--- Log opened Wed Aug 08 00:00:28 2012 20120808 00:02:02< elias> i wonder if it's a permission problem 20120808 00:02:10< elias> but you said moving the files actually succeeded 20120808 00:02:10< celticminstrel> Huh? 20120808 00:02:16< celticminstrel> Yes, it did. 20120808 00:02:28< celticminstrel> And stuff was generated, too. Just not the actual tre.3 20120808 00:02:31< celticminstrel> ^tree 20120808 00:02:51< elias> hm, it's supposed to move everything back 20120808 00:03:19< celticminstrel> I think I edited the script a bit; maybe I broke something like that. 20120808 00:03:46< celticminstrel> Let me check that again. 20120808 00:03:57< elias> the problem is if two addons are in the same folder they will affect each other if something is broken, so have to temporarily put it to a folder of its own 20120808 00:04:18< elias> (a symlink would be a better idea, thinking about it...) 20120808 00:04:27< elias> let me change that 20120808 00:04:49< celticminstrel> Provided the Python will follow symlinks. 20120808 00:05:04< elias> true. and it would fail under windows :P 20120808 00:05:47< celticminstrel> Well, Windows does have an equivalent though. 20120808 00:05:52< elias> did it create an error.log file? 20120808 00:06:01< celticminstrel> Where would that be? 20120808 00:06:43< elias> in the output folder, in a sub-folder 20120808 00:06:52< elias> there should be one sub-folder for each parsed addon 20120808 00:06:59< elias> and a logfile inside 20120808 00:08:00< celticminstrel> I see no error.logs in the output folders. Only index.html and an empty en_US folder. 20120808 00:08:35< elias> for all of them, or just your addon? 20120808 00:08:53< celticminstrel> For mine, at least. 20120808 00:09:29< celticminstrel> I modified the wmlunits a bit because it said the add-ons weren't found and then crashed because style.css wasn't found (the latter might be due to passing the wrong path somewhere?). 20120808 00:11:44< elias> it loos in ${data_dir}/data/tools/unit_tree/style.css 20120808 00:11:48< elias> looks 20120808 00:13:27< elias> what is your $WESNOTH_DIR set to? 20120808 00:13:36< elias> basically it has to be the toplevel source folder 20120808 00:13:53< celticminstrel> Hm. 20120808 00:13:58< elias> besides style.css it will also look for all the core WML in the same way 20120808 00:14:08< celticminstrel> It's currently /Games/Wesnoth.app/Contents/Resources/data 20120808 00:14:23-!- mystic_x [~X@unaffiliated/mysticx] has joined #wesnoth 20120808 00:14:27< celticminstrel> Or something like that. 20120808 00:14:32< elias> does that have tools/unit_tree/style.css? 20120808 00:14:49< celticminstrel> Yes. 20120808 00:15:02< elias> hm, should have been found that 20120808 00:15:06< elias> *then 20120808 00:15:38< elias> you could try pointing it to a source tree instead 20120808 00:16:10< celticminstrel> ie checkout from svn? 20120808 00:16:42< elias> yeah. i mean, i don't see why it wouldn't work with the release version - but worth a try 20120808 00:17:28< elias> can i download you addon somewhere? if you want i can try it here and (if it works here) give you my command-line 20120808 00:18:22< celticminstrel> It was looking at $WESNOTH_DIR/data/data/tools. 20120808 00:18:27< celticminstrel> Um. 20120808 00:18:44< celticminstrel> $WESNOTH_DIR/data/tools, which expands to include /data/data. 20120808 00:19:20< celticminstrel> However, removing /data from $WESNOTH_DIR results in a bunch of subprocess pipe errors… o.O 20120808 00:19:44< celticminstrel> Uh, you can download the campaign from the add-on server. I haven't uploaded the other add-on yet. 20120808 00:20:14< elias> it should not have /data 20120808 00:20:27< elias> oh 20120808 00:20:36< elias> well, yeah, inside the .app paths are different 20120808 00:20:50< celticminstrel> Are they really that much different? 20120808 00:22:42< celticminstrel> These errors appear to result from an attempt to invoke ImageMagick. 20120808 00:22:50< elias> oh 20120808 00:22:53< celticminstrel> Which… appears to be not installed. 20120808 00:22:54< elias> that part is not by me 20120808 00:23:27< elias> you can ignore it 20120808 00:23:40< elias> it just re-colors pictures 20120808 00:23:41< celticminstrel> It's the TeamColorizer raising file not found errors. 20120808 00:23:56< elias> yeah, TeamColorizer needs to be rewritten anyway 20120808 00:24:06< elias> it doesn't handle alpha correctly 20120808 00:24:11< celticminstrel> Prior to that though, it says my add-ons are not found. 20120808 00:24:37< celticminstrel> eg "DruidSiege not found" 20120808 00:25:07< elias> is it found by wesnoth itself? 20120808 00:25:15< celticminstrel> Yeah, Wesnoth sees it. 20120808 00:25:23< elias> what is CONFIG_DIR? 20120808 00:25:44< celticminstrel> $HOME/Library/Application Support/Wesnoth_1.10 20120808 00:25:57< celticminstrel> Should I append /data or /data/add-ons? 20120808 00:28:07< celticminstrel> Appending /data does not work. 20120808 00:28:25< elias> what does wesnoth --config-path say? 20120808 00:29:33-!- soundnfury [~edward@109.176.209.99] has quit [Ping timeout: 276 seconds] 20120808 00:29:59< celticminstrel> Nothing, just prints the version. 20120808 00:30:13< celticminstrel> ie v1.10.3 20120808 00:30:22< celticminstrel> And the current time. 20120808 00:30:26< elias> hm 20120808 00:30:49< celticminstrel> Wesnoth finds all its stuff under the aforementioned path, though. 20120808 00:30:54< celticminstrel> User stuff, that is. 20120808 00:31:17< elias> version and time should be in stderr 20120808 00:31:19< celticminstrel> (Appending /add-ons still fails) 20120808 00:31:43< elias> stdout should have the path 20120808 00:31:46< celticminstrel> Probably; the terminal shows both stderr and stdout usually. 20120808 00:31:49< celticminstrel> Oh. 20120808 00:31:59< elias> yeah, it should show it, as last line 20120808 00:32:19< celticminstrel> Wait, I'm blind, it did show it. 20120808 00:32:27< elias> oh, maybe $HOME is not expanded 20120808 00:32:37< celticminstrel> Okay. 20120808 00:32:44< elias> and the script itself likely wouldn't understand it then 20120808 00:33:01< elias> also, relative paths probably don't work (but looks you use absolute anyway) 20120808 00:33:02< celticminstrel> That's why I used $HOME instead of ~... 20120808 00:33:21< celticminstrel> $HOME is expanded. 20120808 00:33:25< elias> ah, ok 20120808 00:34:07-!- Octalot [~noct@host86-128-228-204.range86-128.btcentralplus.com] has joined #wesnoth 20120808 00:35:24< elias> well, i'll be back tomorrow, need to sleep now 20120808 00:35:29< celticminstrel> Okay. 20120808 00:36:15< elias> but yes, the script definitely could use option checking and more specific options - you're just the only person in 5 years who ever wanted to use it :) 20120808 00:37:47< celticminstrel> Heh. 20120808 00:43:28-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth 20120808 00:46:04< celticminstrel> The space in Application Support appears to be part of the issue. 20120808 01:08:04< celticminstrel> Okay elias, if you see this tomorrow… with this altered move() function ( http://pastebin.com/v3rDXSg3 ) I can get it to sort of work; it generates the files for individual units, kinda. However it's not really doing it right; the units generated are not the ones actually in the add-on; it includes all the units from nearly every other add-on, but not the one it's parsing. Furthermore, it doesn't generate the era page with the unit 20120808 01:08:05< celticminstrel> trees. And for the campaign it generates nothing at all. Finally, the units for one add-on are put in the folder of another, but the units of that add-on aren't found anyway; probably irrelevant, but said add-on happens to not have a _server.pbl yet. 20120808 01:14:27-!- neXyon [~neXyon@84-119-56-129.dynamic.xdsl-line.inode.at] has quit [Quit: bye] 20120808 01:43:39-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 276 seconds] 20120808 01:47:30-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20120808 01:52:47-!- vultraz_laptop [~chatzilla@124.109.10.221] has joined #wesnoth 20120808 01:57:40 * celticminstrel goes back to trying to figure out how [filter]formula= works. 20120808 01:58:13< ancestral> Too bad [filter] can't be more direct, imo 20120808 01:58:22< celticminstrel> Hm? 20120808 01:59:38-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Read error: Connection reset by peer] 20120808 01:59:41< ancestral> I guess it accomplishes the same thing 20120808 01:59:51-!- Haldrik [~haldrik@unaffiliated/haldrik] has quit [Quit: Haldrik] 20120808 01:59:53< celticminstrel> I'm not sure what you mean by "more direct". 20120808 02:00:00< ancestral> I feel like I'd have more power if I could see all the units for a side 20120808 02:00:09< ancestral> Or call a specific unit on a side with very little code 20120808 02:00:15< ancestral> Probably there's a way to do it in Lua 20120808 02:01:25-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20120808 02:02:11< ancestral> Probably more a style thing than anything 20120808 02:03:31-!- Elvish_Pillager [~eli@71-10-229-241.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 268 seconds] 20120808 02:03:31-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120808 02:04:34< celticminstrel> I thought that name looked familiar... 20120808 02:06:14-!- matthiaskrgr_ [matthiaskr@64.250.122.35] has quit [Quit: GeekBouncer - http://geekbouncer.co.uk] 20120808 02:08:56-!- negusnyul [~negusnyul@dsl51B6388E.pool.t-online.hu] has quit [Quit: Konversation terminated!] 20120808 02:09:18< ancestral> How so? 20120808 02:09:40< ancestral> From the forums I'm guessing 20120808 02:10:21< celticminstrel> Not you; Elvish_Pillager. 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Connection reset by peer] 20120808 16:10:19-!- Androgeos [~Androgeos@175.156.67.24] has joined #wesnoth 20120808 16:51:06-!- Androgeos [~Androgeos@175.156.67.24] has quit [Read error: Connection reset by peer] 20120808 16:53:11-!- Androgeos [~Androgeos@175.156.67.24] has joined #wesnoth 20120808 17:10:38-!- horon [~horon@nttkyo331099.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20120808 17:11:05< Necrosporus> Is it possible to win Princess' revenge map on hard without large casualties? 20120808 17:11:54< Necrosporus> Is there a resource where I can see replays of single player games made by experienced players? 20120808 17:13:42-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth 20120808 17:20:49< Crendgrim> Necrosporus: the forums 20120808 17:43:01-!- Androgeos [~Androgeos@175.156.67.24] has quit [Read error: Connection reset by peer] 20120808 17:54:54-!- negusnyul [~negusnyul@dsl51B6388E.pool.t-online.hu] has quit [Quit: Konversation terminated!] 20120808 18:04:04< Crendgrim> Necrosporus: on a related note, see this (new) thread: http://forums.wesnoth.org/viewtopic.php?f=3&t=37373 20120808 18:05:41< Necrosporus> That's normal 20120808 18:05:51< Necrosporus> I'm talking about hard... but thanks 20120808 18:06:11< Necrosporus> btw, I won previous scenario in 12 turns 20120808 18:07:27< Crendgrim> right, I just saw that thread and remembered that you asked about it. 20120808 18:07:50< Crendgrim> there should be replays in the Mainline Campaign Feedback section 20120808 18:08:38< Necrosporus> Is it even possible to defeat all liches on hard difficulty without losing the army 20120808 18:08:41< Crendgrim> http://forums.wesnoth.org/viewtopic.php?p=487008#p487008 20120808 18:09:08< Crendgrim> that guy did all mainline campaigns on the hardest difficulty, so you might be interested in the replay 20120808 18:17:49-!- negusnyul [~negusnyul@dsl51B6388E.pool.t-online.hu] has joined #wesnoth 20120808 18:20:50-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20120808 18:33:28-!- Netsplit *.net <-> *.split quits: mystic_x 20120808 18:34:36-!- Netsplit over, joins: mystic_x 20120808 18:38:23-!- ancestral [~ancestral@50-78-227-230-static.hfc.comcastbusiness.net] has joined #wesnoth 20120808 18:45:05-!- Netsplit *.net <-> *.split quits: mystic_x 20120808 18:45:14-!- Netsplit over, joins: mystic_x 20120808 18:45:19-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth 20120808 18:47:29-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth 20120808 18:48:36< Necrosporus> Crendgrim, thanks... so both got sourthern castle 20120808 18:53:48< celticminstrel> Should WML/Lua questions go here or in the -dev channel? 20120808 18:54:04< zookeeper> here works just as well 20120808 18:54:29< celticminstrel> Yay, one less channel to join. :P 20120808 19:01:22< celticminstrel> Is it just me, or is this example missing a parameter? It doesn't make sense as-is. http://wiki.wesnoth.org/LuaWML:Variables#helper.get_variable_array 20120808 19:02:28< Crendgrim> celticminstrel: it's just you, I think. 20120808 19:02:44< celticminstrel> So then, how does it know which WML table to fetch the array from? 20120808 19:03:10< Crendgrim> you give the name of the container as its parameter 20120808 19:04:06< celticminstrel> Yes, but what about the container that you're fetching the containers from? 20120808 19:04:19< Crendgrim> eh? 20120808 19:04:40< Crendgrim> I think either you or I are misunderstanding something :p 20120808 19:04:49< celticminstrel> For example, I have a unit and I want to get a list of its attacks. 20120808 19:06:34< Crendgrim> I didn't work with WML for too long; right now I don't know how exactly a unit looks like 20120808 19:06:54< celticminstrel> In the get_child example, a unit config is passed as the first parameter. 20120808 19:07:16< celticminstrel> Hm. 20120808 19:07:23< celticminstrel> Oh. 20120808 19:07:26< celticminstrel> I get it 20120808 19:07:32< celticminstrel> I should be using child_range, right? 20120808 19:07:47< Crendgrim> you could do that, right 20120808 19:08:10< celticminstrel> What if I wanted to add an element to the range? 20120808 19:08:30< Crendgrim> or if you want to use get_variable_array for some reason, it should be something like this: helper.get_variable_array "unit.attack" (if $unit is the WML variable the unit is stored to) 20120808 19:08:38< Crendgrim> do you want to add an attack? 20120808 19:09:53< celticminstrel> Possibly, but more important right now is changing the attacks temporarily. 20120808 19:10:28< celticminstrel> I think I can figure this out... 20120808 19:16:03-!- Gallaecio [~quassel@84.120.114.134.dyn.user.ono.com] has joined #wesnoth 20120808 19:18:52-!- dkkrg [~dkkrg@opt-115-30-211-155.client.pikara.ne.jp] has quit [Quit: おちくらげ] 20120808 19:19:23-!- Narrat [~None@p5B17FE38.dip.t-dialin.net] has joined #wesnoth 20120808 19:34:39-!- vultraz [~chatzilla@124.109.10.221] has quit [Ping timeout: 252 seconds] 20120808 19:36:07-!- vultraz_laptop [~chatzilla@124.109.10.221] has quit [Ping timeout: 252 seconds] 20120808 19:36:55-!- vultraz [~chatzilla@124.109.10.221] has joined #wesnoth 20120808 19:38:22< celticminstrel> Hm. How to iterate over all subtags regardless of name... 20120808 19:39:17< celticminstrel> Or I could just iterate over the whole object and check if each key is a number. 20120808 19:40:02-!- vultraz_laptop [~chatzilla@124.109.10.221] has joined #wesnoth 20120808 19:40:43-!- MrBeast [~foo@pD950888E.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20120808 19:43:34< celticminstrel> Or apparently ipairs only iterates over integer keys anyway. 20120808 19:43:47-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120808 19:45:39-!- ancestral [~ancestral@50-78-227-230-static.hfc.comcastbusiness.net] has quit [Quit: i go sleeps kthxbai] 20120808 19:53:44-!- wesbot [~wesbot@wesnoth/bot/wesbot] has quit [Ping timeout: 240 seconds] 20120808 19:53:50-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth 20120808 19:55:08-!- Netsplit *.net <-> *.split quits: paradoq, matthiaskrgr_, ToBeFree, v4hn 20120808 19:55:13-!- Netsplit *.net <-> *.split quits: Soliton, Espreon, namad8 20120808 19:57:48-!- wesbot [~wesbot@wesnoth/bot/wesbot] has joined #wesnoth 20120808 19:58:07-!- Netsplit over, joins: paradoq, v4hn, matthiaskrgr_, ToBeFree, namad8, Soliton, Espreon 20120808 19:58:11-!- Narrat [~None@p5B17FE38.dip.t-dialin.net] has quit [Excess Flood] 20120808 19:59:13-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20120808 20:00:20-!- Crebiz [~None@p5B17FE38.dip.t-dialin.net] has joined #wesnoth 20120808 20:38:54-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20120808 20:45:35-!- gm15301 [~quassel@193-168.195-178.cust.bluewin.ch] has joined #wesnoth 20120808 21:21:30-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Quit: And away we go] 20120808 21:21:44-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth 20120808 21:35:39-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 252 seconds] 20120808 21:49:52< celticminstrel> Does [set_menu_item] add it for all sides or just the current side? 20120808 21:55:32< Gambit> That's not how that works. 20120808 21:55:51< Gambit> [set_menu_item] creates a menu item. You then use set conditions for its appearance. 20120808 21:56:12< celticminstrel> Okay, so I don't need first_time_only=no. 20120808 21:56:24-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Quit: And away we go] 20120808 21:56:33< celticminstrel> Oh… except for that one thing... 20120808 21:58:21< Gambit> I have a sudden urge to play some Wesnoth now... 20120808 21:58:28< celticminstrel> Why's that? 20120808 21:58:37< Gambit> I don't know :o 20120808 21:58:45< celticminstrel> Uh…okay. 20120808 21:58:48 * Gambit downloads GambCiv 20120808 21:59:08< celticminstrel> That sounds like an add-on created by you. Why would you need to download it. 20120808 21:59:55< Gambit> Because I haven't worked on it in a very long time, and downloading it from the add-on server is quicker than git cloning and linking. 20120808 22:00:06< celticminstrel> Oh. 20120808 22:00:20< celticminstrel> Uh… linking? 20120808 22:00:41< Gambit> A soft link in the add-ons directory pointing to my source directory 20120808 22:00:47< celticminstrel> Ah. 20120808 22:00:49< celticminstrel> <_< 20120808 22:01:04< celticminstrel> I'm doing my work right in the add-ons directory, complete with .git. 20120808 22:01:04< Gambit> Hmmm 20120808 22:01:06< celticminstrel> >_> 20120808 22:01:37< Gambit> For some reason I keep all my SVN checkouts and git clones in a central place 20120808 22:01:41< Gambit> and then link them out to other places 20120808 22:01:45< Gambit> if needed 20120808 22:02:02< Gambit> I also don't install anything that I git clone or svn checkout... 20120808 22:02:02< celticminstrel> Does that mean the .git is being put on the add-on server? Because if so I should probably do that thing that git does where the .git is put somewhere else. 20120808 22:02:17< Gambit> Wesnoth is probably smart enough to ignore hidden files. 20120808 22:02:24< celticminstrel> Hope so! 20120808 22:02:36< celticminstrel> I suppose I can download it from addons.wesnoth.com and check. 20120808 22:03:17< Gambit> You should probably use wesnoth.org instead :P 20120808 22:03:24< celticminstrel> Or that. Whatever. 20120808 22:03:39< celticminstrel> I usually let Chrome fill that bit in for me. 20120808 22:04:43< celticminstrel> Hm. 20120808 22:04:51 * celticminstrel decides to jump into terrain graphics. :/ 20120808 22:17:41< Espreon> Have fun. 20120808 22:18:49< celticminstrel> All I want to do is paste a small image around the border of some hexes. 20120808 22:21:08< Espreon> Again, have fun. 20120808 22:33:04< celticminstrel> Okay, first I need to figure out why it doesn't appear in the editor palette. 20120808 22:34:17< Gambit> Teehee. Retreating injured units onto transport ships so that they can't be attacked on your opponent's turn for the win. 20120808 22:34:29< celticminstrel> Heh. 20120808 22:35:39< celticminstrel> Oh wait, I know why it didn't show up. 20120808 22:38:00< shadowm> .git is ignored by default, but if you have provided your own .ign file you'll need to add suitable patterns yourself. 20120808 22:38:31-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20120808 22:38:49< celticminstrel> .ign? 20120808 22:39:01< shadowm> _server.ign 20120808 22:39:26< celticminstrel> I have never heard of this... 20120808 22:39:31< shadowm> http://wiki.wesnoth.org/IGNFileFormat 20120808 22:39:45< shadowm> You don't need to. The defaults should be sane for most situations. 20120808 22:40:01< celticminstrel> I suppose the default on that link is outdated? 20120808 22:40:15< shadowm> Yes. 20120808 22:40:21-!- neXyon [~neXyon@84-119-56-129.dynamic.xdsl-line.inode.at] has quit [Quit: bye] 20120808 22:41:02< celticminstrel> Oh wait, it does cover .git; maybe it's not outdated..3 20120808 22:41:24< shadowm> As of 1.10, the defaults are .*, .*/, #*#, *~, *-bak, *.swp, *.pbl, *.ign, _info.cfg, *.exe, *.bat, *.cmd, *.com, *.scr, *.sh, *.js, *.vbs, *o, Thumbs.db, __MACOSX, *.wesnoth, *.project 20120808 22:41:38< shadowm> .git/, .svn/, .hg/ are matched by the .*/ pattern. 20120808 22:52:23< celticminstrel> Okay, so why does the tile image display but not the other image... 20120808 22:52:46< celticminstrel> Might be layering... 20120808 23:01:06< Gambit> Anyone for a game of Breaking Ground? 20120808 23:08:21-!- Octalot [~noct@host86-139-241-81.range86-139.btcentralplus.com] has joined #wesnoth 20120808 23:15:29-!- gm15301 [~quassel@193-168.195-178.cust.bluewin.ch] has quit [Remote host closed the connection] 20120808 23:17:45< celticminstrel> So I can get [tile][image] to appear in the editor, but it seems to provide no control over positioning, and [image] outside [tile] refuses to appear. 20120808 23:23:04< Gambit> Terrain transitions are black magic. 20120808 23:23:14< Gambit> Especially the animated ones. 20120808 23:23:22< Gambit> Tide comes in 20120808 23:23:24< Gambit> Tide goes out 20120808 23:23:27< Gambit> You can't explain that! 20120808 23:23:27< celticminstrel> Good thing I don't need any animations. 20120808 23:24:08< celticminstrel> I haven't even gotten as far as transitions. I'm stuck on getting an image to appear at all. 20120808 23:24:36< Gambit> oh gods the horror: http://wesnoth.wikia.com/wiki/Wesnoth_Wiki 20120808 23:25:35< celticminstrel> Uh, why when there's already one? 20120808 23:25:49< Gambit> Indeed. 20120808 23:27:18< celticminstrel> This sounds like it was written either by or for something like 10-13-year-olds: http://wesnoth.wikia.com/wiki/Hacks 20120808 23:28:54< Gambit> I was googling Dave and that came up v_v 20120808 23:29:01< celticminstrel> Who? 20120808 23:29:37< Gambit> David White. The creator of Wesnoth and Frogatto and former Google employee and current Valve employee plus all around awesome dude. 20120808 23:30:20< Gambit> I wanted to tell some other people how awesome he is so I was looking for a wikipedia page. But nothing :( 20120808 23:32:51< celticminstrel> Might it be that the terrain engine won't place multiple copies of the same image for a single terrain_graphics? (Seems unlikely, but!) 20120808 23:34:04< Gambit> Terrain WML is black magic. 20120808 23:34:19< Gambit> Also anything to do with the AI. 20120808 23:34:27< celticminstrel> Indeed. 20120808 23:35:21-!- soundnfury [~edward@91.85.40.139] has quit [Ping timeout: 276 seconds] 20120808 23:39:18< celticminstrel> The base= key specifies the "most significant pixel" if I understand the wiki correctly. 20120808 23:40:50< Crendgrim> don't forget ThemeWML. That's black magic as well. 20120808 23:41:15< celticminstrel> I'll probably never touch that one. 20120808 23:51:17< Gambit> nah ThemeWML is shit 20120808 23:51:42< Gambit> It can't do anything fun :((( 20120808 23:54:06-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth --- Log closed Thu Aug 09 00:00:40 2012