how max_value= and min_value= function currently regarding that 20120829 14:56:41< jamit> Merging the max/min_values would be another issue, but probably using the maximum max_value would be good enough. It looks like that value is intended to prevent illumination + daytime producing a +50% bonus. 20120829 14:58:39< jamit> (That is, daytime 25% + illumination +25% > max_value, so the net result is the larger of max_value and daytime lighting.) 20120829 15:00:05< jamit> Oh, for the strongest effect option, I was going to assume that it would be the strongest illumination (positive value) and the strongest darkening (negative value) that matter. 20120829 15:03:53-!- Elvish_Pillager [~eli@66-189-34-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20120829 15:11:50-!- negusnyul [~negusnyul@dsl4E5CCFBF.pool.t-online.hu] has joined #wesnoth-dev 20120829 15:43:51-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20120829 15:49:29< fendrin_> Soliton: hi 20120829 15:50:25< fendrin_> Soliton: The prototype is working, thus work on it is suspended. 20120829 15:53:05< fendrin_> Soliton: I am currently evaluating if my stuff can be done with the [unit_type] [variation] tag without introducing names for the movetypes. 20120829 15:53:49< fendrin_> Still the variation tag is not well supported. You don't learn about variations at all through the help system if I am not mistaken. 20120829 15:57:51< Soliton> is variation something dynamic? i mean once a unit is created it is fixed what variation it is, no? 20120829 15:58:15< Soliton> sounded to me like you wanted something more dynamic anyway. 20120829 15:59:01< fendrin_> Yes, variation is currently invoked by [effect], and effects can't be removed again, thus I guess it is fixed. 20120829 16:01:01< fendrin_> I guess I can have several different Units with just diver in their movetypes and transform to reflect a change in the units status. 20120829 16:01:09< fendrin_> Like Alarantalara suggested. 20120829 16:03:49< Soliton> to me it actually sounded like the proper solution is to change the terrain since that is the thing you want to behave differently. no idea how feasable that is in your context though. 20120829 16:05:35< fendrin_> Well, working on the [variation] tag to make it more powerful seems to be a good approach to me. It's looking like a stub that never good the love it deserves currently. 20120829 16:06:14< fendrin_> Starting with the fact that you seem to get a wrong unit description for a variant. 20120829 16:11:52< fendrin_> s/good/got 20120829 16:13:10< CIA-107> fendrin * r55185 /trunk/src/editor/map/context_manager.cpp: Added a missing textdomain definement. 20120829 16:13:22< fendrin_> Oh no. It's working again. 20120829 16:13:57< fendrin_> Over is the time of unwatched commits. 20120829 16:35:42< AI0867> yeah, no sneaking stuff in anymore ;) 20120829 16:36:10< Soliton> working on making something more powerful so it makes for an easier workaround to your problem does not seem like a terribly good approach to me. 20120829 16:36:22< AI0867> fendrin_: I have a prototype here for making variations show up in the unit help 20120829 16:36:37< Soliton> not to say that improving variation is a bad idea though. 20120829 16:36:42< AI0867> it doesn't behave quite the way I want it to, but it's mostly done 20120829 16:37:50-!- MrBeast [~foo@pD950892D.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20120829 16:49:45-!- Upthorn [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has quit [Ping timeout: 265 seconds] 20120829 16:57:04< fendrin_> AI0867: Good news. 20120829 17:06:15-!- SeattleDad [~SeattleDa@50-46-117-63.evrt.wa.frontiernet.net] has joined #wesnoth-dev 20120829 17:14:16< fendrin_> Soliton: Do you have an idea to solve my problem more directly? 20120829 17:18:30< Soliton> fendrin_: i was hinting at not knowing your context... so no. 20120829 17:18:43 * Soliton vanishes for the day. 20120829 17:19:29< fendrin_> Soliton: bye 20120829 17:22:54 * zookeeper doesn't see what the problem is supposed to be 20120829 17:25:27-!- SeattleDad [~SeattleDa@50-46-117-63.evrt.wa.frontiernet.net] has quit [Quit: The computer fell asleep] 20120829 17:25:54-!- SeattleDad [~SeattleDa@50-46-117-63.evrt.wa.frontiernet.net] has joined #wesnoth-dev 20120829 17:30:27-!- SeattleDad [~SeattleDa@50-46-117-63.evrt.wa.frontiernet.net] has quit [Ping timeout: 252 seconds] 20120829 17:32:07-!- horon [~horon@nttkyo331099.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20120829 18:03:32< CIA-107> zookeeper * r55186 /trunk/data/core/images/themes/ (6 files): Improved gold, income and upkeep icons from Blarumyrran. 20120829 18:18:19-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth-dev 20120829 18:33:23< Crendgrim> fendrin_: May this be related to your work? http://forums.wesnoth.org/viewtopic.php?f=4&t=37488&view=unread#unread 20120829 18:40:29< fendrin_> Crendgrim: Yes, wait. 20120829 18:41:21< fendrin_> Crendgrim: Yes, for sure. 20120829 18:45:03-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth-dev 20120829 19:20:27-!- MrBeast [~foo@pD950892D.dip0.t-ipconnect.de] has joined #wesnoth-dev 20120829 19:29:50 * vultraz keeps forgetting to add himself to about.cfg 20120829 19:30:18< vultraz> Except I'm not sure where I should put myself... 20120829 19:33:27-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Ping timeout: 256 seconds] 20120829 19:35:25-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth-dev 20120829 19:55:52-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has quit [Quit: Leaving.] 20120829 19:56:58< CIA-107> jamit * r55187 /trunk/src/ (game_events.cpp reports.cpp game_events.hpp): Adding some const qualifiers. 20120829 20:17:45-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20120829 20:22:55-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Remote host closed the connection] 20120829 20:26:41-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20120829 20:28:04-!- loonybot [~loonybot@46.138.87.35] has joined #wesnoth-dev 20120829 20:28:05-!- loonybot [~loonybot@46.138.87.35] has quit [Changing host] 20120829 20:28:05-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20120829 20:28:21-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has joined #wesnoth-dev 20120829 21:27:01-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20120829 21:29:47-!- anonymissimus [~chatzilla@HSI-KBW-078-042-163-105.hsi3.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20120829 21:30:16-!- stikonas [~gentoo@5.20.200.50] has joined #wesnoth-dev 20120829 21:30:17-!- stikonas [~gentoo@5.20.200.50] has quit [Changing host] 20120829 21:30:17-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120829 21:37:32< anonymissimus> fendrin_: why do I see things like "not implemented yet" in the map editor while you are already wondering about questionable other features ? (since Soliton doesn't understand you it must be questionable) 20120829 21:39:42-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20120829 21:42:27-!- stikonas [~gentoo@5.20.200.50] has joined #wesnoth-dev 20120829 21:42:27-!- stikonas [~gentoo@5.20.200.50] has quit [Changing host] 20120829 21:42:27-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20120829 21:44:56< fendrin_> anonymissimus: I am not wondering, I have already implemented a prototype :-) 20120829 21:49:09< fendrin_> AI0867: How can I write a "DataSub" to disc? (wmldata.py) 20120829 21:52:08< fendrin_> AI0867: And I don't really get the difference between Data and DataSub. 20120829 21:57:55-!- negusnyul [~negusnyul@dsl4E5CCFBF.pool.t-online.hu] has quit [Quit: Konversation terminated!] 20120829 21:58:13-!- negusnyul [~negusnyul@dsl4E5CCFBF.pool.t-online.hu] has joined #wesnoth-dev 20120829 22:09:35-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20120829 22:25:03-!- timotei [~timotei@188.24.3.189] has joined #wesnoth-dev 20120829 22:25:03-!- timotei [~timotei@188.24.3.189] has quit [Changing host] 20120829 22:25:03-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20120829 22:37:18< Necrosporus> Seem like I found a bug, but I'm not sure 20120829 22:37:58< Necrosporus> steps to reproduce: start test scenario, make a vampire bat (or other flying unit), make it fly over the bridge 20120829 22:38:14< Necrosporus> It raises when flies over bridge 20120829 22:38:24< shadowm> Not a bug per se. 20120829 22:39:07< shadowm> If you checked the definition of the bridge terrains, you'd notice that it has unit_height_adjust=22 set. 20120829 22:39:43< shadowm> Various castles have other unit elevations set. 20120829 22:39:51< Necrosporus> but should it be set for flying units? 20120829 22:40:14< shadowm> In the keep case, the alternative would be that the flying unit would end up looking submerged into the keep's roof. 20120829 22:41:19< shadowm> Or vertically misaligned, if they were to be drawn on top of it. 20120829 22:42:17-!- ancestral [~ancestral@17.24.116.175] has joined #wesnoth-dev 20120829 22:42:24< Necrosporus> can at least it be more smooth? seem like it raises in single jump 20120829 22:43:32< Necrosporus> It jumps up not when it enters the bridge, but when it reaches the center of its hex 20120829 22:43:45< shadowm> Patches welcome. 20120829 22:55:36< Necrosporus> Another possibly bug 20120829 22:55:48< Necrosporus> There's 100 xp point in test map 20120829 22:55:58< Necrosporus> I moved a unit with 8 xp required 20120829 22:56:36< Necrosporus> So it advanced, but there are a lot of XP left, so it's 437/42 xp 20120829 22:57:01< Necrosporus> And it's now repeatedly playing advance animation 20120829 22:57:17< Necrosporus> which looks like alpha=0~1 20120829 22:59:25-!- vultraz_laptop_ [~chatzilla@124.109.10.221] has joined #wesnoth-dev 20120829 23:00:11< Necrosporus> I think if unit get over 9000 xp it should advance several times consequitively 20120829 23:00:24< Necrosporus> unit xp >= max_xp 20120829 23:00:30< Necrosporus> * until 20120829 23:01:43-!- vultraz_laptop [~chatzilla@124.109.10.221] has quit [Disconnected by services] 20120829 23:02:05-!- vultraz_laptop_ is now known as vultraz_laptop 20120829 23:02:08-!- ancestral_ [~ancestral@166.137.83.167] has joined #wesnoth-dev 20120829 23:10:04-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20120829 23:11:03-!- ancestral_ [~ancestral@166.137.83.167] has quit [Quit: Smell ya later!] 20120829 23:24:39-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 252 seconds] 20120829 23:29:05-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Read error: Connection reset by peer] 20120829 23:48:01-!- mjs-de [~mjs-de@d119100.adsl.hansenet.de] has quit [Remote host closed the connection] 20120829 23:52:30-!- anonymissimus [~chatzilla@HSI-KBW-078-042-163-105.hsi3.kabel-badenwuerttemberg.de] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 11.0/20120312181643]] --- Log closed Thu Aug 30 00:00:50 2012