--- Log opened Wed Aug 15 00:00:52 2012 20120815 00:02:44-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Quit: And away we go] 20120815 00:12:00-!- jo-erlend [~jo-erlend@ubuntu/member/jo-erlend] has quit [Remote host closed the connection] 20120815 00:16:15-!- negusnyul [~negusnyul@1F2E9C63.dsl.pool.telekom.hu] has quit [Read error: Operation timed out] 20120815 00:17:36-!- negusnyul [~negusnyul@1F2E9C63.dsl.pool.telekom.hu] has joined #wesnoth 20120815 00:24:56-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20120815 00:48:07-!- siglar [~siglar@wikimedia/ralgis] has joined #wesnoth 20120815 00:54:22-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth 20120815 01:00:18-!- LuefterS [~nagisaisd@ip-62-143-208-189.unitymediagroup.de] has quit [Read error: Connection reset by peer] 20120815 01:04:21-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 268 seconds] 20120815 01:04:45-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20120815 01:11:26-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth 20120815 01:26:44-!- siglar [~siglar@wikimedia/ralgis] has quit [Quit: WikiLeaks - http://isax7s5yooqgelbr.onion/] 20120815 01:31:03-!- Haldrik [~haldrik@unaffiliated/haldrik] has quit [Quit: Haldrik] 20120815 01:31:26-!- Elvish_Pillager [~eli@71-10-229-241.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 244 seconds] 20120815 01:38:35-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120815 01:53:18-!- iwaim_ [~iwaim@gateway.alib.jp] has quit [Ping timeout: 248 seconds] 20120815 01:56:05-!- iwaim_ [~iwaim@2001:2c0:40e:2002:0:4:14:80] has joined #wesnoth 20120815 01:57:55-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20120815 01:59:29-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20120815 02:01:14-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20120815 02:13:51-!- Octalot [~noct@host86-166-45-232.range86-166.btcentralplus.com] has quit [] 20120815 02:22:20-!- iwaim_ [~iwaim@2001:2c0:40e:2002:0:4:14:80] has quit [Ping timeout: 272 seconds] 20120815 02:24:43-!- Androgeos [~Androgeos@175.156.67.24] has quit [Read error: No route to host] 20120815 02:24:48-!- iwaim_ [~iwaim@2001:2c0:40e:2002:0:4:14:80] has joined #wesnoth 20120815 02:26:27-!- Androgeos [~Androgeos@175.156.67.24] has joined #wesnoth 20120815 02:28:28-!- negusnyul [~negusnyul@1F2E9C63.dsl.pool.telekom.hu] has quit [Quit: Konversation terminated!] 20120815 02:44:32-!- MrBeast [~foo@pD9508576.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20120815 02:54:37-!- pydsigner [~pydsigner@host-71-32-214.infobunker.com] has joined #wesnoth 20120815 02:56:20-!- Narrat [~None@p5DC6A6FC.dip.t-dialin.net] has quit [Remote host closed the connection] 20120815 03:06:31-!- Androgeos [~Androgeos@175.156.67.24] has quit [Ping timeout: 252 seconds] 20120815 03:12:50-!- iwaim_ [~iwaim@2001:2c0:40e:2002:0:4:14:80] has quit [Remote host closed the connection] 20120815 03:15:15-!- iwaim_ [~iwaim@gateway.alib.jp] has joined #wesnoth 20120815 03:18:54-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Ping timeout: 244 seconds] 20120815 03:29:25-!- Crendgrim [~crend@77-22-112-72-dynip.superkabel.de] has quit [Quit: ...] 20120815 03:42:40-!- v4hn_ [~v4hn@brln-4d0cd350.pool.mediaWays.net] has joined #wesnoth 20120815 03:44:01-!- v4hn [~v4hn@brln-4dba93d2.pool.mediaWays.net] has quit [Read error: Operation timed out] 20120815 04:06:18-!- dkkrg [~dkkrg@opt-115-30-253-156.client.pikara.ne.jp] has joined #wesnoth 20120815 04:19:28-!- Ivanovic_ [~ivanovic@dtmd-4db2a194.pool.mediaWays.net] has joined #wesnoth 20120815 04:22:52-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth 20120815 04:23:10-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 265 seconds] 20120815 04:23:22-!- Ivanovic_ is now known as Ivanovic 20120815 04:31:52< celticminstrel> Hm. I wonder how I can have an event trigger when someone moves close enough to a guardian unit for it to "see" you, without using shroud or fog. Moveto with a radius filter is the most obvious choice, but doesn't account for move costs. 20120815 04:34:57< Gambit> potentially use lua's pathfinding stuff to create your own conditional tag 20120815 04:40:06< celticminstrel> Wait, if I enable fog on the AI's side, would that work with the sighting macro? 20120815 04:49:46-!- Androgeos [~Androgeos@175.156.67.24] has joined #wesnoth 20120815 04:53:08-!- Androgeos [~Androgeos@175.156.67.24] has quit [Read error: Connection reset by peer] 20120815 04:54:51-!- Androgeos [~Androgeos@175.156.67.24] has joined #wesnoth 20120815 05:08:42-!- dkkrg [~dkkrg@opt-115-30-253-156.client.pikara.ne.jp] has quit [Quit: おちくらげ] 20120815 05:11:34-!- Androgeos [~Androgeos@175.156.67.24] has quit [Read error: No route to host] 20120815 05:13:59-!- Androgeos [~Androgeos@175.156.67.24] has joined #wesnoth 20120815 05:16:59-!- Androgeos [~Androgeos@175.156.67.24] has quit [Read error: No route to host] 20120815 05:24:59-!- pydsigner [~pydsigner@host-71-32-214.infobunker.com] has quit [Ping timeout: 260 seconds] 20120815 05:33:49-!- Androgeos [~Androgeos@175.156.67.24] has joined #wesnoth 20120815 05:36:21-!- Androgeos [~Androgeos@175.156.67.24] has quit [Read error: No route to host] 20120815 05:36:32-!- Androgeos [~Androgeos@175.156.67.24] has joined #wesnoth 20120815 05:38:40-!- Androgeos [~Androgeos@175.156.67.24] has quit [Read error: Connection reset by peer] 20120815 05:42:22-!- Androgeos [~Androgeos@175.156.67.24] has joined #wesnoth 20120815 05:44:38-!- Androgeos [~Androgeos@175.156.67.24] has quit [Read error: Connection reset by peer] 20120815 05:44:54-!- Androgeos [~Androgeos@175.156.67.24] has joined #wesnoth 20120815 05:45:31-!- Androgeos [~Androgeos@175.156.67.24] has quit [Read error: Connection reset by peer] 20120815 05:45:44-!- Androgeos [~Androgeos@175.156.67.24] has joined #wesnoth 20120815 05:46:55-!- Androgeos [~Androgeos@175.156.67.24] has quit [Read error: Connection reset by peer] 20120815 05:46:59-!- Altiris [~Androgeos@175.156.67.24] has joined #wesnoth 20120815 05:48:06-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has quit [Quit: *pouf*] 20120815 05:48:09-!- Androgeos [~Androgeos@175.156.67.24] has joined #wesnoth 20120815 05:48:30-!- Altiris [~Androgeos@175.156.67.24] has quit [Read error: Connection reset by peer] 20120815 05:50:26-!- Androgeos [~Androgeos@175.156.67.24] has quit [Read error: Connection reset by peer] 20120815 05:50:27-!- Altiris [~Androgeos@175.156.67.24] has joined #wesnoth 20120815 05:53:05-!- Altiris is now known as Androgeos 20120815 05:55:32-!- Androgeos [~Androgeos@175.156.67.24] has quit [Disconnected by services] 20120815 05:55:52-!- Altiris [~Androgeos@175.156.67.24] has joined #wesnoth 20120815 05:55:52-!- Altiris is now known as Androgeos 20120815 06:01:11-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [Quit: Read error: Lights unavailable] 20120815 06:15:44-!- matthiaskrgr [matthiaskr@64.250.122.35] has quit [Quit: GeekBouncer - http://geekbouncer.co.uk] 20120815 06:22:19-!- matthiaskrgr [matthiaskr@64.250.122.35] has joined #wesnoth 20120815 06:27:30< celticminstrel> Why does it become unresponsive after uploading an add-on. :( 20120815 06:37:53-!- Androgeos [~Androgeos@175.156.67.24] has quit [Read error: Connection reset by peer] 20120815 06:38:22-!- Androgeos [~Androgeos@175.156.67.24] has joined #wesnoth 20120815 06:43:17-!- Androgeos [~Androgeos@175.156.67.24] has quit [Read error: Connection reset by peer] 20120815 06:43:40-!- Androgeos [~Androgeos@175.156.67.24] has joined #wesnoth 20120815 06:51:34-!- Androgeos [~Androgeos@175.156.67.24] has quit [Ping timeout: 246 seconds] 20120815 06:52:27-!- Androgeos [~Androgeos@175.156.67.24] has joined #wesnoth 20120815 07:25:37-!- Ivanovic [~ivanovic@dtmd-4db2a194.pool.mediaWays.net] has quit [Changing host] 20120815 07:25:37-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth 20120815 07:28:11-!- igorko [~Instantbi@93-127-15-131.static.vega-ua.net] has joined #wesnoth 20120815 07:28:44< igorko> hi. Anyone from admins here? 20120815 07:34:41< Gambit> Not at this hour, but odds are you don't need them. 20120815 07:34:44< Gambit> igorko: What's up? 20120815 07:35:21< igorko> i need someone to add ukrainian manual link to http://wiki.wesnoth.org/WesnothManual 20120815 07:35:47< igorko> it's read only 20120815 07:36:50< Espreon> igorko: The Ukranian version doesn't exist yet. 20120815 07:37:00< Espreon> wesnoth-manual's probably not translated enough. 20120815 07:37:19< Espreon> I believe the threshold for generation is 80% 20120815 07:38:01< igorko> aha, so it will be added automatically? 20120815 07:38:15< igorko> I'm finishing translation 20120815 07:39:17< Espreon> The links need to be manually added after the manuals are generated. 20120815 07:57:01< igorko> Espreon: hello. One question. Seems it was already discussed. I have $friends, $gold warnings in singular. These can be ignored, right? 20120815 07:59:46< Espreon> What exactly are you talking about? 20120815 08:00:12< igorko> warnings you gave me 20120815 08:00:39< Espreon> Just a moment. 20120815 08:00:52< igorko> don;t have them here though 20120815 08:04:21< Espreon> igorko: msgstr[0] for those strings is apparently used for all numbers that end in "1" 20120815 08:04:24< Espreon> ... not just "1" 20120815 08:04:45< igorko> i see now 20120815 08:04:55< igorko> thanks 20120815 08:05:04< Espreon> Yup. 20120815 08:05:11< igorko> so i anyway should use number 20120815 08:06:07< Espreon> No, you should still use the variable. 20120815 08:07:14< igorko> I mean use number from digits but not word ;) 20120815 08:07:19< Espreon> Ah. 20120815 08:14:55< Espreon> igorko: Now, if you don't want to have a numeral used in cases where there's only one involved, you could have four msgstrs... and have one dedicated to cases involving 1. 20120815 08:15:38< Espreon> But to do that, you'd need to replace the Plural-Forms lines in the pos for wesnoth and wesnoth-lib. 20120815 08:17:35< igorko> no, i will not bother with that 20120815 08:18:13< Espreon> All right. 20120815 08:26:16-!- igorko [~Instantbi@93-127-15-131.static.vega-ua.net] has quit [Remote host closed the connection] 20120815 08:27:37-!- alkenrinnstet [~alkenrinn@nusnet-228-27.dynip.nus.edu.sg] has quit [Quit: Leaving.] 20120815 08:27:39-!- dkkrg [~dkkrg@opt-115-30-253-156.client.pikara.ne.jp] has joined #wesnoth 20120815 08:27:50-!- alkenrinnstet [~alkenrinn@nusnet-26-106.dynip.nus.edu.sg] has joined #wesnoth 20120815 08:30:37-!- alkenrinnstet [~alkenrinn@nusnet-26-106.dynip.nus.edu.sg] has quit [Client Quit] 20120815 08:30:47-!- alkenrinnstet [~alkenrinn@nusnet-26-106.dynip.nus.edu.sg] has joined #wesnoth 20120815 08:36:04-!- alkenrinnstet [~alkenrinn@nusnet-26-106.dynip.nus.edu.sg] has quit [Quit: Leaving.] 20120815 08:36:15-!- alkenrinnstet [~alkenrinn@nusnet-26-106.dynip.nus.edu.sg] has joined #wesnoth 20120815 08:36:16-!- alkenrinnstet [~alkenrinn@nusnet-26-106.dynip.nus.edu.sg] has quit [Client Quit] 20120815 08:36:27-!- alkenrinnstet [~alkenrinn@nusnet-26-106.dynip.nus.edu.sg] has joined #wesnoth 20120815 08:36:48-!- alkenrinnstet [~alkenrinn@nusnet-26-106.dynip.nus.edu.sg] has quit [Client Quit] 20120815 08:39:13-!- alkenrinnstet [~alkenrinn@nusnet-26-106.dynip.nus.edu.sg] has joined #wesnoth 20120815 08:48:54-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20120815 09:08:53-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120815 09:11:10-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20120815 09:16:07-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has quit [Quit: Leaving] 20120815 09:16:58-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Read error: Connection reset by peer] 20120815 09:23:13-!- happygrue [~quassel@wesnoth/developer/wintermute] has quit [Read error: Connection reset by peer] 20120815 09:35:19-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20120815 09:55:11-!- LuefterS [~nagisaisd@ip-62-143-208-189.unitymediagroup.de] has joined #wesnoth 20120815 10:16:19-!- shurnormal [~driedleav@73.Red-80-39-198.dynamicIP.rima-tde.net] has joined #wesnoth 20120815 10:18:05-!- Drakefriend [~kvirc@31-19-75-43-dynip.superkabel.de] has joined #wesnoth 20120815 10:18:32< Drakefriend> Hello 20120815 10:22:43-!- dkkrg [~dkkrg@opt-115-30-253-156.client.pikara.ne.jp] has quit [Quit: おちくらげ] 20120815 10:56:47-!- alkenrinnstet [~alkenrinn@nusnet-26-106.dynip.nus.edu.sg] has quit [Ping timeout: 240 seconds] 20120815 11:03:44-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth 20120815 11:05:27-!- elias [~allefant@allegro/developer/allefant] has quit [Remote host closed the connection] 20120815 11:07:48-!- shurnormal [~driedleav@73.Red-80-39-198.dynamicIP.rima-tde.net] has quit [Read error: Connection reset by peer] 20120815 11:07:51-!- elias 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13:51:26-!- alkenrinnstet [~alkenrinn@bb121-6-221-201.singnet.com.sg] has joined #wesnoth 20120815 13:52:53-!- alkenrinnstet [~alkenrinn@bb121-6-221-201.singnet.com.sg] has quit [Client Quit] 20120815 13:54:01-!- neXyon [~neXyon@84-119-52-199.dynamic.xdsl-line.inode.at] has quit [Quit: bye] 20120815 13:55:00-!- alkenrinnstet [~alkenrinn@bb121-6-221-201.singnet.com.sg] has joined #wesnoth 20120815 13:55:16-!- alkenrinnstet [~alkenrinn@bb121-6-221-201.singnet.com.sg] has quit [Client Quit] 20120815 13:57:05-!- alkenrinnstet [~alkenrinn@bb121-6-221-201.singnet.com.sg] has joined #wesnoth 20120815 14:00:32-!- Elvish_Pillager [~eli@66-189-34-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth 20120815 14:01:53-!- alkenrinnstet [~alkenrinn@bb121-6-221-201.singnet.com.sg] has quit [Client Quit] 20120815 14:02:16-!- alkenrinnstet [~alkenrinn@bb121-6-221-201.singnet.com.sg] has joined #wesnoth 20120815 14:03:26-!- alkenrinnstet [~alkenrinn@bb121-6-221-201.singnet.com.sg] has left #wesnoth [] 20120815 14:13:13-!- Elvish_Pillager [~eli@66-189-34-122.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 240 seconds] 20120815 14:25:59-!- Elvish_Pillager [~eli@66-189-34-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth 20120815 14:40:33-!- vultraz_laptop [~chatzilla@124.109.10.221] has quit [Ping timeout: 245 seconds] 20120815 14:42:13-!- MrBeast [~foo@pD95087C0.dip0.t-ipconnect.de] has quit [Ping timeout: 245 seconds] 20120815 14:44:00-!- vultraz_laptop [~chatzilla@124.109.10.221] has joined #wesnoth 20120815 14:45:42-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20120815 14:58:54-!- jo-erlend [~jo-erlend@ubuntu/member/jo-erlend] has joined #wesnoth 20120815 15:02:25< celticminstrel> …is it my imagination, or is it possible to use a macro before it is defined as long as it is within the definition of another macro? 20120815 15:20:53-!- jo-erlend [~jo-erlend@ubuntu/member/jo-erlend] has quit [Ping timeout: 240 seconds] 20120815 15:30:49-!- soundnfury [~edward@109.176.207.75] has joined #wesnoth 20120815 15:43:42< zookeeper> celticminstrel, uh... i have no idea. i'd guess no, but i don't understand the inner workings well enough to say. 20120815 15:45:55< celticminstrel> Asking because I seem to have such a situation and the game did not complain. 20120815 15:46:09-!- neXyon [~neXyon@84-119-52-199.dynamic.xdsl-line.inode.at] has joined #wesnoth 20120815 15:49:49-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20120815 16:00:28-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120815 16:01:59-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth 20120815 16:06:38-!- MrBeast [~foo@pD9508EE5.dip0.t-ipconnect.de] has joined #wesnoth 20120815 16:18:20-!- Elvish_Pillager [~eli@66-189-34-122.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 272 seconds] 20120815 16:21:23< Necrosporus> Why is there single walking corpse unit while different walking corpses have different stats? 20120815 16:21:43< Necrosporus> (and same for soullesses) 20120815 16:21:54< celticminstrel> Because they're all walking corpses? 20120815 16:23:10< Necrosporus> But skeletons are all skeletons and there are many skeleton units 20120815 16:23:18< celticminstrel> Not true. 20120815 16:23:34< loonycyborg> There are no ingame ways to make skeletons from units. 20120815 16:23:36< celticminstrel> A Skeleton is quite a different thing from a Draug. 20120815 16:24:11< celticminstrel> Whereas a bat zombie and a goblins zombie are, fundamentally, still both zombies. 20120815 16:24:14< loonycyborg> While you can make walking corpses with Plague ability. 20120815 16:25:09< Necrosporus> But bat zombie can fly and goblin's can't 20120815 16:25:22< celticminstrel> So? 20120815 16:25:57< Necrosporus> They have different stats but if you press d on any corpse you would get just human corpse stats 20120815 16:26:06< Necrosporus> Or give walking corpse traits 20120815 16:26:18< celticminstrel> You can get all the specific stats on the sidebar. 20120815 16:26:20< Necrosporus> Like "human", "goblin" 20120815 16:26:29< zookeeper> well the trait idea isn't a bad one, actually 20120815 16:26:42< celticminstrel> Traits wouldn't really accomplish the same goal... 20120815 16:27:34< zookeeper> personally i've always felt that the whole business with WC variations is a huge mistake in the first place. no one just wants to get rid of them anymore because so much effort has been invested in them yadda yadda. 20120815 16:27:43< celticminstrel> I seem to see a hint of a way to publish add-on updates without starting Wesnoth... 20120815 16:27:59< Necrosporus> Maybe than there should be specific trait like things which can have a value from list, like zombie_type=human 20120815 16:28:24< celticminstrel> I don't really see what's so wrong about them... 20120815 16:28:55< celticminstrel> Although I kinda think it'd be nice if d can handle variations in a logical way. 20120815 16:29:05< Necrosporus> It's single unit type which can have different stats and different appearance 20120815 16:29:17< celticminstrel> It has unifying features. 20120815 16:29:36< Necrosporus> Skeletons, again, all are skeletons 20120815 16:29:53< Necrosporus> But there are at least skeleton and skeleton archer 20120815 16:29:56< Necrosporus> Differnet units 20120815 16:30:07< celticminstrel> But there's a major difference between a Skeleton and a Skeleton Archer. Not so with two different types of zombies. 20120815 16:30:20< Necrosporus> So zombie and zombie riders should be as well different units 20120815 16:30:47< Necrosporus> celticminstrel, zombie goblins and zombie bats differ significally 20120815 16:30:53< celticminstrel> I expect having them as one unit also simplifies the plague ability. 20120815 16:30:56< Necrosporus> First can't move over water 20120815 16:31:00-!- Elvish_Pillager [~eli@66-189-34-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth 20120815 16:31:09< celticminstrel> I know how they differ, thanks. 20120815 16:31:18< Necrosporus> That's true, but I think plague should be more specific 20120815 16:31:23< celticminstrel> Hitpoints, move type, move points. 20120815 16:31:28< celticminstrel> And everything else is the same. 20120815 16:31:32< Necrosporus> Ah, actually they submerge... or not? 20120815 16:31:48< celticminstrel> No, only skeletals (except Death Knight) get submerge. 20120815 16:32:16< Necrosporus> celticminstrel, what everything else? movement type and movepoints is a very significant difference 20120815 16:32:30< celticminstrel> Move points isn't that significant. 20120815 16:32:43< Necrosporus> Why can't zombies submerge? 20120815 16:32:43< Necrosporus> Ok, mps is not 20120815 16:32:45< Necrosporus> But movement type is 20120815 16:32:51< celticminstrel> But it's true that movement cost, resistance, and defense is somewhat significant. 20120815 16:33:32< celticminstrel> "Everything else" is attacks, advancement, race, and arcane vulnerability. 20120815 16:33:37< Necrosporus> If I would make a unit system, I'd rather make primordial unit get special traits from plague 20120815 16:33:42< celticminstrel> Oh and fearless. 20120815 16:34:02< celticminstrel> I don't think I'd do that. 20120815 16:34:25< Necrosporus> So if archer got plague it would became zombie archer... 20120815 16:34:40< Necrosporus> or not? 20120815 16:34:42< celticminstrel> That makes plague a lot better, though. :P 20120815 16:37:06< Necrosporus> And different types of plague would be nice 20120815 16:37:20< celticminstrel> If you did that, it basically would become an "I'm stealing your units" ablity. 20120815 16:37:20< Necrosporus> Like vampire plague separate from zombie plague 20120815 16:37:29< celticminstrel> They exist in add-ons. 20120815 16:37:39< celticminstrel> I used a ghost plague in my campaign. 20120815 16:37:47< Necrosporus> I know, but it's all called "plague" 20120815 16:37:49< celticminstrel> Though only one enemy got it. 20120815 16:37:52< Necrosporus> Which one? 20120815 16:38:09< celticminstrel> Explain your last statement? 20120815 16:38:13< celticminstrel> Not the question. 20120815 16:38:20< Necrosporus> Which one campaign? 20120815 16:38:35< Necrosporus> I know there's a campaign for vampires 20120815 16:38:57< Necrosporus> Abiilty of some vampires is called plague instead of "vampirism" 20120815 16:39:16< Necrosporus> But its different ability 20120815 16:39:18< celticminstrel> If you go to the add-on server and type "druid" you should find mine. It's not one where you play undead, if that's what you were hoping. 20120815 16:39:36< celticminstrel> What does that plague do? Make vampires? 20120815 16:39:55< Necrosporus> Make enemy unit lvl0 vampire 20120815 16:40:06< Necrosporus> Which doesn't get plague 20120815 16:40:10< Necrosporus> But can advance 20120815 16:40:17< celticminstrel> So yes, they just got lazy and used the existing macro for extended plagues. 20120815 16:42:59< celticminstrel> On an unrelated note, there should be a block form of "wmllint: ignore". :| 20120815 16:43:33< Espreon> # wmllint: start ignoring 20120815 16:43:37< Espreon> # wmllint: stop ignoring 20120815 16:43:46< Espreon> If that's what you meant. 20120815 16:43:52< celticminstrel> I thought that existed, but I couldn't find it in the wmllint source... 20120815 16:46:11< celticminstrel> Oh wait. It looks like that's what markcheck on/off does, 20120815 16:46:14< celticminstrel> ^. 20120815 16:48:39< celticminstrel> …what on earth is "nonstandard word-wrap style within message" when the message is in a variable? 20120815 16:50:21< celticminstrel> Also, it seems wmllint doesn't like aspect IDs. 20120815 16:50:31< Necrosporus> Is there difference between traits and abilities? 20120815 16:50:36< celticminstrel> Yes. 20120815 16:50:39< Necrosporus> like quick and leadership 20120815 16:50:44< Necrosporus> What's it? 20120815 16:51:14< celticminstrel> Traits are variations of the basic stats that are reapplied every time the unit levels up. 20120815 16:51:46< celticminstrel> Abilities are unusual skills the unit have that aren't directly related to attacking. 20120815 16:51:58< Soliton> celticminstrel: you can publish add-ons with the wesnoth_addon_manager, an external python script. 20120815 16:52:08< celticminstrel> They aren't reapplied when the unit levels up, so you can lose an ability when levelling. 20120815 16:52:18< Necrosporus> But is there difference in code, or custom trait and custom abilities won't differ at all? 20120815 16:52:37< celticminstrel> Soliton: Is there documentation for that apart from 'wesnoth_addon_manager -h'? 20120815 16:52:55< celticminstrel> Necrosporus: They're very different in code too. 20120815 16:52:56< Soliton> no idea. 20120815 16:53:12< Necrosporus> But it's listed in same list 20120815 16:53:18< celticminstrel> No it isn't... 20120815 16:53:20< Necrosporus> on side panel 20120815 16:53:30< celticminstrel> Traits are on one line, abilities on another. 20120815 16:53:52< celticminstrel> If you have more traits, they won't wrap around; you'll get a '…' instead. 20120815 16:54:04< Necrosporus> How to see traits which doesn't fit the line if a unit got many? 20120815 16:54:15< celticminstrel> Just hover over the '…' 20120815 16:54:29< Necrosporus> It didn't work last time 20120815 16:54:35< celticminstrel> What version? 20120815 16:54:44< Necrosporus> 1.10.3 20120815 16:54:51< celticminstrel> Works for me. 20120815 16:55:09< celticminstrel> It does rely on the traits having a proper description, probably. 20120815 16:55:39< celticminstrel> Anyway, traits can only do the things listed here: http://wiki.wesnoth.org/EffectWML 20120815 16:56:03< celticminstrel> Whereas abilities can do what's listed here without any extra work: http://wiki.wesnoth.org/AbilitiesWML 20120815 16:56:17< celticminstrel> And with some additional work, they can do almost anything you want. 20120815 16:56:53< celticminstrel> (Note, the second link also lists weapon specials, which are certainly not the same as abilities.) 20120815 16:58:03< celticminstrel> (Though you probably knew that.) 20120815 16:59:27< Necrosporus> specials apply only to attack of specific weapon 20120815 16:59:59-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20120815 17:01:04< celticminstrel> Yeah. 20120815 17:01:35< celticminstrel> They are however quite similar to abilities in some ways, since there are a limited number of things that are easy to do, but you can do almost anything with some additional work. 20120815 17:02:08< celticminstrel> Looking at EffectWML, it seems that you could actually do the walking corpse variations with traits, with the probable exception of the graphical side. 20120815 17:03:06< celticminstrel> ie, traits can affect hitpoints, movement points, movement costs, defense, and resistance, which is everything mechanical that changes between the variants. 20120815 17:04:02< celticminstrel> However it'd be more complicated that way, since traits can't directly change the movetype, so you'd have to re-encode each movetype just for the zombies. 20120815 17:05:05< Necrosporus> so it would be abilities rather? 20120815 17:05:10< celticminstrel> Huh? 20120815 17:05:28< celticminstrel> You can't do the variants with abilities. 20120815 17:05:45< celticminstrel> Abilities are special skills. Traits are a set of alterations to the base unit. 20120815 17:06:40< celticminstrel> Traits can do anything an ability does by adding an invisible ability, but abilities can't do anything a trait can do. 20120815 17:07:03< celticminstrel> (By invisible ability, I mean one that's not shown in the sidebar.) 20120815 17:07:24-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has joined #wesnoth 20120815 17:08:08< Necrosporus> image_mod: modify the image path function(ImagePathFunctionWML) of all the unit's frames. 20120815 17:08:08< Necrosporus> replace: replaces the image path function(s) to be used, e.g. "RC(magenta>red)" 20120815 17:08:37< celticminstrel> That can't change the sprites. 20120815 17:08:50< Necrosporus> why? 20120815 17:08:53< celticminstrel> It can only tweak them, for example tinting them orange or adding a hat. 20120815 17:09:13< celticminstrel> Anything in the image_mod is applied on top of the base sprite. 20120815 17:09:14-!- noy_ [~Noy@s207-81-152-50.bc.hsia.telus.net] has joined #wesnoth 20120815 17:09:15-!- noy_ [~Noy@s207-81-152-50.bc.hsia.telus.net] has quit [Changing host] 20120815 17:09:15-!- noy_ [~Noy@wesnoth/developer/noy] has joined #wesnoth 20120815 17:09:37< celticminstrel> That, coupled with the fact that sprites are transparent, means you can't use it to replace the base sprite. 20120815 17:10:39< celticminstrel> (If sprites used colour-key instead of alpha for transparency, you could; but it's a good thing they don't for other reasons.) 20120815 17:10:50< zookeeper> not so fast, ~MASK seems capable of that :p 20120815 17:10:56< celticminstrel> Oh? 20120815 17:11:09-!- Narrat [~None@p5DC68CE6.dip.t-dialin.net] has joined #wesnoth 20120815 17:11:14< celticminstrel> Oh hey. 20120815 17:11:29< celticminstrel> You're right. 20120815 17:11:38< zookeeper> yeah it's pretty cool 20120815 17:12:13-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 245 seconds] 20120815 17:12:13-!- noy_ is now known as noy 20120815 17:12:32< celticminstrel> Want to try redoing WC variants as traits, then? :P 20120815 17:12:58< Necrosporus> How is it coded for now? 20120815 17:13:12 * zookeeper wants nothing to do with that 20120815 17:13:29-!- horon [~horon@nttkyo331099.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20120815 17:13:40< Necrosporus> Is ther properties key or what? 20120815 17:13:48< Necrosporus> What's it currently? 20120815 17:14:35< celticminstrel> XD 20120815 17:14:48< celticminstrel> What are you asking, Necrosporus? 20120815 17:15:04< Necrosporus> I mean, there are already different corpses 20120815 17:15:10< Necrosporus> How is it done? 20120815 17:15:16< celticminstrel> With variations. 20120815 17:15:30< Necrosporus> Are there other units with variations? 20120815 17:15:32< celticminstrel> Basically approximately the same way that male/female variants are handled. 20120815 17:15:52< celticminstrel> I think corpses and soulless are the only ones in core to use variations other than male/female. 20120815 17:15:53< Necrosporus> Than why not to add it to status line? 20120815 17:16:03< celticminstrel> I dunno. Ask a developer. 20120815 17:17:10< Necrosporus> Is there also gender differences in units except graphics? 20120815 17:17:47< celticminstrel> Gender is a graphical-only difference in the core units. Conceivably an add-on could make units where gender is a greater difference. 20120815 17:19:50< Espreon> celticminstrel: The Great Wolf has a mere color variation. 20120815 17:20:08< celticminstrel> Oh? I have to see this! 20120815 17:20:38< Espreon> Witness it with the power of debug mode. 20120815 17:20:57< celticminstrel> I assume you mean :debug 20120815 17:21:58< Espreon> Of course. 20120815 17:24:04< Necrosporus> celticminstrel, the code says male/female is a gender 20120815 17:24:17< Necrosporus> While zombie thing are variations 20120815 17:24:17< celticminstrel> Huh? 20120815 17:24:41< celticminstrel> Genders are actually a special case of variations. 20120815 17:25:08< Necrosporus> /usr/share/wesnoth/data/core/units/undead/Necro_Dark_Adept.cfg doesn't mention variations 20120815 17:25:29< Necrosporus> $ grep -c var /usr/share/wesnoth/data/core/units/undead/Necro_Dark_Adept.cfg 20120815 17:25:30< Necrosporus> 0 20120815 17:25:30< celticminstrel> That's because genders are a special case that have their own tag. 20120815 17:25:42< celticminstrel> They use the [female] tag usually. 20120815 17:25:43< Necrosporus> Why own flag? 20120815 17:25:49< celticminstrel> Different default. 20120815 17:26:00< celticminstrel> [female] by default is identical to the base unit. 20120815 17:26:09< celticminstrel> [variation] by default is its own thing. 20120815 17:26:40-!- dkkrg [~dkkrg@opt-115-30-253-156.client.pikara.ne.jp] has quit [Quit: おちくらげ] 20120815 17:27:37-!- redcheckers [~redchecke@76.251.188.84] has joined #wesnoth 20120815 17:27:47< Necrosporus> celticminstrel, how can I see movement cost without going to the profile? 20120815 17:28:13< celticminstrel> Ah, that's a touch tricky. 20120815 17:28:26< celticminstrel> You need to have a map with one of every possible type. 20120815 17:28:44< celticminstrel> And then you can select the unit and hover over the terrain, and the movement cost is shown at top right. 20120815 17:29:05< celticminstrel> Espreon: Is there a better way to get the red wolf than using :lua wesnoth.fire? 20120815 17:29:43< Espreon> Of course. 20120815 17:29:44< redcheckers> celticminstrel the basic client shows the move cost when you hover over it doesnt it? 20120815 17:29:54< celticminstrel> What is it, then? :P 20120815 17:29:58< Espreon> celticminstrel: Use :unit variation=red 20120815 17:30:02< celticminstrel> Ah. 20120815 17:30:18< Espreon> ... after selecting the unit you wish to affect, of course 20120815 17:30:25< celticminstrel> I assumed as much. 20120815 17:30:42< Espreon> Well, you just need the cursor over it. 20120815 17:30:45< celticminstrel> It only shows move cost when you're hovering over the terrain. 20120815 17:32:10< celticminstrel> I should really check :help first next time. 20120815 17:33:56-!- [1]redcheckers [~redchecke@76.251.188.84] has joined #wesnoth 20120815 17:34:05-!- redcheckers [~redchecke@76.251.188.84] has quit [Ping timeout: 246 seconds] 20120815 17:34:09-!- [1]redcheckers is now known as redcheckers 20120815 17:35:30< redcheckers> gah , got disconnected X.X i missed all the cool answers about movie costs 20120815 17:38:02< celticminstrel> Basically, only when the unit is selected and you hover over a terrain. 20120815 17:38:11< celticminstrel> Unless I've missed something! 20120815 17:38:23< celticminstrel> Which would be nice to discover. ;_ 20120815 17:38:26< celticminstrel> ^ ;) 20120815 17:39:10< celticminstrel> A reasonable place for it would be when hovering over the unit's move count. Hovering over their current defense could also show a list of defenses in other places. 20120815 17:40:14< celticminstrel> It was slightly disappointing to discover that the effects of [resistance] abilities were not illucidated in the same manner as leadership/illuminates, ie giving the base resistance and the modifier and reason for it. 20120815 17:48:24-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth 20120815 17:49:18-!- redcheckers [~redchecke@76.251.188.84] has quit [Read error: Connection reset by peer] 20120815 17:49:32-!- redcheckers [~redchecke@76.251.188.84] has joined #wesnoth 20120815 17:49:57< redcheckers> celtic minstrel, that reminds me, i still dont fully understand how cold matriarch's resistance lowering works in series 20120815 17:51:33-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth 20120815 17:52:34< celticminstrel> redcheckers: What are you talking about? 20120815 17:53:03-!- [1]redcheckers [~redchecke@76.251.188.84] has joined #wesnoth 20120815 17:53:08< celticminstrel> redcheckers: What are you talking about? 20120815 17:53:35-!- redcheckers [~redchecke@76.251.188.84] has quit [Read error: Connection reset by peer] 20120815 17:53:36-!- [1]redcheckers is now known as redcheckers 20120815 17:54:47 * celticminstrel pokes redcheckers 20120815 18:00:51-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has quit [Quit: *pouf*] 20120815 18:03:16-!- redcheckers [~redchecke@76.251.188.84] has quit [Read error: Connection reset by peer] 20120815 18:04:03-!- redcheckers [~redchecke@76.251.188.84] has joined #wesnoth 20120815 18:09:56-!- MrBeast [~foo@pD9508EE5.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20120815 18:10:22-!- redcheckers [~redchecke@76.251.188.84] has quit [Ping timeout: 248 seconds] 20120815 18:12:33-!- redcheckers [~redchecke@76.251.188.84] has joined #wesnoth 20120815 18:18:21-!- redcheckers [~redchecke@76.251.188.84] has quit [Read error: Connection reset by peer] 20120815 18:19:10-!- [1]redcheckers [~redchecke@76.251.188.84] has joined #wesnoth 20120815 18:23:15-!- [1]redcheckers [~redchecke@76.251.188.84] has quit [Read error: Connection reset by peer] 20120815 18:23:29-!- redcheckers [~redchecke@76.251.188.84] has joined #wesnoth 20120815 18:26:05-!- redcheckers [~redchecke@76.251.188.84] has quit [Read error: Connection reset by peer] 20120815 18:26:14-!- redcheckers [~redchecke@76.251.188.84] has joined #wesnoth 20120815 18:30:23-!- [1]redcheckers [~redchecke@76.251.188.84] has joined #wesnoth 20120815 18:30:32-!- redcheckers [~redchecke@76.251.188.84] has quit [Ping timeout: 240 seconds] 20120815 18:30:48-!- [1]redcheckers [~redchecke@76.251.188.84] has quit [Read error: Connection reset by peer] 20120815 18:30:58-!- redcheckers [~redchecke@76.251.188.84] has joined #wesnoth 20120815 18:36:10-!- [1]redcheckers [~redchecke@76.251.188.84] has joined #wesnoth 20120815 18:38:19-!- redcheckers [~redchecke@76.251.188.84] has quit [Ping timeout: 260 seconds] 20120815 18:38:19-!- [1]redcheckers is now known as redcheckers 20120815 18:49:42-!- redcheckers [~redchecke@76.251.188.84] has quit [Ping timeout: 272 seconds] 20120815 18:50:24-!- redcheckers [~redchecke@76.251.188.84] has joined #wesnoth 20120815 18:54:51-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Quit: And away we go] 20120815 19:01:54-!- redcheckers [~redchecke@76.251.188.84] has quit [Read error: Connection reset by peer] 20120815 19:02:02-!- redcheckers [~redchecke@76.251.188.84] has joined #wesnoth 20120815 19:03:40-!- neXyon [~neXyon@84-119-52-199.dynamic.xdsl-line.inode.at] has quit [Quit: bye] 20120815 19:13:58-!- Forty-3 [~seana11@pool-96-255-130-43.washdc.fios.verizon.net] has joined #wesnoth 20120815 19:14:15-!- redcheckers [~redchecke@76.251.188.84] has quit [Read error: Connection reset by peer] 20120815 19:14:27-!- redcheckers [~redchecke@76.251.188.84] has joined #wesnoth 20120815 19:26:12-!- Forty-3 [~seana11@pool-96-255-130-43.washdc.fios.verizon.net] has quit [Ping timeout: 240 seconds] 20120815 19:28:36-!- Forty-3 [~seana11@pool-96-255-130-43.washdc.fios.verizon.net] has joined #wesnoth 20120815 19:42:34-!- redcheckers [~redchecke@76.251.188.84] has quit [Read error: Connection reset by peer] 20120815 19:43:07-!- Elvish_Pillager [~eli@66-189-34-122.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 252 seconds] 20120815 19:43:42-!- redcheckers [~redchecke@76.251.188.84] has joined #wesnoth 20120815 19:44:02-!- redcheckers [~redchecke@76.251.188.84] has left #wesnoth [] 20120815 19:44:48-!- Forty-3 [~seana11@pool-96-255-130-43.washdc.fios.verizon.net] has quit [Ping timeout: 272 seconds] 20120815 19:56:40-!- Elvish_Pillager [~eli@66-189-34-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth 20120815 20:20:16< celticminstrel> wmllint gets confused by stuff like path=aspect[attacks].facet[] 20120815 20:20:56< Espreon> wmllint... AKA Raymond's Monster 20120815 20:21:04< celticminstrel> Heh. 20120815 20:21:08< Espreon> ... a ferocious glob of crap that some say we need. 20120815 20:21:13< celticminstrel> Quoting the path silences it. 20120815 20:21:44< celticminstrel> No reason for that to cause problems with the engine, right? 20120815 20:23:15 * Espreon knows nothing about that fancy AI stuff 20120815 20:23:26< celticminstrel> Do you need to? 20120815 20:23:35< celticminstrel> Surely it's just a matter of the WML parser. 20120815 20:24:05< Espreon> I dunno what this fancy code looks like, so I have no idea. 20120815 20:24:06< Espreon> Heh heh. 20120815 20:26:24< celticminstrel> Conceptually I think wmllint is useful, but it'd probably be better if it preprocessed the files. 20120815 20:28:18< fendrin> celticminstrel: Yeah, it is nice to have wmllint 20120815 20:28:43< celticminstrel> I ignored it until today. :P 20120815 20:29:24< celticminstrel> The reason preprocessing would be good is that most of the #wmllint: directives are needed only because it can't do the preprocessing. 20120815 20:30:21-!- neXyon [~neXyon@84-119-52-199.dynamic.xdsl-line.inode.at] has joined #wesnoth 20120815 20:30:48-!- Elvish_Pillager [~eli@66-189-34-122.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 265 seconds] 20120815 20:38:46-!- hagebake [~quassel@quassel.woboq.de] has joined #wesnoth 20120815 20:38:46-!- hagebake [~quassel@quassel.woboq.de] has quit [Changing host] 20120815 20:38:46-!- hagebake [~quassel@unaffiliated/hagabaka] has joined #wesnoth 20120815 20:38:58-!- Gallaecio_ [~quassel@84.120.114.134.dyn.user.ono.com] has joined #wesnoth 20120815 20:44:14-!- Elvish_Pillager [~eli@66-189-34-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth 20120815 20:45:39-!- rayblade3 [~chatzilla@124.109.10.221] has joined #wesnoth 20120815 20:45:50-!- Netsplit *.net <-> *.split quits: Gallaecio, vultraz, hagabaka 20120815 20:48:00-!- rayblade3 is now known as vultraz 20120815 20:52:15< celticminstrel> Anyone know whether ~BLIT() crops the new image to the boundaries of the base image or expands the boundaries to accomodate? 20120815 20:52:27< celticminstrel> The former seems more likely, but the latter would be somewhat useful. 20120815 20:54:12< zookeeper> crops 20120815 20:59:44-!- shurnormal [~driedleav@73.Red-80-39-198.dynamicIP.rima-tde.net] has joined #wesnoth 20120815 21:01:50-!- Drakefriend [~kvirc@31-19-75-43-dynip.superkabel.de] has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 20120815 21:04:08-!- fendrin_ [~fabi@88-134-15-153-dynip.superkabel.de] has joined #wesnoth 20120815 21:08:14-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Ping timeout: 260 seconds] 20120815 21:10:17< celticminstrel> So, uh… wmllint requires speaker=narrator to come before image=? 20120815 21:20:13< celticminstrel> I got annoyed and edited wmllint. :P 20120815 21:26:58-!- MrBeast [~foo@pD9508EE5.dip0.t-ipconnect.de] has joined #wesnoth 20120815 21:30:29-!- shurnormal [~driedleav@73.Red-80-39-198.dynamicIP.rima-tde.net] has quit [Read error: Connection reset by peer] 20120815 22:04:07-!- shurnor [~quassel@73.Red-80-39-198.dynamicIP.rima-tde.net] has joined #wesnoth 20120815 22:04:30 * shurnor is going to build wesnoth for the first time, and broadcast it! 20120815 22:04:56< celticminstrel> ! 20120815 22:08:46< Espreon> Hoo boy... 20120815 22:08:51-!- vultraz [~chatzilla@124.109.10.221] has quit [Ping timeout: 244 seconds] 20120815 22:10:22< shurnor> don't panic! i have compiled PlaneShift thousands of times! 20120815 22:10:49< shurnor> this can't be so hard 20120815 22:23:16-!- vultraz_laptop [~chatzilla@124.109.10.221] has quit [Remote host closed the connection] 20120815 22:27:34-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 260 seconds] 20120815 22:33:12< shurnor> some errors with boost and pango... this can not beat me... 20120815 22:33:54< Espreon> I sure hope it doesn't. 20120815 22:43:57< shurnor> configured at last 20120815 22:44:32< shurnor> time lost it's muon's fault 20120815 22:44:46< shurnor> this is gonna be a rollback to synaptic 20120815 22:47:58-!- neXyon [~neXyon@84-119-52-199.dynamic.xdsl-line.inode.at] has quit [Quit: bye] 20120815 22:49:16< shurnor> let's compile with all cores, tomorrow is labor day 20120815 22:57:28-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Quit: :wq] 20120815 23:01:51< shurnor> compiled at last 20120815 23:05:08< shurnor> works fine, almost like the precompiled, random maps do not load, thank you for this great game! 20120815 23:06:02< shurnor> even the kde toasts 20120815 23:09:23-!- shurnor [~quassel@73.Red-80-39-198.dynamicIP.rima-tde.net] has quit [Quit: http://quassel-irc.org - Chat comfortably. Anywhere.] 20120815 23:13:30< celticminstrel> Hm. I find myself wanting an [effect] (with a filter) that is evaluated whenever the unit moves. --- Log closed Thu Aug 16 00:00:57 2012